Shadowrun
Shadowrun Play => Character creation and critique => Topic started by: Moonrunner on <08-20-19/0949:18>
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Post your awesome 6WE builds here. Let's begin a collection of cool 6WE builds we can use and comment on!
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Mercedes
Born in Aztlan, Haydée Vega and her elf mother migrated to Seattle in 2061 when she was 11. They tried to get into Tir Tairngire, but were refused, leading to their becoming connected with the Laésa. Her mother did the odd data runs for the group, but Haydée decided the only way to really control your fate in the shadows was to dictate the rules. When she awakened at 14 with the abilities to charm those around her, she zeroed in an honed those abilities into a razor's edge. Taking the street name Mercedes, she began establishing contacts as she played 'tagalong' on some runs. She take the pragmatic view that it's easier to get in and out using words instead of bullets.
"When you start shooting, somebody will wind up dead. And from all I've seen, it usually turns out to be the person that first started firing."
Female Elf Face
Priorities:
A: Attributes (24)
B: Race (Elf)
C: Skills (20)
D: Magic (Adept 1)
E: Resource (8,000 ¥)
--B-- | |--A-- | |--R-- | |--S-- | |--W-- | |--L-- | |--I-- | |--C-- | |-EDG- | |--M-- | |-ESS- |
2 | | 5 | | 3 | | 2 | | 5 | | 5 | | 5 | | 9 | | 2 | | 6 | | 6.0 |
Iniative/Actions:
Condition Monitors:
Defense Rating:
Active Skills: Astral 2, Athletics 1, Con 4, Electronics 1, Firearms 1, Influence (Etiquette +2) 5, Perception 4, Stealth 1
Languages: Aztlaner Spanish (N), English (2) Sperethiel (1)
Qualities: (net +10) SINner (Aztlan National), Exceptional Attribute (Charisma), First Impression, Honorbound (White Hat), Impaired Attribute (Strength -2)
Adept Powers: Astral Perception, Combat Sense 2, Enhanced Perception, Improve Ability (Influence) 3, Kinesics, Mystic Armor 5, Vocal Control
Contacts:
Diego Guerin (C7/L8, Latino ork fixer, has ties to media and politics)
Joey (C3/L9, Ork Bartender at Underworld 93)
Mr. Grey (C9/L2, Human Johnson)
Tiff Hirot (C8/L8, Human wageslave working for Aztechnology Seattle)
Lifestyle: Medium (1 month prepaid), DocWagon Platinum (1 month prepaid)
Gear: Actioneer Business Suit (w/ feedback and electric resistance 6), AR gloves, contacts (w/ flare compensation, image link, smartlink), earbuds (w select sound 3), Fake SIN 4 (w/ fake license 4), Transys Avalon commlink (Device Rating 6, D/F 3/1, Program 3 [browse, edit, toolbox], w/ subvocal microphone)
Starting Nuyen: 805¥
Weapons:
Yamaha Pulsar II [Firearms, DV 4S(e), 9/9†/—/—/—, †max range 50m, 20 rounds taser]
Ares Crusader II [Firearms, DV 1S(e)*, 10*/10*/8*/—/—, integral gas-vent, internal smartgun, 200 rounds *Stick 'n Shock]
(http://www.mattdroz.com/images/005%20Mercedes.jpg)
Testing out the rules for the build of one of my favorites.
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Cool. It woyld be nice to see your priority choices too.
Why the exceptional attribute charisma - wouldnt that cost like 45 karma to be if any use?
Oh and I would love to see a respectable character concept with Attributes E - that seems like a challenge :)
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Cool. It woyld be nice to see your priority choices too.
Why the exceptional attribute charisma - wouldnt that cost like 45 karma to be if any use?
Oh and I would love to see a respectable character concept with Attributes E - that seems like a challenge :)
Added the Priorities. And I apologize, I'd use 45 of the customize Karma to bring the Charisma from 8 to 9, then used the rest to buy gear. I'd also forgotten to add my contacts (54 Connection/Loyalty points).
