See, I'd quibble, and say that avoiding fatigue is a measure of having the strength to tolerate some sustained exertion. And for that matter, the Fatigue status should be a very familiar bugaboo if you insist on playing a STR 1 character. Just wearing a helmet tired the hell out of me when I was in active duty.
That is two separate physical feats.
Your story is a function of muscular strength and muscle fiber endurance - which is improved by strength training, and is a good example of game strength. Bearing a load.
Avoiding becoming winded in a battle, or any other prolonged physical activity that does not require bearing a load beyond your own body weight (fighting, running, swimming, sex, ect.) is a function of cardiovascular strength, which is a good example of game body.
This goes to illustrate that it's hard to parse the difference between related attributes.
Agreed, in particular on Strength and Body being easily folded as currently relates to SR6 mechanics.
Lormyr, this has nothing to do with Shadowrun 6E, but I'm pretty sure I would read your memoir. "lever pressing broken down tuk-tuks" is serious super-hero origin story fodder, is what I am saying. :-)
The lever pressing of a tuk-tuk sounds more impressive than it actually is. Those things might weight 500ish lbs., but the act of lever pressing turns that weight into more of a pulley system, so it was probably closer to only shoulder pressing 180-200 lbs.
I could fill a memoir of ages 22-30 with good stories, but I've had enough excitement for one life. I try to live boring now, and I mostly succeed admirably. :p