And my issue wasn't that there was literally no recourse to get around this - it was that there was something that actually needed to change if "normal runs" as presented by published material were going to present anything resembling a challenge. I should have been able to have stock goons with stock weapon load outs and regular ammunition be enough of a threat even if players "built tough."
Except lethality cuts both ways in Shadowrun. If stock goons with stock guns and regular ammunition are a threat to bunch of shadowrunners who build hard, then either
- shadowrunners who don't build hard are going to be a threat to an HTR team
- shadowrunners who do build hard and keep building hard long after chargen are going to get slaughtered by an HTR team
Or heck, both might be true.
This is actually something that I was going to touch on while responding to GuardDuty regarding adjusting for combat-tuned characters:
The desirable outcome, for me, is that the offensive capabilities of the opposition be able to be potent enough that the characters built on the higher end of the defensive spectrum will still consider them threatening (not to an "oh my god, we're all going to die! way" but like, not deliberately standing next to grenades or walking into the spray of an automatic weapon because they are confident in their survival), but not so potent that the characters built on the lower end of the defensive spectrum will consider them an unmanageable threat.
Achieving that is more difficult the wider the spectrum is, and when you try with a wide enough spectrum you can end up with a situation that boils down to the threat intended explicitly for Character A's incredibly high-combat build is engaged by Character B because they're just trying to contribute and now they feel like they can't, but then Character A takes out all the lower-threat enemies in the engagement in short order and all that's left is only the threat that Character A can handle, but the rest of the team has no hope against.
And when it comes to adjusting published material... I can get behind that to a point, like if I am expanding the number of goons to fight because I've got a larger group playing than the design assumed I'm fine with that, or if I decided I like the story but I want to change the power level entirely... but adjustments that boil down to ignoring the narrative because of the game's mechanics (which is what loading everybody up with heavier weapons and APDS and the like no matter who they are, or having the runners only ever going up against elite badasses and dragons and such are) are a deal-breaker for me