NEWS

[6E] RAW Adept Experiment 2 of 2 ‘Infiltrator’

  • 1 Replies
  • 1462 Views

Aria

  • *
  • Ace Runner
  • ****
  • Posts: 2249
« on: <10-18-19/1222:18> »
It’s no secret I love adepts and I too am concerned about the lack of clarity over adept points etc ahead of any official errata.  That said I thought I’d have a go at creating a couple by RAW, tweaking the priorities with each to see the effect that has (although that proved to be harder than I thought), and make characters that can hold their own.  Could they be more powerful with access to more adept points, undoubtedly, but given that we may end up with current RAW how can we make the best of it?? ::)

Aim: make a ‘fighter’ and an ‘infiltrator’ adept, use RAW, make a workable character with decent D pools for their primary focus (and reasonable pools for secondary), get some constructive feedback :D

So here goes:

Fluff/pic <here>

Race D Attributes A Magic B Skills C Resources E                  
                  
Attributes                  
                  
Body:   3   (   3   )      
Agility:   6   (   7   )      
Reaction:   5   (   6   )      
Strength:   3   (   3   )      
Willpower:   3   (   3   )      
Logic:   5   (   5   )      
Intuition:   5   (   5   )      
Charisma:   2   (   2   )      
Edge:   5               
Magic/Resonance:   3               
Essence:   6.00               
Initiative:   11+2D6               
Matrix VR Initiative:   6+2D6      +1D6 HotSIM         
Astral Initiative:   N/A               
                  
Phys CM:   12               
Stun CM:   10               
                  
                  
Positive Qualities / Racial Bonuses                  
                  
Exceptional Agility   12               
Mentor Spirit [Cat]   10               
Ambidextrous   4               
                  
Negative Qualities / Racial Penalties                  
                  
Impared Body   8               
Impared Strength   8               
Criminal SIN [UCAS]   8               
                  
Skills                  
                  
Astral   0   (   /   )      
Athletics   1   (   8   )   S:   Gymnastics
Biotech   0   (   /   )      
Close Combat   1   (   8   )      
Con   0   (   1   )      
Conjuring   0   (   /   )      
Cracking   0   (   /   )      
Electronics   1   (   6   )      
Enchanting   0   (   /   )      
Engineering   5   (   10   )   S:   Lockpicking
Exotic Weapons   0   (   /   )      
Firearms   5   (   12   )   S:   Pistols
Influence   0   (   1   )      
Outdoors   0   (   4   )      
Perception   4   (   9   )      
Piloting   1   (   7   )      
Sorcery    0   (   /   )      
Stealth   8   (   15   )   S:   Sneaking
Tasking   0   (   /   )      
                  
Knowledge / Language Skills                  
                  
English [N]                  
Or'Zet [3]                  
Redmond Shadows                  
Ares Firewatch                  
                  
Adept Powers                  
                  
Traceless Walk [Mentor]   0               
Improved Stealth [2]   1               
Improved Reflexes [1]   1               
Improved Agility [1]   1               
                  
Gear                  
                  
24000 nuyen to spend                  
                  
Karma Expenditure                  
                  
Starting Karma   50               
                  
Racial Costs   0               
Qualities   26               
Negative Qualities   24               
Attributes   0               
Skills   40               
Foci Binding   0               
Resources   8               
                  
Remaining   0
Excel Cha Generators <<CG5.26>> & <CG6.xx> v36

CigarSmoker

  • *
  • Chummer
  • **
  • Posts: 237
« Reply #1 on: <10-20-19/0344:32> »
Looks pretty solid, but since you specifically asked for it in the other thread i give a bit of feedback:

-you could drop Close Combat (can default that with -1 anyway) and drop Piloting (same as Close Combat).
Reduce Charisma by 1 and increase Willpower or Body to 4 (depending where the char should be better)
Increase Charisma back to 2 for 10 Karma.

- you could drop firearms entirely and get Athletics 5 instead. Throwing Knives, Crossbow with Injection Bolts, Smoke Grenades all would be fitting weapons for this char and the damage would be probably better than with pistols. The leftover Point can be put in Perception.


« Last Edit: <10-20-19/0509:11> by CigarSmoker »