Shadowrun

Shadowrun General => Gear => Topic started by: No_ID_Onfile on <11-26-13/1058:21>

Title: Clothing - What do you get for your money?
Post by: No_ID_Onfile on <11-26-13/1058:21>
So, I get that for 20Y you get, essentially, a crap outfit. For 100,000Y you're getting custom tailored awesome tricked out threads, the kind that your favorite trid star might be seen on the red carpet wearing.

What are the in-between steps?

You want to have a long jacket, nice jeans, hiking boots, and a decent shirt. How much, roughly, would you need to spend?

A suit, but off the rack. Nice but obviously not what's "in fashion". ???

And so on and so forth. 

I know its not essential runner gear, but...it kinda is.  8)

Title: Re: Clothing - What do you get for your money?
Post by: DeathStrobe on <11-26-13/1110:34>
Just take modern fashion styles and convert the dollars to nuyen.

Take for example a fine Gucci suit (http://www.gucci.com/us/category/m/men_s_ready_to_wear/suits___jackets?device=c&gclid=CJ6FgZXrgrsCFccRMwodtxcAUQ) costs about $2000, so that'd be about 2000¥.
Title: Re: Clothing - What do you get for your money?
Post by: Michael Chandra on <11-26-13/1156:19>
Also, you wouldn't pay for it usually. Just assume fitting clothes are part of your lifestyle, costs only matter when you go above it.
Title: Re: Clothing - What do you get for your money?
Post by: Critter on <11-26-13/1219:44>
Attitude really helped me sort out shadowrun fashions.
Title: Re: Clothing - What do you get for your money?
Post by: No_ID_Onfile on <11-26-13/1300:10>
I thought that lifestyle only covered meals and lodging?
Title: Re: Clothing - What do you get for your money?
Post by: Michael Chandra on <11-26-13/1304:26>
It's "the general affluence of their day-to-day life". That includes your place, your food, your service and then some. In SR4, they split it in 5 categories in Runner's Companion, one of which included your clothes.
Title: Re: Clothing - What do you get for your money?
Post by: Critter on <11-26-13/1330:35>
In Shadowrun 5th it covers metahuman size adjustments if it covers guns and armour, I assume it covers clothing as well.


Or else my gnome has some real clothes issues..

(http://www.trinettegoarley.ca/assets/images/baggy_clothes.JPG)
Title: Re: Clothing - What do you get for your money?
Post by: farothel on <11-26-13/1539:19>
Lifestyle covers clothing (at least in 4th).  Of course, if you have low lifestyle and you want a Zoé evening gown, you will have to pay for it seperately.  Normally I pick some special clothes (like the Zoé dress and stuff like that) and all the rest is assumed under lifestyle (I mostly take middle in that categorey, so that should cover street clothes and a nicer suit or two).

If you want some prices for high end clothes, look in 4th edition Arsenal.  While the armour value has to be adapted, the price would be close enough that you can get your GM to agree to what you want.
Title: Re: Clothing - What do you get for your money?
Post by: Anarkitty on <11-26-13/1707:48>
I am going to second the suggestion to pick up the 4th ed. book "Attitude".  It's 95% fluff, and 5% crunch (so most of it still applies in 5e), and is excellently written.  Really useful information for games that include roleplaying the time between runs, or when a run involves more socializing than shooting.  Beyond fashion, it also covers music, art and sports in 2070.

It's also a good source for those little unique touches that flesh out a character's style and appearance, like real leather, living animals vat-grown in the shape of fur coats, steampunk-style everything, etc.

One of my personal favorite supplements.  I actually bought the hard copy instead of just the PDF.
Title: Re: Clothing - What do you get for your money?
Post by: Reaver on <11-27-13/0152:34>
your lifestyle covers all your incidentals of life. (clothing, food, shelter, entertainment, etc)

so the higher your lifestyle the better your quality of life (and food, clothing, shelter, etc)

a Runner with a high lifestyle has a wardrobe filled with top notch clothing... and down. (not to mention REAL food, and speciality food, tickets to all the best sporting events, VIP listing at clubs, a really posh shelter.... or a really nice "abandoned" house :P)
Title: Re: Clothing - What do you get for your money?
Post by: No_ID_Onfile on <11-28-13/1754:40>
Thanks this has all been very helpful! :)
Title: Re: Clothing - What do you get for your money?
Post by: CanRay on <11-28-13/2301:45>
In addition to Attitude, this book (http://rpg.drivethrustuff.com/product/99534/Shadowrun-Safehouses) can be useful for fleshing out Lifestyles.

Hell, I think the third edition rules for lifestyle are still useful!
Title: Re: Clothing - What do you get for your money?
Post by: Reaver on <11-29-13/0318:48>
In addition to Attitude, this book (http://rpg.drivethrustuff.com/product/99534/Shadowrun-Safehouses) can be useful for fleshing out Lifestyles.

