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Shadowrun 5th in Alexandria, VA. Starting a campaign.

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theclaw:
Hi there

I'm about to start a Shadowrun 5th Ed Campaign. I am a beginner GM at SR5 but I've played the game and SR4 for more or less a decade now :)

Who am I looking for: I already have 2 players so 2-3 extra players. It's open to anyone, SR5 noob or advanced player. If you are the latter, then read carefully the "The kind of game I'm running" section :)

If we have 5 players (+ me) I'll run the games anyway if when only one is missing (so down to 4 players).

Frequency: I'd like players who can commit to twice a month, usually on Saturdays or Sundays. I like the idea of games played after lunch until evening, so something like 1-2pm to 9-10pm. It gives enough time to move forward, including the recap, the stalling, the beer runs, the GM looking for a damn rule in the damn books, etc... :)

Where: TBD, one of my current players can probably host the games.

When: I'd like to start in May, not sure when exactly.

The Kind of game I'm running:

We will start by playing Splintered State, "a 6th world adventure". So it's not a campaign per se, just an introduction scenario and I'll move forward from there. If you've played it, it's probably not a problem but it'll ruin some of the fun for you... Let me know if you have though.

Players often oppose "black trenchcoat" to "pink mohawk" game style. So if BT is 1 and PM is 10, I'm a 3. I consider that runners are professionals, they have to work together as a team to survive and they know their job and place. A runner usually has 1 strong suit and a few (sometimes none) secondary skillsets (for example a Face will be excellent a talking but can also be good at Stealth and have a wide range of knowledge). It leaves plenty of room for colorful characters with personal motives and epic situations... Scenarios have enough ways to derail the characters that we don't need them to run around like headless chickens with machine guns :) I looooove to have fun in my games, GM or player, but it doesn't mean players should do anything stupid they think of :) Also I love to impro, so I will often come with a general idea of what's gonna happen and will let players ride their game.

Shadowrun has a lot of action but is a (also) a game of contacts and networking. This is a very important part of the game for me. It doesn't mean that you have to have a lot of contacts, but if you have a few (even a single one) I will probably try to work on your connection with them, back story etc... It can be a few sentences backstory (actually no more than that or I'll be lazy). But knowing where/when you met, especially if your contact has a high connection and/or a high loyalty. I discard the core rule of Connection+Loyalty = 7 max as it makes no sense to me. You'll be able to get contacts with Connection and Loyalty up to 6. I will use roleplay and backstories (and context) to play the situations between you and your contacts, instead of using the chips rule which I don't like :)

Magic is super important in Shadowrun. I've been around a lot of different magic-user characters but never actually played one myself, I usually play adepts. I know how Magic works, so it's not a problem for me if you wanna play a Shaman, Magician, etc... However, come prepared. I'll expect from you to know your spells, what you have to roll and what I have to roll to defend. Magic can be a real action-killer when the player has to check every single aspect of every spell they cast. You can have everything written on your character sheet, do it :)

I've played for about 10 years with a GM who never, ever, looked into the Matrix part of the game. We never had a hacker/decker/technomancien/rigger at our table. When we needed one, it was "globally outsourced" meaning one of our contacts would give us a name or two and we'd have the NPC work with us on a run or part of the run and would get their share on our payment. We also had a couple matrix oriented contacts who would sometimes be available. This is how I will run the Matrix too. So if you love toying with the Matrix (yes, even a Rigger), well, tough luck :)

Same goes with fighting characters: know you ranges, burst fire options, ammos, defense options, etc...

Which Books will I use:

I'll have us play with the Core Rules, Street Grimoire and Run and Gun. Nothing else.

So, if you're interested, contact me here on Meetup, or on this thread if you have questions.

Thanks for reading :)

ToonJunkey:
I'm game If your up for It. I'm in fairfax So it will be a bit of a drive getting there But Ive got friends in that area so It's a commute Im familiar with.

theclaw:
Should be good.

I don't remember your nickname, did we meet in the Fairfax Comics games?

ToonJunkey:
Possibly I don't Remember Names to well Was that the store where I put up the hand written Sign for Fixer Frank the shadow run group?  Or the game store on main street?

theclaw:
Fairfax Comics and Gaming i think.

I played some sr5 missions there.

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