The Nauseate spell might be a little too powerful for my tastes - anything that takes somebody out of combat for combat rounds equal to net hits should probably be a little more restrictive than F-2, no sustaining required - but I really like it all the same. But compared to Turn to Goo - which is sustained, F+1, it might be a bit too good.
Edit: nevermind, it's touch vs. LOS. The spell's just fine by me.
Adepts: Living focus is cool as hell, keratin control is here, and it's just what I wanted/figured/expected, supernatural toughness allows for some seriously tanky adepts, and I dig the powers in general.
The memory displacement adept power could use a clarification - what's the maximum on a predetermined amount of time? Since it basically erased the memory for that time, a limit on what is reasonable would be good. Capped at hours = magic rating? A year and a day? The remaining duration of the sixth world? For 0.25 power points, I'd assume it's closer to the first, but I dunno.
The cold-focused combat spells (chill and frigid) make me unreasonably happy, and getting emotion control in here is also very cool.
All told, I've got some nits to pick, but I'm overall quite happy with the e-book, and expect that it'll see more use than B&B or Assassin's primer in my games.