Shadowrun
Shadowrun Play => Character creation and critique => Topic started by: Aelavel on <05-23-12/0632:59>
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Watching my Ghostbusters DVDs, and had an idea. While probably not having their gear, wonder what their skill sets would be....
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Do they have skills?
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Do they have skills?
At least a couple ranks of Pilot Ground Vehicle and Exotic Ranged Weapon (Proton Pack), certainly. ;D
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They could just be defaulting.
Rasmus
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like wondering what b/r skills, and research, and Peter I know has a degree in psychology AND parapsychology ;)
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They could just be defaulting.
Rasmus
Have you SEEN their accruacy!! Of COURSE they're defaulting, just to what I have no idea. ;D
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they are defaulting to 2 points in mono-whip.
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they are defaulting to 2 points in mono-whip.
That's being generous. ;)
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is there some way for a group to default to a single individuals skill? venkman seemed to be the kind of guy that would "just happen to know a little bit about handling a whip"
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Peter has got so many points sunk into Charisma and the Influence skill-group that it's almost obscene. Winston is most definitely a juryrigger and a gearhead. Ray... hmm, probably specialized in occult research. And Egon... oh god, where to start with him. He's probably got a knowledge skill pool in the high 40s, and then he sank most of his BP into them as well.