Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: Csjarrat on <06-17-13/1113:42>

Title: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-17-13/1113:42>
Hi guys, you should have received a PM with your slot offers as below:

LUMEN; CC SPECIALIST
TEAFO; MAGIC INVESTIGATOR
RAIDEN; HACKER
SCAWIRE; MAGE (MYSTIC ADEPT)
DRAGONSLAYER; SMUGGLER/FACE

please can you all post up your official character sheets in here for my reference? you've got a couple of days to make any changes before we go live.
have a look through and correct any daft mistakes like smartlink with no image link, commlinks with no OS etc.
forget your free 2 contact points (you can take this as a 1,1 contact or boost an existing contact.
please check all weapon availabilites (+4 across the board and +8 for anything with FA) and dont forget your licenses for sport rifles + non BF/FA shotguns as they are rated R not F (unlike all other firearms).

The first chapter will be about your characters working solo in the shadows, you will complete one small mission on your own before being formed up as a team in chapter 2.
look forward to working with you all :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-17-13/1152:30>
I never intended to be the main face. More of s supporting face. I will see if I can make a few tweaks to get her up to par on that. Cannot post her atm since I am on my phone. Am I the only non magical person here? Lol.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-17-13/1201:40>
mate, you should of seen the char sheets. i think all but about 3 were mages of some description :-)
domino is an augmented troll hacker so you're not the only one, and Lumen is an Adept rather than a spellslinger.

dont worry about being a hardcore face, i'll just scale the opposition to reflect your abilities. I didnt get a single face application lol!
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-17-13/1218:18>
I was gonna apply  face mage. Then saw we had like 20 magic users  apply lol XD.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <06-17-13/1330:14>
Mantis Ork Mystic Adept
Player Scawire
EDIT GAME READY

INFO
[spoiler]
Street Name: Mantis
Name: Marc McMullion
Movement: 10/25
Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 2
Public Awareness: 0
Scottish Orc Male Age 29
Height 5’8” Weight 177lbs
Composure: 7
Judge Intentions: 4
Lift/Carry: 7
Memory: 12
Nuyen:??
Eyes: Blue
Hair: Brown
Skin: White
[/spoiler]

Attributes
[spoiler]
BOD: 4
AGI: 3 (4)
REA: 2 (3)
STR: 3
CHA: 2
INT: 2
LOG: 5 (7)
WIL: 5
EDG: 1
MAG: 5 (3/2)
[/spoiler]

Derived Attributes
[spoiler]
Essence: 5
Initiative: 4(5)
IP: 1 (2)
Astral Initiative: 4
Astral IP: 3
Matrix Initiative: 7
Matrix IP: 1
Physical Damage Track: 10
Stun Damage Track: 11
[/spoiler]

Active Skills
[spoiler]
Arcana 1 Pool 9
Binding (Man) 4(6) Pool 7(9)
Electronics SG 1 Pool 9
Counter spelling (Combat) 1 (3) Pool 4 (6)
Enchanting 1 Pool 4
Infiltration (Urban) 1 (3) Pool 5 (7)
Locksmith 1 (3) Pool 5
Perception (Visual) 1 (3) Pool 3 ( 5)
Pilot Ground Craft (Bike) 1(3) Pool 4(6)
Spell casting (Combat) 5 ( 7 ) Pool 8 (10)
Summoning (Man) 3(5) Pool 6( 8 )
Unarmed Combat (Martial Arts, Praying Mantis) 5 (7) Pool 9 (11)
Con (Fast Talking) 2 (4) Pool 4 (6)

[/spoiler]

Knowledge Skills
[spoiler]
English N
Data Havens (magic) 1 Pool 3 (5)
Forensics (Magic) 1 (3) Pool 9 (11)
Lay Line Theory 1 Pool 9
Magic Rumors 3 Pool 5
Magic Traditions 1 Pool 9
Magical Groups 1 Pool 3
Magical Sites 1 Pool 3
Magical Theory 1 Pool 9
Magical Threats 1 Pool 9
Mythology 1 Pool 3
ParaBotany 1 Pool 9
Parazoology 1 Pool 9
Spirits 1 Pool 9
Talismongering 1 Pool 9
UK Magical Reagents Locations 3 Pool 5
[/spoiler]

Contacts
[spoiler]
Contact INFO

Name: Glen Finagin
Race: Orc
Job: Fixer for the Scottish Syndicate
Location: London
Known by Mantis from: Glen has been getting jobs for Mantis for the last 6 years since Mantis moved to London at age 23.

C 4 L 3

Name: Luke Greenwood
Race: Elf
Job: Talismonger / Drug Dealer, has been laundering money for the Scottish Syndicate for many years now
Location: London
Known by Mantis from: When Mantis was looking for magical gear in London Glen told Mantis to go see Luke Greenwood, ever since then Mantis has been upgrading his magical gear from Lukes shop. With a some candy (Drugs) on the side.

C3 L1

Name: Pavel
Job: Fixer
C 2 L 1

 [/spoiler]

Spells
[spoiler]
Powerbolt: Type: P Range LOS Damage P Duration I DV (F/2)+1
Stun Bolt: Type M Range LOS Damage S Duration I DV (F/2)-1
Heal: Type M Range T Damage:NA Duration P DV (Damage Value)-2
Improved Invisibility: Type:P Range: LOS Dmg N Duration S DV (F/2)+1
Physical Mask: Type: P Range: T Dmg N Duration S DV (F/2)+1
Influence: Type M Range LOS Dmg NA Duration P DV (F/2)+1
Animal Sense Type M Range T Dmg NA Duration S DV (F/2)-1
Control Animal Type M Range LOS Dmg NA Duration S DV (F/2)+1


Lightning Bolt (Limited /Drain) Type: P Range LOS Dmg:P Duration: S DV (F/2)+3


Tradition Hermetic Drain Will +Logic = 13
[/spoiler]

Adept Powers
[spoiler]
Improved Reflexes R1
Critical Strike R2
[/spoiler]



Qualities
[spoiler]
Positive
Mystic Adept
Martial Arts R1
-Kung Fu (Praying Mantis) +1 Unarmed Combat, Blind Fighting
 Negative
Addiction (mild) Snuff
Allergy (Uncommon, Mild) Bee Stings
Lost Loved One (Wife, Jennifer McMullion)
Mania (Uncommon, Mild) Pyro Mania
Media Junkie (Mild) (Always looking for new magic related news, and rumors.)
Prejudiced(Specific, Outspoken) (Royal Family) (They are rich and they are not the Scottish Royal Family).

[/spoiler]

Lifestyle
[spoiler]
Apartment # 504
Conforts: Squatter
Entertainment: Squatter
Necessities: Low
Neighborhood: Low
Security: Middle
Cost 1,700 / Month
2 months paid for

 [/spoiler]

Cyberware and Bioware
[spoiler]
Bioware 1.0
Cerebral Booster R2
Enhanced Protein Exchange, PuSHeD
Enhanced Protein Exchange, Daredrenaline
Genetic Optimization (Logic)
Muscle Toner R1
 [/spoiler]

Armor
[spoiler]
Lined Coat  6/4
Form-Fitting Half-body suit 4/1

Stealth Suit
(Bike Racing Armor w/ Ruthenium Polymer Coating. 4/7
Bike Racing Helmet w/ image link and flare compensation 1/2)
Clothing 130 nuyen worth
Total 10/5 or 9/10

Lined Coat 6/4
W/ Chemical Protection R3
Non Conductive R3
Fire Resistance R3

 [/spoiler]

Weapon
[spoiler]
Unarmed Attack 5S
 [/spoiler]

CommLinks

[spoiler]

AR Gloves (Green Leather)
Subvocal Mic
Trodes (baseball cap)

Commlink
Comm
Meta-Link (R:1 Sig:2)
Vector Xim (F:1 Sys:1)

Micro Transceiver R2


Name: Butler 2.0
NovaTech Airware
Mangadyne Deva (OS)
FireWall 6
System 5
Response 5
Signal 5
Sim Module (cold)
Customized Interface
Optimization (Analyze)

Programs
Agent R3  Name: Mr Overwatch
-Analyze R6 w/ Optimization R3, Ergonomic, Copy Protection R6, Registration
-Armor R5 w/Optimization R2, Copy Protection R5, Registration
-Attack R5) w/Optimization R2, Copy Protection R5, Registration
Analyze (Erogonomic, Optimization R1) R6, Copy Protection R6, Registration
Browse (Optimization R1) R6, Copy Protection R6, Registration
Command (Optimization R1) R6, Copy Protection R6, Registration
Edit (Optimization R1) R6, Copy Protection R6, Registration
Encrypt (Ergonomic, Optimization R1) R6, Copy Protection R6, Registration
Purge  (Ergonomic, Optimization R1) R6 , Copy Protection R6, Registration
Scan (Optimization R1) R6, Copy Protection R6, Registration
Stealth (Ergonomic) R5, Copy Protection R5, Registration
Agent R3 (hacked) Name: Slicer MD
-Unrestricted Agent
-Analyze R6 Optimization R3, , Copy Protection R6, Registration
-Browse R6 Optimization R3, Ergonomic, Copy Protection R6, Registration
-Exploit R5 Optimization R2, Copy Protection R5, Registration
-Stealth R5 Optimization R2, Ergonomic, Copy Protection R5, Registration
-Edit R6 Optimization R3, Copy Protection R6, Registration
Mapsoft R6 (Seattle)
Mapsoft R6 (Salish-Shidhe Council)
Mapsoft R6 (Tir Tairngire)
Mapsoft R6 (Tsimshian Protectorate)
Mapsoft R6 (Athabaskan Council)
Mapsoft R6 (Algonkian-Manitou Council)
Mapsoft R6 (Sioux)
Mapsoft R6 (California Free State)
Mapsoft R6 (Pueblio Corporate Council)
Mapsoft R6 (Aztlan)
Mapsoft R6 (C.A.S)
Mapsoft R6 (U.C.A.S)
Mapsoft R6 (Quebec)
Mapsoft R6 (Britain)
Mapsoft R6 (Ireland)
Mapsoft R6 (London)
Mapsoft R6 (France)
Mapsoft R6 (Spain)
Mapsoft R6 (Italy)
Mapsoft R6 (Germany)
Mapsoft R6 (Poland)



Over view of my comm

Ok for later here is how Mr. Overwatch is being run from now on. He is always on running Analyze. Once he spots an intruder he alerts me, then goes on the attack with Armor and Attack. Well that is him, he is always on when the comm in on.

The 3 other ergonmic programs always running is Stealth, Encrypt, and Analyze. Unless I'm using Slicer MD then Encrypt is dropped for Slicer MD's Stealth and if Slicer is using Browse Analyze is dropped.

If I am in public I don't run Stealth.

That is the 411 on how I run the Butler 2.0 on everyday usage. The Stealth is dropped in public, Analyze and Encrypt is dropped if Slicer needs the space

 [/spoiler]

Gear
[spoiler]
Magic
3 Spirit Binding Materials R3
Magical Lodge Materials R6
PocketMage Library R3


Drugs
Psyche 4
Wudu’aku 3
Snuff 66
6 Stimulation Patches R4
Medkit R6
Psyche 1

Ears and Eyes
Goggles R4
-Vision Enhancement R3
-Image Link
-Flare Compensation
-Vision Magnification (Optical)

Earbuds R3
-Select Sound Filter R3
-Audio Enhancement R3

ID
Fake SIN R4 (Chris McDougal)
(UK citizen, Occult Investigator, Security Consultant)
Fake License R4 (Buy/Own/Carry Magical items)
Fake License R4 (Lock pick set) via locksmith license
Fake License R4 (Restricted Gear for Bike)
Fake License R4 (Restricted Hacking Programs) via Security Consultant

Fake SIN R4
Fake License R4 Magic



Other
BackPack
Survival Kit
Assaying Kit
Talislegger kit
Tool Kit Electronics
Gas Mask

Vehicle / Drones
Thundercloud Contrail (Racing Bike)
Handling 1 Accel 16/32 Speed 144 Device 3 Pilot 3 Body 6 Armor 4 Sensore 1(Signal: 5)
Firewall 3 Signal 3 Response 3 System 3 Slots 10(9 remaining)
-Vehicle Sensor
-Smoke Projector
-Smart Tires Qty 2
-Morphing License Plate
-Motorcycle Gyro Stabilization
-Anti-Theft
-Spoof Chip
-Chameleon Coating
-Pilot Program R3

2 MCT Fly-Spy
Handling 1 Accel 3/15 Speed 15 Device 3 Pilot 3 Body 1 Armor 0 Sensore 2(Signal: 3)
Firewall 3 Signal 3 Response 3 System 3 Slots 4(4 remaining)
-Minidrone Sensor
-Maneuver Rating 2 (Self)
- Chaser Rating 2
-Covert Ops Rating 2

Pet
Name: Speedy
Race: Bee Humming Bird
Sex: Male
Size: 0.056 ounces and 2.75 inches
Flight: 20/40

Nuyen On Hand
1124 nuyen
[/spoiler]

Description
[spoiler]
White orc that wears a dark green long coat with a hood, and sports a black baseball cap and black goggles.

 [/spoiler]

Background
[spoiler]
Mantis was born in a small poor neighborhood on the outskirts of Edinburgh, to a single Orc mother, Janic McMullion. At a young age Mantis started training martial arts in order to survive in his rough neighborhood. The master that though Mantis was an expert in Southern Praying Mantis, this is the style that Mantis studied. Not being able to go to school without a SIN Mantis got his schooling from his Mother Janic. At 8 yrs old Mantis had his magical skills awakened well working on a technique to extend his chi abilities in his Southern Praying Mantis style he threw a stun bolt that dropped another student in his small martial arts club. Not having anyone to train him in his magical abilities he started to go into local libraries where he could study, Mantis gained a deep love for magic and the power it gave him. This self-studies continued for 6 yrs  when he was 14 Mantis got his hands on a part time job and was able to buy himself a comm link with his comm link his library visits to learn about magic turned into on line searches for mystical knowledge. At the age of 16 Mantis got into handing out with known Scottish Syndicate members. The hanging around got into doing odd jobs for the Syndicate, as the money started to flow in Mantis began to save his illegally hard earned money. After saving and working for the Syndicate for 5 years (age 21) Mantis was able to go on a spending spree where he got his body pimped out with bio-ware in order to augment his brain and mystical abilities. Now being a full fledge adult Mantis decided to move South to London, still doing odd jobs for the Scot Syndicate to pay rent Mantis met a girl 2 years (Age 23)  after moving to London named Jennifer. The two began dating and when Mantis turned 24 he asked her to marry him. The two were living as nice of a life that a connected man and women without SIN's could live, not a high end living but a nice life none the less, but then when Mantis was 27  tragedy struck, one day Jennifer disappeared, leaving Mantis alone. After talking to the Syndicate's London Fixer that had been supplying Mantis with jobs, the Syndicate did their best to find out what had happened to Jennifer but no leads showed up. After two years now Mantis has decided to no longer to do odd jobs but to go full throttle into Shadowrunning. With his fixer looking for work for Mantis, hope for more mystical power and news on Jennifer lingers in Mantis's enhanced mind.


Notes:
Questions: RC Pg 19 (a few of them)

1)   Info about Parents
Single mother lives in Edinburgh, Father unknown
2)   Why Shadowrunning
Needs to find his wife and this might help him find her, also helps him make money and gain magical powers
3)   House info
Lives in a loft like apartment in east end of London.
4)   Negative Personality
Not like the British royal family they are rich for no good reason and they don’t have rights over Mantis since they are British and he is a Scott.
5)   Downtime
Checking through the matrix for info on magical rumors and news
6)   Skills
Learned from his mother an Orc martial artist and self-training
7)   View On Magic
A science of manipulating mana that if you have the blood for it you can gain great power but in order to gain this power you have to learn a lot and train a lot.

8)   Cyberware Background
With saved money from working odd jobs for the Scottish Syndicate he was able to get bio-ware to improve his mind and body.

9)   Ordinary life
It’s fine if you can afford it kind of on the boring side and not a lot of help at getting more magical powers.

10)   Nightmare
Not finding his wife and worrying about her.

11)   Sacred items
Wedding ring, and likes his comm link

12)   Dreams
To get his wife back and gain A LOT of magical power

13)   Street Name
Since he has trained in Southern Praying Mantis style since a young age he got tagged as Mantis when the Scottish Syndicate watched him fight.

 [/spoiler]

Concept
[spoiler]
Mystic Adept Scott that is adept at both casting spells and unarmed combat. A combat Mystic with ties to a Scottish crime family.
[/spoiler]

NOTES
[spoiler]
Rent 1,700 / Month

Contact INFO

Name: Glen Finagin
Race: Orc
Job: Fixer for the Scottish Syndicate
Location: London
Known By Mantis from: Glen has been getting jobs for Mantis for the last 6 years since Mantis moved to London at age 23.

Name: Luke Greenwood
Race: Elf
Job: Talismonger / Drug Dealer, has been laundering money for the Scottish Syndicate for many years now
Location: London
Known by Mantis from: When Mantis was looking for magical gear in London Glen told Mantis to go see Luke Greenwood, ever since then Mantis has been upgrading his magical gear from Lukes shop. With a some candy (Drugs) on the side.

LifeStyle Notes:

Mantis lives on the fifth floor of an apartment building in the East end of London. Most of the apartment is taken up by Mantis's magical lodge. There is a one bed room, one bath room, and a loft style kitchen / living room which is lived in by Mantis's lodge and a single reclining chair.

[/spoiler]

GAME CHANGES TO MANTIS
[spoiler]
Game Rewards CH 1
+1500 Nuyen  (Payment)
- 150 nuyen (fine)
- 100  Nuyen Goggles w/ Ultrasound
- 200  Nuyen micro camera w/ magnification
- 10 Nuyen Duck tape
Game Rewards CH 2 (more to come)
+2000 Nuyen (advance)
-60 Nuyen (Fine)
-333 Nuyen for blueprints
TOTAL 2,647 nuyen + 500 (starting money)

KARMA 4

Chapter 2
Gear Usage
-2 binding materials R3
-1 Wudu'aku
-2 Snuff
-1 Psyche
-1 Stim Patch

KARMA 10

Chapter 3

Nuyen 8000
New Contact: Pavel Fixer 2/1

KARMA 6

Spending Karma
New Spell: Lightning Bolt (LIMITED for Drain)(Cost 5) CH2
New Active Skill: Con R1 (Cost 4) CH2
New Specialization: Con (Fast-Talking) (Cost 2) CH2
Rating 2 Con (Cost 4) CH3

Spending Nuyen: 200 (Combat Fetish (Lightning bolt))
NUYEN 3,147 - 200 for fetish - 2000 for Spell formula  if approved
CH3
Lined Coat 700Y
-Chemical Protection R3 750 Y
-Non-conductive R3 600 Y
-Fire Resistance R3 300 Y

Fake SIN R4 4000 Y
Fake License (Magic) R4 400Y

Comm
Meta-Link (R:1 Sig:2) 100Y
Vector Xim (F:1 Sys:1) 200Y

Psyche 1 dose 200Y
Gas Mask 200Y
Micro Transceiver R2 400Y

Clothes (1/1) Black shirt and pants 40Y

Item Tab for Group items
Thermovision goggles with vision mag
3 small containers nanopaste disguises
Wire Cutters
Miniwelder
1 pair Gecko gloves 400Y



Total Cost 8290
Nuyen 8974 - 8290 = 684




TOTAL KARMA GAINED  20
TOTAL KARMA USED 15
TOTAL KARMA LEFT 5

TOTAL NUYEN = 1124
[/spoiler]
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-17-13/1409:09>
GAME READY

Starting Nuyen Roll:
http://invisiblecastle.com/roller/view/4092810/ (http://invisiblecastle.com/roller/view/4092810/)
(7+7)*100 = 1400 ¥

Info
[spoiler]
Karma: 5
Street Cred: 1
Notoriety: 3
Public Awareness: 1
Human Male Age 26
Height 1.7m Weight 70kg
Composure: 7
Judge Intentions: 5
Lift/Carry: 10 (75 kg/50 kg)
Memory: 7
Nuyen: 807 (1700 set aside for stealth suit)
[/spoiler]

Attributes
[spoiler]
== Attributes ==
BOD: 5
AGI: 4 (6)
REA: 4 (5)
STR: 3 (5)
CHA: 2
INT: 3
LOG: 2
WIL: 5
EDG: 3
MAG: 5

== Derived Attributes ==
Essence:                   6
Initiative:                7 (8)
IP:                        1 (2)
Astral Initiative:         6
Astral IP:                 3
Matrix Initiative:         3
Matrix IP:                 1
Physical Damage Track:     11
Stun Damage Track:         11
[/spoiler]

Skills
[spoiler]
== Active Skills ==
Animal Handling            : 0                      Pool: 2
Animal Training            : 0                      Pool: 2
Archery                    : 0                      Pool: 5
Armorer                    : 0                      Pool: 1
Artisan                    : 0                      Pool: 2
Automatics                 : 0                      Pool: 5
Blades                     : 6 [Knives]             Pool: 13 (15)
Climbing                   : 1                      Pool: 6
Clubs                      : 0                      Pool: 5
Computer                   : 0                      Pool: 1
Con                        : 0                      Pool: 1
Cybercombat                : 0                      Pool: 1
Data Search                : 0                      Pool: 1
Demolitions                : 0                      Pool: 1
Disguise                   : 3                      Pool: 6
Diving                     : 0                      Pool: 4
Dodge                      : 4                      Pool: 9
Escape Artist              : 0                      Pool: 5
Etiquette                  : 0                      Pool: 1
First Aid                  : 0                      Pool: 1
Flight                     : 0                      Pool: 4
Forgery                    : 0                      Pool: 5
Gunnery                    : 0                      Pool: 5
Gymnastics                 : 0                      Pool: 5
Hacking                    : 0                      Pool: 1
Heavy Weapons              : 0                      Pool: 5
Infiltration               : 3                      Pool: 9
Instruction                : 0                      Pool: 1
Intimidation               : 0                      Pool: 1
Leadership                 : 0                      Pool: 1
Locksmith                  : 0                      Pool: 5
Longarms                   : 0                      Pool: 5
Navigation                 : 0                      Pool: 2
Negotiation                : 0                      Pool: 1
Palming                    : 3                      Pool: 9
Parachuting                : 0                      Pool: 4
Perception                 : 4                      Pool: 7
Pilot Ground Craft         : 0                      Pool: 4
Pilot Watercraft           : 0                      Pool: 4
Pistols                    : 1                      Pool: 7
Riding                     : 0                      Pool: 4
Running                    : 0                      Pool: 4
Shadowing                  : 3                      Pool: 6
Survival                   : 0                      Pool: 4
Swimming                   : 0                      Pool: 4
Throwing Weapons           : 3 [Throwing Knives]    Pool: 9 (11)
Tracking                   : 0                      Pool: 2
Unarmed Combat             : 0                      Pool: 5

== Knowledge Skills ==
Area Knowledge: London     : 3                      Pool: 6
Bars and Clubs             : 2                      Pool: 5
English                    : N                      Pool: 0
Gangs                      : 2                      Pool: 5
Knives                     : 2                      Pool: 5
Magical Threats            : 2                      Pool: 4
Security Design            : 2                      Pool: 5
Underworld                 : 2                      Pool: 5
[/spoiler]

Contacts, Qualities, and Powers
[spoiler]
== Contacts ==
Armorer "Freddie Jones" (3, 3)
Blades Dealer "Jimmy Hughes" (3, 4)
Micky "The Mugger" Maxwell (1, 1)
Pub Owner "Ol' Nick" (2, 2)

== Qualities ==
Addiction (Mild) (Tobacco)
Adept
Ambidextrous
In Debt (15,000¥)
Made Man
Poor Self Control (Braggart)
SINner (Criminal) (Miles Britt)
The Warrior's Way

== Martial Arts ==
Kung Fu
   ++1 die on parry melee Defense Tests
Two Weapon Style

== Powers ==
Attribute Boost (STR) Rating: 3
Improved Ability (Combat) (Blades) Rating: 1
Improved Physical Attribute (AGI) Rating: 2
Improved Physical Attribute (STR) Rating: 2
Improved Reflexes 1
[/spoiler]

Lifestyle and Gear
[spoiler]
== Lifestyles ==
Knives' Pad  3 months
   Comforts:      Low
   Entertainment: Low
   Necessities:   Middle
   Neighborhood:  Low
   Security:      Middle
   Qualities:     Easy-Going Landlord [1LP]
                  Hasty Exit [2LP]
                  Security Conscious [2LP]
                  Network Bottleneck [-1LP]
                  Pest Magnet (Rating 1) [-1LP]

Form-Fitting Full-Body Suit6/2
   +Biomonitor
   +Fire Resistance 2
   +Nonconductivity 4
Mortimer of London: Greatcoat Line6/5
   +Chemical Protection 2
   +Color Changing
   +Insulation 2
   +Concealable Holster
SecureTech Forearm Guards 0/1
SecureTech Shin Guards    0/1
SecureTech Vitals Protector1/1

== Weapons ==
Cavalier SafeGuard
   +Hidden Gun Arm Slide
   +Smartgun System, External
   +Laser Sight
   Pool: 10   DV: 5S(e)   AP: -half   RC: 0
Ceramic Knife
   +Gecko Grip
   +Personalized Grip, Melee
   Pool: 14 (16)   DV: 4P   AP: -   RC: 0
Ceramic Knife
   +Gecko Grip
   +Personalized Grip, Melee
   Pool: 14 (16)   DV: 4P   AP: -   RC: 0
Ceska vz/120
   Pool: 7   DV: 4P   AP: -   RC: 0
Cougar Fineblade Knife, Short
   +Gecko Grip
   +Personalized Grip, Melee
   Pool: 14 (16)   DV: 4P   AP: -1   RC: 0
Cougar Fineblade Knife, Short
   +Gecko Grip
   +Personalized Grip, Melee Rating 2
   +Weapon Focus
   Pool: 16 (18)   DV: 4P   AP: -1   RC: 0
Grenade: Flash-Bang
   Pool: 9   DV: 6S (10m Radius)   AP: -3   RC: 0
Grenade: Flash-Pak
   Pool: 9   DV: Special   AP: -   RC: 0
Grenade: Gas
   Pool: 9   DV: Chemical (10m Radius)   AP: -   RC: 0
Knife
   +Gecko Grip
   +Personalized Grip, Melee
   Pool: 14 (16)   DV: 4P   AP: -   RC: 0
Knife
   +Gecko Grip
   +Personalized Grip, Melee
   Pool: 14 (16)   DV: 4P   AP: -   RC: 0
Knife
   +Gecko Grip
   +Personalized Grip, Melee
   Pool: 14 (16)   DV: 4P   AP: -   RC: 0
Knife
   +Gecko Grip
   +Personalized Grip, Melee
   Pool: 14 (16)   DV: 4P   AP: -   RC: 0
Knife
   +Gecko Grip
   +Personalized Grip, Melee
   Pool: 14 (16)   DV: 4P   AP: -   RC: 0
Knife
   +Gecko Grip
   +Personalized Grip, Melee
   Pool: 14 (16)   DV: 4P   AP: -   RC: 0
Unarmed Attack
   Pool: 5   DV: 3S   AP: -   RC: 0

== Gear ==
Agent Rating 4
   +Copy Protection Rating 4
   +Registration
   +Analyze Rating 4 [Copy Protection 4; Registration]
   +Browse Rating 4 [Copy Protection 4; Registration]
   +Encrypt Rating 4 [Copy Protection 4; Registration]
   +Pilot (Mirage) Rating 4 [Copy Protection 4; Registration]
   +Edit Rating 6 [Copy Protection 6; Registration]
Ammo: Taser Dart (Tasers) x60
Autopicker Rating 5
Certified Credstick, Standard Rating 5 x3
Contact Lenses Rating 2
   +Flare Compensation
   +Low Light
Custom Commlink OS
   +Firewall 5
   +System 5
   +Response 5
   +Signal 4
Datachip x20
Earbuds Rating 3
   +Audio Enhancement Rating 3
   +Spatial Recognizer
Fake License (Glasses) Rating 4
Fake SIN (Charles Rutherford) Rating 4
Fake SIN (Nigel Pebblebottoms) Rating 4
Gecko Tape Gloves
Glasses Rating 4
   +Smartlink
   +Vision Enhancement Rating 3
   +Vision Magnification
   +Image Link
Grenade: Flash-Bang x2
   +Grenade Plugin: Gecko
Grenade: Flash-Pak x2
   +Grenade Plugin: Gecko
Grenade: Gas x2
   +Grenade Plugin: Gecko
   +Neuro-Stun
Keycard Copier Rating 5
Maglock Passkey Rating 3
Maglock Sequencer Rating 4
Medkit Rating 6
Medkit Supplies x4
Nanite Smoke x40
Nanopaste Disguise (Small Container) x2
Plastic Restraints x50
Scent-masking Cigarette x40
Smart Jammer, Area Rating 3
Smart Pouch System, Combat Load Vest
   +Smart Pouch System, Ammunition Pouch
   +Smart Pouch System, Smart Canteen
Standard RFID Tags x20
Stealth Tags x20
Stimulant Patch Rating 5 x5
Tranq Patch Rating 6 x5
Trauma Patch x5
Weapon Focus (Bonded Foci) (Cougar Fineblade, Short (Main Hand)) Rating 2

== Vehicles ==
Suzuki Mirage (Racing Bike)
   +Vehicle Sensor
[/spoiler]

Background and Description
[spoiler]
== Description ==
Knives is a smaller than average human but appears tough and wirey. He is usually seen in his Moritmer of London Greatcoat with a collared shirt and black tie underneath. His hair is cut short and geled to spike up and his deep brown eyes draw people into them.

== Background ==
Knives came into the employ of The Clerkenwell Family at the ripe young age of 19 after his best mate Jimmy signed up and has slowly been climbing up the ladder ever since. His aptitude for knives and sneakery set him apart from the other wiseguys and he was able to secure the position of "Mademan" after only five years of service. Since then Knives has headed up many "protection contacts" on behalf of the Clerkenwell Family as his talents lent well to "collections and enforcement". Thanks to his advancements within the family he was able to afford his own flat on the north side of Brixton.

Jimmy (The Blade) Hughes - Blades Dealer (3/4) - Human Male
Jimmy is an old friend from the flat complex who joined The Family not long before Knives and actually convinced him to join up. The two boys grew up aspiring to be nothing more than street thugs but once they managed to slip a butterfly knife out of some wiseguy's jacket pocket these two became fascinated by knives. Miles was always one step ahead of Jimmy in the art of wielding the blade but Jimmy had more of a knack of making connections and building a collection. It did not take long for Jimmy to put his connections to use for The Clerkenwell's and become a fairly respectable dealer.

"Ol" Nick Evans - Pub owner (2/2) - Ork Male
Ol Nick owns the local pub a block away from the flats Miles and Jimmy grew up in. The boys have known the aged Ork since childhood and have frequented his establishment on at minimum a weekly basis since they were old enough to purchase a pint. The old Ork knows his fair share about the moving and shakings of London's Underground.

Freddie Jones - Armorer (3/3) - Dwarf Male
About a year after Jimmy became acquainted with Freddie, as they often crossed paths within the semi-legal Arms and Armor business, Jimmy decided it was time. After a few deals Freddie he had earned enough trust to be introduced to Miles and the nuyen Miles was able to bring in Part of being a great knife fighter means having the best armor to protect one's self.

The Clerkenwell Family - Crime Syndicate (8/4) - Reliable Fence (20%) - 30hrs/week commitment
Miles joined up with the Clerkenwell Family shortly after his 19th birthday. His best mate Jimmy had already been a member for 8 months before he was able to sell Miles on the idea of signing up. It only took a few years for him to be noticed as an excellent "collections expert" and "protection enforcer". Miles has been granted the privilege of overseeing several protection contracts which take up a decent amount of his weekly schedule.
[/spoiler]

== Concept ==
Melee adept who specializes in knife play, sneakery, and general skulduggery.

To Csjarrat: Do you want starting nuyen rolled on invisible castle or is it ok to roll on chummer?

Loot thus far
[spoiler]
Ceska VZ 120 Light Pistol Arsenal p. 21
2000 ¥ Credstick (Advance Pay Ch.2)
Level 2 Swipe Card
200 ¥ credstick
[/spoiler]
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-17-13/1433:22>
All rolls on invisible castle please gents, its all nice and open that way.
Can we all put our colour coded dialogue legends in signatures too,
I like red for speech, blue for thought, green for matrix and yellow for astral but I'm happy with whatever scheme so long as it is clear what you are doing/saying
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-17-13/1456:04>
I used invisible castle. I shall follow what seems to be the norm format.
  Edit :GAME READY

Info
[spoiler] == Info ==
Street Name: Hannah Rose
Name: Unnamed Character
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 1
Public Awareness: 0
Human Female Age 22
Height 5'10" Weight 180
Composure: 7
Judge Intentions: 6
Lift/Carry: 9 (60 kg/40 kg)
Memory: 9
Nuyen: 1200
[/spoiler]

Attributes
[spoiler] == Attributes ==
BOD: 5
AGI: 3 (5)
REA: 5 (7)
STR: 2 (4)
CHA: 4
INT: 2
LOG: 4 (6)
WIL: 3
EDG: 3
[/spoiler]
ls
Skills,
[spoiler]== Active Skills ==
Aeronautics Mechanic       : 2                      Pool: 8
Animal Handling            : 0                      Pool: 1
Animal Training            : 0                      Pool: 1
Archery                    : 0                      Pool: 4
Armorer                    : 2                      Pool: 8
Artisan                    : 0                      Pool: 1
Automatics                 : 0                      Pool: 4
Automotive Mechanic        : 2                      Pool: 8
Blades                     : 3 [Swords]             Pool: 8 (10)
Climbing                   : 0                      Pool: 3
Clubs                      : 0                      Pool: 4
Computer                   : 0                      Pool: 5
Con                        : 0                      Pool: 3
Cybercombat                : 0                      Pool: 5
Data Search                : 0                      Pool: 5
Demolitions                : 0                      Pool: 5
Disguise                   : 0                      Pool: 1
Diving                     : 0                      Pool: 4
Dodge                      : 0                      Pool: 6
Escape Artist              : 0                      Pool: 4
Etiquette                  : 0                      Pool: 3
First Aid                  : 0                      Pool: 5
Flight                     : 0                      Pool: 3
Forgery                    : 0                      Pool: 4
Gunnery                    : 0                      Pool: 4
Gymnastics                 : 0                      Pool: 4
Hacking                    : 0                      Pool: 5
Heavy Weapons              : 0                      Pool: 4
Industrial Mechanic        : 2                      Pool: 8
Infiltration               : 0                      Pool: 4
Instruction                : 0                      Pool: 3
Intimidation               : 0                      Pool: 3
Leadership                 : 0                      Pool: 3
Locksmith                  : 0                      Pool: 4
Longarms                   : 0                      Pool: 4
Nautical Mechanic          : 2                      Pool: 8
Navigation                 : 0                      Pool: 1
Negotiation                : 4 [Diplomacy]          Pool: 11 (13)
Palming                    : 0                      Pool: 4
Parachuting                : 0                      Pool: 4
Perception                 : 3                      Pool: 8
Pilot Aircraft             : 2                      Pool: 9
Pilot Ground Craft         : 6 [Wheeled]            Pool: 14 (16)
Pilot Watercraft           : 3                      Pool: 10
Pistols                    : 4                      Pool: 10
Riding                     : 0                      Pool: 6
Running                    : 0                      Pool: 3
Shadowing                  : 0                      Pool: 1
Survival                   : 0                      Pool: 2
Swimming                   : 0                      Pool: 3
Throwing Weapons           : 0                      Pool: 4
Tracking                   : 0                      Pool: 1
Unarmed Combat             : 0                      Pool: 4
 [/spoiler]

Knowledge skills
[spoiler] Data Havens                : 1                      Pool: 3
Engineering                : 1 [Mechanical]         Pool: 7 (9)
English                    : N                      Pool: 0
French                     : 1 [Speak]              Pool: 3 (5)
Japanese                   : 2 [Speak]              Pool: 4 (6)
Mafia                      : 3 [Politics]           Pool: 5 (7)
Russian                    : 1                      Pool: 3
Shadow Community           : 1 [Safe Houses]        Pool: 3 (5)
Sports                     : 2 [Combat Biking]      Pool: 4 (6)
[/spoiler]

Contacts and Qualities and lifestyle
[spoiler] == Contacts ==
Blogger, Jessie (1, 1)
Vehicle dealer (fixer). Alfread Cox (3, 3)

== Qualities ==
Black Market Pipeline (Vehicles )
Born Rich
Elf Poser
Gearhead (Category) (Wheeled)
In Debt (15,000¥) (mob)
Poor Self Control (Thrill Seeker)
Signature ( places a rose at site of run)

== Lifestyles ==
Middle  1 months
[/spoiler]

Gear and ware
[spoiler]== Cyberware/Bioware ==
Attention Coprocessor Rating 3
Cerebral Booster Rating 2
Muscle Augmentation Rating 2
Muscle Toner Rating 2
Platelet Factories
Reflex Recorder (Skill) (Pilot Ground Craft)
Reflex Recorder (Skill) (Pistols)
Sleep Regulator
Wired Reflexes Rating 2

== Armor ==
Form-Fitting Half-Body Suit5/2
   +Gel Packs
   +Nonconductivity 5
Mortimer of London: Greatcoat Line7/7
   +Carbon-Boron
   +Chemical Protection 2
   +Fire Resistance 4
   +Insulation 2
SecureTech Shin Guards    0/1
SecureTech Vitals Protector1/1

== Weapons ==
Grenade: Flash-Bang
   Pool: 4   DV: 6S (10m Radius)   AP: -3   RC: 0
Grenade: Smoke
   Pool: 4   DV: (10m Radius)   AP: -   RC: 0
Katana
   +Personalized Grip, Melee
   Pool: 9 (11)   DV: (STR/2+3)P   AP: -1   RC: 0
Ruger Super Warhawk
   +Concealable Holster
   +Speed Loader
   +Firing Selection Change, Small Mod (SA)
   +Increased Cylinder
   +Personalized Grip
   +Smartgun System
   Pool: 12   DV: 6P   AP: -2   RC: 1
Unarmed Attack
   Pool: 4   DV: (STR/2)S   AP: -   RC: 0

== Commlink ==
Hermes Ikon (3, 3, 6, 3)
   +Iris Orb
   +Suite: Pro User [Analyze 4, Browse 4, Command 2, Edit 4]
   +Encrypt Rating 6 [Copy Protection 6, Registration]
   +Scan Rating 6 [Copy Protection 6, Registration]
   +AR Gloves
   +Biometric Reader
   +Subvocal Microphone
   +Empathy Software Rating 3

== Gear ==
Ammo: Gel Rounds (Heavy Pistols) x160
Fake License (Katana) Rating 4
Fake License (Ruger Super Warhawk) Rating 4
Fake License (Wired Reflexes) Rating 4
Fake SIN Rating 4
Glasses Rating 4
   +Image Link
   +Vision Enhancement Rating 3
   +Smartlink
   +Low Light
Grenade: Flash-Bang x5
Grenade: Smoke x5
Respirator Rating 6
Sensor Tags x20
Stealth Tags x20
Tool Shop (Garage)
 [/spoiler]

Wheels
[spoiler]== Vehicles ==
Eurocar Westwind 3K (Sports Car)
   +Anti-Theft
   +Armor, Normal Rating 10
   +Electromagnetic Shielding Rating 3
   +Engine Customization, Acceleration
   +Engine Customization, Speed
   +Morphing License Plate
   +Nitrous Injection
   +Oil Slick Sprayer
   +Passenger Protection Rating 6
   +Racing Tires Rating 1
   +Spoof Chip
   +Turbocharger Rating 1
   +Vehicle Tag Eraser
   +Vehicle Sensor
Suzuki Mirage (Racing Bike)
   +Anti-Theft
   +Engine Customization, Speed
   +Motorcycle Gyro Stabilization
   +Vehicle Sensor
 [/spoiler]
Info and story
[spoiler] == Description ==
Slender but very toned. good looking, graceful. usually wears jeans and either skin tight T shirts or looser shirts with shoulder holes cut out.

== Notes ==
has hardned trackers in her prized car, as well as biometric readers.
story.
Hannah Rose- smuggler and mechanic and rifleman. Grew up around cars and loved racing. Boosted her first car and started racing at the age of 17.  After winning several races she collected a bunch of varied vehicles and came into a lot of cash. Recently the thrill she used to get from racing started to decrease and so she sought even more thrills in the area of drug running, smuggling, drag racing, and combat bike racing. Eventually she got in over her head with the wrong people. After some bad luck, a few bad races, and a scam she was deep in debt to the mob. She was 21 at this point in her life. She worked jobs for the mob trying to work off her debt, whether she acted as a getaway driver, delivery, pick up or even driving the prominent mob bosses or in free time she raced for cars, parts and nuyen. Her time under the mobs thumb was not all bad. She was able to meet a couple of people she felt she could trust who got her the parts or gear she needed. Now after 1 year she was almost out of debt but a scam from the mobsters set her up and she wound up back in dept once again. Knowing she couldn’t do anything about it she finally saved enough money and favors to make an escape. She bought a bike one night when her favors cashed in. she was able to get to her car, she had put her life into it. A supped up sports car, one she never lost a race in. The one she was known around the country for since she had made quite a name for herself in the racing world. She emptied her saving on some tickets on the next ship to England. The only thing the mob had was a note saying she would get the money she owed back, and she would then take her leave. In England she assumed a new name under the face SIN her friend had got her. She has a job as a taxi driver now in London living in a middle class house on the outer rims of London. She still takes part in some races but never in her car unless its top of the line grand prize, which she hasn't found around here yet.  She boosts all her wheels herself and outfits them with top of the line gear which she gets from a friend in the auto part industry. She can drive just about anything be It a car, a boat, or a plane. Recently in the ideals of self-preservation she has learned to fire, reload and repair firearms. She is caring to her few friends but will usually look out for herself first, though on rare occasions she has risked her own life for someone else. Though she would punch anyone who would say so.  she has her garage (where her baby car is kept) secured with alarms bio locks and the kit. and (at GM discretion) has eyes on her place at  all times she is not there by the local gang, (also, the price of this is at GM discretion) (she tells them that her rides there and some other stuff, but never lets on just how much)
[/spoiler]

Contacts
[spoiler] Contacts: Alfred Cox (3,3) a black markets guy she met and befriended in UCAS the only friend she carried over to her "new" life either because she did not trust the others or they went Dark on her.
Jessie: (1,1)a relatively new friend she met online during a blog about the new vehicles of the year, hopes to make a lasting friendship and use it to help branch out to other people. (this contact lives in England)
also I forgot to use the free 2 contact points, if there is a gang in the area I would like to have those go towards a 1,1 contact with the gang leader (that is if it is ok with the GM and if he allows the physical surveillance from them). if not I will put them into Jessie. (I did not post a name because I thought the GM may want to have a little more freedom on this end.) 
[/spoiler]
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-17-13/1516:46>
All rolls on invisible castle please gents, its all nice and open that way.
Can we all put our colour coded dialogue legends in signatures too,
I like red for speech, blue for thought, green for matrix and yellow for astral but I'm happy with whatever scheme so long as it is clear what you are doing/saying

I hope you don't mind my colorblind and cellphone friendly codes.  I could do blue and red but I can barely read that yellow.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-17-13/1520:38>
Not a problem mate, looks clear enough to me
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-17-13/1521:34>
ok. so here is what I guess is my "official nuyen roll" lol. 1600 nuyen.

[spoiler] 4d6=16 (http://invisiblecastle.com/roller/view/4092423/)[/spoiler]
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <06-17-13/1535:51>
Starting Cash roll

[spoiler]
3d6 X 50 = (5,2,3) = 10 x 50 = 500 Nuyen
http://invisiblecastle.com/roller/view/4092439/ (http://invisiblecastle.com/roller/view/4092439/)
[/spoiler]
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-17-13/1554:50>
Glad I am not a mage. I cannot read that yellow lol XD.
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-17-13/1557:25>
 Also I can use your color coding. I just like blue for the matrix because I envision it more blueish lol. Even after watching The Matrix  :-\
Title: Re: OOC: The Old Smoke (london game)
Post by: Teafo on <06-17-13/1622:11>
Collin Soaral

Shamanic Investigator

[spoiler=Background]
Collin was born to a family from the UCAS while living abroad in Germany. His family was not wealthy, but got by just fine. His mother was a law assistant and his father was an undercover police officer. His father's position often left him without a male role model for long stretches of time, and his mother frequently asked him to retire, or at least get out of undercover work. He made the plans to do so, and as things go, his last undercover assignment turned out to be his last living assignment as well. Someone tipped off the Humanis group that he was infiltrating, and it was nearly a  week before police found his body in the gutters on the outskirts of the street. His mother was quick to remarry, and Collin's new father-in law constantly pressed him to get out of the house, to get a job, do something productive with his life. So he did, he dug into the past of his new step-father and uncovered the fact that he had connections to all kinds of bad people in the European underground. He used this information to extort the man into getting him out of the area, and so he moved to London. Almost immediately after arriving to the city, his magical abilities manifested in the shape of the Snake Totem. The time he spent discovering his abilities meant time that he wasn't able to work, and ended up jumping from shelter to shelter where most people simply took him as another drugged out hobo. But when he was able to return to a semi-normal level of life, he turned to digging up the information people don't usually want known. A few small blackmails here and there, and he was able to open a business legitimately. Collin became a private investigator for hire and quickly gained a reputation for finding information quickly for his clients. This caught the eye of a few of the London police, and he was occasionally called in for contracted work, but he always knew in the back of his mind that these small scale investigations would only ever get him meekly by. The real money was in the shadows, working for the Vory and the Yakuza and the Triads, and possibly even the corps and their seemingly-endless budgets. If he ever wanted to live the high life, he was going to have to dive into the shadows to get there.
[/spoiler]

[spoiler=General Information]
Elf
Male
6'2" 165 lbs (thin athletic build "wiry")
Brown Hair, Green Eyes, light tan complexion
[/spoiler]

[spoiler=Qualities]
Qualities:
Low Light Vision
Magician
Mentor Spirit (Snake) : +1 die to Detection Spells and Binding Tests, -1 die to Combat Spells

Day Job (10 hrs/wk)
Phobia (uncommon/mild) Heights
SINner (Standard) Collin Soaral
[/spoiler]

[spoiler=Attributes]
Body 2
Agility 3
Reaction 4
Strength 2
Charisma 3
Intuition 3
Logic 4
Willpower 3
Edge 1
Magic 5
Essence 6
[/spoiler]

[spoiler=Skills]
Skills:
Astral Combat 2
Computer 2
Con 2
Counterspelling 1
Data Search 2
Disguise 1
Dodge 2
Etiquette 2
Infiltration 3
Perception 2
Pilot Grond Craft 1
Pistols 2
Ritual Spellcasting 1
Shadowing 2
Spellcasting 4
Summoning Skill Group 2

Knowledge Skills:
Police Procedures 3
Underworld Politics 3
London High Society 3
Safe Houses 2
Area Knowledge: London 4
Data Havens 3
German 3
[/spoiler]

[spoiler=Spells]
Spells:
Clairaudience
Detect Life
Thought Recognition
Physical Mask
Swarm
Armor
Ignite
Physical Barrier
[/spoiler]

[spoiler=Gear]
Gear:
Novatech Airware Commlink w/ Novatech Navi OS and Subvocal Microphone
Fake SIN (R4) Johnathon Treakel
Magical Lodge (R5)
Glasses (R2) w/ Image Link and Flare Compensation
B&E Gear: Keycard Copier (R4), Maglock Passkey (R4), and Glasscutter
Spy Gear: Ballpoint Pen Micro-tranceiver (R4) and False-bottomed Attache Case
Investigative Equipment: Professional Camera w/ Telephoto Lens, and Forensic Tool Kit

Weapons:
Shock Glove
Ares Light Fire 70 w/ Light Fire 70 Silencer, Concealable Holster (underarm), Laser Sight, and 60 Rounds of regular ammo in extra clips
Eichiro Hatamoto II w/ Concealable Holster (lower back), and 10 Rounds each of Explosive, Shock Lock, Stealth Tag Tracker, and Flare Rounds

Armor:
Chameleon Suit
Mortimer of London Berwick Shirt, Trousers, and Suit Jacket

GAZ P-179 Pickup Truck
[/spoiler]

[spoiler=Lifestyle and Contacts]
Middle Lifestyle (2 month paid)

Contacts:
Fixer (C3/L2)  Herb Goldstein - A mouse of a man if you will, but well connected and everyone seems to like him - probably because he always seems to find a way to get whatever you need. He was one of Collin's first customers when he became a PI, looking for information to provide to what was most likely a shadow team, Herb and Collin have a mutual respect for one another's privacy, not asking what particulars are involved except to make sure they know what the other needs. Away from the job, they have both called on one another for the occasional favor or trade of services for equipment.

Plainclothes Cop (C2/L2)  Michael Rorge - Not the straightest walking cop on the streets of London, Mike and Collin have developed a working relationship, Collin helping on cases and Mike digging into the police databanks for Collin - though usually this will require calling in a favor, payment (Mike's not above taking a small bribe for his work), or active help on a current case.

Hacker (C3/L1) BabyDoll - Collin met BabyDoll while working a case a few years back. They have been acquaintances at best, BabyDoll is usually able to dig up whatever information Collin cannot in the Matrix, while she values Collin's ability to step into the astral world and track signatures in a non-technological way. As of yet, they have not curried favors one way or the other.
[/spoiler]

Initial Cash Roll: 1200 (http://invisiblecastle.com/roller/view/4092485/)

READY
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-17-13/1650:22>
right lads/ladies. if you're ready to go, please edit your char sheets with GAME: READY in bold and i'll crack on with your solo missions, if not ready, obviously edit it with EDIT: NOT READY in bold and i'll hang fire until you're good to go.
Edge will refresh after each chapter, and you'll have ample opportunity to have surgery, buy kit, learn spells etc between chapters too.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-17-13/2132:09>
I rolled my starting nuyen and edited my character sheet post.  Unfortunately until/if I ever receive a confirmation email from Invisible Castle I won't be able to link it to the campaign.   I thought I handled this a week or so ago but my login info didn't work properly.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-18-13/1642:46>
great stuff guys. i'll double check the char sheets throughly and i'm just awaiting a reply from two matrix guys. we'll be good to go once one of them accepts/gets back to me.
to cut down on wall of texts, i'll do your solo missions in a thread with two of you, so your posts will overlap but the stories are separate (otherwise we'll take over the whole of PBP forum lol).
it'll be IC: The Old Smoke: Teafo and Raiden (for example)
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-18-13/1831:40>
Today the PbP forum,,, TOMORROW THE WORLD!!!!!!!!!!
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-18-13/1842:10>
Today the PbP forum,,, TOMORROW THE WORLD!!!!!!!!!!

I like your style chummer!
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-19-13/0311:12>
Not heard back from our hackers that wanted a slot, so if you want to run hax instead of hannah, I've got another smuggler that can complete the team? Not a problem if you'd rather stick with hannah, as I'll just re-open recruitment for a hacker/face
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-19-13/0504:24>
IC is up for Teafo and Lumen
edit, scawire is up too.
more to come when i get our hackers/smugglers sorted lol
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-19-13/1108:15>
after some things happened turns out that hannah took a wage slave job, SORRY BOYS!
I shall be your matrix specialist, here he is, Hax EDIT: did not put contact in spoilers. lol

[spoiler] == Info ==
Street Name: Hax
Name: Unnamed Character
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human Male Age 21
Height 6' Weight 190
Composure: 6
Judge Intentions: 5
Lift/Carry: 5 (30 kg/20 kg)
Memory: 11
Nuyen: 0

== Attributes ==
BOD: 3
AGI: 3 (4)
REA: 3 (4)
STR: 2
CHA: 2
INT: 3
LOG: 5 (7)
WIL: 4
EDG: 2
MAG: 4

== Derived Attributes ==
Essence:                   5.04
Initiative:                6 (7)
IP:                        1 (2)
Astral Initiative:         6
Astral IP:                 3
Matrix Initiative:         10
Matrix IP:                 3
Physical Damage Track:     11
Stun Damage Track:         10

== Active Skills ==
Archery                    : 0                      Pool: 3
Armorer                    : 0                      Pool: 6
Artisan                    : 0                      Pool: 2
Automatics                 : 0                      Pool: 3
Blades                     : 0                      Pool: 3
Climbing                   : 0                      Pool: 1
Clubs                      : 0                      Pool: 3
Computer                   : 4                      Pool: 11
Con                        : 0                      Pool: 1
Cybercombat                : 4                      Pool: 13
Cybertechnology            : 2                      Pool: 9
Data Search                : 4                      Pool: 11
Demolitions                : 0                      Pool: 6
Disguise                   : 0                      Pool: 2
Diving                     : 0                      Pool: 2
Dodge                      : 0                      Pool: 3
Electronic Warfare         : 4                      Pool: 13
Escape Artist              : 0                      Pool: 3
Etiquette                  : 0                      Pool: 1
First Aid                  : 0                      Pool: 6
Flight                     : 0                      Pool: 1
Forgery                    : 0                      Pool: 3
Gunnery                    : 0                      Pool: 3
Gymnastics                 : 0                      Pool: 3
Hacking                    : 6 [exploit]                Pool: 16 (18)
Hardware                   : 4                      Pool: 11
Heavy Weapons              : 0                      Pool: 3
Infiltration               : 0                      Pool: 3
Instruction                : 0                      Pool: 1
Intimidation               : 0                      Pool: 1
Leadership                 : 0                      Pool: 1
Locksmith                  : 0                      Pool: 3
Longarms                   : 0                      Pool: 3
Navigation                 : 0                      Pool: 2
Negotiation                : 0                      Pool: 1
Palming                    : 0                      Pool: 3
Parachuting                : 0                      Pool: 2
Perception                 : 3          Pool: 6
Pilot Ground Craft         : 1                      Pool: 5
Pilot Watercraft           : 0                      Pool: 3
Pistols                    : 4 [Revolvers]          Pool: 8 (10)
Perception             : 3                            Pool: 7
Running                    : 0                      Pool: 1
Shadowing                  : 0                      Pool: 2
Software                   : 4                      Pool: 11
Survival                   : 0                      Pool: 3
Swimming                   : 0                      Pool: 1
Throwing Weapons           : 0                      Pool: 3
Tracking                   : 0                      Pool: 2
Unarmed Combat             : 3                      Pool: 7

== Knowledge Skills ==
                           : 0                      Pool: 0
Business                   : 1                      Pool: 8
Data Havens                : 2 [Matrix]             Pool: 5 (7)
Economics                  : 2 [Corporate]          Pool: 9 (11)
English                    : 3                      Pool: 6
Gaming                     : 2                      Pool: 5
Japanese                   : N                      Pool: 0
Korean                     : 2                      Pool: 5
Mafia                      : 1                      Pool: 4
Security Design            : 2 [Corporate]          Pool: 5 (7)
Security Tactics           : 1 [Corporate]          Pool: 8 (10)
Underworld                 : 2 [Matrix Crime]       Pool: 5 (7)
Yakuza                     : 1                      Pool: 4

== Contacts ==
Reymond (4, 4)

== Qualities ==
Adept
Born Rich
Day Job (10 hrs/week)
Dependent (Inconvenience)
Poor Self Control (Thrill Seeker)
Restricted Gear (Rating 1)
Signature
Vendetta

== Powers ==
Analytics Rating: 1
Eidetic Sense Memory
Improved Ability (Non-Combat) (Hacking) Rating: 3
Improved Ability (Non-Combat) (Cybercombat) Rating: 2
Improved Ability (Non-Combat) (Electronic Warfare) Rating: 2
Improved Reflexes 1
Multi-Tasking
Sustenance

== Lifestyles ==
Middle  2 months

== Cyberware/Bioware ==
Cerebral Booster Rating 2
Synthetic Full Arm (BOD 3, AGI 9, STR 7) (Right)
   +Customized Strength Rating 5
   +Customized Agility Rating 9
   +Enhanced Strength Rating 2
   +Scanner System Rating 4
   +Taser
   +Snake Fingers

== Armor ==
Form-Fitting Full-Body Suit6/2
   +Nonconductivity 5
   +YNT SoftWeave
Mortimer of London: Greatcoat Line6/5
   +Chemical Protection 2
   +Fire Resistance 4
   +Insulation 2
   +YNT SoftWeave
SecureTech Forearm Guards 0/1
SecureTech Vitals Protector1/1

== Weapons ==
Grenade: Flash-Bang
   Pool: 3   DV: 6S (10m Radius)   AP: -3   RC: 0
Grenade: Smoke
   Pool: 3   DV: (10m Radius)   AP: -   RC: 0
Ruger Super Warhawk
   +Concealable Holster
   +Speed Loader
   +Firing Selection Change, Small Mod (SA)
   +Increased Cylinder
   +Personalized Grip
   +Smartgun System
   Pool: 10 (12)   DV: 6P   AP: -2   RC: 1
Shock Glove
   Pool: 7   DV: 5S(e)   AP: -half   RC: 0
Taser
   +Smartgun System
   Pool: 0   DV: 6S(e)   AP: -half   RC: 0
Unarmed Attack
   Pool: 7   DV: (STR/2)S   AP: -   RC: 0

== Commlink ==
Custom Commlink (6, 6, 6, 5)
   +Exploit Rating 6 [Copy Protection 6, Registration]
   +Browse Rating 5 [Copy Protection 5, Registration]
   +Command Rating 6 [Copy Protection 6, Registration]
   +Encrypt Rating 6 [Copy Protection 6, Registration]
   +Scan Rating 6 [Copy Protection 6, Ergonomic, Registration]
   +Defuse Rating 6 [Copy Protection 6, Registration]
   +AR Gloves
   +Biometric Reader
   +Trodes
   +Satellite Link
   +Sim Module (Hot)
   +Subvocal Microphone
   +Tactical Satellite Mapping Software Rating 4 [Copy Protection 4, Registration]
   +Agent Rating 4 [Copy Protection 4, Registration]
   +Analyze Rating 6 [Copy Protection 6, Crashguard, Ergonomic, Registration]
   +Attack Rating 6 [Copy Protection 6, Registration]
   +Biofeedback Filter Rating 6 [Copy Protection 6, Ergonomic, Registration]
   +Track (Hacked) Rating 6
   +Armor Rating 6 [Copy Protection 6, Ergonomic, Registration]
   +Blackout Rating 6 [Copy Protection 6, Registration]
   +Sniffer Rating 6 [Copy Protection 6, Ergonomic, Registration]
   +Spoof Rating 6 [Copy Protection 6, Registration]
   +Stealth Rating 6 [Copy Protection 6, Ergonomic, Registration]
   +Medic Rating 5 [Copy Protection 5, Registration]
Novatech Airware (3, 3, 3, 3)
   +Iris Orb
   +Suite: Pro User [Analyze 4, Browse 4, Command 2, Edit 4]

== Gear ==
Ammo: EX-Explosive Rounds (Heavy Pistols) x80
Ammo: Gel Rounds (Heavy Pistols) x160
AR Wristboard
Camera Neutralizer Rating 6
Contact Lenses Rating 2
   +Low Light
   +Flare Compensation
Datachip x20
Expendable Jammer, Area Rating 4 x4
Fake License (Ruger Super Warhawk) Rating 4
Fake License (Taser) Rating 4
Fake License (Smartgun System) Rating 4
Fake License (Scanner System) Rating 4
Fake SIN Rating 6
False-bottomed Attaché Case
Glasses Rating 4
   +Vision Enhancement Rating 3
   +Vision Magnification
   +Smartlink
   +Image Link
Grenade: Flash-Bang x5
Grenade: Smoke x5
Hacker Gum x2
Headphones Rating 3
   +Audio Enhancement Rating 3
   +Spatial Recognizer
Hollowed Book
Laser Trip Beam, Infrared x10
Laser Trip Beam, Visible x10
Respirator Rating 6
Respirator Rating 6
Skinlink
Software Programming Suite Rating 5
Steampunk Accessories
Tacsoft Rating 1
Virtual Pet
Virtual Weather
Voice Mask
Wall Space

== Vehicles ==
Lone Star iBall (Minidrone)
   +Chameleon Coating
   +Fuzzy Logic
   +Gecko Tips
   +Improved Sensor Array
   +Spoof Chip
   +Small Drone Sensor
Suzuki Mirage (Racing Bike)
   +Anti-Theft
   +Engine Customization, Speed
   +Firewall 6
   +Morphing License Plate
   +Motorcycle Gyro Stabilization
   +Racing Tires Rating 1
   +Rigger Adaptation
   +Vehicle Sensor[/spoiler]

Background
[spoiler] Hax -grew up in love with tech. he loved hacking into public access points and causing trouble and was usually able to get in and out without getting caught. His father, a CEO of a prestigious AA corp rising quickly capitalized on this, having the best tutors his money could buy come in and teach his son scripting, coding, programming, anything and everything about computers. Eventually he began studying biomedicine and cybernetics he was able to learn at such a remarkable rate that many tutors had very short lived employment. He was able to recall whole buildings wall for wall after seeing them once or twice, remember schematics he glanced at months after the fact. At the age of 18 his world crashed down as a AAA corp made a hostile takeover from within the own companies ranks, after this coup his father and mother were killed. His father’s right hand man, at his father’s own request pulled the trigger, and earned a prominent place among the new AA corp owners. The public knows little of this and the AA corp still produces normally though all profits now go to the AAA corp.  Raymond, Hax’s father’s right hand man took hax and his young sister of age 10 into hiding. During the incident hax lost his right arm. Thanks to Raymond’s position hax is allowed access to some top tier gear including a fully synthetic right arm replacement kitted up to the max. After 2 years Hax has grown quickly his skills increasing at an alarming rate from top of the line everyday hacker to professional grade able to hack just about anything you need giving the tools and the time. The loss of his arm, though limiting his magical potential has allowed him to become a much better marksman than he used to be though his meat body is still par average in terms of physical abilities his intellect has grown even more due to a cerebral implant. Due to this he is having a difficult decision whether to apply more tech to his body or not.  He is out to reclaim what is rightfully his families and take revenge for the loss of his life. He visits his sister regularly and dearly loves her as his only remaining blood relative and all his funds he makes from his petty day job as a PC repairman goes to her. He has always had a tendency to get into trouble due to his thrill seeking even before the incident though he is trying to bring it in check now. Hax acts like a rather happy go lucky guy non-chalet honest and kind though he is a very serious person when the time calls for it. He is rather socially awkward having had little interaction with people his age and being more often than not, vastly superior in intellect either finds talking to some horrible wastes of time or runs others off with his sometimes overzealous statements. He feels a connection with people who have been wronged and my go out of his way to attempt to befriend them, usually ending in failure. Sometimes seen as a know-it-all by others he is still gaining a reputation as being highly skilled at what he does and has gained respect from those who know him. Hax is also an avid gamer. Thankfully for Hax, the corp. believes him to be dead. (the AAA corp. involved will be left up to the GM) if you want the full in depth book story just ask :3 im sure I can find it somewhere. No one except Raymond knows or remembers Hax’s real name, and he is content to keep it that way. At least for now.
[/spoiler]

Contact- Reymond,[spoiler]  he is in charge of the AA corp that Hax's father used to run. the Corps main production was communications but now has a secondary militaristic research program after the "change in management" Reymond is like his cool uncle who saved both him and his sister and even got them top of the line new SINS. nowadays Raymond is a bald guy, strongly built some would say bulky. usually in a corp zoe, suit with dark sunglasses (think SS glasses)  seems stone cold and emotionless to most people but has a soft spot for friends and family. think metal teddy bear with normal fluff inside it lol. I cannot find my full background for this guy. was about 2 in a half pages long :/ I fear I may have lost it when I had to wipe my Computer :'( if you have questions about anything in his background please ask. I probably left something out or explained something poorly. [/spoiler]
Title: Re: OOC: The Old Smoke (london game)
Post by: Dragonslayer on <06-19-13/1110:46>
GAME READY

[spoiler=Dom the Ork]
He originally hails from the UCAS, but betrayal and drama caused him to uproot himself, and he decided to make his way to London.  He's a recent arrival, but he's fitting in nicely, it helps that he's a big fan of trids from the BBC.

Meta: Orc

Pos/Neg Qualities
First Impression
Guts
Trustworthy (+1 Etiquette)

Bad Luck
Weak Immune System

Body 6
Agility 3
Reaction 4
Strength 5
Charisma 4
Intuition 3
Logic 4
Willpower 3
Edge 2

Essence 1.6

Skills

Athletics 1
Mechanic 2
Influence 4
Pistols 3
Blades 3
Infiltration 3
Gunnery 3
Pilot: Aircraft 4
Pilot: Groundcraft 4

Knowledge/Language Skills
English N
Salish 4
Smuggling Routes 4
Security Procedures 4
Goblin Rock 3
Geography 3
Criminal Underworld 3


Cyber

Control Rig
Datajack
Reaction Enhancers R2
Wired Reflexes I [Alphaware]
Cybereyes R2 [Flare Comp, Low Light, Smartlink, Thermal]
CyberEyes R2 [Audio Enhancement R2, Damper, Spatial Recognizer]
Customized Right Obvious Cyber Arm [ Base B/A/S 6/6/6 Enhanced to 8/9/9]

Mid Lifestyle 2 month
x2 Fake SIN R4
x3 Fake Licenses R4
x2 Certified Credsticks
x2 Renraku Sensei Comm [Renraku Ichi OS]
Armor Jacket
Synergist Line {Longcoat, High Collar Shirt, Slacks]
Form Fitting Body Suit [full]
PPP Forearm Guards
PPP Shin Guards
Tag Eraser
Medkit R6
Autopicker R6
Respirator R6
Toolkit

Hyundai Shin Hyung [Rigger Adaptation, Morphing Lisence Plate, Spoof Chip, Run Flat Tires, Concealed Armor R4, Complete Skinlink, Nitros Injection, Engine Customization [Speed, Acceleration], Turbocharger R1

Aztechnology Nightrunner [Ducted Waterjets, Rigger Adaption, Spoof Chip]

Couger Fineblade Long [Personalized Grip]
Ares Predator IV [Silencer, Personalized Grip, x2 Extra Clips, 100 rounds SnS, 100 rounds Ex]
Yamaha Pular [40 Taser Darts]
x2 Concealed Holsters

Fixer 2/3 Daniel Yarbourgh

A somewhat rough house personality, Daniel holds court at the Wolf Hound Club on the lower East Side.  A burly dwarf, Daniel employs various assets for low level work, mostly smuggling and protection rackets.  Daniel is originally from Ireland, and will have someone hold you down so he can stomp on your face if you refer to it as Tir Na Nog.


Parts Dealer 2/1 Scardin Delaroy

Part legit mechanic, part chop shop owner, Scardin is quiet and unassuming.  He's small fish and knows it, and tries to get by doing what he does without drawing the attention of either the law, or the competition.
[/spoiler]
Title: Re: OOC: The Old Smoke (london game)
Post by: cr4kp0t on <06-19-13/1725:21>
Okie doke, my hacker/face.

== Info ==
Street Name: Cypher
Name: Mark Daniels
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 2
Public Awareness: 0
Human Male Age 23
Height 6ft 2in Weight 12st 4lbs
Composure: 8
Judge Intentions: 9
Lift/Carry: 4 (15 kg/10 kg)
Memory: 8
Nuyen: 0

== Attributes ==
BOD: 3
AGI: 2
REA: 4
STR: 1
CHA: 5
INT: 4
LOG: 5
WIL: 3
EDG: 2

== Derived Attributes ==
Essence:                   5.06
Initiative:                8
IP:                        1
Matrix Initiative:         9
Matrix IP:                 3
Physical Damage Track:     10
Stun Damage Track:         10

== Active Skills ==
Animal Handling            : 0                      Pool: 3
Animal Training            : 0                      Pool: 3
Archery                    : 0                      Pool: 1
Armorer                    : 0                      Pool: 4
Artisan                    : 0                      Pool: 3
Automatics                 : 0                      Pool: 1
Blades                     : 0                      Pool: 1
Clubs                      : 0                      Pool: 1
Computer                   : 4                      Pool: 10
Con                        : 4                      Pool: 12
Cybercombat                : 1                      Pool: 7
Data Search                : 4                      Pool: 10
Demolitions                : 0                      Pool: 4
Disguise                   : 0                      Pool: 3
Diving                     : 0                      Pool: 2
Dodge                      : 4                      Pool: 8
Electronic Warfare         : 4                      Pool: 10
Escape Artist              : 0                      Pool: 1
Etiquette                  : 4                      Pool: 12
First Aid                  : 0                      Pool: 4
Forgery                    : 0                      Pool: 1
Gunnery                    : 0                      Pool: 1
Gymnastics                 : 0                      Pool: 1
Hacking                    : 6 [Exploit]            Pool: 12 (14)
Hardware                   : 4                      Pool: 10
Heavy Weapons              : 0                      Pool: 1
Infiltration               : 0                      Pool: 1
Instruction                : 0                      Pool: 4
Intimidation               : 0                      Pool: 4
Leadership                 : 4                      Pool: 12
Locksmith                  : 0                      Pool: 1
Longarms                   : 0                      Pool: 1
Navigation                 : 0                      Pool: 3
Negotiation                : 4                      Pool: 12
Palming                    : 0                      Pool: 1
Parachuting                : 0                      Pool: 2
Perception                 : 4                      Pool: 8
Pilot Ground Craft         : 0                      Pool: 3
Pilot Watercraft           : 0                      Pool: 3
Pistols                    : 1 [Tasers]             Pool: 3 (5)
Riding                     : 0                      Pool: 3
Shadowing                  : 0                      Pool: 3
Software                   : 4                      Pool: 10
Survival                   : 0                      Pool: 2
Throwing Weapons           : 0                      Pool: 1
Tracking                   : 0                      Pool: 3
Unarmed Combat             : 0                      Pool: 1

== Knowledge Skills ==
Area Knowedge: London      : 3 [East-End]           Pool: 9 (11)
Data Havens                : 3 [Matrix]             Pool: 7 (9)
English                    : N                      Pool: 0 (2)
Gaming                     : 1 [World of Shadows]   Pool: 5 (7)
Russian                    : 4                      Pool: 10
Security Design            : 4 [Matrix]             Pool: 8 (10)
Shadow Community           : 2 [Safe Houses]        Pool: 6 (8)
Underworld                 : 2 [BTL]                Pool: 6 (8)
Vory                       : 1                      Pool: 5

== Contacts ==
Fixer (4, 3)
Spider (3, 1)

== Qualities ==
Addiction (Mild) (BTL's)
Codeslinger (Hack on the fly)
Combat Paralysis
First Impression
Juryrigger
Scorched (Tech)

== Lifestyles ==
Run Down Flat  1 months
   Comforts:      Low
   Entertainment: Squatter
   Necessities:   Squatter
   Neighborhood:  Low
   Security:      Low
   Qualities:     Hasty Exit [2LP]
                  Poor Condition [-1LP]
                  Rough Neighborhood [-1LP]
                  Trigger-Happy Landlord [-1LP]

== Cyberware/Bioware ==
Commlink
Enhanced Protein Exchange, PuSHeD
Image Link
Sim Module (Hot-Sim Modified)
Skinlink
Sound Link
Tailored Pheromones Rating 3

== Armor ==
Vashon Island: Steampunk Blouse/Shirt1/1
Vashon Island: Steampunk Corset/Vest2/2
Vashon Island: Steampunk Slacks or Knickers/Petticoat and Skirt1/1
Victory: Industrious Coverall6/6
   +Carbon-Boron
   +Chemical Protection 2
   +Color Changing
   +Fire Resistance 2
   +Ruthenium Polymer Coating
Zoé: Executive Suite Long Jacket (Ensemble)6/2
   +Color Changing
   +Ruthenium Polymer Coating

== Weapons ==
Defiance EX Shocker
   Pool: 3 (5)   DV: 8S(e)   AP: -half   RC: 0
Unarmed Attack
   Pool: 1   DV: (STR/2)S   AP: -   RC: 0

== Commlink ==
Hermes Ikon (4, 4, 3, 3)
   +Novatech Navi
   +Suite: Basic User [Analyze 2, Browse 2, Command 1, Edit 2]
   +MCT Bloodhound Rating 3
   +Fetch Module Rating 3
Novatech Airware (3, 3, 3, 3) x2
   +Iris Orb
   +Pocket Hacker [Agent 3]
   +Skinlink
Singularity Battle Buddy Basic (5, 5, 5, 5)
   +Biometric Lock
   +Hardening Rating 5
   +Armor Case Rating 5
   +Stealth Rating 5 [Copy Protection 5, Ergonomic, Registration]
   +Exploit Rating 5 [Copy Protection 5, Ergonomic, Registration]
   +FTL Matrixware Power Suite [Analyze 3, Browse 4, Command 2, Edit 4, Purge 4, Scan 2]
   +Encrypt Rating 5 [Copy Protection 5, Ergonomic, Registration]
   +Decrypt Rating 5 [Copy Protection 5, Registration]
   +ECCM Rating 5 [Copy Protection 5, Registration]
   +Biofeedback Filter Rating 5 [Copy Protection 5, Ergonomic, Registration]
   +Optimization (Exploit)
   +Subvocal Microphone

== Gear ==
Autopicker Rating 6
Fake SIN (Mr Vincent Smythe) Rating 4
   +Certified Credstick, Standard
Fake SIN (Leslie Charles) Rating 4
   +Certified Credstick, Standard
   +Fake License (Commlink) Rating 4
   +Fake License (Programs) Rating 4
Maglock Passkey Rating 4
Maglock Sequencer Rating 4
Nanopaste Disguise (Small Container) x3
Scent-masking Cigarette x10

== Vehicles ==
Cyberspace Designs Dragonfly (Minidrone)
   +Chameleon Coating
   +Improved Takeoff and Landing Level 2
   +Termination System, Self-Destruct
   +Clearsight Rating 4
      +Copy Protection Rating 4
      +Registration
   +Covert Ops Rating 4
      +Copy Protection Rating 4
      +Registration
   +Minidrone Sensor
   +Optical Tap
   +Targeting (Exotic Melee Weapon) Rating 4
      +Copy Protection Rating 4
      +Registration
Mercury Comet (Sedan)
   +Anti-Theft
   +Rigger Adaptation
   +Run Flat Tires Rating 4
   +Vehicle Sensor

== Description ==
Mark is charismatic young man who has been brought up in slums of London. naturally gifted and cocky as hell.

