Alright. Armor conversions are mostly done.
Here's a highlight of things that I did:
- I did not include the German Arsenal content.
- Converted content from Attitude, Arsenal, and War. Armor and Mods from other sources have already been converted into SR5 stats.
- Clockwork Vest was merged with part of the Steampunk line. Difference in cost between the original Steampunk Vest and the Clockwork Vest was used to determine the Steampunk line with the Clockwork Vest.
- Tiffany Dress had its capacity calculated based on the dress conversions in Run and Gun.
- Carbon-Boron, Delta Amyloid, and Kevlar Threading mods from Attitude have had their costs multiplied by 10, and have the capacity cost of 3, 4, and 2 respectively.
- Military Mods are limited to Military and Security armors. The armors are listed as Custom <armor>.
Additionally, there is a weird bug with Redundant Process Manufacturing. The only odd part of the entry compared to other entries is the cost formula. Rating * Armor Cost. Armor Cost * any value seems to work. Rating * any value works. But Rating * Armor Cost doesn't.
It calculates right when selected in the modification dialog, but when I press the OK button, it throws an integer error and causes a nasty multi-dialog crash. I had to completely close Chummer and reopen it to clear the weirdness.
There is also an error with the integrated weapon mods. It's fine when selected in the mod dialog, but clicking the okay button causes a crash. I'm betting it's something minor that I've overlooked.
Included in the Zip is the custom_books file as well. You will need to enable the books in the options dialog to see the new armor and mods.
Please let me know if anything is missing. (Other than the German Arsenal Content.)
-Ariketh