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RFIDs

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DarkLloyd

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« Reply #45 on: <09-17-12/2130:30> »
+1 to you Dude. I will be incorporating that into my game, and by incorporating it I mean debating for hours with my GM until he finally sees reason and gives in......

He manically Loves rfids..... stealth/security ones in particular. I'm the Rules "Face" of our group. The rules lawyer brings me the problems and I negotiate them...
Runing the shadows since '90
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CanRay

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« Reply #46 on: <09-17-12/2139:26> »
My group let even generic RFIDs screw them up again and again and again...

Great magical security on one job.  Too bad they didn't wipe the Goofy Suit they extracted the robotics expert in when they pulled him out of The Magic Kingdom.
Si vis pacem, para bellum

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Halancar

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« Reply #47 on: <09-18-12/0910:52> »
Security Tags are the ones that are hardened against tag erasers, while stealth tags are the one that are so annoying to find. So you manually remove the first (a standard commlink will be enough to find them) and you fry the second... if you can find them, or generate a large enough EMP field that close counts.