== Background ==
Born into the slums of the old east end of London, Mark has always led a troubled life. he found what little school inadequate and bunked off more than he attended. He found his real joy was in tinkering and soon found he had a knack for electronics.

as his love of technology grew so did his ambition, unfortunately because of his lack of education he found getting a real job impossible the curse of the SIN less slum child stricken upon him by force of nature. His natural talent however quickly became useful and before long he was running the shadows... The money was good and the systems he encountered the challenges he faced just spurred him on more.

His first job was a simple milk run, a minor data steal from a local firm so that a rival could get ahead. All he had to was get the file and hand it over simple enough... a nice fake costume and bogus work order and he was in and out in no time.

He shadows take a heavy toll on the unwary and Mark found the hard way. A job gone south, a spider had tracked him down after he failed to cover his tracks. He was in his favorite BTL bar when he struck, the BTL was loaded and what should have been a blissful dream quickly became a vivid nightmare, the effect was horrifying and Mark has shown an air of caution to his favorite fix since.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-20-13/1216:06>
@GM
When I'm making my way around the perimeter of the warehouse are there any other doors or windows?  Preferably I'd like to find one out of sight of the streets.

Also here is a Knowledge: Security Design roll for any insight into the best way to enter the warehouse undetected.
Security Design (2) + Logic (2) = 4d6 http://invisiblecastle.com/roller/view/4096584/
1 Hit
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-20-13/1424:26>
@GM
When I'm making my way around the perimeter of the warehouse are there any other doors or windows?  Preferably I'd like to find one out of sight of the streets.

Also here is a Knowledge: Security Design roll for any insight into the best way to enter the warehouse undetected.
Security Design (2) + Logic (2) = 4d6 http://invisiblecastle.com/roller/view/4096584/
1 Hit
hey mate, updated IC post for you
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-20-13/1605:24>
Last two IC's are up for raiden and dragonslayer
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-20-13/1736:19>
@GM
When I'm making my way around the perimeter of the warehouse are there any other doors or windows?  Preferably I'd like to find one out of sight of the streets.

Also here is a Knowledge: Security Design roll for any insight into the best way to enter the warehouse undetected.
Security Design (2) + Logic (2) = 4d6 http://invisiblecastle.com/roller/view/4096584/
1 Hit
hey mate, updated IC post for you

Quick question about the machinery in the yard.  Is there enough scattered around that it's feasible for me to take cover from the camera?  If so what roll(s) do you want me to make?
Title: Re: OOC: The Old Smoke (london game)
Post by: cr4kp0t on <06-20-13/1807:23>
== Info ==
Street Name: Point
Name: Michael McRoth
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human Male Age 31
Height 5ft 11in Weight 11st 4lb
Composure: 7
Judge Intentions: 6
Lift/Carry: 6 (45 kg/30 kg)
Memory: 8
Nuyen: 0

== Attributes ==
BOD: 3
AGI: 5
REA: 3
STR: 3
CHA: 2
INT: 4
LOG: 3
WIL: 5
EDG: 2

== Derived Attributes ==
Essence:                   6
Initiative:                7
IP:                        1
Matrix Initiative:         5
Matrix IP:                 1
Physical Damage Track:     10
Stun Damage Track:         11

== Active Skills ==
Armorer                    : 4 [Firearms]           Pool: 7 (9)
Blades                     : 4 [Knives]             Pool: 9 (11)
Climbing                   : 4                      Pool: 7
Etiquette                  : 2 [European]           Pool: 4 (6)
Flight                     : 4                      Pool: 7
Gymnastics                 : 4                      Pool: 9
Infiltration               : 4 [Wilderness]         Pool: 9 (11)
Longarms                   : 6 [Sports Rifles]      Pool: 11 (13)
Navigation                 : 3                      Pool: 8
Perception                 : 4                      Pool: 8
Pilot Ground Craft         : 1 [Wheeled]            Pool: 4 (6)
Running                    : 4                      Pool: 7
Shadowing                  : 4 [Tailing]            Pool: 8 (10)
Survival                   : 3                      Pool: 9
Swimming                   : 4                      Pool: 7
Tracking                   : 3                      Pool: 8

== Knowledge Skills ==
Biology                    : 3 [Botany]             Pool: 6 (8)
English                    : N                      Pool: 0
Firearms                   : 5 [Ammunition]         Pool: 8 (10)
Hunting                    : 4 [Animal Tracks]      Pool: 8 (10)
Parazoology                : 3 [Northern Europe]    Pool: 6 (8)
Shadow Community           : 1 [Safe Houses]        Pool: 5 (7)

== Contacts ==
Fixer (4, 2)

== Qualities ==
Delusion (Beast of Bodmin)
[The beast  of Bodmin is a childhood tale that was told to Michael. He has taken it to heart and will swear down to the creatures existence although more likely it's just a hallucination. Adamant he's seen it on hunting trips no one can dissuade him from this delusion which ultimately only finds ridicule. However he promises to get the last laugh when he brings the beast in as trophy for his wall.]
Hallucinations
Outdoorsman
Sense of Direction
SINner (Standard) (Michael McRoth)

== Lifestyles ==
Country Cabin  100 months
   Comforts:      Low
   Entertainment: Street
   Necessities:   Squatter
   Neighborhood:  Street
   Security:      Low
   Qualities:     No Neighbors [1LP]
                  Rural Home [2LP]
                  Workplace [1LP]
                  Ambusher's Delight [-3LP]
                  Green Plan [-1LP]
                  Poor Condition [-1LP]
                  Under A Rock [-3LP]
Local Motel  1 months
   Comforts:      Low
   Entertainment: Street
   Necessities:   Middle
   Neighborhood:  Middle
   Security:      Middle

== Armor ==
Mortimer of London: Berwick Dinner Jacket (Ensemble)5/5
   +Carbon-Boron
SecureTech PPP Armor (Ensemble)2/4
Victory: Globetrotter Fatigues4/2
   +Carbon-Boron
   +Chemical Protection 2
   +Insulation 2
   +Massaging Liners

== Weapons ==
Cougar Fineblade Knife, Long
   +Personalized Grip, Melee
   Pool: 10 (12)   DV: 4P   AP: -1   RC: 0
Remington 950
   +Imaging Scope
   +Sling
   +Camouflage Ghillie Shroud
   +Easy Breakdown, Manual
   +Extreme Environment Mod Rating 1
   +Personalized Grip
   Pool: 11 (13)   DV: 8P   AP: -1   RC: 2
Unarmed Attack
   Pool: 4   DV: 2S   AP: -   RC: 0

== Commlink ==
Disposable Commlink (1, 2, 1, 3)
   +Disposable Commlink OS
   +Suite: Basic User [Analyze 2, Browse 2, Command 1, Edit 2]

== Gear ==
Fake SIN (Malcolm Douglas) Rating 4
   +Fake License (Hunting) Rating 4
   +Fake License (Remington 950) Rating 4
   +Fake License (Cougar Fineblade Knife, Long) Rating 4
   +Fake License (Easy Breakdown, Manual) Rating 4
   +Certified Credstick, Standard
Smart Pouch System, Combat Load Vest
   +Smart Pouch System, Ration Pouch [Rations]
   +Smart Pouch System, Smart Canteen
   +Backpack [Climbing Gear; Ghillie Suit; Survival Kit]
   +Smart Pouch System, Ammunition Pouch [Ammo: Regular Ammo (Sports Rifles)]
Tool Kit (Armorer)
Tool Shop (Armorer)

== Vehicles ==
Toyota Gopher (Heavy-Duty Pickup)
   +Vehicle Sensor

== Background ==
Born into servitude of an old noble family line in his native Scotland Michael was quick to take up the trade of his father, the estate gillie. He managed the lands and lived wild more often than not. when his father dies he took over the role as was his birthright.

When the last of the noble line died the estate fell into disrepair and went lost and forgotten as did Michael. He lived off the land and the critters that dwelt there, venturing as far as civilization only to get rudimentary supplies and more ammo for his rifle. Due to his practiced skills on the estate he has become a fine huntsman.

His natural skills unaided by technological advancement caught the eye of a few prospective clients and now Michael gets hired to hunt para critter among other things.

Roll for starting nuyen:
4d6=14 (http://invisiblecastle.com/roller/view/4111230/)
Title: Re: OOC: The Old Smoke (london game)
Post by: Dragonslayer on <06-20-13/2133:45>
It would appear that I can't color code my posts from my phone.
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-21-13/0059:44>
yo, CS, soon as I get the info if any from the data searches I'll move on along and make my way down to the warehouse with another post IC.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-21-13/0252:50>
@GM
When I'm making my way around the perimeter of the warehouse are there any other doors or windows?  Preferably I'd like to find one out of sight of the streets.

Also here is a Knowledge: Security Design roll for any insight into the best way to enter the warehouse undetected.
Security Design (2) + Logic (2) = 4d6 http://invisiblecastle.com/roller/view/4096584/
1 Hit
hey mate, updated IC post for you

Quick question about the machinery in the yard.  Is there enough scattered around that it's feasible for me to take cover from the camera?  If so what roll(s) do you want me to make?

thats for a perception test to decide ;-) please add in a negative modifier of -4 on the test for low light.
while you're at it, please can you roll a seperate perception test for audio only (ie no visual enhance)
thanks!
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-21-13/0734:28>
@GM
When I'm making my way around the perimeter of the warehouse are there any other doors or windows?  Preferably I'd like to find one out of sight of the streets.

Also here is a Knowledge: Security Design roll for any insight into the best way to enter the warehouse undetected.
Security Design (2) + Logic (2) = 4d6 http://invisiblecastle.com/roller/view/4096584/
1 Hit
hey mate, updated IC post for you

Quick question about the machinery in the yard.  Is there enough scattered around that it's feasible for me to take cover from the camera?  If so what roll(s) do you want me to make?

thats for a perception test to decide ;-) please add in a negative modifier of -4 on the test for low light.
while you're at it, please can you roll a seperate perception test for audio only (ie no visual enhance)
thanks!

I've actually got low light vision on my contacts so I'm not sure if that will mitigate that modifier.  I'll roll it with the penalty and then a separate one in case it does.

Perception (4) + Intuition (3) + Enhancements (3) - Modifier (4) = 6d6 http://invisiblecastle.com/roller/view/4098275/  3 hits.  Another 4 just in case http://invisiblecastle.com/roller/view/4098276/   Wow, another 3 hits.

Perception (4) + Intuition (3) + Enhancements (3) = 10d6 http://invisiblecastle.com/roller/view/4098278/    2 hits
I have both Audio and Visual enhancements :)
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <06-21-13/1445:06>
I've tried to get registered on Invisible castle but I don't seem to be getting an email to confirm the log in. AHHHHH!! and this is not the first time I've tried this, and I keep using other forms of Scawire but no luck. :'(
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-21-13/1457:58>
I've tried to get registered on Invisible castle but I don't seem to be getting an email to confirm the log in. AHHHHH!! and this is not the first time I've tried this, and I keep using other forms of Scawire but no luck. :'(

Same here. It's been days and no email activation.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-21-13/1501:58>
Ah, pants. If you don't mind, I'll roll for you, otherwise you should be able to roll as a guest
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <06-21-13/1812:12>
I have been rolling as a guest for over 1/2 a year now on my other site I always use my characters name, If you want I can add my name as ScawireMantis, or just Mantis, if there are no other Mantis's rolling you will only get my rolls, If there is other mantis's I'll change the name I use to ScawireMantis, since you can still search to find all my rolls just by then "character name" I've used, I do believe.

EDIT I just did the search and it seems the last 4 are my rolls but the 5th one is someone else so maybe I should use ScawireManits that way the only rolls you will get via search is my rolls.
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-22-13/0016:26>
BTW. The I ball is set to alert me with an image feed if anyone comes within under 10 meters of the -possibly- hidden bike.
Also I always carry both com's. Both active but one not being "used " and running normally, the other (the custom comm) is on hidden.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-22-13/1143:18>
ok guys, so long as your rolls are clear and you copy the bbcode i'm happy, updated the IC posts btw
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-22-13/1441:16>
I figured that it was describing both doors. did your post include me going to the back shutter door thing if nothing happened at the front?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-22-13/1444:46>
I got the impression you stayed at the corner of the building to stay out of the camera's line of sight. You only said you tried the front door, so that's what I went with.
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-22-13/1447:45>
ah alright then.
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-22-13/1450:27>
and yeah, I didn't see about the extended test I saw the part about the threshold 4. my B
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-22-13/1519:17>
you want me to post the extended test rolls here or in the IC? he -was- searching for all nodes.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-22-13/1523:21>
Don't worry about it mate, like I said, they aren't running in hidden anyway. Will sort the IC later mate, having a beer now :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-22-13/1532:06>
alrighty then. and its all good man. hey, just out of curiosity how far was I away from a security account on the cam?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-22-13/1533:53>
Lol, that's for you to find our mr hacker man :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-22-13/1538:10>
aw shucks lol.
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-22-13/1556:25>
just wanted to share a humorous pic or two I found browsing the web. :3
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-25-13/0856:34>
@ lumen, oh dear. oh dear, oh dear. now you've pissed him off lol.
i rolled you a corrected intimidation. you've got weapons drawn so get the +2. still didnt help though: 3d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4104137/)
good luck!!
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-25-13/0903:15>
also, @ lumen,
when you go to roll dice, instead of rolling 1d6 8 times, please can you just roll 8d6 1 time? makes it so much easier to read lol. :-)

just put in say; 8d6.hits(5)
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-25-13/1008:58>
Oh well!  I figured Knives' big mouth would get him in trouble just didn't think it would be this fast.  As for the note on the rolls yes I can do this from now on.  I'm still pretty new to invisible castle and trying to figure things out.

And since you rerolled my intimidation check and it was not a glitch I don't have to worry about spending an Edge :)

It's ok I know the real secret to intimidation.  Take down the biggest baddest fucker around and make sure they everyone sees him fall.
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-25-13/1011:45>
sometimes that has a reverse effect, though rarely lol.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-25-13/1022:05>
sometimes that has a reverse effect, though rarely lol.

Only time will tell.  Should help if my parrying streak continues.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-25-13/1025:53>
just remember you're at -1 for defending subsequent actions ;-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-25-13/1107:29>
sorry I had a typo in my last post. I had put 15 when it shoulda been 16 my B
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-25-13/1211:44>
@gm do you want me to roll damage resistance for Ryu?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-25-13/1214:00>
yes please
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-25-13/1221:13>
ok I edited my last post with the damage resistance
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-25-13/1222:44>
ok I edited my last post with the damage resistance
re-read thr rules and ryu actually dodged it. i have to score a net hit to nail the damage down, we both got 4 so ryu is ok. proceed for ryu's pass :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-25-13/1229:10>
ah, for some reason I thought if it was a tie it was a glance with base DV. I couldn't find anything on an agent condition box, after rereading the agents section but I am going through it again to make sure I don't bugger it up again lol.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-25-13/1234:28>
hehe, 10 is fine mate, dont worry about it.
would be a glance in meatspace, but 'Trix works a bit differently. crack on with ryu's pass
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-25-13/1238:45>
ah see, I knew I wasn't just crazy. its all the runs as a phy. adept or sam there lol.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-25-13/1244:24>
Get em Raiden!

We've gotten some good progress so far today.  :)
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-25-13/1247:43>
indeed, this is my lazy day as I have nothing much to do today lol.
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-25-13/1251:16>
I like to think the agent says something along the lines, "thats it? my turn"
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-25-13/1644:49>
are worms traceable? since its pretty much gone I am guessing no, but could you trace it back to the planter? I would imagine it would be hard and I probably wouldn't have tried it, just curious.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-25-13/1651:19>
Hint "scatters fragments of code throughout the server" ;-D
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-25-13/1712:30>
aw jeez. do I have to track it all down >.< well can't blame a guy for trying to end a job after having go so smoothly haha
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-25-13/1716:11>
Lol, you won't find all of it, yeah you're getting put through your paces in this chapter mate, you've only done 1/3 of the servers so far!!
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-25-13/1718:28>
Wouldn't a full system reboot clean it. Or is the stuff that ground into it.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-25-13/1722:24>
Lol, this isn't windows 97 mate, a reboot won't clean 3 virtualised servers. They hired you to clean it out manually, you've got into the shipping, only the workstation and security nodes to go now! Keep at it or you won't get paid!
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-25-13/1730:58>
*puts on big boy pants* lemme at em boss.

I figured as much. Though meant a system wipe. Ah well never is a easy way lol. And its edited
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-25-13/1738:15>
Ata boy ;-) can't expect the other to put their arses on the line and you just sit there in a comfy chair playing pong '72 all day eh? :-) edit the post up and I'll edit mine with the next response.
Off to bed so g'night all
Title: Re: OOC: The Old Smoke (london game)
Post by: Dragonslayer on <06-26-13/0328:46>
Hmm, I didn't know that IR could be picked up by thermal sight.  My current eyes should be sufficient, sorry.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-26-13/0532:33>
Yup, thermal is just IR, nothing fancy :-)
next round of IC posts are up
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-26-13/0629:52>
Thanks for the leeway on the pistol is was late and I just wanted to have something posted before this morning.  No more slipups.  Let me know if you want another running test.
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-26-13/1017:29>
I love running test glitches lol
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-26-13/1022:41>
I love running test glitches lol

Don't jinx me!  The last thing I need is to faceplant right in front of the camera.
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-26-13/1053:06>
Is it bad that thats exactly what I had imagined XD sorry,
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-26-13/1933:12>
It's ok I feel dumb enough for forgetting to say I pushed the button.

Edited IC post.
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-27-13/1223:57>
edited my last response for a little more clarification. sorry
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-27-13/1243:12>
what type of worm was it by the way.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-27-13/1510:18>
So Raiden, you just gonna leave Hax at home and send Ryu with us?  He seems to be doing all the heavy lifting lol.
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-27-13/1556:20>
lol for real, Hax can't find crap himself.  he is just there as the beat stick, the agent is actually an undercover AI manipulating him Lol. XD nah. but for real, I wouldn't find squat with out em, course thats what he is there for, picking up the slack lol.
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-27-13/1817:15>
Is this archive a node itself? like the servers I am on?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-27-13/1823:16>
Its a virtual node, probably on a secondary storage device slaved to the security node, but you didn't score high enough to know the full details of the hardware connections. Lol, 2hits :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-27-13/1950:44>
things don't seem to be going quite as well for you lumen lol. having a bit of a rough night? lol
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-28-13/0644:20>
things don't seem to be going quite as well for you lumen lol. having a bit of a rough night? lol

A rough night is an understatement at this point lol.  It's enough to drive a lad to drink.  Knives is gonna need a keg all to himself at this point.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-28-13/0701:23>
class. like that last comment. some good roleplay going on guys, i'm really enjoying it!
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-28-13/1005:16>
I assume Knives would know where to go or who to call once he's got payment since I don't think Micky (the one that gave me the job) would still be at the other warehouse.

Or should I call IP and figure it out?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-28-13/1007:59>
Johnny gave you the contact details so i'd give him a shout IC and see what he says.
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-28-13/1020:33>
at least it worked out for ya in the end eh? lol. or at least it seems so.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-28-13/1117:55>
Oh yea worked out great once I got inside.  Though it's a good thing I did fight those guys or the inside part might have been a bit tougher.  All in all it's a win, a sloppy win, but a win nonetheless.   ;D
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-28-13/1120:29>
Haha yeah, it was the bloodstain that saved your ass. If that wasn't there.... Well, you saw the size of that troll right? :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-28-13/1125:20>
I edited my last post, no more assuming, hehe, though I wonder why and what jimmy was editing in the folder, though none of my business, just payed to get things running :).
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-28-13/1128:38>
sorry mate, typo'd. the last edit is supposed to be your admin account, but was reading the previous posts and i wrote what i saw lol.
its just saying that you're the last one in the file as you decrypted and defused it, like when you open a word document and save it again without making changes
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-28-13/1130:34>
ah lol, works for me.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-28-13/1132:45>
Oh yea.  Bugger could probably squish my head with one hand!
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-28-13/1144:06>
that or between his index finger an his thumb hehe
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-28-13/1559:14>
Lumen is first across the line to finish chapter 1 :-) well done mate
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-28-13/1600:21>
I edited my post to what I was actually doing CS. lol.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-28-13/1611:35>
Lumen is first across the line to finish chapter 1 :-) well done mate

Thanks man I'm having a blast! I'll update my sheet shortly.
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-28-13/1742:20>
I don't like being new the matrix guy lol. this sounds scarier XD and I second lumen, awesome so far.
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-28-13/1745:51>
CS, you want me to roll perception before I do anything else?

I only have 7 die so anything more than TN 1 is, well, failed lol

woot, heres the roll
[spoiler] 1d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4108957/)[/spoiler]
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-28-13/1756:04>
Lol, why couldn't you have rolled a 1? Cool, crack on mate
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-28-13/1756:59>
I was seriously shacking in my boots on that roll.
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-29-13/1020:35>
just out of curiosity how does memory suppressant work lol. and is it in a rulebook or something? because it sounds fun already lol
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-29-13/1042:30>
Quite a lot of drugs in the modern world have that effect. Large amounts of alchohol for one def work (personal experience speaking here!). Benzodiazepines are pretty well known for memory suppressing too.
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-29-13/1045:53>
I have seen the memory wiping powers of alcohol fist hand, although never experienced it. lol the nanites wouldn't have a adverse effect on an awakened?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-29-13/1055:30>
no, they're only temporary. they float around in your bloodstream and unless maintained by an implanted nano-hive they'll be out of your system in a week (these are only low rating)
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-29-13/1106:02>
gotcha thats cool.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-29-13/1429:16>
Raiden is 2nd across the line to finish chapter 1.

Well done!!!
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-29-13/1505:05>
Congrats Raiden!  Now let Ryu rest up for some so he can hurricane kick the next system.
Scawire seems to be having my kind of luck only mage flavoured.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-29-13/1511:28>
Lol, yeah he's not having a great day bless him, should be more careful next time he rolls a glitch, make sure its something harmless like a judge intentions and not infiltration lol
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-29-13/1540:20>
It seems I was able to have a fairly lucky go through with mine. Heck I even made my 1d6 perception roll lol. I hope the luck holds up. BTW can you use a programming suite and a nexus at the same time?
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-29-13/1542:33>
The only spells I know of you get to dodge are the in direct combat ones
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-29-13/1556:58>
It seems I was able to have a fairly lucky go through with mine. Heck I even made my 1d6 perception roll lol. I hope the luck holds up. BTW can you use a programming suite and a nexus at the same time?

Lol, you kicked the shit out of my baddy, and dodged 2 R6 bombs. Lucky bastard :-) well, chapter two I'll have to bring out the big guns :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-29-13/1603:02>
No, really, I just got lucky, R6 bombs are perfectly fine!  also, with the cash I got + starting nuyen I have enough for a R3 programming suite with 800 left over. want me to IC the suite in the thread with Raymond?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-29-13/1637:29>
Cool, that's great. Just count it as purchased mate. If you wanna shift around any skills/gear or do tweaking then now is the time. Let me know if you wanna change anything around before chapter 2 and the team stuff starts. Chars will be totally fixed from chapter 2 start
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-29-13/1650:54>
I probably will change a few things, Ill send you a sheet with it changed and state what I change around at the bottom.
Title: Re: OOC: The Old Smoke (london game)
Post by: Teafo on <06-30-13/0613:34>
Sorry for the delays, internet has been a bit hit or miss and once again, this page didn't want to load for the last couple day :( I'll try to catch up to where you guys are, and have finished your stories
Title: Re: OOC: The Old Smoke (london game)
Post by: Dragonslayer on <06-30-13/0732:31>
Meta: Orc

Pos/Neg Qualities
First Impression
Guts
Trustworthy (+1 Etiquette)

Bad Luck
Weak Immune System

Body 6
Agility 3
Reaction 4
Strength 5
Charisma 4
Intuition 3
Logic 4
Willpower 3
Edge 2

Essence 1.6

Skills

Athletics 1
Mechanic 2
Influence 4
Pistols 3
Blades 3
Infiltration 3
Gunnery 3
Pilot: Watercraft 4
Pilot: Groundcraft 4

Knowledge/Language Skills
English N
Salish 4
Smuggling Routes 4
Security Procedures 4
Goblin Rock 3
Geography 3
Criminal Underworld 3


Cyber

Control Rig
Datajack
Reaction Enhancers R2
Wired Reflexes I [Alphaware]
Cybereyes R2 [Flare Comp, Low Light, Smartlink, Thermal]
CyberEyes R2 [Audio Enhancement R2, Damper, Spatial Recognizer]
Customized Right Obvious Cyber Arm [ Base B/A/S 6/6/6 Enhanced to 8/9/9]

Mid Lifestyle 2 month
x2 Fake SIN R4
x3 Fake Licenses R4
x2 Certified Credsticks
x2 Renraku Sensei Comm [Renraku Ichi OS]
Armor Jacket
Synergist Line {Longcoat, High Collar Shirt, Slacks]
Form Fitting Body Suit [full]
PPP Forearm Guards
PPP Shin Guards
Tag Eraser
Medkit R6
Autopicker R6
Respirator R6
Toolkit

Hyundai Shin Hyung [Rigger Adaptation, Morphing Lisence Plate, Spoof Chip, Run Flat Tires, Concealed Armor R4, Complete Skinlink, Nitros Injection, Engine Customization [Speed, Acceleration], Turbocharger R1

Aztechnology Nightrunner [Ducted Waterjets, Rigger Adaption, Spoof Chip]

Couger Fineblade Long [Personalized Grip]
Ares Predator IV [Silencer, Personalized Grip, x2 Extra Clips, 100 rounds SnS, 100 rounds Ex]
Yamaha Pular [40 Taser Darts]
x2 Concealed Holsters


Contacts

Fixer 2/3
Parts Dealer 2/1


BP Costs
Stats 190
Metatype 20
Edge 10
Positive Qualities 10
Negative Qualities 25
Skills 150
Resources 45
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-30-13/2126:18>
Updated original character sheet post.  I'm officially updated and ready to start Chapter 2.
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-30-13/2128:44>
here is the new one. most of the changes are in his gear. and lifestyle.


[spoiler]== Info ==
Street Name: Hax
Name: Unnamed Character
Movement: 10/25, Swim: 5
Karma: 4
Street Cred: 0
Notoriety: 1
Public Awareness: 0
Human Male Age 21
Height 6'1" Weight 190
Composure: 7
Judge Intentions: 5
Lift/Carry: 5 (30 kg/20 kg)
Memory: 12
Nuyen: 7900

== Attributes ==
BOD: 3
AGI: 3 (4)
REA: 3 (4)
STR: 2
CHA: 2
INT: 3
LOG: 5 (7)
WIL: 5
EDG: 2
MAG: 5

== Derived Attributes ==
Essence:                   5.0
Initiative:                6 (7)
IP:                        1 (2)
Astral Initiative:         6
Astral IP:                 3
Matrix Initiative:         10
Matrix IP:                 1
Physical Damage Track:     11
Stun Damage Track:         11

== Active Skills ==
Archery                    : 0                      Pool: 3
Armorer                    : 0                      Pool: 6
Artisan                    : 0                      Pool: 2
Automatics                 : 0                      Pool: 3
Blades                     : 0                      Pool: 3
Chemistry                  : 1                      Pool: 8
Climbing                   : 0                      Pool: 1
Clubs                      : 0                      Pool: 3
Computer                   : 4                      Pool: 12
Con                        : 0                      Pool: 1
Cybercombat                : 4 [Spiders?] Pool: 13 (15)
Cybertechnology            : 1                      Pool: 8
Data Search                : 4                      Pool: 11
Demolitions                : 0                      Pool: 6
Disguise                   : 0                      Pool: 2
Diving                     : 0                      Pool: 2
Dodge                      : 0                      Pool: 3
Electronic Warfare         : 4 [Communications]     Pool: 13 (15)
Escape Artist              : 0                      Pool: 3
Etiquette                  : 0                      Pool: 1
First Aid                  : 0                      Pool: 6
Flight                     : 0                      Pool: 1
Forgery                    : 0                      Pool: 3
Gunnery                    : 0                      Pool: 3
Gymnastics                 : 0                      Pool: 3
Hacking                    : 6 [Program or Device Type] Pool: 16 (18)
Hardware                   : 4                      Pool: 11
Heavy Weapons              : 0                      Pool: 3
Infiltration               : 0                      Pool: 3
Instruction                : 0                      Pool: 1
Intimidation               : 0                      Pool: 1
Leadership                 : 0                      Pool: 1
Locksmith                  : 0                      Pool: 3
Longarms                   : 0                      Pool: 3
Navigation                 : 0                      Pool: 2
Negotiation                : 0                      Pool: 1
Palming                    : 0                      Pool: 3
Parachuting                : 0                      Pool: 2
Perception                 : 4                      Pool: 7
Pilot Ground Craft         : 1                      Pool: 5
Pilot Watercraft           : 0                      Pool: 3
Pistols                    : 3 [Revolvers]          Pool: 7 (9)
Running                    : 0                      Pool: 1
Shadowing                  : 0                      Pool: 2
Software                   : 4                      Pool: 13
Survival                   : 0                      Pool: 4
Swimming                   : 0                      Pool: 1
Throwing Weapons           : 0                      Pool: 3
Tracking                   : 0                      Pool: 2
Unarmed Combat             : 2                      Pool: 6

== Knowledge Skills ==
                           : 0                      Pool: 0
Business                   : 1                      Pool: 8
Combat Tactics             : 1                      Pool: 8
Data Havens                : 1 [Matrix]             Pool: 4 (6)
Economics                  : 1                      Pool: 8
Engineering                : 1                      Pool: 8
English                    : N                      Pool: 0
Gaming                     : 2                      Pool: 5
Japanese                   : 3 [Speak]              Pool: 6 (8)
Russian                    : 2 [Speak]              Pool: 5 (7)
Security Design            : 2                      Pool: 5
Security Tactics           : 1 [Corporate]          Pool: 8 (10)
Spanish                    : 1 [Speak]              Pool: 4 (6)
Underworld                 : 2 [Matrix Crime]       Pool: 5 (7)

== Contacts ==
Jimmy (2, 1)
Raymond (4, 4)

== Qualities ==
Adept
Born Rich
Dependent (Nuisance)
In Debt (5,000¥)
Incompetent (Nautical Mechanic)
Poor Self Control (Thrill Seeker)
Restricted Gear (Rating 1)
Signature
Vendetta

== Powers ==
Eidetic Sense Memory
Improved Ability (Non-Combat) (Hacking) Rating: 3
Improved Ability (Non-Combat) (Electronic Warfare) Rating: 2
Improved Ability (Non-Combat) (Cybercombat) Rating: 2
Improved Ability (Non-Combat) (Software) Rating: 2
Improved Ability (Non-Combat) (Computer) Rating: 1
Improved Reflexes 1
Memory Displacement
Multi-Tasking
Sustenance
Three-Dimensional Memory

== Lifestyles ==
Hax's life  3 months
   Comforts:      High
   Entertainment: High
   Necessities:   Luxury
   Neighborhood:  Low
   Security:      High
   Qualities:     Feng Shui [5LP]
                  Free Access [1LP]
                  Workplace [1LP]
                  AI in Residence [-3LP]
                  Crash Pad [-1LP]
                  Nosy Neighbors [-2LP]
                  Worse Neighbors [-1LP]

== Cyberware/Bioware ==
Cerebral Booster Rating 2
Synthetic Full Arm (BOD 4, AGI 9, STR 7) (Right)
   +Enhanced Strength Rating 2
   +Rotational Joints
   +Taser
   +Customized Agility Rating 9
   +Customized Strength Rating 5
   +Enhanced Body Rating 1

== Armor ==
Form-Fitting Half-Body Suit4/1
   +Nonconductivity 5
   +YNT SoftWeave
Mortimer of London: Greatcoat Line7/7
   +Carbon-Boron
   +Chemical Protection 2
   +Fire Resistance 4
   +Insulation 2
   +YNT SoftWeave
SecureTech Shin Guards    0/1
SecureTech Vitals Protector1/1

== Weapons ==
Commlink: Stun Gas Deployment
   Pool: 7   DV: Chemical   AP: -   RC: 0
Ruger Super Warhawk
   +Concealable Holster
   +Speed Loader
   +Firing Selection Change, Small Mod (SA)
   +Increased Cylinder
   +Personalized Grip
   +Smartgun System
   Pool: 9 (11)   DV: 7P   AP: -3   RC: 1
Shock Glove
   Pool: 6   DV: 5S(e)   AP: -half   RC: 0
Taser
   +Smartgun System
   Pool: 0   DV: 6S(e)   AP: -half   RC: 0
Unarmed Attack
   Pool: 6   DV: 1S   AP: -   RC: 0

== Commlink ==
Custom Commlink (6, 6, 6, 5)
   +AR Gloves
   +Subvocal Microphone
   +Satellite Link
   +Biometric Reader
   +Agent Rating 4 [Adaptability 2, Copy Protection 4, Expert Defense 3, Expert Offense 3, Registration]
   +Analyze Rating 6 [Copy Protection 6, Crashguard, Ergonomic, Registration]
   +Armor Rating 6 [Copy Protection 6, Ergonomic, Registration]
   +Attack Rating 6 [Copy Protection 6, Registration, Targeting]
   +Biofeedback Filter Rating 6 [Copy Protection 6, Ergonomic, Registration]
   +Blackout Rating 6 [Copy Protection 6, Registration]
   +Browse Rating 6 [Copy Protection 6, Registration]
   +Command Rating 6 [Copy Protection 6, Registration]
   +Data Bomb Rating 6 [Copy Protection 6, Registration]
   +Decrypt Rating 6 [Copy Protection 6, Registration]
   +Defuse Rating 6 [Copy Protection 6, Registration]
   +Edit Rating 6 [Copy Protection 6, Ergonomic, Registration]
   +Encrypt Rating 6 [Copy Protection 6, Registration]
   +Exploit Rating 6 [Copy Protection 6, Mute, Registration]
   +Medic Rating 5 [Copy Protection 5, Registration]
   +Scan Rating 6 [Copy Protection 6, Ergonomic, Registration]
   +Sniffer Rating 6 [Copy Protection 6, Ergonomic, Registration]
   +Spoof Rating 6 [Copy Protection 6, Registration]
   +Stealth Rating 6 [Copy Protection 6, Ergonomic, Registration]
   +Track Rating 6 [Copy Protection 6, Registration]
   +Tactical Satellite Mapping Software Rating 4 [Copy Protection 4, Registration]
   +Corrupt Rating 6 [Copy Protection 6, Registration]
   +Hardening Rating 6
   +Optimization (Exploit)
   +Armor Case Rating 10
   +Customized Interface
   +Optimization (Attack)
   +Biometric Lock
Hermes Ikon (4, 3, 3, 3)
   +Iris Orb
   +Suite: Pro User [Analyze 4, Browse 4, Command 2, Edit 4]
   +Stun Gas Deployment

== Gear ==
Ammo: EX-Explosive Rounds (Heavy Pistols) x72
Ammo: Gel Rounds (Heavy Pistols) x160
Ammo: Stick-n-Shock (Heavy Pistols) x80
Ballpoint Micro-transceiver Rating 2
Chemistry Shop
Contact Lenses Rating 3
   +Flare Compensation
   +Vision Magnification
Datachip x5
Fake License (Ruger Super Warhawk) Rating 4
Fake License (Ammo: Stick-n-Shock) Rating 4
Fake License (Smartgun System) Rating 4
Fake License (Taser) Rating 4
Fake License (Chemistry Shop) Rating 4
Fake License (Glasses) Rating 4
Fake License (Voice Mask) Rating 4
Fake SIN Rating 4
Gentleman's Cane
Glasses Rating 4
   +Image Link
   +Low Light
   +Smartlink
   +Vision Enhancement Rating 3
Hacker Gum
Headphones Rating 3
   +Audio Enhancement Rating 3
   +Spatial Recognizer
Medkit Rating 6
Respirator Rating 6
Software Programming Suite Rating 5
Tag Eraser
Voice Mask
VR Game
White Noise Generator Rating 6

== Vehicles ==
Lone Star iBall (Minidrone)
   +Chameleon Coating
   +Electromagnetic Shielding Rating 3
   +Fuzzy Logic
   +Gecko Tips
   +Improved Sensor Array
   +Limited Maneuverability
   +Small Drone Sensor
Suzuki Mirage (Racing Bike)
   +Anti-Theft
   +Engine Customization, Acceleration
   +Morphing License Plate
   +Motorcycle Gyro Stabilization
   +Racing Tires Rating 1
   +Vehicle Tag Eraser
   +Vehicle Sensor[/spoiler]
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <07-01-13/0658:31>
here is somewhat what hax looks like.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-01-13/0708:09>
[spoiler]
== Info ==
Street Name: Point
Name: Michael McRoth
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human Male Age 31
Height 5ft 11in Weight 11st 4lb
Composure: 7
Judge Intentions: 6
Lift/Carry: 6 (45 kg/30 kg)
Memory: 8
Nuyen: 0

== Attributes ==
BOD: 3
AGI: 5
REA: 3
STR: 3
CHA: 2
INT: 4
LOG: 3
WIL: 5
EDG: 2

== Derived Attributes ==
Essence:                   6
Initiative:                7
IP:                        1
Matrix Initiative:         5
Matrix IP:                 1
Physical Damage Track:     10
Stun Damage Track:         11

== Active Skills ==
Armorer                    : 4 [Firearms]           Pool: 7 (9)
Blades                     : 4 [Knives]             Pool: 9 (11)
Climbing                   : 4                      Pool: 7
Etiquette                  : 2 [European]           Pool: 4 (6)
Flight                     : 4                      Pool: 7
Gymnastics                 : 4                      Pool: 9
Infiltration               : 4 [Wilderness]         Pool: 9 (11)
Longarms                   : 6 [Sports Rifles]      Pool: 11 (13)
Navigation                 : 3                      Pool: 8
Perception                 : 4                      Pool: 8
Pilot Ground Craft         : 1 [Wheeled]            Pool: 4 (6)
Running                    : 4                      Pool: 7
Shadowing                  : 4 [Tailing]            Pool: 8 (10)
Survival                   : 3                      Pool: 9
Swimming                   : 4                      Pool: 7
Tracking                   : 3                      Pool: 8

== Knowledge Skills ==
Biology                    : 3 [Botany]             Pool: 6 (8)
English                    : N                      Pool: 0
Firearms                   : 5 [Ammunition]         Pool: 8 (10)
Hunting                    : 4 [Animal Tracks]      Pool: 8 (10)
Parazoology                : 3 [Northern Europe]    Pool: 6 (8)
Shadow Community           : 1 [Safe Houses]        Pool: 5 (7)

== Contacts ==
Fixer (4, 2)

== Qualities ==
Delusion (Beast of Bodmin)
[The beast  of Bodmin is a childhood tale that was told to Michael. He has taken it to heart and will swear down to the creatures existence although more likely it's just a hallucination. Adamant he's seen it on hunting trips no one can dissuade him from this delusion which ultimately only finds ridicule. However he promises to get the last laugh when he brings the beast in as trophy for his wall.]
Hallucinations
Outdoorsman
Sense of Direction
SINner (Standard) (Michael McRoth)

== Lifestyles ==
Country Cabin  100 months
   Comforts:      Low
   Entertainment: Street
   Necessities:   Squatter
   Neighborhood:  Street
   Security:      Low
   Qualities:     No Neighbors [1LP]
                  Rural Home [2LP]
                  Workplace [1LP]
                  Ambusher's Delight [-3LP]
                  Green Plan [-1LP]
                  Poor Condition [-1LP]
                  Under A Rock [-3LP]
Local Motel  1 months
   Comforts:      Low
   Entertainment: Street
   Necessities:   Middle
   Neighborhood:  Middle
   Security:      Middle

== Armor ==
Mortimer of London: Berwick Dinner Jacket (Ensemble)5/5
   +Carbon-Boron
SecureTech PPP Armor (Ensemble)2/4
Victory: Globetrotter Fatigues4/2
   +Carbon-Boron
   +Chemical Protection 2
   +Insulation 2
   +Massaging Liners

== Weapons ==
Cougar Fineblade Knife, Long
   +Personalized Grip, Melee
   Pool: 10 (12)   DV: 4P   AP: -1   RC: 0
Remington 950
   +Imaging Scope
   +Sling
   +Camouflage Ghillie Shroud
   +Easy Breakdown, Manual
   +Extreme Environment Mod Rating 1
   +Personalized Grip
   Pool: 11 (13)   DV: 8P   AP: -1   RC: 2
Unarmed Attack
   Pool: 4   DV: 2S   AP: -   RC: 0

== Commlink ==
Disposable Commlink (1, 2, 1, 3)
   +Disposable Commlink OS
   +Suite: Basic User [Analyze 2, Browse 2, Command 1, Edit 2]

== Gear ==
Fake SIN (Malcolm Douglas) Rating 4
   +Fake License (Hunting) Rating 4
   +Fake License (Remington 950) Rating 4
   +Fake License (Cougar Fineblade Knife, Long) Rating 4
   +Fake License (Easy Breakdown, Manual) Rating 4
   +Certified Credstick, Standard
Smart Pouch System, Combat Load Vest
   +Smart Pouch System, Ration Pouch [Rations]
   +Smart Pouch System, Smart Canteen
   +Backpack [Climbing Gear; Ghillie Suit; Survival Kit]
   +Smart Pouch System, Ammunition Pouch [Ammo: Regular Ammo (Sports Rifles)]
Tool Kit (Armorer)
Tool Shop (Armorer)

== Vehicles ==
Toyota Gopher (Heavy-Duty Pickup)
   +Vehicle Sensor

== Background ==
Born into servitude of an old noble family line in his native Scotland Michael was quick to take up the trade of his father, the estate gillie. He managed the lands and lived wild more often than not. when his father dies he took over the role as was his birthright.

When the last of the noble line died the estate fell into disrepair and went lost and forgotten as did Michael. He lived off the land and the critters that dwelt there, venturing as far as civilization only to get rudimentary supplies and more ammo for his rifle. Due to his practiced skills on the estate he has become a fine huntsman.

His natural skills unaided by technological advancement caught the eye of a few prospective clients and now Michael gets hired to hunt para critter among other things.

Roll for starting nuyen:
4d6=14 (http://invisiblecastle.com/roller/view/4111230/)
[/spoiler]

Great stuff.
Please add the following as freebies:
R3 Binoculars; Image Link, Vision Enhancement 3, Low Light, Rating 3 Wildlife spotter software
Tent
Sleeping bag
GPS + R6 Mapsoft (East Anglia)
Water purification tablets x20
Flashlight
x10 Silver bullet rounds for the 950
Handheld sensor; Radiation, Atmosphere sensor

Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-01-13/0725:50>
Are we getting another teammate?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-01-13/0809:44>
just for chapter 2 yes
Title: Re: OOC: The Old Smoke (london game)
Post by: Dragonslayer on <07-02-13/0129:51>
Someone remind me to get a Ulysses armored great coat at some point.  Very stylish for when I'm out playing chicken with on coming speed boats.

Also water proof.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-02-13/1432:20>
Mantis is 3rd across the line for chapter 1.
He survived it, just!!! :-)

well done mate, i was holding my breath there when you went all "rigger" on me lol :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-02-13/1438:18>
Congrats Scawire.  That chase scene was brutal.   Hopefully the dice will treat you better in Chapter 2.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <07-02-13/1440:52>
I was kind of hoping for empty night time drive OPPS.

And Mantis skids across the finish line of Chapter 1 will some road rashes.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-03-13/0354:28>
mantis, feel free to make a few tweaks to your char now you've stress-tested him. characters will be finalised from beginning of ch2 so make any changes to the build now :-)
feel free to spend karma and your cash too, but weapon purchases will need to be done IC
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <07-04-13/1731:25>
I don't have alot of changes I want to do but here is the list of what I was thinking of changing let me know what you think.

Drop My Sustaining Focus giving me 10,000 nuyen + 1BP for 5,000Nuyen

Drop My 2 run flat tires giving me 500 Nuyen

Drop Psyche by 2 to 4 400 nuyen

Drop Stimulant pactches from 7 R4s to 6 R4s 100 nuyen

TOTAL 16,000 Nuyen

Buy 2 smart Tires 5,000
Buy Pilot R 3 3,000
Buy 2 MCT Fly-Spy (Minidrones) w/ AutoSofts Cover Ops R 2, and Chaser R 2  4,000 each


These are the changes I was thinking of doing let me know what you think.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-05-13/0139:27>
Yep looks good to me, don't forget a good rating command prog too! Teafo, will get a reply on later as at work 2d
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <07-06-13/2144:36>
Ok since those are the changes I'm going to make. Csjarrat do you want me to re-post Mantis or just edit the first post of him so he is easier to find at the start of this forum?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-07-13/0307:06>
Edit is great mate
Title: Re: OOC: The Old Smoke (london game)
Post by: Dragonslayer on <07-09-13/0009:51>
Ready when you are.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-09-13/0234:35>
Huh, I'm waiting on a response from you mate, you'd put distance between you and your pursuers and are approaching your destination, being hailed by local harbour
Title: Re: OOC: The Old Smoke (london game)
Post by: Dragonslayer on <07-09-13/0433:21>
When you updated your post, it didn't show up in my new posts in threads section.  Is there a way I can subscribe to threads that I'm not finding?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-09-13/0726:58>
there is a "notify" button that should email you when a thread is updated, that might work
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-09-13/1200:14>
OK guys, as we've got a few ppl sitting around thumb twiddling till chapter 2 starts, why dont we get a few people rolling on chapter 2 now?
who's actually ready to rock?
You'll be in 2 small teams for this next chapter and will have to work together to achieve your mission goal.
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <07-09-13/1201:45>
Red five standing by.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-09-13/1209:48>
roger that gold leader
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-09-13/1230:16>
I'm ready to get going  ;D
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <07-09-13/1259:23>
I edited Mantis with his drones and upgaded bike Still will try and stay away from rigging stuff. So I'm ready to join a team.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-09-13/1338:49>
ok, you three are a team.
I'll get the IC post rolling shortly then!
@scawire. no problems with rigging mate, just try not to kill yourself by racing a bike through heavily populated areas :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-09-13/1524:06>
first of the IC posts are up in CH2
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-09-13/1557:59>
Area Knowledge: London 3 + Intuition 3

6d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4124433/)

Do I know anything about the meeting place? Specifically if they might have scans at the door looking for weapons.

If not I'll have the agent search in the IP post.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-09-13/1731:54>
You don't know the specific bar, its a little out of your price range lol. You do know the area roughly. Its pretty well to-do, not far from the renraku arcology that dominates the skyline. Everything in that area is high security.

This knowledge applies to all characters, so feel free to IC as such. Central london is expensive and high class, ergo well secured. Bring a good sin and leave the firearms and swords at home unless you want a date with the law :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Dragonslayer on <07-10-13/0727:32>
Looks like Dom has a major in BSing. The guys in the zodiac are so hosed.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-10-13/0754:11>
Lol, you have no idea how much you needed that roll :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Dragonslayer on <07-10-13/0830:04>
Oh, I can imagine.
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <07-10-13/1225:05>
First programming roll for my R6 agent
[spoiler] software 4+log 7+improved ability software 2+ programming suite 5+ hot sim 2+ feng shui 3.
 23d6.hits(5)=10 (http://invisiblecastle.com/roller/view/4125110/) one more roll like that and whamo lol. [/spoiler]
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <07-10-13/1330:23>
I've added to my character on page one the usage of gear the payment and cost from the chapter 1 run.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-10-13/1332:54>
Damn Scawire Mantis can not catch a break can he?

Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <07-10-13/1347:45>
nope not yet maybe I should have gotten him unlucky.

I think the NPCs rolled really good and Mantis rolled really bad and now his wife is missing.
Title: Re: OOC: The Old Smoke (london game)
Post by: Dragonslayer on <07-11-13/0126:37>
Whoo, the Coast Guard does not mess around.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-11-13/0131:25>
Yeah, 80% of europe's shipping goes through the english channel. They don't like pirates very much :-) good job on that con roll, it'd have been a long swim otherwise lol :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Dragonslayer on <07-11-13/0233:49>
It's making feel so safe that I depend on the law.  :)
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <07-11-13/1334:23>
Sorry for the wait. Cs if you want roll my r4 sin for me. I won't be at my computer for a while now.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <07-11-13/1604:07>
Thankfully my drugs are all legal not even restricted and I do have a license for the lockpicks, so if my SIN and License's hold I should be fine. I was going to wear a nice shirt and a long coat but then I thought he just blow around 5K on trying to bind Greg and it failed so Mantis is in I don't care about what the world thinks right now I pissed.
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <07-13-13/0953:34>
just to clear things up, the only thing Hax has are his two comms  his FFHBS under some semi-nice clothing and a great coat. a gentleman's cane, his bike his glasses and contact lenses, headphones, his respirator and yamaha pulsar for self defense
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-14-13/1809:55>
I hope you have a plan Scawire... you're so close.  :)
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <07-15-13/1515:06>
This game has not been kind to you scar /:
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-15-13/1517:26>
I'm sorry, but I did tell you about the alleys and clothes shops that were open, plus the distracted police patrol. You brought this on yourself lol :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <07-15-13/1608:10>
YA it is not a problem I will do what I can to deal with the law. No problem 8)

Just thinking Mantis was in a I don't care what anyone thinks as he walked with his bike armor so he was in an emotional mod to keep on walking to the meeting, the law may snap him back to maybe I should think about my clothes more even when in a bad mood.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <07-15-13/1742:17>
As for the roll I've lost hands down. If I get -3 to a 1 that is -2 if I get supporting info from a con roll I'm looking at max 0 dice If I use my edge I'm rolling 1 dice with a chance at one hit you already have 2 hits so no chance at beating that so Plan B time and start to think about plan C
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <07-15-13/1746:38>
C is for combat.. hehe
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <07-15-13/1754:18>
I tell you when I roll for my full mage, and my skater Mystic Adept hacker I get good rolls now Mantis is eating that Karma back lash.
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <07-15-13/1755:17>
the dice gods hate you.. ouch.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-15-13/1813:24>
That sucks dude.  Coppers only need one hit and you're boned plus Force 5 spell isn't the most subtle.   I have faith though.  You can find a way!
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <07-15-13/1820:57>
I would have used a smaller force but I thought it was going to be the coppers need to get force + my net hits to resist OPPS on my part. I will say if this 1st spell fails I will try a smaller force of it on the other cop. Maybe that will work. If not plan B is shot on to C. Time to go think about plan C
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <07-15-13/1823:30>
C= compliant or combat :3. 
Title: Re: OOC: The Old Smoke (london game)
Post by: Dragonslayer on <07-15-13/2159:20>
Hey, at least you didn't punch a hole in a 45 thousand dollar boat.  :P
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <07-16-13/1159:41>
I worked so hard on Plan C I'm stoked I don't have to use it but I thought I'd let you read for yourself what I had in mind.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-16-13/1203:37>
Lol, I'd keep that ace up your sleeve mate, never know when you might need it!
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <07-16-13/1259:51>
Ya no doubt and I did have more plans
A- Accept my Fake SIN
B- Bash them with a spell
C- Cut and run
D- Deadly combat
E- Elect to make a new character if goes really bad

I'm really glade plan B worked.

Now I'm just thinking what to upgrade Mantis with when Chapter 2 is over. HUMMM ideas.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-16-13/1301:48>
keep rolling like that mate and you wont see chapter three lol.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-16-13/1303:49>
I'd say buy more Edge but it didn't help you much last time lol
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <07-16-13/1330:20>
Well if he rolls bad and ends up geeking himself it is alway fun to make characters.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-16-13/1627:06>
I don't know about the other guys but I'm ready to get the meet going.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-16-13/1631:33>
Cool, just nipped out for a pint. Will get a post up later tonight
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <07-16-13/1814:16>
I just thought I will be raging on the Queen from time to time since my character doesn't like her as for me I really don't mind her one bit just thought if I way anything out It's unlucky Mantis not Scawire.

Have fun with you strange brew your drinking, you need some liquid courage to tell old Mantis how this is the run that is going to do him in.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <07-16-13/2240:17>
Mantis looks like he is in a suit he has a force 3 Physical Mask on, with 3 hits so you have to roll INT and get 3 hits or you will see an ork in a suit.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-16-13/2253:07>
My bad forgot.  I'll edit.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-17-13/1602:31>
Area Knowledge London:6d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4136474/)

Bars and Clubs:
5d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4136478/)

Trying to think of a good pub with some privacy and lax weapons policies.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-17-13/1619:47>
The Old dog and duck inn is the best bet, but its been smashed up by your best mate. The admiral in fulham would work, depending on who was on the door.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-17-13/1638:11>
Bastard!  It'll be ok once I shoot him with his own gun  ;)
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <07-17-13/1820:33>
I've added to my character under Game Changes to Mantis my 600 Y fine and 2000Y advance.

One Thing I did want Mantis to look for Speedy his bird friend after the run I would have used his earbuds to zero in on the sound of his humming bird winds Not sure If I lost him and have to pay 25 Y for Speedy 2.0 or if Mantis would have been able to find him. I would have looked for him after the healing in the area around where he lost him. Let me know if I could find him or have to buy a new bird later.

Thanks
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-18-13/1117:54>
it was only a 60NY fine mate, not 600.
Speedy is long gone i'm afraid, not suited to the acid rain and cold weather of london! you'll have to get a speedy 2.0 this time :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Dragonslayer on <07-18-13/1130:06>
That perception test is an autofail, defaulting leaves me no dice.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-18-13/1136:01>
bugger, you got any edge left?
Title: Re: OOC: The Old Smoke (london game)
Post by: Dragonslayer on <07-18-13/1159:12>
Not one.

This is gonna suck, isn't it.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-18-13/1305:36>
Updated character sheet to show our latest payment.

Edit: And accounting for barkeep deposit  ;)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-18-13/1540:48>
Not one.

This is gonna suck, isn't it.
thinking of a way around it tbh. you need to be able to see the dude on the beach to make the drop, but are currently blind as a bat.
Hmmm. ok, jump back in, do me a INT + SENSOR test instead.
Title: Re: OOC: The Old Smoke (london game)
Post by: Dragonslayer on <07-18-13/2034:01>
Will do.

Ugh, not digging the red.
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <07-19-13/0921:14>
Posting from phone RL got busy fast lol. Can't do spoilers or dice rolls for a few hours. Pardon any wording mistakes lol
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-19-13/1217:58>
All right CS I got a handful of knowledge rolls to see if Knives knows anything about the Soho area and/or some related stuff.

First a check for the general area: Area Knowledge London 3 + Intuition 3 = 6d6
6d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4139087/)

Next looking for info on the Yaks specifically what (if any) kind of relationship they have with the Old Firms.  Not sure which is more appropriate so I'll roll both  ;)
Gangs 2 +  Intuition 3 = 5d6
Underworld 2 + Intuition 3 = 5d6
5d6.hits(5)=3, 5d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4139089/)

If I don't know jack I'll deal with that on the IC side  ;D
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-21-13/1107:28>
@ dragonslayer
looked at some thermographic images. theres no way you'd miss a beacon in that scenario. it'd be dead obvious and therefore wouldnt require a test.
crack on at your leisure sir :-)


@lumen:
SoHo:
Are you kidding? a man of your stature in london society knows soho well. its dark alleys, numerous dingy clubs, stripper joints and sex parlours are prime lads-night-out territory.
You've not been to the restaurant specifically, but from the address you could probably find it no problem

Yaks:
You know the yaks are small fish in a very big pond in london. they tend to keep their heads down and leave the low-level stuff to the established players.
You've heard they prefer the corporate work in britain, they have ties to politicians and bankers via the megacorps in the square mile.
Title: Re: OOC: The Old Smoke (london game)
Post by: Dragonslayer on <07-22-13/0018:23>
Bah, I've been down with a migrain the past few days.  It's finially at the point where I can look at a light source without pain, but I'll get back on it when I'm feeling better.  Sorry for the delays, it's been a bad week.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-25-13/1412:31>
some beautiful glitching there lumen, lovely lovely work. remind me not to ask you to fix my PC anytime soon :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-25-13/1415:09>
So did I completely botch our chances of getting in the metal door?

I guess all those beautiful glitches were to make up for my kick ass infiltration check.  Knives should have known better than to try to do something the smart/careful way instead of sticking to his personal motto,  "Apply knives liberally!".
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-25-13/1418:58>
yep, critical glitches are pretty bad, they're supposed to be the ones that get your char killed, but i thought that electrocution is a particularly lame way for a combat specialist to go. time for plan b though? and maybe call a decent sparkie for some late night repairs? lol :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-25-13/1424:24>
Right...plan b... Uhh text the hacker!

I would totally understand some electric damage but to be electrocuted to death would make me sad.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-25-13/1427:36>
hehe, well we'll just assume that yakuza engineers have heard about fuses and circuit breakers as well shall we?
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <07-25-13/1557:16>
HEY, sorry busy day haha, was waiting to see what they were doing, would have put the cam on loops so they wouldn't have seen him. If its to late for that then Hax will find the video data storage pull that bit and edit to make it look like someone else completely or just remove it and add a loop all together.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-25-13/1821:15>
dont worry about it mate. thats what your edit program is there for!
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <07-25-13/1825:22>
yup yup
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-25-13/1828:40>
had a few beers so will get reply up tomorrow daytime. just wanna give you the heads up that i'm on hols from sunday-weds. i'll only be able to get the web on my phone so wont be able to do much in the way of rolling/posting
have fun breaking in! catch you tomorrow
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <07-25-13/1829:53>
Fun he calls it hahaha.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-26-13/0655:08>
Hows thit for plan b?  ;D

Mickey Is a troll right?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-26-13/0714:03>
lol, i love you. brilliant!
yep, i wasnt explicit but micky is a troll. big fucking ugly one at that!
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-26-13/0726:14>
Thanks!  I thought it was pretty clever :)
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-26-13/1557:37>
Question for you CS:
Is there a calling card or trademark the Maxwell family leaves?  Or anything else to sell that it was them?

I figure if so I'd be familiar with it but here's a gang knowledge roll in case.
Gangs 2 + Intuition 3 = 5
5d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4148694/)  At least it's not a glitch.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-26-13/1804:21>
they're not that sophisticated, you know them to like football hooliganism, beating people up, nocking off shipments and trafficking goods.
They shift a lot of coke but they don't really leave calling cards. B&E isnt usually their thing
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-26-13/1830:46>
In that case I need to search to see if any of their teams lost that night ;)
Make it look like Mickey got pissed and just bashed up the place maybe carve "Insery team that beat thier's" and knob gobblers or something like that in the wall.  Or maybe I'm just too amused by this.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-27-13/1118:57>
dont get too caried away. you'd probably need to know that the restaurant owners were season pass holders for the other team. even then, its a bit of a stretch. planting some evidence on the camera feed should be enough to perk their attention and draw it away from you guys
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-27-13/1142:25>
by the way guys, i'm going to be on holiday from sunday-wednesday so probably wont be able to post much/if at all
will be on my phone so wont be able to do any invisible castle really
have fun, catch you soon
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-27-13/1144:35>
No worries have fun on holiday!
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <07-29-13/1107:27>
CS do I have control of the systems within the house? or do i need to make another roll for those.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-29-13/1144:25>
You've got control of the security server, we kind of glossed over the details, what with lumen punching the door controls off and stuff :-)
Its a pretty cheap off-the-shelf nexus. Security consists of a few cameras, two motion sensors and an alarm trigger on the main door.
There is a business node attached which you haven't explored yet.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-31-13/1318:40>
Durr... You probably wanted that roll ;)  edited to add it.

Also welcome back CS, hope you had fun.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-31-13/1347:39>
yeah it was spot on, was beautiful weather for walking in the lake district. back at work tomorrow though :-(
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <07-31-13/1904:05>
soooooo, spent a point to reroll which then was like a crit success! lol I don't even know. I hope it was important haha
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-31-13/1926:30>
Very nice Raiden!

We need to all hope that these dicks messing with our bikes move along.  Knives is already in the mood to cut a bitch and it doesn't take much, as I'm sure you guys have noticed.   ;)  Unless he gets intimidated by some punk again  :-[
Title: Re: OOC: The Old Smoke (london game)
Post by: Dragonslayer on <07-31-13/2209:35>
Houston, we have a problem. Dead contact and large animals means running back to the boat, and hoping I'm faster.
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <07-31-13/2231:19>
your not ;)
Title: Re: OOC: The Old Smoke (london game)
Post by: Dragonslayer on <08-01-13/0340:55>
Well, duh, but guns are the great equalizer and what not.

Well, it's Shadowrun, so that's not exactly true, but you know what I mean.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-01-13/1138:11>
What!? Who called me crazy I'm not crazy!   :D

Ignore me I just love this character lol.  Having a blast with this game!
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-01-13/1154:32>
hehehe, "is there a place worse than kent?" like it mate, glad you boys are enjoying the game so far
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <08-01-13/2100:00>
Can I pull home address of our man from the data?
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <08-02-13/1236:41>
I also assume that I would keep any silent alarms from going off during the rough break in
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-02-13/1304:10>
You'll need a password or hack it
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <08-02-13/1313:33>
Hack the Planet......... Come on its is fun for all.

Game is going good. Ya shadowrun London style
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-02-13/1322:12>
Hack the Planet......... Come on its is fun for all.

Game is going good. Ya shadowrun London style

I think you mean Ye Olde Shadowrun.   ;)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-02-13/1821:54>
scawire, stick with me, you'll get plenty of magical stuff in the next section i promise
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-02-13/1833:53>
@dragonslayer; its your move mate, waititng on you
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <08-02-13/1854:16>
so not getting much anything from it am I? well anyway I would like to transfer the data from it to my comm. Then try to erase any trace of me being in the thing.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-02-13/1904:35>
You can make sense of it layer.  We got the loot time to scoot.

And wreck up the place a bit framing that troll asshole!
/Victory Dance
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-02-13/1915:31>
 ;D

After that shit with the stag Knives has been really looking forward to smashing up this place troll style.
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <08-02-13/1946:57>
do I need to make any rolls for any of that CS?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-03-13/0520:04>
Yeah you'll need to do a computer + edit (4) test to cover your tracks. No VR/ar bonuses due to age of kit
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <08-03-13/1056:35>
you want me to do the edit for the video 30 times? or is that something else?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-03-13/1108:30>
You'll need at least 30 seconds of footage (30 complex actions) of good quality (threshold 3) to cover your tracks. Longer footage or better quality is onbviously better but takes longer. Cops are en route though so don't dally!
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <08-03-13/1130:58>
Ah. I can get decent bit away. And haven't really done anything got 5 on the first edit on the device. Haven't done the others yet had to head out for a bit. So every hit after 3 would make it look better? Guess I am asking that it is an extended test?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-03-13/1147:35>
erm, as far as i can tell it is a complex action per second of video editing. it just takes a while to animate a character to make it look life-like so it reads more like a lot of individual tests rather than an extended test.
just put into invisible castle "30" into the number of times rolled rather than running one test 30 times. if you hit a threshold of four on every test then you'll create a more convincing video, but glitches will reduce the quality of the video so its a trade-off really.
the more time you spend on it the better the quality so the police are less liekly to suspect foul play, but the longer you spend the more likely the police will find you at the scene still editing away
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <08-03-13/1150:19>
Oh I am not -at- the scene just at least  few blocks down by the time knives started shooting like a dolt... was hoping to edit before alarms went off >„>
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <08-03-13/1152:30>
But that was what I was goingto do. Just wanted to make sure. If I wanted to spend a little extra time I would just make a few more rolls?
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-03-13/1158:22>
Oh I am not -at- the scene just at least  few blocks down by the time knives started shooting like a dolt... was hoping to edit before alarms went off >„>

>:)  Sorry sometimes he gets a lil carried away
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-03-13/1204:44>
yeah, you didnt have enough time to put the distance in, and besides, the further you hide, the further you've got to run back to pick your bike up again.
I've got you about 200m away from the restaurant, on the other side of the street in a darkened alleyway about 50m away from your bike.
you have a good view up and down the road for any police approaching

yep, every roll is one complex action, you get three complex actions per pass in standard hot sim so can knock out 3 seconds of video per 3 seconds of meatspace time. it *should* take about 30 seconds meatspace time providing no crit glitches, a crit glitch would double your time taken to 1 minute, then 1.30, 2 minutes etc for each crit glitch
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-03-13/1248:54>
@teafo remembr the main mission was to investigate the village, rather than the estate house
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-04-13/1758:07>
@lumen, please RP the call to johnny, i need to know what you need to know so i can figure out what to roll :-)
@raiden, review the file you copied IC. maybe data search mr Xeng, ask around, find out who he's connected to.
can't make any promises that it'll be useful for your infil on gridguide but might be good paydata for the right person if nothing else
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-04-13/1822:22>
My bad got distracted with Shadowrun Returns.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-04-13/1828:55>
Np, its a great game :-) playing as a rigger at the moment, quite enjoying it but it is really linear!
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-04-13/1830:49>
Np, its a great game :-) playing as a rigger at the moment, quite enjoying it but it is really linear!

Hey me too!  It is but it doesn't bug me too much.  One of my buddies is already working with the editor to make a campaign.  I might give it a shot myself.

Edited IC post keeping it short but sweet.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <08-06-13/1159:02>
I got some bad news and some good news. What do you want to hear first??????

 :) Oh the good news I like shadowrun and I'm having fun with the run bad rolls and all.

 :( The bad news well I'm going on a road trip this Friday to next Friday. So I will not be able to post as much I'm still thinking 1 post a day can still happen, if the hotels have the net I'll use my smart phone, if not I'll see how much of my data plan I can use. So If I spell any thing wrong I blame the phone.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-06-13/1222:55>
No problems mate, thanks for the heads up and enjoy the road trip. Where you going?
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <08-06-13/1319:05>
I'm heading out to Vancouver Island I have a few friends that live out there so I'm going to meet up with them and take time to see the sights.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-06-13/1354:08>
Went on holiday there a while back, its beautiful! Went whale watching in victoria which was pretty damn cool :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-07-13/0607:47>
Just to make sure, we're supposed to deliver by tomorrow night right?  Don't want to get my days mixed up.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-07-13/0633:44>
Yep, this is day two of three, getting on for 3pm
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-07-13/0635:52>
Ok no worries just wanted to make sure I'm on the right track.  Could still be good to have a stealth suit before next chapter.

Though I have a sneaking suspicion that for 1700 it's not going to be what Knives is expecting.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-07-13/1217:00>
Ok no worries just wanted to make sure I'm on the right track.  Could still be good to have a stealth suit before next chapter.

Though I have a sneaking suspicion that for 1700 it's not going to be what Knives is expecting.
thats what happens when you're not explicit with your requests to chinatown markets :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Dragonslayer on <08-07-13/1255:30>
I've got to ask...what the hell are these things?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-07-13/1258:30>
ghouls! obviously your char doesn't know that, but they've been attracted to the smell of the dead contact and can't wait for some freshly dead brains!
Title: Re: OOC: The Old Smoke (london game)
Post by: Dragonslayer on <08-07-13/1305:16>
Oh, Drek.

That's....really bad.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-07-13/1437:10>
Raiden:  Knives and Mantis already gave you their parts of the 1k, just waitin on you buddy ;)
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <08-07-13/1459:55>
oh, well then
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-08-13/1323:05>
I don't know if you Brits have a typical 9am-5pm work schedule like most Americans but I figured I'd have Knives double check closing time regardless.  While I've got the GridGuide site pulled up I don't suppose it has names and faces of it's upper level, employees does it?  One can hope  ;D
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-08-13/1326:27>
yep, 9-5 is pretty much the norm for us here. by 2072 we might be pushing more on an 8.30-17.30 routine for the big corps though!
anh, GG wouldnt have those kind of things up online. you might be able to find old news articles/pap-snaps of them with a decent data-trawl though
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-08-13/1338:11>
If it's too hard for his agent to do a simple search Knives will give up.  He doesn't do the Matrix.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <08-08-13/1533:26>
I'm leaving tomorrow so one thing it is going to be near imposible for me to roll dice so I'll spoiler the dice needed then have our very nice GM (since I'm still alive after chapter 1's rolls) or some one else roll for me.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-08-13/1535:34>
Enjoy your road trip!
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <08-08-13/2010:46>
Thanks 8)
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <08-08-13/2034:25>
would I be able to do a search to find out where GG records are kept in the HQ? and if its wired or wireless?
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-09-13/0902:53>
Unless Raiden has more to add I think we're spent until we are ready to go back to HQ for card nicking and astral recon.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-09-13/1435:52>
A close pass with your scan software will tell you wether it is wired or wireless.
Your character would know that the server room is going to be your best bet, though you should be able to get access via the terminals elsewhere in building with the right user account
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <08-09-13/1446:02>
im going to be honest, planning is not my forte OOC haha. wether game planning or RL planning XD
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-09-13/1447:59>
It's ok man.  Just stick with me and we'll get through this.  Thanks to my players in our RL game I've been exposed to many terribly creative ways to get into buildings.  Levitate does help tremendously though...
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-09-13/1627:51>
So are we good to start the next round of surveillance?  Don't want to jump the gun, just excited.
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <08-09-13/1724:49>
lets go for it
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-10-13/0006:49>
I will probably be without signal on my phone for a good chunk of tomorrow, so I went ahead and rolled a bunch of stuff.  I should be able to check/respond in the morning and later in the evening EST time.  I know CS is a good 5 hours ahead of me, dunno about the rest of you guys.  I think I have a plan but we'll see what else we can turn up ;)
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <08-10-13/0216:13>
about the same, 4-5 hours seems right haha.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-10-13/0300:51>
My 'net is playing up so will only be on phone. Got some rolling to do so full reply may well be sunday :-( looking good lads, this section should be fun! :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-10-13/0437:10>
Managed to find a wifi spot!
@raiden, don't worry mate, I've left you plenty of options. You're good enough at hacking to pull this off, you just need to get access to 2nd floor offices or 4th floor server room. Lumen can deal with security and Scawire's magic will help a stack too. Just make it quick :-)

@lumen; you've got options. Can either go for middle manager or the bigwig, not both! If you go for the guy in the car, you'll need to intimidate and then break barrier (6)
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-10-13/1014:30>
Breaking stuff in the middle of a crowded street sounds like a poor life choice,  so middle management it is.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-10-13/1200:03>
Huzzah for bonus cred!
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <08-10-13/1202:01>
lol. you totally should gone at the bigwig ;)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-10-13/1207:10>
Bonus is for top roleplaying mate, don't spend it all in one place lol :-)
Put it towards a grapple gun or something :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-10-13/1928:50>
Bonus is for top roleplaying mate, don't spend it all in one place lol :-)
Put it towards a grapple gun or something :-)

Sweet!  Thanks!  I have been having a blast playing this character.
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <08-11-13/1446:12>
I want to do a data search on the wageslave whos card we have. [spoiler]12d6 12d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4170543/)[/spoiler] if I have enough time for another cumulative data search let me know. I wanna find him and try to stall his call in if possible or redirect it to me ;).
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-11-13/1745:58>
you've got all night mate. as it is i've just got you guys pegged as twiddling your thumbs near the target building waiting for the watcher to do it's work.
your inital scan finds his personal blog page.
Nothing much of interest on there, he's obviously a guitarist and writes mainly about local gigs.
The majority of these appear to be in and around the old camden markets.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-11-13/1759:17>
We need to see if we can figure out what his clearance means cause so far it sounds like the start at the top plan is out the window.
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <08-12-13/1214:56>
is it possible to find this  guy and delay any call ins? what time of day is it at this point?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-12-13/1427:15>
you arrived at 17.45 as per lumen's post. with the pickpocketing and astral scans, i'd wager probably 20mins have gone by so its about 18.05
if you really data search hard, you might be able to find an address for him
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-12-13/1758:24>
If it's a Friday I wouldn't worry about it  :P

Also CS I want to roll security procedures.  For 24 surveillance there's gotta be shift changes. What's a reasonable time for the graveyard shift to come in? I'd guess 11 or 12 but we'll see what the dice think.
Security Procedures 2 + Intuition 3 = 5d6
5d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4172141/)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-12-13/1805:14>
Its a thursday, friday is last working day of october, all current data on servers gets archived to offsite datastorage at midnight. mr smith explained to you it HAS to be done by friday night for this reason. Don't fuck it up cos it'll be a damn site harder to get the info once its offsite :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-12-13/1939:33>
No worries we strike tonight!  Preferably right around graveyard shift switch and assuming the boat can be ready within a few minutes of that.
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <08-12-13/2011:16>
ye it should be ready when we hit the place up.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-13-13/2114:13>
Since the boat can't be ready till 9:30pm we might as well wait till it's good and dark.  I'll post the plan IC.
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <08-13-13/2157:10>
suddenly knives commlink is flooded with porn adv. from all across the world :P mwhahaah XD
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-13-13/2229:45>
DAMN YOU! !!!
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-16-13/0757:35>
My wife wanted me to post and say she's pulling for us.  She has loved reading the story so far and wanted me to say so.