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I'm a n00b without a rule book so apologies in advance. How can you end up with a magic attribute of 6? I keep reading that priority A for magic is attribute=4 and 8 spells and that the attribute can't be changed during character generation.
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I'm a n00b without a rule book so apologies in advance. How can you end up with a magic attribute of 6? I keep reading that priority A for magic is attribute=4 and 8 spells and that the attribute can't be changed during character generation.
You can still spend special attribute points on magic (at the opportunity cost of not going to edge instead, or in the case of metahumans: special racial attributes). You can also spend customization karma on attributes as well, to include special attributes.
The RAW on customization karma does prohibit spells though, which may or may not be intentional and could ultimately change.
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Cool. It woyld be nice to see your priority choices too.
Why the exceptional attribute charisma - wouldnt that cost like 45 karma to be if any use?
Oh and I would love to see a respectable character concept with Attributes E - that seems like a challenge :)
Added the Priorities. And I apologize, I'd use 45 of the customize Karma to bring the Charisma from 8 to 9, then used the rest to buy gear. I'd also forgotten to add my contacts (54 Connection/Loyalty points).
just doing some napkin math without trying to recreate your build process ... it looks like you shorted yourself 1 attribute point and connections have a max rating of Charisma so those level 10 should be capped at 9.
otherwise looks accurate enough
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Looks like more than 4 PP were spent? Or is Mystic Armor down to .25 PP per level in 6th?
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Astral Perception 1PP
Combat Sense 2 1PP
Enhanced Perception 0.5PP
Improve Ability (Influence) 3: 1.5PP
Kinesics 0.25PP
Mystic Armor 5 1.25PP
Vocal Control 0.5PP
Total sum: 6 PP, so built under the assumption that raising Magic in chargen in fact does add PP for Adepts.
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[quote author=Stainless Steel Devil Rat link=topic=29883.msg522776#msg522776
The RAW on customization karma does prohibit spells though, which may or may not be intentional and could ultimately change.
[/quote]
Which would make Magic/Resonance D the no brainer pick for Mages and Technomancers. If that's good or bad is entirely subjective. IMO, it's bad. YMMV.
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I appreciate the building enthusiasm, but I also fear it is entirely too early to set your sights on anything but the plainest, most vanilla builds. I expect that the next wave of errata that comes out is going to look more like a re-write of the character generation process, with both changes to and expansion on the current status quo.
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Cool. It woyld be nice to see your priority choices too.
Why the exceptional attribute charisma - wouldnt that cost like 45 karma to be if any use?
Oh and I would love to see a respectable character concept with Attributes E - that seems like a challenge :)
Added the Priorities. And I apologize, I'd use 45 of the customize Karma to bring the Charisma from 8 to 9, then used the rest to buy gear. I'd also forgotten to add my contacts (54 Connection/Loyalty points).
just doing some napkin math without trying to recreate your build process ... it looks like you shorted yourself 1 attribute point and connections have a max rating of Charisma so those level 10 should be capped at 9.
otherwise looks accurate enough
Thanks, forgot about that. Updated the Character Sheet.
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I'm a n00b without a rule book so apologies in advance. How can you end up with a magic attribute of 6? I keep reading that priority A for magic is attribute=4 and 8 spells and that the attribute can't be changed during character generation.
You can still spend special attribute points on magic (at the opportunity cost of not going to edge instead, or in the case of metahumans: special racial attributes). You can also spend customization karma on attributes as well, to include special attributes.
The RAW on customization karma does prohibit spells though, which may or may not be intentional and could ultimately change.
That makes adept look like a better choice :) I don't know what the rules are but, to the extent that fair use is respected, could someone provide a quote or two with RAW vis-avis magic attributes capped at the priority/ spending adjustment on increasing the magical attribute with adjustment points. Thanks in advance.
