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Run and Gun release date?

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Sendaz

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« Reply #135 on: <03-04-14/0820:43> »

I understand a lot of people weren't a fan of the "called shot to ignore armor" rule in 4th, and RG5 is prettymuch the same...   Makes me wonder a bit.
The big difference is RG5 is not for called shots, it is being applied to all shots/attacks with the idea that the chance for you attack of succeeding is now being reduced by the armor and your only really doing damage by getting around the armor/blowing through it. Sort of like the old AR system in palladium where you had to roll your attack higher than the AR to damage.  Anything else was treated as hitting the armor and not penetrating. 

Now this does not mean everytime you do succeed you hit a gap, you may also have blown through the armorey bits, but again the heavier/more covering the armor the less chance of succeeding.

Also remember, under GR5 armor does not convert P damage to S damage, so the shots are either being stopped by the armor or your bleeding from successful hits/penetration.  So passing out from a filled stun track is not much a concern now and a lot of possible damage is going to just flatten against the armor. 

And that is where there is still some questions on the math as an armor jacket is going to reduce that attack dice pool by 12 minus whatever AP you can muster.  So if you got 5 Agil and 5 Pistols with a weapon sporting a -2 AP, your initial attack DP of 10 gets zeroed out by the armor mod of -10 (12 armor reduced by the -2 AP to a penalty of 10), unless you toss in edge or use centering for adepts like Rhat suggested, or get a higher AP weapon or ammo. APDS is going to be popular... 

Still bouncing numbers, but it almost seems like they used old SR4 values for armor when the math was made , but again since damage is going to be P more you want less to get through so the higher armor values of 5th may make sense, but mooks are going to be flattening a lot of ammo against even moderate armor, so maybe that was the idea for more cinematic guns blazing style.
« Last Edit: <03-04-14/0831:16> by Sendaz »
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AJCarrington

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« Reply #136 on: <03-04-14/1201:47> »
Another art preview on Tumblr:


Csjarrat

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« Reply #137 on: <03-04-14/1218:58> »
that troll laughs in the face of correctly proportioned drawings! :-)
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Namikaze

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« Reply #138 on: <03-04-14/1235:28> »
DAMN that dwarf chic is a PAWG!
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Medicineman

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« Reply #139 on: <03-04-14/1240:13> »
a Dwarf with round ears ?
Human looking pos qual ?

and what does PAWG! mean ? ?

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« Last Edit: <03-04-14/1242:00> by Medicineman »
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Namikaze

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« Reply #140 on: <03-04-14/1251:25> »
and what does PAWG! mean ? ?

Phat Ass White Girl
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Frankie the Fomori

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« Reply #141 on: <03-04-14/1316:31> »
Maybe it is the upscale version of a clown car!!!

Namikaze

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« Reply #142 on: <03-04-14/1317:53> »
I really like whoever they have doing the inking and shading, but that preview image seems almost like three unrelated images all Photoshopped into one picture.
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Ryo

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« Reply #143 on: <03-04-14/1351:58> »
I really like whoever they have doing the inking and shading, but that preview image seems almost like three unrelated images all Photoshopped into one picture.

The cover feels the same way. If you actually look at the four people on that cover, none of them belong in the same picture together. It looks photoshopped together, and badly. Hell, the orc on the left is basically straddling the dwarf with the way he's positioned. I doubt whoever drew it intended to have him humping the guy's shoulder. And there's even obvious perspective errors that gives it away as a bad composite of multiple pictures, like the fact that the dwarf's sidearm is on top of the knee of the guy behind him, even though his leg is clearly in front of the dwarf by a good distance judging by the placement of their feet.

I'm not sure why Catalyst is doing it this way. They should have just had the picture drawn as a group shot to start with. Maybe it passes inspection for people who don't know how art and design works, but I'm surrounded by this stuff in my daily life and its blatant that corners were cut to make the cover of this book, and sloppily at that.
« Last Edit: <03-04-14/1355:04> by Ryo »

AJCarrington

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« Reply #144 on: <03-04-14/1413:56> »
While this particular image doesn't do a whole for me, I have been liking most of what we've been seeing for Run & Gun. I guess that's one of the tough things about art...subject to the individual tastes.

Namikaze

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« Reply #145 on: <03-04-14/1419:32> »
True enough.  I guess for me it just breaks the realism completely when the car is the same size as the troll, but also the same size as the (I assume) dwarf.  Scale is important to me, even though I will say that I LOVE the individual elements.  The faces, the details, all awesome.
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Angelone

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« Reply #146 on: <03-11-14/1615:59> »
I like RG4, it brings back 2nd Ed.'s speed Samurai and I was a huge fan of those. I'm with A4BG that a dedicated combat character who has dedicated a large chunk of their resources to initiative boosters should be rewarded for it in combat by being faster and being able to do more than those who didn't make that investment. Riggers, Hackers, and Mages all have their places where they shine and imo with RG4 the combat monsters do too. Somebody with no IP boosters should get ventilated by someone with them. The whole everyone shoots then the people with extra IPs go again left a really bad taste in my mouth especially if someone with no IP boosters somehow got to go before someone with them.
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« Reply #147 on: <03-11-14/1655:25> »
Somebody with no IP boosters should get ventilated by someone with them. The whole everyone shoots then the people with extra IPs go again left a really bad taste in my mouth especially if someone with no IP boosters somehow got to go before someone with them.

That's already how it is.  Having high initiative is still a massive boost because it still gives you extra actions on top of going first; people with no initiative boosters still get destroyed by people without them...  And I don't know what you're doing wrong if the unaugmented, non-magic-boosted characters are somehow going before the ones with them--  Which, by the way, won't change with RG4.  Someone who rolled a 27 is going before someone who rolled 12, and they'll get an extra turn as well.  If the non-boosted character rolls a 14 and the boosted one has crap REA and rolls a 1 on all his dice and ends up with, say, 9, RG4 isn't going to have any impact at all on that situation.

Characters are already rewarded for those things...  And they're already able to do more than those who didn't make those investments.  It's already there.

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RHat

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« Reply #148 on: <03-11-14/1902:20> »
I like RG4, it brings back 2nd Ed.'s speed Samurai and I was a huge fan of those. I'm with A4BG that a dedicated combat character who has dedicated a large chunk of their resources to initiative boosters should be rewarded for it in combat by being faster and being able to do more than those who didn't make that investment. Riggers, Hackers, and Mages all have their places where they shine and imo with RG4 the combat monsters do too. Somebody with no IP boosters should get ventilated by someone with them. The whole everyone shoots then the people with extra IPs go again left a really bad taste in my mouth especially if someone with no IP boosters somehow got to go before someone with them.

Being rewarded and being able to do more doesn't require punishing everyone else.  They're already rewarded, they already do more.
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« Reply #149 on: <03-11-14/2029:00> »
Having played a *lot* of 2nd edition, I am thrilled that they changed initiative.  It's awesome for the Sam player (obviously), but as a GM watching all the bored faces at the table while the Sam went over and over, I never felt like it was a good dynamic.  Chromed players dominate the table and chromed opponents become overwhelming for non-chromed characters really easily.
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