I think Scawire said he'd be back from his trip today yea?  I'm excited to get going :)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-16-13/1511:18>
me too, should be a good one! :-) if she wants to play in CH3 she's more than welcome. teafo has gone AWOL and dragonslayer's net seems to be down so his story has stalled too. we've got a free slot or two if she'd like to join!
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-16-13/1529:49>
Oooo I'll let her know! 
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <08-16-13/1633:11>
the taser would have an extra -3 perception or what have you for coat and concealed holster.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-16-13/1646:23>
me too, should be a good one! :-) if she wants to play in CH3 she's more than welcome. teafo has gone AWOL and dragonslayer's net seems to be down so his story has stalled too. we've got a free slot or two if she'd like to join!

CS I think you made her day. Sounds like we'll be rolling up a Mage Face this weekend and get it to you for Ch 3 if needed.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-16-13/1716:09>
ace, we could do with a face type!!
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <08-17-13/1311:44>
Sorry for the short delay I'm now back at home and will resume regular posting, sorry if this trip has inconvenienced any ones regularly programed games .

I got a few pages to read before I post.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-17-13/1340:02>
Sorry for the short delay I'm now back at home and will resume regular posting, sorry if this trip has inconvenienced any ones regularly programed games .

I got a few pages to read before I post.

It's all good man.  Hope you had fun and are ready to get to work ;)
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <08-17-13/1342:53>
Yep I just posted his prep for the run and he is now heading to the meeting.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-17-13/1344:38>
No worries mate, you enjoy van island?
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <08-17-13/1350:16>
Ya it was great I got shopping done the first day got raiden style asian hats that I'm going to use as canvases to paint on. I found out one of my friends is getting married and trying to have a kid. It was cool out there.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-17-13/1355:10>
Oh man that's a great idea for some art.  Might have to suggest something like that to my artist friends.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <08-17-13/1448:57>
Painting is a hobby of mine right now I'm focused on get some IT training done. When I was on the island my friend being the social butterfly told me he knows someone who could get me a job in the field so that is some good news to hear but I still got a few years left.
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <08-17-13/1556:09>
team super cool alpha wolf squadron, TSCAWS for short :P hahaa
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <08-17-13/2117:36>
Thats a great name


A team of lone wolfs
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-19-13/1216:34>
Are we waiting on something or we good to go?
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <08-19-13/1229:39>
I was thinking we where going into a group talk about the next step the run. I'm good to go I guess I'll cast the 3 invisibility spells on us get the spirit to conceal us. I was waiting to see if we hack any street cams not sure on london and street cams they seem to have ALOT. I'm going to post the spells and spirits.
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <08-19-13/1247:13>
If there are NY cams around the area we are about to go poof at I will hack them.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <08-19-13/1303:16>
Ok sounds good do a scan check and a perception check might help to see if we find them.

oh ya sorry for the hit count it came out a$$ backwards. I was expecting the first roll to get 3 not the lat casting roll. Them be the mana waves
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-19-13/1306:30>
Ok just wanted to make sure we weren't waiting on me lol
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-19-13/1351:18>
@CS: Does the garage only connect on the first floor or does our blueprint show a door on the second floor?

Nevermind, it helps to reread the description you gave us.  :P
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-19-13/1455:12>
scawire, adding drones is fine mate.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <08-19-13/1826:30>
ok sweet I was hoping I got that request in on time.


OPPS Forgot the extra rank for my psyche drug.

Psyche Drug the corp wage mage drug of choose, Buy your great wonder drugs form Wuxing corp today.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-20-13/0133:22>
And keep rolling those addiction tests tomorrow :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-20-13/1323:45>
lumen, can i have the roll results please, rather than your dicepool? :-D
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-20-13/1329:14>
I fail at internet.
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <08-20-13/1348:35>
iz ok, mungo luvz yuz anehwayz hehe
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <08-20-13/2122:36>
so first, move out of the way? then hak a cam and a vent system
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-20-13/2254:13>
At this point yea. We need to move and get the cameras taken care of.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-21-13/0317:42>
Ermm you guys are invisible right?
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-21-13/0551:34>
I thought so, just being cautious.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-21-13/0552:45>
lol. just remember you're time limited, dunk won't wait for ever
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-21-13/0610:54>
Right, mostly just waiting for Hax to get in the system.  Invisibility won't help if there's a weight sensor on the lift.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <08-21-13/1646:58>
I'm a bit busy right now have to fix our Apple computer father uploaded a patch making our safari not compatibale with the old OS. So it might take a bit I'm better with PC's.... It's a pain trying to uninstall on an apple.


Also note to the team our concealment might hide us from who ever comes down but all it does is give a -4 to there perception tests to spot us, So take cover or drop the guy, if you notice he sees through the spell. Sorry Hax on the hits wanted you to have the 3 and me 1 since I got the suit.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-21-13/1820:21>
What it sounds like to me is if we don't move we're gonna get hit by the car.  Or did I misread that?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-23-13/1009:05>
raiden, you already got the camera
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-23-13/1043:56>
Is that just the one trained on the outside of the lift?
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <08-23-13/1140:31>
Lumen you an adept you don't get drain like me as a mystic adept I also don't get drain from my adept abilities

And sorry guys that I missed yesterday's posts

Hey if you got microphones tell Mantis, the mic might still be enhance to hear his subvocal I can't stop using it until the intel comes my way this way I play in character.  Then we just text moving and standing that way we got a good system not to hit each other.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-23-13/1227:35>
re: adept abilities, attribute boost causes drain mantis, not much if you keep the level low, but it does cause some.

@lumen, hax has the camera hacked in the lift
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-23-13/1231:30>
Lumen you an adept you don't get drain like me as a mystic adept I also don't get drain from my adept abilities

And sorry guys that I missed yesterday's posts

Hey if you got microphones tell Mantis, the mic might still be enhance to hear his subvocal I can't stop using it until the intel comes my way this way I play in character.  Then we just text moving and standing that way we got a good system not to hit each other.

The Attribute Boost power has drain equal to it's rating.  Knives doesn't have a mic, just earbuds.  CS got it.  Yay we can move to the lift!
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <08-23-13/1817:55>
Lift is wide open ;)
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <08-24-13/1256:50>
would it be possible to take video from cache and loop it without being detected? also, if not, just Take the stuff it saw after I got in, then loop that. if I crash it it may bring unwanted attention lol. once we get to the bottom I will reset it to act normal but leave the backdoor for possible later use if needed.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-25-13/1051:13>
CS just to make sure I understand the layout,  once we get to the main floor we'll have to cross the lobby to get to another lift to get to the 2nd floor right?

Btw Knives will hit the button as soon as he knows Hax is on board.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-25-13/1236:49>
Yep, you got it!
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <08-26-13/0814:52>
do I need to make hacking attempts for the cameras in the area?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-26-13/0843:47>
you'll probably want to do a scan (find hidden nodes (15)) test first
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <08-27-13/2204:57>
ey, since I have an Admin acc. but got found out, is there anyway for me, as an admin to log it as a script error or some way? or hell, just crash the node? since it wouldn't really hurt me as atm I am in AR :P
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-28-13/1325:12>
full list of matrix actions is on pg 229+ SR4a, you can crash a node as a complex action

"Crash Node (Exploit)
You crash a node (not a persona) that your icon is currently accessing.
Make a Hacking + Exploit (System + Firewall, Complex Action)
Extended Test. When you reach the threshold, the node is crashed
and reboots (p. 238). The node issues a restricted alert against the
attacker when it is first attacked (which grants the node a +4 to
Firewall among other effects listed on p. 238). Any users accessing
the node via VR must resist Dumpshock when the node crashes, including
the hacker."
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-29-13/0858:09>
Come on Raiden, hack the planet!
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-29-13/1108:30>
@ raiden: not so fast tiger!
you have one free pass and one free pass only (you're in AR)
state your actions:
free action
simple + simple
or complex.
i want to see the appropriate tests as well, if you are editing, give me an Edit test etc.
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <08-30-13/1537:35>
GotchA. Sorry for the slow posts busy busy busy
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <09-03-13/0529:12>
GotchA. Sorry for the slow posts busy busy busy
hey mate, any chance you can get a post up in the next day or two?
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <09-03-13/1751:41>
Raiden I know you're probably busy with school but you're killin me smalls. :'(

Hope things calm down for you.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <09-06-13/2053:37>
Edited IC post.  IC is back up and apparently feeling generous.
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <09-10-13/0103:06>
threw in a IC post. have 3 tests this week :P basically running along with knives atm, this is his area of expertise atm.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <09-10-13/0703:44>
Glad you're back Raiden!
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <09-11-13/0653:32>
Can I see the suit's name that I got the card from on the doors?  Was there a specific room we were looking for I forgot about?  If not these offices sound like a good place to start.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <09-11-13/0658:55>
Quote
"As you wait for the spirit to complete it's search you cast your eyes over the card knives returned with.
It bears the GridGuide Corporate logo and a holographic picture of Joel Jenkins.
Below his name, it states LEVEL 2 CLEARANCE
Below this is an embedded RFID chip.
The flip side bore the note: "Report all card losses immediately to GG security office. Failure to do so is a disciplinary offence."
The corporate headquarters address was inscribed on the rear of the card as well as commcode channels for Human Resources."
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <09-11-13/0704:39>
Derp, dunno how I missed the name.  Thanks I'll keep my eye out for Mr. Jenkins' nameplate as we move forward.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <09-11-13/0707:02>
no worries. none of the offices have nameplates on them, just role: ie floor manager, HR co-ordinator etc
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <09-11-13/1226:47>
Anything on the desk top?  Or any drawers?  Or should I just make a perception test?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <09-11-13/1248:45>
you've got as much as is immediately obvous. you'll need to have a good poke around if you want more details
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <09-13-13/1200:47>
Waiting on Hax to see if he wants to try this route... also debating stealing the pack of smokes lol.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <09-13-13/1414:22>
RL has been pretty busy for raiden so i'll give him till sunday night to get a post up (i really don't want to railroad his character unless i have to).
feel free to chat amongst your chars or explore the floor
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <09-13-13/1554:26>
RL has been pretty busy for raiden so i'll give him till sunday night to get a post up (i really don't want to railroad his character unless i have to).
feel free to chat amongst your chars or explore the floor

Yea just sucks cause without him we're pretty screwed as I believe Mantis is as inept at martix stuff as Knives is lol.  Guess I'll dig through these offices and hopefully Raiden will have some free time this weekend.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <09-13-13/2040:34>
Mantis does have one trump card he has a rating 3 agent with some hacking programs. I could always get him to use that.

I'm thinking if anyone of us have to leave for a long time we could let one of the other two runners play the character until they return. Just an idea.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <09-13-13/2118:10>
Mantis does have one trump card he has a rating 3 agent with some hacking programs. I could always get him to use that.

I'm thinking if anyone of us have to leave for a long time we could let one of the other two runners play the character until they return. Just an idea.
It's better than nothing.  My agent doesn't have any hacking programs.

Either that or the GM does it but it's really up to Raiden and CS.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <09-14-13/0439:44>
well just remember that you are inside the building and have physical access to the machinery. you might not necessarily need to hack your way through if you can find the right user credentials
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <09-14-13/1129:02>
I'm thinking if we pick the right office we should be able to get the data we are looking for. Server rooms are where all the hard drives are at but on a net work the right computer can access the hard drive with the right info.

 The reason I would rather to use a computer not on the 4th floor is if we have to walk through a ward we could see all our spells disappear then if there is a camera you might have the government or the corp behind this facility come knocking on your door with a photo of you.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <09-15-13/1152:41>
Sorry guys busy weekend.  I'll post shortly with Knives continuing to rummage through another office.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <09-15-13/1619:25>
i think someone asked me for a time check but missed the post.
iirc:
-you entered the car park around 10.50,
dodged a car, hacked the cam, stunned the guard and hid the body, got in the lift again and sneaked into the office suite, had a rummage around. i'll call that 10mins if you're being careful to reduce noise.
we're at roughly 11.00 giving you about 10-20mins to get the data and make the RVP on the river at a maximum, bearing in mind you've got a few minutes of running to get to the river as well.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <09-15-13/1657:03>
I did, thanks!  Should be enough as long as someone can get in the computer.  I guess if Raiden doesn't chime in soon Scawire could give it a shot.  Knives is completely worthless with computers and his agent is for day to day stuff.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <09-16-13/0713:12>
A few quick questions:
Are there arms on this guys chair?  If so is at least one of his arms on said armrest?
Is it safe to assume we know some specifics about the info we're looking for?  I.e. When/where/etc.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <09-16-13/0717:01>
you cant see the arms on the chair because the desk and holo-terminal are obscuring the view.
yes, scawire knows all the details, you are looking for the van he was chasing. he knows the registration plate, date, time and location.
as a reminder: the objective of your mission is to get his full journey details, ie where the gridguide system logged his movements to/from and any further information you can get, ie previous journeys, parking tickets, payment details, registered owner data etc
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <09-16-13/1225:24>
Thanks for the reminder.

Knives' plan here is to watch this guy carefully and hope he just closes the door and goes about his business.  If he thinks the guy is gonna press it I'm gonna try a called shot to disarm.  If not I'm just gonna strap him to his own chair and taser him into submission.  Then to try to pull up the info on the registration plate.
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <09-16-13/1311:36>
once again busy busy busy, still not used to school + a job  yet, Hax will be at the terminal trying to see what he can get from it. rolls incoming  today.
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <09-17-13/1259:34>
cs, would I be able to reach anything worth while from that terminal we passed? if Hax thought so he would be there :P
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <09-17-13/1302:50>
hell yes, theres a datajack and holoterminal in the first office, and knives has access to the holoterminal that is already logged in (but hax doesnt know that yet), so get cracking, security are on the way!!!
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <09-18-13/0628:11>
Just to clarify Hax is in the floor manager's office right?  I might have a plan but it all depends on how long we have before the copper brigade shows up.

Man I wish I would have bought that grapple gun!

Also are there any windows in either office?   I imagined there are but I don't believe your description said.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <09-18-13/0635:58>
yep, hax is in the first office working on the computer system, you and scawire are in 2nd office. might be worth noting that hax doesnt actually know what he's looking for lol, only scawire has the info
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <09-18-13/0707:03>
Figures I ask the important question 30 seconds after you answer my first one.  But I have a feeling defenestration may be part of the exit strategy lol
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <09-20-13/1714:33>
I'm not very good at Deckers since I have only started to play one in another game recently. So a quick few questions.

1)Can I link my comm link to this computer so I can transfer data to it? IF so how and what are the rolls.

2) If I link my Comm link can I then have my agent do the searching for me from now on?

Thanks!! Again Hacking not my thing yet.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <09-21-13/0024:03>
Let's hope the dice are with us boys!  This should be fun  ;D

CS is there any way up or down other than the way we came?  If I need to check the blueprints what kind of action would it take?
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <09-23-13/1938:47>
Not to sound rude but how long are we going to wait?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <09-24-13/1151:36>
sorry guys, raiden keeps popping up and lulling me into a false sense of security. new post is up, we'll play this section without him i think.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <09-24-13/1409:42>
sorry guys, raiden keeps popping up and lulling me into a false sense of security. new post is up, we'll play this section without him i think.

Fair enough and I hope he does pop back up but it's been almost a week.   Did you see my question about other entry/exit points?  If the lift is it then I've got my next turn planned out.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <09-24-13/1417:00>
Let's hope the dice are with us boys!  This should be fun  ;D

CS is there any way up or down other than the way we came?  If I need to check the blueprints what kind of action would it take?

only a simple action mate, you stored it as an image on your commlink if i recall correctly. you've got the main lifts you came in through, a fire escape on the far side of the office suite and you might be able to use the vents to get to the car park air handling units, but you never looked into that option as a team.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <09-24-13/1446:52>
Sweet.  Yea air vents are not my favorite options. I've been burned one too many times lol.  If memory serves that fire escape leads to the fenced in yard.  Which could work out if most of them come up to get us.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <09-24-13/1514:09>
Sweet.  Yea air vents are not my favorite options. I've been burned one too many times lol.  If memory serves that fire escape leads to the fenced in yard.  Which could work out if most of them come up to get us.
yeah, just make sure you have a plan for getting out of that courtyard. it was a bloody big gate.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <09-27-13/1527:19>
I didn't see the attack roll on the melee blind fighting so I'll wait to see how that resolves before going into my actions.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <09-27-13/1732:14>
the guy is swinging a club at an invisible enemy after being stunned and half blinded. just give me a rea + dodge roll at -1 for the dodgy lighting mate, i'll tell you how you did
*hint, dont crit glitch ;-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <09-27-13/1812:08>
I did  :)

[spoiler]
Dodge 4 + Reaction 5 - Distraction 1 = 8d6.
8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4235666/)
[/spoiler]
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <10-01-13/1928:20>
If we're still in initiative my whole next pass, other than a free action to turn off the Flash-Pak, will be to go get it and the Flash Bang.  I just need to know how far (aka what action) it will take.  Hopefully by then Mantis can inspect the panel and figure out if I need to fleece a guard on the way out.

Now I just hope Mantis can climb ;D
Title: Re: OOC: The Old Smoke (london game)
Post by: Teafo on <10-04-13/1439:45>
Definitely liking the creepy horror movie / video game feel of the stair cases and bloody handprints. not something you see in most RPGs, at least not outside of Cthulu mythos stuff.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-04-13/1449:07>
If we're still in initiative my whole next pass, other than a free action to turn off the Flash-Pak, will be to go get it and the Flash Bang.  I just need to know how far (aka what action) it will take.  Hopefully by then Mantis can inspect the panel and figure out if I need to fleece a guard on the way out.

Now I just hope Mantis can climb ;D
probably not with all those sustained spells lol!
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <10-04-13/1503:32>
Well I think a controlled fall might be my only option when it comes to the would be climb.

I have a question when you cast the heal spell does it heal right away? IT says it takes the drain x 2 combat turns to become permanent, not to take effect.

This is my plan. Drop the spell on me I still have a Ruthenium Polymer coating in place plus the - 4 from the force 4 Man spirit so I will still be hidden. Then cast the heal spell on me hopefully giving me a drop in my physical damage, so I can walk away from the "controlled fall". What do you think Lumen?
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <10-04-13/1504:49>
Ok I saw that you said it was end of combat so change of plans. I'll post now.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-04-13/1612:25>
worry about any falling when you get outside man. you never know, the fire escape in a top-notch place like this might actually work! it aint the barrens :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <10-04-13/1624:35>
What kind of door is in my way?  I was worried about the outter wall more but guess I could toss Mantis over :D
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-04-13/1627:40>
the door is a solid firedoor, currently in security lockdown as shown on the access panel.
your char isnt daft, he'd know he'd need something with security level RFID to open it. a two story fall in full combat gear is going to kill you, or at best heavily maim you.
unless scawire can summon you an air spirit for levitation/flying, i'd recommend taking the stairs or the lifts ;-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <10-04-13/1910:41>
I'd say Try and get out the fire escape if we can, check the guard for id and items we can sell later. Mantis is busy trying to get that crazy beam damage fixed.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <10-04-13/2033:32>
Yea I'm on it.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-05-13/0224:55>
Beam stops hurting as soon as you break contact mate
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <10-05-13/1254:01>
So do you mean that I took no real damage, I thought that I got hit with 8 physical damage and down graded it to a 7 P damage with my roll.

If I don't have real damage I will have to change my actions. Let me know since I thought I was sporting a 7P damage right now.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-05-13/1502:44>
Nah, it's a pain induced like I said. Thought you were healing up stun damage lol!
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <10-06-13/1348:10>
No I have no stun right now, In that case I'm not dropping my invisibility spell on myself. Sorry about that just a bit confused.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <10-07-13/0630:36>
So we're out on the main street now?  Or do we need to roll for the jump?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-07-13/0633:10>
No, youre on the balcony as described. You can descend and fight/sneak out or jump and break your legs lol. It's about 20 ish metres drop, plus a good 5 metre horizontal distance to clear the wall
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <10-07-13/0643:49>
Ok no problem.   I'll get a IC post up in bit.   We're so close Scawire!
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-08-13/1843:23>
Need to do loads of rolling for this section but travelling at the mo, will get it up asap, hopefully tomorrow night Uk time if not thurs
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <10-08-13/1904:17>
No problem.  I hope it's ok I went ahead and posted.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-08-13/1906:00>
That's fine mate, you're at same slot as the drone anyways! Catch you guys soon
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <10-09-13/1525:31>
No problem I can wait. I'm hoping the -4 from the spirit will help keep the guards from seeing me very well. Just going to wait and see
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-09-13/1532:09>
just got the post up, your turn mantis!
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-09-13/1545:48>
(http://farm8.staticflickr.com/7372/10175507473_1a7771043c.jpg)
combat positions at beginning of ini 5 (mantis's 1st pass)
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <10-09-13/1736:36>
Sweet the map helps a lot.  So about how far is it from Knives to the gate?  Also is my Attribute Boost still active or should I roll drain?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-10-13/0415:07>
right, scanning back through the thread, i think we've had a full combat, searching, climing etc since your last boost, think you'll need to do drain and re-cast it.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-10-13/0423:12>
dimensions are: 25 metres to the back wall (15 metres to the van, van is ten metres long and parked against back wall.)
van cab is about 2.5m tall, back is about 3.5m tall. perimiter wall is about 4.5m tall.
delivery bay is about 70m long, and you're about 20m into it, so 50m to the gate.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <10-10-13/1304:54>
Ok I removed my post since I was thinking it was a quick run to the gate opps I'll get a new post up.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <10-10-13/1414:20>
I wasn't sure if you remembered or not but I do have a force 4 spirit keeping us concealed that would make all perception test have a -4 to their dice pools. I wasn't sure if you remembered Csjarrat so I thought I would remind you.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-10-13/1451:33>
That won't apply to technological devices like ultrasound sensors and your footsteps though
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-11-13/0453:18>
right, got a bit of a complex scenario here:
"A spell cast on a non-living, non-magic target is not resisted, as
the object has no life force and thus no connection to mana with
which to oppose the casting of the spell (note that only Physical spells
will affect non-living objects; mana spells have no effect). Highly processed
and artificial items are more difficult to affect than natural, organic
objects. Spells cast on non-living objects require a Success Test
with a threshold based on the type of object affected (see the Object
Resistance Table). Note that objects targeted by Combat spells get to
resist the damage as they would any ranged attack; use their Armor
rating x 2 (or just Armor against spells with elemental effects) to resist
the damage (Barriers, p. 166)."

i read it as you'd either need to get 6 successes on your test to affect a drone with a spell (seeing the object resistance chart) or that because you're casting a combat spell, we just treat it as an "object" (because it is not alive) and just use armour x2 to resist the physical damage.
the latter makes the most sense to me, so that's what i'll run.


EDIT
Direct Combat spells cast against nonliving objects are treated
as Success Tests; the caster must achieve enough hits to beat the item’s
Object Resistance (p. 183). Net hits increase damage as normal (the
object does not get a resistance test).

Object resistance for a drone is 6:

{Highly Processed Objects
(Computers, Complex Toxic Wastes, Drones, Vehicles)
6+} pg 183 SR4a
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <10-11-13/1648:26>
Ya that is fine with me, I kind of forgot about that rule, maybe I should get a cheap lightning bolt, well maybe after a few other upgrades first.

We are almost done, this chapter of the run I just hope I don't get myself too messed up like last time. Remember Mantis you are not a rigger you are not a rigger.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-11-13/1654:55>
Yeah sorry man, Feel stingy not giving you that spell action; yeah nearly there now! Your rigger is waiting by the river, you don't need to play speed freak again :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <10-11-13/1902:27>
Ah And I got the new smart tires to help me not to end up as a blood smear on the road. Oh well better to hire someone who will get me home safe.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-13-13/1141:22>
Teafo finally finished chapter 1!!!
congrats mate, you did well :-)
you'll all be working together in ch3 now as dragonslayer and raiden's retirements knackered my plans lol
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <10-13-13/1154:41>
Grats Teafo!  Looks like a mojo packed team for Ch. 3
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <10-13-13/1315:51>
Well this doesn't look good.  If the gate is a death trap my only idea is up and over the wall by the cab of the van.  Is there any way I can give Mantis a boost up?  Knives should be able to scale it,  as long as I don't get anymore gas baths.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-13-13/1403:56>
Yep, best plan! Teamwork test is best route for that, have mantis roll a climbing test and add hits to your test. I'll adjust threshold to reflect the extra weight.
Don't get me wrong, if you wanna go all "last of the samurai" on me then feel free, but think up and over is best option
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <10-13-13/1609:47>
Good times but wouldn't it be my hits adding to his test?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-13-13/1613:44>
Lol, probably, brain fart.
If you're assisting his climbing then roll it that way for the team work test. If you climb first and pull him up I'll do it as strength + body for both of you
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <10-13-13/1636:57>
I think it'll be in our best interests for Knives to climb up first and help Manits up so I'll put that in my post.  Quick question though, can I use the Geeko Gloves to anchor me and keep good grip on Mantis.  Knives knows he's much more suited to this sort of thing than Mantis, especially with his strength pumped up, so he's going to try to do this in a way that puts the most strain on him rather than Mantis.

Should I go ahead and include my initial climb to set up for helping Mantis?  And will the -2 from the gas effect the rolls or does that drop when we get outside the cloud?

Edit:  Also is the Edge test current edge or Max Edge?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-13-13/1641:50>
It says that gecko is strong enough to stick a troll to the ceiling so it'll hold you up there no problems. You'll be at -2 all this combat turn as you both got a full dose, I'll have a re-read of the gas rules for the next batch of turns
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <10-13-13/1651:45>
Edit:  Also is the Edge test current edge or Max Edge?
and this?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-13-13/1653:14>
Don't worry about it, you figured out the escape route OOC
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-14-13/0927:26>
Disorientation lasts for 10 mins
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <10-17-13/1116:51>
Ok I made a lil diagram cause I think I'm getting confused.  I have a horrible sense of direction so a map really helps.  The red line is our progress thus far and the ARO route that I described in the last post.  Red stars are the fuzz, CS please let me know if this is accurate.

If I understand correctly if we head a street or two over and haul ass to the river we should be ok...

Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <10-17-13/1323:51>
Ya I like pictures they are great. ;D
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-17-13/1330:02>
(http://farm8.staticflickr.com/7376/10331532414_eb2b77663b.jpg)

sorry lads, try to be as descriptive as i can but text is so abstract!! thats where i've got you boys at right now, hth!
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-17-13/1332:08>
ps, the star markers are police directions, not accurate positions
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <10-17-13/1340:02>
Thanks!  Like I said I'm terrible with directions.  From what it looks like my plan is still valid. We head right at the crossroads till the next intersection then back towards the river.  Will post IC momentarily.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-20-13/0822:39>
.sorry for late rreplies, busy weekend! Map coming up later
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <10-20-13/1851:39>
I'll wait for the map.  I'm pretty sure my flash-pak still has like 4 rounds of charge left.  Sound right to you CS?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-21-13/1445:35>
___lumen____
yeah sounds good to me

__Both___
here's the map



(http://farm6.staticflickr.com/5528/10408231873_6ef8e6dd71.jpg)
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <10-21-13/1705:15>
Ya we are almost there. Thing is that mage could be VERY hard to lose if they stay on our tail.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-22-13/1337:00>
Ya we are almost there. Thing is that mage could be VERY hard to lose if they stay on our tail.
so close! your move mantis, make it count!
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-24-13/0746:58>
apologies mantis, that crit glitch really screwed you over. the mage had to shut down that spirit 'fore it went rampant. not trying to dick on your plans deliberately but the NPC's need to behave realistically.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <10-24-13/1121:51>
Ya no problem. I just made an opps I thought were going to stay out of their line of site, I guess I thought the ramp was sloped and they couldn't get a visual on us, so I made my move a few rounds too soon. OPPS

Hoping Knives can get that flash back to keep flashing might be a good distraction.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-24-13/1137:15>
you'd said you'd bolted for the corner of the building which was on your right on the map i gave you.
you still had to cross the street to get to the river bank and to the jetty.
Providing you get three hits on your defense test you'll make it to the ramp and break LoS (temporarily)
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <10-24-13/1214:13>
Well I guess since I totally messed up by thinking Mantis was somewhere else, the dice wanted to give a bit of a karma break.

So this is Monopoly doubles roll again right. No wait that is only if I use edge. oh well next time.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <10-24-13/1513:13>
Looks like I accidentally used my other PbP PC's name on IC but I assure you it was for Knives.   I can reroll if you want.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-24-13/1516:28>
Nah it's fine mate, I was surprised they both hit to be honest, you were only in real danger if you glitched it.
Nice finish btw :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <10-24-13/1519:09>
Thanks.  I sat here pondering for a while on taking full defense but with the luck we've had I'm happy to stay glued to the floor of this boat until we're long gone.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <10-25-13/1519:12>
I was wondering. How long until the Disorientation wears off. Has it started to to any degree. Oh ya I'll mod my post to include an attempt to use my med kit to fix the problem faster.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <10-25-13/1845:02>
I saw the gas last 10 minutes but it is hard for me to figure how much of that has passed so far.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <10-26-13/1314:46>
I moded my post since no one has posted since that last post, so I was had a bad feeling about how I worded my post so I took out the name Knives and put in my partner. I know I was a bit hasty on getting the post up so I forgot at first when being spyed on don't use any names.

I'm glade I woke up and no one had posted since I felt bad about throwing Knives under the bus by saying his name. YA chapter one bad karma is balancing out in Chapter two. What will Chapter three bring???? (death to Mantis Oh NO)
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <10-26-13/1349:24>
Lol I appreciate you taking out my name.
Title: Re: OOC: The Old Smoke (london game)
Post by: Sillasion on <10-30-13/1518:26>
Hey CS, Let me know if/when you want me to make the rolls on my languages. :)

Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-30-13/2034:18>
busy couple of days working away with work. will get a full post up tomorrow night when i get home.
@sillasion, rank 3 means you're competent with most aspects of the skill, in this case you're absolutely fine asking for directions, ordering drinks/food/making small talk.
you'll need to roll for advanced stuff, like really technical or niche applications, or really detailed personal conversations, or dealing with heavy accents etc.
dont sweat the small stuff like shop interactions etc, for the most part i get by in france with about 5 sentences and a lot of pointing :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Sillasion on <10-31-13/0127:15>
Okie dokie. Figured I'd double check. All dm's are different ;)

Sorry for jumping the ball, it might take me a minute to get into the swing of a pbp as opposed to being at a table.

I feel ya with work.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <10-31-13/1406:42>
I just added an edit to my character adding the use of 1 psyche and 1 stim patch, depending on Csjarrat I might need to refill my medkit too, not sure.


[spoiler]
 >:( BOOOOO

Hey did I get you ?? Have a very Fun filled Halloween  8)

Who needs costumes I have a physical mask spell.  ;D

[/spoiler]
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <10-31-13/2259:09>
Knives has no reason to think about it but he does have an active weapon focus.  Though with what Dunk said and seeing the fuzz mounted up atop the overpass the plan is to sheath the blade, latch the Geeko Glove on to the handrail, and try to get some pot shots with the taser.  Unless there was some moded out machine pistols in the lockers I might as well stick with the taser.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-04-13/0217:41>
So battlefield 4 is awesome and. Sabotaed my weekend plans. IC post tonight I promise!
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <11-04-13/1515:31>
Looks like Matis and Knives are going for a swim :(
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <11-04-13/1609:47>
I hope not, but then again the GM knows. 8)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-04-13/1632:21>
oh man, you guys suck at rolling dice!
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-04-13/1633:52>
oh and mantis, next time a spirit says MANA BARRIER!!!, you say: BRING IT DOWN LEGOLAS!!!!!  :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <11-04-13/1642:56>
oh man, you guys suck at rolling dice!

I blame d6s. Give me a d20 and the good rolls come aplenty.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <11-04-13/1810:11>
Was thinking ward not mana barrier OPPS  :'(
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-05-13/1423:23>
Congrats on surviving CH2 there guys, there were a couple of moments I wasn't sure you'd do it and get the job done but we got there in the end :-)
as for Karma, please add the totals to your character sheets and let me know how you want to spend it, we'll have a small amount of IC downtime before CH3 action gets rolling. I need to plan out the next section and balance it properly as i'd done it for the original crew of 5, deckers and all!
it'll be a couple days at least while we get anything rolling so feel free to chillax and i'll get the downtime moving in the CH3 thread.

ps, Scawire, as much as I love the concept of "drake in a can", i'm pretty sure the greater dragons wouldn't approve :-) it's "Drek"
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <11-05-13/1602:13>
Huzzah we live!  Sadly I don't think that's enough karma for another point of edge so I'll have to take a hard look at what I can improve.

I'm so close! I should have saved 1 karma  :'( 
Or I could balance out my Street Saminess and pick up Rank 2 (and 3 if I can) of Pistols and specialize Tasers.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <11-05-13/2058:13>
No can of dragons for me ok I guess that is fine.

I will mostly get a spell that works alot better against drones as the first thing on my list then see what else is good.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <11-07-13/1332:00>
Sorry for any delay from this but I am going to be busy until Saturday so I will have to get my character upgrades done this weekend.  :'(
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-07-13/1353:21>
no problems guys, i got time earlier to sit down and remake the next chapter so i'll start when you guys are ready.
Title: Re: OOC: The Old Smoke (london game)
Post by: Sillasion on <11-07-13/1402:34>
And until then, I'll just continue to piss off the bartender and likely end up either thrown out or with matching eyes =)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-07-13/1403:48>
haha, i've got something in mind for your char while the boys are in down-time, dont you worry! :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <11-07-13/1743:49>
I think I've settled on increasing Pistols up to Rank 2 (4 karma) and specializing in Tasers (2 karma) and I'll save the rest in hopes of initiating.  I don't suppose we get to know if this will be the last chapter.

I can update the character and be ready to go whenever CS oks my karma expenditure.  Oh yea and tell me how much nuyen we ended up with after the fiasco.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <11-09-13/1328:46>
OK I'm modified Mantis on Page one of this OOC section. I've added a spell (5 karma, 2000 Y), and gave him a new skill hoping he can now talk the law into believing what he has too say. (Con (fast-talking) 1(3) Karma 4+2 (6))
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-10-13/0522:08>
ok, cool. both of your karma spends are fine.
please can you PM me your new full character sheets and i'll get them added to the IC thread posts for clarity.
IC for you gents will start next week
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-12-13/0605:51>
right gents, CH3 has started! no word from teafo so it'll just be you three. have fun!
Title: Re: OOC: The Old Smoke (london game)
Post by: Sillasion on <11-12-13/1224:26>
Question CS: Where did said bottle of vodka come from? I only bought 2 shots.....
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-12-13/1228:48>
Question CS: Where did said bottle of vodka come from? I only bought 2 shots.....
barman gave you a bottle, glasses and a chalkboard to notch up how many you have had. you pay the tab at the end of the night
Title: Re: OOC: The Old Smoke (london game)
Post by: Sillasion on <11-13-13/0745:01>
Son of a Bitch got me back anyway lol.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-16-13/1917:41>
been out for too many pints to IC tonight and busy tomorrow. full IC up on monday so enjoy the weekend guys!
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <11-16-13/1932:10>
Have a great weekend, remember to hydrate to keep the hanger over demons at bay.
Title: Re: OOC: The Old Smoke (london game)
Post by: Sillasion on <11-16-13/2152:48>
Works out Perfect  :) Sony provided me with a pretty good distraction lol
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-21-13/0824:09>
@ sillasion, it is tuesday morning now
Title: Re: OOC: The Old Smoke (london game)
Post by: Sillasion on <11-21-13/1106:12>
If I'm where I think I'm at, I'm less than an hour from Paris...right?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-21-13/1108:12>
Yep! Plenty of busses and trains to get you there
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <11-25-13/0740:17>
Sorry guys we had a busy weekend with company over.  I'll have IP post up shortly.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <11-27-13/1334:26>
Hey CS I just noticed you never posted my updated sheet to the Ch. 3 thread.  Any reason why or did it just slip your mind?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-27-13/1342:56>
totally forgot mate, any chance you can ping it through to me on PM so i dont have to dig about?
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <11-27-13/1358:00>
No worries.  I resent it.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-27-13/1414:27>
i'll hang on for a reply 'till mantis drops in, dont wanna railroad him
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <11-27-13/1438:51>
Sorry for the delay..... I'm back from classes now.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <11-27-13/1754:58>
Page 18 and 19 of chapter 2 does say what me and knives took with us on the last run and I did take my electronics tool kit that might help.

Mantis has a rating 1 in hardware and a electronics tool kit if it is needed.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <11-27-13/1846:26>
Page 18 and 19 of chapter 2 does say what me and knives took with us on the last run and I did take my electronics tool kit that might help.

Mantis has a rating 1 in hardware and a electronics tool kit if it is needed.

That's way better then Knives trying to man handle it again.  He'd probably just break it.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-29-13/1056:35>
@sillasion, left it open ended here in case you wanted to do any magical prepr like summoning spirits, casting sustained spells etc. if you're not fussed, i'll move the story on for you.
Title: Re: OOC: The Old Smoke (london game)
Post by: Sillasion on <11-29-13/1136:47>
Just need to do one thing and we'll be good :) \
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <11-30-13/0036:08>
Do I need to roll to heal my 6 stun boxes?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-30-13/1129:46>
hey mate, nah dont worry about it, you guys are going into downtime now anyways so will have the opportunity to heal up and apply your karma spends.

also, invisible castle seems to have died and gone to the great web server in the sky.
in the meantime i'm just using the following:
its a bit crude; it literally just shows the roll results so will be a faff to use, especially for edge rolls.
its fine for simple things like perception tests and casting attempts though. just copy-paste the result and type the hits. i'll have a look and see if there is anything better too.
hope you enjoyed turkey day!
Title: Re: OOC: The Old Smoke (london game)
Post by: Sillasion on <11-30-13/1223:07>
Hey CS, I didn't see a link or anything for what your using :/
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-30-13/1225:59>
ah sorry, this one looks better anyway: http://rolz.org/ (http://rolz.org/)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <12-04-13/1606:03>
invisible castle is back up again guys, roll away
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <12-04-13/1733:15>
invisible castle is back up again guys, roll away

It's been real hit or miss.  Hopefully just a temporary issue.
Title: Re: OOC: The Old Smoke (london game)
Post by: Sillasion on <12-05-13/2030:34>
haha  ;D Even digitally I have terrible luck with dice

 :'(
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <12-05-13/2047:36>
I think IC just wants us to have a very trying and difficult run as it has demonstrated throughout the first two chapters.   It has been a cruel bitch thus far.

Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <12-06-13/1033:39>
haha, yeah that was a sucky roll. @sillasion, i rolled a secret resistance test for you on the illusion, predictably, you failed lol.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <12-06-13/1654:18>
Hey Mantis is have no better luck, Chapter 1 ended with a KO against Mantis, Chapter 2 ended with a KO against Mantis. Well lets hope he doesn't go for a hat trick on this next one.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <12-06-13/1701:56>
@ sillasion, i did update your line but knives and mantis's line seems to have drowned it out a bit.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <12-07-13/0935:53>
CS I dunno if it's Knives being paranoid or just me but I want to try a Judge Intentions check.  I just have a bad feeling about why this asshole is rushing us.

Intuition 3 + Charisma 2 = 5d6.
5d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4325658/)

Oh well I doubt that will help any.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <12-07-13/1343:02>
YA I hear you thinking a copy and send should work, then we have a copy and so does this ork from out of no-ware gets his.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <12-08-13/1557:46>
Man I was a bit more worried, I've have had my head in the 5th edition books for the last few months all heavy pistols are like 9 damage not this 5P from 4th edition. I guess I'm eatting a 5 physical with the 5 hits dropping his 5 hits to even out at the guns regular damage.

Oh well worth losing the edge on the start of chapter 3 wait until I wish I still had it later on. At least unlike 2nd Chapter it did it's job this time  8)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <12-08-13/1657:04>
yeah, i forgot to tell you about the weapon damage code, dont worry about the AP and re-rolling your soak tests. you'll need to re-do your pass as you're currently staring at the ceiling and have taken wound modifiers.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <12-08-13/1809:09>
I'd do the same thing just cast the spell from a knocked to the ground position. Giving a - 2 to the last dice of the spell, so it will still turn invisible just now I'm on the ground.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <12-10-13/1259:34>
Random question for you CS.  Would Knives know what a ZL is?  I had to Google it but I don't know if it's more common knowledge in Europe.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <12-10-13/1317:47>
probably, he'd have come across polish lads down in the east end. its probably worthless to you on a credstick unless you end up in poland, but you might be able to trade it for something or exchange it for £/€ with a black market financier
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <12-11-13/1652:18>
I think we best get the hell out of that safe house and fix ourselves up on the road, just my OOC option. Man bullet holes in ones own body sucks.

I was also thinking CS was going to roll for Dunk using my med kit on me.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <12-11-13/1738:21>
Problem with that is the car we were using is busted and we have no idea where to go.  We could always steal the orks ride but it could be tracked and we still have no idea where to go.  The real question is will paranoia or cooler heads prevail.  I dunno I'm still working on a plan.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <12-12-13/0220:06>
Hehe :-) you've both been great so you've both got one edge point back
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <12-12-13/0621:36>
Huzzah!  CS is there a stand alone chair I can set the ork into?  I think it'll be a good idea to ask him some questions.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <12-12-13/0712:52>
Couple of high stools in kitchen, difficult to get large ork onto one and keep him there though!
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <12-12-13/0853:48>
Yea the couch will have to do...
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <12-12-13/1256:07>
2 hits is great but you forgot to add the rating of the med kit to the roll as it says in page 153 of the main book. Just FYI. But thanks for rolling the dice for Dunk.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <12-12-13/1301:52>
what rating was it?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <12-12-13/1306:15>
good catch. with wound mods and area mods, i rolled the extra three dice. no extra hits unfortunately!
3d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4330348/)
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <12-12-13/1927:45>
Oh thanks for rolling the other dice. I should have Mantis down to 4 Physical wound now not the best but not the worst either.

Hey Knives we best get out of the not so safe house and interogate the guy in the back of a moving car, also best you ditch the transponder as we leave so they don't track us. Thing is Mantis doesn't have the 411 on the transponder so I'll give you my OOC option here. I don't want a strike team hitting the not so safe house and die in a hail of bullets.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <12-12-13/2014:56>
Well we can discuss it IP when Mantis and Dunk get back downstairs but I have a sneaking suspicion that the ork is who we need to talk to.  He's just a loud mouthed asshole.  I could be wrong but who knows... well except our GM :P

@CS: Any chance I can make a roll to see if the voice sounded familiar?  I know it's a stretch considering I only heard about two words but it never hurts to ask.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <12-13-13/0213:17>
It wasn't familiar to knives
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <12-16-13/1135:03>
sorry for the delay guys, busy weekend! IC post is up
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <12-16-13/1143:16>
Sorry if this has gone a little sideways but Knives is being paranoid after the colossally fucked up escape on top of being far from his comfort zone.  Last thing I want to do is derail the game...
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <12-16-13/1213:56>
this is gold mate, play it out.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <12-16-13/1215:30>
 :)  Okie doke.  Just wanted to make sure I wasn't mussing things up.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <12-16-13/1216:40>
nah, not at all
You;ve caused about 2P in wounds on him so far (just for reference)
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <12-16-13/1247:20>
Ok good to know.  I figured there was some physical damage being dealt with all the blood.  Either way this interrogation won't last much longer :P
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <12-19-13/0910:59>
hi guys, i know its christmas coming up so don't worry about regular posting. if you want, we can just pick this up in january?
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <12-19-13/0931:31>
If we are going to take a break I'd like to get to a good stopping point.  I've been sick the last few days and slept a good bit of them away.  Plus December is always super hectic at work.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <12-19-13/0937:53>
ok cool, i'll leave it up to you guys. I'd just noticed the posting frequency dropping off the enarest we got to the big day lol :-)
hope you feel better mate, lets get finished up with ork at least then
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <12-19-13/1111:00>
I will admit I'm a bit perplexed as to what to do next.  Obviously we need to ditch our coms and get some burners but without a way to contact the Johnson we're stranded in a foreign land with no connections.

I assume when the call came in on the microtransceiver no com code showed up.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <12-19-13/1113:05>
A microtransciever is just like a little earbud/headphone short range radio system. Whoever was using it on the other end would need to have been within a few hundred metres to 1km depending on ambient conditions and such
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <12-19-13/1356:12>
I still say we turn off our comm's so no one can track them, we KO the ork take him and dump him or we leave him. But we REALLY have to cut and run..... Well Knives you cut already grab your gear and lets start the run. Oh ya since you don't have a hole in your shoulder and last time I trying rigging I got KOed your the wheel man.


One thing I have a hardware kit from the run I can open each comm link up and change the comm code ID so we will seem to have a new comm code then we can't be traced..... as easily.

I'm kind of waiting on Knives to say what to do next since it seems you have the leader roll.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <12-21-13/1848:36>
Sorry scawire, I'd assume that mantis is clever enough to know that if his comma has been hacked by th, that the ork's kit would be traceable too. Just don't wanna set you up for a fall
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <12-21-13/1931:45>
Ok.

Me bad I didn't tell you but Mantis always has he Agent "Mr. Overwatch" running with his Ergonomic analyze on. I guess that was not known Me Bad.

So new plan send Mr. Overwatch and Slice MD to do a search through my comm kill anything inside of it. Then crack the copy protection send them over to the other two runners comms and kill anything on them. Then use the kit to change our Matrix foot prints by changing our Access ID so we seem like brand new comm on the 'trix.

CS any input on that would be great before I post what I'm doing IC.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <12-21-13/2045:41>
Over view of my comm

Ok for later here is how Mr. Overwatch is being run from now on. He is always on running Analyze. Once he spots an intruder he alerts me, then goes on the attack with Armor and Attack. Well that is him, he is always on when the comm in on.

The 3 other ergonmic programs always running is Stealth, Encrypt, and Analyze. Unless I'm using Slicer MD then Encypt is dropped for Slicer MD's Stealth and if Slicer is using Browse Analyze is dropped.

If I am in public I don't run Stealth.

That is the 411 on how I run the Butler 2.0 on everyday usage. The Stealth is dropped in public, Analyze and Encrypt is dropped if Slicer needs the space.

I'll add this to my Character in the OOC section for easier to find at a later date.
Title: Re: OOC: The Old Smoke (london game)
Post by: Sillasion on <12-21-13/2210:37>
Yea - Sorry I disappeared there on you   :-[ 0 time at work or home until tonight.

Lumen's been sick (As he noted) so I've been on extra errand running for Holiday Prep and normal stuff on my own, with the Christmas "Oh our European offices are shutting down so everything's now urgent" issues at work so no free time there either.

But yea - I'm back now  ;D

Edit:
And by the by - Invisible Castle is down again. 503 error for me atm. If it comes up later tonight I'll amend my IP post.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <12-22-13/1234:45>
@CS I should know how to turn off the wireless for these things so no one can track them right. If you want I can roll a Logic 7 + PuSHed 1 + Hardware 1 - Damage 2 = 7 dice, test to see just how well he can take the trace on us off line.

Any ideas what to do to turn off his wireless so they can move and not get tracked. Since with enouph time Mantis should figure it out. Also with a few test over time Mantis, I think would figure out how to ditch the trace. Below is my idea on what to do.

-My plan is to take out the signal chip.
-Run Mr. Overwatch to check my comm for unwanted agents, and log in access.
-Have Overwatch kill any agents, get Slicer MD to delete any access log in that are not Mantis's
-Hardware change the Access ID to give a new comm code (like an IP address) so we can't be tracked as easily.
-And see if Overwatch notices anything else fishy on the comm then deal with it depending on what it is.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <12-23-13/0936:17>
Turning wireless off is super easy, to be sure though you'd want to put it in a WiFi inhibiting container or take the antennae out of the case. You'd need tools and wiring diagrams for the latter though as well as a hardware test.

As for the agent, remember he is only really low rating, don't expect much out of it, a rating 3 agent only has a dp of 6 remember!
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <12-23-13/1341:44>
It should be a dice pool of 9 (agent 3 (skill) + Analyze 6 (program)) the program is optimized so it runs at rating 6 but can work on all rating 3 devices.

Thanks for the info on how to deal with the Wi-Fi.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <12-23-13/1352:41>
Agents can only run programs capped at their own rating Iirc. Will double check rules just in case
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <12-23-13/1633:09>
You will have to check optimize since it runs as if it is a smaller rating so the rating 6 with optimize 3 runs as if it is a rating 3 program.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <12-23-13/1722:59>
yeah but thats for the purposes of getting round the limitation on response/system, to allow decent dice pools for characters that dont wanna spend 70k and a rank of restricted gear quality on a commlink :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <12-26-13/1052:34>
Christmas turned out pretty manic. Busy for few days so IC replies might be late! Hope you all had a great xmas
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <12-26-13/1534:17>
It was hectic for me too but good overall.  Looking forward to roaming around France.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <12-27-13/0920:45>
@scawire:

pg 234
Quote
Any program run by an agent is
limited by its Pilot rating.

pg115 unwired: optimization is described as affecting a node's capability to run advanced programs and makes no mention of it impacting on the specific ruling of an agent's payload being limited by rating.

therefore: page 234 stands and an agent's payload is limited by its rating.
otherwise, everyone would just have cheap agents running amazing software constantly.

if you want to attempt to detect anything running or intruding onto your link, i'm gonna need some computer + analyze rolls from yourself and/or agent.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <12-27-13/0932:29>
sillasion, got stacks of rolls to make for your thread, will get it up tomorrow! sorry for the delay guys. had three christmases so far (both our parents have split and re-married) and its my dad's birthday today!!!
i'm knackered lol!
catch you soon
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <12-27-13/1307:49>
I'm cool with that ruling just thought they worked a bit different is all.

So CJ it isn't the turkey in the belly making you all sleepy it is running around like your head is chopped off doing the sandman's job on you....... well hope you had fun.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <12-27-13/1320:13>
Yeah, me too scawire. I get why they did it though, if you can get an r4 agent and have it run R6 software it devalues a dedicated hacker.it is only a pilot program at the end of the day and pilot programs are limited on autosofts too
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <12-27-13/1405:44>
The plan will be to try and fix the comms when we have some time alone in a new safe house or after fixed up in the back seat. I'll go for 2 agents analyzing and Mantis throwing his hat in to find anything wrong but not until he is fixed up a bit then he will take a look around the comms.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <12-27-13/1423:27>
So long as your wireless if off you're pretty safe mate. Story will move on this weekend so stick with me :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <12-27-13/1645:00>
no prob give me time to think over what crazy thing I'm going to do to KO all the runners right at the end of the chapter..... well maybe not this time..... I hope.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <12-28-13/1130:01>
IC is back up guys, if you've got rolling to do (sillasion) make the most of it! :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Sillasion on <12-30-13/0745:56>
All rolled :)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <12-31-13/1347:57>
mantis, your last post is quite an "OOC" statement of intent rather than an IC post. can you edit it so it is more IC, ie "shit, i'm not getting in unless knives does"  kind of thing?
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <01-06-14/1100:10>
@CS: I've got an odd question...  How are we handling the Hax situation in play?  Should we just pretend he never existed or say he bugged out in the middle of the mission?  Just curious how you want to handle it since I'm sure it will come up when Smith wants an explanation.

Knives knows they screwed up but in his mind everything went south when hacking problems arose, which are very far outside his area of expertise.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-06-14/1108:06>
thats a good question, him pulling out shafted the plan a lot!
for the purposes of this, he got fragged by IC whilst hacking the server (black IC ruined him). you guys had to think quick and achieved what you needed to achieve by other means
Title: Re: OOC: The Old Smoke (london game)
Post by: Sillasion on <01-06-14/2134:30>
My luck with real dice seems to be transferring into invisible castle ...
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-07-14/0829:34>
Oh shit, yeah that is gonna hurt!! Write up tonight for you guys
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-08-14/1600:06>
Sorry guys, work's busting my balls at the moment, got a lot to write for all of you but haven't had time as yet.
Bear with me, should get home early tomorrow!
Cheers guys
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <01-08-14/1604:24>
No worries we know how work can be.  Looks like mine will be ramping up pretty soon
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-10-14/1356:21>
IC is up guys, sorry for the wait!
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <01-12-14/1306:54>
Yay us we lived through another chapter! 

If at all possible Knives will try to Initiate probably to get another PP but I'll have to do some thinking on it. 
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-12-14/1548:43>
Yeah that's fine by me. I'll have a look through the rules and figure out how to IC it.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <01-13-14/1505:46>
Ya I didn't KO the group and we now at a nice house instead of a hospital bed of some kind.  8)

I added my 6 karma to the first page of the OOC where Mantis is located.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-13-14/1508:08>
Great stuff!
BTW guys, if you want to use anything from the Gun Heaven 3 book, feel free. just bought it yesterday and there's nothing too broken in there at all
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <01-13-14/1721:20>
Alright CS as long as we see eye to eye on how buying up Improved Reflexes that's what my PP will go towards.  Assuming it only cost the 1 point to go from Rank 1 to Rank 2 (Difference between the costs).

Also is it safe to assume that we didn't get the rest of our payment?  Knives knows better than to bring it up after wrecking two safehouses but it limits what I can buy before the next Chapter.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <01-13-14/1820:07>
Ok I'm going to try and save some of my karma so maybe I can up my edge at the end of next chapter since I use it more then I thought.

So I want to spend Karma to up my Con (Fast talking) to Rating 2(4). Cost 4 Karma, and save 6 for next chapters end.

Also can I call Glen my fixer of Loyalty of 3 to mail Mantis some of his missing gear. Also I think since the wireless messed us up best spend 100 nuyen to by micro transponders each.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <01-13-14/1848:17>
Yea if we can get our gear back that would be awesome and very yes to the transceivers!   Those are way cooler than I thought.  I've been eyeing some new gear but he's pretty broke... and out of ammo :(
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-16-14/1453:37>
ok lads, draft up a shopping list for Pavel and add him as a 2,1 fixer contact.
as for your gear back in london, you're under a wireless ban on your personas, they've been compromised. you can call home on a burner SiN or generic persona from a web cafe or something but be aware that interpol wants you and is likely to be monitoring known associates of yours.
you've also been paid for your work, so you got the 10k to spend.(i think it was 10k anyways?!)
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <01-16-14/2002:38>
We got 2k up front so 8 more to make us even.  Knives won't bother with his gear, there's nothing worth getting caught over.  I'll start working on my list.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <01-18-14/1406:28>
ya a 900 nuyen coat is not worth a trip to the pen for. I'll get on that list.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <01-18-14/1507:52>
Sorry guys it's my IRL game day.  I'll get my wishlist posted tomorrow.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-18-14/1604:39>
No rush mate, waiting on your mrs to get her storyline wrapped up!
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <01-18-14/1618:47>
She's playing too but I'll make sure she gets something posted tomorrow.  Sorry for the delay we've been building a kickass gaming table, got it finished just in time.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-18-14/1622:37>
She's playing too but I'll make sure she gets something posted tomorrow.  Sorry for the delay we've been building a kickass gaming table, got it finished just in time.
Pics or it didn't happen! :-) you guys play any miniatures games or just RPGs?
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <01-18-14/1951:51>
Pics will also come tomorrow.  We just play RPGs but the rest of our gaming group has already demanded to play Warhammer 40k on it. 
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-19-14/0444:37>
40k is good, that's what I was playing last night :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <01-19-14/1321:03>
Wish List

Lined Coat 700 Y
-Chemical Protection R5 1250 Y
-Non-conductive R5 1000 Y
-Fire Resistance R5 500 Y

Fake SIN R3 3000 Y
Fake License (Magic) R3 300Y

Comm
Meta-Link (R:1 Sig:2) 100Y
Vector Xim (F:1 Sys:1) 200Y

Psyche 1 dose 200Y
Gas Mask 200Y
Micro Transceiver R2 400Y

Total Cost 7850

Question:
where are we living I have 1097 nuyen left and could rent a squatters for 1 month or me and knives to split a low lifestyle.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <01-19-14/1529:49>
Wish List:
== Commlink ==
Disposable Commlink (1, 2, 1, 3) x2 - 600¥
   +Disposable Commlink OS

== Gear ==
Ammo: Taser Dart (Tasers) x30 - 150¥
Catalyst Stick - 120¥
Gas Mask - 200¥
Grapple Gun - 500¥
Grenade: Flash-Bang (Aerodynamic) x2 - 260¥
   +Grenade Plugin: Gecko - 100¥
Grenade: Flash-Pak - 250¥
   +Grenade Plugin: Gecko - 50¥
Micro-Transceiver Rating 2 - 400¥
Plastic Restraints x20 - 2¥
Stealth Rope (100 m) x2 - 170¥
Stimulant Patch Rating 6 x2 - 300¥
Subvocal Microphone - 50¥

Total: 3,002¥

Attached are some pics of the gaming table after it's christening last night.  It's overall 11' long and 5' wide with a raised battle map section in the middle, I'm pretty proud of it!  ;D
[spoiler]
(http://i34.photobucket.com/albums/d111/Lumen42/20140119_134614_zpsb041d4fa.jpg) (http://s34.photobucket.com/user/Lumen42/media/20140119_134614_zpsb041d4fa.jpg.html)
(http://i34.photobucket.com/albums/d111/Lumen42/20140119_134614_zpsb041d4fa.jpg) (http://s34.photobucket.com/user/Lumen42/media/20140119_134614_zpsb041d4fa.jpg.html)
(http://i34.photobucket.com/albums/d111/Lumen42/20140119_134601_zpsc6b0892b.jpg) (http://s34.photobucket.com/user/Lumen42/media/20140119_134601_zpsc6b0892b.jpg.html)
[/spoiler]
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-19-14/1616:22>
awesome table!
@scawire, think your capacity for armour mods is limited to its highest armour rating or 6, whichever is higher.
will check rules and get back to you on that jacket
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <01-19-14/1900:19>
@CS ok that will save me a ton of nuyen I think if I put all three mods at rating 3 that would be great. I kind of rushed my self and didn't read all the rules on the armor mod limit I do believe you are right.

I save 1100 nuyen, I guess up grade my Fake SIN to R4 and Fake License to R4 that would leave it costing the same nuyen.

Re-Cap
Armor Mods (3) R3 (not R5) (-1100 Y)
Fake SIN R4 (not R3) (+1000 Y)
Fake License magic R4 (not R3) (+100)
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <01-19-14/2138:46>
The rule for armor mod is in the Arsenal book page 44 it is the max rating X 1.5 so lined coat is 6 X 1.5 = 9.

Opps forgot that they had a max stated in the Arsenal book, so I'll go with the rating 3 for 3 different mods.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <01-20-14/0708:05>
CS:  I'll have to double check my chummer file but I'm fairly certain that Imp Reflexes is one of the powers I chose to discount with Warrior's Way.  Which I believe means I have another .25 PP to spend but like I said I'll check later.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <01-20-14/1710:28>
I was right about my Warrior's Way discount.  With the extra .25 I'd like to pick up Attribute Boost (Agility) Rank 1.  Between that and the few skill points Knives will be a hell of a lot better with that taser.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-21-14/0543:23>
@sillasion, feel free to roll thing like perception tests ahead of me asking you for them, it'll speed things up and i'll just take any modifiers from the last couple of dice in the roll if necessary

@scawire+lumen, your gear list looks fine to me.
you'll be living at the mansion while you get patched up and smith gets his data team to work on your links. dont worry about lifestyle for the downtime. you'll be off on the next assignment soon!
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <01-21-14/1603:08>
Ok I'll add the mods to my character at the start of the OOC section today or tomorrow, and CS do you want us to PM you a copy for chapter 4, this time I'll do the spoilers right I swear.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-21-14/1610:05>
Yes mate that'd be good!
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-24-14/0324:35>
ok guys, IC is down big-time.
please use the following:
http://rolz.org/ (http://rolz.org/)

the code to put in is {x}d6F5 (where x is the number of D6 you want to use)
to edge a roll with exploding 6's, use {x}d6R6

have fun!

@sillasion, done your rolls for you just to speed things up
Title: Re: OOC: The Old Smoke (london game)
Post by: Sillasion on <01-27-14/1920:32>
Hey Cs - I guess I didn't clarify :( The two manabolts were the one per pass.

Sorry for the confusion! I posted kinda quick at work.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-28-14/0953:33>
nah, its my bad, was speed reading!
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-29-14/0408:48>
right lads, i'll get you a meeting with smith sorted in the IC thread, can get you up to speed before sillasion gets wrapped up
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <01-29-14/1032:08>
Sounds good.  I'm excited to get back to it.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <01-29-14/1357:25>
Ok that sounds great is it going to be in a Chapter 4 new thread?  8)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <02-02-14/0941:10>
nope, the long outro was the the end of chapter 2 lol. beginning of CH3 is now up in the IC thread guys. Sillasion, i'm gonna need you in a bit so can I ask for more rapid posts this week to get your story line wrapped up?
cheers, hope your weekend going well!
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <02-04-14/1435:48>
@sillasion, I realised that as you both can fly now, there would be very little point in you returning to the ground and playing stuff out down there. Short of AA batteries, I figured there was little I can do to challenge you more and that you'd both be clever enough to realise the race was lost and that you'd need to get out of the old toxic zone before nightfall.
I've moved you on in the storyline and you're free to act.
Title: Re: OOC: The Old Smoke (london game)
Post by: Sillasion on <02-05-14/0803:15>
Levitate for the win?

:) kk
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <02-05-14/0805:07>
Levitate for the win?

:) kk
lol, a little bit. seemed a bit harsh to chuck in a ghoul mage with counterspelling to drop you out of the sky, fall would probably kill you outright :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <02-05-14/1741:01>
Ya death from above is only fun when you are not the one getting the death part.  8)
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <02-07-14/1458:56>
@CS: I assume the messages are from Jimmy as well.  Are they about that suit?
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <02-07-14/1516:37>
Do you want a gear list for our ride into town, for our once over of the area.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <02-07-14/1538:35>
Yes please!

@lumen, yep. The messages start out pleasant enough, but as you'd not returned the messages they got more and more pissy. It looks like he'd covered a down payment and is now out of pocket. The vr meet was the last thing in chronological order
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <02-07-14/1549:10>
Oh well.   He'll just have to be pissy until Knives is less paranoid of his com.  I'll make it up to him later.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <02-08-14/1232:31>
Mantis Gear Layout.

Both Comm links
Sub vocal mic
1 dose of Psyche
20 Snuff cigs
Medkit
1Stim patch
Tool Kit (electronics)
Goggles
Earbuds
AR Gloves
Micro Transceiver
Lined Coat
From fitting armor
Gas mask

If we are coming back to the mansion before we hit the site I'll leave my stealth suit at the mansion other wise it is in the trunk.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <02-08-14/1410:03>
Just to clarify lads, you're just gonna take a drive down to the slums and take a look around on the night time, get a feel for the place, and then come back again to locate the target building properly?
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <02-08-14/1428:29>
Well I forgot it was getting on to evening time.  We may want to rest up at the mansion tonight and get at it early the next day.  That way we can spend pretty much the whole next day scoping out the area.  You said 40 minute drive right?
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <02-08-14/1439:29>
Knives' load out for once we head out.

[spoiler]
== Armor ==
Form-Fitting Full-Body Suit
   +Biomonitor
   +Fire Resistance 2
   +Nonconductivity 4
Mortimer of London: Greatcoat Line
   +Chemical Protection 2
   +Color Changing
   +Insulation 2
   +Concealable Holster
SecureTech Forearm Guards
SecureTech Shin Guards   
SecureTech Vitals Protector

== Weapons ==
Cavalier SafeGuard
   +Hidden Gun Arm Slide
   +Smartgun System, External
   +Laser Sight
Ceramic Knife
   +Gecko Grip
   +Personalized Grip, Melee
Ceramic Knife
   +Gecko Grip
   +Personalized Grip, Melee
Cougar Fineblade Knife, Short
   +Gecko Grip
   +Personalized Grip, Melee
Cougar Fineblade Knife, Short
   +Gecko Grip
   +Personalized Grip, Melee
   +Weapon Focus
Grapple Gun

== Commlink ==
Disposable Commlink (1, 2, 1, 3) x2
   +Disposable Commlink OS

== Gear ==
Agent Rating 4
   +Copy Protection Rating 4
   +Registration
   +Analyze Rating 4 [Copy Protection 4; Registration]
   +Browse Rating 4 [Copy Protection 4; Registration]
   +Encrypt Rating 4 [Copy Protection 4; Registration]
   +Pilot (Mirage) Rating 4 [Copy Protection 4; Registration]
   +Edit Rating 6 [Copy Protection 6; Registration]
Ammo: Taser Dart (Tasers) x12
Autopicker Rating 5
Catalyst Stick
Certified Credstick, Standard Rating 5 x3
Contact Lenses Rating 2
   +Flare Compensation
   +Low Light
Custom Commlink OS
   +Firewall 5
   +System 5
   +Response 5
   +Signal 4
Datachip x5
Earbuds Rating 3
   +Audio Enhancement Rating 3
   +Spatial Recognizer
Fake License (Glasses) Rating 4
Fake SIN (Charles Rutherford) Rating 4
Fake SIN (Nigel Pebblebottoms) Rating 4
Gecko Tape Gloves
Glasses Rating 4
   +Smartlink
   +Vision Enhancement Rating 3
   +Vision Magnification
   +Image Link
Keycard Copier Rating 5
Maglock Passkey Rating 3
Maglock Sequencer Rating 4
Medkit Rating 6
Micro-Transceiver Rating 2
Plastic Restraints x20
Scent-masking Cigarette x3
Regular Smokes
Smart Pouch System, Combat Load Vest
   +Smart Pouch System, Ammunition Pouch
   +Smart Pouch System, Smart Canteen
Stealth Rope (100 m) x2
Subvocal Microphone
Trauma Patch x2
[/spoiler]
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <02-08-14/1449:02>
Well I forgot it was getting on to evening time.  We may want to rest up at the mansion tonight and get at it early the next day.  That way we can spend pretty much the whole next day scoping out the area.  You said 40 minute drive right?
yep, maybe a touch less on a night time, much more in rush hour
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <02-08-14/1729:24>
We need to get the thermo vision so we can spot the target sight which is the reason for the meeting with the contact, we should do that ASAP since we will not know the target site with out the thermographic vision. The thermo vision is to locate the huge heat put out by the power supply.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <02-10-14/1028:21>
@sillasion; chelles is about 45min train journey from where you are and from what you've seen, the train service is irregular and is likely composed of small commuter services. you wouldn't be guaranteed to get the doc out from where he is to Deet's location short of having a set of wheels.

@ the lads, i'll get the IC post up tonight (stuck in meeting with intermittent net access!!)
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <02-12-14/1743:22>
Sorry for the lull in posting.   I'm probably going to be mostly inactive for another day or two.  We're holed up and being iced in.  In the southern US we do not know how to handle this.   The President declared our state to be in a "catastrophic state of emergency". 

I'll be fine but otherwise preoccupied.  Catch ya on the flipside.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <02-12-14/1944:04>
Ok you have a chill day...... Last spring we had a flood here in Calgary and the power was out one block down from my house and my sisters rental had to vacate the house, Nature does seem to happen even if we want to play our fun games online.  8)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <02-13-14/0224:19>
Stay safe mate, whole of the Atlantic weather system is screwed at the moment. We had hurricane face winds yesterday and chunks of the country have been flooded since Christmas!
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <02-16-14/1702:07>
@ scawire Yeah 40NY will get you a plain black outfit with armour 1,1
20NY is the cheapest, and is basically just a plain black nylon outfit, nothing special.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <02-17-14/1205:30>
Ok I'll go for the 40 nuyen outfit.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <02-19-14/1338:30>
sillasion, you still with us?
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <02-21-14/2217:24>
Good call Scawire!  Yay spirits!
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <02-22-14/1802:49>
I was checking the book to make sure that I still got the concealment ability at Force 2 and noticed that Thermo vision then the mind thought "Ya we might see the building a day early."  ;D
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <02-22-14/1827:20>
If something magically or technologically grants you thermo vision then by all means go hunting for the building. Just remember that you stick out "like white bullocks on a black dog" lmfao. Brilliant quote btw lumen, was pissing myself when I read that
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <02-22-14/1830:30>
Lumen, need to keep rolling as climbing test is an extended test, each batch of net hits is the metres you manage to climb. Don't glitch though eh? :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <02-22-14/1851:46>
Just remember that you stick out "like white bullocks on a black dog" lmfao. Brilliant quote btw lumen, was pissing myself when I read that

 8)  Glad you liked it

I'll throw up a few more rolls in a sec.  It's what roughly 20m?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <02-22-14/1857:02>
yeah sounds about right. flat brick wall so -2 to your climbing test, +2 if assisted (you've got gecko right?)
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <02-22-14/1956:07>
Yea man I've got the gecko
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <02-22-14/1957:41>
Ya Command one for the spirit is to conceal Knives command 2 is to look over the area for buildings that have a high thermal signature coming off the building.

So it is not me that is using Thermal vision but the spirit that is using it. does he have to manifest on the physical to use his thermal vision?? if so I will have to give him more instructions.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <02-23-14/0432:44>
Yeah, just be aware that low rating spirits aren't very smart. Without a perfect set of instructions they're likely to give you a false positive.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <02-23-14/0929:37>
@CS: Added a perception check to look around once I get topside
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <02-23-14/1502:30>
The spirit of man on page 303 Main 20th anniversary books states both Concealment and Thermographic vision as powers the optional powers are below that power section, and since he is force 2 he gets all the power section and nothing from the optional power section, but he should still have both Concealment and Thermographic vision.

Hey try not to kill Ice Tiger in Russian too please. Ha Ha  :D
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <02-23-14/1621:55>
Ugh. Hate magic lol. Rights, I'll recheck the rules in the morning as I'm getting an early night tonight! Have a good one, catch you tomorrow.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <02-23-14/2252:49>
Not a problem, I've been mainly always playing mages since 2nd edition and I couldn't even remember that mana barriers work different then wards OPPS.

Try and ask me how a wheelman does all his rolls.... no idea..... thankfully this is PBP give me a day or two I might start to understand a tiny bit of it.  8)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <02-24-14/0353:30>
morning, apologies scawire you're right. i'd misread the powers section. will alter the IC later on my lunchbreak
Title: Re: OOC: The Old Smoke (london game)
Post by: Sillasion on <02-24-14/0748:06>
ugh - sorry CS. I still exist. The world got hectic.

Can I catch up or do I need to step out?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <02-24-14/1148:15>
catch up by all means!
deet is hurt but telling you to go on without him.
train into paris via chelles arrives in about an hour. its a passenger service
you're free to play!
your meeting is tonight at 9pm (its nearly 7 now)
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <02-24-14/1913:39>
See Magic bights me some times too.

I'm fine with only having 2 serves left I should still be able to make it work. Let me know when we are about to drive out I'll have the spirit do one check on the buildings before we leave.

Brain storm idea get the spirit to pick the highest building
conceal itself with it's conceal power ( 1 serve)
Use Thermal vision to scout the area for the 2 highest heat signature buildings in the area and tell me which ones they are. ( 1 serve and last one.)

Sound Good Luman?
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <02-24-14/2051:38>
Yea man sounds good.   No harm in saving our nuyen for more destructive toys :D
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <02-25-14/1712:15>
seeing as how IC hates you today, i'll have a fresh set of rolls please, for infiltration and climbing :-)
remember its -2 for flat brick, +2 assisted so no other modifiers.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <02-25-14/1715:28>
seeing as how IC hates you today, i'll have a fresh set of rolls please, for infiltration and climbing :-)
remember its -2 for flat brick, +2 assisted so no other modifiers.

Lol thanks man.  Now watch as Knives falls off the roof and somehow into the bed of the truck full of angries.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <02-25-14/1716:34>
no problem :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <02-25-14/1801:20>
Updated last post with my rolls and yay no glitches!
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <02-27-14/1131:56>
ok sillasion, if you're gonna jump in and run the mission with the boys, let me know otherwise i'll just NPC you after the weekend.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <02-27-14/1756:12>
Just a guess and Knives didn't get that good of a look at the vehicle that rumbled by before. 
Title: Re: OOC: The Old Smoke (london game)
Post by: Sillasion on <02-28-14/1010:52>
Hey CS,

I hate to do it but just through Syberix on NPC :( Work's been crazy lately and I haven't had any time to throw up responses or catch up.

