It would help if all of you could post here the runner current status and dice pools in the Kot's format.
The rollercoster is going off again soon
hope this will be correct way to do it, as i am no Mage i left those part out.
{
Health:
0 / 10P and
0 / 10S damage,
NO Wound penalty,
No Stun penalty} | {
Edge:
0/ 4} {
Defense:
4;
Initiative:
11;
IP's:
3} |
{
Ballistic Armor:
10;
Impact Armor:
8 ;
Mods :
Thermal Dampening (4); Nonconductivity (4); Skinlink} |
A small introduction.
Concept:
Infiltrator/Demolition expert + face features
Description:
Former Corp [The Draco Foundation] spec. Op. Who faked his death. Gets angry if someone calls him Samuel
Name: Sam Mule
Alias: Serious Sam - SS.
Race: Human
Sex: Male
Age: 21
Nationality: UCAS
Lifestyle: CAS Sector Loft - Low lifestyle(1 month paid)
Karma Spent/Total Karma: 0/0
Nuyen: (Left after chargen= 0¥ Starting Nuyen=
400¥ - 22,500¥ In Debt+2000¥ from Johnson) = - 20,100¥ in total; On Hand 2400¥
Motto: Prepare for the worst, hope for the best and expect nothing!
Personality/backgroundSam was sold to the Corp as a child or maybe he is some sort of freakish experiment of a kind, the fact is Sam himself does not remember how it came to be, that he grew up in the Spec. Op. training facility in the „The Draco Foundation” Corp.
As far as Basic education is considered Sam got his fill. He not only did get the basic skills of Disguise, Infiltration and Demolitions, but also Basic Psychology and social interaction skills. The Corp even insisted him to have the mundane Math and natural sciences class. Languages, on the other hand, where fun to learn.
The Every day knowledge is not a thing you can get inside a secluded corp. compound. Mostly you get what you need and you need a lot of information on your targets. And the typical targets are criminal organization, mostly Yakuza and Triads, but many Mafia families have been targeted too.
Sam has no problem eradicating the Baddies, but his definition of baddies is a subject of discussion. Morals are the better part of this argument. Sam always tries to go for a non-lethal solution, but being a demolition expert it is not always easy. Sam’s Decision to fake his death to get rid of the corp. has been mostly because of the more unconsidered bombing tasks he was given in China town and other places where important Criminal Ringleaders commute.
After faking his death Sam has been working of his debt to a Mr. Johnson who not only lends him the [so desired, but most likely not his own] funds for doing it, but helped to make it happen. But this deal never came to fruition, because the Johnson vanished, just as Sam was prepared for his first mission. 20 Kg of plastic explosives and no targets, that will not end well.
Once seen you will remember him because of his Cyber Goth style, good thing you won't see him, at least, until its too late.
As a Day job he works in the
Lunar Nocturne as a Bartender and if necessary as a bouncer, but that happens rarely in this kind of establishment
AttributesBody | Agility | Reaction | Strength |
4 | 5(7) | 1(7) | 3(5) |
Charisma | Intuition | Logic | Willpower |
4 | 4 | 3(5) | 4 |
Edge | Resonance/Magic | Essence | Initiative |
4 | 0 | 1.325 | 5/11 IP 1/3 |
Positive QualitiesRestricted Gear
Restricted Gear
Linguist
First Impression
Negative QualitiesIn Debt (15000)
Hung Out to Dry
Day Job (2500¥/20hrs) ["Lunar Nocturne"]
Active SkillsInfluence skill Group | 3 |
Athletics Skill Group | 1 |
Disguise [spec. in cosmetic] | 6 |
Infiltration [spec. in urban] | 4 |
Demolitions [spec. in plastic] | 4 |
Pistols [spec. in Tasers] | 4 |
Shadowing | 3 |
Palming | 2 |
Dodge [from skillsoft] | 4 |