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I appreciate the building enthusiasm, but I also fear it is entirely too early to set your sights on anything but the plainest, most vanilla builds. I expect that the next wave of errata that comes out is going to look more like a re-write of the character generation process, with both changes to and expansion on the current status quo.
It´s either that or the Errata team completely gives up. Holy shit ::)
To be fair, many of the hopefully-soon-to-be-fixed loopholes so obviously broken an cheesy (Impaired Attribute, Burnout shenanigans...) that most players wouldn‘t even dare to seriously build a character based on them. If you don‘t feel like commiting a crime when building your character, errata will likely spare you.
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Im not sure what magic A has to offer an adept, that cant be gained elsewhere better.
Say Attributes A
Skills B
Elf C
Magic D
Cash E
Drop enough points in magic to get it at 6, the rest in edge and charisma/agility.
You would end up with better attributes and skills, and no downsides - UNLESS increasing magic with those points arent meant to give you any power points at all. (Which I presume might be the case- as otherwise rhe magic coloumn looks very weak).
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To be fair, many of the hopefully-soon-to-be-fixed loopholes so obviously broken an cheesy (Impaired Attribute, Burnout shenanigans...) that most players wouldn‘t even dare to seriously build a character based on them. If you don‘t feel like commiting a crime when building your character, errata will likely spare you.
I do not share your wrongbadfun perspective. I would just like the book to be clearly written.
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Im not sure what magic A has to offer an adept, that cant be gained elsewhere better.
Say Attributes A
Skills B
Elf C
Magic D
Cash E
Drop enough points in magic to get it at 6, the rest in edge and charisma/agility.
You would end up with better attributes and skills, and no downsides - UNLESS increasing magic with those points arent meant to give you any power points at all. (Which I presume might be the case- as otherwise rhe magic coloumn looks very weak).
I hate to say it, but you're right. Changing it to Attributes A, Race B, Skills C, Magic D, and Resources E gave me more attributes points to play with, increasing all my other Mental Attributes, without affecting the final Magic Attribute.
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Total sum: 6 PP, so built under the assumption that raising Magic in chargen in fact does add PP for Adepts.
I thought during character creation whatever your magic/resonance is from the priority chart is the value you use for PP/spells/etc., not the modded value from whatever you choose to spend to raise it post priority table? Unless I'm misunderstand what is being said here, he picked up priority D magic, which is 1, which would give him 1 PP.
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I thought during character creation whatever your magic/resonance is from the priority chart is the value you use for PP/spells/etc., not the modded value from whatever you choose to spend to raise it post priority table? Unless I'm misunderstand what is being said here.
What you say is RAW, as I understand it. But most people are thinking this was an error that will get changed in errata.
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It´s either that or the Errata team completely gives up. Holy shit ::)
To be fair, many of the hopefully-soon-to-be-fixed loopholes so obviously broken an cheesy (Impaired Attribute, Burnout shenanigans...) that most players wouldn‘t even dare to seriously build a character based on them. If you don‘t feel like commiting a crime when building your character, errata will likely spare you.
Unless the Errata team makes radical changes Technomancers and Adepts will still be strongly encouraged to pick up Muscle Toner, Cerebral Boosters and other Bioware attribute boosters. Primary dice pools won't change, things like Soak and some of the secondary skill pools will go down a bit. It's fundamental to how the Priority system works, you pull from Column C to add to Column A.
And seriously, some of these things are the same as they were for the entire run of 5th edition. There were always Negative qualities that were "free" karma. There were always burn out builds (Hello Way of the Burnout?) that were mechanically encouraged.
Keep in mind the Errata team could decide to do things that make these builds better too. Increase in Magic during chargen increases PP available? That'll be strong for Burnout Adepts too.
I think you overestimate the impact of "Burnout Shenanigans" and underestimate the value of Edge.