Sorry :(
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <02-28-14/1123:45>
i like your thinking guys, it'll be a called shot from a moving vehicle for a modifier of -4 when you're ready
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <02-28-14/1145:13>
i like your thinking guys, it'll be a called shot from a moving vehicle for a modifier of -4 when you're ready

Thanks we can hope IC cooperates lol.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <03-05-14/0557:55>
sorry for the delay guys, post will be up tonight
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <03-05-14/1750:00>
Ya Knives lives up to his name.  8)
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <03-05-14/1840:28>
Yea I haven't used the blades as much as I thought but he kicks ass in melee with them.   Not too shabby at range either  ;)
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <03-16-14/1137:46>
@CS I might need some help getting through the questions this is the new SIN I was just given by the Boss. Do you want a Memory test or something like that to see if I can remember the answers to the questions.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <03-16-14/1139:15>
Yeah, forgot about that. Pavel should have briefed you so memory test at +2 dice should do it
Ok;
the SiN was issued in France under the name of Pierre Louis.
Pierre is a resident of Paris and works for a printing company.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <03-16-14/1227:35>
Ok sounds good.

Memory test +2 Dice

Logic 5(7) + Willpower 5 + Daredrenaline (page 90 Aug) 1 +2 = 15
http://invisiblecastle.com/roller/view/4434385/ (http://invisiblecastle.com/roller/view/4434385/) 4 hits
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <03-17-14/1503:38>
ok mate, just IC it with me (you'll see where this is going!)
the tender has to ask a series of 3 questions to verify your SiN as the machine scored an equal number of hits as your SiN did, just reply to the IC with the info I gave you and i'll move it on
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <03-18-14/1153:18>
OPPS I missed the anwsers you put in your last post. Sorry for any delay.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <04-01-14/0618:10>
if you guys want to phone home, summon spirits, do legwork or whatever nows the time. if you're not bothered, IC that you're heading down to the garage and i'll get us moving again
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <04-01-14/0906:53>
I'd like to know the big power consumers in the area but without a matrix pro it's up to agents.  I doubt the target is on the grid but it could narrow down the spots we have to investigate.   I'll post IC when I get more time.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <04-02-14/1254:37>
I'm going to wait on summoning an Elemental since they only last until sundown or sunrise, so to make sure I don't have to summon one twice I'm holding on the summoning until later.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <04-04-14/1758:38>
@ lumen, i assume you're happy with the results? i'll move you guys on on monday if so
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <04-05-14/1002:23>
Yea that's about what I expected.   One question before we move along.  Did the medbot fix my 2P wounds?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <04-05-14/1039:14>
Yeah all healed!
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <04-05-14/1107:50>
Yay!  Then we can move on,  Knives has his list ready.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <04-05-14/1236:15>
okay cool, if you're not gonna watch the documentary then i'll move you guys on on monday.
have a good weekend!
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <04-08-14/1403:56>
I have a final in one of my IT classes this Friday so I will be very light on my posts until I finish up the final exam this Friday. Though I should give everyone a heads up.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <04-09-14/1253:39>
spoiler tags are dead for the time being, keep any rolls in here if you would.
cheers
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <04-12-14/0704:28>
alright gents. hope the exam went well scawire. just a heads up that i'm off on holiday on thursday. heading to NYC for the whole "bright lights/big city" thing :-) i'll be back on the 23rd so wont have much posting time between 17th-23rd
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <04-12-14/1608:57>
Have a good trip. I've never been to the big Apple myself but in May I'm heading to Vancover Island. Thing is all the hotels should have Wi- Fi so I should be able to post once a day.

I did do good on the test got a 89%

I'm going to let Knives the lead of the group decide if we head back tonight. If we do I'll get on the spirit back up.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <04-12-14/1817:48>
Van island is awesome, loved victoria. my sis was working out there doing the prince of whales tours. saw huge pods of killer whales and we got a really good discount too.
the ferry ride from the mainland out there is just stunning. well worth the overland just for that alone.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <04-15-14/1341:16>
Last time I was out there it was great. I did do the whale watching a few years back I enjoyed that.


Mantis's 1st rolls 1 roll of each of the 3 disguises

Computers 1 + Edit 6 + PuSHed (+1 to all logic based skills) = 8

1st
http://invisiblecastle.com/roller/view/4469554/ (http://invisiblecastle.com/roller/view/4469554/) 3 hits

2nd
http://invisiblecastle.com/roller/view/4469556/ (http://invisiblecastle.com/roller/view/4469556/) 4 hits

3rd
http://invisiblecastle.com/roller/view/4469558/ (http://invisiblecastle.com/roller/view/4469558/) 2 hits
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <04-15-14/1343:44>
Cool, thanks man, they are all successful rolls so feel free to IC with the others.
The work only took five minutes or so
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <04-15-14/1349:05>
Forgot to say, the one with 4 hits looks more convincing, with more facial definition and greater depth around the eye ares. The ones with three hits are decent enough imitations of human faces, but probably wouldn't stand up to heavy scrutiny. The one with two hits doesn't look great. It'd be passable in the dark but something about the symmetry of the face doesn't quite look right
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <04-16-14/0710:23>
Mantis can retry for more hits at -1 for every retry
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <04-16-14/1530:05>
Mantis's Second roll

Computers 1 + Edit 6 + PuSHed (+1 to all logic based skills) - 1 second try = 7

http://invisiblecastle.com/roller/view/4471149/ (http://invisiblecastle.com/roller/view/4471149/) 2 hits

For some reason Picasso likes this mask
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <04-16-14/1631:06>
Summoning Force 3 Man Spirit w/ 1 spell Improved Invisibility

Summoning (Man) 3(5) + magic 3 = 8

VS

Force 3 = 3

Summoning 8
http://invisiblecastle.com/roller/view/4471173/ (http://invisiblecastle.com/roller/view/4471173/) 3 hits

Force 3
http://invisiblecastle.com/roller/view/4471175/ (http://invisiblecastle.com/roller/view/4471175/) 0 hits

3 services

Drain
Hits 0 min 2DV Stun
Willpower 5 + Logic 5(7) + Daredrenaline 1 = 13
http://invisiblecastle.com/roller/view/4471177/ (http://invisiblecastle.com/roller/view/4471177/) 2 hits wow that was close

3 services for a force 3 spirit of Man with imp invisibility and no drain.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <04-16-14/1725:01>
right gents, catch you guys in a week! have fun
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <04-16-14/1736:35>
Have fun on your holiday!
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <04-16-14/2103:02>
have a great holiday
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <04-25-14/1312:30>
right gents, i'm back and the game is on.
can we start with a willpower roll to resist your addiction please scawire?
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <04-25-14/1804:02>
I figured Knives wouldn't fight it knowing he has a several minute head start and hopefully can avoid verbal communication by just pointing.   Here's to hoping lol!
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <04-25-14/1901:00>
Mantis's Addiction Test

Assuming this is a mental addiction as stated on page 256 main book, and mild as stated page 93 main book

Will 5 + Logic 5(7) + Daredrenalin 1 - 2 (As stated on page 93) = 11
http://invisiblecastle.com/roller/view/4481878/ (http://invisiblecastle.com/roller/view/4481878/) 5 hits
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <04-25-14/1953:39>
@ lumen, no problems, i'll IC the interaction.
@ scawire, you successfully resist the addiction this time and can choose not to fight it if you want to light up
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <04-25-14/2018:49>
Perception 4 + Intuition 3 + Enhancements 3 +Actively looking 3 = 13d6
13d6.hits(5)=5 (http://invisiblecastle.com/roller/view/4481906/)

Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <04-26-14/1427:36>
Here's a map for you guys, shows where you're currently at and what you can see. gray areas are roads/pathways/alleys. black are buildings. the large white area is full of stalls and dense pedestrian traffic
all the buildings are about two stories high, most have decrepit signage on them in varying foreign scripts plus ancient neon lights flickering on and off and such.
It is getting dusky in the mid evening now too, plus its getting a bit chilly.


(https://farm8.staticflickr.com/7436/14019215371_037e374d1c.jpg)
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <05-01-14/1324:51>
Sorry for the wait my internet went on me yesterday it is back up now.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <05-01-14/2027:44>
Perception 4 + Intuition 3 + Enhancements 3 = 10d6
10d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4487894/)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <05-04-14/0932:26>
I'll need an infiltration test and a climbing check please, -1 sheer brick wall, +2 for gecko
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <05-04-14/1415:28>
Well I have been thinking on it and scaling a wall in middle of a busy market can't end well.  Knives is going to change his mind on that but I wanted to give you guys time for Mantis' trip to the psychic before moving on.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <05-04-14/1454:39>
he's currently stuck on his negative quality so you'll have to go on alone for this part
EDIT: unless scawire can give me the resistance roll of course
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <05-06-14/1404:28>
No resistance roll this is too major of a topic for him and since the lady seems like the real deal he is too convinced she might be able to help to even give a resistance roll any hope.


Oh I should let you know that this Saturday the trip to Vancouver Island begins I should be back the next Friday. Not sure how good the net will be at the hotels, so should be able to post in the morning before I start the day but since I'm using a smart phone, expect more spelling mistakes and no dice rolls. Thought I should give you the heads up.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <05-06-14/1614:57>
thanks mate, enjoy it!
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <05-14-14/0511:28>
Can i get a negotiation test please?
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <05-14-14/2211:44>
I was afraid you would ask for one eventually lol. Spending a point of edge, pretty sure it's my first this chapter.
Edge 3 + Charisma 2 - Defaulting 1 = 4d6
4d6.hitsopen(5,6)=0 (http://invisiblecastle.com/roller/view/4502069/)

Well that was worthless. :(
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <05-17-14/1348:27>
If someone spotted me that disguise isn't doing any good...
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <05-20-14/1511:18>
Will 5 +Logic 5(7) = 12 (If you mean the cerebral boot in logic I will drop the last two dice as protocol dictates.

http://invisiblecastle.com/roller/view/4508495/ (http://invisiblecastle.com/roller/view/4508495/) 3 hits all before the last two spots.

(OOC I will still give into at least one more pull of the cards since her comment touched Mantis's heart)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <05-20-14/1720:19>
lucky for you you got your fives + sixes in before the mods lol. you passed the resist roll, so you're free to IC
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <05-20-14/1925:46>
If Knives doesn't hear from Mantis in the next five minutes he'll call again.   If there's still no answer he'll go looking like I said in IP.  Damned negative qualities :P. Though I gotta say it got me thinking...
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <05-24-14/0920:45>
music festival this weekend.IC posts will be delayed by beer!
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <05-24-14/1722:54>
Beer good really good, fire bad it burn when on good beer beware the fire.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <05-26-14/1225:58>
post is up, sorry for delay guys, been a fun old weekend! :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <05-26-14/2101:09>
No worries it was busy but fun for me too.  Saw Eddie Izzard on Friday night!   

Dunno if it really matters but here's an Infiltration test.
Infiltration 3 + Agility 6 = 9d6
9d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4514625/)

Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <05-28-14/1755:45>
Attribute Boost (Str) 3 + Magic 5 = 8d6
8d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4516622/)
Very nice!  That puts Strength to Aug Max of 9!

Climbing 1 + Strength 9 + Assisted 2 = 12d6
12d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4516625/)
You've got to be fucking kidding me...  Guess I'll use my last edge to not fall off and splat.
11d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4516627/)
Better 5 hits even if Assisted doesn't count.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <05-29-14/1654:14>
Lumen, perception test at +1 with your thermo please.
scawire, i'll have your post up tomorrow mate
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <05-30-14/0611:39>
Perception 4 + Intuition 3 + Enhancements 3 + Thermo 1 = 11d6
11d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4518427/)

Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-02-14/0704:13>
go on then, give me a roll :-)
medium range so -1
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-02-14/0725:20>
Agility 6 + Pistols (Taser) 4 + Smartlink 2 - Range 1 = 11d6
11d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4521905/)

IC has not been kind lately.  :(
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-02-14/0727:43>
full defense
rea 5, dodge 3 (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4521907/)
the shot goes wide!

Yeah IC is a bit weird, not sure how random it actually is, i've had some epic rolls that have gone on for ages

best roll for ini then, was expecting you to one shot it!
rat is on 12, 1 pass
rea 5, dodge 3 (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4521907/)
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-02-14/0750:50>
Let's try again with a little aiming.
Agility 6 + Pistols (Taser) 4 + Smartlink 2 - Range 1 + Aiming 1 = 12d6

12d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4521912/)

A little bit better...
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-02-14/0855:41>
dodge 7d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4521924/)
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <06-03-14/0000:19>
Summoning Force 3 Man Spirit, Optinal power (1 per 3 Force) = (Spell Improved Invisibility)

Summoning (Man) 3(5) + Magic 3 = 8
http://invisiblecastle.com/roller/view/4522696/ (http://invisiblecastle.com/roller/view/4522696/) 3 hits
VS

Spirit Force 3
http://invisiblecastle.com/roller/view/4522697/ (http://invisiblecastle.com/roller/view/4522697/) 1 hit

Total 2 services

Drain (2 x's hits by spirit Min 2)
Drain 2Stun

Will 5 + logic 5(7) + Daredrenaline 1 = 13
http://invisiblecastle.com/roller/view/4522699/ (http://invisiblecastle.com/roller/view/4522699/) 3 hits no drain.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-03-14/0625:55>
Infiltration 3 + Agility 6 = 9d6
9d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4522950/)

Perception 4 + Intuition 3 + Enhancements 3 + Actively Looking 3 = 13d6
13d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4522957/)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-04-14/0541:01>
@scawire are you sure you want to summon a spirit in the middle of the crowded market place? as you can't astrally perceive it would have to manifest to communicate with you and it didn't work out too well last time!

Quote
Summoned spirits appear on the astral plane and manifest so that
they are visible in the physical world as a ghostly image. The spirit can
hang around in astral space awaiting orders,
rulebook p188
as you can't access astral space this might be an issue for you..
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <06-04-14/1552:35>
If the spirit only gets summoned to the astral space and does not appear on the physical round when I summon him, I will summon him. If you are saying once summoned he has to manifest on the physical then no I will not summon him in the crowd I will do it in a hiding place when I meet up with Knives.

I always thought the spirit shows up in astral with the page 186 (main book) "Spirit-Summoner Link" so the spirit doesn't have to manifest when summoned. That is the way I've always played it, if you want to have the spirit always manifest once summoned that is your call. So yes or no depending on if it has to manifest.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-04-14/1626:56>
ehhh. i hate magic. lol
play it safe mate and just summon it away from the crowd. i'll have a read through the magic rules again (filled my head with SR5 stuff and forgotten my SR4 stuff now lol)
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-05-14/0712:32>
Just as a clarification Knives is still sporting the coveralls he picked up at the EuroMart.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-05-14/0714:10>
cool, thanks for the reminder
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-05-14/0717:07>
so knives is diagonally opposite the target building in an alley; about 30m away with it on his right.
mantis is at the intersection, building is also about 30-40 metres away on his right, with knives a bit further up from that on his left
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-05-14/1624:26>
so just to make it explicit, Dunk can get another *very* short flight out of the drone if you feel you need it. you will have to go and retrieve it if it goes flat in-flight though :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-05-14/1625:36>
also, if you guys survive till CH4, would you want to port to SR5 or would you rather stick with 4e. I'm easy either way but will leave it up to you two
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-05-14/1944:35>
so just to make it explicit, Dunk can get another *very* short flight out of the drone if you feel you need it. you will have to go and retrieve it if it goes flat in-flight though :-)

Is it enough to make the 30 meters to the building then at least take a snap shot?

also, if you guys survive till CH4, would you want to port to SR5 or would you rather stick with 4e. I'm easy either way but will leave it up to you two

I'll have to read up on the changes.  I read it cover to cover when it first came out,  the group I was GMing for decided not to swap, and I haven't looked at it since.  I don't think much will effect Knives except limits...  I'm kinda impartial but you may have to remind me of somethings / be patient with me getting acclimated.   Sadly work has been nuts and it's not likely to calm down for some time...  I'm sure you've both noticed my post count dropping  :P

TLDR: Staying 4th would be easier but I'm not opposed if both of you want to switch.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-06-14/0609:47>
so just to make it explicit, Dunk can get another *very* short flight out of the drone if you feel you need it. you will have to go and retrieve it if it goes flat in-flight though :-)

Is it enough to make the 30 meters to the building then at least take a snap shot?

also, if you guys survive till CH4, would you want to port to SR5 or would you rather stick with 4e. I'm easy either way but will leave it up to you two

I'll have to read up on the changes.  I read it cover to cover when it first came out,  the group I was GMing for decided not to swap, and I haven't looked at it since.  I don't think much will effect Knives except limits...  I'm kinda impartial but you may have to remind me of somethings / be patient with me getting acclimated.   Sadly work has been nuts and it's not likely to calm down for some time...  I'm sure you've both noticed my post count dropping  :P

TLDR: Staying 4th would be easier but I'm not opposed if both of you want to switch.

Yep, it'd be enough for that, you'd get about 1 min of level flight, much less if gaining altitude

as for SR5, i think you'd both be able to rebuild without any major issues in SR5 if you want to. both adepts + mystic adepts work really well under the new rules and have shiny Qi foci for character evelopment options too.
i've got all the splat books so your armour and weapon choices would all be fine.
its entirely up to you two, i'm not going to force you either way but wanted to let you have the choice if you had a preference. if scawire has no preference either way then we'll keep it as-is. 4e is pretty simple to work with ( i actually prefer most of 4e matrix too!)
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-06-14/0722:34>
Qi foci do sound pretty neat...
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <06-06-14/1910:40>
I'm fine with either one, I'm only in a 5th edition live game here in town, SOOOOOOO???? not sure 5th edition is cool but I'm still up in the air let me think it over. I am fine with both.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <06-06-14/1915:31>
Perception (Visual) 1(3) + INT 2 + vision enhancement R3 = 8d6

http://invisiblecastle.com/roller/view/4526864/ (http://invisiblecastle.com/roller/view/4526864/) 2 hits
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-07-14/1241:21>
If Knives can spot Mantis he'll give him a heading to spot him, hopefully without losing too much cover otherwise.  I'm gonna wait till I get the spell(s)/spirit help then sneak up to the side and let the drone scope out the ceiling first.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <06-07-14/1537:40>
If or when I get line of sight I will cast the Invisibility spell on to Knives and have the spirit Conceal me and him. That be the plan and this is shadowrun so not sure how well the plan will work.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-09-14/0449:20>
ok, as knives steps out of the alleyway you have LOS to him.
just as a heads up, it is currently dark, the street is badly lit and there are vision modifiers in play.

@mantis, roll your spellcasting + drain then please
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <06-09-14/2033:26>
Casting Imp. Invisibility at Force 4

Spellcasting (combat) 5 (7) + Magic 3 = 8

http://invisiblecastle.com/roller/view/4530362/ (http://invisiblecastle.com/roller/view/4530362/) 0 hits Dam

Drain (f/2)+1 = 3

Willpower 5 + Logic 5(7) +daredrenaline 1 = 13
http://invisiblecastle.com/roller/view/4530365/ (http://invisiblecastle.com/roller/view/4530365/) 6 hits no drain

Try #2
Casting 8d6
http://invisiblecastle.com/roller/view/4530366/ (http://invisiblecastle.com/roller/view/4530366/) 4 hits (Hot dam)

Drain 3Stun
Resist 13d6
http://invisiblecastle.com/roller/view/4530368/ (http://invisiblecastle.com/roller/view/4530368/) 8 hits (Ya the mana is now flowing)
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <06-09-14/2039:12>
I was hoping I could find some cover to watch from the ground as Knives goes to high ground for an intel look.

Is there anywhere I can hide and still spot Knives area.

Since I want to give the spirit helper the command to conceal me and Knives but I don't want to get the concealment put on Mantis until he has a break of L.O.S from the target building.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <06-09-14/2042:16>
Perception test if needed.

Perception (Visula) 1(3) + INT 2 + Vision Enhancement R3 = 8d6

http://invisiblecastle.com/roller/view/4530375/ (http://invisiblecastle.com/roller/view/4530375/) 2hits
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-10-14/0302:57>
I was hoping I could find some cover to watch from the ground as Knives goes to high ground for an intel look.

Is there anywhere I can hide and still spot Knives area.

Since I want to give the spirit helper the command to conceal me and Knives but I don't want to get the concealment put on Mantis until he has a break of L.O.S from the target buildin
building.
The alleyway knives was in is your best bet, a bit further down to your left
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-10-14/0511:40>
Ok, so as knives started moving towards the building, Mantis hit him with the invisibility spell.

@scawire; if you fail a test and immediately retry, its at -1 dice. didn't affect your roll this time but be aware of it for next time.
i'll get a map up shortly

(https://farm3.staticflickr.com/2924/14202946958_4f40b83808.jpg)

the alleyway isnt to scale, it should be a bit to the left of where it actually is, but you get the idea
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-10-14/0643:36>
Here's another stealth roll.
Agility 6 + Infiltration 3 = 9d6
9d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4530801/)

Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-10-14/0714:40>
Climbing test at -2 for sheer wall, +2 for assisted.
extended test with recurring -1 in play too please
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-10-14/0732:21>
Attribute Boost Strength 3 + Magic 5 = 8d6
8d6.hits(5)=6 (http://invisiblecastle.com/roller/view/4530815/)

Holy shit very nice!  Strength Currently 9

Strength 9 + Climbing 1 + Assisted 2 - Sheer Wall 2 = 10d6
10d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4530820/)
9d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4530822/)
8d6.hits(5)=5 (http://invisiblecastle.com/roller/view/4530824/)
7d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4530827/)
6d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4530828/)
5d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4530829/)
4d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4530830/)
3d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4530831/)
2d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4530832/)
1d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4530833/)

16 total successes, no glitches.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-11-14/0557:11>
Aren't we looking for a big antenna?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-11-14/0605:35>
you're looking for broadcasting equipment, an antennae will be part of it. obviously it'll need power, and will run hot, but a smart organisation isn't going to stick a great big shiny new radio antenna on top of a knackered old building in the slums. it'd stick out a bit!
remember its way in the future and antennae aren't necessarily 20-60ft tall anymore :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-11-14/0741:03>
Yea good point... 
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <06-11-14/1216:21>
Just wanted to remind you that the Spirit should see Knives in the astral space since he should have a glowing aura of the spell I cast on him visible with astral vision. That is something I always hated how you can cast inivisiblity on someone but they are still seen by astral sight.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-11-14/1245:04>
Yeah, but he's only really low force and is therefore a bit dim (about similar intelligence as an R3 pilot program), it'll take him a short while to figure it out!
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-11-14/1529:44>
hey! just dropping by to see how the game goes, I am glad it is still continuing. Just stopping to post to say hullo and happy running!
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-11-14/1530:48>
hey! just dropping by to see how the game goes, I am glad it is still continuing. Just stopping to post to say hullo and happy running!
hey man, didn't know you were still around! hows it going?
Title: Re: OOC: The Old Smoke (london game)
Post by: Raiden on <06-11-14/1732:09>
I am off and on, wish I could be on more often, maybe get into a game haha. I am aight, though. How goes the game?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-11-14/1733:42>
We're at a potential action point at the moment, will let you know shortly :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-12-14/0642:08>
Yo Raiden!  Hope things are going well for ya man.

@CS: Scouting and thinking rolls.
Perception 4 + Intuition 3 + Enhancements 3 + Actively Looking 3 = 13d6
13d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4532893/)

Security Design 2 + Intuition 3 = 5d6
5d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4532894/)

Man i really hope we don't have another restaurant incident.   
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-12-14/1428:58>
lol, that was pretty funny. totally ridiculous, but funny.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-12-14/1439:17>
lol, that was pretty funny. totally ridiculous, but funny.

Yea I was highly amused by the mental image lol
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-12-14/1851:31>
ok mate, gonna need your rolls for defeating the locks please.
Scawire, if there is anything you want to do, i'd do it now ;-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-12-14/1852:28>
Ok... Don't know what else to do but just take this super super slow, Knives is paranoid as fuck.  He has no idea what to expect and last time he tried breaking into something it went very very poorly...

First off we gotta take care of the padlock.  I had to look up the rules so I figured I'd just lay em out too.
20thA corebook p262: Defeating a key lock requires a Locksmith + Agility (variable, 1 Combat Turn) Extended Test, with threshold determined by the quality of the lock. Autopickers (p.335) add their rating in dice to this test; their rating may also be used in place of Lockpicking skill.

Knives will be using his Rating 5 Autopicker in place of the skill as he has no ranks.  I'll go ahead and lay out rolls taking the -1 repeating.
Autopicker 5 + Agility 6 = 11d6
11d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4533368/), 10d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4533369/), 9d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4533370/), 8d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4533371/), 7d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4533376/), 6d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4533377/), 5d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4533379/), 4d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4533380/), 3d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4533381/), 2d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4533382/) Double 6s!, and 1d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4533383/) and a one just to rub it in... Hopefully I got done before that.  19 successes and a glitch at the end.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-12-14/1855:11>
shit, that's some good rolling!
it was a rating 6 device which you'd hit by 2nd roll.

Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-12-14/1911:05>
Let's just hope I didn't use up all my luck on the padlock  :P
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-12-14/1912:16>
sometimes as a GM i wish device ratings went past 6 :-) lol
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-12-14/1914:58>
Magical Threats 2 + Logic 2 = 4d6. 4d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4533389/)... I knew it! At least it wasn't a botch.  That was the only chance I could think of that Knives might know what that means :(
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-12-14/1917:12>
sometimes as a GM i wish device ratings went past 6 :-) lol

In the campaign I ran IRL I usually house ruled that it was 2x device rating, or in some cases got a bonus based on a roll made to install the device... stuff like that.  Though my group essentially started as "Prime Runners" and then we played for about a year.  Not to mention a bunch of min-maxers.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-12-14/1918:20>
ooc, the spirit finally found you after mantis gave it bum instructions to find you on the physical. i'm being a bit generous as really it should have said, "sorry, can't find him" knives doesn't know that though so please don't play him as if he does.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-12-14/1919:59>
Gotcha, no problem.  He will chalk it up to being super nervous and being startled when the lock popped.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-12-14/1920:58>
sometimes as a GM i wish device ratings went past 6 :-) lol

In the campaign I ran IRL I usually house ruled that it was 2x device rating, or in some cases got a bonus based on a roll made to install the device... stuff like that.  Though my group essentially started as "Prime Runners" and then we played for about a year.  Not to mention a bunch of min-maxers.
yeah, you still hit it fairly easily even at 2xR. can be quite difficult as a GM getting the right level of balance, especially with mages on board. I enjoy it though!
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-12-14/1931:50>
Now he's looking those magnetic sensors like you described, or anything else that kind sticks out around the edge of the panel.  Is it possible to open the without removing the rope?  The way I imagined it there is a loop on the the door and the back of the panel that meet when closed and the rope is threaded through them and the padlock kept that contained.  Is that about right?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-13-14/0704:33>
yep, sounds pretty much exactly what i had in mind
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <06-13-14/1531:26>
@ Raiden good to see your around Hopefully having fun. I sure am. I'm also wait to see when the Run and Gun hits stores I don't like PDF more an old school book person myself that is way in 2nd edition I always tried to get my hermetic mages a hermetic library with all real books.

@ Csjarrat So when the spirit vanishes from veiw I still have a mental link to him or is that too gone, because if that is gone it might mean something took out my spirit aid just like on the fun boat ride to france.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-13-14/1534:41>
Yeah still got mental link, he's just stopped manifesting and gone onto the astral as he couldn't find knives on physical (he's invisible!)
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <06-13-14/1555:49>
YA true that. I was a thinking the spirit might have burned us for a second there. "Ah Oh No... Spirit got spotted we are in for it now." no wait that kind of happened once already.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-13-14/2119:54>
Sorry work melted my brain today and Knives is really tired of hoping for the best lol.  I'll get an IC post up in tomorrow this is gonna take some thinking.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-14-14/2105:33>
Not sure if it's gonna help but Knives is giving it his all to try not to foul this up.  Audio and Visual enhancements are dialed to max and he's activating Imp. Reflexes and boosting Agility.
Attribute Boost Agility 1 + Magic 5 = 6d6
6d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4535579/)

Agility Currently 7 for 2 turns. Hardly his peak but oh well.
Body 5 + Willpower 5 = 10d6
10d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4535602/)

One hit seems to be the theme of the evening but luckily it's enough.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-15-14/0654:40>
right, lets get this rolling then. as you're opening the panel, please can you give me a perception test (tactile only)
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-15-14/0918:14>
Perception 4 + Intuition 3 + Actively Looking 3 = 10d6
10d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4535944/)

If actively perceiving bonus doesn't apply then it's only one hit :(
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-15-14/1341:14>
Any of those blinking lights red?  Do they provide enough light to see a little better?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-15-14/1347:38>
Any of those blinking lights red?  Do they provide enough light to see a little better?
red/green LED's for the most part. maybe a couple of orange ones.
they create a tiny amount of light, you can make out some rough shapes of the electronics in the gloom but nothing much more.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-16-14/0637:15>
Looking back Smith said the device needed to be installed so I assume it's got to plug in somewhere.  Man I wish we had some way of telling this was the right place.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-16-14/0706:16>
lol, well if you weren't so intent on scaring the shit out of the locals with magic, your legwork might have been more successful :-)

@Lumen; if you're struggling to see anything of use, remember your commlink has a holo-projector built in. it would cast enough of a weak light that you'd be able to see a bit more.
failing that, you've always got the markets to buy a proper flashlight from and don't forget dunk is a rigger, skilled at working with electronics.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-16-14/0711:15>
lol, well if you weren't so intent on scaring the shit out of the locals with magic, your legwork might have been more successful :-)

@Lumen; if you're struggling to see anything of use, remember your commlink has a holo-projector built in. it would cast enough of a weak light that you'd be able to see a bit more.
failing that, you've always got the markets to buy a proper flashlight from and don't forget dunk is a rigger, skilled at working with electronics.

Good point, yea I was at a loss.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-16-14/0727:28>
perception test at -4 to perceive the stuff in the back, active search applies
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-16-14/0757:52>
Perception 4 + Intuition 3 + Enhancements 3 + Actively Looking 3 - Modifier 4 = 9d6
9d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4537190/)

Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-16-14/0805:16>
The dark shapes in the distant section of the cabinet look like small satellite dishes
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-16-14/1508:43>
Ok CS I'm a bit confused...
A clear plastic sheet covers the row of ports, hinged at the far side to swing out of the way for access.

Sounds like at least one side should move but...
Try as you might, the plastic cover would not budge under pressure from your fingers alone. IT feels like the sleeve is there to protect the ports from more than just the weather...

So do I think it would be easier just to cut a whole for the plugs?  Cutting implements are the one thing Knives never lacks.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-16-14/1537:03>
Roll me a security design/devices or electronics/hardware/industrial mechanic test
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-16-14/1541:47>
Security Design 2 + Intuition 3 = 5d6
5d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4537458/)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-16-14/1550:47>
Knives remembers seeing these before on outdoor cameras. They are RFID transponder controlled anti-tamper covers.
A small RFID chip needs to be put in proximity to the cover and it will open.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-16-14/1616:44>
You'd need to get the key to open it safely, it'd most likely be downstairs somewhere. Knives can also see from his prone position that he could probably Jimmy it open with the tip of a blade. Your security knowledge tells you it might not be a great idea though
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-16-14/1929:19>
Balls.  Is it possible to cut through the plastic without damaging the plug?   Sounds like that could work without setting off the RFID sensor. Since he chucked the two ceramic blades he'd have the two combat knives so he doesn't have to use the cougars.

Though I just had a thought... pretty sure Mantis said he had a hardware kit, which may have something a little more subtle.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <06-16-14/2336:28>
I just want to roll one of my skill group (Electronics) Sills All are linked to Logic to see If Mantis can see how to hook it up, then tell Knives a walk through on what to do.


One Electronics skill (You choose Hardware I think) 1 + Logic 5(7) + Genetech(PuSHed) +1 = 9d6

http://invisiblecastle.com/roller/view/4537942/ (http://invisiblecastle.com/roller/view/4537942/) 4 hits

IF I find out what to do I will try and talk Knives through the process.


Man I need to get the climb skill or get a spell to climb for me.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-17-14/0407:00>
assuming knives takes a picture of the underside of the boxes and sends it to you,
you know that anti tamper covers are generally attached to the outermost layer of the casing. you can bypass them reasonably easily by removing the casing, accessing the ports they protect and then re-assembling the casing afterwards.
it takes time and is fiddly to do in enclosed spaces (like inside that cabinet) but is perfectly doable.

Balls.  Is it possible to cut through the plastic without damaging the plug?   Sounds like that could work without setting off the RFID sensor. Since he chucked the two ceramic blades he'd have the two combat knives so he doesn't have to use the cougars.

Though I just had a thought... pretty sure Mantis said he had a hardware kit, which may have something a little more subtle.
it is possible, but remember it is an "anti-tamper" device :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-17-14/1647:39>
He's gonna need your toolkit Scawire!
You can default on climbing you know, just use strength only.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-18-14/0701:05>
Ok, i know you guys are a little baffled as to what to do here. Your options as I see it:
1) force open/break through the anti-tamper cover and risk the consequences
2) head downstairs and look for the proper key
3) disassemble the casing to bypass the anti-tamper device (having the guys talk you through it will result in a teamwork test with -ve mods)
    3b)doing this without proper tools (using knife blade as a screwdriver for example) will double the time it takes and increase glitch threshold
4) have dunk/mantis do the work, either by sneaking in and going upstairs or climbing (you could always throw your gecko gloves down to them).


@mantis: if you have access to air spirits, they can fly. when materialised they should be able to courier tools and other light equipment on your behalf.
Higher force=more lifting capability

hope that helps guys

EDIT: feel free to edit previous posts if you decide on a different course of action
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-18-14/0929:24>
Thanks for the breakdown CS! 

I'm leaning towards 3 or 4.  Knives is the sneaky stabby type, not the technology wiz type.  Hell I could toss down one end of stealth rope and the gecko gloves,  have Mantis hang on and I could pull him up.  That way Knives does the heavy lifting.

2 is an option but it could be really risky.  1 I think will result in failure, we were warned from the beginning if they find out it was tampered with the mission was a bust.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-18-14/1128:54>
Thanks for the breakdown CS! 

I'm leaning towards 3 or 4.  Knives is the sneaky stabby type, not the technology wiz type.  Hell I could toss down one end of stealth rope and the gecko gloves,  have Mantis hang on and I could pull him up.  That way Knives does the heavy lifting.

2 is an option but it could be really risky.  1 I think will result in failure, we were warned from the beginning if they find out it was tampered with the mission was a bust.
cool, i'll await your IC posts then gents
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-18-14/1205:08>
Okay then lads;
I'll need an infiltration roll for Mantis and then a teamwork test for the lift:

-Knives is the leader and will roll BOD+STR +Mantis's hits to hit threshold of 5 (mantis's BOD +1)

-Mantis is the assistant and will roll BOD + STR at -2    (-4 untrained + sheer wall, +2 assisted)

Glitches on either test make it noisy, crit glitch is a drop/fall/rope slip
---------------------------------------------
Or, if you would rather; Mantis can just attach to the rope with the gecko (no roll) and knives can haul him up and roll an extended BOD + STR {12, combat turn} test.
This is noisier as mantis will be hitting the wall a lot but slightly safer in terms of glitches. (glitches just extend the time it takes to do the lift, crit glitch doubles the interval)

Either way, state your preference and roll the dice :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-19-14/1411:50>
mantis, you leaving the hard yards to lumen then?
if so, Lumen; i'll need the extended test as per above, -1 recurring as per usual please
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-19-14/2045:39>
Oh shit let's hope the dice are with me.
Attribute Boost (Strength) 3 + Magic 5 = 8d6
8d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4541235/)
Strength Currently 7 for 4 rounds.

Strength 7 + Body 5 = 12d6
12d6.hits(5)=7 (http://invisiblecastle.com/roller/view/4541237/), 11d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4541238/), 10d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4541239/)
Hot Damn!  That's some good rolling.  Mantis is up in 3 rounds.

Body 5 + Willpower 5 + 10d6.  Resisting 3P
10d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4541243/)
No drain taken!

Now let's just hope it wasn't too loud.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-20-14/0802:32>
good rolling there mate!
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-20-14/1015:37>
Perception 4 + Intuition 3 +Enhancements 3 = 10d6
10d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4541944/)

Got the spatial recognizer.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <06-20-14/1259:10>
Resist 4S

Armor Impact
Lined coat 4 + FF 1/2 body 1 + Body 4 = 9
http://invisiblecastle.com/roller/view/4542050/ (http://invisiblecastle.com/roller/view/4542050/) 3 hits
1 Stun

Perception Audio
Perception (Visual) 1(3) + INT 2 + Audio Enhancement 3 = 6
http://invisiblecastle.com/roller/view/4542053/ (http://invisiblecastle.com/roller/view/4542053/) 0 hits (I dont hear nothing)
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <06-21-14/1756:20>
Ok heads up time. Next weekend I have a family reunion to go to, and no idea if there will be WiFi. So from next Saturday to July 2 I might have not net. Sorry but best to give you the heads up.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-21-14/1757:25>
no worries, enjoy
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-23-14/0350:42>
(https://farm6.staticflickr.com/5544/14487352605_9fd4151696.jpg)
just a quick map to visualise what's going on
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-24-14/1420:22>
Infiltration 3 + Agility 6 =9d6
9d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4547379/)

Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <06-25-14/1857:31>
Force 4 Imp. Invisibility.

Spellcasting (combat) 5 (7) + Magic 3 - Sustained Spell 2 = 6d6

Drain 3 Physical

Willpower 5 + Logic 5(7) + Daredrenaline 1 = 13d6

Rolls

Cast
<a href="http://invisiblecastle.com/roller/view/4548867/">6d6.hits(5)=1</a>

Drain
<a href="http://invisiblecastle.com/roller/view/4548868/">13d6.hits(5)=4</a>

No drain ya
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-26-14/1340:09>
@scawire,
right i'm gonna need a hardware test at -4 please (bad conditions + poor light modifier)

@lumen, you can choose not to keep a watch out and give mantis a hand, conferring a +1 bonus for doing lackey work like passing tools, holding screws etc
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-26-14/1404:53>
I think I'll let Scawire make that call.  If he really thinks the +1 lackey bonus could make a difference then Knives will help.  Otherwise Knives will just keep an eye out (something he's actually good at lol).
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-27-14/0520:03>
Looks like scawire wants you to keep guard then.
@scawire, hardware test at -4 please
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-27-14/0629:46>
@ lumen, I'll need an audio only perception test then please, spatial recogniser applies
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <06-27-14/0641:20>
Perception 4 + Intuition 3 + Enhancements 3 + Actively Listening 3 = 13d6
13d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4550435/) 7 ones... I guess it's better to get the glitch out of the way now instead of it popping up in the middle of combat.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <06-27-14/1807:34>
Ok, I am an ork with low light vision not sure if that helps any but here is my test.

Hardware 1 + Logic 5(7) + PuSHed (AU 91) 1 -4 for what GM said = 5d6

http://invisiblecastle.com/roller/view/4551002/ (http://invisiblecastle.com/roller/view/4551002/) 1 hit, no glitch
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-29-14/0932:25>
yeah, that low light ability would def help, especially with Knives' weak light source.
You got the casing off anyways and bent a bit of a gap for the cabling off the black box to fit through
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <06-29-14/1534:33>
@scawire, roll me another hardware test to patch it all back together mate.
-3 is the modifier (rather than the -4 on the last one)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-01-14/0800:46>
ok scawire, rolled it for you to keep things moving:

6d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4554811/)
you got the hit you needed
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-01-14/0859:32>
Please tell me Mantis flicked the switch before closing the box.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-01-14/0901:59>
hehe, yeah, I had him do a memory test and he aced it
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-01-14/1135:37>
Ok I'm trying to think of the best way to get down.   How hard would it be to have Mantis hang on to me and use the gloves and rope to lower us down?

Thankfully I got the stealth rope and can dissolve it with the catalyst stick from the ground.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-01-14/1429:44>
It's doable, what's the weight limit on stealth rope? Or is it microwave I'm thinking of that has the weight limit?
You could either lower him down (much easier than dragging him up) and then climb down yourself, or get a really good anchorpoint (I mean really good!) and climb yourself down with mantis strapped on like a backpack.
Great mental image that lol
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-01-14/1709:44>
According to page 337 of the core book: Micro rope can support a weight of up to 2,000 kg; all other ropes can support a weight of up to 4,000 kg.  So I don't think weight should be an issue.  I think I'll go with lowering him down as long as it's not going to make a bunch of noise like hauling him up, shouldn't be long as I don't drop him :P.

I'll get an IP up shortly.

*Edit*  Only now do I remember that Knives specifically bought a grapple gun for this very reason.  I'm dumb.  Plus I assume it's a little big to just tuck in your knapsack, so that's why I figured it would have left it in the trunk.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-03-14/1025:49>
lol, grapple gun would have been handy!
BOD + STR test please mate, no modifiers as mantis can help support himself against the wall as you go down
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-03-14/1425:36>
BOD and strong for you as well Scawire
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-03-14/1620:14>
Attribute Boost Strength 3 + Magic 5 = 8d6
8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4557456/)
Strength Currently 8

Strength 8 + Body 5 = 13d6
13d6.hits(5)=8 (http://invisiblecastle.com/roller/view/4557457/)
I'm starting to think Knives missed his true calling as a lift.

Resisting 3S. Body 5 + Willpower 5 = 10d6
10d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4557461/) Knives takes 1S.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-07-14/0019:18>
ok so i think scawire is on holiday now, I'll autopilot mantis until scawire gets back
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-07-14/0623:10>
Perception 4 + Intuition 3 + Enhancements 3 + Actively Looking 3 = 13d6
13d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4561550/)
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <07-07-14/1432:51>
sorry took the weekend off My brother just had his birth day and it is was my best friends birthday yesterday.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-07-14/2149:40>
Knives is still trying to be stealthy though I'm not sure it matters.
Infiltration 3 + Agility 6 = 9d6.   9d6.hits(5)=6 (http://invisiblecastle.com/roller/view/4562352/)

Stellar roll though!
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-10-14/0544:15>
Ok guys, are you wanting to head back through the markets or just keep to the quieter roads and box around it?
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-10-14/0605:19>
I say we keep to the quieter roads, there's no point in going through the market again.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-15-14/0525:06>
Resistance tests please:
Lumen; intuition
Scawire; intuition + counterspelling
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-15-14/0613:27>
Intuition 3. 3d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4571626/) Both 6s!
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-15-14/0623:49>
Intuition 3. 3d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4571626/) Both 6s!
booya! great roll
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <07-15-14/1828:14>
Mantis INT + Counter spelling

INT 2 + CS (Combat) 1(3) = 3 (5) Assuming non combat.

http://invisiblecastle.com/roller/view/4572275/ (http://invisiblecastle.com/roller/view/4572275/) 1 hit
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-16-14/0425:04>
well apparently the mage can cast like a god today:
11d6.hits(5)=6 (http://invisiblecastle.com/roller/view/4572717/) 6 hits so the illusion sticks.
both of you feel the flame wall is real and will cause serious harm if you attempt to cross it on foot.

If you're gonna fight your way out/retaliate with spells then I'll need initiative rolls, otherwise post away
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-17-14/0648:34>
For clarity, chain link should be classed as "heavy material" but for the purposes of this, the chainlink gate/fence are old, rusty and poorly maintained and will count as "average material"
so structure 5, armour 4
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-17-14/0708:55>
Hahaha you read my mind we're going through the fence out towards the market. I should have time to boost up and take it down.
Attribute Boost Strength 3 + Magic 5 = 8d6.  8d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4573828/) Huzzah Strength Currently 9

Blades (Knives) 8 + Agility 6 + Improved Ability Blades 1 + Focus 1 = 16d6  I think that's everything, it's been a while since I got to use em lol.
16d6.hits(5)=6 (http://invisiblecastle.com/roller/view/4573829/)

DV: 6P + Net -1AP

I forget how structure damage works but hopefully that took a chunk out of it.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-17-14/1132:57>
Armour 4, -1AP (sword) = 3.
Barrier resists with arm x2 =6
6d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4573990/)

You get 4 net hits for a total of 10dv, creating a 2m hole in the chain link
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <07-17-14/1842:47>
Summoning Spirit of Man w/ Stun Bolt F3

Summoning (Man) 3 (5) + Magic 3 = 8
http://invisiblecastle.com/roller/view/4574653/ (http://invisiblecastle.com/roller/view/4574653/) 2 hits
Vs

Force 3
http://invisiblecastle.com/roller/view/4574655/ (http://invisiblecastle.com/roller/view/4574655/) 1 hit

1 service.

Drain Min 2stun

Resist.
Will 5 + Logic 5(7) + daredrenaline 1 = 13
http://invisiblecastle.com/roller/view/4574661/ (http://invisiblecastle.com/roller/view/4574661/) 4 hits NO DRAIN
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <07-17-14/1848:43>
Sorry about not posting much bit busy and can only get one up per day.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-18-14/0442:30>
Sorry about not posting much bit busy and can only get one up per day.
No problems. because of the delays getting through the barrier, the gangers have managed to pretty much close the gap.
I'll need to put you guys into a combat timer now, so if you're going to try and open the gap, I'll need you to roll sprint tests for me, otherwise you'll just be at running rate.

Spirit is at: ini 10 / 2IP
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-18-14/0614:23>
Reaction 6 + Intuition 3 = 9d6.  9d6.hits(5)=5 (http://invisiblecastle.com/roller/view/4575209/)
Initiative 14 IP 3

Since Knives knows he's faster than Mantis and doesn't want to leave him behind I'll wait to see how well he does at hoofing it before breaking out in a sprint.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <07-18-14/1837:06>
REA 2(3) + INT 2 = 5d6 http://invisiblecastle.com/roller/view/4575724/ (http://invisiblecastle.com/roller/view/4575724/) 0 hits no glitch

Initiative 5 IP 2
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <07-18-14/1837:49>
I'll try to sprint but not sure what to roll
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-19-14/0157:30>
@CS: Is this spirit manifested? If so I think he'll try the taser.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-20-14/0715:43>
It'll need to manifest to use its spellcasting on physical targets IIRC.
________________________________________________________
So, initiative order is:

Knives: ini 14 /3IP
Spirit of Man: 10 ini /2IP
Whip ganger:
6d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4577609/) ini 9 /1IP
Ganger LT:
7d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4577607/) Ini 8 /2IP
knife ganger:
6d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4577610/) ini 6 /1IP
Mantis:
ini 5 /2IP

Lumen, you're up
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-20-14/1711:01>
Attribute Boost (Agility) 2 + Magic 5 = 7d6.  7d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4578087/)  Agility Currently 9, for 6 rounds.

Pistols (Taser) 2 (4) + Agility 9 + Smartgun 2 = 15d6
15d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4578090/)

DV: 5S(e) + Net -half AP
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-20-14/1724:26>
Just so we're clear, mantis summoned the spirit, so it is friendly towards you.
Gangers are about 10metres away at this point and you suspect there are reinforcements on their way for the bikers
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-20-14/1730:04>
Damn I feel dumb, I'll fix it.  That puts them at medium range but no lost hits.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-21-14/1131:37>
Dodge:
4d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4579013/) 3 net hits
Soak:
BOD 4, ARM 3, 3 non conduct (10d6.hits(5)=6) (http://invisiblecastle.com/roller/view/4579016/) wow!
2s(e) damage inflicted
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-21-14/1137:17>
Don't forget the roll vs incapacitate.  Yay electricity damage.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-21-14/1148:08>
spirit's rolls:
Spellcasting:
F3 stunbolt (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4579043/)
Whip ganger's resist (only willpower; mana spell):
WIP 3 resist (3d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4579045/) no damage taken!
(a spirit won't overcast and risk disruption unless you absolutely compel it to and it will really not like you for asking that of it!)
________________________________________________________________________
Well reminded lumen, had forgotten that:

Whip gangers incapacitation test: (threshold 3 test)
BOD 4, WIP3, armour 3, non conduct 3 (13d6.hits(5)=8) (http://invisiblecastle.com/roller/view/4579050/)Holy shit, Yeah this guy really really wants to fight lol!

Ganger's PAN resist:

PAN resist (2d6.hits(5)=0) (http://invisiblecastle.com/roller/view/4579051/) Glitch! his personal electronics are offline for 6 turns
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-21-14/1206:08>
Whip ganger's actions:
Free, Run= 25metres/pass
Complex= melee attack : knives
AGI 4, Whip 4, charge 2 (10d6.hits(5)=6) (http://invisiblecastle.com/roller/view/4579064/)
Ok, think invisible castle is bugged at this point, this is getting silly!
(EDIT: rolled for his reach bonus but it didn't make a difference)

DV6P + net hits to dodge/soak lumen
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-21-14/1241:47>
Last batch of rolling from me!

Ganger lieutenant:
Free: run
Complex: leadership on knife ganger
Cha 3, leadership 3, authority fig 1, rank 3 (10d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4579101/)

Knife ganger:
Free: communicate
Complex: sprint
STR 4, running 3, leadership +1 (8d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4579105/)
He will be in melee range of Mantis next combat turn unless Mantis keeps running/sprinting.

Mantis; you're up
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <07-21-14/1427:20>
Stun Bolt Force 6
Drain (f/2)-1 = 2P

Spellcasting (combat) 5(7) + magic 3 = 10
http://invisiblecastle.com/roller/view/4579233/ (http://invisiblecastle.com/roller/view/4579233/) 4 hits

Will 5 + Logic 5(7) + Daredrenaline 1 = 13
http://invisiblecastle.com/roller/view/4579234/ (http://invisiblecastle.com/roller/view/4579234/) 2 hits No Drain Wow that is low hits for 13 dice
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-21-14/1744:41>
Whip ganger's actions:
Free, Run= 25metres/pass
Complex= melee attack : knives
AGI 4, Whip 4, charge 2 (10d6.hits(5)=6) (http://invisiblecastle.com/roller/view/4579064/)
Ok, think invisible castle is bugged at this point, this is getting silly!
(EDIT: rolled for his reach bonus but it didn't make a difference)

DV6P + net hits to dodge/soak lumen

Sorry had to wait till I got home to double check the armor on the jumpsuit.
Dodge 4 + Reaction 6 = 10d6. 10d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4579485/)

Resisting 9P :(
Body 5 + Impact 7 = 12d6.  12d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4579498/)
Knives takes 5P.  This is going to get very bad very fast.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-22-14/1300:23>
Whip ganger's resist roll against F6 stunbolt:
3d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4580611/)
takes F6+3 net hits for 9DV iirc.
added to 2 he already took, he's down and out of the game

Lumen, knock down test please
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-22-14/1605:24>
According to pg 161 if the damage equal or exceeds my body (it was equal) then I'm automatically knocked down so I guess Knives is on his ass.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-22-14/1658:17>
ok, edited my post to reflect the knockdown.
IIRC, wound mods effect initiative so you've now got a -1 wound mod for 3 boxes of damage (1 more box gives -2 mod), putting you at ini 13, still the top score.
Ini pass two begins;
Knives, you're up
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-22-14/1807:07>
Simple Action 1: Stand Up
Simple Action 2: Fire taser
Pistols (Taser) 2 (4) + Agility 9 + Smartgun 2 - Wounds 1 = 14d6  14d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4581106/) DV: 5S(e) + Net, -half AP
Free Action: Speak phrase.

Yea... Knives is really wishing he had brought the stim patches along right about now... Damn that one hurt. 
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-23-14/0748:47>
and the run of good luck come abruptly to an end lol:
dodge roll:
REA 4, sprinting 2 (6d6.hits(5)=0) (http://invisiblecastle.com/roller/view/4581867/) glitch!
9se +2  glitch = 11e to resist:
bod 4, arm 3, non conduct 3 (10d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4581873/)
takes 9se and is out of the fight.
just the liuetenant left and whoever is on those bikes in reserve left
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-23-14/0754:04>
Good if you had any more good luck I don't think we'd make it lol.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-23-14/0756:26>
Good if you had any more good luck I don't think we'd make it lol.
i know, was a bit worried myself! no way to fudge rolls on IC either! will get the rest of the rolls up tonight
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-23-14/1139:03>
I'll try to sprint but not sure what to roll

Sorry mate, managed to miss this post.
Sprinting is a complex action, its a STR + Running test.
Hits add metres to your running rate

_____________
Spirit @ ini 10, pass 2
F3 stunbolt, edge used
9d6.hitsopen(5,6)=6 (http://invisiblecastle.com/roller/view/4582024/)
Lt's resist, edge used
5d6.hitsopen(5,6)=3 (http://invisiblecastle.com/roller/view/4582020/)

6S damage to LT from spirit
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-23-14/1200:37>
Lt's actions:
Simple; get up
Simple; throwing weapon at mantis
AGI 4, throwing 4, wounds-2, edge 2 (8d6.hitsopen(5,6)=7) (http://invisiblecastle.com/roller/view/4582053/)
EDIT: that is actually 6 hits due to range modifier too.
and we're back on form with the rolls!

DV=4P + net hits

Scawire; dodge and soak tests please
Then it's your turn
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <07-23-14/2010:24>
Dodge roll
Reaction 2(3)
http://invisiblecastle.com/roller/view/4582474/ (http://invisiblecastle.com/roller/view/4582474/) 0 hits no glitch
Dam it

Soak
Lined Coat (6/4) + FF 1/2 body (4/1) = 10 / 5 + Body 4 = 14 or 9
I'm guessing a knife is ballistic, I think
http://invisiblecastle.com/roller/view/4582478/ (http://invisiblecastle.com/roller/view/4582478/)  5 hits if Impact drop one hit

5 physical Damage. Ouch I don't like gangers.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <07-23-14/2016:22>
Stun Bolt F6

Casting
Spellcasting (Combat) 5(7) + magic 3 - wound 1 = 9

http://invisiblecastle.com/roller/view/4582480/ (http://invisiblecastle.com/roller/view/4582480/) 1 hit
6 + 1 = 7 stun Punk

Drain (2 Physical)
Will 5 + Logic 5(7) + Daredrenaline 1 = 13
http://invisiblecastle.com/roller/view/4582481/ (http://invisiblecastle.com/roller/view/4582481/) 4 hits no drain
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-24-14/1222:50>
6d6.hitsopen(5,6)=1 (http://invisiblecastle.com/roller/view/4583241/)
Spell resisted, though that's the last of his edge pool
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-24-14/2122:14>
Simple Action 1: Ready weapon (Knife)
Simple Action 2: Throw Knife
Thrown Weapon(Knives) 3(5) + Agility 9 + Personalized Grip 1 - Wounds 1 = 14d6. 14d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4583842/).  Damn my shitty to hit rolls!
DV: 4P + net hits
Free Action: Walk.  I figured walk is more appropriate as Knives doesn't want to get too far in front of Mantis but if we don't move soon those bikes are gonna swarm us.  Plus he's kind of mimicking the Lieutenant, keep facing him but back away slowly.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-26-14/0911:44>
LT's dodge roll;
full defense
full defense (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4585300/)
1 net hit for 5P damage
resist:
resist (9d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4585418/)
Takes another 2 boxes for 8 total

Fresh initiative rolls please!
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-26-14/0928:54>
Reaction 6 + Intuition 3 - Wounds 1 = 8d6. 8d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4585437/)
Damn IC is unrelenting, glitched initiative  :-\
Initiative 9 IPs 3.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-26-14/0944:27>
Reaction 6 + Intuition 3 - Wounds 1 = 8d6. 8d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4585437/)
Damn IC is unrelenting, glitched initiative  :-\
Initiative 9 IPs 3.
-1 to your first action then mate
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <07-26-14/1348:46>
Reaction 2(3) + INT 2 - Wound 1 = 4d6

http://invisiblecastle.com/roller/view/4585668/ (http://invisiblecastle.com/roller/view/4585668/) 0 hits no glitch

Initiative 4 w 2 passes

Dam Mantis is SLOW
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <07-26-14/1934:37>
@ Csjarrat, You know how you where thinking changing the game to 5th edition, I'd be game if you could let me make a new mystic adept. See I have an addition in real life to making new characters and that would let me feed my addition. Just an idea you are the GM your call.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-27-14/0410:38>
Ok, think lumen was ok with the move to 5th ed too so let's have a chat about it once you've wrapped up this mission
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-27-14/1509:36>
Is Knives first again?   Do we have any clue how close we are to Dunk?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-28-14/0311:05>
Both knives and mantis glitches, -1 to first action that requires a dice roll.

Spirit at Ini 11, 2 passes
Knives at Ini 9 2 passes
Ganger lt at 8 2 passes 5d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4587429/)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-28-14/1223:28>
Is Knives first again?   Do we have any clue how close we are to Dunk?
Edited post above to show initiative

You're about 40 metres away from dunk. You're essentially behind a row of market stalls, a crowd of market workers are watching the fight unfold as they strip down stalls and unload vans.
If you want to cross the market stalls and get into the footpath to make better time, then I'll need to see jump tests or climbing at +2 which is slower but you don't run the risk of falling flat on your face.
If you want to stay on this side of the stalls, you'll be in cover from ranged attacks, but the obstacles and workers will impose negative mods on any run/sprint tests
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-28-14/1530:06>
spirit uses confusion on the lieutenant:
6d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4587556/) brilliant roll, ganger can't resist due to wound mods and all actions at -4 now
Knives: you're up
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-28-14/1621:01>
Knives is done with going up and over and falling on his arse so through the crowd it is.
Strength 5 - Defaulting 1 - Wounds 1 = 3d6  3d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4587585/)

If the penalty for the crowd is 2 or more that kills my one success.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <07-29-14/1102:48>
I know it is not Mantis turn in the Initiative pass, but with the spirit messing with the gangers mind I thought I'd let you know what I want Mantis to do. Sorry if it is out of turn.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-29-14/1230:34>
It's fine, the ganger is in retreat, confused and badly wounded, plus he went on full defence so lost an action anyway!
I'll get the full write up on after dinner tonight.
Do you two want to draft up some 5e versions of mantis and knives? I'll give them a looksie to make sure it'll work. Obviously you'll get to keep any earned karma, gear and cash.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-29-14/1446:03>
we're out of combat timer now, though we will re-enter if/when the bikers locate you.
feel free to post whatever action.

Also, scawire; Mantis will take another box of damage for every 10 minutes he doesn't receive medical attention due to bleeding. treatment with a medkit with stop this and an improvised tourniquet will triple the time interval for extra damage
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-29-14/1553:35>
It's fine, the ganger retreat, confused and badly wounded, plus he went on full defence so lost an action anyway!
I'll get the full write up on after dinner tonight.
Do you two want to draft up some 5e versions of mantis and knives? I'll give them a looksie to make sure it'll work. Obviously you'll get to keep any earned karma, gear and cash.

I'll give it a shot using the 5th ed chummer beta that's floating around the boards.   I just have problems prioritizing,  I'm not sure which is most appropriate for how Knives was originally spent.  It will probably be the weekend before I get it posted but I'll start working on it.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-29-14/1558:19>
It's fine, the ganger retreat, confused and badly wounded, plus he went on full defence so lost an action anyway!
I'll get the full write up on after dinner tonight.
Do you two want to draft up some 5e versions of mantis and knives? I'll give them a looksie to make sure it'll work. Obviously you'll get to keep any earned karma, gear and cash.

I'll give it a shot using the 5th ed chummer beta that's floating around the boards.   I just have problems prioritizing,  I'm not sure which is most appropriate for how Knives was originally spent.  It will probably be the weekend before I get it posted but I'll start working on it.

No rush mate, plenty of time to get it together.  You guys got all the add-on books?
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-29-14/1607:44>
Currently I only have the core book.  Though after reading some discussions it sounds like they ruined my fineblades.  Really I think the only thing I have to have out of a splat book is an Adept's way. 
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-29-14/1649:21>
The fine blades are a bit "meh" tbh, two normal swords or combat knives are a bit better for the cost.
I'm half tempted to use prime runner rules with you guys as there are only two of you. Opposition will be stiffer but gives more flexibility in the build
How does that sound?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-29-14/1704:31>
Oh, lumen, as knives is wounded in the arm, I'm gonna need a strength test (2) to flip the stall and tip the racks please
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-29-14/1709:58>
I will probably just stick with the combat knives,  swords don't fit the name.

Just to be clear you mean using prime priorities and then adding the xp we've gained?

Flipping shit!
Strength 5 - Wounds 1 = 4d6. 4d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4588653/)

Damnit IC will you please cooperate long enough for us to escape.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-29-14/1719:21>
Yep, prime runner creation plus all earned karma for step 7
Lol, glad I made you roll it now :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-30-14/1744:14>
Str (2) test please scawire
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-30-14/1747:46>
Str (2) test please scawire

You can do it!  I believe in you!   Now I must go make an offering to the IC random number generating gods.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <07-30-14/1800:46>
Sorry, typo. Lifting/carrying test (2) so, bod + str.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <07-30-14/1821:22>
Lift / Carry

Str 3 + Bod 4 - wound 1 = 6
http://invisiblecastle.com/roller/view/4589774/ (http://invisiblecastle.com/roller/view/4589774/) HOT DAM 3 hits
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <07-30-14/1827:51>
Lift / Carry

Str 3 + Bod 4 - wound 1 = 6
http://invisiblecastle.com/roller/view/4589774/ (http://invisiblecastle.com/roller/view/4589774/) HOT DAM 3 hits

Huzzah!  After all the hoisting Mantis up and down that building it's kinda fitting that he carries Knives the last few meters. One day we'll have a mission that doesn't end in our battered arses narrowly escaping, I hope lol.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <07-30-14/2316:35>
Here is the first Draft of 5th edition Mantis. Note I have not added his Karma (20 until this run is over.... so like minus 10 for doing such a bad job) also have not added his gear he got later in the run or his extra contact he got in run.

INFO

Priorities
Race: B (Ork, 4 special Att.)
Attributes: D (14)
Magic A (Mystic adept, 6 magic and 10 spells, 2 Rating 5 skills)
Skills:  C (28 and 2 SG’s)
Nuyen: E (100,000 Y)

Street Name: Mantis
Name: Marc McMullion
Movement: 8 / 16
Swim: 0
Karma: 0
Street Cred: 0
Notoriety: ?
Public Awareness: 0
Scottish Orc Male Age 29
Height 5’8” Weight 177lbs
Composure: 7
Judge Intentions: 5
Lift/Carry: 7
Memory: 12
Nuyen: 675 + (3d6 x 60)
Eyes: Blue
Hair: Brown
Skin: White

Attributes(Karma 25)
BOD: 4
AGI: 3 (4)
REA: 2 (4)
STR: 3
CHA: 2
INT: 3
LOG: 5 (7)
WIL: 5
EDG: 5
MAG: 5
Adept PP: 5

Derived Attributes
Essence: 5.3
Initiative: 7 + 3d6
Astral Initiative: 6 + 2d6
Matrix Initiative: 7 + 1d6 (AR), 3 +DP +3d6 (cold), 3 + DP + 4d6 (hot)
Physical Damage Track: 10
Stun Damage Track: 11
Armor: 11


Active Skills (6 Karma)
Athletics SG 1 Pool 5
-Gymnastics
-Running
-Swimming
Counter spelling (Combat) 4 (6) Pool 9 ( 11 )
Con (Fast Talking) 1(3)  Pool 3 (5)
Electronics SG 1 Pool 8
-Computers
-Hardware
-Software
Etiquette 1 Pool 3 (Bought w/Karma)
First Aid 1 Pool 8 (Bought w/Karma)
Sneaking (Urban) 1 (3) Pool 5 (7)
Locksmith 5 Pool 9
Perception (Visual) 1 (3) Pool 4 (6)
Pilot Ground Craft (Bike) 1(3) Pool 5(7)
Spell casting (Illusion) 6 ( 8 ) Pool 11 (13)
Summoning (Man) 5 (7)  Pool 10 (12)
Survival 1 (Bought w/Karma)
Unarmed Combat (Martial Arts, Praying Mantis AKA Ninjustu) 5 (7) Pool 9 (11)

Knowledge Skills (16 free)
English N
Data Havens (magic) 1 Pool 4 (6)
Forensics (Magic) 1 (3) Pool 8 (10)
Lay Line Theory 1 Pool 8
Magic Rumors 3 Pool 6
Magical Groups 1 Pool 4
Magical Theory 3 Pool 10
Magical Threats 1 Pool 8
Parazoology 1 Pool 8
Spirits 1 Pool 8
UK Magical Reagents Locations 1 Pool 4

Contacts (12 Free)
Contact INFO

Name: Glen Finagin
Race: Orc
Job: Fixer for the Scottish Syndicate
Location: London
Known by Mantis from: Glen has been getting jobs for Mantis for the last 6 years since Mantis moved to London at age 23.

C 4 L 3

Name: Luke Greenwood
Race: Elf
Job: Talismonger / Drug Dealer, has been laundering money for the Scottish Syndicate for many years now
Location: London
Known by Mantis from: When Mantis was looking for magical gear in London Glen told Mantis to go see Luke Greenwood, ever since then Mantis has been upgrading his magical gear from Lukes shop. With a some candy (Drugs) on the side.

C3 L2

Spells
Powerbolt: Type: P Range LOS Damage P Duration I DV F-3
Clout: Type P Range LOS Damage S Duration I DV F-3
Flame Thrower Type: P Range: LOS Damage P Duration I DV F-3
Animal Sense: Type: M Range: T Duration: Sustained DV F-5
Heal: Type M Range T Duration P DV (F-4
Improved Invisibility: Type:P Range: LOS Duration S DV F-1
Physical Mask: Type: P Range: T Duration S DV F-1
Control Animal Type: M Range: LOS Duration: S DV F-3
Influence: Type M Range LOS Duration P DV F-1
Levitate: Type: P Range: LOS Duration: S DV F-2

Tradition Hermetic Drain Will +Logic = 12

Adept Powers (5 PP 25 Karma)
Improved Reflexes R2
Danger Sense R1
Linguistics
Nerve Strike
Combat Sense R1
Blind Fighting


Qualities
 Positive ( 5 Karma)
Mystic Adept
Mentor Spirit (Dragonslayer)
 +2 Combat Spells, + 2 Con
IF you break a promise, by accident or choice take -1 dice pool mod to all actions until you make good on your promise
Negative (33 Karma)
Addiction (mild) Tobacco (Smokes)
Addiction (Mild)  Finding Lost Loved One (Wife, Jennifer McMullion)
Addiction (mild) Pyro Mania
Addiction (Mild) Media (Always looking for new magic related news, and rumors.)
Allergy (Uncommon, Mild) Bee Stings
Prejudiced(Specific, Outspoken) (Royal Family) (They are rich and they are not the Scottish Royal Family).
Spirit Bane (Beast)

Martial Arts (7 Karma)
-Ninjutsu (AKA Praying Mantis)
-Dim Mak (See RG 137)

Gear (100,000 + 25 Karma 50,000

Lifestyle
Apartment # 504
Qualities: Extra Secure (+20%)
Cost 2,400 / Month
1 months paid for (2,400)


Cyberware and Bioware
Bioware 0.6
Cerebral Booster R2
Muscle Toner R1
Cyberware: 0.1
Datajack

Armor
Mortimer of London: Berwick Suit AR 9
-Custom Fit
-Electrochromic Clothing
-Nonconductivity R5
Mortimer of London: Ulysses Coat AR 10 / +3
-Custom Fit (Stack)
-Concealablity
-Electrochromic Clothing
-Insulation R2
-Fire Resistance R2

Form-Fitting Body Armor AV 8
-Custom Fit
-Concealability

Armor AV’s
London 12
FF BA 8

Weapon
Unarmed Attack 4S

CommLinks

AR Gloves (Green Leather)
Subvocal Mic
Micro- Transceiver

Commlink
Name: Butler 2.0
Transys Avalon
FireWall 6
Data Proc: 6
Device Rating: 6
Sim Module (cold)



Gear
 Magic
Magical Lodge Materials R4

Drugs
Psyche 3
5 Stimulation Patches R4
Medkit R6
Medkit R3

Ears and Eyes
Goggles R5
-Vision Enhancement R2
-Image Link
-Flare Compensation
-Vision Magnification (Optical)

Earbuds R3
-Select Sound Filter R1
-Audio Enhancement R2

ID
Fake SIN R5 (Chris McDougal)
(UK citizen, Occult Investigator, Security Consultant)
Fake License R5 (Buy/Own/Carry Magical items)
Fake License R5 (Locksmithing Gear)


Other
Survival Kit
Tool Kit (Electronics)
Tool Kit (LockSmithing)
Lockpick Set
Respirator R6

Vehicle
Suzuki Mirage (Racing Bike)
Handling 5/3 Accel 3 Speed 6 Device 3 Pilot 1 Body 5 Armor 6 Sensore 2(Signal: 0)
-Sensor Array R2

MCT Fly-Spy (Minidrone)
Handling 4 Accel 2 Speed 3 Device 3 Pilot 3 Body 1 Armor 0 Sensore 3(Signal: 0)
-Sensor Array R3

Description
White orc that wears a dark green long coat with a hood, and sports a black baseball cap and black goggles.


Background
Mantis was born in a small poor neighborhood on the outskirts of Edinburgh, to a single Orc mother, Janic McMullion. At a young age Mantis started training martial arts in order to survive in his rough neighborhood. The master that though Mantis was an expert in Southern Praying Mantis, this is the style that Mantis studied. Not being able to go to school without a SIN Mantis got his schooling from his Mother Janic. At 8 yrs old Mantis had his magical skills awakened well working on a technique to extend his chi abilities in his Southern Praying Mantis style he threw a stun bolt that dropped another student in his small martial arts club. Not having anyone to train him in his magical abilities he started to go into local libraries where he could study, Mantis gained a deep love for magic and the power it gave him. This self-studies continued for 6 yrs  when he was 14 Mantis got his hands on a part time job and was able to buy himself a comm link with his comm link his library visits to learn about magic turned into on line searches for mystical knowledge. At the age of 16 Mantis got into handing out with known Scottish Syndicate members. The hanging around got into doing odd jobs for the Syndicate, as the money started to flow in Mantis began to save his illegally hard earned money. After saving and working for the Syndicate for 5 years (age 21) Mantis was able to go on a spending spree where he got his body pimped out with bio-ware in order to augment his brain and mystical abilities. Now being a full fledge adult Mantis decided to move South to London, still doing odd jobs for the Scot Syndicate to pay rent Mantis met a girl 2 years (Age 23)  after moving to London named Jennifer. The two began dating and when Mantis turned 24 he asked her to marry him. The two were living as nice of a life that a connected man and women without SIN's could live, not a high end living but a nice life none the less, but then when Mantis was 27  tragedy struck, one day Jennifer disappeared, leaving Mantis alone. After talking to the Syndicate's London Fixer that had been supplying Mantis with jobs, the Syndicate did their best to find out what had happened to Jennifer but no leads showed up. After two years now Mantis has decided to no longer to do odd jobs but to go full throttle into Shadowrunning. With his fixer looking for work for Mantis, hope for more mystical power and news on Jennifer lingers in Mantis's enhanced mind.


Notes:
Questions: RC Pg 19 (a few of them)

1)   Info about Parents
Single mother lives in Edinburgh, Father unknown
2)   Why Shadowrunning
Needs to find his wife and this might help him find her, also helps him make money and gain magical powers
3)   House info
Lives in a loft like apartment in east end of London.
4)   Negative Personality
Not like the British royal family they are rich for no good reason and they don’t have rights over Mantis since they are British and he is a Scott.
5)   Downtime
Checking through the matrix for info on magical rumors and news
6)   Skills
Learned from his mother an Orc martial artist and self-training
7)   View On Magic
A science of manipulating mana that if you have the blood for it you can gain great power but in order to gain this power you have to learn a lot and train a lot.

8)   Cyberware Background
With saved money from working odd jobs for the Scottish Syndicate he was able to get bio-ware to improve his mind and body.

9)   Ordinary life
It’s fine if you can afford it kind of on the boring side and not a lot of help at getting more magical powers.

10)   Nightmare
Not finding his wife and worrying about her.

11)   Sacred items
Wedding ring, and likes his comm link

12)   Dreams
To get his wife back and gain A LOT of magical power

13)   Street Name
Since he has trained in Southern Praying Mantis style since a young age he got tagged as Mantis when the Scottish Syndicate watched him fight.


Concept
Mystic Adept Scott that is adept at both casting spells and unarmed combat. A combat Mystic with ties to a Scottish crime family.

NOTES
Contact INFO

Name: Glen Finagin
Race: Orc
Job: Fixer for the Scottish Syndicate
Location: London
Known By Mantis from: Glen has been getting jobs for Mantis for the last 6 years since Mantis moved to London at age 23.

Name: Luke Greenwood
Race: Elf
Job: Talismonger / Drug Dealer, has been laundering money for the Scottish Syndicate for many years now
Location: London
Known by Mantis from: When Mantis was looking for magical gear in London Glen told Mantis to go see Luke Greenwood, ever since then Mantis has been upgrading his magical gear from Lukes shop. With a some candy (Drugs) on the side.

LifeStyle Notes:

Mantis lives on the fifth floor of an apartment building in the East end of London. Most of the apartment is taken up by Mantis's magical lodge. There is a one bed room, one bath room, and a loft style kitchen / living room which is lived in by Mantis's lodge and a single reclining chair.

