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At the risk of being unfashionably enthusiastic, Scotophobia is already my single favourite 5e/6e plot book.  There is a lot happening, and it is so easy to bring it into my home games.  I'm planning on running Third Parallel first (I was already going to start it soon, but now it is also a good lead into the events in Scotophobia), but I'm already just about salivating at how I'm going to kick things off, some of the big names that are going to show up in our games (everywhere from a news brief to actually talking to PCs), some of the high stakes events that should provide a ton of motivation beyond just survival, profit, and the power of friendship.

It doesn't hurt that it aligns with a bunch of themes that were already in my home games, but even without that I think it is just such a useable book as a GM.
Rules and such / Re: Mana barriers and DNI,s
« Last post by Xenon on <11-18-23/0559:00> »
when a mana barrier is up would a mundane be able to just walk thru it
Yes. Also awakened that does not currently use astral perception or astral projection or critters that are not dual natured. They would typically not even notice that its there (but note that sustained spells and active foci etc will cause astral intersection)

or would it stop or slow them down, same with and awaken with no sustained spells or foci?
Awakened (in this edition) are not stopped or slowed down by mana barriers, unless they are currently dual natured.

what cyber do you need to have a DNI with your gear?
You get DNI by wearing trodes (no cyber).
Or by having an implanted datajack, cyberjack, control rig, commlink or cyberdeck.

DNI is useful for AR as it may replace need of devices such as earbuds and an image link.

To get "Super AR" where you not only see and hear the matrix, but also feel, smell and taste it, you need a SIM module (using a commlink modded with a SIM module, accessing the matrix via a cyberdeck or by having an implanted control rig).

To enter VR you need both DNI and SIM module.

To jump in you need to be able to access VR but you also need to have an implanted control rig (and the target device need to have a rigger interface and you need to have access on the network the target device is part of). If you use a RCC then you may jump between devices without first jumping out.
I think it was just an issue for the initial release, it was $19 on DriveThruRPG when I purchased it last night.

Now, I do have to say, I'm enjoying the heck out of this book so far. :D
Found a Scotland-hater.
Chan e, tha gaol agam air Alba!
I think it was just an issue for the initial release, it was $19 on DriveThruRPG when I purchased it last night.

Now, I do have to say, I'm enjoying the heck out of this book so far. :D
Found a Scotland-hater.
General Discussion / SR4A Review
« Last post by EltonJ on <11-16-23/1537:04> »
I did a review of the SR4A core rulebook.  It can be accessed [ur=]here[/url].
Gamemasters' Lounge / [SR4A] The Party in Aztechnology
« Last post by EltonJ on <11-16-23/1338:16> »
Yes, I still run SR4A.

Ahem, the party was preparing a birthday party to be held in Aztechnology.  The group separated, half went to the mainframe while the other half attended the party.  The party was Jane Austen themed.  While the party went on, the group's technomancer hacked into Aztechnology mainframe.  The mission goal was this: to get the company tax records to make sure they were filed correctly.  The secondary aim is simple: the Vories sent their own Shadowrunners to hack into Aztechnology.  However, their hacker's brain was fried.  So Aztechnology was hiding something valuable.

While the sys admin for the mainframe was an orc who was dressed and made up like a Goth, Magpie (the party's technomancer) hacked into the mainframe remotely.  She didn't want to disturb the orc goth.  When Magpie hacked into the system, two hackers from Renraku attacked the Virtual Aztechnology pyramid -- this was after Mags spoofed the Access IC to gain access.

The system's Black IC responded to the two intruders, manifesting as a feathered serpent. While the feathered serpent IC was swallowing one of the Renraku  hackers, Magpie slipped by and managed to find the records room.  She found there were ten file cabinets.  Two of them had IC attached to them -- one a Data Bomb (that the file cabinet marked Projects), and another a tar baby (that was the file cabinet marked Accounting).

Magpie managed to trick both IC and copied the files in both cabinets.  Meanwhile, the party was getting into full swing when the lights shut off.  When they came back on one of the party goers was found dead.  The party's muscle and doctor -- a minotaur troll named Icarus -- found that the dead guy was killed by Cyanide.  He was an elf who was in charge of the computer systems on the third floor.

After the session, one of the players said I made the session good this time with twists and turns. I was clearly in the Zone for that night.  Also new plans: the players might have to do some sleuthing to find out who killed the party goer.  I have 3 players right now, and they had a blast.

I think it was just an issue for the initial release, it was $19 on DriveThruRPG when I purchased it last night.

Now, I do have to say, I'm enjoying the heck out of this book so far. :D
DrivethruRPG has updated their price now from $49 to $19
There seems to be a price discrepancy on the Scotophobia pdf between DriveThru and the Catalyst site, it's significantly cheaper direct from Catalyst... I picked it up from there and looking forward to reading through it!
Scotophobia for the continuation of the Dis metaplot. Surprisingly little anti-Scottish content in there. Plenty of chimeras though, or so I hear.

Easy Come, Easy Go for an update on New Orleans, which will be the next SRM location as well. (So we're anticipating the 2024-2026 convention seasons to bring us 24 SR6 SRMs, all set in New Orleans.)

And lastly, the Berlin-reprint of the CRB has errata and can be either bought as PDF, or physical with a PDF included.
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