Hell, I think the third edition rules for lifestyle are still useful!



tired of Raman noodles huh?
Title: Re: Clothing - What do you get for your money?
Post by: The Wyrm Ouroboros on <11-29-13/2001:56>
At one point, I built out clothing rules, with the base cost relying on type (just jeans & tee, work suits, that sort of thing) and a multiplier by manufacturer (Wal-Mart, Target, Gucci, etc.).  It worked pretty well conceptually, but I never really got a chance to extensively play-test it.  You could get dirt-cheap threads for ¥10, or unique cutting-edge fashion for over ¥10,000 ... armor extra, but you could always have it built-to-fit to help conceal a heavy pistol or smaller ...
Title: Re: Clothing - What do you get for your money?
Post by: Reaver on <11-29-13/2231:01>
considering 3/4 of my clothing says "Carhart" on it... I am happy for the baseline levels :D
Title: Re: Clothing - What do you get for your money?
Post by: All4BigGuns on <11-30-13/0117:47>
considering 3/4 of my clothing says "Carhart" on it... I am happy for the baseline levels :D

Hey, now. Carhart is good quality stuff...and expensive.
Title: Re: Clothing - What do you get for your money?
Post by: The Wyrm Ouroboros on <11-30-13/0255:50>
Clothing Styles:

Clothing Makers

Not every clothing maker makes every type of clothing; for example, 'Gutter Pickin's' manufacturers assemble only Grunge Plunge, Street Flash, Wilma City, and U²C Suburbanite wear, while 'Beanie Bopper' will make Grunge Plunge and Street Flash, but wouldn't touch Wilma City or U²C Suburbanite wear with a 10m pole.  They do make Day at the Races, High Society, Night at the Opera, and Monofilament Edge stuff - but even the top-of-the-line stuff there are knock-offs of knock-offs ...
Quote from: The Devil Wears Prada
Miranda Priestly: 'This... stuff'? Oh. Okay. I see. You think this has nothing to do with you. You go to your closet and you select... I don't know... that lumpy blue sweater, for instance because you're trying to tell the world that you take yourself too seriously to care about what you put on your back. But what you don't know is that that sweater is not just blue, it's not turquoise. It's not lapis. It's actually cerulean. And you're also blithely unaware of the fact that in 2002, Oscar de la Renta did a collection of cerulean gowns. And then I think it was Yves Saint Laurent... wasn't it who showed cerulean military jackets? I think we need a jacket here. And then cerulean quickly showed up in the collections of eight different designers. And then it, uh, filtered down through the department stores and then trickled on down into some tragic Casual Corner where you, no doubt, fished it out of some clearance bin. However, that blue represents millions of dollars and countless jobs and it's sort of comical how you think that you've made a choice that exempts you from the fashion industry when, in fact, you're wearing the sweater that was selected for you by the people in this room from a pile of ... stuff.

As a consequence, each manufacturer has a different multiplier for each style - generally the more they're a heavy-hitter, the higher their multiplier for a style, though you'll find makers (Cosmo Nut) producing fashions (Street Flash) that may seem unlikely, but which will pretty much work, considering their multiplier for that fashion style (in this case, x2.0).

Getting something custom-made (Needle'n Threads) has a somewhat random multiplier, depending on what level of contact your tailor or seamstress is, and what you need done, but I do love playing around with top-end ¥16,000 Monofilament Edge outfits that'll hide a slimline heavy pistol and two spare clips without spoiling the line ...
Title: Re: Clothing - What do you get for your money?
Post by: Critter on <11-30-13/0858:48>
Found this with a little searching.


(http://oi41.tinypic.com/9km9dt.jpg)
Title: Re: Clothing - What do you get for your money?
Post by: redwolf on <12-01-13/0150:30>
Found this with a little searching.


(http://oi41.tinypic.com/9km9dt.jpg)
book and page ?
Title: Re: Clothing - What do you get for your money?
Post by: Medicineman on <12-01-13/0632:43>
Looks like Attitude
(Lifestyle 2073 in German / Page 174)

He who Dances with an Attitude
Medicineman
Title: Re: Clothing - What do you get for your money?
Post by: eviltikiman on <12-18-13/1341:48>
For my games i was inspired to create a list of silly little features that my player could add to their clothes like soilage sensors, heating elements, light-up threads, built in biomonitor, and so on. I found it made players get more interested in their own characters over time, not by much, but noticably more so than they did before. i still have the list somewhere.
Title: Re: Clothing - What do you get for your money?
Post by: Reaver on <12-18-13/2046:19>
For my games i was inspired to create a list of silly little features that my player could add to their clothes like soilage sensors, heating elements, light-up threads, built in biomonitor, and so on. I found it made players get more interested in their own characters over time, not by much, but noticably more so than they did before. i still have the list somewhere.

**Beep!! Beep!! Beeep!!**

Joe: "Frank, why are your pants beeping???"

Frank: "..... I crapped myself when that security guard pulled that ares alpha out... My pants are reminding me to change my shorts"

Joe: "... Oh..... Stay downwind please"
Title: Re: Clothing - What do you get for your money?
Post by: CanRay on <12-18-13/2131:36>
"Why did we hide the Paydata in Mungo's shorts again?"  "Safest place there is."  "Muh boxxorz roxxorz."  "Oh."
Title: Re: Clothing - What do you get for your money?
Post by: ProfessorCirno on <12-19-13/0232:01>
Also, you wouldn't pay for it usually. Just assume fitting clothes are part of your lifestyle, costs only matter when you go above it.

This is generally how I play it.  Most areas will have a minimum lifestyle you have to be at to enter with no problems.  One step below and there might be a few problems.  SEVERAL steps below, and it's time to break out the climbing gear.

If you want some prices for high end clothes, look in 4th edition Arsenal.  While the armour value has to be adapted, the price would be close enough that you can get your GM to agree to what you want.

I actually found Arsenal to be a bit annoying here, as it felt like the suits of clothing easily because some of the best armor unless you really pumped up Body.  Every runner was walking around in high label suits, which could be hilarious and awesome in some games, but certainly not what I think of as the norm.