Questions About Lost Love Jen

Q)Is Jen still alive?
A)Queen of Pentacles. She infuses life and fertility into the world, bringing joy where she steps. I see she lives, and has another in her care. a young one. {she stares into your eyes with an intensity you've never seen in someone before} Rabbit urges caution, look before you leap. If you seek her, they will seek you.
Next card. Ask question and choose again
PAGE 37 CH3
Q)What is it that caused her to disappear?
A)Judgement. Her deeds need be answered on this plane, for her to move to next. Her journey with you ends, a new one begins.
Next card.
Q)I know you said I can't get a location for her, But I was hoping I could get a starting point. So where should I start looking to find her?
A)Page of pentacles. You have big responsibility, you must lead team well, gather resources and use wisdom.
Opportunity rises soon.
PAGE #8 CH3
Q)My next question was what forces stand in my way to meeting up with Jen

A) Death. Great challenge lies ahead, you must make great transform inside if you want to seek her. Use inside strength, nourish it; for you will need it all

Q)What has Jen found on this new journey she is one?

A)The world. Next level of entire existence. She is, how you say? Enlightened... Her soul has transcended, to a higher form.
(Page 39 last answer IC THE OLD SMOKE)

EDIT NOTES:
Binding 6( 8 ) ==> Binding 4( 7)
SpellCasting (Combat) 5(7) ==> Spellcasting (Illusion) 6( 8 )
Gear - 1 month of Low life, - bike armor and helmet, + fake SIN R4 =R5 + Fake Licenses (2) R4 => R5 (Left with +200 nuyen)

Took out Skill binding with 2 charisma not much chance of using it.
==> added two to con (fast talking), and 3 to counter spelling, also the add 1 skill survival for the 2 karma that did pay for con before.

(17/08/2014) Took out Critical Strike, added Danger Sense R1 and Linguistics. (This should help since we seem to travel A Lot)


Character Improvements:
20 Karma

New Spell  (Vehicle Mask) 5 Karma

Improved Skills
Sneaking 1(3) => 3 (5) 10 Karma
Perception 1(3) => 2 (4) 4 Karma

Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <07-31-14/2116:23>
Medkit / First aid

Att + Med kit rating - wound

5(7) + 6 - 1 = 12

http://invisiblecastle.com/roller/view/4590962/ (http://invisiblecastle.com/roller/view/4590962/) 4 hits, well that should help.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <08-01-14/1435:29>
Beta Bug I Found in Primer Runner mod for Chummer 5

-If you put more then 10 karma into Nuyen and you try to re-load your character you will get an error saying your value is x (X being the number of karma you put into your nuyen) this will then erase almost ALL of your character and you have to start over.

-Note to Csjarrat and Luman
If you max out your karma in nuyen at 10 you should not get this error. So at the bottom of Chummer 5 you will have extra karma equal to your extra nuyen karma you would have spent and a negative to your amount of nuyen. I say put a note at the end of the Chummer file what Karma you put into nuyen, and what your true left over karma points are and what your real nuyen your left with is.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-01-14/1746:05>
Ok here's my first draft of Knives v5.0.  Right now he's only spent as a Prime Build, still got 20some xp to play around with, just wanted to make sure nothing is horrendously wrong or didn't translate well before going the last mile to finish him out.  Let me know what you guys think, this is the first 5th ed character I've made.

I really wish they had some more melee options available...  doesn't seem like much point in using anything other than the standard knives or swords.

== Info ==
Street Name: Knives
Name: Miles Britt
Movement: 10/20
Karma: 32
Street Cred: 3
Notoriety: 1
Public Awareness: 1
Human Male Age 26
Height 1.7m Weight 70kg
Composure: 7
Judge Intentions: 6
Lift/Carry: 9 (60 kg/40 kg)
Memory: 7
Nuyen: 180

== Attributes ==
BOD: 5
AGI: 5
REA: 5 (7)
STR: 4
CHA: 2
INT: 4
LOG: 2
WIL: 5
EDG: 4
MAG: 5

== Derived Attributes ==
Essence:                   6
Initiative:                11 + 3d6
Rigger Initiative:         11 + 1d6
Astral Initiative:         8 + 2d6
Matrix AR Initiative:      11 + 1d6
Matrix Cold Initiative:    4 +DP + 3d6
Matrix Hot Initiative:     4 +DP + 4d6
Physical Damage Track:     11
Stun Damage Track:         11

== Limits ==
Physical:                  9
Mental:                    5
Social:                    5
   Mortimer of London: Greatcoat Coat [+1] (Must be visible)
   Securetech PPP: Arms Kit [-1] (Must be visible)
   Securetech PPP: Legs Kit [-1] (Must be visible)
Astral:                    5

== Active Skills ==
Animal Handling            : 0                      Pool: 1
Archery                    : 0                      Pool: 4
Armorer                    : 0                      Pool: 1
Automatics                 : 0                      Pool: 4
Blades                     : 6 [Knives]             Pool: 12 (14)
Clubs                      : 0                      Pool: 4
Computer                   : 0                      Pool: 1
Con                        : 2                      Pool: 4
Cybercombat                : 0                      Pool: 1
Demolitions                : 0                      Pool: 1
Disguise                   : 4                      Pool: 8
Diving                     : 0                      Pool: 4
Escape Artist              : 4                      Pool: 9
Etiquette                  : 0                      Pool: 1
First Aid                  : 0                      Pool: 1
Forgery                    : 0                      Pool: 1
Free-Fall                  : 0                      Pool: 4
Gunnery                    : 0                      Pool: 4
Gymnastics                 : 2                      Pool: 7
Hacking                    : 0                      Pool: 1
Hardware                   : 2                      Pool: 4
Heavy Weapons              : 0                      Pool: 4
Impersonation              : 0                      Pool: 1
Instruction                : 0                      Pool: 1
Intimidation               : 0                      Pool: 1
Leadership                 : 0                      Pool: 1
Longarms                   : 0                      Pool: 4
Navigation                 : 0                      Pool: 3
Negotiation                : 3                      Pool: 5
Palming                    : 4                      Pool: 9
Perception                 : 6                      Pool: 10
Performance                : 0                      Pool: 1
Pilot Ground Craft         : 0                      Pool: 6
Pilot Watercraft           : 0                      Pool: 6
Pistols                    : 6 [Tasers]             Pool: 11 (13)
Running                    : 2                      Pool: 6
Sneaking                   : 4                      Pool: 9
Survival                   : 0                      Pool: 4
Swimming                   : 2                      Pool: 6
Throwing Weapons           : 6 [Blades]             Pool: 11 (13)
Tracking                   : 0                      Pool: 3
Unarmed Combat             : 0                      Pool: 4

== Knowledge Skills ==
Area Knowledge: London     : 2                      Pool: 6
Bars and Clubs             : 1                      Pool: 5
English                    : N                      Pool: 0
Gangs                      : 1                      Pool: 5
Knives                     : 2                      Pool: 4
Magical Threats            : 2                      Pool: 4
Security Design            : 2                      Pool: 6
Underworld                 : 2                      Pool: 6

== Contacts ==
Armorer "Freddie Jones" (2, 2)
Blades Dealer "Jimmy Hughes" (2, 2)
Micky "The Mugger" Maxwell (1, 1)
Pub Owner "Ol' Nick" (2, 2)

== Qualities ==
Addiction (Mild) (Tobacco)
Adept
Ambidextrous
SINner (Criminal) (Miles Britt (London))
The Warrior's Way

== Powers ==
Attribute Boost (AGI) Rating: 1
Attribute Boost (STR) Rating: 1
Critical Strike (Blades)
Improved Ability (skill) (Blades) Rating: 1
Improved Potential (limit) (Physical) Rating: 2
Improved Reflexes 2
Rapid Draw

== Lifestyles ==
Knives' Loft  3 months

== Armor ==
Actioneer Business Clothes          8
   +Fire Resistance 2
   +Insulation 2
   +Nonconductivity 4
Mortimer of London: Greatcoat Coat  3
   +Concealability
   +Custom Fit (Stack)
Securetech PPP: Arms Kit            1
Securetech PPP: Legs Kit            1

== Weapons ==
Cavalier Safeguard
   +Laser Sight
   Pool: 11 (13)   Accuracy: 6   DV: 6S(e)   AP: -5   RC: 2
Combat Knife
   Pool: 12 (14)   Accuracy: 6   DV: 7P   AP: -3   RC: 2
Combat Knife
   Pool: 12 (14)   Accuracy: 6   DV: 7P   AP: -3   RC: 2
Combat Knife
   Pool: 12 (14)   Accuracy: 6   DV: 7P   AP: -3   RC: 2
Combat Knife
   Pool: 12 (14)   Accuracy: 6   DV: 7P   AP: -3   RC: 2
Combat Knife
   Pool: 12 (14)   Accuracy: 6   DV: 7P   AP: -3   RC: 2
Combat Knife
   Pool: 12 (14)   Accuracy: 6   DV: 7P   AP: -3   RC: 2
Grapple Gun
   Pool: 0   Accuracy: 3   DV: 7S   AP: -2   RC: 2
Monofilament Chainsaw
   Pool: 11   Accuracy: 3   DV: 8P   AP: -6   RC: 2
Throwing Knife
   Pool: 11   Accuracy: 9   DV: 5P   AP: -1   RC: 2
Unarmed Attack
   Pool: 4   Accuracy: 9   DV: 4S   AP: -   RC: 2

== Martial Arts ==
Gun Kata
   +Opposing Force (Block)

== Commlink ==
Fairlight Caliban (ATT: 0, SLZ: 0, DP: 7, FWL: 7)
   +Browse
   +Edit
   +Encryption

== Gear ==
Ammo: Taser Dart (Tasers) x60
Autopicker Rating 6
Biomonitor
Catalyst Stick
Certified Credstick, Standard Rating 5 x10
Contacts Rating 3
   +Vision Enhancement Rating 3
Earbuds Rating 3
   +Audio Enhancement Rating 3
Fake SIN (Charles Rutherford) Rating 4
   +Fake License (Driver's License) Rating 4
   +Fake License (Small Blades License) Rating 4
Fake SIN (Nigel Pebblebottoms) Rating 4
   +Fake License (Driver's License) Rating 4
   +Fake License (Small Blades License) Rating 4
Gas Mask
Gecko Tape Gloves
Glasses Rating 3
   +Vision Magnification
   +Image Link
   +Smartlink
Grapple Gun
Jammer, Area Rating 5
Keycard Copier Rating 6
Maglock Passkey Rating 4
Medkit Rating 6
Medkit Supplies x3
Micro-Transceiver
Monofilament Chainsaw
Restraint, Plastic x20
Sensor Tags x10
Sequencer Rating 5
Slap Patch, Stim Patch Rating 3 x3
Slap Patch, Trauma Patch
Stealth Rope (100m)
Stealth Tags x10
Subvocal Mic
Throwing Knife x6
Weapon Focus (Bonded Foci) (Combat Knife) Rating 2 x2

== Vehicles ==
Suzuki Mirage (Racing Bike)
   +Sensor Array Rating 2
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-02-14/0516:16>
Lumen, commlinks can't run software any more mate. even the common programs are limited to RCC's and decks!
Lol at monofilament chainsaw, that is definitely going to have to be worked into the story somehow :-)

scawire, even with loosing a few dice for poor working conditions you manage to heal one box and staunch the bleeding.


EDIT: i'm happy to houserule fineblades as having higher AP. after having a good read through them there is little point in taking them at present.

Long is AP-3
Short is AP-2
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-02-14/1005:32>
Lol at monofilament chainsaw indeed, must have misread that.  So I'll drop it and the programs.

Just to make sure I understand correctly if a weapon's accuracy is lower than my physical limit then I use the accuracy as the limit, right?  Seems like a waste to get the Improved Limit power for Accuracy 6 knives.  If that's the case I will probably reallocate some PP.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <08-02-14/1452:44>
Mantis is going to attempt to see what his Med kit can do for Knives

Att + Med kit rating - wound

5(7) + 6 - 1 = 12

http://invisiblecastle.com/roller/view/4592972/ (http://invisiblecastle.com/roller/view/4592972/) 4 hits
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-02-14/1522:38>
Yeah that's right, personalised grip improves accuracy by 1 for 100 ny though so don't forget that
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-02-14/1724:22>
Right it just isn't in the Chummer5 so I forgot to add, that brings it to 7...  I've still got to twink some things but it's my IRL game time.  So I'll try to get something up tomorrow.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-02-14/1755:48>
No rush mate. Tbh, Chummer is still very much a beta, it's probably better to scratch build it on a text file tbh
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-03-14/0657:07>
Mantis is going to attempt to see what his Med kit can do for Knives

Att + Med kit rating - wound

5(7) + 6 - 1 = 12

http://invisiblecastle.com/roller/view/4592972/ (http://invisiblecastle.com/roller/view/4592972/) 4 hits
unfortunately, you are at -2 for poor working conditions so that brings you to 2 hits, enough to stabilise him but not enough to heal any boxes.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <08-03-14/1702:02>
Mantis first tries to find the Med Kit gear.

Perception Visual 1 (3) + INT 2 + Vision Enhancement R3  3+ Actively looking 3 - 2 = 9 (4 if not visual)

http://invisiblecastle.com/roller/view/4594075/ (http://invisiblecastle.com/roller/view/4594075/) 5 hits.... 2 hits if not visual

Once Mantis gets Knives fixed up he will actively start looking for tails or any sign of the gangers that seem to want to geek Mantis and his crew.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-03-14/1853:33>
Strength 5 - Defaulting 1 = 4d6 4d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4594146/)

Even is his dreams Knives sucks :(
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-04-14/1911:50>
I am loving the dream sequence CS.  Kudos sir.
Composure: Willpower 5 + Charisma 2 = 7d6.  7d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4595225/)

I have a feeling Mantis might get punched in the face lol.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-04-14/2019:45>
Good, glad you're enjoying it as much as I am writing it :-)
Knives is blurry, unfocused and shitting it big time about being captured, over to you two :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-04-14/2204:23>
I believe this is mostly roleplay but I'd like to throw in some rolls just for good measure.
Attribute Boost (Strength) 3 + Magic 5 = 8d6.  8d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4595361/)  That maxes Strength at 9.
Breaking restraints; Strength 9. 9d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4595374/) I imagine that should be enough to snap a seat belt in the old junker.

Now let's just hope Dunk doesn't flip his shit 8)
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <08-05-14/2100:21>
Perception for tails

Perception (Visual) 1(3) + INT 2 + Vision Enhancement 3 + Active Looking 3 - wound 1 = 10

http://invisiblecastle.com/roller/view/4596568/ (http://invisiblecastle.com/roller/view/4596568/) 3 hits

Summoning Force 3 spirit of man w/ Stunbolt

Summoning (man) 3 (5) + Magic 3 - wound 1 = 7
http://invisiblecastle.com/roller/view/4596569/ (http://invisiblecastle.com/roller/view/4596569/) 3 hits
Vs

Force 3
http://invisiblecastle.com/roller/view/4596571/ (http://invisiblecastle.com/roller/view/4596571/) 0 hits (Critical Glitch)

Drain 2 stun
Will 5 + Logic 5(7) + daredrnaline 1 = 13
http://invisiblecastle.com/roller/view/4596572/ (http://invisiblecastle.com/roller/view/4596572/) 3 hits
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <08-09-14/1206:57>
Physical Mask Force 5
Drain 3 stun (since total for over cast is total magic rating, I did read that on this site.)

Spellcasting (Combat) 5(7) + Magic 3 - wound 1 = 7
http://invisiblecastle.com/roller/view/4600397/ (http://invisiblecastle.com/roller/view/4600397/) 2 hits

Drain 3 stun
Will 5 + Logic 5(7) + Daredrenaline 1 = 13
http://invisiblecastle.com/roller/view/4600398/ (http://invisiblecastle.com/roller/view/4600398/) 5 hits no drain
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-10-14/0608:17>
ok cool, mask goes off no problems but fails to deceive the camera (needed to meet object resistance threshold of 4)
Attendant fails perception test to see discrepancy between camera feed and his own eyes due to distraction (observing Dunk/car/motorcyclist):
5d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4601808/)

I'll need a SiN test to purchase smokes and a language test (french, 1) to request a specific brand/flavouring please
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <08-10-14/1423:46>
SIN Test. R4
http://invisiblecastle.com/roller/view/4602095/ (http://invisiblecastle.com/roller/view/4602095/) 1 hit (NO glitch)

As for the French I will wait to see if Slice MD (Agent 3 can find me something since there is no way at INT 2 defaul will get me any hits.)

Search For English to French
agent 3 + Browse 3 = 6
http://invisiblecastle.com/roller/view/4602098/ (http://invisiblecastle.com/roller/view/4602098/) 1hit

When the site is found Mantis will try and tell the Clerk what he wants.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-10-14/1639:42>
You can gesture at smokes and will just get whatever the cashier gives you, test is just in case you needed a specific brand or flavour.

If you want to get a shower its 5NY, toilets are free
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-11-14/1350:49>
2d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4603705/)
the sin scanner matched you for hits so he's gonna ask you some verification questions. it might get a bit uncomfy if you can't answer them lol...
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <08-11-14/1856:42>
Influence F3
Drain (f/2)+1 = 2 stun

Casting
Spellcasting (Combat)  5(7) + Magic 3 - wound 1 - sustaining spell 2 = 5 (Wow that sucks)
http://invisiblecastle.com/roller/view/4603965/ (http://invisiblecastle.com/roller/view/4603965/) 2 hits (ya buddy thats the stuff)

Drain
Will 5 + logic 5(7) + daredrenaline 1 = 13
http://invisiblecastle.com/roller/view/4603966/ (http://invisiblecastle.com/roller/view/4603966/) 4 hits
No Drain and maybe the clerk will let it slide.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-11-14/2047:13>
Alright fella here's my second go at updating Knives.  I feel pretty happy with him but let me know if anything jumps out as ridiculous to you guys.

Miles Britt a.k.a. “Knives”

Priorities:
Metatype D - Human (3)
Attributes A - 24
Magic C - Adept, 4 magic, 2 Skill
Skills B - 36/5
Resources E – 100,000 Nuyen

== Info ==
Street Name: Knives
Name: Miles Britt
Movement: 10/20
Karma: 25
Street Cred: 3
Notoriety: 0
Public Awareness: 1
Human Male Age 26
Height 1.7m Weight 70kg
Composure: 7
Judge Intentions: 6
Lift/Carry: 10 (75 kg/50 kg)
Memory: 7
Nuyen: 10580

== Attributes ==
BOD: 5
AGI: 5
REA: 5 (7)
STR: 5
CHA: 2
INT: 4
LOG: 2
WIL: 5
EDG: 4
MAG: 5

== Derived Attributes ==
Essence:                   6
Initiative:                11 + 3d6
Astral Initiative:         8 + 2d6
Physical Damage Track:     11
Stun Damage Track:         11

== Limits ==
Physical:                  9
Mental:                    5
Social:                    5
   Mortimer of London: Greatcoat Coat [+1] (Must be visible)
Astral:                    5

== Active Skills ==
Skill Groups: 5
Athletics 1 (2 for 10 Karma)
Stealth 4

Blades                     : 6 [Knives]             Pool: 13 (15)
Con                        : 1                         Pool: 3
Disguise                   : 4                      Pool: 8
Escape Artist              : 1                      Pool: 6
Exotic Ranged Weapon       : 2 [Grapple Gun]        Pool: 7
First Aid                  : 1                      Pool: 3
Free-Fall                  : 1                      Pool: 6
Gymnastics             : 2         Pool: 7
Intimidation               : 2 [Physical]           Pool: 4 (6)
Palming                    : 4                      Pool: 9
Perception                 : 6                      Pool: 10
Pilot Ground Craft         : 1                      Pool: 8
Pistols                    : 4 [Tasers]             Pool: 9 (11)
Running                    : 2                      Pool: 7
Sneaking                   : 4                      Pool: 9
Survival                   : 1                      Pool: 6
Swimming                   : 2                      Pool: 7
Throwing Weapons           : 6 [Blades]             Pool: 11 (13)
Tracking                   : 1                      Pool: 5
Unarmed Combat             : 1                      Pool: 6

== Knowledge Skills ==
Area Knowledge: London     : 1                      Pool: 5
Bars and Clubs             : 1                      Pool: 5
English                    : N                      Pool: 0
Gangs                      : 1                      Pool: 5
Knives                     : 2                      Pool: 4
Magical Threats            : 2                      Pool: 4
Security Design            : 2                      Pool: 6
Underworld                 : 1                      Pool: 5

== Qualities ==
Addiction (Mild) (Tobacco)
Adept
Ambidextrous
Quick Healer
SINner (Criminal) (Miles Britt (London))
The Warrior's Way

== Powers ==
Initiation Level: 1 - Power Points
Attribute Boost (STR) Rating: 1
Attribute Boost (AGI) Rating: 1
Combat Sense Rating: 2
Critical Strike (Blades)
Improved Ability (skill) (Blades) Rating: 2
Improved Potential (limit) (Physical) Rating: 1
Improved Reflexes 2
Rapid Draw
Ripost Rating: 1 (Qi Focus)

== Lifestyles ==
Knive's  3 months

== Armor ==
Actioneer Business Clothes          8
   +Insulation 4
   +Nonconductivity 4
Mortimer of London: Greatcoat Coat  3
   +Concealability
   +Custom Fit (Stack)
   +Electrochromic Clothing
   +Fire Resistance 4
   +Quick-Draw Holster

== Weapons ==
Cavalier Safeguard
   +Hidden Gun Arm Slide
   +Laser Sight
   +Spare Clip
   +Spare Clip
   Pool: 9 (11)   Accuracy: 6   DV: 6S(e)   AP: -5   RC: 2
Combat Knife - Force 2 Weapon Focus
   Pool: 15 (17)   Accuracy: 6   DV: 8P   AP: -3   RC: 2
Combat Knife - Force 2 Weapon Focus
   Pool: 15 (17)   Accuracy: 6   DV: 8P   AP: -3   RC: 2
Combat Knife
   Pool: 13 (15)   Accuracy: 6   DV: 8P   AP: -3   RC: 2
Combat Knife
   Pool: 13 (15)   Accuracy: 6   DV: 8P   AP: -3   RC: 2
Combat Knife
   Pool: 13 (15)   Accuracy: 6   DV: 8P   AP: -3   RC: 2
Combat Knife
   Pool: 13 (15)   Accuracy: 6   DV: 8P   AP: -3   RC: 2
Grapple Gun
   Pool: 7   Accuracy: 3   DV: 7S   AP: -2   RC: 2
Grenade: Flash-Bang
   Pool: 11   Accuracy: 9   DV: 10S (10m Radius)   AP: -4   RC: 2
Grenade: Flash-Pak
   Pool: 11   Accuracy: 9   DV: Special   AP: -   RC: 2
Grenade: Smoke
   Pool: 11   Accuracy: 9   DV: (10m Radius)   AP: -   RC: 2
Throwing Knife
   Pool: 11   Accuracy: 9   DV: 6P   AP: -1   RC: 2
Unarmed Attack
   Pool: 6   Accuracy: 9   DV: 5S   AP: -   RC: 2

== Commlink ==
Fairlight Caliban (ATT: 0, SLZ: 0, DP: 7, FWL: 7)

== Gear ==
Ammo: Taser Dart (Tasers) x60
Autopicker Rating 6
Biomonitor
Catalyst Stick
Certified Credstick, Standard x5
Contacts Rating 3
   +Vision Enhancement Rating 3
Earbuds Rating 3
   +Audio Enhancement Rating 3
Fake SIN (Charles Rutherford) Rating 5
   +Fake License (Driver's License) Rating 4
   +Fake License (Adept License) Rating 4
Fake SIN (Nigel Pebblebottoms) Rating 4
   +Fake License (Driver's License) Rating 4
Gas Mask
Gecko Tape Gloves
Glasses Rating 4
   +Vision Magnification
   +Flare Compensation
   +Image Link
   +Thermographic Vision
Grapple Gun
Grenade: Flash-Bang x3
Grenade: Flash-Pak x3
Grenade: Smoke x3
Keycard Copier Rating 6
Maglock Passkey Rating 4
Medkit Rating 6
Medkit Supplies x3
Micro-Transceiver
Qi Focus Force 1 (Riposte)
Restraint, Plastic x20
Sequencer Rating 5
Slap Patch, Stim Patch Rating 6 x3
Slap Patch, Trauma Patch x3
Stealth Rope (100m)
Subvocal Mic
Throwing Knife x10
Trid Projector
Weapon Focus (Bonded Foci) (Combat Knife) Rating 2 x2
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-12-14/1256:49>
@scawire
ok i'm going to be generous and ask what your intent is for this spell?
it could be read a number of ways and i'm not in "evil GM mwhahahaha" mode today lol
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <08-12-14/1332:45>
Intent for the spell is to let the SIN check slide and just sell him the smokes with no other problems. So don't worry about the SIN fallow up just sell Mantis his smokes and let him go on his way.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-12-14/1345:12>
wil 3 (3d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4604859/)
cashier makes his resistance roll
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <08-12-14/1452:44>
Since I didn't see anything about dice pool drops for recasting Influence on for mind probe, I'll keep the dice pool the same.

Again going for the same push.

Influence F3
Drain (f/2)+1 = 2 stun

Casting
Spellcasting (Combat)  5(7) + Magic 3 - wound 1 - sustaining spell 2 = 5
http://invisiblecastle.com/roller/view/4604926/ (http://invisiblecastle.com/roller/view/4604926/) 2 hits ( 2nd last and 3rd last)

Drain
Will 5 + logic 5(7) + daredrenaline 1 = 13
http://invisiblecastle.com/roller/view/4604928/ (http://invisiblecastle.com/roller/view/4604928/) 6 hits
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-12-14/1454:59>
Counts as a failed test so will be at a further -1 modifier
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <08-12-14/1546:24>
Ok two things
1) I should still get two hits, but it does mean I'm not casting that spell a lot more.
2) I edited Mantis 5th edition on page 60 (OOC The Old Smoke) I noted at the bottom what I changed.

At least Fake SINs work better in the 5th edition. The change in rules hopefully will not have Mantis in as much trouble with his SINs. Hopefully
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-13-14/1807:13>
Been real busy with work, will try get a post up tomorrow lads
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-13-14/1827:16>
No worries but I did have a question about Knives' 5th Ed build.  How do you feel about the Elemental Weapon Power?  The power states "Only one elemental effect can be used at
a time, and each elemental effect must be purchased as a separate power." (p. 171 Street Grimoire) however I assume it's stated as such to prevent stacking multiple uses on the same weapon.  With just one purchase would I be able to enhance both weapons?  I think it should still take one action per weapon but I don't think it would be game breaking to allow me to enchant both weapons.  Besides at this point I'm looking at 2 full Passes if I want to get fully buffed, it has it's downfalls.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-14-14/1740:01>
Tbh mate, I looked at the elemental power and it ain't that great. I'd be happy for you to boost two weapons at once tbh, mechanically it makes little difference unless splitting dice pool across multiple targets in combat
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-15-14/0703:20>
Yea good point if all it does is add the elemental effect then it's not that great.  Oh well.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-17-14/0512:51>
so apparently this guy's willpower is unshakeable!

3d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4609804/) 2 hits, resists spell for 2nd time
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-17-14/1032:59>
ok, i'll need some addiction resistance tests for both of you please
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <08-17-14/1317:13>
Mild addiction roll (-2 to dice pool)

Logic 5(7) + will 5 + daredrenaline 1 - 2 (Mild) = 11

http://invisiblecastle.com/roller/view/4610038/ (http://invisiblecastle.com/roller/view/4610038/) 1 hit

I think Mantis is going to tell someone else to get the smokes and if it goes south, we should knock over the store and take what we want.

Really one hit on 11 dice and the GM gets 2 hits on 3 dice, IC works for the corps that sell the smokes.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-17-14/1322:15>
I know! Couldn't believe it. Made two hits on three dice twice! Ah well, thems the breaks lol
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <08-17-14/2033:46>
I did another edit on Mantis 5th edition, I put at the bottom the edit I did on him. You can check him out if you want.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-18-14/0650:11>
ok, i'll need some addiction resistance tests for both of you please

Apparently there are two kinds so here's both.
Mental Addiction: Willpower 5 + Logic 2 = 7d6
7d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4610671/)

Physical Addiction: Willpower 5 + Body 5 = 10d6
10d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4610672/)

Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-18-14/0827:43>
ok, both fail addiction test and will suffer -1 to all actions until cravings are satisfied
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <08-18-14/1038:19>
Pyro Mania Test

Logic 5(7) + Will 5 + daredrenaline 1 - wound 1 - mild addiction 2 - craving 1 = 9

http://invisiblecastle.com/roller/view/4610752/ (http://invisiblecastle.com/roller/view/4610752/) 4 hits
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-18-14/1046:20>
d'aww. was looking forward to that scene......
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <08-18-14/1057:03>
Oh Mantis still wants a fire but maybe not something that will bring the law doing too much checking.

Hey I was thinking since I'm losing my agent, we might want an NPC decker or someone else to join as a decker. Seeing that we are 5th edition Prime runners I'm sure we could get a new runner to fill the roll. Thing is will the new guy stay or is he going to cut out. Just a thought.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-18-14/1101:40>
Yeah, I'm gonna open recruitment for the next chapter, see if we can get a decker on board as a PC.
Not had a lot of luck recently though, PBP's seem to by dying regularly.
thanks for sticking around for so long guys!
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-20-14/1230:59>
etaples is a town on the northern coast and "la mer genereuse" is a fishing vessel operating out of the harbour there. obviously you don't know this in character though!
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <08-20-14/1511:30>
I'm glad you are still GMing for the two of us. I've had a lot of games die via GMs and characters. So thanks for keeping this game going.

If we can't get any solid new players we could do the old two runners per player. Just a thought
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-20-14/1624:19>
Ditto to what you guys said.  Things may get a little rocky come October but I'm going to try my best to keep up with the game.  But with a baby boy coming you never know what will happen.   At the very least I'll let you guys know before I drop off.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-21-14/0356:14>
@ scawire; i did say that your character wouldn't know that information so can you edit your post to reflect you asking SLICER to find that information for you?

no problems. if things are going to get rocky (and they will do for months) with a new child in october, shall we call this the last chapter and end on a "to be continued"?
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-21-14/2154:07>
That's up to you CS, I don't know how long you planned on running this.  I don't see it being an issue, I should still be able to at least once a day or couple days.  I'd like to see the story through, we've come a ways barely scratched the surface.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-22-14/0341:13>
Still got plenty of story to run through yet so if you guys are gonna stay available then we'll keep rolling :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <08-22-14/1325:33>
I'm ok if we hit a slow down. If we have to take a too be continued break, just PM me when we start up again, I'll be coming to this site for the other games I'm in.

Oh I edited my post to say that Slicer searched for the Location on my maps I have that way it might make more sense.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-22-14/1326:36>
Cool. Will get a post up over the weekend
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-25-14/1033:55>
So with the change of clothes is Knives more presentable now?  I don't think he got blood soaked like Mantis.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-25-14/1556:57>
Much more presentable, yours was a crushing blow, not a piercing one. Your arm/shoulder is bruised and obviously giving you pain but the new clothes are cheap, functional and dry. It won't attract undue attention in this town.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-25-14/1654:56>
Fake SIN (Nigel Pebblebottoms) Rating 4.
4d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4619155/)

Hopefully this SIN checker isn't as lucky as the last one.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-25-14/1657:54>
2d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4619157/)
Yeah, no drama!
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-25-14/1659:24>
2d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4619157/)
Yeah, no drama!

Huzzah!  If we didn't get some smokes quick we'd have some pissed off runners.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-25-14/1704:28>
Lol, we'll you can smoke to your hearts content now. We'll just roll the smokes into lifestyle costs as I can't be arsed micromanaging your finances tbh
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-25-14/1712:01>
Ok, just to be clear, you guys don't actually know what "la mer genereuse" is yet, only that it's somewhere in etaples
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-25-14/1742:41>
The way Knives sees it thats Dunk's problem lol.  Knives Job: Sneaking and head busting.  Mantis' Job: Magic and stuff.  Dunk's Job: Driving and stuff.

Clearly finding out where the hell we're supposed to be falls under the stuff category.

Kidding aside was there no info on the town's nod about it?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-25-14/1748:53>
No, it was just a tourist information node.
A more detailed search might point you in the right direction, or at least give you some leads to follow up. Mantis has a decent agent on his comm for searching. That's where I'd start.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <08-26-14/2017:38>
Agent Searches 1) Location 2) The town we are in

Agent 3 + Browse 3 = 6

http://invisiblecastle.com/roller/view/4620406/ (http://invisiblecastle.com/roller/view/4620406/) 4 hits,
sure a small search and I hit gold and when I need to kill myself with cigs I get into one hell of a slump.

Agent 3 + Browse 3 = 6

http://invisiblecastle.com/roller/view/4620407/ (http://invisiblecastle.com/roller/view/4620407/) 5 hits, that is the stuff.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-27-14/0339:21>
nice rolls! looks like slicer is happy to be put to use lol
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <09-01-14/1838:12>
Check maps
Data Search 1 + Browse 6 - 2 wound = 5

http://invisiblecastle.com/roller/view/4627378/ (http://invisiblecastle.com/roller/view/4627378/) 3 hits

Perception test to see if he spots any way to scout the area out.

Perception (Visual) 1(3) + INT 2 + Vision Enhancement R 3 - wound 2 =6

http://invisiblecastle.com/roller/view/4627384/ (http://invisiblecastle.com/roller/view/4627384/) 1 hit
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <09-03-14/1927:30>
Sorry for the delay, first week back at college, Tuesday and Wednesdays are killers.


Mantis Summoning
Force 3 spirit of a man

Summoning (man) 3 (5)+ Magic 3 - 2 wound = 6
http://invisiblecastle.com/roller/view/4629281/ (http://invisiblecastle.com/roller/view/4629281/) 2 hits
Vs

Force 3
http://invisiblecastle.com/roller/view/4629282/ (http://invisiblecastle.com/roller/view/4629282/) 0 hits Ha Ha spirit glitched. Guess that is what I get for a rolling after my longest day of the week at school. Bonus me Ya

Drain 2 stun (min)

Will 5 + Logic 5(7) + daredrenaline 1 = 13

http://invisiblecastle.com/roller/view/4629285/ (http://invisiblecastle.com/roller/view/4629285/) 4 hits no drain.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <09-03-14/1948:13>
Knives has spent plenty of time on the docks hopefully my roll can back it up.
Security Design 2 + Logic 2 = 4d6. 4d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4629305/)

Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <09-04-14/0407:54>
Sorry for the delay, first week back at college, Tuesday and Wednesdays are killers.


Mantis Summoning
Force 3 spirit of a man

Summoning (man) 3 (5)+ Magic 3 - 2 wound = 6
http://invisiblecastle.com/roller/view/4629281/ (http://invisiblecastle.com/roller/view/4629281/) 2 hits
Vs

Force 3
http://invisiblecastle.com/roller/view/4629282/ (http://invisiblecastle.com/roller/view/4629282/) 0 hits Ha Ha spirit glitched. Guess that is what I get for a rolling after my longest day of the week at school. Bonus me Ya

Drain 2 stun (min)

Will 5 + Logic 5(7) + daredrenaline 1 = 13

http://invisiblecastle.com/roller/view/4629285/ (http://invisiblecastle.com/roller/view/4629285/) 4 hits no drain.
Cool, spirit glitched so you get three services instead of two. as for study, welcome back to the real world again lol!

@lumen; you suspect a camera will cover the gate and figure there will probably only be one member of staff on duty at this time in such a small harbour.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <09-05-14/0618:35>
Stealth roll: Infiltration 3 + Agility 6 = 9d6.  9d6.hits(5)=5 (http://invisiblecastle.com/roller/view/4631259/)

Damn fine roll but I forgot wounds so that knocks it down to 4 hits.  Knives will head around the gate via the boats he noticed.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <09-05-14/0623:06>
Ok, stealth roll is at max while you're on land, but hits are capped at 1 when in the boat as you have no ranks in pilot watercraft.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <09-05-14/0725:35>
to re-tie the boat up to the mooring, i'll need a bod + agility (2), to haul yourself out of the boat I'll need a bod + strength (3) or a teamwork BOD + STR (2) with help from Mantis
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <09-05-14/0726:22>
ps, if you fail, I hope you can swim :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <09-05-14/0839:16>
Body 5 + Agility 6 - Wounds 1 = 10d6. 10d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4631317/)
Made it.

Body 5 + Strength 5 - Wounds 1 = 9d6. url=http://invisiblecastle.com/roller/view/4631319/]9d6.hits(5)=3[/url]
Yay made both!
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <09-06-14/1236:46>
@scawire; infiltration test please

@both. Dunk is gonna take about 20 minutes so you're free to act for a while yet if there is anything you want to do.
If not let me know and I'll move the story on
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <09-06-14/1518:51>
I'm good to move on.  I got my close look so Knives is satisfied to smoke and joke till it's time to head home.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <09-06-14/1945:50>
I'm fine with moving forward too since not much is going to happen until Dunk shows up and we try to get home.

Mantis's Infiltration

Infiltration (Urban) 1(3) + AGI 4 - wound 2 = 5 ( I hate I have a bloody hole in my leg.)

http://invisiblecastle.com/roller/view/4634524/ (http://invisiblecastle.com/roller/view/4634524/) 1 hit (not the best but not epic fail)


NOTE: When Dunk Shows up the last job for Mantis's spirit will be to put Dunk under the Concealment too until Mantis says other wise. (That will be all three.)
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <09-12-14/1000:33>
Mantis's Infiltration

Infiltration (Urban) 1(3) + AGI 4 - wound 2 = 5

http://invisiblecastle.com/roller/view/4640918/ (http://invisiblecastle.com/roller/view/4640918/) 2 hits (Ya )
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <09-13-14/1249:51>
Ok I REALLY want the team work roll so I will roll my tiny dice pool to see if I give any help to the team

Climbing ( Unskilled) 2 + assisted +2 - wound 2 = THE BBIIGG 2 dice

http://invisiblecastle.com/roller/view/4642400/ (http://invisiblecastle.com/roller/view/4642400/) 2 hits

You are kidding me 2 hits out of 2 dice. This a good day. See you later I'm buying a lotto ticket. Hey can I bum a dollar off you?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <09-13-14/1259:34>
lol, lucky bastard.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <09-13-14/1355:43>
Sorry CS, I totally flaked on the last infiltration roll so I"ll include that.

Infiltration 3 + Agility 6 - Wounds 1 = 8d6. 8d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4642335/)

Knives' Climbing Test:
Climbing 1 + Strength 5 + Assisted 2 - Wounds 1 = 7d6. 7d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4642452/)

He'll help the lads up if they need it, even though it's gonna hurt. 
Body 5 + Strength 5 - Wounds 1 = 9d6.  9d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4642484/)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <09-13-14/1437:07>
Brill, thanks. You both made the climb, will move story on tomorrow as out for a beer tonight
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <09-13-14/1908:26>
Have a great time Drinking it up. See you tomorrow.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <09-15-14/1748:54>
Again, leaving this bit open if there are any healing checks you want to do or IC things you want to play out with dunk or each other or any phone calls you wanna make.
If not I'll move things on
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <09-15-14/2059:19>
I did a bit of IC but not much really to do but matix surf if oked and rest to heal up. If you want to move on No problem.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <09-15-14/2212:10>
Yea Knives is curious about what got Dunk so shaken on the walk back so he plans on bringing that up after patching Mantis.  Other than that just need to heal up.

Let me know what rating the medkit is and I'll get some rolls and more IC up in the morning.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <09-16-14/0201:23>
R2 medkit mate
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <09-16-14/0607:00>
I'm not likely to help much with a R2 medkit.  Knives will use the one from his kit instead.

Medkit R6 + Logic 2 - Wounds 1 = 7d6.  7d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4645360/)

Well crap I didn't help anyways.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <09-19-14/1223:32>
Gonna be a busy weekend guys, will sort an update on sunday.
How you getting on with your 5th ed char sheets? Happy with them or you want to stick to 4e?
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <09-19-14/1309:08>
I'll do another check but I believe 5th ed Knives is good to go as last posted.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <09-19-14/1334:28>
I just want to change his lightning bolt to flame thrower since he is a pyro.

I would like to use the 5th edition since I only really lose my comm and alot of other areas are ALOT better then his 4th edition version.

I still have to put in his karma upgrades so let me know how much we have would let us over the weekend finish our guys off.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <09-19-14/1335:45>
Oh yea I think I have to spend karma too...
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <09-23-14/0955:34>
Composure Test:
Willpower 5 + Charisma 2 = 7d6.   7d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4653576/)

Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <09-23-14/1903:02>
Mantis's Composure Test
Willpower 5 + Charisma 2 +Daredrenaline 1= 8
http://invisiblecastle.com/roller/view/4654056/ (http://invisiblecastle.com/roller/view/4654056/) 2 hits

Not sure if you wanted to add the -2 for wounds but if you drop the last 2 dice I still get 2 hits.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <09-23-14/1904:54>
Yep, the wounds would count but obviously don't make a difference here. Apologies for the hiatus, busy weekend and then a busy Monday too!
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <09-23-14/1923:51>
Surprise tests please!
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <09-23-14/1940:13>
Reaction 6 + Intuition 3 - Wounds 1= 8d6.  8d6.hits(5)=5 (http://invisiblecastle.com/roller/view/4654075/)

Kick ass roll!  Knives is on his game.  Damn these wounds, otherwise he wouldn't hesitate to gut this lot ;)

And initiative cause I figure that's what's coming next.
Reaction 6 + Intuition 3 - Wounds 1= 8d6. 8d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4654085/)

Initiative 10 IPs 3
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <09-23-14/2042:23>
Dam I knew it.

Surprise
Reaction 2(3) + INT 2 - wound 2 = 3
http://invisiblecastle.com/roller/view/4654116/ (http://invisiblecastle.com/roller/view/4654116/) 1 hit (hot dam I thought I wasn't going to get any.

Initiative too just to see.
Reaction 2(3) INT 2 - wound 2 = 3
http://invisiblecastle.com/roller/view/4654118/ (http://invisiblecastle.com/roller/view/4654118/) 0 his but no glitch

Initiative 5 IPs 2
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <09-23-14/2043:43>
Don't worry about the Delay CS I had a major test today, a quiz tomorrow and two assignments I have to do tonight so I get real life biting me from time to time too. But thanks for the game again.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <09-24-14/1308:09>
Surprise for the gunner:
suprise test at +6 (prior knowledge) (12d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4654894/)
Initiative:
6d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4654895/) ini 7, 1 pass

There are others around, as you can hear, i'll for them as and when it comes to it.

Knives goes first (as usual lol) at ini 10, 3 passes
Gunner @ 7, 1 pass
Mantis @ 5, 2 passes
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <09-24-14/1510:03>
Free Action: Speak
Simple Action 1&2: Draw fineblades

Next pass will most likely go to a full dodge so I don't get a gut full of buckshot.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <09-24-14/1718:41>
attack roll:
6d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4655269/) 1 hit
choke setting gives a -2 to dodge with buckshot and +5 to damage resistance
DV 7 + net hits.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <09-24-14/1840:55>
Full Dodge:  eats up Knives' action on IP 2
Reaction 6 + Dodge 4 - Wounds 1 - Buckshot 2 = 7d6. 7d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4655297/) Well shit...

Resisting 8P
Body 5 + Armor 13 + AP 5 = 23d6.  23d6.hits(5)=11 (http://invisiblecastle.com/roller/view/4655307/)
Whew at least he took it like a champ!
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <09-24-14/1946:37>
Stun Bolt force 5
Drain 1 min 2 stun

Casting
Spellcasting (Combat) 5(7) + Magic 3 -2 wound = 8

http://invisiblecastle.com/roller/view/4655343/ (http://invisiblecastle.com/roller/view/4655343/) 3 hits.

Drain
Willpower 5 + Logic 5(7) + Daredrenaline 1 = 13
http://invisiblecastle.com/roller/view/4655346/ (http://invisiblecastle.com/roller/view/4655346/) 8 hits, that would have been awsome if it was the last roll.

No drain
3 hit force 5 stun bolt.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <09-25-14/1443:46>
@ scawire, i think your drain roll needed the wound modifier applying to it, not that it mattered this time round.

resistance:
3d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4656184/)
you get 1 net hit, dealing 6DV

Lumen, You're up
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <09-25-14/1725:07>
As far as I know all resistance test don't get dice pools taken away by wounds. On page 163 of the main book it states this in the second paragraph under "Wound Modifiers." I do believe that applies to drain resistance tests too.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <09-25-14/1757:31>
You got it, one brutal stabbing coming right up!
Blades(Knives) 6(8 ) + Agility 6 + Imp Ability Blades 1 + Personalized Grip 1 + Weapon Focus 2 - Wounds 1 = 17d6.  17d6.hits(5)=8 (http://invisiblecastle.com/roller/view/4656501/)

4P + Net -1AP
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <09-26-14/0852:13>
@ scawire: ah, no worries then, didnt matter anyways as was a pretty epic roll!
@lumen, most of your pass 2 is taken up by your full defense, so you've got one free action and one simple action to use in this pass two. melee combat is a complex action (for some weird reason)
I'll hold this roll for your pass 3 if you like?
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <09-26-14/0910:22>
Umm yea.  I was a little confused, I thought full dodge would take the whole next pass but that works.  I would very much like to keep my awesome roll, I guess for pass 2 knives will just buff his strength.
Attribute Boost (Strength) 3 + Magic 5 =8d6.   8d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4657264/)

Oops forgot wounds but it doesn't effect my crappy roll.  Strength Currently 6, doesn't change DV on the attack.

I'll edit the IC when I get a chance.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <09-26-14/0925:21>
no problemos, it just says "next available action", which i assumed to be a simple action as loosing your free action in most cases is not exactly a trade off!
might be reading it wrong but whatever; the guy is currently face down, wounded and possesses an unloaded gun lol.

Scawire, you're up for pass 2
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <09-26-14/1158:34>
Summon Spirit of Man F3 w/Stun Bolt

Summoning (Man) 3(5) + Magic 3 - wound 2 = 6
http://invisiblecastle.com/roller/view/4657446/ (http://invisiblecastle.com/roller/view/4657446/) 2 hits

Resisting via spirit
Force 3
http://invisiblecastle.com/roller/view/4657448/ (http://invisiblecastle.com/roller/view/4657448/) 0 hits

Ya 2 services

Drain 2stun
Will 5 + logic 5 (7) + daredrenaline 1 = 13
http://invisiblecastle.com/roller/view/4657450/ (http://invisiblecastle.com/roller/view/4657450/)  1 hit
1 stun damage, wow my drain luck is dead. Hopefully Mantis will not fallow suit.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <09-26-14/1231:28>
ok, you're off the combat timer. the music and distraction prevent anyone else hearing the shots going off.
The small and narrow corridor branches left and right. the screams/slaps/music are coming from a small room to the right; the left branch heads back around to the hatch to the upper deck (the way you came in)
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <09-26-14/1659:47>
Resisting 3S for Attribute Boost.
Body 5 + Willpower 5 = 10d6.  10d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4657821/)

Knives now at 5P/1S.  No change to wound penalty.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <09-27-14/1237:35>
Just to let you know, active skills like gymnastics, climbing, dodge, combat etc will be at -2 penalty due to the rocking motion of the boat.
Balance augmenters/natural athlete/catlike will negate that penalty though
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <09-27-14/1345:34>
Perception 4 + Intuition 3 + Enhancements 3 - Wounds 1 = 9d6. 9d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4658800/)

Oh boy this should be fun.  If Knives doesn't end this quick it could get tricky.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <09-28-14/1205:45>
Sorry for the delay

Perception (visual) 1(3) + INT 2 + audio Enhancement 3 - wound 2 = 4

http://invisiblecastle.com/roller/view/4659727/ (http://invisiblecastle.com/roller/view/4659727/) 0 hits and I did get 2 ones so Critical Glitch. OH no The team is going to get their own mage first.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <09-28-14/1213:48>
Here are my ides for karma improvement for Mantis 5th edition

Character Improvements:
20 Karma / 1 Left over

New Spell  (Vehicle Mask) 5 Karma

Improved Skills
Sneaking 1(3) => 3 (5) 10 Karma
Perception 1(3) => 2 (4) 4 Karma
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <09-28-14/1630:44>
karma spend looks good to me, edited my last IC post with your info scawire.
The audio enhancement will just glitch out until it is repaired with a computer (1) test or hardware (1) test either way
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <09-28-14/1648:36>
Infiltration 3 + Agility 6 - Wounds 1 - Boat rocking 2 = 6d6.  6d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4660018/)

Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <09-28-14/1656:47>
the two blokes are a bit preoccupied as you open the door very slowly. if you choose to enter, i'll need suprise and initiative, you'll be at +6 for prior knowledge

@scawire, that won't apply to you as you didnt perceive anything. you'll need to communicate with knives to get prior knowledge bonus
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <09-28-14/1714:08>
Knives is not going to take kindly to the scene before him and filling Mantis in beforehand is not on is mind.
Reaction 6 + Intuition 3 + Prior Knowledge 6 - Wounds 1 - Boat rocking 2 = 12d6.  12d6.hits(5)=6 (http://invisiblecastle.com/roller/view/4660025/)

Initiative: Reaction 6 + Intuition 3 - Wounds 1 - Boat rocking 2 = 6d6. 6d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4660026/)

That puts him at Surpise 6, Initiative 7, IPs 3.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <09-28-14/2138:30>
Ok Clumsy mage about to blow the surprise test.

REA 2(3) + INT 2 -Wound 2 - Boat be rocking 2 = 1
http://invisiblecastle.com/roller/view/4660191/ (http://invisiblecastle.com/roller/view/4660191/) 0 hits with a 1 for a roll. Ok I'm as loud as you can get.

Initiative: Reaction 2(3) + Intuition 2 - Wounds 3 - Boat rocking 2 = 1
http://invisiblecastle.com/roller/view/4660193/ (http://invisiblecastle.com/roller/view/4660193/) 0 his but no glitch

Initiative = 5 w 2 passes

2 glitches in a row dam that is NOT good but hey want is fun about getting everything right all the time.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <09-29-14/0113:29>
You do have 1 point of edge each if you want to use it remember
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <09-29-14/0840:41>
I'm saving that edge until we see how many pirates we're dealing with or until I screw up a roll bad.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <09-29-14/1555:05>
suprise:
Spirit:
6d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4661181/)
Naked man
4d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4661164/)
Girl 1  (on bunk)
2d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4661165/)
Girl 2 (behind door)
2d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4661166/) crit glitch
man 2 (behind door)
2d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4661167/) crit glitch

@lumen:Everyone is surprised by knives and cannot act aggressively towards him once spotted.

@Scawire: You crit glitch the surprise test so essentially are surprised by everyone in the room, IC it as just being stunned by the depravity of the scene and being a bit dumbfounded at what your eyes are registering.

Initiative order:
Spirit @ 8, 2 passes
Knives @ 7, 3 passes
Naked man @ 6. 1 pass (suprised + unaware)
Girl on bunk @ 5. 1 pass (surprised + unaware)
Mantis @5 (total suprise)

_____________________________
Spirit uses it's guard power on the three of you and will nullify all further glitches until it receives a command to do something else, or is drawn into active combat.
Crit glitches will be downgraded to regular glitches.

Lumen, you're up
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <09-29-14/1608:49>
Ok cool, sorry for the delay just got back from college.

Ya I was thinking if I wanted to use my Edge, having only 1 point I was going to save it. That is way 5th edition Mantis got more then one edge point.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <09-29-14/1625:45>
yeah, spirit is going to help with glitches now anyways so you might need it in combat lol
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <09-29-14/1627:19>
er... just seen your IC mate, you're out of initiative order, hang fire until Lumen has got his post up as we're back on the combat timer.
And its rape anyways, not "hot dam" material
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <09-29-14/1637:06>
Blades(Knives) 6(8 ) + Agility 6 + Imp Ability Blades 1 + Personalized Grip 1 + Weapon Focus 2 - Wounds 1 - Boat rocking 2 = 15d6.  15d6.hits (5)=4 (http://invisiblecastle.com/roller/view/4661280/)

Not my best stabing but not bad. 4P + Net -1AP
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <09-30-14/1811:09>
OPPS me bad I was thinking it was two pirates that thought the job was done and going to town. I did think it could have been rape but I hope for the best of a bad situation.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <09-30-14/1815:27>
Guy on bed is unaware of attack so straight to soak;
3d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4662884/)
2 hits so 7P taken
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <09-30-14/1914:06>
How dare he take more than one stabbing!  I swear I think Invisible castle is less generous with a larger dicepool.   I could have split my attack and still gotten 4 hits  :P

By the way CS what's your take on splitting dicepools?  I couldn't find solid rules on it.  Is it (Stat + Skill)/2 +/- Modifiers or (Stat + Skill +/- Modifiers)/2?  There's really only a difference of one die depending on how you round for Knives' attack roll, since he's ambidextrous but I figured I would ask for future reference.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-01-14/0202:50>
Yeah, dual wielding is a bit funky in this game, I always though it was split base dicepool and then add modifiers like smartgun and weapon foci
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <10-01-14/0737:48>
Yea that's how I ruled in the game I ran.  Good to know for the future. 
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <10-01-14/2104:09>
Force 5 stun bolt

Sorcery (Combat) 5( 7) + Magic 3 - wound 2 - boat rocking 2 = 6
(I need a better dice pool that is why I like 5th edition Mantis better, easier to make mystic adepts in that version.)

http://invisiblecastle.com/roller/view/4665000/ (http://invisiblecastle.com/roller/view/4665000/) 2 hits (ok not as bad as I thought it was going to be.)

Drain 2Stun
Will 5 + Logic 5(7) + daredrenaline 1 = 13
http://invisiblecastle.com/roller/view/4665003/ (http://invisiblecastle.com/roller/view/4665003/) 2 hits no drain.

"Eat stun bolt dirty pirate."
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <10-04-14/0056:34>
So is it on me again?   Unless the spirit has anything to do then I think I'm the only one with passes left.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-06-14/0229:51>
Sorry guys, massively busy weekend. Think mantis is out of sync due to surprise but it matters not really. Will get a post up tonight.
Lumen, you're up
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <10-06-14/0809:34>
Splitting dicepool to stab this guy twice!
Stab 1:
[(Blades(Knives) 6(8 ) + Agility 6)/2) = 7] + Imp Ability Blades 1 + Personalized Grip 1 + Weapon Focus 2 - Wounds 1 - Boat rocking 2 = 8d6. 8d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4669827/)

Stab 2:
[(Blades(Knives) 6(8 ) + Agility 6)/2) = 7] + Imp Ability Blades 1 + Personalized Grip 1  - Wounds 1 - Boat rocking 2 = 6d6. 6d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4669829/)

4P + Net, -1 AP
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-06-14/0816:35>
Resistance rolls:

- vs mantis's F5 stun bolt= 3d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4669831/) 2 hits, resisted

- vs Knive's stabbyness 1; Full defense (3d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4669832/)
                                            2; Full defense + EDGE (5d6.hitsopen(5,6)=1) (http://invisiblecastle.com/roller/view/4669834/)

-Soak rolls 1; bod 3, ARM 1 (4d6.hits(5)=0) (http://invisiblecastle.com/roller/view/4669836/)  Takes 4P+ 3 net hits
                         bod 3, ARM 1 (4d6.hits(5)=0) (http://invisiblecastle.com/roller/view/4669838/) glitch Takes 4P +2 net hits, full monitor and dead!

The 2nd guy is properly dead, but the 1st guy is just very badly wounded, prone and unarmed.
Both girls survived but are bound and gagged so can't act. Combat timer is off again, you're free to act
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <10-06-14/1622:04>
Doubt they can understand what Knives is saying but hopefully the ladies get the point.  It would amuse me greatly to see those two go ape shit on the not quite dead rapist with a caddle prod.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-07-14/0904:17>
Feel free to make any knowledge tests you deem applicable here gents as well as choose your direction of travel. Let me know if you're heading down or into the galley together or if you're going to split up to cover more ground.
You can also request assistance from Dunk if you need to.

Lumen, I'll need that knowledge test and Scawire, I'll need a decision on whether you let the spirit go early to tend to the girls.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <10-07-14/1040:02>
Sure why not, I'll throw in some knowledge rolls.
Magical Threats 2 + Logic 2 = 4d6. 4d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4671207/) Complete with two 1s. -_-

Gangs 2 + Intuition 3 = 5d6. 5d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4671208/)

Underworld 2 + Intuition 3 = 5d6. 5d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4671209/)

Clearly not hired for his brains.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-07-14/1106:12>
Sure why not, I'll throw in some knowledge rolls.
Magical Threats 2 + Logic 2 = 4d6. 4d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4671207/) Complete with two 1s. -_-
Crit glitch? nice....
You're 100% sure that the iconography on the tattoo relates to the Creedus Maximus group. You know they've been involved in some pretty brutal murders of awakened folk over the years, and they've been slandered all over the 'trix for being linked to various conspiracy theories and "terrorist" attacks on magical research facilities and talisleggers

Gangs 2 + Intuition 3 = 5d6. 5d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4671208/)
You're at a loss as to what gangs could be involved, it could be one of hundreds or a mixture of several.

Underworld 2 + Intuition 3 = 5d6. 5d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4671209/)
You knew that smugglers would often offload cargo to a middleman who'd bring the goods ashore in a RHIB sized craft for a cut.
You knew that the Clerkenwells had contacts in the Essex dead zone but also that others ran out of East Anglia where the coast guard presence was lower.
Bigger lads paid the bribes to the LPO and HMRC and landed directly in the docklands, cutting out the middlemen. As it was, you had no idea which would happen tonight.

Clearly not hired for his brains.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-07-14/1605:58>
obviously moving about deck in these conditions is going to be pretty treacherous, the rocking boat modifier is still in effect, but is increased to -3 due to the wet conditions.
Visibility modifiers are in place for heavy rain and partial light also.
Please don't crit glitch up here, not unless someone has the "exotic ranged weapon: lifejacket" skill anyway!
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <10-09-14/1223:18>
Busy day yeasterday, sorry for the delay.

So what paths are there Mantis can take, Bridge and cargo doors. I think I'll head for the bridge first.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-09-14/1237:55>
No worries, you guys are aware of the below, but there might be more you haven't seen yet

routes through ship:
1)The canteen/mess hall on the 1st deck
2)Ladders down to hold and engines, access from corridor you were in earlier
3)Hatch up to bridge (access via wet deck)
4)Cargo bays, access by console on wet deck
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-09-14/1239:35>
Dunk would know that a ship of this class would be piloted by someone with rigger implants, weather conditions like these would require him to be jumped in to pilot it effectively
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <10-09-14/1408:09>
Correct me if I got the modifier wrong, Knives has low-light in his contacts.
Perception 4 + Intuition 3 + Enhancements 3 - Wounds 1 - Heavy Rain 2 = 7d6.  7d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4674379/)

Crappy roll but I'm specifically looking for signs of another boat.  If those guys we just murdered were pirates they had to come from somewhere.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-09-14/1512:38>
Correct me if I got the modifier wrong, Knives has low-light in his contacts.
Perception 4 + Intuition 3 + Enhancements 3 - Wounds 1 - Heavy Rain 2 = 7d6.  7d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4674379/)

Crappy roll but I'm specifically looking for signs of another boat.  If those guys we just murdered were pirates they had to come from somewhere.
sorry mate, my previous post wasn't very clear
Your knowledge test said you knew these guys were smugglers (or had a very very strong suspicion) due to your involvement with the clerkenwells over the years.
You knew they'd either need to offload to a middleman (who'd bring the goods onshore from a smaller craft) or pay the necessary bribes and land the goods themselves into a town for unloading and sale.
Knives figures that the lads he slotted were more than likely just the crew, low paid decky-learners who get to "sample" the goods as a bit of a bonus to compensate for the shit hours and shit money.
As it is, your perception test couldn't find any other craft within visible distance.
Sonar/Radar might be better given the darkness and distances involved though
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <10-09-14/1551:10>
Yea I misunderstood that part, otherwise Knives properly would have stopped his spree after the first asshat who shot him.  Oh well  ;D!  Ok so now we need to find out if the ship is due to dock or meet a middle man.  Damn guess we do need to get to the bridge.

Two questions about that:
1)  Is there any sort of rail to the bridge to hang on?  Anything the gecko gloves could grip on to help would be nice.
2) Anything by the hatch to the bridge to tie a rope/grapple hook to?  That way if Knives manages to make it he can give the other lads a bonus to getting across?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-09-14/1559:14>
There is a solid barrier all round the side of the deck to prevent man overboard scenarios. In the weather and with this much rocking, it's still very dangerous. The  door/hatch for the bridge is easy enough to access, a grab rail runs around the bridge tower for safety, so you'll just have to take your time and tread carefully. Once you're through the hatch, it will be a small ladder/stairway to get to the small bridge. From what you saw on land, it's probably big enough to fit the pilot and a navigator/first mate at most.
On the port side there is a small viewing balcony the you could hit with a grapple, but odds are against a good shot in those conditions.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <10-09-14/1607:00>
Ok gotcha.  I figured a shot with the grapple gun was not a good idea, especially considering I still don't have any ranks in the skill.  Note to self: add ranks in Grapple gun on 5th ed sheet.

IC post coming shortly.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-10-14/0557:50>
cool, will let you guys come up with a plan IC before i jump in then
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <10-10-14/1642:30>
Alright CS what am I rolling?  Please be gentle  ;)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-10-14/1745:30>
Ha, assuming you're just trying to maneuver around the deck to get to the doorway to the bridge, we'll have a BOD+AGI test, +2 assisted from gecko but wounds and rocking -ve mods still count
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <10-10-14/1756:35>
Yea for now Knives just wants to check out the bridge without endangering the lads.
Body 5 + Agility 6 + Assisted 2 - Wounds 1 - Boat rocking 3 = 9d6.  9d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4675895/)

Not a bad roll.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-10-14/1807:46>
That's enough to get you to the door, infiltration is next mate.
Usual negative mods in play.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <10-10-14/2004:33>
This might prove difficult...
Infiltration 3 + Agility 6 - Wounds 1 - Boat rocking 3 = 5d6. 5d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4676108/)

Well alright then, looks like Knives has squeaky shoes.   :-[
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-14-14/1159:42>
Ok then, lets see either a navigation//electronics//computer test, to interface with the Nav-terminal; no mods applied

@scawire, you can roll perception if you want further info, no drama if you're just gonna hold position till knives gets back
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <10-14-14/1427:08>
We'll give Navigation a shot since it's the only one based on a stat other than Logic.
Intuition 3 - Defaulting 1 = 2d6 
2d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4680588/)

Lol.  It was about time I had a good roll.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <10-14-14/1616:35>
Ok had a great Thanksgiving weekend. Sorry if I'm slow to post I hit midterm exams this and next week. I will try to keep to aleast one post a day. Have a great scary Halloween month.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-16-14/1712:46>
ok, if you're preparing an attack, can i get a composure test please scawire?
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <10-17-14/1301:59>
Mantis's Composure is 7 - 2 for wound (don't think boat rocking would effect it So) 5

http://invisiblecastle.com/roller/view/4683253/ (http://invisiblecastle.com/roller/view/4683253/) 2 hits ( one was the last number so if you minus dice for rocking might be only 1 hit)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-20-14/1440:15>
Alright lads, how we doing? Thoughts on how to progress?
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <10-20-14/1547:14>
I'm thinking we run with one of two plans. We jump ship onto small life boats with as much gear and girls as we can, or we ride the big boat and see what shit we hit. I Like the jump ship plan.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <10-20-14/1554:53>
Sorry guys had a busy weekend getting ready for the baby.  I vote for the hoping off on a life raft plan.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-20-14/1829:35>
Ok, sounds good. Let me know if you need any info, otherwise let's roll with the IC
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-22-14/0643:02>
cool, looks lie you've got a plan. which route are you taking into the hold? along the engine bay (down the ladders), through the crew quarters (where you where) or in from above (through the cargo hatch on deck)?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-24-14/0559:15>
Tried to chuck two ideas out that would fit your character's knowledge and experience, feel free to disregard and use any other plan you come up with though, i'm not railroading you into any of those plans
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <10-24-14/1549:45>
Yea after what happened in Chapter 1 Knives is not interested at all in breaking trix silence.   The spirit idea is pretty brilliant though.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-24-14/1737:10>
Remember, you don't have to call off your own commlink. You could always get the commcode off your main link and use a boosted link from someone else
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-24-14/1754:58>
You'd given up your extra services with the spirit to allow it to assist the girls, but because you've treated your spirits well and not put them unduly in harms way it is happy enough to barter a favour for a favour. Your call on whether you want to accept, it won't disclose what the favour is ahead of time though feel free to ask.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <10-24-14/1825:26>
I'll see if he gives me an idea of what he is looking for, odds are I will take the deal.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <10-29-14/0701:31>
Hey guys I wanted to give you a heads up.  My wife is about ready to deliver so I will probably be distant the next few days at least. 
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-29-14/0721:30>
Hey guys I wanted to give you a heads up.  My wife is about ready to deliver so I will probably be distant the next few days at least.
No worries mate, good luck with everything!!
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <10-30-14/1615:24>
@Lumen

You three have a great time together. Will be here whenever the little one isn't showing you how good they are at playing monopoly.

Congrats
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <10-31-14/0855:18>
Thanks guys!  Sounds like we get to go home today  ;D

60 hours in a hospital is about 59 too many for my liking.  Once we get settled at home, and the we get to sleep, I'll try to get caught up and post.  Looks like it was good timing though since Mantis is playing telepathic translator.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-31-14/1129:43>
hehe, congrats mate. hope all is well!
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-03-14/0259:20>
if you want to leave them to their fate, thats cool. if you want to stop them i'll need a BOD + STR test from both of you, all negative mods apply.
Knives is nearest the tattooed girl, Mantis is nearest the other. Dunk won't intervene unless he sees you two intervening
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <11-03-14/1215:12>
Hmm.... Yea Knives is more interested in his saving own ass and if this chick has a way out more power to her.  Not intervening.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <11-03-14/1943:35>
I'm with knives mantis is too beat to shit to try and physically stop the two ladies. Best to hope they don't sound an alarm and both have their own way off the boat
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-04-14/0842:37>
thanks guys, moved us on a bit.
Audio only perception tests please, only wound mods apply.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <11-04-14/1630:34>
Perception (Visual) 1 (3) + INT 2 - wound 2 = 1 (ha ha that is what happens when your ear buds go all crazy on you.)

http://invisiblecastle.com/roller/view/4705000/ (http://invisiblecastle.com/roller/view/4705000/) 0 hits and the dam thing rolled a 1 now that sucks. No I'm not going to use my one edge point of I'll be in the embrace of the cold waters of death and need to create a new runner.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-04-14/1633:16>
haha, brilliant. you always seem to crit glitch perception rolls and seem to be completely stuck with initiative at 5.
I'll wait on lumen's roll before i move you on
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <11-04-14/1651:49>
Perception 4 + Intuition 3 + Enhancements 3 - Wounds 1 = 9d6
9d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4705050/)

Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-05-14/1234:42>
ok guys, Knives heard the noise and paused to listen, to figure out whether it was safe.
Mantis crit glitched and didnt hear the singing or that knives had stopped climbing downwards, effectively booting him in the head as he nearly lands on him.
Its more than enough to cause a fall for both/either of you in those conditions so rolls as requested in IC please
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <11-05-14/1238:49>
Lol oh boy, aren't we a bumbling lot.
Strength 5 + Body 5 - Wounds 1 = 9d6. 9d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4705834/)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-05-14/1306:15>
well knives managed to hold on alright, wonder if mantis is going to have a sore head at the bottom of the stairs? :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <11-05-14/1346:22>
Well I am hoping my 5th edition version of Mantis can handle these things to a bit better degree.

Str 3 - untrained (-1) - Wound (-2) = hey I have like no dice. I think that is an auto fall. oh crap.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-05-14/1709:03>
shit just got interesting.... :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-05-14/1735:05>
ok so...


Engine room
(https://farm8.staticflickr.com/7562/15534370329_fdc2bdbb8b_o.png)
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <11-05-14/1743:49>
Initiative: Reaction 6 + Intuition 3 - Wounds 1 - Boat rocking 2 = 6d6. 6d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4706273/)

Initiative: 9, 3 IPs
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <11-06-14/1714:58>
Initiative Reaction 2(3) + INT 2 - wound 2 - Boat dancing 2 = 1d6 http://invisiblecastle.com/roller/view/4707368/ (http://invisiblecastle.com/roller/view/4707368/) 0 hits no glitch

Initiative 1, 2 IPs Ha the slow ork is in for it now. I really hope 5th edition will be kinder.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-07-14/0422:11>
Ini order:

Dunk ini 10 //2 passes
Knives, ini 9 //3passes
Ork tech ini 6 //1 pass
Mantis ini 1 //passes

Dunk will delay actions until ini 8 as Knives is blocking the bottom of the ladders

Knives, you're up
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <11-07-14/1612:23>
Simple Action 1: Moving
Free Action: Draw from armsling
Simple Action 2: Tase him bro.  Pistols (Tasers) 4 + Agility 6 - Wounds 1 - Boat rocking 2 = 7d6. 7d6.hits(5)=5 (http://invisiblecastle.com/roller/view/4708466/)

6S (e) -half AP
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-08-14/0439:28>
dodge roll: 2d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4709101/)  4 net hits for 10s(e)
5d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4709102/) ouch, that didnt go well. he takes 9s(e) and is a crippled, twitching ork laying on the floor.
Dunk shimmies down the ladder and has enough extra movement to help Mantis on to his feet.

Mantis you're up
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-10-14/0424:03>
ok, target is incapacitated before he had chance to raise the alarm. unless you want to take further action against him, you're out of combat timer and are free to act
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-10-14/1606:53>
@scawire, the orks pockets are full of random spare bits and hand tools.
He has an old commlink with a cracked screen in his front right chest pocket and a credstick with 3ny on it
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <11-10-14/1731:31>
Perception 4 + Intuition 3 + Enhancements 3 - Wounds 1 = 9d6.  9d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4712585/)

Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <11-11-14/1155:25>
Force 3 spirit of man with stun bolt.

Summoning (Man) 3(5) + Magic 3 - wound 2 = 6
http://invisiblecastle.com/roller/view/4713583/ (http://invisiblecastle.com/roller/view/4713583/) 3 hits
Vs

Spirit force 3
http://invisiblecastle.com/roller/view/4713584/ (http://invisiblecastle.com/roller/view/4713584/) 3 hits

No servaces

Drain 3 Stun
Will 5 + logic 5(7) + dearadrenaline 1 = 13
http://invisiblecastle.com/roller/view/4713586/ (http://invisiblecastle.com/roller/view/4713586/) 6 hits no drain

Attempt #2

Force 3 spirit of man with stun bolt.

Summoning (Man) 3(5) + Magic 3 - wound 2 = 6
http://invisiblecastle.com/roller/view/4713590/ (http://invisiblecastle.com/roller/view/4713590/) 0 hits no glitch
Vs

Spirit force 3
http://invisiblecastle.com/roller/view/4713591/ (http://invisiblecastle.com/roller/view/4713591/) 1 hit

No servaces

Drain Min 2 Stun
Will 5 + logic 5(7) + dearadrenaline 1 = 13
http://invisiblecastle.com/roller/view/4713592/ (http://invisiblecastle.com/roller/view/4713592/) 3 hits no drain

Attempt #3 (last try.)

Force 3 spirit of man with stun bolt.

Summoning (Man) 3(5) + Magic 3 - wound 2 = 6
http://invisiblecastle.com/roller/view/4713593/ (http://invisiblecastle.com/roller/view/4713593/) 1 hit
Vs

Spirit force 3
http://invisiblecastle.com/roller/view/4713595/ (http://invisiblecastle.com/roller/view/4713595/) 1 hit

No servaces

Drain Min 2 Stun
Will 5 + logic 5(7) + dearadrenaline 1 = 13
http://invisiblecastle.com/roller/view/4713596/ (http://invisiblecastle.com/roller/view/4713596/) 3 hits no drain

Never mind no back up.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <11-12-14/0837:39>
Taking a peak: Perception 4 + Intuition 3 + Enhancements 3 - Wounds 1 = 9d6. 9d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4714429/)

Initiative: Reaction 6 + Intuition 3 - Wounds 1 - Boat rocking 2 = 6d6.  6d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4714432/)

9 again with 3 passes.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-12-14/1145:11>
Cyber eyes dude passed his perception test to notice the door opening: int 4, perception 4, enhance 3, -2 mods (9d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4714531/)
not surprised: int 4, rea 4, -mods2 +mods 6 (12d6.hits(5)=8) (http://invisiblecastle.com/roller/view/4714537/) {fucked this up with too many dice, but he's still not surprised, 5 total hits}

Galloshes dude is facing away so cannot see you, 4d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4714540/) {ini 5, surprised}


INI order:
Cybereyes: 13, 2 passes
Knives: 9, 3 passes
Dunk: 9, 2 passes
Galoshes: 5, 1 pass, surprised
Mantis: 1, 2 passes


@scawire. Just seen the summoning rolls; if you repeatedly retry after a failure, there is a cumulative -1 to your dicepool per further attempt. it would have been like: attempt 1, 6 dice =fail.       attempt 2, 5 dice =fail etc etc.

I can't be arsed to draw a map locating all the hundreds of boxes, crates etc. just assume that you can easily reach light cover (low STR + ARM ratings due to being wooden boxes/crates) from anywhere in the next room.
The hold is no more than 20mts long, and the two chaps are roughly in the centre, putting them about 10m from the doorway. A balcony of sorts overhangs the doorway above you but the thick floorplating obscures your view of what (if anything) is up there. it also obscures your view of the roof of the hold and you cant see the far wall due to a tall series of stacks of crates.
Unless Mantis is spending EDG to go first, the cybereyed dude will be going first
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <11-12-14/1655:13>
Ya opps I keep forgetting that rule me bad.

