I've run a game that started street and still isn't quite on level with standard gen. as far as power goes. And I heard quite a bit of the howling that street doesn't allow hackers & riggers and really penalizes you for everything but mages. But, the story I wanted to tell was street and I did not change the chara gen rules one bit and just waited. After the howlers left I ended up with a gun girl, a rigger, a two mages and a couple of tanks, and the absolute best RP'ers on the boards, guys who wanted to play the game not the rules. (And yes, there was even a hacker for one of the chapters, but she had to leave when she got a new job.) Street does require an understanding on the GM's part that some of the resources they need have to come through the storyline. But, only you know the story you want to tell Stuttrboy, so tweak the gen. if you need them to have a bit more because you're starting the story a bit after they've advanced and not any other reason. And depending on the story you want to tell, (I need a bit of backstory on the story before I throw my hat in the ring), I'd be interested in a slot.