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It´s either that or the Errata team completely gives up. Holy shit ::)
To be fair, many of the hopefully-soon-to-be-fixed loopholes so obviously broken an cheesy (Impaired Attribute, Burnout shenanigans...) that most players wouldn‘t even dare to seriously build a character based on them. If you don‘t feel like commiting a crime when building your character, errata will likely spare you.
Unless the Errata team makes radical changes Technomancers and Adepts will still be strongly encouraged to pick up Muscle Toner, Cerebral Boosters and other Bioware attribute boosters. Primary dice pools won't change, things like Soak and some of the secondary skill pools will go down a bit. It's fundamental to how the Priority system works, you pull from Column C to add to Column A.
And seriously, some of these things are the same as they were for the entire run of 5th edition. There were always Negative qualities that were "free" karma. There were always burn out builds (Hello Way of the Burnout?) that were mechanically encouraged.
Keep in mind the Errata team could decide to do things that make these builds better too. Increase in Magic during chargen increases PP available? That'll be strong for Burnout Adepts too.
I think you overestimate the impact of "Burnout Shenanigans" and underestimate the value of Edge.
Only if you can buy gear BEFORE spending Attribute Points/Karma.
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It´s either that or the Errata team completely gives up. Holy shit ::)
To be fair, many of the hopefully-soon-to-be-fixed loopholes so obviously broken an cheesy (Impaired Attribute, Burnout shenanigans...) that most players wouldn‘t even dare to seriously build a character based on them. If you don‘t feel like commiting a crime when building your character, errata will likely spare you.
Unless the Errata team makes radical changes Technomancers and Adepts will still be strongly encouraged to pick up Muscle Toner, Cerebral Boosters and other Bioware attribute boosters. Primary dice pools won't change, things like Soak and some of the secondary skill pools will go down a bit. It's fundamental to how the Priority system works, you pull from Column C to add to Column A.
And seriously, some of these things are the same as they were for the entire run of 5th edition. There were always Negative qualities that were "free" karma. There were always burn out builds (Hello Way of the Burnout?) that were mechanically encouraged.
Keep in mind the Errata team could decide to do things that make these builds better too. Increase in Magic during chargen increases PP available? That'll be strong for Burnout Adepts too.
I think you overestimate the impact of "Burnout Shenanigans" and underestimate the value of Edge.
And I think you understimate the value of a game that´s promoting various different, remotely balanced and "realistic" builds over a game that´s filled with hyperoptimized loophole-abusing cheese golems. True, optimization and "free Karma" Negatives were always a thing. But stuff like starting with 1 Magic/Resonance, buying 6 Essence worth of Augmentations and then buying Magic/Resonance back from Zero for 5 Karma (By the way: Where is it even stated that you can increase an Attribute of Zero back to 1?) is far, far beyond that. If you want to build more intentionally broken characters and proudly post them in the forums, go on. But stop treating these characters as if they are just "optimized". They are build by using obvious loopholes and malicious interpretation of patchy and ambigous RAW. At best, they serve as examples for why this stuff needs errata.
Also, the value of Edge is pretty obvious in 6th Edition. However, the value of having an Edge Attribute of 6 or 7 is highly questionable with the current RAW. In 5th Edition, having 7 Edge meant that you could use Edge 7 times in a session, with at least one Effect scaling with Edge as well, which could be pretty bonkers. Also, Edge was even used in some tests, like defense against Suppressive Fire. It´s a bit meta (because it´s a lot stronger when you play with a GM that lets you roll less often), but it´s absolutely worth the investment.
In 6th Edition, having 7 Edge over, f.i. 6 Edge only means that you:
- Start the session with one additional Edge Point
- Are potentially able to save one more Edge point after a scene ends. However, banking 7 Edge is a bad strategy, because every additional Edge you´d earn then is lost right away.
- get one additional exploding die when you use the option to add your Edge Attribute to the roll.
That´s it. Paradoxically, despite 6th being all about Edge, having a maxed out Edge Attribute is not really worth it. It´s best to stick around 4 or 5 Edge if you want to get the best results for your investment.