Initiative 5 w 2 passes - 2 wound - 2 rocking boat = 1d6
http://invisiblecastle.com/roller/view/4714746/ (http://invisiblecastle.com/roller/view/4714746/) 0 hits no glitch

Initiative 3 or 1 w/ 2IP

I say 3 or 1 because does tht 2 for rocking boat come off the dice only or both the dice and the initial score???  Dam Mantis is S...L...O....W...
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-13-14/1249:39>
ok, pass 1 for the cybereyed dude is done:

-Simple action, ready weapon
-Simple action, gesture to friendlies

Lumen, you're up
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <11-13-14/2139:07>
Simple Action 1: Moving in a few meters to give the boys room to get in.
Simple Action 2: Boosting Agility. Attribute Boost Agility 1+ Magic 5 = 6d6. 6d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4716386/)

Well shit.  At least it cancels out the wound penalty for 2 Combat turns.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-14-14/0450:51>
ok dunk's actions;

Free: move
Simple: take aim
Simple: shoot (medium choke, flechette) 7d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4716624/)
Medium spread hits both targets due to proximity:
No dodge roll for galoshes, surprised: Soak 6+4P with +7AP
bod 3 arm 10 (13d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4716630/) Takes 5P damage + is knocked down

Cybereyes: full defense, Full defense (4d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4716631/) 2 net hits to dunk.
resist 8P with +7ap; BOD 4, Arm 6 +7 (17d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4716632/) takes 3S damage, not knocked down
__________________________________________________________________
Galoshes actions:
Free, crawl for cover
Simple, call for help
Simple, call for help

Scawire you're up!
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <11-14-14/0850:35>
Well I feel like an idiot.  I forgot moving was a free action.  I could have charged and still stabbed but oh well.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-14-14/1205:35>
Well I feel like an idiot.  I forgot moving was a free action.  I could have charged and still stabbed but oh well.
Eh, no drama. did think you'd been a bit conservative with that pass lol. you're in full cover so can't be targetted at least, Dunk will get the majority of the retribution anyway as he's the one with a gun levelled at them.
Though its usually a good idea to let the NPC's take the heat, this one is the only one of you who knows how to drive a boat lol :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <11-14-14/1603:09>
Mantis casting Stun Bolt Force 6 (Over cast) at Cyber Eyes

Spell casting (Combat) 5 (7) + Magic 3 - wound 2 - boat rocking 2 = 6 (I wish this was 5th edition.)

http://invisiblecastle.com/roller/view/4717334/ (http://invisiblecastle.com/roller/view/4717334/) 2 hits (3 ones Glitches such)

Drain 2 Physical

Will 5 + Logic 5(7) + dareadrenaline 1 = 13
http://invisiblecastle.com/roller/view/4717336/ (http://invisiblecastle.com/roller/view/4717336/) 5 hits
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <11-14-14/2045:29>
You glitched the casting roll?   :'(
Might want to use that edge...  Just my 2¥.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <11-14-14/2108:45>
Ya I was hoping to safe it but I'm with you on that. I'll spend it on degliching the roll
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-15-14/0640:03>
Resistance roll for cyber eyes 7d6.hitsopen(5,6)=3 (http://invisiblecastle.com/roller/view/4718160/)
Successfully resisted with EDG
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-17-14/0447:45>
Cyberyeyes is returning the favour, he's more scared of magic than of guns:
Pistols 4 (tasers 2) AGI 4, smart gun 2, rocking -2, cover -4, EDG3 (9d6.hitsopen(5,6)=7) (http://invisiblecastle.com/roller/view/4720490/) 7 hits, taser

Actions:
Free, move
Simple, shoot
Used an action on full defence last turn

Lumen, you're up
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <11-17-14/0552:14>
Blades(Knives) 6(8 ) + Agility 7 + Imp Ability Blades 1 + Personalized Grip 1 + Weapon Focus 2 - Wounds 1 - Boat rocking 2 = 16d6.

16d6.hits(5)=8 (http://invisiblecastle.com/roller/view/4720505/)

DV: 4 + Net, -1 AP
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-17-14/0717:29>
ok;
cybereyes will attempt to block but looks like he's going down!
block (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4720524/)
6 net hits =10p -1ap

soak:
bod 4, arm 6(5), edg 3 (12d6.hitsopen(5,6)=4) (http://invisiblecastle.com/roller/view/4720526/) take 4P damage and last of EDG spent
total 7 damage for him and he's now knocked down
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <11-17-14/0752:47>
Yay!  Conservative 1st pass paid off :)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-17-14/0927:41>
Dunks actions will be to move up to the dude in galoshes and rifle whip him to KO non-lethal.
Will get a full post up soon but consider it as Scawire's turn
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <11-17-14/1135:53>
Trying to duck my head and shoulder back from the shot.

Dodge = Raction 2(3) + INT 2 - wound 2 - boat 2 = 1 (HA HA I have like no dice)
1d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4720659/) no glitch

Soak w/ armor FF 1/2 body 4 + Lined Coat 6 + body 4 = 14
14d6.hits(5)=5 (http://invisiblecastle.com/roller/view/4720665/) wow I can get some hits some time.

Damage 2 stun (Total 6 physical, 3 stun = -3 from damage)

Casting force 7 stun bolt at the other guy ya the guy ratting on us on his comm like.

Spell casting (Combat) 5 (7) + magic 3 - damage 3 - boat 2 = 5 ( I have crap dice pools)

5d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4720668/) no hits but no glitch

Drain 2 physical

Will 5 + LOG 5(7) + dareadrenaline 1 = 13
13d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4720670/) ya no drain
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-19-14/1107:52>
@ scawire, apologies mate it wasn't clear, but he was using a taser. he got 7 hits reduced to 2 with your timely excellent rolling,
that gets him to 6SE +2 net hits DV. should be 3S(e) taken

sorry for the delay guys, been a bit busy with travel

Lumen, you're up for your third pass
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <11-20-14/0546:34>
Sorry looks like I totally forgot to make the roll for my last IC.  Was trying to get in a post while cooking dinner.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-20-14/0552:26>
ok, pointless rolling against an unarmed and heavily wounded bloke, you slotted him good and put him out of his misery.
You're off combat timer so you're free to act
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-21-14/0311:14>
perception tests to identify suitable cargo to nick please
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <11-21-14/1518:49>
With - 3 stun, -2 physical, - 2 boat rocking. I think Mantis will be blindly grabbing anything. So if I grab worthless ear wax q-tips I'm out of luck.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-21-14/1521:51>
Lol! No worries. Was actually down in the old smoke for work today, soakingvup some inspiration for when (if) you guys make it back alive :-) full post over the weekend. Have a good one gents
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <11-21-14/1545:07>
Perception 4 + Intuition 3 + Enhancements 3 - Wounds 1 - Boat rocking 2 = 7d6. 7d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4724865/)

Next Thursday is a holiday here in America so that day I may be unavailable.  However I took the whole week off from work so hopefully I'll have more chances to post.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <11-24-14/1809:36>
Perception 4 + Intuition 3 + Enhancements 3 - Wounds 1 - Boat rocking 2 = 7d6.  7d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4727702/)

And hopefully I can retry the knowledge roll from earlier if there is a similar mark.  ;)

If no one responds in English and he doesn't see any identifying tattoos he'll just start unlocking cages and telling the boys to get on.  If one of the girls does speak up or he sees some other mark we'll see how that plays out.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-25-14/0349:59>
no visible marks on the other girls in the cages. 10/12 are awake and responsive. two look heavily sedated/unconscious and most are sporting at least light bruising on the exposed flesh.
Time is now of the essence, you don't have a lot of it to spare.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-25-14/1701:02>
just for clarity guys, its like a large lift platform that would take large pallets of goods rather than a ladder. it is used for loading/unloading the boat.
Its big enough to hold all three of you + kit but will obviously be a bit wobbly in these heavy seas.
You're more than welcome to remind Dunk of common sense and that the ladders would be safer, but it will cost extra time to backtrack through the boat.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-27-14/0708:35>
Ok, i'll need BOD + AGI (1) tests to stay on your feet if you're moving forward to the rafts, or perception tests to get more detail on what the pilot is up to.
 Penalties for Darkness and Heavy rain are in play
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <11-27-14/1030:19>
Body 5 + Agility 6 - Wounds 1 - Boat rocking 3 = 7d6. 7d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4729968/)

Pretty sure it was a -3 on the deck.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <11-27-14/1630:09>
Body 4 Agility 4 - wounds 5 - boat 3 = 0
 I will need to be assisted or there is no way this ork is making it back to main land.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-27-14/1742:46>
Dunk will prop you up and drag you to the bow, Lumen you succeeded so feel free to get a post up if you want, otherwise i'll move you on tomorrow
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <11-27-14/1815:17>
Knives is more than willing to help, let me know if you want a roll.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-30-14/0745:17>
Can you roll me a first aid check, medkit is R5
Total mods -3

You can let the autodoc run on its own at r5 with no mods if you prefer.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <11-30-14/1101:27>
It's probably best if we just let the kit run itself. Though IC appears to be down at the moment.

Ok.. now when I try IC it gives me some search results...
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <12-01-14/1017:44>
yup, just seen IC is dead! long live IC!

i've just run the dice through rollz.org, which we can use in the meantime whilst IC is down.
there's no timestamp + link so i will be keeping an eye on suspicious runs of lucky dice lol.

Healing:
10D6E5 =>   [ 3; 1; 3; 6; 6; 1; 6; 1; 6; 4; => 4 success(es) against 5 ] = 4 | ones: 3    2 net hits, so 2 boxes replenished for Mantis
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <12-01-14/1036:40>
scawire, bacon sarnie = bacon sandwich. popular sunday morning breakfast of champions in the UK :-)
in otherwords, get out of bed and make me one :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <12-02-14/2252:28>
As long as Dunk doesn't abject Knives will give Johnny a ring.  The family should be able to help them since we're finally back in the East End.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <12-03-14/0605:43>
Yep, good plan. I'll get an IC up later mate, stuck in a trade conference all day
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <12-04-14/1742:49>
Sorry for the slow posting, been a busy week.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <12-04-14/1841:31>
Gonna roll some knowledge rolls to see what Knives knows about the joint.

Area Knowledge: London 3 + Intuition 3 = 6d6. 6d6.hits (5)=1 (http://invisiblecastle.com/roller/view/4732170/) 

Bars & Clubs 2 + Intuition 3 = 5d6. 5d6.hits (5)=2 (http://invisiblecastle.com/roller/view/4732171/) 

Not stellar but decent.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <12-06-14/0840:30>
Up in Edinburgh this weekend and signal pretty sketchy, proper posts next week as usual.
Ramsgate is about 40 mins outside of london's sprawl.
You know it's a relatively quaint sea-side town where people go to escape the smog and get decent fish and chips.
You've heard of the pub, bikers go from miles around for a pint and live music on sunday ride outs, though you've not been yourself in a number of years. It's relatively central and not too far from the harbour
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <12-08-14/1251:27>
alright lads, we're back on and you're back in Blighty!
Now, just got to get to the Old Smoke and you're home and dry :-)

Be ready to roll the usual tests for me, sneaking, perception etc
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <12-10-14/1643:13>
Ok Haven't played a decker in like years, I've tried to but all those PBPs die on me. SO I might need a bit of a walk through if it is ok with you CS.

Stats
Agent Rating 3
Exploit Rating 5 with optimization rating 2 (But I think you said that doesn't help much)
Stealth Rating 5 with optimization rating 2
Edit / Analyze / Browse all Rating 6 with optimization rating 3

System Stats
Response 5, Signal 5, System 5, Firewall 6

System also has
Scan & Command 6 with optimization 1 (If they are needed)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <12-10-14/1652:15>
ok, so agent rating limits the software rating, so your dicepools are Agent 3, software 3, hotsim 2 for a total of 8.
You roll to hit the threshold of the system rating of what you're hacking with an extended test. This is a simple lock, so its device rating 2=system 2.
This will get you a user account which is enough for the door. Every roll you make, they get a detection roll. threshold for detection is your stealth software rating.
The door should be an easy hack, camera not so much.
You'll need a security account on the camera to loop it though, which would make it threshold 6 on an extended test (cumulative -1s in play remember) so it'll take a good 4-5 rolls barring glitches to hit that threshold.
its doable, but the camera might detect your intrusion as it'll need to hit threshold 5 on you as well.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <12-10-14/1722:37>
Ok camera is risky, I will wait to see what Knives has to add before we let the Mook out of the box encase he has a better plan for beating the camera. If that is ok with you CS. I modded my post to have the Mook wait from team input before the Hack starts.

 If we had spray paint we could just blind the dam thing.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <12-10-14/1837:16>
Knives is really only good at stabbing and decent at climbing and sneaking.   If he can't solve a problem one of those ways he's at a loss lol.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <12-11-14/0303:08>
Spray paint is a good idea, perhaps if you have a look around on the moored up boats and jetty?
Oh lumen, those life rafts are built to keep floating even when heavily damaged. It's not going to sink without explosives. You could drive it back out to sea and then swim back to harbour/shore, but probably not a good idea (i'd need exposure tests every minute if doing it without diving suits/dry suits).
The gate is climbable, you could probably scale the harbour wall with your gecko gloves too.Spray paint is a good idea, perhaps if you have a look around on the moored up boats and jetty?
Oh lumen, those life rafts are built to keep floating even when heavily damaged. It
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <12-11-14/0731:02>
Ok no worries.  I don't think Knives is in the mood for a subzero swim.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <12-11-14/1404:59>
Cool, let's get the rolls and actions sorted then so we can wrap up this chapter before Christmas
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <12-11-14/1506:51>
Sorry for the slow down, I really don't want to be spotted.

Hey CS do you think we can see again if we can get a Decker on the team it would be nice to have a new door man. Oh if we do get someone and they flak on us we could turn them into an NPC until we get a replacement. Just an idea, also are we moving to 5th edition after this?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <12-11-14/1540:55>
If you guys are happy with moving to 5th then we'll do it, I'm not going to railroad you guys into that choice though. Happy to get a.decker on board, problem has been retaining players over the year and a bit we've been playing. Started with 5!!
I'll get a decker or tm onboard for CH4
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <12-11-14/1756:37>
Yea I'm fine with moving on to 5th.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <12-12-14/0631:10>
i've put up a recruitment thread today, i'll pick the ones i like and then ask you both to vet and choose which you'd prefer to work with.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <12-12-14/1350:04>
Slicer MD Vs Maglock
Agent 3 + Software 3 + hotsim 2 = 8

Target Maglock so like 2 I think.

8d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4738684/)

Slicer MD vs Camera
Agent 3 + Software 3 + Hotsim 2 = 8

Target ? 6

8d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4738686/)

2nd go around -1 dice = 7
7d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4738687/)

3rd go around  -1 dice = 6
6d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4738688/)

4th go around -1 dice = 5
5d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4738690/)

5ht go around -1 dice = 4
4d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4738691/)

Ok I think bells are a ringing and we will see how well you all run with the smell of orc on you.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <12-12-14/1420:19>
I'm totally cool with running in 5th edition since Mantis is alot better in that version. I was looking over Mantis and there are a few changes I was going to make in his gear, is that ok CS?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <12-13-14/1408:18>
Yeah by all means, tweak what you need. So long as it stays close to the main character concept I've no problems with a few technical tweaks. Having astral perception on the team makes my job of balancing magic against you much much easier for example!
Mantis cracks the lock with no problem but the camera is put into alert status and launches IC against slicer.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <12-13-14/1417:32>
I heavily debated picking up Astral perception cause Knives is getting really sick of sneaky fuckin spirits.  I'd be happy to go back and pick it up if it makes things easier.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <12-13-14/1422:14>
I think Scawire was picking it up for mantis so might want to check with him, remember you've both got qi foci in 5th if you don't want to burn power points
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <12-13-14/1424:51>
Oh yeah!  Gotta love those things ;D
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <12-16-14/0409:02>
right chaps, i'll leave it open in case you've got anything IC you want to wrap up, otherwise lets get your karma awarded and then your 5th ed sheets tweaked and worked through ready for CH4
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <12-16-14/1445:31>
I don't really have anything, so I'm good to wrap up.  Then I can add on the karma to 5th ed version and be ready for next chapter.

You Skawire: Is Mantis picking up Astral perception?  If not I can work it into Knives' build for 5th.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <12-19-14/0332:32>
As I haven't had an IC from Scawire I'm going to go ahead and close off this chapter, well done for surviving :-)
You both earned 4 karma for achieving your objectives and an extra 2 karma for helping the girls and doing the right thing.
Candidates ask both of you to read through zweiblumen's submission and let me know if there are any objections?
Cheers guys, next chapter starts after Christmas
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <12-19-14/2353:13>
Other than tacking my handle on the end of his zweiblumen looks solid.  Just joshing bout the name but it amused me.  Plus if Knives ever finds out about his history with the Mets it should lead to some fun rp. All in all I think he'll work, I glanced over the skills and read the back story.  Distinctive style may prove to be difficult but hell it felt like we all had it in the French ghetto lol.

TLDR: No objections from me. 
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <12-25-14/0004:13>
Ok, I present to you Knives Chapter 4 (5th edition) final version.  I have a feeling that his current nuyen is missing a few deductions but can't be arsed to scourer the OOC for the random deductions here and there. 

@CS:  Just let me know what you think is reasonable to start off with nuyen wise in Chapter 4 and I'll go with that.  Also dunno how you want to handle using the Clerkenwell family as a contact as the books I currently have access (nor the current version of Chummer5) to do not cover the Made Man quality nor do I have the points to cover the kickass contact that the family was in 4th ed.

[spoiler]
== Info ==
Street Name: Knives
Name: Miles Britt
Movement: 14/28
Karma: 31
Street Cred: 3
Notoriety: 1
Public Awareness: 1
Human Male Age 26
Height 1.7m Weight 70kg
Composure: 7
Judge Intentions: 6
Lift/Carry: 9 (60 kg/40 kg)
Memory: 7
Nuyen: 11905

== Priorities ==
Metatype: D - Human or Elf
Attributes: A - 24 Attributes
Special: C - Adept, Magician, or Technomancer
Skills: B - 36 Skills/5 Skill Groups
Resources: E - 100,000¥

== Attributes ==
BOD: 5
AGI: 5 (7)
REA: 5 (7)
STR: 4
CHA: 2
INT: 4
LOG: 2
WIL: 5
EDG: 3
MAG: 6

== Derived Attributes ==
Essence:                   6
Initiative:                11 + 3d6
Rigger Initiative:         11 + 3d6
Astral Initiative:         8 + 2d6
Matrix AR Initiative:      11 + 3d6
Matrix Cold Initiative:    4 + DP + 3d6
Matrix Hot Initiative:     4 + DP + 4d6
Physical Damage Track:     11
Stun Damage Track:         11

== Limits ==
Physical:                  8
Mental:                    5
Social:                    5
   Mortimer of London: Greatcoat Coat [+1] (Must be visible)
Astral:                    5

== Active Skills ==
Animal Handling            : 0                      Pool: 1
Archery                    : 0                      Pool: 6
Armorer                    : 0                      Pool: 1
Assensing                  : 2                      Pool: 6
Automatics                 : 0                      Pool: 6
Blades                     : 6 [Knives]             Pool: 13 (15)
Clubs                      : 0                      Pool: 6
Computer                   : 0                      Pool: 1
Con                        : 2                      Pool: 4
Cybercombat                : 0                      Pool: 1
Demolitions                : 0                      Pool: 1
Disguise                   : 4                      Pool: 8
Diving                     : 0                      Pool: 4
Escape Artist              : 2                      Pool: 9
Etiquette                  : 0                      Pool: 1
Exotic Ranged Weapon       : 2 [Grapple Gun]        Pool: 9
First Aid                  : 2                      Pool: 4
Forgery                    : 0                      Pool: 1
Free-Fall                  : 2                      Pool: 7
Gunnery                    : 0                      Pool: 6
Gymnastics                 : 2                      Pool: 9
Hacking                    : 0                      Pool: 1
Heavy Weapons              : 0                      Pool: 6
Impersonation              : 0                      Pool: 1
Instruction                : 0                      Pool: 1
Intimidation               : 2                      Pool: 4
Leadership                 : 0                      Pool: 1
Longarms                   : 0                      Pool: 6
Navigation                 : 0                      Pool: 3
Negotiation                : 0                      Pool: 1
Palming                    : 4                      Pool: 11
Perception                 : 6                      Pool: 10
Performance                : 0                      Pool: 1
Pilot Ground Craft         : 2                      Pool: 9
Pilot Watercraft           : 0                      Pool: 6
Pistols                    : 5 [Tasers]             Pool: 12 (14)
Running                    : 2                      Pool: 6
Sneaking                   : 4                      Pool: 11
Survival                   : 0                      Pool: 4
Swimming                   : 2                      Pool: 6
Throwing Weapons           : 4 [Blades]             Pool: 11 (13)
Tracking                   : 0                      Pool: 3
Unarmed Combat             : 0                      Pool: 6

== Knowledge Skills ==
Area Knowledge: London     : 2                      Pool: 6
Bars and Clubs             : 2                      Pool: 6
English                    : N                      Pool: 0
Knives                     : 2                      Pool: 4
Magical Threats            : 2                      Pool: 4
Security Design            : 2                      Pool: 6
Underworld                 : 2                      Pool: 6

== Contacts ==
Freddie Jones (1, 1)
Jimmy "The Blade" Hughes (3, 4)
Mikey "The Mauler" Maxwell (1, 1)
Ol' Nick Evans (1, 2)

== Qualities ==
Addiction (Mild) (Tobacco)
Adept
Ambidextrous
SINner (Criminal) (Miles Britt)
The Warrior's Way

== Powers ==
Astral Perception
Attribute Boost (STR) Rating: 2
Attribute Boost (AGI) Rating: 1
Combat Sense Rating: 2
Critical Strike (Blades)
Improved Physical Attribute (AGI) Rating: 2
Improved Potential (limit) (Physical) Rating: 1
Improved Reflexes 2
Rapid Draw

== Lifestyles ==
Knives' Flat  5 months

== Armor ==
Actioneer Business Clothes          8
   +Insulation 4
   +Nonconductivity 4
Mortimer of London: Greatcoat Coat  3
   +Chemical Protection 2
   +Concealability
   +Custom Fit (Stack)
   +Electrochromic Clothing
   +Fire Resistance 4
   +Thermal Damping 4

== Weapons ==
Cavalier Safeguard
   +Hidden Gun Arm Slide
   +Smartgun System, Internal
   +Spare Clip
   +Spare Clip
   Pool: 12 (14)   Accuracy: 7   DV: 6S(e)   AP: -5   RC: 2
Combat Knife
   +Concealed Quick-Draw Holster
   +Gecko Grip
   +Personalized Grip
   Pool: 13 (15)   Accuracy: 7   DV: 7P   AP: -3   RC: 2
Combat Knife
   +Concealed Quick-Draw Holster
   +Gecko Grip
   +Personalized Grip
   Pool: 13 (15)   Accuracy: 7   DV: 7P   AP: -3   RC: 2
Combat Knife
   Pool: 13 (15)   Accuracy: 6   DV: 7P   AP: -3   RC: 2
Combat Knife
   Pool: 13 (15)   Accuracy: 6   DV: 7P   AP: -3   RC: 2
Combat Knife
   Pool: 13 (15)   Accuracy: 6   DV: 7P   AP: -3   RC: 2
Combat Knife
   Pool: 13 (15)   Accuracy: 6   DV: 7P   AP: -3   RC: 2
Grapple Gun
   +Smartgun System, Internal
   Pool: 9   Accuracy: 5   DV: 7S   AP: -2   RC: 2
Grenade: Flash-Bang (Aerodynamic)
   Pool: 11   Accuracy: 8   DV: 10S (10m Radius)   AP: -4   RC: 2
Grenade: Flash-Pak (Aerodynamic)
   Pool: 11   Accuracy: 8   DV: Special   AP: -   RC: 2
Throwing Knife
   +Tracker
   Pool: 11   Accuracy: 8   DV: 5P   AP: -1   RC: 2
Unarmed Attack
   Pool: 6   Accuracy: 8   DV: 4S   AP: -   RC: 2

== Martial Arts ==
Fiore Dei Liberi
   +Two-Weapon Style Attack
   +Two-Weapon Style Defense

== Commlink ==
Fairlight Caliban (ATT: 0, SLZ: 0, DP: 7, FWL: 7)

== Gear ==
Advanced Medkit Rating 6
Ammo: Taser Dart (Tasers) x60
Autopicker Rating 6
Catalyst Stick
Cellular Glove Molder Rating 4
Contacts Rating 3
   +Smartlink
   +Vision Magnification
Earbuds Rating 3
   +Audio Enhancement Rating 3
Fake SIN (Charles Rutherford) Rating 5
   +Fake License (Adept License) Rating 5
   +Fake License (Driver's License) Rating 5
Fake SIN (Nigel Pebblebottoms) Rating 3
   +Fake License (Driver's License) Rating 3
Gecko Tape Gloves
Glasses Rating 4
   +Vision Enhancement Rating 3
   +Low Light
Grenade: Flash-Bang (Aerodynamic) x3
Grenade: Flash-Pak (Aerodynamic) x3
Keycard Copier Rating 6
Maglock Passkey Rating 4
Micro-Transceiver
Qi Focus (Bonded Foci) (Astral Perception) Rating 1
Sequencer Rating 4
Stealth Rope (100m) x2
Tag Eraser
Throwing Knife x4
Weapon Focus (Bonded Foci) (Combat Knife) Rating 2 x2

== Vehicles ==
Suzuki Mirage (Racing Bike)
   +Morphing License Plate
   +Sensor Array Rating 2
      +Atmosphere Sensor
      +Directional Microphone
      +Motion Sensor
      +Radio Signal Scanner

== Description ==
Knives is a smaller than average human but appears tough and wirey. He is usually seen in his Moritmer of London Greatcoat with a collared shirt and black tie underneath. His hair is cut short and geled to spike up and his deep brown eyes draw people into them.


== Background ==
Knives came into the employ of The Clerkenwell Family at the ripe young age of 19 after his best mate Jimmy signed up and has slowly been climbing up the ladder ever since. His aptitude for knives and sneakery set him apart from the other wiseguys and he was able to secure the position of "Mademan" after only five years of service. Since then Knives has headed up many "protection contracts" on behalf of the Clerkenwell Family as his talents lent well to "collections and enforcement". Thanks to his advancements within the family he was able to afford his own flat on the north side of Brixton.

== Concept ==
Melee adept who specializes in knife play, sneakery, and general skulduggery.
[/spoiler]
(In case spoilers come up again)
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <12-26-14/1649:32>
Sorry for no IC I got really busy there after CS's last post. I'm doing some last minute touches on Mantis 5th edition he should be up before monday.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <12-26-14/1918:01>
No problems mate, figured everyone would be busy over Christmas. Scawire, can you take a look at the submissions in the lfg thread and pm me your thoughts? I want to get a player appointed so we can start CH4 in early jan
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <12-29-14/1158:24>
Here is my final submition for Mantis

INFO

Priorities
Race: B (Ork, 4 special Att.)
Attributes: D (14)
Magic A (Mystic adept, 6 magic and 10 spells, 2 Rating 5 skills)
Skills:  C (28 and 2 SG’s)
Nuyen: E (100,000 Y)

Street Name: Mantis
Name: Marc McMullion
Movement: 8 / 16
Swim: 0
Karma: 0
Street Cred: 0
Notoriety: ?
Public Awareness: 0
Scottish Orc Male Age 29
Height 5’8” Weight 177lbs
Composure: 7
Judge Intentions: 5
Lift/Carry: 7
Memory: 12
Nuyen:??
Eyes: Blue
Hair: Brown
Skin: White

Attributes(Karma 25)
BOD: 4
AGI: 3 (4)
REA: 2 (4)
STR: 3
CHA: 2
INT: 3
LOG: 5 (7)
WIL: 5
EDG: 5
MAG: 5
Adept PP: 5

Derived Attributes
Essence: 5.3
Initiative: 7 + 3d6
Astral Initiative: 6 + 2d6
Matrix Initiative: 7 + 1d6 (AR), 3 +DP +3d6 (cold), 3 + DP + 4d6 (hot)
Physical Damage Track: 10
Stun Damage Track: 11
Armor: 15


Active Skills (6 Karma)
Athletics SG 1 Pool 5
-Gymnastics
-Running
-Swimming
Assensing 1 Pool 4
Binding 2 Pool 7
Counter spelling (Combat) 3 (5) Pool 8 ( 10 )
Con 1 (Fast Talking) Pool 5 (7)
Electronics SG 1 Pool 8
-Computers
-Hardware
-Software
Etiquette 1 Pool 3
First Aid 1 Pool 8
Sneaking (Urban) 2 (4) Pool 6 ( 8 )
Locksmithing 1 Pool 5
Perception (Visual) 2 (4) Pool 5 (7)
Pilot Ground Craft 1 Pool 5
Ritual Spell Casting (Minon) 1 (3) 6( 8 )
Spell casting (Illusion) 6 ( 8 ) Pool 11 (13)
Summoning (Man) 5 (7)  Pool 10 (12)
Unarmed Combat (Martial Arts, Praying Mantis AKA Ninjustu) 5 (7) Pool 9 (11)

 Knowledge Skills (16 free)
English N
Data Havens (magic) 1 Pool 4 (6)
Forensics (Magic) 1 (3) Pool 8 (10)
Lay Line Theory 1 Pool 8
Magic Rumors 3 Pool 6
Magical Groups 1 Pool 4
Magical Theory 3 Pool 10
Magical Threats 1 Pool 8
Parazoology 1 Pool 8
Spirits 1 Pool 8
UK Magical Reagents Locations 1 Pool 4

Contacts (12 Free)
Contact INFO

Name: Glen Finagin
Race: Orc
Job: Fixer for the Scottish Syndicate
Location: London
Known by Mantis from: Glen has been getting jobs for Mantis for the last 6 years since Mantis moved to London at age 23.

C 4 L 2

Name: Luke Greenwood
Race: Elf
Job: Talismonger / Drug Dealer, has been laundering money for the Scottish Syndicate for many years now
Location: London
Known by Mantis from: When Mantis was looking for magical gear in London Glen told Mantis to go see Luke Greenwood, ever since then Mantis has been upgrading his magical gear from Lukes shop. With a some candy (Drugs) on the side.

C2 L4

Spells
Clout: Type P Range LOS Damage S Duration I DV F-3
Lightningbolt Type: P Range: LOS Damage P Duration I DV F-3
Heal: Type M Range T Duration P DV (F-4
Improved Invisibility: Type:P Range: LOS Duration S DV F-1
Physical Mask: Type: P Range: T Duration S DV F-1
Control Animal Type: M Range: LOS Duration: S DV F-3
Influence: Type M Range LOS Duration P DV F-1
Levitate: Type: P Range: LOS Duration: S DV F-2
Vehicle Mask Type: P Range: T Duration: S DV F -3

Ritual Spells
Ally Conjuration (Minion) (as page 200 street grimoire)

Tradition Hermetic Drain Will +Logic = 12

Adept Powers (5 PP 25 Karma)
Improved Reflexes R2
Critical Strike (Unarmed)

Astral Perception
Combat Sense R1
Blind Fighting


Qualities
 Positive ( 5 Karma)
Mystic Adept
Mentor Spirit (Dragonslayer)
 +2 Combat Spells, + 2 Con
IF you break a promise, by accident or choice take -1 dice pool mod to all actions until you make good on your promise
Negative (33 Karma)
Addiction (mild) Tobacco (Smokes)
Addiction (Mild)  Finding Lost Loved One (Wife, Jennifer McMullion)
Addiction (mild) Pyro Mania
Addiction (Mild) Media (Always looking for new magic related news, and rumors.)
Allergy (Uncommon, Mild) Bee Stings
Prejudiced(Specific, Outspoken) (Royal Family) (They are rich and they are not the Scottish Royal Family).
Spirit Bane (Beast)

Martial Arts (7 Karma)
-Ninjutsu (AKA Praying Mantis)
-Dim Mak (See RG 137)


Gear (100,000 + 25 Karma 50,000

Lifestyle
Apartment # 504
Cost 2,000 / Month
2 months paid for (2,000)


Cyberware and Bioware
Bioware 0.6
Cerebral Booster R2
Muscle Toner R1
Cyberware: 0.1
Datajack

Armor
Argentum Coat AV 12/+4
-Electrochromic
-Non Conductive R4
-Fire Resistance R3
-Chemical Protection R3
-Insulated R1

Helmet (Baseball Cap) AV +1
Forearm Guards AV + 1
Leg Kit AV +1

Form-Fitting Body Armor AV 8
-Custom Fit
-Concealability


Armor AV’s
Coat + 3 accessories AV 15
FF BA AV 8

 Weapon
Unarmed Attack 4S

CommLinks

AR Gloves (Green Leather)
Subvocal Mic
Micro- Transceiver

Commlink
Name: Butler 2.0
Transys Avalon
FireWall 6
Data Proc: 6
Device Rating: 6
Sim Module (cold)



Gear
 Magic
Magical Lodge Materials R4
Reagents 1,500 Nuyen worth (Spent to bind ally)
Reagents 500 nuyen worth

Drugs
Psyche 3
5 Stimulation Patches R4
1 Trauma Patches
Medkit R6
Medkit R3

Ears and Eyes
Goggles R5
-Vision Enhancement R2
-Image Link
-Flare Compensation
-Vision Magnification (Optical)

Earbuds R3
-Select Sound Filter R1
-Audio Enhancement R2

ID
Fake SIN R5 (Chris McDougal)
(UK citizen, Occult Investigator, Security Consultant)
Fake License R5 (Buy/Own/Carry Magical items)
Fake License R5 (Locksmithing Gear)


Other
Survival Kit
Tool Kit (LockSmithing)
Lockpick Set
Respirator R6

Vehicle
Suzuki Mirage (Racing Bike)
Handling 5/3 Accel 3 Speed 6 Device 3 Pilot 1 Body 5 Armor 6 Sensore 2(Signal: 0)
-Sensor Array R2



Description
White orc that wears a dark green long coat with a hood, and sports a black baseball cap and black goggles.


Background
Mantis was born in a small poor neighborhood on the outskirts of Edinburgh, to a single Orc mother, Janic McMullion. At a young age Mantis started training martial arts in order to survive in his rough neighborhood. The master that though Mantis was an expert in Southern Praying Mantis, this is the style that Mantis studied. Not being able to go to school without a SIN Mantis got his schooling from his Mother Janic. At 8 yrs old Mantis had his magical skills awakened well working on a technique to extend his chi abilities in his Southern Praying Mantis style he threw a stun bolt that dropped another student in his small martial arts club. Not having anyone to train him in his magical abilities he started to go into local libraries where he could study, Mantis gained a deep love for magic and the power it gave him. This self-studies continued for 6 yrs  when he was 14 Mantis got his hands on a part time job and was able to buy himself a comm link with his comm link his library visits to learn about magic turned into on line searches for mystical knowledge. At the age of 16 Mantis got into handing out with known Scottish Syndicate members. The hanging around got into doing odd jobs for the Syndicate, as the money started to flow in Mantis began to save his illegally hard earned money. After saving and working for the Syndicate for 5 years (age 21) Mantis was able to go on a spending spree where he got his body pimped out with bio-ware in order to augment his brain and mystical abilities. Now being a full fledge adult Mantis decided to move South to London, still doing odd jobs for the Scot Syndicate to pay rent Mantis met a girl 2 years (Age 23)  after moving to London named Jennifer. The two began dating and when Mantis turned 24 he asked her to marry him. The two were living as nice of a life that a connected man and women without SIN's could live, not a high end living but a nice life none the less, but then when Mantis was 27  tragedy struck, one day Jennifer disappeared, leaving Mantis alone. After talking to the Syndicate's London Fixer that had been supplying Mantis with jobs, the Syndicate did their best to find out what had happened to Jennifer but no leads showed up. After two years now Mantis has decided to no longer to do odd jobs but to go full throttle into Shadowrunning. With his fixer looking for work for Mantis, hope for more mystical power and news on Jennifer lingers in Mantis's enhanced mind.


Notes:
Questions: RC Pg 19 (a few of them)

1)   Info about Parents
Single mother lives in Edinburgh, Father unknown
2)   Why Shadowrunning
Needs to find his wife and this might help him find her, also helps him make money and gain magical powers
3)   House info
Lives in a loft like apartment in east end of London.
4)   Negative Personality
Not like the British royal family they are rich for no good reason and they don’t have rights over Mantis since they are British and he is a Scott.
5)   Downtime
Checking through the matrix for info on magical rumors and news
6)   Skills
Learned from his mother an Orc martial artist and self-training
7)   View On Magic
A science of manipulating mana that if you have the blood for it you can gain great power but in order to gain this power you have to learn a lot and train a lot.

8)   Cyberware Background
With saved money from working odd jobs for the Scottish Syndicate he was able to get bio-ware to improve his mind and body.

9)   Ordinary life
It’s fine if you can afford it kind of on the boring side and not a lot of help at getting more magical powers.

10)   Nightmare
Not finding his wife and worrying about her.

11)   Sacred items
Wedding ring, and likes his comm link

12)   Dreams
To get his wife back and gain A LOT of magical power

13)   Street Name
Since he has trained in Southern Praying Mantis style since a young age he got tagged as Mantis when the Scottish Syndicate watched him fight.


Concept
Mystic Adept Scott that is adept at both casting spells and unarmed combat. A combat Mystic with ties to a Scottish crime family.

NOTES
Contact INFO

Name: Glen Finagin
Race: Orc
Job: Fixer for the Scottish Syndicate
Location: London
Known By Mantis from: Glen has been getting jobs for Mantis for the last 6 years since Mantis moved to London at age 23.

Name: Luke Greenwood
Race: Elf
Job: Talismonger / Drug Dealer, has been laundering money for the Scottish Syndicate for many years now
Location: London
Known by Mantis from: When Mantis was looking for magical gear in London Glen told Mantis to go see Luke Greenwood, ever since then Mantis has been upgrading his magical gear from Lukes shop. With a some candy (Drugs) on the side.

LifeStyle Notes:

Mantis lives on the fifth floor of an apartment building in the East end of London. Most of the apartment is taken up by Mantis's magical lodge. There is a one bed room, one bath room, and a loft style kitchen / living room which is lived in by Mantis's lodge and a single reclining chair.

Questions About Lost Love Jen

Q)Is Jen still alive?
A)Queen of Pentacles. She infuses life and fertility into the world, bringing joy where she steps. I see she lives, and has another in her care. a young one. {she stares into your eyes with an intensity you've never seen in someone before} Rabbit urges caution, look before you leap. If you seek her, they will seek you.
Next card. Ask question and choose again
PAGE 37 CH3
Q)What is it that caused her to disappear?
A)Judgement. Her deeds need be answered on this plane, for her to move to next. Her journey with you ends, a new one begins.
Next card.
Q)I know you said I can't get a location for her, But I was hoping I could get a starting point. So where should I start looking to find her?
A)Page of pentacles. You have big responsibility, you must lead team well, gather resources and use wisdom.
Opportunity rises soon.
PAGE #8 CH3
Q)My next question was what forces stand in my way to meeting up with Jen

A) Death. Great challenge lies ahead, you must make great transform inside if you want to seek her. Use inside strength, nourish it; for you will need it all

Q)What has Jen found on this new journey she is one?

A)The world. Next level of entire existence. She is, how you say? Enlightened... Her soul has transcended, to a higher form.
(Page 39 last answer IC THE OLD SMOKE)
 KARMA IMPROVEMENTS
26 Total
Ally Spirit

Force 3 (24 Karma)

Name: Smoke
Description: 17 inch tall male fairy with black moth like wings, wears a black suit with a green tie, a black fedora hat, and smokes a black cigarette. Has blue eyes and white hair.
Attributes
Body: 3 Agility: 3 Reaction: 3 Strength:3 Logic: 3 Intuition:3 Willpower:3 Charisma:3
Edge: 5

Powers (force free)
-Astral Form (Free)
-Banishing Resistance (Free)
-Realistic Form (Free) (17 inch tall winged fairy)
-Sapience (Free)
-Sense Link (Free)
-Concealment (Free for 1 force)
-Influence (Free for 1 force)
-Guard (Free for 1 Force)

Skills
-Assensing (Free)
-Astral Combat (free)
-Perception (Free)
-Unarmed Combat (Free)

Mantis Skills
Assensing R1 (2 Karma)


Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <12-29-14/1208:18>
You got the 10k payment from smith for CH2 and the run on gridguide. iirc you spent it on upgrading your sin and some other kit.
The last part of the job in Paris was to pay off the debt of the safehouse and the rest period at Smith's Mansion so no pay for that aspect.
If you're skint, you'll have to ask the landlord for an extension 'till you can earn the rent :-)
Also, fencing your stolen gear would go some way towards paying the rent, but we'll IC that at the beginning of the new chapter so you'll start off in debt as i did ask if anyone had anything they needed to wrap up once you got back to london
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <12-29-14/1245:36>
Ok I've modified Mantis to have the skills needed to get his ally spirit. I will have to add his kit and SIN he bought with his nuyen. Also I will have to pay for the ally formula, and pay rent. So I will most likely drop a few gear items here to pay for such things.
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <12-29-14/2006:39>
PDF Link (https://www.dropbox.com/s/jtuwssi4ou1xb5v/Hero%20Lab%20-%20Mams.pdf?dl=0)
Mams

Name: Taylor Phelps
Alias: Mams
Race: Human
Sex: Male
Physical Description/Personality:
He has a boyish face with a ruddy complextion and a mop of red hair.  This all sits atop a short 5 foot 7 inch frame that weighs in at a whoping 10 stone.  For all that he's got a charming personality and is quite likable.  After having a pint or two with him the most obvious thing that will stick out is how much of a momma's boy he is.

History/Backstory:
Born and raised in the sprawl outside of Manchester in Ashton-under-Lyne.  His father, Paul, worked for a smaller corp as a mid level wage-slave.  He devoted his life to the corporation which let them live a reasonably comfortable if modest life.  Taylor was an only child, and his mother, Judy, was able to stay home and raise him.  He grew up adoring his mother and was known as quite a momma’s boy.  As a child he excelled in all things computer.  He was wiz with a comm and could get around the ‘trix like he was born there.  This made him lots of friends at school, but they still picked on him for being such a mamma’s boy, often calling him “Mams.”  Gear on the otherhand was his undoing, and his father had to keep him away from the important equipment in the house like the autocook and the one time he tried to tinker with the family car.

As he got older, Taylor became interested Law Enforcement.  He became obsessed with old police trids and stories along with the Victorian era in general.  As a teenager he started going to history festivals and events.  It started to get a bit odd when he started wearing the costumes all the time.  But, his mother approved and that was all he needed!

The hardest decsion of his life was to go to London to train with the Metropolitan Police.  18 months into his training, he was homesick and becoming more and more disillusioned with the way the police actually worked.  They were mostly underpaid/overworked corporate shills.  They kept the poor poor and the rich rich.  On top of this, he started having odd visions, seeing AROs when he wasn’t wearing his glasses, being able to read articles and review documents without his comm.  He realized that he was awakening as a technomancer, and this was struck home when he accidently compiled his first sprite.  With his general malaise, he decided to keep this to himself instead of reporting it as he knew he should.  One of the few shining lights was Amber.  She’s a bartender at the Walking Stick, a bar near the academy that he frequented often.  They became friends as he didn’t have any local friends and while he got along with a few of the other recruits, his choice in clothing when not at the academy struck them as a little too odd.  Luckily, Amber thought it was wiz.  It’s pretty obvious that Taylor has a crush on Amber, and while not necisarilly recipricating, she doesn’t seem to mind his flirtations.  His only other friend from the academy was Ralph Timms.  He was Taylor's bunkmate in the barracks and would constantly make fun of Taylor for his clothes out of uniform.  Those were always in good nature though, and Ralphy got along famously with Taylor.  He was amused at how well Taylor could play the straight man while wearing such an odd getup.  They made a great comedy troupe.

3 months later his father got sick.  Really sick.  And at 65, he wasn’t exactly a spring chicken.  The company decided that taking care of him would be more expensive than it was worth, and laid him off.  His father was heartbroken.  Taylor was sure he would have survived being sick, but being abandoned by the company he gave his whole life to was more than he could take.  He died less than 48 hours after recieving the news.  This left his mother alone and pennyless.  Taylor became enraged, and foreswore everything the corps stood for.  Amber knew someone that could help.  She introduced him to ‘Fingers’ Malloy, called so for his reputation for having his fingers in a bit of every business.  Fingers was able to get him a few jobs to start, but the biggest thing he did was further the chain and introduce him to Mr. Smith.

Mr. Smith, it turns out had been keeping an eye on Taylor through his connection in the academy and had seen quite a bit of potential in him.  Hearing about how he seemed to move through the Matrix more easily than others.  Mr. Smith ended up recruiting him to start doing network security for some of his operatives by offering to move his mother to London for him and set him up with a nice place they could both live.  Taylor had a lot of doubts, but when Mr. Smith showed him what his first paycheck would be for a job and knowning his mother had no other options, he jumped on the oportunity.

It’s now three years later and Taylor has been working for Mr. Smith quite succesfully.  It has allowed him to take care of his Mam while indulging in his eccentricity and uniqe style.  And what with *still* being such a momma’s boy, the name calling has never gone away.  Folks think they are making fun of him by calling him “Mams,” but he just wears it as a homage to her.  Life is actually pretty good for him now.  And while his work with Mr. Smith isn’t well publicized, the work he does on the side for Fingers has started drawing more attention amongst the shadows.  He's still got a thing for Amber, and Ralphy won't let him live that down.  When business does call him away, he knows that Amber and Constible Malloy will still look after his mother while he's gone.  He’s always interested in jobs that allow him to stick it to the corps.

Health Monitors
P:[][][][][][][][][]
S:[][][][][][][][][][][]

Attributes
Body2
Agility2
Reaction2
Strength2
Willpower5
Logic6
Intuition5
Charisma5
Special Attributes
Edge2
Essence6
Resonance6
Initiation Grade1
Derived Attributes
Initiative7+1d6
Matrix Initiatve11+4d6
Living Persona
Attack5
Sleaze5
Data Processing6
Firewall5
Programs:Signal Scrub

Positive Qualities
Focused Concentration (2)
Technomancer
Negative Qualities
Codeblock: Erase Matrix Signature
Dependent(s) (2): Mother
Gremlins (1)
SINner (National SIN): British
Echos
Resonance Signal Scrub (minus 2 noise)
Complex Forms
Cleaner
Puppeteer
Resonance Spike
Static Veil
Transcendent Grid

Active Skills
NameRankPool
Cracking Skill Group6
    Cybercombat615
    Electronic Warfare615
    Hacking615
Stealth Skill Group4
    Disguise49
    Palming46
    Sneaking46
Clubs (Batons +2)68(10)
Compiling (Machine Sprites +2)612(14)
Computer (Matrix Perception +2)612(14)
Etiquette16
First Aid (Lacerations +2)113(15)Rating 6 Medkit
Hardware17
Locksmith46
Perception (Visual +2)49(Visual:13;Hearing 12)Contacts w/Vision Enhancements (2);Earbuds w/Audio Enhancements (3)
Registering (Machine Sprites +2)612(14)
Software612
Knowledge Skills
British Criminal History410Acedemic
Criminology39Acedemic
Police Procedure28Acedemic
Security28Acedemic
Resonance Realms27Interests
Language Skills
Dutch38
EnglishNN
French38
German38

Gear (2275¥)
Cyberware/Bioware
Armor
Vashon Island (Shiawase) Steampunk10
    ModificationRating
    Custom Fit
    Insulation2
    Medkit6
    Universal Mirror Material4
Weapons
WeaponDice[limit]Damage
Stun Baton10[4]9S(e) v-5
Identities
Taylor PhelpsNational SINMiddle Lifestyle (1 month)
Philip BagginsFake SIN (2)None
Misc
(5x) Certified Credstick, Standard
Contacts (3)
    Flare Compensation
    Vision Enhancements (2)
Data Tap
(10x) Datachip
Ear buds (3)
    Audio Enhancements (3)
Lockpick Set
Micro-Tranceiver
Monocle (2)
    Low Light Vision
    Thermographic Vision
(2x) Psyche
(10x) Security Tags
Toolkit, Disguise
Toolkit, Hardware
Toolkit, Locksmithing

Contacts
NameConnectionLoyaltyType
Amber14Bartender
John 'Fingers' Malloy31Fixer
Mr. Smith61Mr. Johnson
Ralph Timms12Beat Cop

Winston
Machine Sprite Level 6
Tasks: 8
Attributes
Willpower8
Logic9
Intuition6
Charisma7
Resonance6
Attack7
Data Processing9
Firewall8
Sleaze6
Active Skills
NameRankPool
Computer612
Electronic Warfare612
Hardware612
Powers
Diagnostics (12[9]) (Any hits and character gets +1 limit on test; each hit adds +1 dice on test)
Gremlins (12[7] vs. Device Rating + Firewall) (If successful device suffers glitch (p.45 CRB), ≥4 net hits device suffers critical glitch)
Stability (Sprite can prevent normal malfunctions in hardware including normal glitches and those caused by Gremlins or Accident powers.  Ignore standard glitches and reduce critical glitches to standard glitches.)
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <12-29-14/2010:15>
Here's his starting cash roll:
Starting Cash (take two) (+875) (http://orokos.com/roll/241406): 4d6*100 1400 (netting 2275)

@Csjarrat: lemme know if you want a breakdown of all of the costs for the gear, and where everything was spent.  Made a few tweaks, most notably reducing his agility by 1 and adding a new contact (Constable Ralphy!).  Lemme know if that causes any consternation, I can revert easilly enough.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-01-15/1037:09>
Right gents, IC is up. I'll add posts for each of you over the next few days. this still classes as downtime so any initiations, rituals, fencing/purchasing you want to do needs to be done now before you get the call.
Please can you click "notify" in the new IC thread so you get the updates?
happy new year guys!
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <01-01-15/1545:31>
Happy New Year everyone!  And thanks for letting me join your troupe.

@Csjarrat: Couple of questions.  1. What is your view on the armor penalty for First Aid when the medkit is part of the armor and using on yourself? 2. Mams is gonna want to compile a couple of sprites.  Want me to roll for that now?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-01-15/1612:48>
Sounds more like the realm of an autoinjector to me mate, medkit in armour I'd say would need to be in powered armour like milspec, otherwise it'd be set up on it like a paramedics equipment.

Yes please mate, sprites and stun recovery rolls if needed.
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <01-01-15/1643:21>
Hrm, guess we need to change my Steampunk then and move the Medkit to gear instead of integrated into the armor.  It's by no means canon, but I use HeroLab to build my armor out.  In there it's listed as 5 capacity modification.  *shrug* No worries, can he have that as a backpack rather than a briefcase type item?  And gremlins apply! (scary)

Compiling Level 6 Machine Sprite (Resonance 6 + Compiling 6 + Specialization 2 = 14) (http://orokos.com/roll/242053): 14d6t5 5
Machine Sprite resist compilation (level 6 = 6) (http://orokos.com/roll/242054): 6d6t5 2 3 Tasks
Soaking Compliation Fade 4dv (Resonance 6 + Will 5 = 11) (http://orokos.com/roll/242056): 11d6t5 3 1 box of Stun
Registering Machine Sprite Level 6 (Res 6 + Comp 6 + Spec 2 = 14) (http://orokos.com/roll/242058): 14d6t5 4
Sprite resist Registering (level 6 = 12) (http://orokos.com/roll/242059): 12d6t5 6
Edge to re-roll misses for registering (10) (http://orokos.com/roll/242060): 10d6t5 5 9 total (limit 6)

Dunno how ties go in registering, or how attempting to register a second time works... but this is gonna hurt with 12 hits on the resist :(  12 dv of stun to soak.
Soaking Registration Fade 12dv (Resonance 6 + Will 5 = 11) (http://orokos.com/roll/242061): 11d6t5 3 Ouch, 9 more stun.

First Aid for Fading damage (Log 6 + FA 1 + MedKit 6 = 13) (http://orokos.com/roll/242063): 13d6t5 6 down to 4 boxes of stun.
If the registration succeeds, then after the first aid he'll have dinner with his Mum and hit the sack.  If it fails, he'll dismiss the sprite and be grumpy at dinner with his mum.  Then go to sleep.

I'll roll for the second day once I know if I've got a Machine sprite.  That's the most important one for him as he's actaully a pretty good hacker.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-01-15/1651:35>
Yeah, it's fine to have one set up on armour, just would be a bit difficult to attach all the pads, injection gear, diagnostic kit through a jacket etc. Full powered armour seems to fit that better as it's a super tight fit and full body seal. Autoinjector with trauma patches loaded fits better for me, especially linked up to a built in biomonitor. Going off bullets and Bandages, R4 medkit are big backpack sized equipment

edit:
you took 1 stun, and then 9 more. i assume you've got 11+ stun boxes because of high willpower? otherwise you're knocked out?
also, you'd need to apply wound modifiers for that first aid roll and your skill limits your boxes healed to 1.
Do you want to re-roll it for me as medkit in autodoc mode instead?
it'd be rating x2 as the dicepool with a limit of 6
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <01-01-15/1914:19>
I was stacking the rating with the skill per the discussion here (http://forums.shadowruntabletop.com/index.php?topic=19126.0). If there's no point in having less than a four rating in first aid I'll spend that point elsewhere and have it use its 12 dice. Totally forgot to subtract 3 dice four wounds. And yes I've 11 stun monitors with a will of 5.

Lemme know if you want me to subtract the last three dice or re-roll. Three dice is a lot and highly increases my gremlins chance so I'm cool with re-rolling and risking the glitch.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-01-15/1916:35>
Yeah that's a good argument there, that's fine then.
Yeah if you could re-roll that'd be great
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <01-01-15/1935:41>
No point, I can't heal fading damage.
Quote
Fading can only be healed by the body’s natural healing process, which means taking some time to rest.

He'll just have to sleep it off, and he dismisses the sprite after 6 hours of failing to register the bugger.  Damn rolling 6! hits on its resist :(
Do I have a second day of downtime to try another sprite?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-02-15/0528:50>
yes mate, that's fine, your IC is up and running so jump in.
I've left it open for you to RP a bit, explain stuff and attempt registering etc etc as needed, you'll get a call later in the day (its now about 9.30am)
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <01-02-15/1340:35>
Got a little bit going.  Lemme know if you want me to go more into detail about the "consulting" I've not really fleshed out the mother nearly as much as I did the other contacts for Mams.  But I like the way you started it off :)

Here's the rolls for the sprite again:
Compiling Level 6 Machine Sprite (Resonance 6 + Compiling 6 + Specialization 2 = 14) (http://orokos.com/roll/242278): 14d6t5 6 (good start hitting the limit there)
Machine Sprite resist compilation (level 6 = 6) (http://orokos.com/roll/242279): 6d6t5 2 (sweet!  4 tasks)
Soaking Compliation Fade 4dv (Resonance 6 + Will 5 = 11) (http://orokos.com/roll/242281): 11d6t5 4 (yay!  no fade damage!)
Now for the hard part!
Registering Machine Sprite Level 6 (Res 6 + Comp 6 + Spec 2 = 14) (http://orokos.com/roll/242282): 14d6t5 8 (limit 6)
Sprite resist Registering (level 6 = 12) (http://orokos.com/roll/242285): 12d6t5 2 (sweet, 4 more tasks, this guy is badass!)
Soaking Registration Fade 4dv (Resonance 6 + Will 5 = 11) (http://orokos.com/roll/242287): 11d6t5 4

Damn, complete opposite of yesterday.  Got an 8 task registered sprite while soaking all of the damage! :)
That'll take 6 hours, so he misses lunch and will be hungry when he comes up around 4pm.

Want me to wait for the day to go by for Knives and Mantis before RPing this?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-02-15/1359:54>
no its fine mate, you're currently running a different timescale to those two. got a little job to stress-test mams before the team gets put together
if you want to flesh out the VR work that'd be great, then your mum is going to need her pills otherwise you'll never hear the end of it
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <01-02-15/1952:19>
Here is my rolls for my Ally summoning, let me know if you want me to ICer it and when to add it into the IC

Also sorry for the short delay still getting back into the swing of things since the holidays.
-----------------------------------------------------------------------------------------

Ritual Summoning Force 3 Ally spirit

STEP 3: Force 3

STEP 4: Done in Force 4 lodge

STEP 5: Offering Force 4 in reagents (3 for force 1 for drain)

Ritual Spell Casting + Magic [Force] vs spirit force

NOTE: BREAK LIMIT To 4 with 4 reagents

Ritual Spell Casting (Minion) 1(3) + Magic 5 = 6 ( 8 )

http://orokos.com/roll/242435 (http://orokos.com/roll/242435)

Reroll failures with 1 edge

http://orokos.com/roll/242436 (http://orokos.com/roll/242436) 4 hits

Vs

Spirit Force 3
http://orokos.com/roll/242437 (http://orokos.com/roll/242437) 0 hits no glitch



Drain 2 Stun
Will 5 + Logic 5(7) = 12
http://orokos.com/roll/242438 (http://orokos.com/roll/242438) 3 hits no drain


Step 7: Seal the ritual

Binding Force 3 Ally Spirit


Time 1 hour per force (3 hours.)

Binding + Magic [Force] Vs force x 2

Drain reduction 10 reagents

Binding 1 + magic 5 + edge + 5 = 11 (Re-roll 6 and no limit)
http://orokos.com/roll/242439 (http://orokos.com/roll/242439) 4 hits (one 6)
http://orokos.com/roll/242440 (http://orokos.com/roll/242440) 0 hits

Re roll failures for 1 edge
11 - 4 = 7
http://orokos.com/roll/242442 (http://orokos.com/roll/242442) 0 hits

Vs

Force 3 x 2 = 6
http://orokos.com/roll/242444 (http://orokos.com/roll/242444) 2 hits bound


Drain 4 - 10 to min 2 = 2Stun
Will 5 + Logic 5(7) = 12
http://orokos.com/roll/242445 (http://orokos.com/roll/242445) 8 hits no drain

---------------------------------------------------------------------------------------------

Cost in Reagents 4 (Break limits) + 4 (give offering and drain reduction)  + 10 ( drain reduction) + 750 (Binding the spirit)

Total cost 1,860 nuyen with 7 reagents (140 nuyen) Left over

Edge -3 = 2 left over

Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <01-02-15/2018:26>
@Csjarrat: Just to make sure, the John at the bar is not 'Fingers'?
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <01-02-15/2025:51>
And man, we are all over the place... Horray for the internet.  Looks like we've got GMT, GMT -5, GMT -7, and GMT-8 going.  FWIW, I'll be posting a decent amount during my workday which will be early evening for Csjarrat.

Also, I feel like I'm starting to get the hang of PbP, but I'd appreciate any and all feedback on my posts.  Lemme know if I'm doing to much with the NPCs and what not.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-03-15/0507:31>
@Csjarrat: Just to make sure, the John at the bar is not 'Fingers'?
Correct, John is just one of the staff you know there. He's been working there about 6 months and knows you by face but isn't considered a contact.
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <01-03-15/1257:23>
Thanks, just making sure.  Another question before I post IC, is it normal for Mr. Smith to arrange a meet on such short notice?  They are 'just biz' contacts so I don't expect much here, but if this is unusual it'll reflect in how Taylor reacts.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-03-15/1347:33>
Thanks, just making sure.  Another question before I post IC, is it normal for Mr. Smith to arrange a meet on such short notice?  They are 'just biz' contacts so I don't expect much here, but if this is unusual it'll reflect in how Taylor reacts.
The timeline is quite a bit quicker than usual, they normally give you about 30 mins or so.
also, you're doing great with the PBP mate, keep on like this and we're golden
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <01-03-15/1523:33>
And he finds jack all about the host :P
Matrix Search on Private Host (Int 5 + Computer 6 = 11) (http://orokos.com/roll/242733): 11d6t5 1 (limit 5)
He might send Winston to do a check after such a shite roll.  (Only going to find public records, if anything, and it'll take a full minute at that)

I'm making a few assumptions on the timing here.
16.35 left the house for the GP
16.55 left the GP
17.10 got the Stick
17.15 got the message about the meet/ordered
17.25 gets his food, eats on the way home
17.40 gets home and chat's with his mom
17.45 settles in and goes to the meet

That's his plan.  Which I expect to get blown to hell when the sender responds with, "Nope, gotta meet at 17.30 bucko.  Time to put your big boy pants on."  Or some such ;)
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <01-03-15/1836:48>
@ CS

Couple of things
1) when do you want me to IC my Ally

2) Here is the list from OOC page 1 changes to Mantis section of my character saying what I bought with my Nuyen

- goggles w/ Ultrasound
-Micro camera w/ magnigication
-duck tape ( Great stuff like really great stuff)

-Lined coat w/ chemical protection R3, non conductive R3, fire Resistance R3
-Fake SIN R4 w/ license (Magic) R4
-Comm Meta- link (Vector Xim (R:1 Sig:1 F:1 Sys:1)
-Gas Mask
-Micro Transceiver
-Clothine Black shirt and pants (minus the shirt it was used an orc smelling masks. Ha Ha I stink)

-Group items-
-Thermovision goggles with vision mag
-Wire cutters
-Miniwelder
- gecko gloves

Left over nuyen 684 Y


Also I got a contact Pavel Fixer at 2/1 that I did't put in the 5th edition build.


So in the end let me know if any of these items are still mine if they are you might want to add them to my character sheet at the start of IC chapter 4. Your call, I'm fine if I lose them since my 5th edition Mantis is WAY better then 4th edition Mantis.

Thanks again for the game.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-04-15/0917:27>
@ CS

Couple of things
1) when do you want me to IC my Ally

2) Here is the list from OOC page 1 changes to Mantis section of my character saying what I bought with my Nuyen

- goggles w/ Ultrasound
-Micro camera w/ magnigication
-duck tape ( Great stuff like really great stuff)

-Lined coat w/ chemical protection R3, non conductive R3, fire Resistance R3  keep this
-Fake SIN R4 w/ license (Magic) R4  keep this
-Comm Meta- link (Vector Xim (R:1 Sig:1 F:1 Sys:1)  keep this
-Gas Mask keep this
-Micro Transceiver this is fine, i assume you kept it around your neck during the escape, will just need a charge overnight
-Clothine Black shirt and pants (minus the shirt it was used an orc smelling masks. Ha Ha I stink)
these are trashed and replaced by the ones you had at home

-Group items-
-Thermovision goggles with vision mag
-Wire cutters
-Miniwelder
- gecko gloves i assume all this stuff would have been kept in the kit bag that Dunk held onto and divvied up before you went your separate ways. Its up to you two as to who ends up with what

Left over nuyen 684 Y


Also I got a contact Pavel Fixer at 2/1 that I did't put in the 5th edition build.


So in the end let me know if any of these items are still mine if they are you might want to add them to my character sheet at the start of IC chapter 4. Your call, I'm fine if I lose them since my 5th edition Mantis is WAY better then 4th edition Mantis.

Thanks again for the game.
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <01-04-15/1933:24>
@Csjarrat: Unless this is normal, I think Taylor would be spooked by this.  An unspecified source that may or may not be a middle man for Mr. Smith giving him an obscure location to be at in a short timeframe and then non-responsive smells really fishy to him.  Before I go and have Taylor do something stupid I want to make sure he doesn't know something I don't, namely wether this is as fishy as it smells to me :P  If this an odd, but still within the bounds of "normal," construct for him and Mr. Smith then he'll probably go the loo route and set up some precautions.  Otherwise this is going to be a blown meet, and he'll contact Mr. Smith notifying him of the unorthodox scenario.

ETA: Also, can I have him order a micro-camera with an image link in it.  Should have done it at char gen, but forgot.  It's ¥125 with an availability of -, which I take to mean that I can just order form the equivelent of Amazon Prime and have it delivered to the house?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-05-15/0944:11>
@Csjarrat: Unless this is normal, I think Taylor would be spooked by this.  An unspecified source that may or may not be a middle man for Mr. Smith giving him an obscure location to be at in a short timeframe and then non-responsive smells really fishy to him.  Before I go and have Taylor do something stupid I want to make sure he doesn't know something I don't, namely wether this is as fishy as it smells to me :P  If this an odd, but still within the bounds of "normal," construct for him and Mr. Smith then he'll probably go the loo route and set up some precautions.  Otherwise this is going to be a blown meet, and he'll contact Mr. Smith notifying him of the unorthodox scenario.

ETA: Also, can I have him order a micro-camera with an image link in it.  Should have done it at char gen, but forgot.  It's ¥125 with an availability of -, which I take to mean that I can just order form the equivelent of Amazon Prime and have it delivered to the house?
Its not totally unprecedented for Smith, it makes you nervous because you assume something has either got him rattled or whatever job he has is urgent and he needs you to get right on it.
Its not the usual by any standards though.

As for the camera, no problems. If you're using the SiNner quality, just buy it straight out of your starting money. It'll be delivered pre-9 tomorrow.
If using a fake SiN, i'll need to run a sin scanner over it :-)

Also, Invisible castle seems to be having tons of problems.
I've been using orokos.com (http://orokos.com) recently with no issues if you guys want to use that going forwards
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-05-15/0952:21>
oh and scawire, if you want to run the ritual, it takes a decent chunk of time so you can either do it now before you head to sleep (with all your wound modifiers) or run it after you've gotten some rest and healed up.
either way, its your choice mate
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <01-05-15/1227:47>
Its not totally unprecedented for Smith, it makes you nervous because you assume something has either got him rattled or whatever job he has is urgent and he needs you to get right on it.
Its not the usual by any standards though.

As for the camera, no problems. If you're using the SiNner quality, just buy it straight out of your starting money. It'll be delivered pre-9 tomorrow.
If using a fake SiN, i'll need to run a sin scanner over it :-)

Also, Invisible castle seems to be having tons of problems.
I've been using orokos.com (http://orokos.com) recently with no issues if you guys want to use that going forwards

Okay, that makes sense.  Off to the crapper I go!

Using the SINner quality for the camera.
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <01-05-15/1255:16>
Did I get any info on the host from my matrix search?

Also, going to compile a Crack sprite, and then cover that one with Static Veil.
Compiling Level 6 Crack Sprite (Res 6 + Comp 6 = 12) (http://orokos.com/roll/243265): 12d6t5 6 (limit 6, nice!)
Crack Sprite Resist (Level 6 = 6) (http://orokos.com/roll/243266): 6d6t5 2 (4 tasks)
Soaking Compliation Fade 4dv (Resonance 6 + Will 5 = 11) (http://orokos.com/roll/243267): 11d6t5 7 (woah!)
Static Veil threshold 2 (Res 6 + Software 6 = 12) (http://orokos.com/roll/243268): 12d6t5 6 (limit 2, I used the word threshold instead of level sorry)
Soaking Static Veil (Wil 5 + Res 6 = 11) (http://orokos.com/roll/243271): 11d6t5 2 (just enough)

That brings Alastair to the group with 4 tasks, soaked all fade.  If I understand the rules both Winston and Alastair have 2d6 OS as I've not cleaned them yet, but neither are generating any more as long as I maintain the Veil on Alastair.  Mams has Focused Concentration (2), so he can maintain that without the -2 die modifier for maintaining that.

With that, he'll head into the host with both sprites.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-05-15/1256:41>
nope, host is running silent.
You'll be able to spot it once you accept the mark (so you can join the meet)
Winston is registered so doesn't have OS until he starts doing illegal shit, alistair will start accrueing OS from now though
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <01-05-15/1410:34>
Can I not cover Al with Static Veil?  It says "Persona" so I don't know if a Sprite's manifistation in the Grid counts as a persona or not :/

And I thought to enter the host it needs to accept a mark from me?
P. 239 CRB
ENTER/EXIT HOST (COMPLEX ACTION)
Marks Required: 1 Test: n/a
You enter a host that you have a mark on and your icon appears there, or you leave a host you’re already in. There is no test for this action: a host allows anyone to enter if they’ve got a mark, and anyone inside can exit. The host might not be so welcoming once you’re inside, of course, and some IC has the ability to keep you trapped in a host until you can break out.
When you leave a host, you return to the grid from which you entered.

Matrix Perception to find the Host (Int 5 + Computer 6 + MP Specialization 2 + Techno 2 + VR 2 = 17) (http://orokos.com/roll/243300): 17d6t5 6 (limit 6)
I'm on fire today!  But I think that doesn't matter.  I don't have any specific info on the icon with which to find it :(  If the meet request sent an invite mark action along with it, then I'll be able to get info on it, if not I'm kinda out in the cold.  I'm not accepting marks from strangers as that will let them find me anywhere in the matrix (need a second for finding me in the meat), and do at least +2 damage when they try to beat on me.  Just seems like a bad idea to me.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-05-15/1416:41>
Yeah the meeting request from becks had an invite for a mark on the host, when you joined you used it, gaining one mark so you can enter. Just stops unwanted traffic and spambots getting in otherwise.

Mate, honestly, you're being too paranoid. Chill, I'm not going to kill you in first day of the job lol
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <01-05-15/1449:29>
Yeah, I noticed!  But hey, Runners that aren't paranoid die fast :P

The mark invite makes sense, but a request for an invite doesn't to me :/
Have I met Bexter before?  Feels like there's a familiarity to it.  I had a whole IC post written up, but then I realized I didn't know where you wanted to go with it, so I'll make a short "sure thing" response.  I'm assuming the data is in this host, and that Bexter will give me access to it.
I'll run a MP on the icon:
MP on encrypted data (Int 5 + Comp 6 + MP Spec 2 + TM 2 + VR 2 = 17) (http://orokos.com/roll/243308): 17d6t5 8 (limit 6)
Questions:
Rating of encryption
Is there a databomb
When was the most recent edit of the file
What marks are on the icon
If there is a bomb, what rating is the bomb
Are there any fluffy bunnies?  (Ran out of questions :P)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-05-15/1453:38>
Yeah, I noticed!  But hey, Runners that aren't paranoid die fast :P

The mark invite makes sense, but a request for an invite doesn't to me :/ apologies if i've miswrote something; the intention was it was a meeting invite(date and time) with an invite to take a mark on the host to enter the meet (passkey).
Have I met Bexter before?  Feels like there's a familiarity to it.  I had a whole IC post written up, but then I realized I didn't know where you wanted to go with it, so I'll make a short "sure thing" response.  I'm assuming the data is in this host, and that Bexter will give me access to it.
I'll run a MP on the icon:
MP on encrypted data (Int 5 + Comp 6 + MP Spec 2 + TM 2 + VR 2 = 17) (http://orokos.com/roll/243308): 17d6t5 8 (limit 6)
Questions:
Rating of encryption
Is there a databomb
When was the most recent edit of the file
What marks are on the icon
If there is a bomb, what rating is the bomb
Are there any fluffy bunnies?  (Ran out of questions :P)
You've met her before, two or three times virtually. she tends to do the online middleman stuff for smith, the data usually comes on a datachip from a dead drop location that is arranged 6-12 hours after the digital meet
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-05-15/1524:57>
There is no data in the host btw, it'll be on a chip
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <01-05-15/1629:55>
Oh, that makes things *much* easier (or harder depending on how you look at it :P)  I'll IC the rest of the meet and get out of the loo :P
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <01-05-15/1707:38>
Question CS

In the new book "Run Faster" have they come out with my pyro mania, lost loved one, or media junky. Since if they have it would be cool to change them back to what they where before.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-05-15/1710:57>
Don't think so mate, I'll check tomorrow
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <01-05-15/1717:00>
They've got some that cover it closer IMHO.

Pyromania -> Poor Self Control (Compulsive)
Compulsive (4 To 12 Karma): There is an order to all things that must be maintained, and the character feels the need to exert their sense of order on everything. The value of this mental malady comes from how severe the compulsion is and how much of a negative impact it can have on the character. Maybe she likes a tidy house, maybe she sees a necessary order to the items on the tables out in the world, or maybe she feels the need to practice her skills (be they hacking, casting, shooting, talking, stealing, sneaking, etc.) every chance she gets. The character must make a Composure (2) test to resist the compulsion. The base Karma value is (2 x threshold needed for Composure Test; must be from 1 to 4); then add 2 for things in the character’s personal environment (e.g., placement of furniture and minor appliances), 3 for a single aspect of the public environment (e.g., cor- recting bad apostrophes on signs, counting every Ford Americar they see), or 4 for a broad aspect of the public environment (e.g., touching every light post they walk by, hacking into every camera they see).

Lost Loved One -> Driven
DRIVEN
BONUS: 2 KARMA
The character has an obsession, something that drives them forward. Everything they do is designed to bring them one step closer to solving the enigma in their life. This can be finding a disappeared loved one, discover- ing a hidden truth about themselves, or even getting revenge on an old enemy. Whatever the cause, when faced with a clue or opportunity to advance their quest, the character must make a Willpower + Logic (4) Test to not immediately drop everything and pursue this new information. Unless the character succeeds, they will sacrifice anything and anyone to get closer to the truth. On the other hand, such single-minded obses- sion makes the character a tough nut to crack. As long as the character is actively working a lead, he gains +1 to his Willpower.

