So, it seems for piloting in situations where it needs to be piloted in an awesome manner, the solution really is to just use a Machine Sprite with the appropriate autosoft for piloting to do its maneuvering, assuming it has enough tasks left to do so.
Does it make sense for me to bother getting Echos to boost jumping in, or would I just be better off RCing things? It feels almost like a waste if I'm not putting points into piloting. Should I put points into piloting?
My main focus is hacking, and rigging is just a secondary thing to help the party, so I'm not completely useless in combat situations. I'm just trying to figure out the best way to optimize for drone combat, as I've got some karma to spend, and want to round out that aspect of the character.
Would I be better off just trying to hook up a bunch of disposable drones and just using numbers in fights, focusing mainly on hacking (I *think* this is doable somehow?)? I guess the problem is that I'm super fascinated by the TM, but the SR4 book seems so vague to me on certain areas.
What I was thinking of doing is just going full VR, and RCing drones with threaded Command + Gunnery. RC shooting being a complex action, it seems I could really only shoot with 3 drones per Turn with this method (one per IP). My system is 5, so I can have 10 active subscriptions, but it feels like a waste if I can only RC shoot 3 of them per Turn. For the other 7, assuming I could afford them, would I just Issue Command to them and they would dogbrain attack (with their crappy dice pools) while I RC the other 3 (with much better dice pools)?
Is there a better book to read in the 4th ed list that might help me try to get a better grasp on this aspect of TMs?
Hacking seems relatively straight forward, but the rigging side of TMs seem to have a lack of explanation in the SR4 core book. It feels like there are *some* rigger things that overlap, but then other things that don't really mesh.