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Total sum: 6 PP, so built under the assumption that raising Magic in chargen in fact does add PP for Adepts.
I thought during character creation whatever your magic/resonance is from the priority chart is the value you use for PP/spells/etc., not the modded value from whatever you choose to spend to raise it post priority table? Unless I'm misunderstand what is being said here, he picked up priority D magic, which is 1, which would give him 1 PP.
The problem is that that section, in the case of Adepts, clashes with the Magic chapter saying '1 PP per Magic increase'. It would mean that putting any SAP into Magic in chargen results in a PERMANENT gap in your PP. So we're assuming that for Adepts, it's incorrect, while for Mages it's a nerf (combined with not being able to learn extra spells in chargen) to encourage higher priorities for them.
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Total sum: 6 PP, so built under the assumption that raising Magic in chargen in fact does add PP for Adepts.
I thought during character creation whatever your magic/resonance is from the priority chart is the value you use for PP/spells/etc., not the modded value from whatever you choose to spend to raise it post priority table? Unless I'm misunderstand what is being said here, he picked up priority D magic, which is 1, which would give him 1 PP.
The problem is that that section, in the case of Adepts, clashes with the Magic chapter saying '1 PP per Magic increase'. It would mean that putting any SAP into Magic in chargen results in a PERMANENT gap in your PP. So we're assuming that for Adepts, it's incorrect, while for Mages it's a nerf (combined with not being able to learn extra spells in chargen) to encourage higher priorities for them.
Which would also be consistent with 5th Edition, BTW.
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cheese golems.
mmmmmm.... cheese golems....
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Ported and cleaned up, it's Edwin! Please keep the salt in his thread, and thanks to Fastjack for the format.
Edwin the Exotic Weapon Specialist
Growing up in the Redmond Barrens, Edwin’s life was a constant blend of shady characters, degenerates, gang warfare, and lack of anything resembling civility. He had to constantly scrap to survive, and he hated every second of it. As he grew up he developed a burning desire to do better, to be better, and being better usually meant having a better weapon than the other guy. He picked up anything that could give him an edge over any challengers, from the most exotic weapons to the best (sometimes used) cyberware he could buy.
Male Human Weapons Specialist
Priorities:
A: Resources (450,000¥)
B: Attributes (16)
C: Skills (20)
D: Metatype (Human, 4)
E: Magic (Mundane)
--B-- | |--A-- | |--R-- | |--S-- | |--W-- | |--L-- | |--I-- | |--C-- | |-EDG- | |--M-- | |-ESS- |
4 | | 7(11) | | 3(6) | | 2 | | 3 | | 2 | | 2 | | 2 | | 5 | | 0 | | 0.9 |
Initiative/Actions: 8 + 4d6 / 1 Major, 5 Minors
Condition Monitors: 10 Physical, 10 Stun
Defense Rating: 11
Active Skills: Athletics 1, Biotech 1, Close Combat 2, Con 2, Electronics 1, Engineering 1, Exotic Weapons 7 (Specializations: Dart Weapons, Whips, Grenade Launchers, Rocket Launchers), Firearms 2, Influence 1, Outdoors 1, Perception 3, Piloting 1, Stealth 2
Languages: English (N)
Qualities: (Net +20) Aptitude (Exotic Weapons), Exceptional Attribute (Agility), Incompetent (Cracking), Honorbound (Pirate Code), Impaired Attribute (Charisma -3)
Contacts (12 Points):
