Necroposting cause we made a new spell in my home game:
During the widespread blackout that rocked the UCAS, a shadowrunner magician called Moose was stranded in the dark in the city of Toronto. For most of the residents this was a dangerous time, but Moose was also one of the thousands addicted to BTL sims. As hours became days and days turned into weeks, Moose suffered greatly from withdrawl of the electronic drugs. His hands would shake, his vision blurry, and it was impossible to focus. Then one cold night, Moose had a fevered dream inspired by his Mentor Bear. Moose was in a refugee camp like the one he grew up in. Shaking and sweating, in the dream he came upon a campsite enclosed by tarps where two wounded people from his past lay dying. As a trained healer, Moose immediately set to work on them. But try as he might, he could only save one. Afterward however, he found that while he was working, his hands stopped shaking and his focus was clear. This was a power he could call on when he awoke, and he knew its name as Bear's Steady Hands.
Bear's Steady Hands (Health Spell)
Range: T
Type: P
Duration: S
DV: 4
This spell alleviates the effects of addiction withdrawl (pg 74, SR6). Each net hit on the Sorcery test reduces negative dice pool modifiers due to withdrawl by 1. If the negative dice pool modifiers are reduced to 0, the subject can gain and spend Edge normally. However, use of this spell does not stop withdrawl time from accumulating. It only alleviates symptoms due to withdrawl that the subject is currently experiencing.
When the spell is no longer sustained, all the symptoms and negative modifiers of withdrawl return.