My preference is for "Pink Mohawk" in the cinematics over "Realism" and "rule of cool" over CSI:Shadowrun sense.
I think it's also fair to say that for me Pink Mohawk harkens back to the Cyperpunk roots of SR rather than the recent (and boring as paste in my opinion) tendency to try and turn Shadowrun into a Transhumanist Mission Impossible clone devoid of any story or sense of drama.
Of course the great thing about pen and paper RPGs is that I can play it how I want to and for me that means taking the setting that I love, using the themes from SR 1-3 and Gibson et al, seasoning them with the corners of the game my characters are interested in and get a heady stew. That combination of setting and thematic elements was strong enough to keep me involved through 4E and now that 5E has started to (in my opinion) return the game to it's dystopic roots I'm ecstatic.
Well Transhumanism is really a completely separate thing from the PM/BT spectrum, I'd think. And it appears you set off another argument by mentioning it, heheh. Briefly though, I think the game benefits by having some transhuman elements. It's great when say you have some street level punk orks break into a Horizon corp site and see all sorts of weird drek. It really interested me what I read in another thread about the massive use of skillsofts at Horizon and how their employees are like pieces of hardware.
I think there's different ways to inroduce reality/BT elements in a game than CSI style. I hate CSI and try not to do that. I'm more shooting for drama than a bunch of obsessing about blood spots. Like having homicide detectives question characters to me is a fun and dramatic scene. I use shows like the Wire, Homicide, The Shield, and Burn Notice as sort of models for these interactions with Johnny Law. My goal isn't to force the players to obsess about what permits they are carrying or if they bleached that crime scene.It's to add tension and also create some unique interactions with NPCs. And maybe have some bribery of corrupt officials here and there as well.
Incompetent or nonexistent cops does have it's advantages, such as allowing the players to get away with more over the top stunts. But it also means there is no reason to do things like bribe cops or strategize about them. It's a trade off.