Billy Flash (C4/L4, Male Ork Fixer, drug dealer/user, and all-around unstable individual)
Megan “Bloody Meg” Meguire (C3/L1, Female Dwarf Street Doc, doesn’t like Edwin much, but likes getting paid in “used” cyberware)
Cyberware/Bioware: Wired Reflexes (3, Used), Muscle Toner (4), Cybereyes (2, w/ Smartlink, Flare Compensation), Datajack
Lifestyle: Medium (3 months prepaid), Fake SIN (4, John Q. Public), Lecense (5, Drug Possession), License (5, Armor), License (5, Smartgun System)
Gear: Full Body Armor (w/ Chemical Seal, Cold Resistance 2, Fire Resistance 2),Sensor (Shoulder Mounted, Ultrasound), Helmet (w/ Low-Light Vision, Thermographic Vision, Ultrasound Link, Vision Enhancement, Vision Magnification), Transys Avalon (6, D3, F1), Subvocal Mic (3), Micro-Transceiver, Tag Eraser, Contacts (3, w/ Image Link, Low-Light Vision, Thermographic Vision), Earbuds (3, w/ Audio Enhancement, Spatial Recognizer), Flashlight, Survival Kit, Gas Mask, 20 Light Sticks, Biomonitor, Medkit (6, w/ 10 Medkit Supplies), 5 Antidote Patches, 5 Stim Patches (6), 5 Trauma Patches, GMC Bulldog
Starting Nuyen: 5000¥
Weapons:
Monofilament Whip [Exotic Weapons, DV 6P, 14/—/—/—/—, critical glitch hits user for 6P]
Parashield DART Pistol [Exotic Weapons, DV 1P*, 9/10/8/—/—, internal smartgun, *Narcoject (DV 15S, Speed instant, Duration (6-BOD) hrs (minimum 1 hr)), 100 Darts, 9 spare clips]
Parashield DART Rifle [Exotic Weapons, DV 1P*, 5/8/11/13/—, internal smartgun, *Narcoject, 100 Darts, 9 spare clips]
ArmTech MGL-6 Grenade Launcher [Exotic Weapons, DV (Grenade), —/8/8/3/—, internal smartgun, 8 spare clips]
Onotari Interceptor Rocket Launcher [Exotic Weapons, DV (Rocket), —/5/9/10/8, internal smartgun]
100 Frag Grenades [DV 16P/12P/8P, 20m Blast]
10 Zen Grenades [Range 5(?), Speed 5 min, Duration 10 x 1d6 min, Power 7, -2 REA, +1 WIL, -1 dice to any actions based on physical attributes]
10 Novacoke Grenades [Range 5(?), Speed 1 round, Duration 10 – BOD hrs (minimum 1 hr), Power 12, +1 REA, +1 CHA, +1 Perception, High Pain Tolerance, crash to CHA 0 and WIL 0 for same duration]
20 Pepper Punch Grenades [Range 5(?), Speed 1 round, Duration (8 – BOD)x20 min (minimum 20 min), DV 11S, Blinded I, Dazed, Nauseated]
20 Thermal Smoke Grenades
20 Flash-Paks
10 Fragmentation Missiles [DV16P/12P/8P, 20m blast, Sensor 4)
Gas grenade ranges are marked because I can't find where the gas range is stated.
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Y'know, with Mercedes' White Hat honorcode, she and Edwin would probably make a good team.
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10 Novacoke Grenades
::record scratch::
::freeze frame::
...huh. That's a thing I never would have thought of. The intention is an AoE buff cloud, right?
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10 Novacoke Grenades
::record scratch::
::freeze frame::
...huh. That's a thing I never would have thought of. The intention is an AoE buff cloud, right?
The intention is the opposite of crowd control. Public gathering + novacoke grenades = riot. Plus, putting drugs in grenades is just fraggin' funny.
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Y'know, with Mercedes' White Hat honorcode, she and Edwin would probably make a good team.
Yeah, probably. At least until he starts blowing up the world...
But yeah, I could see them working together. Sort of a yin and yang runner team.
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10 Novacoke Grenades
::record scratch::
::freeze frame::
...huh. That's a thing I never would have thought of. The intention is an AoE buff cloud, right?
Creative problem solving at it's finest.