Knowledge SkillsCorp - The Draco Foundation | 4 |
Criminal - Denver Gangs | 3 |
Criminal - Yakuza | 2 |
Criminal - Triads | 2 |
Language Skills
English | N |
Cantonese | 2(4) |
Japanese | 2(4) |
German | 2(4) |
French | 2(4) |
Italian | 2(4) |
Cyber/BiowareCyberware | Essence | Cost | Notes |
[R]Move-by-Wire System Rating 2[R] | 3 | 85,000¥ | +2 initiative pass, +4 reaction, +2 dodge skill,Skillwire Rating 4 |
Reaction Enhancer (2) | 0.6 | 20,000¥ | +2 reaction |
Muscle Augmentation (2) | 0.4 | 14,000¥ | +2 strength |
Cerebral Booster (2) | 0.4 | 20,000¥ | +2 logic |
Radar Sensor (4) | 0.3 | 12,000¥ | Visibility modifiers ultrasound, penetrate 20 Barrier Structure ratings, detect persons, their cyberware, weapons |
Sleep Regulator | 0.15 | 10,000¥ | sleep 3 hr/day or 48 hr awake with no modifiers |
Skillwire Expert System | 0.1 | 3,000¥ | Can use edge for re-rolls on skillwire tests |
Muscle Toner (2) | 0.4 | 16,000¥ | +2 agility |
EquipmentArmour | B/I | Mods |
Form-Fitting Body Armor Half-Body Suit | 4/1 | none |
Chameleon Suit | 6/4 | Thermal Dampening(4), Nonconductivity(4), Skinlink |
Forearm Guards | 0/1 | none |
SecureTech Helmet | 0/2 | none |
Street Clothes | 0/0 | none |
Commlink | Re/Si/Fi/Sy | Operation System | Mods |
Renraku Sensei | 2/4/6/4 | Iris Orb | | Biometric Lock, Armor Case 5 |
Commlink Soft-, hardware | price | Notes |
Activesofts R4 | 40000¥ | Dodge level 4 |
Subvocal Microphone | 50¥ | –4 dice pool modifier to be heared in an audio Perception Tests |
Fake SIN (4) | 4000¥ | Fake System Identification Number |
3x Fake License R4 | 1200¥ | concealed and carry; restricted weaponry;armour and accesory) |
Weapon | Type | Mods |
Zapdos | Yamaha Pulsar | Shock Pad, Melee Hardening, Skinlink, Smartgun System, Personalized Grip, Chameleon Coating |
Concealable Holster | accesory | 75¥ |
55x Taser Dart | 275¥ | ammo |
5x Spare Clips | accesory | 25¥ |
Sensory enchanments | price | Notes |
Goggles | 300¥ | |
-Vision Enhancement R3 | 300¥ | adds 3 dice to visual Perception Tests |
-Vision Magnification | 100¥ | zoom magnifies vision by up to 50 times(optical or electronic enhancement) |
-Thermographic | 100¥ | Enables infrared vision, helps spot living beings in darknes darkness, check motor or machine has been running lately, and to track heat footprints. |
-Flare Compensation | 50¥ | No modifers from blinding flashes, glare and heat flashes. |
-Image Link | 25¥ | displays visual information in the field of vision or user’s retina |
-Smartlink | 500¥ | interacts with a smartgun system for visual aid |
Headphones | 50¥ | 300¥ |
-Audio Enhancements (3) | 300¥ | adds 3 dice to Listening Perception Tests |
-Select Sound Filter (3) | 600¥ | allows the to block out background noise and focus on specific sounds, 3 groups |
-Spatial Recognizer | 100¥ | receives +2 dice pool modifier Perception Tests to find the source sound. |
B&E Gear | price | Notes |
Gecko Tape Gloves | 250¥ | Climbing help |
Autopicker R (6) | 1200¥ | open locks/td] |
Maglock Passkey (4) | 8000¥ | open maglocks |
2x Microwire 100m | 100¥ | |
2x Standard Rope 100m | 100¥ | |
Combat Load Vest | 300¥ | holds your stuff |
White Noise Generator (6) | 300¥ | helps hide sounds |
Gas Mask | 100¥ | immune to airborne toxins, diseases |
Explosives | price | Notes |
[R]20x Plastic explosives[R] | 2000¥ | |
20x Radio Detonator | 800¥ | |
20x Timer Detonator | 700¥ | |
20x Neuro-Stun | 1200¥ | |
20x Gas Grenade | 400¥ | |
10x Flash-Bang Grenade | 300¥ | |
ContactsContact | | C/L |
"Lunar Nocturne" Club Owner | | 3/2 |
That's all for today
A Friend is someone who helps you move,
A Good Friend is someone who helps you move a Body!
http://www.youtube.com/watch?v=RSzxAniRfAM