Shadowrun Play > Character creation and critique
Johnny Lawrence; A 6e Karate Sensei
Stainless Steel Devil Rat:
--- Quote from: Shinobi Killfist on ---I mean if you hate magic you hate magic, but I don't feel adepts are magic run this edition. Maybe deep deep deep into a campaign they become so. But you'd be a far far better unarmed fighter with ware until you are like 250+ karma in. Now ware+magic still is stupid good.
--- End quote ---
It's not so much I HATE magic... as I thought it'd be more interesting to not use adept powers. I literally can't remember the last time I saw a Shadowrun martial artist who was NOT an adept. So... being different is all.
What I HATE is spirits ;)
--- Quote ---Edit to add, tonfa as exotic weapons? I'd roll them under close combat. Are they exotic in a supplement?
--- End quote ---
Yeah, probably should have been Close Combat but Firing Squad said they were Exotic. Que sera sera. Plus, with investment in exotic, the character is easily enough upgradeable if a light-cyber and no-magic martial artist doesn't pull enough weight in a group of more optimized builds. Give him a MFW and it doesn't matter he's light on cyber and has no magic :D
Hobbes:
--- Quote from: RickDeckard on ---
I've been scouring the rule books and can't find any references to Precise Strikes, Nanoconstruction, Iron Skin or Zapper Coating. Where are they mentioned?
--- End quote ---
Firing Squad supplement.
Shinobi Killfist:
--- Quote from: Stainless Steel Devil Rat on ---
--- Quote from: Shinobi Killfist on ---I mean if you hate magic you hate magic, but I don't feel adepts are magic run this edition. Maybe deep deep deep into a campaign they become so. But you'd be a far far better unarmed fighter with ware until you are like 250+ karma in. Now ware+magic still is stupid good.
--- End quote ---
It's not so much I HATE magic... as I thought it'd be more interesting to not use adept powers. I literally can't remember the last time I saw a Shadowrun martial artist who was NOT an adept. So... being different is all.
What I HATE is spirits ;)
--- Quote ---Edit to add, tonfa as exotic weapons? I'd roll them under close combat. Are they exotic in a supplement?
--- End quote ---
Yeah, probably should have been Close Combat but Firing Squad said they were Exotic. Que sera sera. Plus, with investment in exotic, the character is easily enough upgradeable if a light-cyber and no-magic martial artist doesn't pull enough weight in a group of more optimized builds. Give him a MFW and it doesn't matter he's light on cyber and has no magic :D
--- End quote ---
Cool, I'd just add some bone based augment so he hits harder. 4Dv at least gets you into the heavy pistol scale of damage.
as an aside I think its funny Titanium lists the damage change as 4DV, max bone density+2dv because consistency
RickDeckard:
--- Quote from: Hobbes on ---
--- Quote from: RickDeckard on ---
I've been scouring the rule books and can't find any references to Precise Strikes, Nanoconstruction, Iron Skin or Zapper Coating. Where are they mentioned?
--- End quote ---
Firing Squad supplement.
--- End quote ---
Ah, 6e, that's why. Nevermind then.
MercilessMing:
Jazz? I think you mean Coors Banquet, friend.
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