Scene: The crowd gathers to celebrate the release of the latest Trid, "Henry Putter and the Three Quarter Blood Elf Poser", when all of a sudden......Novacoke
The intention is the opposite of crowd control. Public gathering + novacoke grenades = riot. Plus, putting drugs in grenades is just fraggin' funny.
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10 Novacoke Grenades
::record scratch::
::freeze frame::
...huh. That's a thing I never would have thought of. The intention is an AoE buff cloud, right?
Creative problem solving at it's finest.
Scene: The crowd gathers to celebrate the release of the latest Trid, "Henry Putter and the Three Quarter Blood Elf Poser", when all of a sudden......Novacoke
The intention is the opposite of crowd control. Public gathering + novacoke grenades = riot. Plus, putting drugs in grenades is just fraggin' funny.
This guy gets it.
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10 Novacoke Grenades
::record scratch::
::freeze frame::
...huh. That's a thing I never would have thought of. The intention is an AoE buff cloud, right?
Creative problem solving at it's finest.
Scene: The crowd gathers to celebrate the release of the latest Trid, "Henry Putter and the Three Quarter Blood Elf Poser", when all of a sudden......Novacoke
The intention is the opposite of crowd control. Public gathering + novacoke grenades = riot. Plus, putting drugs in grenades is just fraggin' funny.
This guy gets it.
Why are we not funding this?
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10 Novacoke Grenades
::record scratch::
::freeze frame::
...huh. That's a thing I never would have thought of. The intention is an AoE buff cloud, right?
Creative problem solving at it's finest.
Scene: The crowd gathers to celebrate the release of the latest Trid, "Henry Putter and the Three Quarter Blood Elf Poser", when all of a sudden......Novacoke
The intention is the opposite of crowd control. Public gathering + novacoke grenades = riot. Plus, putting drugs in grenades is just fraggin' funny.
This guy gets it.
Why are we not funding this?
Let me send you my PayPal info.
...on second thought, no.
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Are these spambots promoting spambots? :P
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Are these spambots promoting spambots? :P
Which makes a twisted sort of sense.
Reminds me of the old joke about an SEO consultant trying to give someone their business card, only to be told "Keep it. If I can't find you online, I'm not hiring you."
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I had an idea and started creating a human NPC named CLEO that the runners might have to save/interact with who is a Mage who discovered he could discern what people were thinking, know if they were telling the truth, etc. He had spells like Analyze Truth, the one that let's you see into their thoughts and any other similar spells in the 6E CRB. Basically he was an information broker and would stumble across information he wasn't supposed to and the runners would have to help him/get the info from him. I'll try to write up a post for him later.
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I had an idea and started creating a human NPC named CLEO that the runners might have to save/interact with who is a Mage who discovered he could discern what people were thinking, know if they were telling the truth, etc. He had spells like Analyze Truth, the one that let's you see into their thoughts and any other similar spells in the 6E CRB. Basically he was an information broker and would stumble across information he wasn't supposed to and the runners would have to help him/get the info from him. I'll try to write up a post for him later.
"The cards don't lie!"
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Hey Fastjack, that Character art your? If so it's quite nice.
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Thanks! I'm going to have to do a deep dive to find who sent it to me. I had it around here somewhere...
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It's from the 1994 Shadowrun video game for Genesis. The silver guy in the foreground is the PC (Joshua) who is attacking a Datastore in the Matrix (the floating cube in the distance).
Here's a YouTube vid of a similar encounter: https://youtu.be/s_1iL7OdKAw?t=134
Good game. I've played through it several times, including once or twice on a Genesis back in the day.
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It's from the 1994 Shadowrun video game for Genesis. The silver guy in the foreground is the PC (Joshua) who is attacking a Datastore in the Matrix (the floating cube in the distance).
Here's a YouTube vid of a similar encounter: https://youtu.be/s_1iL7OdKAw?t=134
Good game. I've played through it several times, including once or twice on a Genesis back in the day.
I thought he was talking about the art for my character, Mercedes.