Dunno about media junky other than addiction :(
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <01-06-15/1637:01>
Memory Test (Will 5 + Logic 6 = 11) (http://orokos.com/roll/243730): 11d6t5 6
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <01-07-15/1342:37>
Is it 20.00 for me yet?  I can totally see Taylor getting lost in thought and missing dinner, just want to make sure before I run off the rails :P
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-07-15/1432:53>
lol, thats up to you, don't think you've grabbed dinner yet so feel free to IC stuff with mum and your mode of transport to kings cross
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <01-07-15/1454:10>
Okay, cool.  Wasn't sure if the buzz was the 8pm reminder or just getting the pickup code :P  IC coming up.
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <01-07-15/1725:07>
So, I've no idea where Taylor and Judy physically live. :P  It would be closeish to where the Academy is given the Stick is the local watering hole for the cadets and constables.  So, I don't know how long it would take him to take the Tube down to Kings Cross, pick up the dead drop, and then get back to the Stick.  Picking a 'burb at more or less random I'm thinking either Edgware or Richmond.  Does that work?  I figure given the dependent quality I should probably figure this out more as I'm going to need to figure out how to get too and from there more and more often :)

FWIW this is the lifestyle selection from Run Faster (page 227) that I was basing his house on:
Quote
TYPICAL MIDDLE CLASS
SUBURBAN HOME
White picket fence. Two-car-garage. All the electronic conveniences of modern life. This was many people’s definition of the American Dream in the twentieth cen- tury, and though the United States has fragmented, the dream remains for many people. And it is attainable, as long as you sell yourself, body and soul, to a megacorp. If you are a shadowrunner, of course, you just have to as- sume that guise for as long as you can afford it. Or until you need a change.
• Comforts & Necessities: 3
• Security: 3
• Neighborhood: 4
• Entertainment: 4
• Entertainment Assets: Grid Subscription, Patron of the Arts (Seattle Art Museum)Soy Processing Unit, Public Transportation, Zen Den
• Cost: 5,000 ¥ a month
Strike/bold mine.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-09-15/1224:10>
getting slammed at work guys, full posts up over the weekend i promise!
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <01-09-15/1224:30>
Life happens, thanks for the update!
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <01-09-15/1851:28>
Life happens, thanks for the update!

What he said .  Plus I'm having a work slamming myself.  I know you're pain.  I have to say I like the way the new chapter is going so far.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <01-11-15/2025:50>
I thought I would drop the request IC for the ally spirit formula it gives me a way to get the little guy summoned, unless you figure it has already been done before this meeting.

Second I want to let you know from Jan 20 to Jan 26 I'll be on vacation with my family and not sure if I will be able to post, thought I best give you a heads up so you don't think someone geeked me.
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <01-11-15/2040:33>
Have fun on vacation :)
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <01-12-15/1317:03>
Matrix Perception on the two datachips (Int 5 + Comp 6 + MP spec 2 + techno 2 + vr 2 =17) (http://orokos.com/roll/245511): 2#17d6t5 3 6 (limit 5)

That's pretty crazy only getting 3 hits on 17 dice :\  Thinking about it, I probably need some more rolls.  How many total icons am I looking at?  I'm gonna throw 3 more rolls, to cover up to 5, but I'm assuming there's only the 2.
Matrix Perception on the two datachips (Int 5 + Comp 6 + MP spec 2 + techno 2 + vr 2 =17) (http://orokos.com/roll/245514): 3#17d6t5 8 7 5 (limit 5)

Those rolls are much better.
Main thing I'm looking for are presence of data bombs, rating of encryptions and most recent edit date of the files.  For the ones that I've more hits than 3, looking for any marks not the owner present.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <01-12-15/1600:08>
Sorry guys had a busy weekend then a fucking miserable day at work.  I'll get a post up tonight.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-12-15/1607:45>
Data bombs are rating 5, encryption r6 but you detect a glimmer of resonance activity on all tests that scored 4 or more {leading you to suspect that all of the files are likely to have some resonance trace or interaction on them at some point.}
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-13-15/1118:59>
@ Lumen, Number 10 is number 10 downing street, the prime minister's residence. You know the whole area is very swanky, Harley street is the home of private medicine and all the Trid stars come down there for their cosmetic surgery, most of the landowners are Russian Oligarchs, Saudi Princes and those very wealthy natives who have a stake in industry, corps or government.
You know you'll need to fit in and security will be tight round there.

The chip contains the list of his chosen girls at Rosie Lee's, an upmarket brothel {not that they'd call it that} over in the West End's theatre district.
Johnny was right when he said he liked it "varied" he'd apparently done everything from heavily augmented baselines, though to transgenders, trolls, elves, orks. Every colour, every shade.
The data must have cost Mick a fucking fortune to get hold of, either in favours or cash; though you know it was pretty worthless as blackmail material. It is just a basic spreadsheet that anyone could have knocked up on their commlink.
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <01-13-15/1322:25>
I'm going to do another MP on each file to ID the Matrix Signature on each.
Matrix Perception to find Matrix Signature (Int 5 + Comp 6 + Sepc 2 + TM 2 + VR 2 = 17) (http://orokos.com/roll/245974): 7#17d6t5 5 7 5 4 3 6 8 (Limit 5)
Mostly just looking to see if there are multiple signatures, if all of the ones I find ar the same, I'm not going to worry overly much about missing one.

Next its time to try the first bomb.  Sprites can't help with this, so it's all me :(  Let's do this one at a time.
First chip big file data bomb:
Disarm Data Bomb (Int 5 + Software 6 + VR 2 = 13) (http://orokos.com/roll/245976): 13d6t5 3 (limit 5)
This being pretty fraggin' important and that won't, on average, score any net hits, here's a point of edge to re-roll misses
Edge to re-roll misses (10) (http://orokos.com/roll/245977): 10d6t5 5
ffs, needed that the first time :( 8 total hits, limit is 5.  Here's hoping the bomb doesn't roll nearly as well as I did on that second roll.

I'll IC this first part up.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-13-15/1333:20>
cool, resonance sigs are faded but two are recognisable. Given the data and that they are intercepts, you suspect this results from a two way conversation with each TM/sprite weaving encryption into the messages.

If you want to decode the encryption, i'll need you to roll RES + electronic warfare for me (we're off the rulebook and into GM territory here now lol)
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <01-13-15/1351:31>
GM territory works for me!  And yes!  Can the Sprites help with a teamwork test here?
Rolls for them all just in case:
Hardware Sprite Teamwork Test (Res 6 + EW 6 = 12) (http://orokos.com/roll/245982): 12d6t5 5
Crack Sprite Teamwork Test (Res 6 + EW 6 = 12) (http://orokos.com/roll/245983): 12d6t5 3
Res 6 + EW 6 + VR = 14 (http://orokos.com/roll/245984): 14d6t5 3

Crap, do the sprites get the +2 for being in VR, wouldn't matter in this case as their net hits are greater than my highest attribute (6) so any more successes wouldn't make any difference.
teamwork 6 (http://orokos.com/roll/245986): 6d6t5 4

So, if they can help, then I've got 7 hits (mental limit is 8 they two assistants would push that to 10, but again, I rolled poorly so doesn't really matter) otherwise 3.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-13-15/1410:13>
yeah they can help, being resonance beings and all only seems sensible
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <01-13-15/1413:37>
W00t!  7 hits... any good?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-14-15/1728:45>
I'm going to do another MP on each file to ID the Matrix Signature on each.
Matrix Perception to find Matrix Signature (Int 5 + Comp 6 + Sepc 2 + TM 2 + VR 2 = 17) (http://orokos.com/roll/245974): 7#17d6t5 5 7 5 4 3 6 8 (Limit 5)
Mostly just looking to see if there are multiple signatures, if all of the ones I find ar the same, I'm not going to worry overly much about missing one.

Next its time to try the first bomb.  Sprites can't help with this, so it's all me :(  Let's do this one at a time.
First chip big file data bomb:
Disarm Data Bomb (Int 5 + Software 6 + VR 2 = 13) (http://orokos.com/roll/245976): 13d6t5 3 (limit 5)
This being pretty fraggin' important and that won't, on average, score any net hits, here's a point of edge to re-roll misses
Edge to re-roll misses (10) (http://orokos.com/roll/245977): 10d6t5 5
ffs, needed that the first time :( 8 total hits, limit is 5.  Here's hoping the bomb doesn't roll nearly as well as I did on that second roll.

I'll IC this first part up.
Databomb detonates, destroying file
 (http://orokos.com/roll/246358): 10d6t5 5
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <01-14-15/1734:03>
Well that's some bad luck :(
It does 5d6 damage to me.

Here's my soak Soak Data bomb (Rating 6 + FW 5 = 11) (http://orokos.com/roll/246359): 11d6t5 3
Results of the teamwork test on the Resonance check?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-14-15/1741:00>
quick reply, this databomb works a little differently mate,
I need you to roll me INT + Firewall please
EDIT; encryption broken btw:
 (http://orokos.com/roll/246361): 12d6t5 4 you succeed with 3 net successes
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <01-14-15/1750:28>
Int 5 + FW 5 = 10 (http://orokos.com/roll/246363): 10d6t5 1
Wow...  Spending my last point of edge because horrible roll and I'd like to survive to try the next one :(
Edge to re-roll misses (9) (http://orokos.com/roll/246364): 9d6t5 2
ffs
3 hits no edge left guessing I'm burnt here.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-14-15/1830:58>
mwhahaha. something far more sinister than death by databomb has occurred, but to your char, he's none the wiser.
Just a bit baffled as to why there was no painful detonation.
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <01-14-15/1842:06>
mwhahaha. something far more sinister than death by databomb has occurred, but to your char, he's none the wiser.
Just a bit baffled as to why there was no painful detonation.

*shudder*

So he broke the encryption and learned that the bombs had attack code weaved in, or was that just finding the bombs?  Was he able to decrypt the 5 files that don't have bombs in them with the resonance test or was that something else?

Sorry for the confusion :(
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-14-15/1846:31>
Encryption algorythm is broken after you analysed it and decrypted it with your sprite team:
-Takes about 30 seconds to decode a file before viewing its contents, choose any file in any order you please.
-Other large file still has active databomb.
-Reference to attack code is just IC fluff for discovery of databomb through matrix perception test.

hth :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <01-14-15/1900:08>
Cool, that makes sense.

This is what I've got now:
Chip 1: Deleted file, 2 now-unencrypted files
Chip 2: Bombed file, 3 now-unencrypted files

Lets just go down the list chip 1 file 1 through chip 2 file 3.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <01-16-15/1723:47>
Sorry guys had a terribly shitty day at work and desperately need a thorough inebriation tonight.  Plus I've friends coming in from out of town tonight.  I'll get a post up tomorrow.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-16-15/1728:11>
No problems mate, enjoy the beer!
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <01-16-15/1730:19>
Pretty sure I have some Glenfiddich with my name on it :)
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <01-18-15/1429:49>
I'm guessing that since I've worked with Bex in the past we have a method for getting messages annonymously to each other.  I just made one up and fluffed it out.

Sending the message:  Had a misshap, but most of the work is done.  I'll finish it in the morning.
He'll wait a little bit for a response, then get a nights sleep.  In the morning he'll take a dose of Psyche and try to disarm the bomb.  Though I'm guessing that Bex/Mr. Smith will respond with a faster better than finished type message, and be none too pleased with the data loss.

EDIT: If he either doesn't hear back or gets the all clear to finish in the morning, he'll dismiss Alistair (good sprite but no time to register him right now).
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <01-19-15/1529:45>
Do I regain any edge with a good nights sleep or am I still out?

Either way, I'll do my rolls here and write it up in the IC thread.
First things first, get mum out of bed and fed, get a nosh, then back to the office to try and get that last bomb off. (taking a dose of Psyche after breakfast)

Disarm Data Bomb (Int 5 + Software 6 + VR 2 + Psyche 1 = 14) (http://orokos.com/roll/247859): 14d6t5 8 (limit 5)
I should have waited to find out if I had edge, because I'd have wanted to push the limit, forgot how low mine is :(  Lets hope this one doesn't roll as well.  Rating 5 should only get 10 dice, should be 3-4 hits on average.
/me crosses his fingers.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-19-15/1557:15>
yeah, edge refreshes one point every day in SR5 and i'll occasionally refresh a point if you do something cool or get in some really nice roleplay.
feel free to re-roll if you want to use the EDG point
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <01-19-15/1746:22>
Knowing my luck I'd roll 3 hits on 16 dice with a glitch.  I already rolled it that way, lets play it that way.  Also, I get to keep the point of EDG.  Mathematically I should be g2g.

ETA: just to see what would happen, yeah, waste a point of edge: Disarm Data Bomb (Int 5 + Software 6 + VR 2 + Psyche 1 + edge 2 = 16) (http://orokos.com/roll/247892): 16d6h5 5
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-20-15/1530:46>
bomb got a sucky roll this time:
 (http://orokos.com/roll/248169): 10d6t5 2 you beat it with 3 net hits.
As I said in the IC, taylor thinks the message encoding represents a private network, something separate from the main matrix architecture but clearly related and compatible with it.
Something perhaps like a very specialised VPN for the 2070's
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-20-15/1548:25>
Lumen, if you're happy to move on and finish this scene that's fine, just let me know otherwise i'll flesh it out a bit.
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <01-20-15/1913:20>
bomb got a sucky roll this time:
 (http://orokos.com/roll/248169): 10d6t5 2 you beat it with 3 net hits.
As I said in the IC, taylor thinks the message encoding represents a private network, something separate from the main matrix architecture but clearly related and compatible with it.
Something perhaps like a very specialised VPN for the 2070's

Wish I hadn't lost that other data.
I'll post my stoned trip to the meet in a bit.  Is there errata on psyche?  My book has it as unrestricted and doesn't list any penalties during recovery. And it's not very addictive?  Seems too good to be true imho.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <01-21-15/1251:17>
Sorry for the short posts it's been a rough week and I think I'm getting sick.  I'm fine either way, moving on or rping with Johnny.  Just forgive me if my post are kinda short for a little while. 
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <01-21-15/1405:11>
Sorry if I took some liberties with the camera showing up, just based that off of the previous info of it getting there in the morning.  Not 100% sure how long the treck is for him so I left that vague.

@Lumen: hope things calm down for you and you feel better soon.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-21-15/1416:28>
@Lumen, no problems mate, i'll leave it up to you to IC it either way, if you want to cut to the job, move stuff along in a post otherwise carry on with the banter and drinking.

@zwei, no problems, camera would arrive next day shipping so thats fine. not sure about psyche tbh, does anyone have vice from 3e? i seem to have lost my copy.
iirc, its a designer drug so has a lesser effect on the body but can't remember where i've read that.
The important bit is
"Psyche users are simultaneously hyper-
aware and detached, easily absorbed by detail and
obsessive about certain facts or problems" so just keep that in mind with IC posts and try to reflect it where possible.
Using the addiction test table on p414 shows you'd need to use it again within a four week period to trigger addiction tests so occasional use isn't going to be a problem for you.
its about a 10 minute walk to the deli so don't worry about public transport or anything
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <01-21-15/1423:03>
Yeah, I tried to play up the absorbed and detail oriented nature of the effects in my post.  Hope that came through.  And I don't have any thing before 5e :(
I was guessing a 5 minute walk, but 10 sounds perfect, I'll update my post with that so it reads better.
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <01-21-15/1453:44>
Took a few liberties, lemme know if you want rolls for perception and palming.  If it's not opposed I'm happy letting it just be roleplay.
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <01-22-15/1833:09>
Ya know what, I'm gonna run a matrix perception check on both my self and bex from AR here.  Seems like a good idea.

Matrix Perception (Int 5 + Comp 6 + MP spec 2 + techno 2 = 15) (http://orokos.com/roll/249058): 2#15d6t5 4 3
4 for me 3 on bex
Normally I'd base my questions of the list on page 235 of CRB, but you've mentioned that we've gone off book on the bombs...  I'm going to look for anything that's different from what I'd expect to see on myself, and I doubt there's anything funky about bex, but keeping an eye out for datastreams going places they shouldn't be.

Opps, had one more die for each of those from the psyche, doubt it makes a difference, and I need to key in on that a bit more in IC posts.
fogot a die (http://orokos.com/roll/249062): 2#1d6t5 0 1
Makes 4 for me and 4 for bex.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-22-15/1854:25>
you don't notice anything unusual about yourself:
mwhaha (http://orokos.com/roll/249068): 10d6t5 4

Bex's Icon is based on a DR2 commlink and is broadcasting a fake SiN identifying her as a 26 year old student from wales, studying philosophy at UCL.
Nothing sinister appears on her public persona, the only datastreams you can pick up are a public music stream to her earbuds which is currently paused and an AR subscription to an Image link which is currently inactive.
You assume she has an image link implanted or on a set of contact lenses as she has no other device in sight to support one
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-22-15/1901:57>
I assume you'll figure out what she's getting at but just for clarity, she wants to know if technomancy is involved
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <01-22-15/1908:29>
Yeah, role playing the cloak and dagger is tough.  I'm sure I'm being obvious and anyone listening knows exactly what I'm talking about, but trying to convey the odd data bomb.  Taylor is smarter than I am, and better trained so hopefully he's *actually* fooling those around him.  Also, I'm guessing that he and Bex would have some kind of lingo setup for this in advance. 

He's trying to convey yes to the technomancy, but that it isn't needed anymore, the odd source of the data and then that the bomb was weird.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <01-22-15/1950:51>
Alright here comes my first roll for 5th ed so I'm gonna spell it out a little extra (mostly for my own benefit) and please let me know if I did something wrong.
Perception 6 + Intuition 4 + Audio Enhancements 3 (Wireless) [Mental 5+3 = 8] = 13d6.  13d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4756699/)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-24-15/1304:32>
just a note lumen, think you've both had enough sake to have a -1 modifier for mild intoxication on physical skills and initiative to be in play for an hour
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <01-24-15/1436:21>
Makes plenty of sense to me.  Any lingering wound penalties?  I realize I never rolled to heal.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-24-15/1448:05>
nah, you've had medical treatment and a good night's rest. happy to say you're healed for this chapter
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-26-15/1422:56>
@ scawire, you still around pal? join in if you are, i know you'd said you'd been on holiday so not put much IC up for you

@ lumen, its up to you how to proceed from here, if you're intending on confrontation or chase of the aggressive man, i'll take a surprise test and initiative otherwise i'll play it out as you act

@zwei, totally up to you what you want to do with the rest of the day, your job is considered done for the morning.
Continue to IC your day as it stands or fast forward and we'll do the VR stuff
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <01-26-15/1448:16>
Opps, sorry meant to get a post up this weekend.  Hrm, I might use my hightened concentration to try and register another sprite ;)  Winston still has 7 tasks left, so I've got him for a while.

One thing, am I playing to Taylor's charisma well enough?  I've been thinking about it and with a 6 logic and 5 across the board for the rest of his mental stats, he wouldn't be niave or even lack for confidence.  :/  Definitely interested in some feed back on that.

I'll get an IC post up this afternoon.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-26-15/1450:32>
Charisma is more force of character, you don't need to be a swashbuckling uber-seductive lady-killer if that's what you mean :-) Confidence should come naturally and your posts seem to reflect that well enough for me mate
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <01-26-15/1904:58>
No, for Swashbuckling he'd need to be more physically fit :)  I just want to make sure I'm playing him with enough sense of self and presence that would fit.  You seem happy with it so I am :)
That said, I think he's got it in him to be seductive or possible a "lady-killer" except that he doesn't have a whole lot of *skill* in that.  With a little practice I think he'd be good and probably in a pinch not bad.... as long as he's not trying to woo someone he has a crush one!  (Looking forward to when Amber is around again :P)

On to the sprite, this will probably take a few goes I'm thinking as the psyche doesn't actually help him with this, other than helping sustain his focus.  So I'm going to RP him walking around more or less aimlessly kind of like sustaining a Level 1 task, and the psyche is letting him do that while still focusing on the task at hand.... That work for you?

Compiling Level 6 Fault Sprite (Res 6 + Comp 6 = 12) (http://orokos.com/roll/250064): 12d6t5 3
Fault Sprite resist compilation (level 6 = 6) (http://orokos.com/roll/250068): 6d6t5 2
Soaking Compliation Fade 4dv (Resonance 6 + Will 5 = 11) (http://orokos.com/roll/250070): 11d6t5 10 (WOAH!!! 7 6s?!?!? 3 5s?!?!?  Crazy!  With that was my Registration roll!)

So, Summoned a Fault sprite with 1 task... lets see if he can register it while walking around.  I'm not overly hopefull, but here goes ;)
Registering Fault Sprite Level 6 (Res 6 + Comp 6 = 12) (http://orokos.com/roll/250074): 12d6t5 4 (meh)
Sprite resist Registering (level 6x2 = 12) (http://orokos.com/roll/250075): 12d6t5 2 (woot!)
Soaking Registration Fade 4dv (Resonance 6 + Will 5 = 11) (http://orokos.com/roll/250077): 11d6t5 0 (POP!  No glitch, but thwack! 4S taken.  He'll need a couple of hours rest later at -1 right now)

Looks like that worked with a net of 3 tasks.  Will need to re-register him sometime soonish.
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <01-26-15/1924:38>
Thought him getting a bit lost with a 6 hour walk around the city could be a little fun.  He's got 3 hours of pysche left, and figured this would create an opportunity for a relatively small amount of mischeif.  Also, the sprites would be able to talk to him even though they are dogs.  I've just not had them do that yet as there's been no need on my part.  From what fluff  I've read, it appears that compilied sprites tend to be rather fond/protective of their TM's.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <01-27-15/1851:05>
Sorry for the delay, my hotel had no wifi, and I only got to i hops once and never got the time to post.

One thing CS do I already have my Ally spirit or do I roll play it out later??????
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <01-27-15/1921:33>
At this point Knives knows a fight is coming and would rather not be exactly where they expect him to be.  Gonna go ahead and roll initiative, hopefully Johnny is no push over in a fight. :P

Initiative: 11 - 1 Intoxicated + 3d6.  3d6=8 (http://invisiblecastle.com/roller/view/4761247/) So total Initiative is 18.  So if I understand 5th ed correctly he gets to act at 18 and at 8, is that right?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-28-15/0355:31>
Sorry for the delay, my hotel had no wifi, and I only got to i hops once and never got the time to post.

One thing CS do I already have my Ally spirit or do I roll play it out later??????
Good to see you back mate, hope you had a great time!
As for the Ally;
I'll need you to IC the summoning ritual (it takes quite a long time) and roll the dice for me mate

At this point Knives knows a fight is coming and would rather not be exactly where they expect him to be.  Gonna go ahead and roll initiative, hopefully Johnny is no push over in a fight. :P

Initiative: 11 - 1 Intoxicated + 3d6.  3d6=8 (http://invisiblecastle.com/roller/view/4761247/) So total Initiative is 18.  So if I understand 5th ed correctly he gets to act at 18 and at 8, is that right?
Correct, you get to go on 18 and 8, leaving you with a few points of initiative spare if you want to take an interrupt action (most cost -5 ini)

@Zwei, cool, thanks for the rolls. People are going to notice their AR forms as you go walkies :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <01-28-15/1031:16>
Yes, but not what they actually are correct?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-28-15/1033:05>
correct, only Technos or very experienced deckers would know for sure
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-28-15/1659:34>
@lumen

 (http://orokos.com/roll/250655): 1d6 1 yak 1 ini 10
 (http://orokos.com/roll/250656): 1d6 2 yak 2 ini 11
 (http://orokos.com/roll/250658): 2d6 7 yak 3 ini 16
 (http://orokos.com/roll/250662): 1d6 6 triad 15
 (http://orokos.com/roll/250660): 2d6 8 Johnny ini 17.

Lumen, you're up first, even though you can't actually see what's happening outside, you can hear muffled shouts and sounds of a fight or disagreement
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <01-28-15/1810:01>
Taylor would take the Tube home if there's a station near here, otherwise he'll look for a car/cab service (the 2075 version of Über?) to get a ride outta there.  He knows he only has a few hours to get back and make the meet, and walking will be a close thing.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <01-28-15/1844:27>
Simple Action 1: Attribute Boost (Agility).  Magic 6 + Boost Rating 1 = 7d6.  7d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4762032/)
Brings Agility to Augmented Max of 10 for 6 rounds, unless the intoxication penalty applies in which case it's 9 for 4 rounds.  I don't think it does seeing as it's a "magical action" but in case it does you can take it into consideration.

Free Action: Boot open the door, like a gangster!

Simple Action 2: Fire Taser.  Pistols (Taser) 7 + Agility 10 + Smartlink 1 (Wireless) - Intoxicated 1 [Accuracy 7] = 17d6.17d6.hits(5)=5 (http://invisiblecastle.com/roller/view/4762053/)
If the intoxication penalty does apply to Attribute Boost this roll is unaffected.
DV: 6S(e) + net, AP: -5

Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <01-28-15/2317:35>
@CS I did already roll for the summoning of the Ally spirit it is on page 79 of the OOC section, thought you saw it. My edge is down to 2 because of it.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-30-15/1008:34>
ok mate, thats fine. just make sure it happens IC as it will take quite a few hours to complete.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-30-15/1024:43>
@Lumen, you lose one hit due to range modifiers but still get 3 net hits through:
Yak lt's full defense roll:
full defense (9d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4763842/)

soak:
soak (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4763844/)
wow, Invisible castle welcomes me back with a pair of shit rolls! serves me right for defecting to orokos.com lol.
well the yak takes a taser dart to the face and goes down like a sack of shit.
The other two yaks and the triad are too busy in hand-to-hand to notice or disengage you.
Its fairly clear that the triad was not happy that you were bringing the heat down on his family and is now about to lose this fight due to being outnumbered
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-30-15/1239:27>
@ lumen, lots of rolls for me to do so will do full combat resolution over the weekend.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <01-30-15/1405:53>
So the guy who made a scene in the restaurant is triad and these other tools are yaks.  Yaks are enemies cause they sided with the Maxwell's.  Is that right?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-30-15/1408:10>
Correct. Your boys backed the triads against the yaks
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <01-30-15/1443:49>
Ok just wanted to make sure I carve up the right guys when it gets back around to me. :)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-31-15/0658:05>
@lumen

 (http://orokos.com/roll/250655): 1d6 1 yak 1 ini 10 -5 for interrupt
 (http://orokos.com/roll/250656): 1d6 2 yak 2 ini 11 ini 1 now
(http://orokos.com/roll/250658): 2d6 7 yak 3 ini 16 taken out
 (http://orokos.com/roll/250662): 1d6 6 triad 15 ini 0 now
 (http://orokos.com/roll/250660): 2d6 8 Johnny ini 17. ini 7 now


ini 18-
Knives takes down yak 3

ini 17-
johnny attacks yak 1
Attack (http://orokos.com/roll/251276): 10d6t5 4
Who then easily parries the attack:
parry (http://orokos.com/roll/251277): 12d6t5 8
loosing 5 ini for interrupt action.

ini 15-
Triad rallies thanks to the reinforcements and declares finishing move attack:
attack (http://orokos.com/roll/251278): 10d6t5 7 attacks yak 2
who then miserably fails to block, losing -5 ini for interrupt:
defense (http://orokos.com/roll/251279): 12d6t5 2 5 net hits
soaked 2, takes 8 damage soak (http://orokos.com/roll/251282): 10d6t5 2
Triad then goes for finishing move, spending the last of his initiative and a point of edge:
finishing move (http://orokos.com/roll/251280): 10d6t5 2
yak 2 manages to block it:
2nd defense (http://orokos.com/roll/251283): 9d6t5 4

INI 8, lumen is up again, followed by johnny on ini7 and yak 1 on ini1
please note you're at -2 for range and will be shooting into combat for further modifiers if sticking with the taser
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <01-31-15/1338:05>
Simple Action 1: Drawing primary combat knife
Simple Action 2: Activate focus
Free Action:  Move to flank the yaks and be in position to intercept if possible.

Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <02-01-15/1256:40>
-INI 7
Johnny attacks yak 1
attack (http://orokos.com/roll/251532): 10d6t5 5
Yak declares Parry/block for -5 ini + edge to push limit and of course, rolls no 6's
block (http://orokos.com/roll/251533): 13d6h5 2

Johnny's stun baton attack hits with 3 net hits;
block (http://orokos.com/roll/251535): 9d6h5 3
soaks 3 damage, so takes 9s(e) and is knocked down to the ground unconscious

-Ini 1
Yak 2 senses shit has got out of control and pulls a gun, rolling intimidate:
block (http://orokos.com/roll/251536): 9d6h5 4 4 hits to resist an intimidation check please
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <02-01-15/1302:06>
@zwei
Your choice of option to get home, each will play out differently so let me know which one you choose (mwhahaha...)

@Mantis, feel free to IC the end of the meet and getting home to do ritual/legwork/scouting etc
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <02-01-15/1522:52>
Sorry, wife and I have been sick all week.  Given the order you gave me the list in, I'm guessing its 20-25 min for the twice hourly bus?  Then the 15 min walk for the overground, and 10 min for the pricey ride.  I'm honestly gonna go with the bus ride, and he'll try and chat up the orks ;)  See how his feeble etiquette can work for him :P

Etiquette 6 (http://orokos.com/roll/251549): 6d6t5 4 (limit 8 )  Not too shabby!
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <02-01-15/2209:06>
-Ini 1
Yak 2 senses shit has got out of control and pulls a gun, rolling intimidate:
block (http://orokos.com/roll/251536): 9d6h5 4 4 hits to resist an intimidation check please

Intimidation 2 + Willpower 5 [5(+1 Greatcoat)] = 7d6.  7d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4766186/).  Matched his hits :)  Knives ain't so easy to scare.

I'm going to go ahead and roll initiative because unless someone else can react before Knives this yak is getting yukked. 
Initiative: 11 - Intoxication 1 + 3d6(3d6=9 (http://invisiblecastle.com/roller/view/4766218/)) = 19
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <02-02-15/0111:39>
@CS do you want Luke to send Mantis the formula for the Ally spirit right away or wait tell after the job is done. If he sends it to him right away I will most likely just get the summoning and binding out of the way before he jumps onto the investigation. Also the street grimoire doesn't say the cost to buy the formula from someone else.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <02-03-15/0523:12>
he'll forward it over by the time you're getting home.
The price is the same for buying from luke as it is listed. He's friendly and there's are no gameplay issues like shortage of supply etc to consider.
IIRC if you have arcana skill you can make your own formula to save the money, but my memory is a bit scratchy when it comes to magic
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <02-03-15/0528:13>
Initiative
Yak 2 on ini 9 ini (http://orokos.com/roll/251964): 1d6 3
Triad on 14  (http://orokos.com/roll/251965): 1d6 5
Johnny on 15  (http://orokos.com/roll/251966): 2d6 6
Lumen on 18
Yak lt is on 1 (stirring from incapacitation)

Lumen, You're up
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <02-03-15/1441:57>
FWIW, I'm just asking winston to sort of flicker/change resolution a few times.  IE, pretend to be some beta software ;)
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <02-03-15/1806:26>
Free Action: Talkin shit.
Complex Action: Stabbing.
Blades (Knives) 8 + Agility 10 + Weapon Focus 2 - Intoxication 1 [Accuracy 7] = 19d6.  19d6.hits(5)=7 (http://invisiblecastle.com/roller/view/4767630/) Nice :D that one is gonna leave a mark.
DV: 7P + net  AP: -3

Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <02-03-15/2048:55>
Sorry guys busy with work stuff, get a post up tomorrow.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <02-04-15/1512:48>
@lumen

Dodge roll:
 (http://orokos.com/roll/252385): 6d6t5 3  4 net hits
Soak roll:
 (http://orokos.com/roll/252386): 10d6t5 1 oooo. Yeah, he's gonna need an ambulance...

Combat timer ends, you're free to act

@zwei, you made the etiquette roll so they're now viewed as neutral rather than suspicious/hostile.
You're free to act, chat etc
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <02-04-15/1529:43>
Yeah, sorry, thought I put a post up last night.  Must have dreamt it.  Anything of concequence happening before the bus gets here or can I play it out through that?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <02-04-15/1532:06>
So long as you keep the orks on side you're fine mate so if you're done with the scene wrap it up on the bus.
You'll draw stares and glares on the bus, as will your sprites so I'll need another etiquette roll for that
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <02-04-15/1540:53>
Etiquette 6 (http://orokos.com/roll/252393): 6d6t5 0
sad trombone :(
Got 3 ones on 6 dice, shouldn't be a glitch right?
I'll chat a bit and get onto the bus and stick my foot in my mouth.

EDIT:  As a frequent bus user, I find being physical is a *much* bigger problem on the bus than what anyone says.  And I figured that was actually a more appropriate fail than to just saying something stupid.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <02-07-15/1401:02>
yeah, that's a glitch mate, critical glitch as no successes.
will get a full post up tomorrow gents, had a day of tabletop gaming today and now its time for a pint or 6.
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <02-07-15/1446:25>
yeah, that's a glitch mate, critical glitch as no successes.
will get a full post up tomorrow gents, had a day of tabletop gaming today and now its time for a pint or 6.


So we aren't going with 5th edition RAW? 
Quote from: CRB p. 45 Glitches
Along with fives and sixes, you need to pay attention to how many ones show up when you roll the dice. If more than half the dice you rolled show a one, then you’ve got problems.
(emphasis mine)

I'm fine with 4th edition rules for glitches.  Makes the game more interesting IMHO :)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <02-07-15/1448:28>
Huh, swore it was half 1s for glitches. Misremembered it. No critical glitch then, just a bad fail.
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <02-07-15/1450:06>
And here I went and checked my sources, but you'd already replied. :)  I'm fine either way!
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <02-07-15/1453:41>
Lol, checked it on my phone. You are correct good sir. I'm trying not to straddle two editions now so let's stick with 5e raw for this. Enjoy your evening gents, it's pub o'clock in the UK now
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <02-09-15/0702:13>
apologies for the delay in posting guys, been doing a lot of travel but this week should be much more settled. i'll try my best tog et back into usual regular posting.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <02-09-15/1848:16>
Okay, Knives is looking for a Berwick or Summit Suit as they seem to be pretty high end while still offering protection as well as a swanky salon to do a hair cut and a shave.  I figure he will have to make appointments and is willing to pay a bit extra to get one tomorrow.  If this can't be done through normal means he will contact the family to see if they can pull some strings to get it done quick.
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <02-09-15/1944:27>
Taylor knows that if he leaves the bus he's buggered.  Isn't looking to start a race riot or anything, just having a uniform on the bus will likely be enough to keep him in one piece until he can get back into a better part of town.

Oh, and how many of them are there?  He's decent with his baton and has some armor, but would *really* rather leave this sort of thing to Mantis or Knives (once he meets them that is ;p).
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <02-11-15/1714:27>
@scawire
the ship in question is a Skanska transporter and the ships ID code is on the datachip for reference. it sailed under the Imperial Japanese flag.
The container was supposed to be located in the front hold and was registered as carrying "consumer electronics"
It was registered as departing and was checked at the port of Durban but was not registered as arriving into London.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <02-11-15/1715:37>
@zwei, you wanna roll me a diagnostics + hardware roll to repair the soyprocessor?
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <02-11-15/1726:13>
@zwei, you wanna roll me a diagnostics + hardware roll to repair the soyprocessor?
That was all story fluff.  I had my gremlins break it as fluff, I assumed I wouldn't need to use a task from my sprite to fix it :( (note I've got plenty of tasks on him, so not the end of the world.)
Winston fixing the SPU 12 dice (http://orokos.com/roll/254684): 12d6t5 2
Dunno how many hits you're gonna want, guessing 12?
Winston fixing the SPU (second roll) 11dice (http://orokos.com/roll/254689): 11d6t5 3
Winston fixing the SPU (third roll) 10dice (http://orokos.com/roll/254691): 10d6t5 4
Winston fixing the SPU (fourth roll) 9dice (http://orokos.com/roll/254694): 9d6t5 4

Lemme know if you need more.

Data Bombs research Comp 6 + Int 5 + VR 2 = 13 (http://orokos.com/roll/254680): 13d6t5 4 (limit 6)
Damn, almost another glitch!

Probably should have pulled up another sprite to do that for me, but oh well.  He's got time to kill so he can run that search himself for now.  He's looking for more info about the various kinds of data bombs out there.  He knows he set one off but is confused by the lack of apparent effect.  Guessing with a logic of 6 he's smart enough to know that there's likely to be some effect he's just not perceived yet.  And it's cool if there's no info for him to find on this, but he's the curious sort and enterprising enough to try and track that down.  Plus, seems like the sort of thing he'd want to learn about to use in the future.

Also, trying to fill story time between 2pm and whatever time Bex wanted to have the meet.
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <02-12-15/1756:44>
Taylor is gonna summon a data sprite and they'll start looking for any icons that don't belong on him.
Compiling Level 6 Data Sprite (Res 6 + Comp 6 = 12) (http://orokos.com/roll/255141): 12d6t5 5 (limit 6)
Data Sprite Resist (Level 6 = 6) (http://orokos.com/roll/255143): 6d6t5 1 (woot! 5 tasks)
Soaking Compliation Fade 2dv (Resonance 6 + Will 5 = 11) (http://orokos.com/roll/255144): 11d6t5 3 YAY No fade damage.
Okay, lets keep the sprite from pissing off GOD:
Static Veil threshold 2 (Res 6 + Software 6 = 12) (http://orokos.com/roll/255147): 12d6t5 6 (level/limit 4)
Soak fade 2 (Will 5 + Res 6 = 11) (http://orokos.com/roll/255148): 11d6t5 7 No fade again :)

Okay, looking for icons/tags:
I'm gonna help the sprite look for this stuff:
Assiting Sprite in Matrix Perception looking for out of place icons (Int 5 + Comp 6 + MP spec 2 + techno 2 + vr 2 =17) (http://orokos.com/roll/255145): 17d6t5 4 (limit 5)
Gives +1 limit and +5 dice to the sprite:
Data Sprite Matrix Perception looking for out of place icons (Level 6  + Comp 6 +  vr 2 + Teamwork 5=19)(limit 11) (http://orokos.com/roll/255146): 19d6t5 4
Waste... should have just used mine to search in the first place :(

Oh well, he'd spend about 2 minutes actively looking for it, so that's a *lot* of MP checks.   Lemme know if you want more MP rolls from the two of them.  I'm gonna IC this part up.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <02-16-15/0624:22>
Heads up fellas, I'm going off on a business trip this afternoon and will be gone until Thursday.   I may be able to keep up a post a day but can't make any promises.   The middle of nowhere isn't known for its stellar WiFi.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <02-16-15/0729:14>
Taylor is gonna summon a data sprite and they'll start looking for any icons that don't belong on him.
Compiling Level 6 Data Sprite (Res 6 + Comp 6 = 12) (http://orokos.com/roll/255141): 12d6t5 5 (limit 6)
Data Sprite Resist (Level 6 = 6) (http://orokos.com/roll/255143): 6d6t5 1 (woot! 5 tasks)
Soaking Compliation Fade 2dv (Resonance 6 + Will 5 = 11) (http://orokos.com/roll/255144): 11d6t5 3 YAY No fade damage.
Okay, lets keep the sprite from pissing off GOD:
Static Veil threshold 2 (Res 6 + Software 6 = 12) (http://orokos.com/roll/255147): 12d6t5 6 (level/limit 4)
Soak fade 2 (Will 5 + Res 6 = 11) (http://orokos.com/roll/255148): 11d6t5 7 No fade again :)

Okay, looking for icons/tags:
I'm gonna help the sprite look for this stuff:
Assiting Sprite in Matrix Perception looking for out of place icons (Int 5 + Comp 6 + MP spec 2 + techno 2 + vr 2 =17) (http://orokos.com/roll/255145): 17d6t5 4 (limit 5)
Gives +1 limit and +5 dice to the sprite:
Data Sprite Matrix Perception looking for out of place icons (Level 6  + Comp 6 +  vr 2 + Teamwork 5=19)(limit 11) (http://orokos.com/roll/255146): 19d6t5 4
Waste... should have just used mine to search in the first place :(

Oh well, he'd spend about 2 minutes actively looking for it, so that's a *lot* of MP checks.   Lemme know if you want more MP rolls from the two of them.  I'm gonna IC this part up.

No icons detected, but a glimmer of resonance embedded into a persona.conf file.
it bears a similar resonance signature to the two-way intercepts you'd been decoding earlier and you suspect it may have been a tracking cookie
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <02-16-15/1140:54>
Does Taylor think he'll have enough time to erase the signature before his meeting?  And why are matrix signatures an order of magnitude harder to clean up after then astral?  There's basically no chance for me to clean up anything I do ever, and I take stun damage and get an OS score when I fail!
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <02-16-15/1544:41>
i know, i'm expecting it to get a bit of an overhaul when "data trails" comes out (which must be soon). You don't need to clear it, its the remnant of something that was there before but has since deactivated/run its course.
You should have about 30 mins or so before the meet which in VR is practically a lifetime. I'm happy to handwaive it as done between you and your sprite army tbh
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <02-16-15/1738:13>
 :) I've only got three!!!
And thanks for not oneshotting me with that databomb.  We can hand waive as much or as little as you'd like.  I'm really enjoying the game, and looking forward to hooking up with lumen and scawire soon.
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <02-16-15/1927:39>
Btw, how much was on the credstick?  Or will we resolve that at the end of the chapter?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <02-17-15/0430:57>
Full amount, I think I said 1500?
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <02-19-15/0956:36>
CS, what's the range on this scanner?  Do I need to put it right on the card or can I pass within a foot or so?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <02-19-15/1610:24>
you'd need to get within about 2-3 foot of the door scanner it when a genuine card is being used or scan a card physically with it.
also, can you preempitevly roll me an infiltration + an etiquette test?
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <02-19-15/1633:32>
Mams is good to go for the rest of the night right?  If so, I'll have him meet up with Ralphy, then head home at a fairly reasonable time.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <02-19-15/1642:12>
yeah, you're free to log off and go grab a beer! Ralphy needed a favour so you'll need to IC it
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <02-19-15/1645:41>
Figured :)  I was planning on it.
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <02-19-15/1721:18>
Walking cane is just for fashion, no actual use.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <02-19-15/2207:06>
you'd need to get within about 2-3 foot of the door scanner it when a genuine card is being used or scan a card physically with it.
also, can you preempitevly roll me an infiltration + an etiquette test?

Sneaking 4 + Agility 7 [8] = 11d6. 11d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4781984/)

I'm gonna Push the Limit on this one.  One dice is just not going to cut it.
Etiquette 0 - Defaulting 1 + Charisma 2 + Edge 3 = 4d6. 4d6.hitsopen(5,6)=1 (http://invisiblecastle.com/roller/view/4781985/)
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <02-23-15/1828:12>
I'm gonna throw in a Perception roll and Security Design, try to get a good feel for how security should work here.  I'd really like to find a spot to duck into for a bit that's close to the door to the club.  If I just need to be within a few feet of the door when a real card is being used then a quick walk by could work.

Perception 6 + Intuition 4 + Visual Enhancements 3 (Wireless Bonus) = 13d6 [Mental 5+3 = 8]. 13d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4785481/), -_- thanks IC.
Edit: On second thought I'm gonna spend another Edge for Second Chance.  Leaving me at 1/3 Edge now.  8d6.  8d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4785492/).  Double damnit! 4 total isn't bad, at least it's more than I could have bought.

Security Design 2 + Intuition 4 = 6d6 [Mental 5]. 6d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4785482/)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <02-24-15/0432:08>
The building is basically one half of a four story tenement building with a very smart frosted/opaque glass frontage. The door way is up three steps, setting it back off the street by a couple of foot. You're currently on the other side of the road, looking at the frontage but either side of you are business and residential properties that have doorways you could skulk in or roofs you could observe from. Climbing a building won't end well here so you'd have to go up from the inside.
There is a very exclusive looking restaurant on the third floor of a building around 100m to your left which would give a reasonable overview of the entrance and passing foot traffic if you wanted to spot your sword-case carrying suit. 
Road traffic is quite dense and foot traffic is fairly heavy so there are plenty of people about. Unless someone was actively scanning the crowds with facial recognition cams, you figure a good plan would be to join the pedestrian traffic and do a few passes
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <02-25-15/2219:24>
Perception 6 + Intuition 4 + Visual Enhancements 3 (Wireless Bonus) - Crowded Street 2 = 11d6 [Mental 5+3 = 8]. 11d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4787423/)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <02-26-15/0434:10>
@lumen, you've got a match on your target profile

@zwei, he suspects you might be hussling him for a fiver (he knows you're not shit at pool lol) so a con/negotiate test is in order
Also, a holo-station is basically a desktop version of a commlink, built in trid projector displays the screen and keyboard and it works in AR only. Usually found in corporate buildings and small businesses as they tend to be more secure than wireless commlinks
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <02-26-15/1258:37>
Is he heading towards or away from the club?
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <02-26-15/1320:23>
Yeah, just friendly bet for the 5 spot since I'm already covering beers, hard to wager that.
Didn't glitch or fail the con roll, but not much of a success as he's not pulling a con!
Defaulting on con Cha 5 - 1 = 4 (http://orokos.com/roll/259348): 4d6t5 1
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <02-26-15/1457:39>
Is he heading towards or away from the club?
He's heading down towards downing street, so away from the club. You currently can't go any further as you're blocked by a security cordon due to a visit from a head of state, so the pedestrian traffic has kind of bottlenecked and is trying to divert around the blockage.
Your target is unaware of you, is more hacked off about the disruption to his route than pickpockets
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <02-26-15/2057:11>
Palming 4 + Agility 7 = 11d6 [8].  11d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4788141/)  Not the best but not too bad.  I'll go ahead and give you another Sneaking roll for good measure.

Sneaking 4 + Agility 7 = 11d6 [8]. 11d6.hits(5)=5 (http://invisiblecastle.com/roller/view/4788151/)  :/  I would have preferred that on the first roll lol.
Title: Re: OOC: The Old Smoke (london game)
Post by: Scawire on <02-27-15/1740:50>
Thank you ever one for the great game but work has picked up to a level that I will be unable to continue my two games on this site. Sorry if this causes any problems in the game.

I'd like to wish you all loads of fun in your travels in this stellar game Shadowrun

I'd like to make a request to CS make Mantis an NPC member for the time of your until you feel other wise. Thank you for getting me to the point where I got my first Ally spirit in the game, my idea for him was to have him almost always have guard on for the PC's and when needed had his concealment for the team. I had the goal if it comes around two fold get his love back some day, and get a pact with a spirit to get never ages. If he ever gets there thanks but if not you three have great fun in the shadows.


Thank you all again.......

........ Adventure away and hopeful fun will be a reward in all your hearts.


SCAWIRE...... Knighted
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <02-27-15/1835:17>
That's a shame pal, its been good gaming with you! hope everything picks up for you in future
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <02-27-15/1853:24>
Very sad to see you go Scawire.  It's been a pleasure man.  I wish you all the best.  You will be missed sir.
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <02-27-15/1853:57>
As I said in Kindred Bond, it's been a pleasure.  Sorry our characters never actually met, the story you lumen and csjarrat made is what enticed me to submit a character for this game.  And honestly Mams is my favorite character so far.  Thanks so much for that!
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <03-02-15/0012:09>
Gah, I've lost track of time... What day is it? My IC post is assuming it's not Saturday :P
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <03-02-15/0358:11>
I think its mid-week lol. think we're on weds/thurs?
anyways feel free to wrap up the drinking scene as you see fit and move on to the next day.
Staying out with the boys and heading to a club will give +1 loyalty with Ralphy but will impose -2 to your actions tomorrow due to hangover
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <03-02-15/1107:47>
Oops!  That'll make the run ... Interesting. Will he refresh his ant point of edge, or will the drinking prohibit that?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <03-02-15/1134:36>
you'll get the edge back mate, no worries.
You're not forced into staying out, feel free to make your excuses and head home if you'd rather not. just thought i'd dangle that carrot lol.
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <03-02-15/1143:23>
Oi, decisions decisions!  I'm headed into work, I'll post up this afternoon and think about it.  I like the idea of grabbing another point of loyalty, but a full day of -2 is a reasonable, but still costly, price. Mostly I need to better figure out how Taylor would hand it rather than me.  He *is* a mamma's boy after all, but being out with the boys every now and then is important!
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <03-02-15/1322:37>
To be fair, it would drop to -1 by late afternoon and 0 by 5pm
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <03-02-15/1408:12>
Oh!  Even better.
Here's the crunch side of that IC:
Matrix Search on deli (Int 5 + Computer 6 - hungover 2 = 9) (http://orokos.com/roll/260290): 9d6t5 3 (limit 6)
Matrix Search on Westminster Arms (Int 5 + Computer 6 - hungover 2 = 9) (http://orokos.com/roll/260292): 9d6t5 3 (limit 6)
The parts about the security he'll actually wait to properly inspect once he's on location.  Though he's got the signal scrub, he could go VR and do that.  But I'll hold off.
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <03-04-15/1513:48>
Did Mams find any feeds he would be able to hack so he can keep an eye out for his Mark?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <03-04-15/1519:42>
The cameras around the streets there are directly connected to hosts and aren't publicly broadcasting. There is a small security camera behind the deli bar but noise penalties are at -4 (Inclusive of spam and distance)
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <03-04-15/1555:56>
Hrm... Okay.  I'll have him head down to the deli and snag a feed from the camera.  Once he's got that, he'll head over to Westminster Arms and keep an eye out there for his Mark.
When he gets there he's going to look to see if there are any places it looks like he can physically touch a camera looking to the street so he can keep an eye out for when his guy goes out for a smoke.
IC up in a bit, but here's some rolls you may want from him:
Once I get to the deli:
Matrix Perception on deli camera (Int 5 + Comp 6 + MP spec 2 + techno 2 = 15) (http://orokos.com/roll/261061): 15d6t5 6 (limit 6)
6 questions:
1. Device rating
2. Firewall rating
3. Wether the video stream is protected or not
4. If it is, what rating is the protection
5. ...
6. ...

Once those questions are answered, I'll get rolls for him hacking it (or not if it seems improbable).
Then he'll look for a street camera:
Perception to find a camera (INT 5 + Percp 4 + VE 2 + Specifically Looking 3 = 14) (http://orokos.com/roll/261060): 14d6t5 5 (limit 8)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <03-04-15/1604:45>
Device rating 2, stock camera.
 Firewall 3.
encryption rating 2.
Hope that helps! You guess that it records to a holo terminal somewhere on premises as it's not linked to a host
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <03-04-15/1729:38>
Forgot my -2 from the hangover for all of this :(  I'll re-do it after work.  IC coming to get me to the deli.

Okay, I'm going with static viel on myself to keep my OS from going up over time:
Static Veil level 2 threshold 2 (Res 6 + Software 6 = 12) (http://orokos.com/roll/261090): 12d6t5 6 (limit 2)
Soak fade 2 (Will 5 + Res 6 = 11) (http://orokos.com/roll/261091): 11d6t5 4 (no damage)

NOTE: didn't include noise here due to my signal scrub.  Assumed removing the distance would reduce the total noise to 2 or less.  Sorry if I'm wrong about that :(
Need 1 mark to both crack the file and "edit" the file (just going to be reading it, not actually editing it):
HotF deli camera (Log 6 + Hacking 6 = 12) (http://orokos.com/roll/261092): 12d6t5 3 (limit 5) urgh, it's got 5 dice, small chance, but it might at least tie there.  Goint to assume it doesn't and give you more rolls anyway.
Cracking the file:
Cracking video feed file (Log 6 + Hacking 6 = 12) (http://orokos.com/roll/261094): 12d6t5 5 (limit 5) That should do the trick, only 4 dice to defend with so...
Editing the file to have it display in an AR feed for me:
Edit File copy feed to AR window (Log 6 + Comp 6 = 12) (http://orokos.com/roll/261096): 12d6t5 4 (limit 5) again, should be good, only 5 dice to defend with.

Wishing for a babymonitor here ;)
Check Overwatch Score (EW 6 + Logic 6 = 12) (http://orokos.com/roll/261100): 12d6t5 3 (limit 5) Here's hopin' for less than 3 hits on 6 dice ;)

Then on to seeing about a camera outside I can get my mitts on.
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <03-05-15/1755:42>
So it depends on how many tasks it would take to do this, but I'm likely to have him just use Victoria to hack the camera.
If it's a task per action, that's 3, if "getting access to the feeds" is just 1 taks, then I'll definitely go that route.
Otherwise, I'll have both of them do teamwork tests for me on one or two of the rolls.  (assuming each teamwork test is a task)

Answered my own question:
Quote from: CRB p.254 Compiled Sprite Tasks
A task is basically one job you ask/tell your sprite to do. It has to be a simple task without conditions or heavy decision-making requirements. A single task can be one of the following things: A single use of a sprite power; one Combat Turn worth of Matrix actions that apply to the same job; participation in cybercombat that lasts until all of the enemy combatants have been defeated or you’ve escaped to safety.

Victoria is very likely to get 3 IPs (>97% chance), and they are all complex actions.  So one task should cover it.
Realized there's no way for me to get the feed.  Ecrypted files require an attack action to unlock, which upon success notifies the owner of the action.
Hrm... well maybe.  This falls into GM fiat realms IMHO:
Quote from: CRB p.236 Noticing Hackers
If you succeed with an Attack action, your target becomes aware that it is under attack by another icon, but it doesn’t automatically spot you. It will most likely actively search for you on its next action, although it will almost always alert its owner to the attack and (if it’s a host) launch IC, depending on the owner’s preferences and the gamemaster’s judgment. If you fail with an Attack action, you are not noticed, because you failed to affect your opponent (though note the damage effects of rejected code coming back to you, Illegal Actions, p. 231).
Emphasis mine.
I guess I should just do the attack and have you rule as you will:
Mams does a static veil on Victoria:
Static Veil threshold 2 (Res 6 + Software 6 - Hungover 2= 10) (http://orokos.com/roll/261441): 10d6t5 2
Soak fade 2 (Will 5 + Res 6 = 11) (http://orokos.com/roll/261442): 11d6t5 5
Victoria won't generate any timed OS score and Mams didn't take any damage.
Victoria Init 13 + 4d6 (http://orokos.com/roll/261438): 4d6+13 24
3 actions this CT
Victoria HotF 1 mark on camera (Hacking 6 + Level 6 + VR 2 = 14) (http://orokos.com/roll/261437): 14d6t5 2 (limit 6)
Almost a glitch, but not quite.  Need the Camera to roll just under average to be successful.
Victoria Cracking File (Hack 6 + Level 6 + VR 2 = 14) (http://orokos.com/roll/261443): 14d6t5 7 (limit 9)
Victoria Editing File to copy feed to Mams (Comp 6 + Level 6 + VR 2 = 14) (http://orokos.com/roll/261444): 14d6t5 4 (limit 7)
All will be for naught if that first HotF fails and/or then the camera tells its owner that something bad happened.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <03-09-15/0518:22>
morning gents, just to let you know, we're off in for elective c-section tomorrow so posts will be a bit spotty over the next week or so as we get used to the baby routine!

@ zwei, thanks for the rolls, i'll get a post up for you soon
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <03-09-15/0928:22>
Congrats!  Take your time.  We'll be here!
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <03-09-15/0931:27>
Congratulations!  It'll be both amazing and exhausting.  Yea take your time and I hope everything goes smoothly.

Cheers!
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <03-09-15/1713:44>
ok so defense rolls:
hotf:  (http://orokos.com/roll/262416): 3d6t5 0 0 hits, you get 1 mark
the attack rules are a bit weird and don't seem to apply well to what you're trying to do.
Lets call it a snoop action instead as it fits more what you're after (record data sent to/from the device)
can you roll me Ewar + INT {sleaze} instead?
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <03-09-15/1744:02>
Actually, no, I can't.  Victoria is doing the hacking in this case and she doesn't have EW :(

So, how's this... I use a task from Victoria to assist me in getting the mark, and then I use a task from Winston to help me do the snoop.  Man, I'm gonna have to start getting *lots* of tasks on these guys if I want them assisting me instead of me helping them... Anyway, that work for you?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <03-09-15/1800:14>
Yeah that's cool with me!
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <03-09-15/1843:07>
Mind if I use the static viel on me instead of vicky or want me to re-roll?
Either way, here's the rolls for getting a mark and doing the snoop.

Victoria assisting with HotF (Hacking 6 + Level 6 + VR 2 = 14) (http://orokos.com/roll/262446): 14d6t5 5
So +1 limit and +5 dice
HotF deli camera (Log 6 + Hacking 6 + Assist 5 - hungover 2 = 15) (http://orokos.com/roll/262447): 15d6t5 6 (limit 6)
W00t!  Got mark :)

Winston assisting with snoop (EW 6 + Level 6 + VR 2 = 14) (http://orokos.com/roll/262448): 14d6t5 6
So +1 limit and +6 dice (nice!)
Snoop (EW 6 + Int 5 + Assist 6 - Hungover 2 = 15) (http://orokos.com/roll/262449): 15d6t5 4 (limit 6)
Pretty much gaurenteed 1 hit So, I'd say we are good to go.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <03-09-15/1849:24>
Looks good to me, chemo camera doesn't have enough dice to resist that number of hits so feel free to IC your success.
Where are you gonna hang out in the intervening time till the lunchtime rush?
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <03-09-15/1859:44>
Gonna send the sprites back to the resonance and I'll be in the pub next door to see if he goes in there.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <03-09-15/1902:10>
Cool, perception test for you and then a sensor/perception test for using the camera, it has image enhance 1 for a limit of 3
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <03-09-15/1918:29>
Oh, yeah, totally having Winston run diagnostics on the camera instead of sending him back... this is what he's made for :P

Winston diagnostics on Camera (Hardware 6 + Level 6 = 12) (http://orokos.com/roll/262462): 12d6t5 2
Really?  *sigh*
Sensor (EW) roll with sprited camera in Deli (EW 6 + INT 5 + VE 1 + Diag 2 = 12) (http://orokos.com/roll/262463): 12d6t5 8 (limit 4)
Well, looks lilke 4 hits on the camera in the deli... hope he's not sneaking in!

Perception in the pub (Perception 4 + INT 5 + Specialty 2 + VE 2 = 13) (http://orokos.com/roll/262465): 13d6t5 3 (limit 8 )
Geeze, 2 hits on 12 dice and 3 hits on 13... orokos hates me.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <03-11-15/0649:09>
I'd like to try to be civil first especially since there's so many of them and only one of me.  Is there anyway to put a wall in between me and the street crowd while getting close to the two guys with crowbars?

When being civil fails hopefully Knives can scare them off quietly.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <03-11-15/1722:24>
theres a half height wall surrounding a shuttered shop on the right hand side of the junction, the pub is directly opposite.
intimidation, negotiation etc rolls as you see fit and standard mods apply (ie, holding weapon for intimidation)
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <03-11-15/1805:06>
I more so meant inside the pub.  Just don't want to be seen drawing glowing blades and intimidating some orks in front of an entire mob.   That's poor form.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <03-11-15/1920:17>
Ah I see, yeah you can enter the pub and shout out the windows or from first floor. Pub owner will let you in as pays protection money to your outfit. Mum and baby doing well btw, just gonna be struggling to post much this week, bear with me
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <03-11-15/1940:32>
Great to hear everyone is doing well.  No worries on the posts, I've obviously been struggling a little myself.  Zeib is making look bad with all his awesome rp :P.   

I'll work on a IP and some rolls.
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <03-11-15/2027:00>
Ah I see, yeah you can enter the pub and shout out the windows or from first floor. Pub owner will let you in as pays protection money to your outfit. Mum and baby doing well btw, just gonna be struggling to post much this week, bear with me

Glad to hear everyone is happy and healthy!  Take your time mate, we'll be here!

Great to hear everyone is doing well.  No worries on the posts, I've obviously been struggling a little myself.  Zeib is making look bad with all his awesome rp :P.   

I'll work on a IP and some rolls.

Hah!  I'm bustin my hump to keep up with you.  The story you and scawire had going was great!  Just trying to live up to the tearoom you guys started ;)
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <03-12-15/1427:00>
W00T!
[spoiler]we can hide stuff now![/spoiler]
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <03-12-15/1803:32>
W00T!
[spoiler]we can hide stuff now![/spoiler]

That's amazing!  Long live the spoiler!
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <03-13-15/1805:22>
Sorry it took so long on the rolls.  I edited my IP last night and tried to roll but IC has 503'd again.  So I hit up the one zweiblumen uses.

Con 2 + Charisma 2 = 4d6[5]. Con-ing Orks (http://orokos.com/roll/263648): 4d6h5 0  :(  Oh well had to try.  I guess we'll see if they jump first or I get a chance at intimate.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <03-15-15/1402:53>
superb, glad the spoiler tags are back online!
obviously the con fails, you'll get a chance at intimidation now
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <03-15-15/1423:48>
ok, lumen, intimidate checks at -1 for being outnumbered if you're going that route or initiative if you prefer, chuck in the rolls for your combat actions too to speed things up.
zwei, you're good to go so hit me with your rolls :-)
in terms of matrix perception,
He's carrying an R2 commlink (public) which is broadcasting in pubic mode and shows his SiN, a few music files and some other miscellaneous shit you're not interested in.
Assuming you're going to do a proper scan, he's running a higher rating commlink in silent running mode
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <03-15-15/1525:00>
I'm making the assumption that I'm down to a -1 for all of my rolls now.  With his target in view, Taylor will head to the restroom and VR this.
Matrix Perception on deli cameraMark (Int 5 + Comp 6 + MP spec 2 + techno 2 + VR 2 - Hangover 1 = 16) (http://orokos.com/roll/264174): 16d6t5 6 (limit 6) w00t!
Questions in order:
1. Rating of silent commlink?
2. Firewall rating for silent commlink?
3. Commcode for silent commlink?
4. Last action run on silent commlink?
Guessing it'll get at least on hit... if I have any hits left over:
5. Last action run on public commlink?
6. Comcode for the public commlink?

Compiling Level 6 DataCourier Sprite (Res 6 + Comp 6 = 12) (http://orokos.com/roll/264175): 12d6t5 5 (limit 6) (opps, should have only be 11 dice, drop the last?  if so, still 5 hits)
Sprite resist compiling (level 6 = 6) (http://orokos.com/roll/264176): 6d6t5 2 (3 tasks)
Soaking Compliation Fade 4dv (Resonance 6 + Will 5 = 11) (http://orokos.com/roll/264177): 11d6t5 3 (1 point of stun)
Static Veil threshold 2 (Res 6 + Software 6 - hungover 1 = 11) (http://orokos.com/roll/264178): 11d6t5 3 (datacourier sprite isn't generating timed OS)
Soak fade 2 (Will 5 + Res 6 = 11) (http://orokos.com/roll/264179): 11d6t5 4 (no damage)

Task 1: cookie on the Mark
Task 2: Trace device
Task 3:

The cookie power works on a persona, not a device but that doesn't make much sense.  The fluff/rules aren't specific as to when that persona uses different devices to do different things.  If we are following persona, then no distiction needed, if following the device I'll have the sprite put a cookie on the silent device:
Courier Sprite attaching cookie (Hacking 6 + Level 6 = 12) (http://orokos.com/roll/264180): 12d6t5 8 (limit 11) (that's a lotta hits :P)

For Task2 I'll need to roll initiative to see if it can get everything done in 1 task, otherwise It'll be 2.
courier sprit initiative (13 + 4d6) (http://orokos.com/roll/264181): 4d6+13 25 (3 should be enough)
Courier sprite HotF silent device (Hacking 6 + Level 6 = 12) (http://orokos.com/roll/264182): 12d6t5 3 (limit 9) (ugh, can I use edge for the sprite?  do sprites have edge like spirits do?)
Courier sprite HotF silent device (Hacking 6 + Level 6 = 12) (http://orokos.com/roll/264183): 12d6t5 5 (limit 9) (better)
Assuming 2 marks
Courier sprite trace silent device (Hacking 6 + Level 6 = 12) (http://orokos.com/roll/264184): 12d6t5 3 (limit 7) (ugh again!)


*sigh* Machine sprites can't get their own marks.  So instead of having the courier sprite do all of that work, I'm tossing that and I'm gonna risk the fade and puppeeter the silent device to have it invite 3 marks from Winston.  Invite Marks is a Simple action so I need net hits.  We've gotten to the point that it matters what the devices pool is, so I'm gonna wait for the results of the Matrix perception.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <03-15-15/1832:18>
Rating 4 commlink, dp and firewall of 4.
Last action is open a voice call channel.
Public commlink downloaded software updates as last action.
You manage to grab the commcode for the public without any issue

Resistance rolls to come tomorrow, after sleepy time! Babies are tiring lol!
for me, cookie can go on a persona or a device as appropriate.
[spoiler]God i can't wait for data trails to come out!![/spoiler]

____________________________________
ok, assuming you're in the restroom of the westminster arms?
here's the resistance roll:
 (http://orokos.com/roll/264361): 8d6t5 3 so you easily get your cookie in place
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <03-16-15/0646:17>
Sorry for delay guys had a busy weekend.  I think at this point forget words it's time for Knives to do what he does best.
Initiative: 11 + 3d6.  3d6=10 (http://invisiblecastle.com/roller/view/4797562/) Initiative 21.

First round:
Free Action: Draw Taser
Simple Action 1: Draw Combat Knife
Simple Action 2: Fire Taser.  Pistols (Taser) 7 + Agility 7 + Smartlink 1 (Wireless) [Accuracy 7] = 15d6. 15d6.hits (5)=6 (http://invisiblecastle.com/roller/view/4797563/)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <03-16-15/1210:14>
taser shot hits, with 1 net hit

Full defense: (http://orokos.com/roll/264440): 8d6t5 5
soak:  (http://orokos.com/roll/264441): 5d6t5 2 takes 6s(e) and is knocked down.

Ini:
 (http://orokos.com/roll/264442): 3#6+1d6 10 10 12
looter 1, ini 12 -2 wound mod, -5 for (e) damage =10
looter 2 ini 10
looter 3 ini 10

Knives to go again at ini 11.
Ranges:
20m to looter 3 over small wall
7m to looter 2.
Both armed with readied crowbars (clubs)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <03-16-15/1221:24>
@ zwei, data trails looks like it'll be coming out soon. i'm happy to have a tweak/redesign with the new rules if anything takes your fancy mate
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <03-16-15/2022:21>
Free Action: Talkin Shit.
Simple Action 1: Take Aim
Simple Action 2: Fire Taser.  Pistols (Taser) 7 + Agility 7 + Smartlink 1 (Wireless) + Aim 1 [Accuracy 7+1] = 16d6. 16d6.hits(5)=5 (http://invisiblecastle.com/roller/view/4798240/)

Let's hope I don't get womped since I didn't save any initiative for parrying.
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <03-16-15/2324:47>
We are using Run&Gun RG4: Alternative Initiative then?  I'm fine with that, but it'll take Mams out of the picture in the meat almost completly (encouraging more VR time, but that causes other problems).

And yes, I'm *so* looking forward to DataTrails.  Thanks for allowing the options once it's actually out!  I'm sure I'll spend a few days pouring over that book.

And Ouch... looks like I'll need to go with a Level 6 puppeteer (10dv to soak, but it's still stun so he'll just have a bloody nose and be wobbly).  Probably end up spending edge to push the hits.  Here goes nothin!
Puppeteer on silent device (Software 6 + Resonance 6 - Hungover 1 = 11) (http://orokos.com/roll/264558): 11d6t5 3
Yeah, definitely doing second chance on that... Re rolling those 9 misses:
re-roll misses 9 (http://orokos.com/roll/264559): 9d6t5 4
Much better!  Hit the limit of 6 with total hits, I need 2 net hits so here's hoping it doesn't roll more than 4 hits on 8 dice... now to soak that 10dv :(
Soak fade 10 (Will 5 + Res 6 = 11) (http://orokos.com/roll/264560): 11d6t5 6
Booyah!!! only took 4 stun... takes me to 5 (at -1 now... definitely goona sleep well tonight)

Okay, so that was to have it invite 3 marks from Winston.  With 6 hits, I'm gonna make the rolls assuming the success (just wasted orokos time if he failed)
Should be one task as he's guarenteed at least two actions per IC
Winston Trace Icon on silent comm (Computer 6 + Level 6 + VR 2 = 14) (http://orokos.com/roll/264561): 14d6t5 3 (limit 9)
Winston Snooping Silent Device (EW 6 + Level 6 + VR 2 = 14) (http://orokos.com/roll/264562): 14d6t5 4 (limit 6)
Man, low rolls... those might not succeed, but here's hoping! :)  Just need 1 net hit on each of those.

Lemme know if the puppeteer was successfull and I'll get an IC post up!
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <03-17-15/1824:34>
@zwei:

resistance for puppeteer (http://orokos.com/roll/264783): 8d6t5 4 you're alright with the puppeteer, that goes off and gives you 3 marks.
other resists:  (http://orokos.com/roll/264784): 2#8d6t5 4 3
successfully resists the trace icon action but succumbs to snooping, giving you access to the call.

@Lumen:
dodge,  (http://orokos.com/roll/264785): 4d6t5 0 fail big time, he's out for the count.
third guy (the one at 20m) is gonna bug out sharpish.

IC up tomorrow gents but feel free to IC it up if you'd rather put your own spin on things.
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <03-19-15/1706:54>
Sorry, fell behind with the conference, but that's over now... getting some IC up!
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <03-19-15/1758:44>
Going to run cleaner and then do a second static veil on Winston to keep him from converging.

Cleaner on Winston Level 4 (Software 6 + Resonance 6 - Hangover 1 = 11) (http://orokos.com/roll/265445): 11d6t5 3 (limit 4) (2 hits, forgot about my wounds... pulled the last die which is a hit)
Soak fade 5 (Will 5 + Res 6 = 11) (http://orokos.com/roll/265446): 11d6t5 0
Ouch, using my last point of edge here.
re-roll misses 11 (http://orokos.com/roll/265447): 11d6t5 5
whew... soaked all of the fade... we'll let winston sit with a few points of OS and just do the viel
Static Veil threshold 2 (Res 6 + Software 6 - HO 1 - Wounds 1 = 10) (http://orokos.com/roll/265449): 10d6t5 2 (whistle, just made that)
Soak fade 2 (Will 5 + Res 6 = 11) (http://orokos.com/roll/265450): 11d6t5 4
and soaked all of that fade also.

Mams is now at hungover -1 wounds -1 and sustaining -2... so -4 for everything.  He's going back out to the park and just going to relax until he's not hung over.... Is resting in the park for a hour chill enough to do a heal roll for stun damage naturally or does he need to be actually asleep?
If he can recover some (between the rest and loosing the hangover), he'll try again later for the trace icon.  But he's pretty sure he knows where the bloke is going to be.
Ya know... for giggles, I'll have Winston also command the device to send all audio it picks up Taylor's burnner...
winston control device (EW 6 + level 6 + VR 2 = 14) (http://orokos.com/roll/265458): 14d6t5 4 (limit 6)
That'll burn another task from Winston (gonna have to re-up him soon!)
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <03-20-15/1718:09>
Matrix Search for food (Comp 6 + Log 6 - Wounds 1 - Hangover 1 - sustaining 2 = 8) (http://orokos.com/roll/265767): 8d6t5 3 (limit 6)

Was his time in the park restful enough to do a heal roll on the stun?  And what time is it now?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <03-20-15/1755:19>
Yeah, you've had food water and a bit of downtime, have a roll.
Let's say 4.30pm
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <03-20-15/2051:36>
Healing stun (bod 2 + wil 5 = 7) (http://orokos.com/roll/265822): 7d6t5 4

I'd drop the sustain for that, so it's just 5 dice.  Will roll the new sustain once I'm home. It's trying to auto complete on my phone and running slow as hell.  Should still be fully healed.  More rolls later 
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <03-21-15/1414:57>
Perception 6 + Intuition 4 + Visual Enhancements 3 (Wireless Bonus) = 13d6 [Mental 5+3 = 8].  13d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4801964/)

I realized now that my character sheet didn't have any zipties.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <03-21-15/1416:10>
sounds good. anything you guys want to do before we wrap up these scenes?
@ lumen, if you're happy, finish up with the stuff at the pub (the time passes without further incident, the landlord will be jubilant and happy to see you; free beer for you) and crack on with your appointments and the infiltration of the club
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <03-21-15/1417:03>
sorry, posted crossed. zipties are common enough that the guys in the pub would probably have some to hand if you needed them
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <03-21-15/1422:01>
I'm good to move on.  I'll try to get up another post later tonight. I'm cooking out with some friends today.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <03-21-15/1424:06>
cool, i've updated your IC so feel free to move it on at your leisure.
Back to work next week so should be back to the old routine of posting regularly. apologies for the slowness these past weeks!
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <03-21-15/1427:38>
No worries. I know how it is.  Hope everything is going well with the little one.
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <03-21-15/2104:26>
cool, i've updated your IC so feel free to move it on at your leisure.
Back to work next week so should be back to the old routine of posting regularly. apologies for the slowness these past weeks!

Yeah, no worries!  Hope the little one and the missus are doing well and that you both are getting something that comes close to resembling sleep :)

I'll write up a post about Taylor getting dinner, but he's ready to wrap up.  Basically keeping an eye on the bloke electronically for a bit.
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <03-22-15/2232:36>
Okay, got Mams caught up.  Should have done this forever ago, but oh well.... here's the Sprite's roll for digging up info... it's got a few hours: Courier sprite matrix search on Lord Langdale (Computers 6 + Level 6 + VR 2 = 14) (http://orokos.com/roll/266516): 14d6t5 4 (limit 7)
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <03-22-15/2236:34>
Also, here's the latest on what I've got stat-wise (and Sprite-wise) for Mams (note: I don't have anywhere in HeroLab to mark down that he's currently sustaining a Complex Thread)

[spoiler]
Mams
METATYPE: HUMAN
B 2, A 2, R 2, S 2, W 5, L 6, I 5, C 5, ESS 6, EDG 2, R 6, S 1
Condition Monitor (P/S): 9 / 11
Armor: 10
Limits: Physical 3, Mental 8, Social 8
Physical Initiative: 7+1D6
Matrix Initiative: 11+3D6
Active Skills: Clubs (Batons +2) 6, Compiling (Machine Sprites +2) 6, Computer (Matrix Perception +2) 6, Cracking Group 6, Etiquette 1, First Aid (Lacerations +2) 1, Hardware 1, Locksmith 4, Perception (Visual +2) 4, Registering (Machine Sprites +2) 6, Software 6, Stealth Group 4
Knowledge Skills: British Criminal History 4, Criminology 3, Police Procedure 2, Resonance Realms 2, Security 2
Languages: Dutch 3, English N, French 3, German 3
Qualities: Codeblock: Erase Matrix Signature, Dependent(s) (2): Mother, Focused Concentration (2), Gremlins (1), SINner (National SIN): British, Technomancer
Complex Forms: Cleaner, Puppeteer, Resonance Spike, Static Veil, Transcendent Grid
Echoes: (Submersion Grade 1) Resonance Signal Scrub
Gear:
. . Certified Credstick, Standard x5
. . Contacts (3) w/ Flare Compensation, Vision Enhancement (2)
. . Data Tap
. . Datachip x10
. . Ear buds (3) w/ Audio Enhancement (3)
. . Lockpick Set
. . Meta Link Commlink
. . Meta Link Commlink
. . Micro-Tranceiver
. . Monocle (2) w/ Low Light Vision, Thermographic Vision
. . Philip Baggins w/ Fake SIN (2)
. . Psyche
. . Security Tags x10
. . Steampunk w/ Custom Fit, Insulation (4), Medkit (6), Universal Mirror Material (sq m) (4)
. . Tool Kit, Disguise
. . Tool Kit, Hardware
. . Tool Kit, Locksmithing
Weapons:
. . Stun Baton [Club, Reach 1, Acc 4, DV 9S(e), AP -5] w/ Gecko Grip, Internal Battery
Contacts:
Amber (Connection 1, Loyalty 4)
John 'Fingers' Malloy (Connection 3, Loyalty 1)
Mr. Smith (Connection 6, Loyalty 1)
Ralph Timms (Connection 1, Loyalty 3)


--------------------

Courier Sprite
Level 6
RACE: COURIER SPRITE
W 8, L 7, I 9, C 6, Dev 6, Atk 6, DP 7, Fir 8, Slz 9, R 6
Condition Monitor: 11
Armor (Matrix): 0
Limits: Mental 11, Social 7
Active Skills: Computer 6, Hacking 6
Languages: English N
Sprite Powers: Cookie (12dicepool[9] vs. Intuition + Firewall), Hash (up to 60 combat turns)


--------------------

Victoria
Level 6
RACE: FAULT SPRITE
W 8, L 7, I 6, C 9, Dev 6, Atk 9, DP 7, Fir 8, Slz 6, R 6
Condition Monitor: 11
Armor (Matrix): 0
Limits: Mental 10, Social 9
Active Skills: Computer 6, Cybercombat 6, Hacking 6
Languages: English N
Sprite Powers: Electron Storm (12dicepool[9] vs. Intuition + Firewall)


--------------------

Winston
Level 6
RACE: MACHINE SPRITE
W 8, L 9, I 6, C 7, Dev 6, Atk 7, DP 9, Fir 8, Slz 6, R 6
Condition Monitor: 11
Armor (Matrix): 0
Limits: Mental 11, Social 8
Active Skills: Computer 6, Electronic Warfare 6, Hardware 6
Languages: English N
Sprite Powers: Diagnostics (12dicepool[9]), Gremlins (12dicepool[7] vs. Device Rating + Firewall), Stability
[/spoiler]

And of course HL doesn't bother to add # of tasks..
Winston: 3
Victoria: 2
Courier (not registered): 1

Currently have Static Viel running on both the Courier Sprite and on Winston.  Once I get the cookie back from the Courier Sprite, I'll just dismiss him and only be running the viel on Winston.
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <03-25-15/1507:26>
How much as Taylor spent today?  He's got ¥2275 in his account, plus the credstick from Bex, but I can't find how much was on that... I think it was ¥1500, but I can't remember.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <03-25-15/1539:06>
yeah, you got paid 1500. we'll say breakfast was covered by lifestyle but the meal and other assorted stuff comes to 50 to make the housekeeping nice and tidy.
Counts as a decent meal so +1 to your healing roll tonight
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <03-25-15/2047:39>
Kit list.  Basic gear, we'll see how this roll goes and what sort of options are available for two suits.
[Spoiler]
== Armor ==
Fancy Suit (Pending rolls)
Fencing Suit
Mortimer of London: Greatcoat Coat  3
   +Chemical Protection 2
   +Concealability
   +Custom Fit (Stack)
   +Electrochromic Clothing
   +Fire Resistance 4
   +Thermal Damping 4

== Weapons ==
Cavalier Safeguard
   +Hidden Gun Arm Slide
   +Smartgun System, Internal
   +Spare Clip
   +Spare Clip
   Pool: 12 (14)   Accuracy: 7   DV: 6S(e)   AP: -5   RC: 2
Throwing Knife x 3  (In the duffle)
   Pool: 11 (13)   Accuracy: 8   DV:5P   AP: -1   RC: 2

== Gear ==   
Advanced Medkit Rating 6  (In the duffle)
Ammo: Taser Dart (Tasers) x12 (Loaded in Spare Clips)
Autopicker Rating 6  (In the duffle)
Cellular Glove Molder Rating 4  (In the duffle)
Contacts Rating 3
   +Smartlink
   +Vision Magnification
Earbuds Rating 3
   +Audio Enhancement Rating 3
Fake SIN (Charles Rutherford) Rating 5
   +Fake License (Adept License) Rating 5
   +Fake License (Driver's License) Rating 5
Gecko Tape Gloves  (In the duffle)
Glasses Rating 4
   +Vision Enhancement Rating 3
   +Low Light
Keycard Copier Rating 6  (In the duffle)
Maglock Passkey Rating 4  (In the duffle)
Micro-Transceiver
Qi Focus (Bonded Foci) (Astral Perception) Rating 1
Tag Eraser  (In the duffle)
[/spoiler]

Charisma 2 - Defaulting 1 = 1d6. 1d6.hits (5)=1 (http://invisiblecastle.com/roller/view/4805497/) Woooo!  Rolled a 6!

Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <03-25-15/2325:18>
Oh, and CS, would you prefer the rolls to be done out here in the OOC thread or in spoilers like I did in the IC thread?  For that particular action, it felt like that was the better way to do it.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <03-29-15/1201:06>
i'm easy either way mate. i'd like combat rolls in the OOC thread though so i can keep tabs of initiative better and such, but for social and non-critical stuff, bang it in spoilers if it saves faffing about on two threads.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <03-29-15/2228:03>
I assume the fancy suit is nothing more than expensive clothing but let me know the stats on the fencing gear as I assume it will come up here soon.  If things go to plan then Knives will be confronting this douche on the practice mat and putting the pressure on.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <04-05-15/1616:42>
@ lumen, you see Langdale's persona in AR, broadcasting his score and hit-zone analysis. He's stood guiding two fencers on their posture at the rear of the group, nearest the piste (the mat they fight on).

@ zwei, i'll need an appropriate social test to convince the copper to let you through or an appropriate test to convince ralphy to do so on your behalf.
You'll get his loyalty rating as a positive modifier on your test but it'll cost you a favour.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <04-05-15/1619:44>
I assume the fancy suit is nothing more than expensive clothing but let me know the stats on the fencing gear as I assume it will come up here soon.  If things go to plan then Knives will be confronting this douche on the practice mat and putting the pressure on.
Fencing gear will count as custom fit armour with helmet. It gives ARM 4 against melee attacks only and counts as having a biomonitor and single sensor (pressure) woven throughout it.
The helmet comes with an image link built in.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <04-07-15/2213:58>
I'm sorry guys.  It's been getting harder and harder for me to keep up with the game.  I'll try and get a post up tomorrow.  I hate to call it quits after so long but I don't think I can commit to doing this much longer. 
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <04-08-15/0208:44>
To be honest mate, I'm kinda the same. no doubt you've noticed the huge drop offs in my posting since the little one arrived!
Lets call it a day while we're still all around.
Its been great to play with you and all the guys that have been in "The Old Smoke" since it started. I think we've set the record for longest continuous PBP on these forums and Lumen, you must hold the record for longest continual character within that!
Thanks for your participation and engagement guys, its been a pleasure.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <04-08-15/0525:52>
We had a great run.  Thanks for all the awesome story CS, I really had a lot of fun mucking about in the old smoke.  Best of luck with your family!
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <04-08-15/1346:56>
Thanks for letting me join, even if only for a little while.  This was a great game, and you had a great run there, wish I had played for longer.

CS, wish you and your family the best, lemme know if you start another game.  I'll be the first to join :)

Cheers Lumen.  Hope whatever has your attention is all good things!
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-11-15/1828:39>
Oi Chummers, good to be back.  Since there's talk of reviving our adventures in the old smoke I took at look at 5th Ed Knives.  Nothing really changed, just added a few nick nacks, but it'll be easier to get to not being buried in the thread.

Knives Ch. 4:
[spoiler]
== Info ==
Street Name: Knives
Name: Miles Britt
Movement: 14/28
Karma: 31
Street Cred: 3
Notoriety: 1
Public Awareness: 1
Human Male Age 26
Height 1.7m Weight 70kg
Composure: 7
Judge Intentions: 6
Lift/Carry: 9 (60 kg/40 kg)
Memory: 7
Nuyen: 11555

== Priorities ==
Metatype: D - Human or Elf
Attributes: A - 24 Attributes
Special: C - Adept, Magician, or Technomancer
Skills: B - 36 Skills/5 Skill Groups
Resources: E - 100,000¥

== Attributes ==
BOD: 5
AGI: 5 (7)
REA: 5 (7)
STR: 4
CHA: 2
INT: 4
LOG: 2
WIL: 5
EDG: 3
MAG: 6

== Derived Attributes ==
Essence:                   6
Initiative:                9 (11) + 3d6
Rigger Initiative:         11 + 3d6
Astral Initiative:         8 + 2d6
Matrix AR Initiative:      11 + 3d6
Matrix Cold Initiative:    4 + DP + 3d6
Matrix Hot Initiative:     4 + DP + 4d6
Physical Damage Track:     11
Stun Damage Track:         11

== Limits ==
Physical:                  8
Mental:                    5
Social:                    5
   Mortimer of London: Greatcoat Coat [+1] (Must be visible)
Astral:                    5

== Active Skills ==
Animal Handling            : 0                      Pool: 1
Archery                    : 0                      Pool: 6
Armorer                    : 0                      Pool: 1
Assensing                  : 2                      Pool: 6
Automatics                 : 0                      Pool: 6
Blades                     : 6 [Knives]             Pool: 13 (15)
Clubs                      : 0                      Pool: 6
Computer                   : 0                      Pool: 1
Con                        : 2                      Pool: 4
Cybercombat                : 0                      Pool: 1
Demolitions                : 0                      Pool: 1
Disguise                   : 4                      Pool: 8
Diving                     : 0                      Pool: 4
Escape Artist              : 2                      Pool: 9
Etiquette                  : 0                      Pool: 1
Exotic Ranged Weapon       : 2 [Grapple Gun]        Pool: 9
First Aid                  : 2                      Pool: 4
Forgery                    : 0                      Pool: 1
Free-Fall                  : 2                      Pool: 7
Gunnery                    : 0                      Pool: 6
Gymnastics                 : 2                      Pool: 9
Hacking                    : 0                      Pool: 1
Heavy Weapons              : 0                      Pool: 6
Impersonation              : 0                      Pool: 1
Instruction                : 0                      Pool: 1
Intimidation               : 2                      Pool: 4
Leadership                 : 0                      Pool: 1
Longarms                   : 0                      Pool: 6
Navigation                 : 0                      Pool: 3
Negotiation                : 0                      Pool: 1
Palming                    : 4                      Pool: 11
Perception                 : 6                      Pool: 10
Performance                : 0                      Pool: 1
Pilot Ground Craft         : 2                      Pool: 9
Pilot Watercraft           : 0                      Pool: 6
Pistols                    : 5 [Tasers]             Pool: 12 (14)
Running                    : 2                      Pool: 6
Sneaking                   : 4                      Pool: 11
Survival                   : 0                      Pool: 4
Swimming                   : 2                      Pool: 6
Throwing Weapons           : 4 [Blades]             Pool: 11 (13)
Tracking                   : 0                      Pool: 3
Unarmed Combat             : 0                      Pool: 6

== Knowledge Skills ==
Area Knowledge: London     : 2                      Pool: 6
Bars and Clubs             : 2                      Pool: 6
English                    : N                      Pool: 0
Knives                     : 2                      Pool: 4
Magical Threats            : 2                      Pool: 4
Security Design            : 2                      Pool: 6
Underworld                 : 2                      Pool: 6

== Contacts ==
Clerkenwell Family; London; Crime Family (5, 5)
Freddie Jones; London; Armorer (1, 1)
Jimmy "The Blade" Hughes; London; Street Vendor (3, 4)
Mikey "The Mauler" Maxwell; ???; Rival Ganger (1, 1)
Ol' Nick Evans; London; Bartender (1, 2)

== Qualities ==
Addiction (Mild) (Tobacco)
Adept
Ambidextrous
SINner (Criminal) (Miles Britt)
The Warrior's Way

== Powers ==
Astral Perception
Attribute Boost (STR) Rating: 2
Attribute Boost (AGI) Rating: 1
Combat Sense Rating: 2
Critical Strike (Blades)
Improved Physical Attribute (AGI) Rating: 2
Improved Potential (limit) (Physical) Rating: 1
Improved Reflexes 2
Rapid Draw

== Lifestyles ==
Low  5 months

== Armor ==
Actioneer Business Clothes          8
   +Insulation 4
   +Nonconductivity 4
Mortimer of London: Greatcoat Coat  3
   +Chemical Protection 2
   +Concealability
   +Custom Fit (Stack)
   +Electrochromic Clothing
   +Fire Resistance 4
   +Thermal Damping 4

== Weapons ==
Cavalier Safeguard
   +Hidden Gun Arm Slide
   +Smartgun System, Internal
   +Spare Clip
   +Spare Clip
   Pool: 12 (14)   Accuracy: 7   DV: 6S(e)   AP: -5   RC: 2
Combat Knife
   +Concealed Quick-Draw Holster
   +Gecko Grip
   +Personalized Grip
   Pool: 13 (15)   Accuracy: 7   DV: 7P   AP: -3   RC: 2
Combat Knife
   +Concealed Quick-Draw Holster
   +Gecko Grip
   +Personalized Grip
   Pool: 13 (15)   Accuracy: 7   DV: 7P   AP: -3   RC: 2
Combat Knife
   Pool: 13 (15)   Accuracy: 6   DV: 7P   AP: -3   RC: 2
Combat Knife
   Pool: 13 (15)   Accuracy: 6   DV: 7P   AP: -3   RC: 2
Combat Knife
   Pool: 13 (15)   Accuracy: 6   DV: 7P   AP: -3   RC: 2
Combat Knife
   Pool: 13 (15)   Accuracy: 6   DV: 7P   AP: -3   RC: 2
Grapple Gun
   +Smartgun System, Internal
   Pool: 9   Accuracy: 5   DV: 7S   AP: -2   RC: 2
Grenade: Flash-Bang (Aerodynamic)
   Pool: 11   Accuracy: 8   DV: 10S (10m Radius)   AP: -4   RC: 2
Grenade: Flash-Pak (Aerodynamic)
   Pool: 11   Accuracy: 8   DV: Special   AP: -   RC: 2
Throwing Knife
   +Tracker
   Pool: 11   Accuracy: 8   DV: 5P   AP: -1   RC: 2
Unarmed Attack
   Pool: 6   Accuracy: 8   DV: 4S   AP: -   RC: 2

== Martial Arts ==
Fiore Dei Liberi
   +Two-Weapon Style Attack
   +Two-Weapon Style Defense

== Commlink ==
Fairlight Caliban (ATT: 0, SLZ: 0, DP: 7, FWL: 7)

== Gear ==
Advanced Medkit Rating 6
   +Medkit Supplies
Ammo: Taser Dart (Tasers) x54
Autopicker Rating 6
Catalyst Stick
Cellular Glove Molder Rating 4
Certified Credstick, Standard x8
Contacts Rating 3
   +Smartlink
   +Vision Magnification
Datachip x10
Earbuds Rating 3
   +Audio Enhancement Rating 3
Fake SIN (Charles Rutherford) Rating 5
   +Fake License (Adept License) Rating 5
   +Fake License (Driver's License) Rating 5
Fake SIN (Nigel Pebblebottoms) Rating 3
   +Fake License (Driver's License) Rating 3
Gecko Tape Gloves
Glasses Rating 4
   +Vision Enhancement Rating 3
   +Low Light
Grenade: Flash-Bang (Aerodynamic) x3
Grenade: Flash-Pak (Aerodynamic) x3
Keycard Copier Rating 6
Maglock Passkey Rating 4
Micro-Transceiver
Qi Focus (Bonded Foci) (Astral Perception) Rating 1
Restraint, Plastic x10
Sequencer Rating 4
Stealth Rope (100m) x2
Tag Eraser
Throwing Knife x4
Weapon Focus (Bonded Foci) (Combat Knife) Rating 2 x2

== Vehicles ==
Suzuki Mirage (Racing Bike)
   +Morphing License Plate
   +Sensor Array Rating 2
      +Atmosphere Sensor
      +Directional Microphone
      +Motion Sensor
      +Radio Signal Scanner

== Description ==
Knives is a smaller than average human but appears tough and wirey. He is usually seen in his Moritmer of London Greatcoat with a collared shirt and black tie underneath. His hair is cut short and geled to spike up and his deep brown eyes draw people into them.


== Background ==
Knives came into the employ of The Clerkenwell Family at the ripe young age of 19 after his best mate Jimmy signed up and has slowly been climbing up the ladder ever since. His aptitude for knives and sneakery set him apart from the other wiseguys and he was able to secure the position of "Mademan" after only five years of service. Since then Knives has headed up many "protection contracts" on behalf of the Clerkenwell Family as his talents lent well to "collections and enforcement". Thanks to his advancements within the family he was able to afford his own flat on the north side of Brixton.

== Concept ==
Melee adept who specializes in knife play, sneakery, and general skulduggery.
[/spoiler]
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-11-15/1850:15>
looks good mate, just in the process of working out the next chapter's storyline and will get the ball rolling once the new guys are brought on board with final sheets
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-11-15/1855:14>
No rush.  I just got some time to take a look so I figured I'd make sure Knives had everything he needs.  I've been watching the recruitment thread, looks like we have a few good choices :).

Once again please be patient with me on the 5th ed rules.  I haven't looked at them since we put the game on hold but I'll try rereading the basic stuff before we get started.
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <08-11-15/1922:17>
Are we going to pick up where we left off or just move forward?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-12-15/1211:39>
its up to you guys, happy to finish the mini-runs you were doing and award a bit of karma or start afresh with the full team, which would you prefer?
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <08-12-15/1220:29>
I wouldn't mind finishing up the mini-run.  Looks like I'm gonna need all the Karma I can get to pick up skinlink :P
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-12-15/1252:27>
for some reason I had it in my head you'd taken skinlink as the free echo I gave you at the start, lol, don't worry about it. im happy to go with data taps being able to give direct connection for TMs to utilise as you're gonna need to roll hardware tests to use them in most settings anyway
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-12-15/1253:14>
oh, and if you want to finish the mini runs, crack on, the IC thread is on page 3 of the pbp board and was waiting for you guys to update anyway
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <08-12-15/1311:52>
Okay, trying to think of ways through or around the blockade...
How to get through the blockade (Police Procedure 2 + Logic 6 = 8) (http://orokos.com/roll/316479): 8d6t5 1
wow, that's a *really* bad roll... I'll use one of my points of edge to re-roll that and hope I don't need them later :P
Edging for knowledge check (7 misses) (http://orokos.com/roll/316481): 7d6t5 4
Much better...
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-12-15/1318:41>
Oh boy... I had forgotten about the fencing club lol.  I'll get a post up sometime today to get it moving again.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-12-15/1340:11>
Okay, trying to think of ways through or around the blockade...
How to get through the blockade (Police Procedure 2 + Logic 6 = 8) (http://orokos.com/roll/316479): 8d6t5 1
wow, that's a *really* bad roll... I'll use one of my points of edge to re-roll that and hope I don't need them later :P
Edging for knowledge check (7 misses) (http://orokos.com/roll/316481): 7d6t5 4
Much better...
Police procedure is to direct resources at the biggest threat vector, in this case it would be the main entrance to the tube station, as that's where the majority of foot traffic would fall. far less resources would be put into blockading maintenance exits or emergency exits (if anything, a patrol drone might be tasked with occasionally checking them if there is one free) as they tend to be electronically alarmed to dissuade incorrect usage by the public, or are through restricted zones that the public cannot access.
You figure if ralphy can't help break the blockade, you could probably deal with a lock/alarm and break the blockade that way
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <08-12-15/1618:46>
Matrix Perception finding cameras and locks (Logic 6 + MP 6 + TM 2 + Spec 2 = 16) (http://orokos.com/roll/316531): 16d6t5 7
He'd rather not muck with the cameras if he can avoid it, but if he thinks he'll get caught otherwise, he'll look into spoofing them.
That's a pretty good roll on the lock, so unless they are running silently and have a pretty big die pool I'm guessing I'll get a couple of questions for it:
1. device rating of lock/alarm
2. FW rating of lock/alarm
3. Grid lock/alarm is on
if I've got hits left
1. device rating of camera pointed at this door
2. FW rating of camera
3. Grid camera is on

All of this is assuming the alarm/lock is the same device.  If it's not I'll do more searches to get that data.
Title: Re: OOC: The Old Smoke (london game)
Post by: ProfGast on <08-13-15/0146:44>
Thanks for having me guys.  Behind the spoiler is what should be the finalized version of Redline's character sheet.  That said, may have missed something during the transfer from spreadsheet to text so if you spot anything wrong let me know!
[spoiler]Redline
Alias: Ena O'Brien, Eve Hollins, Suzie Brown
Gender: F
Age: Early-Mid Twenties
Metatype: Human
Current Residence: London (Westway, Paddington Area)

Description:
Skin: Fair
Hair: Dark Red
Eyes: Brown
Freckles: No
Height: 167 cm
Weight: Not really your business
Redline is an energetic redhead who always seems to be moving even when she's in fact sitting still. "Animated' or "Lively" would be one way to describe her.  "High-strung" or "Mercurial" if you're feeling a bit less generous.   She wears her hair in a medium bob cut (doesn't let the hair grow much past chin length) and eschews cosmetics outside of special occasions.  She tends to dress utilitarian, and since she moonlights as an auto repairman is usually wearing something that she doesn't mind getting covered with grease or grime.

Background:
"If you must know, I spent what was probably the first decade or so of my life growing up in a research lab.  No, I wasn't related to any of the scientists.  Not like that in any case.  Lab experiment, that's me.   No real playmates.  Precious little human warmth.  Mostly just bright lights, scalpels, and periodic dunks in a foul tasting tank as far back as I remember.  They used to… you know what I don't really want to think about it.  Still have nightmares.

  Been out more than 12 years now, lucked out when team with a conscience hit the facility and decided they couldn't just leave a little girl in the experiment pens.  Less to talk about since then.  Learned about people.  How to talk to them.  Learned about vehicles.  How to drive them.  Turns out what they did to me made me good at that.  Talk about a bloody silver lining.

 So if you need someone on your team who can hold her own in a fight, talk her way out of ones that don't seem quite as winnable, and can get you out of the fire, fast, if that's the way the chips fall then I'm your girl.  If you're trying to get something else from me?  Well sod off before you get yourself hurt." 
Karma Usage:
-08 ¥
-25 Willpower 1-->3
-25 Strength 1-->3
+10 Bonus
+10 Weak Immune System
+08 Uneducated
+07 Phobia
-02 Steely Eyed Wheelman
Total Remaining: 0
Priorities
A-Resources (450,000)
C-Attribs (20)
A-Skills (275k)
E-Metatype (Human, 1)
E-Magic (Mundane)
Attributes
BOD 3
AGI 3 (5)
REA 5 (7)
STR 3 (4)
WIL 3
LOG 3 (4)
INT 3
CHA 5
EDG 3
Ess 1.2

Qualities
Steely-Eyed Wheelman
Phobia (Moderate, Uncommon): Medical Facilities
Uneducated
Weak Immune System

Active Skills
NameRankPool
Con412
Performance412
Impersonation412
Etiquette210
Perception69
Pilot(G)512
Negotiate311
Intimidate38
Unarmed(*NatW)611(13)
Pilot(Wlk)29
Pilot(Wtr)29
Pilot(A)29
Sneaking49
Palming49
Disguise47
Ewarfare37
Computer26
Auto Mechanic48
Water Mechanic26
Hardware37
Navigation14
Survival14
Tracking14
Running15
Swimming15
Gymnastics16

Knowledge Skills and Languages
English: N
French: 2
German: 2

Profession: Mechanic 3
Street: Londong Gangs 2
Street: London Area 3

Contacts
Mr. Smith, Fixer Loyalty 1, Rating 4

Evan O'Brien, Male Human, Retired Shadowrunner Loyalty 4 Rating 1
-Evan is easily Redline's oldest friend, since he's a member of the team who extracted her in the first place.   More than that, he gave her a name, and a home for a while.  He's long since left the biz, and is one of the lucky few who actually made it to retirement.  He is actually retired though so doesn't really have much in the way of contact with the shadows anymore but is always willing to give some fatherly advice to the girl he rescued from the corps all those years ago.

Jean Beaumont, Male Elf, "Used" Vehicle Dealer, Loyalty 2 Rating 3
-Beaumont is a mechanic and a vehicle salesman who Redline has both worked for him (as a mechanic) and also done work for him (as a runner).  He considers her a passable mechanic and a good wheelman as well as a good customer.

Gear
SIN R4 - Evelyn Hollins
License R4(x2)-Vehicle License, Drone License
SIN R1 - Suzanne Brown
Commlink - Hermes Ikon (DR5)
RCC- Maersk Spider (DR4, Data 4, Firewall 5)
Programs -Encryption. Signal Scrub, Toolbox, virtual Machine, Armor, Biofeedback Filter, Guard, Shell, Sneak, Wrapper
R3 Medkit
1 Month Middle lifestyle
¥285 worth of clothing
Synergist Business Suit
Ares Victory Globetrotter Jacket (Chem 4, Insulation 3)
Armante Dress
Shock Hands
Hardware Kit
Disguise Kit
Respirator (R6)
Standard Credstick (x5)
Silver Credstick
Contacts
-Image Link
-Thermovision
Datachip (x5)
Tag Eraser
Microtransciever
Augmentation
Cyberware
Olfactory Booster (R1)
Control Rig w/hotsim(R1)
Orientation System
Reaction Enhancers (R2)
Bioware
Muscle Augmentation (R1) Used Grade
Muscle Toner (R2) Used Grade
Sleep Regulator
Cerebral Booster (R1)
Tailored Pheremones (R3) Used Grade
Claw (Pair)
Chemical Gland (Narcojet)
Weapon Reservoir Gland Enhancement (Pair)
Mnemonic Enhancer (R1)
Geneware
Control Rig Optimization
Magnesense
Tetrachromacy
Vehicles&Drones
GMC Buldog Van (3/3 3 1 16 12 1 2 6)
-Rigger Interface
-Morphing License Plate
-Spoof Chip
-Auto Repair Kit
Hyundai Shin-Hyung (5/4 6 3 10 6 1 2 4)
-Rigger Interface
-Spoof Chip
-Morphing License Plate
Flyspy (4 3 2 1 0 3 3)
-Sensors: Camera, Omni directional Microphone, Directional Microphone
Flying Eye (4 3 2 1 0 3 3)
-Sensors: Camera(low light, Vision Mag), Camera(Thermo), Omni Microphone
Clearsight Autosoft (R2)

¥800 left over[/spoiler]
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-13-15/0815:49>
Welcome aboard Prof!  It'll be nice to finally have a face with us.  I'm gonna miss ol Dunk behind the wheel but can't complain about a pretty redhead lol.
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <08-13-15/1148:27>
Welcome!  A TM and a rigger will work well together, looking forward to it :)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-13-15/1336:12>
Welcome aboard Prof!  It'll be nice to finally have a face with us.  I'm gonna miss ol Dunk behind the wheel but can't complain about a pretty redhead lol.
I see her as an upgrade lol, Dunk was fun to GMPC but I think it was about time he was replaced by a PC as he was fairly essential to taxi you two about lol!
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-13-15/1347:33>
Ok, so way back down the corridor towards the platform you disembarked onto was a maintenance corridor, the door has a wireless keypad lock and is in the line of sight of a camera in a mirrored dome mount on the ceiling. there is also a swipecard lock about 20meters that responds to your search query, its icon pops up in AR but is out of line of sight on the other side of the door.

Both locks and cameras are good consumer level versions, DR 3 with identical DP/FW
They are all on the TFL grid and slaved to the station's host.
Matrix Perception finding cameras and locks (Logic 6 + MP 6 + TM 2 + Spec 2 = 16) (http://orokos.com/roll/316531): 16d6t5 7
He'd rather not muck with the cameras if he can avoid it, but if he thinks he'll get caught otherwise, he'll look into spoofing them.
That's a pretty good roll on the lock, so unless they are running silently and have a pretty big die pool I'm guessing I'll get a couple of questions for it:
1. device rating of lock/alarm
2. FW rating of lock/alarm
3. Grid lock/alarm is on
if I've got hits left
1. device rating of camera pointed at this door
2. FW rating of camera
3. Grid camera is on

All of this is assuming the alarm/lock is the same device.  If it's not I'll do more searches to get that data.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-13-15/1353:15>
Welcome aboard Prof!  It'll be nice to finally have a face with us.  I'm gonna miss ol Dunk behind the wheel but can't complain about a pretty redhead lol.
I see her as an upgrade lol, Dunk was fun to GMPC but I think it was about time he was replaced by a PC as he was fairly essential to taxi you two about lol!

I completely agree and you've got enough to do without having a team member to run.

Do you want a perception roll or maybe a knowledge blades roll to scope out the best fencers?  Also did Knives see any mention of a locker room on the way in?  I may have missed it.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-13-15/1410:06>
I think blades probably represents the best skill for the job. +2 mod for having the right martial art too.
You would have seen the sign directing to the locker rooms, its up one floor on the same staircase you came up.
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <08-13-15/1420:24>
Ok, so way back down the corridor towards the platform you disembarked onto was a maintenance corridor, the door has a wireless keypad lock and is in the line of sight of a camera in a mirrored dome mount on the ceiling. there is also a swipecard lock about 20meters that responds to your search query, its icon pops up in AR but is out of line of sight on the other side of the door.

Both locks and cameras are good consumer level versions, DR 3 with identical DP/FW
They are all on the TFL grid and slaved to the station's host.

So the DP/FW != 3?  Or does the host also have a DP/FW of 3?  AFAIK, the only way I'd know they were slaved to something is that their DP/FW were not equal to their DR (which would be a dead giveaway), or by going into the master and looking for devices slaved.  That said, here's another MP for the host:
Matrix Perception TFL host (Logic 6 + MP 6 + TM 2 + Spec 2 = 16) (http://orokos.com/roll/316823): 16d6t5 4
Wow, that's a crappy roll.  But good enough for me:
1. device rating
2. firewall rating
3. sleaze rating
4. data processing rating

And then finally does Taylor see an alarm system separate from the locks, or is it an integrated system?
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-13-15/1421:21>
Knowledge Blades 2 + Logic 2 + Martial Arts bonus 2 = 6d6 [5]. 6d6.hits (5)=1 (http://invisiblecastle.com/roller/view/4848683/)

One more question, are there an even number of fencers?  Is everyone partnered up or is there room for one more if Knives does decide to go "practice"?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-13-15/1433:17>
Knowledge Blades 2 + Logic 2 + Martial Arts bonus 2 = 6d6 [5]. 6d6.hits (5)=1 (http://invisiblecastle.com/roller/view/4848683/)

One more question, are there an even number of fencers?  Is everyone partnered up or is there room for one more if Knives does decide to go "practice"?
there is currently an even number of fencers but there are a few looking like they're doing their stretches and cool down exercises. by the time you get changed and get down into the hall you figure there'll be someone to practice with
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-13-15/1442:27>
Ok, so way back down the corridor towards the platform you disembarked onto was a maintenance corridor, the door has a wireless keypad lock and is in the line of sight of a camera in a mirrored dome mount on the ceiling. there is also a swipecard lock about 20meters that responds to your search query, its icon pops up in AR but is out of line of sight on the other side of the door.

Both locks and cameras are good consumer level versions, DR 3 with identical DP/FW
They are all on the TFL grid and slaved to the station's host.

So the DP/FW != 3? sorry, yeah rules memory fail. its a DR3 camera, DP3 as per normal. FW is 6 as per host.  Or does the host also have a DP/FW of 3?  AFAIK, the only way I'd know they were slaved to something is that their DP/FW were not equal to their DR (which would be a dead giveaway), or by going into the master and looking for devices slaved.  That said, here's another MP for the host:
Matrix Perception TFL host (Logic 6 + MP 6 + TM 2 + Spec 2 = 16) (http://orokos.com/roll/316823): 16d6t5 4
Wow, that's a crappy roll.  But good enough for me:
1. device rating 5
2. firewall rating 6
3. sleaze rating 1
4. data processing rating 9
And then finally does Taylor see an alarm system separate from the locks, or is it an integrated system? you just see the icons for the locks and assume alarm is built in to reduce ability to tamper with the alarm
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <08-13-15/2120:04>
Bah, I should have thought about this more.  This is a perfect use for puppeteer (Resonance Veil is even better).  Oh well.  Hacking the TFL it is :)

HotF TFL host (Log 6 + Hack 6 = 12) (http://orokos.com/roll/316890): 12d6t5 3
Don't have much edge, but this seems like a good time to use it.  I'm going against 11 dice :(
Edging for search (9 misses) (http://orokos.com/roll/316892): 9d6t5 2
geeze.  Well, 5 dice, need 1 net hit, here's hoping.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-14-15/1558:52>
Resistance roll 11d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4849184/)
You get one net hit, I assume you were after one mark so you could enter the host?
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <08-14-15/2319:17>
Yup, so I could get a direct connection to the lock, and maybe find a map showing where both doors led to.  Make sure I wasn't going into the employee lounge when I'm trying to sneak out 😆
Title: Re: OOC: The Old Smoke (london game)
Post by: saithor on <08-15-15/1016:15>
Thanks for having me guys, finalized version of Silas' character sheet.

[spoiler]
Silas Blackwell

Background
Nothing really matters to Silas anymore. Not after he found out that he has some kind of incurable diseases that is slowly causing his heart to fail, and that every treatment has faield to even slow down. It isn't a fast disease, but that's even worse in his books, since he wants to be alive when he dies. Who gives a heck if dying in your sleep was more peaceful, he'd much rather be aware of his moment of death. Silas has always been a serous, dour dwarf, not out of stereotype, but because professionalisim matters to him, and that lfie is something that needs to be taken seriously, blast it! Knowing that he is dying has only reinforced that, and he is determined to go out as a true professional.

Silas was born in London, not at the gutter level, but his parents weren't really anybody either, and not as Silas. When it was found out that he was awakened his family suddenly got a lot more attention, and pretty soon Silas was going through school on a scholarship from an A-rated English corps specializing in the market of Reagents and other magical artifacts. Silas graduated school, and sarted working as a specialist for the corp. His main job was retrieving artifacts from anywhere, wether undiscovered sights, private collections, etc. etc., through whichever means the corp required. Then the corp accidentally got the attention of a bigger fish, and reading the writing on the wall, Silas jumped ship before he got his head chewed off and stuck in the proverbial wood chipper. He fled into the shadows, having a hacker erase all traces of his exsistence from the corps computers, then killed the hacker. He's been operating as Silas for close to twelve years now, and only found out about his disease a year ago.

Attributes
Body- 3
Agility- 3
Strength- 3
Reaction- 3 (6)
Intuition- 3
Charisma- 2
Willpower- 6
Logic- 6
Edge-2
Magic-6

Essence 6
Initiative:                9 + 4d6
Astral Initiative: 6 + 2d6       
Physical Damage Track:     10
Stun Damage Track:         11
Armor:            17
Defense:          12

Qualities
Borrowed Time
In Debt V
Mentor Spirit (Oracle)

Abilities
Improved Reflexes III
Combat Sense III
Astral Perception

Skills
Influence Skill Group 1
Athletics Skill Group 1
Spellcasting 6 (Manipulation +2, Detection +2)
Counterspelling 6
Summoning 6
Binding 4 
Sneak 3
Con 4
Longarms 3 (Sport +2)
Perception 4
Assensining 2
Arcana 2 (Mentor Spirit)

Spells 11
Physical Barrier
Heal
Shadow
Levitation
Ice Sheet
Trid Phantasma
Fireball
Stunbolt
Improved Invisibility
Hot Potato
Detect Enemies Extended

Contacts
Fixer 3/2
Callie has been Silas' fixer ever since the Dwarf went into shadow running. She has been giving  him less work after she found out about his illness, worried that he might drop dead in a middle of a run, which has put a strain on their relationship.

Bartender 1/3
Horace is the bartender of Silas' favorite pub, and has been seeing a lot mroe of Silas lately because of the dwarf trying to cope with the knolwedge of his impeding death.

Resources
2,370 Nyuen
Rating 2 Power Focus 36,000
Armor Jacket 1,000
Force 6 Lodge Materials 3,000
Renraku Sensei Comnlink 1,000
Fake SIN level 4 10,000
-Rating 4 fake Magic License 800
-Rating 4 fake Hunting License 800
Defiance T-250 Shotgun 450
-100 Round Buckshot (Regular) 200
-100 Rounds Birdshot (Flechette) 650
500 drams of Reagents 10,000
2 Trauma Patches 1,000
Capacity 6 Goggles 300
-Image Link 25
-Vision Magnification 250
-Vision Enhancement 2 1,000
Capacity 2 Earbuds 100
-Audio Enhancement 2 1000
1 Month Medium Lifestyle 6,000
3 Plasteel Restraints 150
Crowbar 20
Flashlight 25
Gecko Tape Gloves 250
Survival Kit 200
Rating 6 Autopicker
Miniwelder
-2 Fuel Canister
2 Thermal Burning Bars
[/spoiler]
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <08-15-15/1026:32>
Welcome saithor!  I've been looking forward to seeing someone using the Borrowed Time Trait :)
Title: Re: OOC: The Old Smoke (london game)
Post by: saithor on <08-15-15/1029:27>
Welcome saithor!  I've been looking forward to seeing someone using the Borrowed Time Trait :)

Mostly for purposes of this isn't the first character I created for the game. There's a ghoul mage as well, but Csjarret said she would be unsuited for the upcoming chapter, so it's going to be Silas for that. Makes more sense that way as well, becuase in PbP, how often would count as a session for the killing dice roll anyway?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-16-15/0540:55>
Yup, so I could get a direct connection to the lock, and maybe find a map showing where both doors led to.  Make sure I wasn't going into the employee lounge when I'm trying to sneak out 😆
Hehe, yeah that might be awkward.
Roll me a data search test (3) to find the map then.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-16-15/0946:24>
@lumen, can you me initiative please
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <08-16-15/1142:57>
Yup, so I could get a direct connection to the lock, and maybe find a map showing where both doors led to.  Make sure I wasn't going into the employee lounge when I'm trying to sneak out 😆
Hehe, yeah that might be awkward.
Roll me a data search test (3) to find the map then.

Yeah, this is going to take me a few minutes :P
Data Search (Computer 6 Logic 6 = 12) (http://orokos.com/roll/317379): 12d6t5 1
Data Search (Computer 6 Logic 6 - Try Again 1 = 11) (http://orokos.com/roll/317380): 11d6t5 4
There we go.  Two minutes?
Then I'll HotF the next object that makes sense (direct connect through the Host), either the swipe card door lock or the camera if I need to go down that hall:
HotF TFL device (Log 6 + Hack 6 = 12) (http://orokos.com/roll/317381): 12d6t5 2
Wow, I'm rolling *really* poorly :(  Getting caught is *not* an option, so I guess I'll use my last edge here :(  Hopefully it's on the lock thats getting me out of the building:
Edging for hotf (10 misses) (http://orokos.com/roll/317382): 10d6t5 4
Needed that roll first time.  6 hits reduced to sleaze limit of 5.

Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-16-15/1323:27>
@lumen, can you me initiative please

11+3d6. 3d6=14 (http://invisiblecastle.com/roller/view/4850278/) Initiative 25
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-16-15/1747:57>
initiative order:
knives 25
tutor 18 (3d6+10=18 (http://invisiblecastle.com/roller/view/4850368/))
Knives is up first
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-16-15/1812:53>

Yeah, this is going to take me a few minutes :P
Data Search (Computer 6 Logic 6 = 12) (http://orokos.com/roll/317379): 12d6t5 1
Data Search (Computer 6 Logic 6 - Try Again 1 = 11) (http://orokos.com/roll/317380): 11d6t5 4
There we go.  Two minutes?
Then I'll HotF the next object that makes sense (direct connect through the Host), either the swipe card door lock or the camera if I need to go down that hall:
HotF TFL device (Log 6 + Hack 6 = 12) (http://orokos.com/roll/317381): 12d6t5 2
Wow, I'm rolling *really* poorly :(  Getting caught is *not* an option, so I guess I'll use my last edge here :(  Hopefully it's on the lock thats getting me out of the building:
Edging for hotf (10 misses) (http://orokos.com/roll/317382): 10d6t5 4
Needed that roll first time.  6 hits reduced to sleaze limit of 5.
Resistance roll for the lock:
6d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4850369/)
2 net hits to you, granting a further MARK.

that's 2 sleaze actions + 2 mins time added to OS and you're free to act
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <08-16-15/1842:40>
I'm guessing since you gave me the mark on the lock that the map tells me that that path is best for me.  I'll also run Static Veil to keep my OS from going up over time:
Static Veil level 2 (Res 6 + Software 6 = 12) (http://orokos.com/roll/317427): 12d6t5 4
Soak 2 Fade (Will 5 + Res 6 = 11) (http://orokos.com/roll/317428): 11d6t5 4
2 questions on the Lock:
Hrm.. I know the dr=3 and it's fw=3
Last Matrix action
What Marks are on this device

Also, via DNI is unlock a free or simple command, and did I waste an effort getting a mark on the device when I could have just spoofed a command from the Host?

To save some back and forth, I'm going to give you another HotF (ignore it if I only need a free action) along with the control device rolls:
HotF TFL device (Log 6 + Hack 6 = 12) (http://orokos.com/roll/317429): 12d6t5 4
Control Device Unlock Door (Int 5 + EW 6 = 11) (http://orokos.com/roll/317430): 11d6t5 4

Does the map show were the cameras are in the route I want to take?  I'll IC my side of getting into the host and marking the lock.  I left going through the door timing a little vague.  Does Mams have any reason to think there are people on the other side of this door?  Does he see icons in the host moving in the vicinity?  I know I'll need two marks and a trace icon action to know precisely where they are in the meat, but I'd think he could get the impression of activity given his access to the host.  If not, I'll have to go with trying to access cameras :P
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-17-15/1654:01>
@lumen:
Riposte
RIPOSTE, -7 INI (16d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4850890/)
edge to re-roll;
RIPOSTE, -7 INI edge (13d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4850893/)
6 hits on riposte, beats your attack with 2 net hits.
bypassing damage rolls as weapons are non lethal. Tutor scores a point.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-17-15/1705:27>
I'm guessing since you gave me the mark on the lock that the map tells me that that path is best for me.  I'll also run Static Veil to keep my OS from going up over time:
Static Veil level 2 (Res 6 + Software 6 = 12) (http://orokos.com/roll/317427): 12d6t5 4
Soak 2 Fade (Will 5 + Res 6 = 11) (http://orokos.com/roll/317428): 11d6t5 4
2 questions on the Lock:
Hrm.. I know the dr=3 and it's fw=3
Last Matrix action Control device, unlock
What Marks are on this device Hosts mark, your mark, 20-25 employee marks

Also, via DNI is unlock a free or simple command, and did I waste an effort getting a mark on the device when I could have just spoofed a command from the Host?simple action would do it, as would a spoof action

To save some back and forth, I'm going to give you another HotF (ignore it if I only need a free action) along with the control device rolls:
HotF TFL device (Log 6 + Hack 6 = 12) (http://orokos.com/roll/317429): 12d6t5 4
Control Device Unlock Door (Int 5 + EW 6 = 11) (http://orokos.com/roll/317430): 11d6t5 4the lock yields and the door opens

Does the map show were the cameras are in the route I want to take? each doorway from here on it is covered by a low rating camera (DR1), purely there to track employee motions I'll IC my side of getting into the host and marking the lock.  I left going through the door timing a little vague.  Does Mams have any reason to think there are people on the other side of this door? can't hear anything obvious due to crowd noise, icons moving about way down corridor out of sight, corresponds roughly to the two main rooms identified on the map. most employees you'd imagine would be at their stations of work right now Does he see icons in the host moving in the vicinity?  I know I'll need two marks and a trace icon action to know precisely where they are in the meat, but I'd think he could get the impression of activity given his access to the host. yep, most of the icons you see roughly correspond to where you think they should be, obviously not with any level of certainty. common sense says that in crisis mode, people get stuck in at their workstations If not, I'll have to go with trying to access cameras :P
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <08-17-15/1800:18>
I'm still not clear on what Taylor thinks is on the other side of this door.  Nor on what a reasonable plan of action is.  Does Taylor believe he will be able to get to an exit relatively unnoticed by going through this door?
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-17-15/1815:00>
@CS:  I didn't find anything specific about it in the rules so I guess it's up to you.  Is it possible to perform an interrupt action on an interrupt action?  Knives is expecting this guy to riposte again, would it be possible to use my last 5 initiative to parry his riposte?
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <08-17-15/1820:14>
And you can't dodge a riposte?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-17-15/1836:27>
@CS:  I didn't find anything specific about it in the rules so I guess it's up to you.  Is it possible to perform an interrupt action on an interrupt action?  Knives is expecting this guy to riposte again, would it be possible to use my last 5 initiative to parry his riposte?
hoo boy, think I better consult the rulebook! lol
I wouldn't have thought you could (lest you end up in a "i'm parrying the parry that he parried after I parried his parry"), but this being shadowrun, I better check lol
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-17-15/1840:25>
I'm still not clear on what Taylor thinks is on the other side of this door.  Nor on what a reasonable plan of action is.  Does Taylor believe he will be able to get to an exit relatively unnoticed by going through this door?
The map shows that there is a series of corridors, running away from you towards two fire exits that head up through the sewerage to street level.
you know it is a feasible escape option, but there is a risk that someone in one of the ops rooms will see you through a doorway or bump into you as they come out of the gents.
You know if you get busted you'd be in deep shit, but likewise your mum is in a real flap about the protest down the road and is getting really distraught which isn't good for her health.
If you're sneaky enough or fast enough, you should be able to do it, and hell, security is already spread well past breaking point at the moment
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-17-15/2110:35>
@CS:  I didn't find anything specific about it in the rules so I guess it's up to you.  Is it possible to perform an interrupt action on an interrupt action?  Knives is expecting this guy to riposte again, would it be possible to use my last 5 initiative to parry his riposte?
hoo boy, think I better consult the rulebook! lol
I wouldn't have thought you could (lest you end up in a "i'm parrying the parry that he parried after I parried his parry"), but this being shadowrun, I better check lol

No worries.  It does open up some weird possibilities that are probably left alone. 
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <08-18-15/1144:17>
Okay, so some risk, but not like I'm walking into the room they are actively working in :)

How many camera's are there?  He's going to steal the feed from each one to watch motion at key points and also blur his image as he goes past.  His garb is distinctive so he'll want to obscure it.

As soon as he is clear he'll duck into the hallway.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-18-15/1737:01>
shortest but riskiest route takes you past the main control room, 3 doors, 3 cameras. less risky route takes you via the signals room but has four doors, four cameras.
more work but less footfall.
Will leave it to you to IC your choice mate
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <08-18-15/1836:14>
IC up.  If he makes it through un-noticed, as soon as he's clear he'll reboot.  His OS is probably getting close to 20 or so.  He'll also drop his static veil at the same time (assuming that actually happens with the reboot, but I'm not sure).
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-18-15/1852:18>
Initiative for next round.
11+3d6. 3d6=8 (http://invisiblecastle.com/roller/view/4851357/) Initiative 19.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-19-15/1309:13>
Initiative for next round.
11+3d6. 3d6=8 (http://invisiblecastle.com/roller/view/4851357/) Initiative 19.
Ini
3d6+10=22 (http://invisiblecastle.com/roller/view/4851758/)

tutor at 22, knives at 19
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <08-19-15/1800:53>
6d6.hits(5)=4, 6d6.hits(5)=3, 6d6.hits(5)=2, 6d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4851762/)
4,3,2,1 in that order. i'm pretty sure invisible castle need a new random number generator lol.
The first failed sleaze action alerts the host and a patrol IC is now actively looking for you.
Roll initiative
then you can choose to continue with your rolls as per above (using the usual action economy) or create a new plan
The first camera fights back, resisting attempts to manipulate its MARK protocol and you know that's always a bad thing....

How is a rating 1 device rolling 6 dice?  Or did Taylor fail his MP on these?

Does the map show were the cameras are in the route I want to take? each doorway from here on it is covered by a low rating camera (DR1), purely there to track employee motions
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-19-15/1807:43>
6d6.hits(5)=4, 6d6.hits(5)=3, 6d6.hits(5)=2, 6d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4851762/)
4,3,2,1 in that order. i'm pretty sure invisible castle need a new random number generator lol.
The first failed sleaze action alerts the host and a patrol IC is now actively looking for you.
Roll initiative
then you can choose to continue with your rolls as per above (using the usual action economy) or create a new plan
The first camera fights back, resisting attempts to manipulate its MARK protocol and you know that's always a bad thing....

How is a rating 1 device rolling 6 dice?  Or did Taylor fail his MP on these?

Does the map show were the cameras are in the route I want to take? each doorway from here on it is covered by a low rating camera (DR1), purely there to track employee motions

shit, sorry mate. had a total memory fail and used the old rolls when I had them at R3 all over.
2d6.hits(5)=1, 2d6.hits(5)=0, 2d6.hits(5)=0, 2d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4851845/)
here's the corrected one, first roll glitches
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <08-19-15/1812:47>
So he succeeds in marking them?  He's trying to snag the feed (don't know what to roll for that) and I threw the edits in there already for when he walks past them.
Does anyone notice him scamper down the hallway with him using the cameras to make sure he's clear?

And in 5E none of those are glitches... needs to be >50% (so for 2 dice need both to be 1s for a glitch, which is automatically a crit glitch).
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-19-15/1818:00>
So he succeeds in marking them?  He's trying to snag the feed (don't know what to roll for that) and I threw the edits in there already for when he walks past them.
Does anyone notice him scamper down the hallway with him using the cameras to make sure he's clear?

And in 5E none of those are glitches... needs to be >50% (so for 2 dice need both to be 1s for a glitch, which is automatically a crit glitch).
ah, I always had it in my head it was 50% for glitch and >50% for crit. nae bother, you pass them all anyways. grabbing the feed to monitor is a snoop action based on ewar iirc.
You'll need a perception test(or ewar if you prefer). limit is set by the sensor which is 1 though.
Remember OS :-)
I've edited the IC for you
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <08-19-15/1831:28>
Yeah, that's why I've got the Veil going, so I don't have to worry about time (OS-wise)  But DR 1 devices can't give me much resistance :P  My rough guess is I'm around a 20 right now.

Here's 4 snoops:
Snoop to steal video x4 (Int 5 + EW 6 = 11) (http://orokos.com/roll/318093): 4#11d6t5 2 5 4 3
1st one can tie (bad), the rest I win :P

(Duplicated this in the IC thread)
Here's 4 perceptions (ewar):
4 perception on cameras (Int 5 + EW 6 = 11) (http://orokos.com/roll/318094): 4#11d6t5 5 6 3 5
no 0s or glitches so maxed at 1 for all of them.
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <08-19-15/1836:52>
@Lumen: In 5th you can still act with an ini of 7, but you'll alternate actions (excluding interrupts) with all other combatants.  So you'll get one more action, you can go neg.
Title: Re: OOC: The Old Smoke (london game)
Post by: saithor on <08-19-15/1839:13>
Lol Csjarret, you have Silas jumping at invisible Soy Processor controlling hackers.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-19-15/1848:29>
Lol Csjarret, you have Silas jumping at invisible Soy Processor controlling hackers.
haha, now that is the appropriate level of shadowrun paranoia!
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-19-15/1856:17>
@Lumen: In 5th you can still act with an ini of 7, but you'll alternate actions (excluding interrupts) with all other combatants.  So you'll get one more action, you can go neg.

Interesting... is there no penalty for going in the negatives?
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <08-19-15/1903:37>
Nope.  Mooks will often have a 6+1d6 init having <10 is a 50/50 proposition.  But init in 5th is just highest score goes first, then the next highest etc etc until everyone has gone (interrupt actions changing the possible order).  Once everyone has had their action, it starts again at the top.  If your init is <= 0 you don't get an action this IP.  Once everyone's init is 0 or less it ends the CT, new init.
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <08-20-15/1551:47>
@Csjarrat: You waiting on anything from me?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-20-15/1736:53>
@zwei, you'd had a look through the cameras, i assume you wanted to sneak? if so, i need an infiltration roll, if you're just gonna blast it then roll running test for me.
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <08-20-15/1756:38>
Guessing you mean sneaking + agi:
Sneaking through the hallway (Agi 2 + Sneaking 4 = 6) (http://orokos.com/roll/318377): 6d6t5 3

Dunno if I get any bonuses for using the cameras to avoid folks or not.
Title: Re: OOC: The Old Smoke (london game)
Post by: ProfGast on <08-20-15/1930:50>
Apologies in advance for any butchering I do of the language... I don't naturally think in British English  :-[

Should I toss a perception check for the bar?  Or does it matter?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-21-15/0556:50>
Long drive back from Glasgow tonight gents so will get a post up over the weekend. Perception is only for non-obvious stuff so isn't a requirement here unless you want to look for the unusual
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-23-15/1736:32>
post is up, hope you guys had a great weekend, apologies for the delay
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <08-23-15/2234:53>
Hopefully Knives can pull this off real slick, using the locker for cover.
Palming 4 + Agility 7 = 11d6. 11d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4855131/)  Concealability is -2.

Any idea what the Rose and Crown is or more importantly any unmonitored alley between here and there.
Area Knowledge London 2 + Intuition 4 = 6d6. 6d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4855132/)

Shitty rolls :/
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <08-24-15/1242:42>
How far am I from the exit?  Is he in a spot where he can make a break for it?  Also, are the guards looking at a monitor or in the hallway at me?  If they just noticed a fritzed out camera, I'll just keep walking like I belong there and move on to the next one.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-24-15/1342:44>
Yeah, there just that one door separating you from a short corridor to the fire escape and street access.nthe corridor runs for maybe 20 yards or so before the exit via the sewerage. To save time, there is a simple mechanical DR1 trip switch which sounds an audible buzzer when the fire exit is opened. It is accessible via the host.
As for the workers;
They didn't see you, he just heard footsteps in the hallway and assumed it was his pal. Given you're right next to the door to the toilets that should explain where he thinks his pal has just come back from :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <08-24-15/1353:33>
First things first, lets silence that alarm.
HotF TFL door alarm (Log 6 + Hack 6 = 12) (http://orokos.com/roll/319413): 12d6t5 3
That'll beat a DR 1 device.
Control Device silence alarm (Int 5 + EW 6 = 11) (http://orokos.com/roll/319415): 11d6t5 4
Ditto.

Which leaves me at what to do about the guard hearing me.  I guess I'm a big confused as to how I'm hearing him?  Is it reasonable for me to just keep walking through this door like I belong here?  That's what I'm going for.  Just keep on keeping on :)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-24-15/1653:43>
Apologies, this is the problem with play by post.
I'll do.my best;

You were at a crossroads, approaching from south.
West is the signals room, open door.
East is the toilets, closed door.
North goes to fire exit.

As you go north to fire exit, you cross path of signals room.
Staff hear your footsteps and call out to you, thinking you're the guy in the toilets. You hear the call through the open door.
Hope that helps mate, I'll draft up a diagram if not
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-24-15/1655:27>
Your rolls will beat the low rating devices yup, just OS to calculate tomorrow
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <08-24-15/1700:31>
Yeah, I had a similar problem on an IRC game I was playing 2 weeks ago.  Wasted 3 CTs hunting for the wrong person :/

Your explanation makes sense.  Faking something here isn't gonna work, he's just gonna press on.  Once he's through the door he's 30 steps from the outside world.  Last question, can the signals room see into the hallway that's on the other side of this door?

Goal:
Ignore the guy calling through the open door and then race down the hallway to the last door as quickly as possible, hoping to loose them in confusion.  If Taylor would think this idea would draw more attention than avert than I'll come up with another plan.

Make sense?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-24-15/1708:56>
Yep, sounds sensible. You figure you could easily get lost into the protest by the time they come looking(if they even would)
There's a.store cupboard that has a door into the hallway but there's no direct line of sight.
You're free to IC it, the devices will yield to your commands.
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <08-24-15/1721:50>
W00t!  Thanks, I'll get it posted after work.
Title: Re: OOC: The Old Smoke (london game)
Post by: ProfGast on <08-25-15/0429:20>
Today I learned that the "Manual interface" thing in the SR5 rigger options table means manual interface for turrets! Adjusting character sheet to reflect that my shin hyung and GMC bulldog do not have turrets (yay ¥1000 extra?)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-25-15/0831:35>
Today I learned that the "Manual interface" thing in the SR5 rigger options table means manual interface for turrets! Adjusting character sheet to reflect that my shin hyung and GMC bulldog do not have turrets (yay ¥1000 extra?)
Yeah, that's fine mate
Title: Re: OOC: The Old Smoke (london game)
Post by: ProfGast on <08-27-15/1638:00>
A little intended contact background:
Evan O'Brien (Loyalty 4, Rating 1) is something of a father figure for Ena (Redline).  She picked up both what she considers her actual name, and a lot of her skills from hanging out with him.  There's no SIN for any "Ena O'Brien" with her description but that's who she thinks of herself.

Evan himself is one of those rare retired shadowrunners.  Like Ena, he's a redhead.  He's also Irish.  Like ex-pat from Tir Nan Og Irish, complete with a prejudice against the pointy-eared masters of that land.  Lives in Merseysprawl (Liverpool side) and owns a small pub (Probably called O'Brien's) to keep busy in his old age.

If anything above needs to be tweaked, edited or changed to fit current setting let me know!
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-27-15/1648:21>
That's cool. I know Liverpool fairly well so happy enough if you want to swing by on your way up north
Title: Re: OOC: The Old Smoke (london game)
Post by: ProfGast on <08-27-15/1910:59>
Going to need to try and acquire a Satellite Link and a Survival Kit before sallying forth.  Just charge book price or should I acquire through contacts?  Availabilities are 4 and 6 respectively...
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <08-28-15/0421:02>
they're legal mate so you can buy them off the shelf.
Data search (2) test to find shops with 10% discount on those items

@saithor: common sense test rolled for you; carrying a shotgun into kings cross (one of the main travel hubs for london) is going to end badly. it is very heavily policed due to its importance to the capital.
its 10.30am now so you've got enough time to pop home, dump the gun and get cracking (it'll cost you 45mins say)
Title: Re: OOC: The Old Smoke (london game)
Post by: ProfGast on <08-28-15/1054:21>
Computer + Intuition

5d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4857899/)

Yay!
Title: Re: OOC: The Old Smoke (london game)
Post by: ProfGast on <08-30-15/1636:35>
Purchases made under r4 SIN. Ena is a sinless
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <08-31-15/1818:19>
Can Taylor get home via cab reasonably?  Or is he going to still be boxed out by the riots?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <09-01-15/0325:07>
@Zweiblumen, yeah protest has now moved on, you can get home via cab. It's about 15 minutes ride.
@profgast, no problems. Scanner is too low rating to burn your sin anyway
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <09-03-15/1534:35>
Hi guys, travel kicking My arse a bit, post up tomorrow morning for you
Title: Re: OOC: The Old Smoke (london game)
Post by: ProfGast on <09-04-15/1526:10>
Current plan is to send the Bulldog up to Liverpool mostly on autopilot to meet at a predetermined spot, while taking her Shin Hyung up personally to chat with Evan (Shin Hyung is a significantly faster vehicle).  Depending on conditions she'll continue with both, or potentially leave the Shin Hyung with Evan and drive the Bulldog northwards.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <09-04-15/1904:45>
Ok cool, it's a long boring drive of motorways and traffic jams through Birmingham, so if you want to IC your meet with your contact that'd be great to move your storyline on
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <09-08-15/1450:41>
@slither
Perception test shows a hooded figure overlooking the street from a third floor window. He's looking right at you through a set of slatted blinds
Title: Re: OOC: The Old Smoke (london game)
Post by: saithor on <09-08-15/1815:52>
Well, I may come to regret that move, but I already had made the rolls on Orokos, so I decided to stick with it. Here's hoping that those ganger's have good enough survival reactions.
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <09-10-15/2020:49>
Lost my IC post I had ready to go.  I'll try and get it back up this evening, tomorrow morning at the latest.
Title: Re: OOC: The Old Smoke (london game)
Post by: saithor on <09-10-15/2218:19>
Uh, I already posted my sprint roll in the orginal post. So am I onto the round after that Csjarret?
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <09-11-15/1857:25>
Initiative 11+3d6.3d6 =8 (http://invisiblecastle.com/roller/view/4866522/) 19 total.

CS: You'll have to be more specific, Knives has met a lot of angry people in alleys lol.  The ones that were with Mikey in Chapter 1?
Title: Re: OOC: The Old Smoke (london game)
Post by: saithor on <09-11-15/1905:24>
CS, your so cruel, making the poor dwarf run so hard. Now I see why they say never to seperate the party, although I uess that party still hasn't even met each other yet. Well besides Knives and Taylor. I imagine the gangers are having a hell of a time trying to figure out what is going on right now though. Next round will be an illusion of a d of Humanis people charging down the streets holding banners saying "I lost my job to a Pixie!" or something to the same effect. If he's going to be running for his life, might as well at the same time.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <09-11-15/1910:15>
CS, your so cruel, making the poor dwarf run so hard. Now I see why they say never to seperate the party, although I uess that party still hasn't even met each other yet. Well besides Knives and Taylor. I imagine the gangers are having a hell of a time trying to figure out what is going on right now though. Next round will be an illusion of a d of Humanis people charging down the streets holding banners saying "I lost my job to a Pixie!" or something to the same effect. If he's going to be running for his life, might as well at the same time.

Actually we haven't met yet either :).  Knives has only ever worked with Mantis (Scawire) and Hax (very briefly) who aren't playing anymore.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <09-12-15/1710:00>
Initiative 11+3d6.3d6 =8 (http://invisiblecastle.com/roller/view/4866522/) 19 total.

CS: You'll have to be more specific, Knives has met a lot of angry people in alleys lol.  The ones that were with Mikey in Chapter 1?
Yep, way way back lol. Either way, they're hostile and they're maxwell.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <09-12-15/1711:08>
CS, your so cruel, making the poor dwarf run so hard. Now I see why they say never to seperate the party, although I uess that party still hasn't even met each other yet. Well besides Knives and Taylor. I imagine the gangers are having a hell of a time trying to figure out what is going on right now though. Next round will be an illusion of a d of Humanis people charging down the streets holding banners saying "I lost my job to a Pixie!" or something to the same effect. If he's going to be running for his life, might as well at the same time.

Actually we haven't met yet either :).  Knives has only ever worked with Mantis (Scawire) and Hax (very briefly) who aren't playing anymore.
Ha, yeah, you'll all be meeting soon, just get.These little plots wrapped up and we'll crack on with the main run
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <09-12-15/1731:52>
Got it, time to get the hell outta dodge!

No worries, I like the little personal plots.  This one didn't go the way I planned lol but it's been fun and interesting. 
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <09-13-15/1900:04>
Perception Check  (Int 5 + 4 = 9) (http://orokos.com/roll/325174): 9d6t5 4
+2 if visual (http://orokos.com/roll/325175): 2d6t5 0
Either way 4 hits :)
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <09-16-15/0903:09>
If it's still a complex action Knives will just continue moving this pass.

I had a good post written up last night just to reread Attribute Boost and see that it was probably not going to help at all.  Oh well.
Title: Re: OOC: The Old Smoke (london game)
Post by: ProfGast on <09-26-15/1828:36>
Interecepting group is on foot, any way I can evade them just by driving down the road more?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <09-26-15/2003:53>
Yep, speed test (4) for me please, -2 for poor Road surface in play as well
Title: Re: OOC: The Old Smoke (london game)
Post by: ProfGast on <09-26-15/2122:48>
I'll roll here since I gotta get used to rigger numbers again…
Vehicle Test:
Dice pool 12 + 1 Control Rig + 1 Control Rig optimizer + 2 VR hotsim - 1 Road Surface (Modified by Steely Eyed Wheelman) = 15 dice.
Limit = Speed 3 + 1 Control Rig = 4
Target number = 4 -1 Control Rig = 3

15d6.hits(5)=6 (http://invisiblecastle.com/roller/view/4876545/) 4 hits.
Title: Re: OOC: The Old Smoke (london game)
Post by: saithor on <09-27-15/1243:34>
Silas is still wondering where the heck he is supposed to go? I don't re her Callie giving a return address.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <09-27-15/1641:45>
It's alright mate, I'll get a full post up tomorrow
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <09-29-15/2146:53>
Knives' kit.
[spoiler]
== Armor ==
Actioneer Business Clothes          8
   +Insulation 4
   +Nonconductivity 4
Mortimer of London: Greatcoat Coat  3
   +Chemical Protection 2
   +Concealability
   +Custom Fit (Stack)
   +Electrochromic Clothing
   +Fire Resistance 4
   +Thermal Damping 4

== Weapons ==
Combat Knife
   +Concealed Quick-Draw Holster
   +Gecko Grip
   +Personalized Grip
   Pool: 13 (15)   Accuracy: 7   DV: 7P   AP: -3   RC: 2
Combat Knife
   +Concealed Quick-Draw Holster
   +Gecko Grip
   +Personalized Grip
   Pool: 13 (15)   Accuracy: 7   DV: 7P   AP: -3   RC: 2
Combat Knife
   Pool: 13 (15)   Accuracy: 6   DV: 7P   AP: -3   RC: 2
Combat Knife
   Pool: 13 (15)   Accuracy: 6   DV: 7P   AP: -3   RC: 2
Cavalier Safeguard
   +Hidden Gun Arm Slide
   +Smartgun System, Internal
   +Spare Clip
   +Spare Clip
   Pool: 12 (14)   Accuracy: 7   DV: 6S(e)   AP: -5   RC: 2
Throwing Knife x 3
   Pool: 11 (13)   Accuracy: 8   DV:5P   AP: -1   RC: 2

== Gear ==   
Advanced Medkit Rating 6  (In the duffle)
Ammo: Taser Dart (Tasers) x12 (Loaded in Spare Clips)
Contacts Rating 3
   +Smartlink
   +Vision Magnification
Earbuds Rating 3
   +Audio Enhancement Rating 3
Fake SIN (Charles Rutherford) Rating 5
   +Fake License (Adept License) Rating 5
   +Fake License (Driver's License) Rating 5
Gecko Tape Gloves 
Glasses Rating 4
   +Vision Enhancement Rating 3
   +Low Light
Micro-Transceiver
Qi Focus (Bonded Foci) (Astral Perception) Rating 1
Tag Eraser
Grenade: Flash-Bang (Aerodynamic) x3
Grenade: Flash-Pak (Aerodynamic) x3
[/spoiler]
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <09-30-15/2117:30>
Sorry for the radio silence.  I sprained my wrists on monday and typing is a bitch.  I'll get necessary IC posts up, but they'll be on the terser side of things.  :/
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-01-15/1557:37>
No worries mate, I'm having fuck loads of bother with my wifi so posting from phone at the moment. Will get further posts up at weekend once I've had chance to dick about with the router and fix it.
Title: Re: OOC: The Old Smoke (london game)
Post by: saithor on <10-02-15/2025:14>
This has got to be the most escalatory delivery I've ever done. What's next, is Silas going to get rammed by a van or something? Or does he get another round with Mr. Valijenov aka "Frank" Costello?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-03-15/0442:49>
Haha, yeah things aren't going well for the Romanians at the moment. Bad day to get a delivery job with them lol
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <10-08-15/2016:01>
Sorry for the hold up guys.  End of last week my mother-in-law ended up in the hospital then I had to go out of town on business Monday, just got back in today.  I thought I'd have time to get a post up while I was out of town but twelve hour work days really take it out of you. 
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-10-15/1251:42>
No worries mate, it's been a bit hectic here as well.
Saithor,can you give me a critical thinking/problem analysis check? INT + LOG please.

Also, just got hard targets. Plenty of nice shiny stuff in there and happy for it to be legal here if anyone wants to use it after the.mini stories wrap up
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <10-10-15/1402:59>
Initiative:11+3d6.3d6 =11 (http://invisiblecastle.com/roller/view/4885020/)  22.

Title: Re: OOC: The Old Smoke (london game)
Post by: ProfGast on <10-10-15/2032:44>
Also snagged Hard Targets.  Interesting book, would probably be MORE useful if I you know, used firearms :-P

 Definitely some interesting stuff though
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-11-15/0655:13>
Lol, well archery was never subject to any of the bans and there were plenty of light pistols that fell well within the avail boundaries. :-) some nice stuff there for archers actually, drones and gear is nifty too
Title: Re: OOC: The Old Smoke (london game)
Post by: saithor on <10-11-15/1148:25>
Here's the critical thinking check 3 hits here's the link : http://orokos.com/roll/332814
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <10-12-15/2317:03>
Hopefully having weapons drawn and Foci active isn't too much of a stretch considering Knives knew the jump was going down.  If so I can edit my IP post.
Title: Re: OOC: The Old Smoke (london game)
Post by: saithor on <10-15-15/1819:37>
I'm begining to wonder how the heck I'm going to solve my current situation. me vs five guys, two armed, one a mage, with a hostage, and all I have is a sporting rifle, and some spells with me likely to faint if I throw anything big.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-15-15/1853:54>
One is awakened, not necessarily a mage and even if he was, there's nothing saying he's actually powerful. Not all resolutions rely on violence, some tact and negotiation could work, as could the Intimidation factor of sending in a squad of spirits. Nothing saying you even have to bail callie out, she might have called in support from elsewhere.
Have a think how you wanna play it mate, ping me a pm if you're stuck and we'll talk it through
Title: Re: OOC: The Old Smoke (london game)
Post by: ProfGast on <10-16-15/1619:55>
Posted up, if you want to have something happen while Redline steps out of her vehicle feel free, otherwise I'll make an edit and finish up continuing on later.
Title: Re: OOC: The Old Smoke (london game)
Post by: saithor on <10-18-15/0101:51>
Here's hoping their willing to negotiate.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-18-15/0731:15>
cool, lets see eh? :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-21-15/1646:15>
@profgast;
the flying eye can't make it back to the van. its hoverjets are too weak to deal with the strong gusty wind and it ran out of power trying to return to the van. Its in standby mode somewhere about 400-500 metres away.
an EWAR (2) test will let you triangulate its signal within 2m and create an ARO over it so you can find it in the meat.
the fly-spy is much better designed for outdoor flying and can be retrieved without a test, it'll land as near to the van as it can.

Title: Re: OOC: The Old Smoke (london game)
Post by: ProfGast on <10-21-15/2135:40>
Is it unable to make it back even if I move to ground-the thing and have it roll over the drifts?  If that's the still the case I'll work on tracking the thing down.
Title: Re: OOC: The Old Smoke (london game)
Post by: saithor on <10-22-15/1828:31>
Problem: With Charisma 2, Intimidation untrained and the modifiers being negative for me, I have no dice pool for it. So, is there anyhting else I can try besides hoping that the idiot is smart enough not to get a face full of buckshot?
Title: Re: OOC: The Old Smoke (london game)
Post by: ProfGast on <10-23-15/0059:36>
Ground Pilot Pool: 12 Dice + 1 Control Rig + 1 Control Rig Optimizer + 2 VR - 5* terrain = 11 dice

Threshold target =4- 1 (control rig) = 3

Pilot Roll (http://orokos.com/roll/336552): 11d6t5 3
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-25-15/1657:15>
Problem: With Charisma 2, Intimidation untrained and the modifiers being negative for me, I have no dice pool for it. So, is there anyhting else I can try besides hoping that the idiot is smart enough not to get a face full of buckshot?
Hi mate, just had a re-read through the intimidation rules and yeah, they're actually pretty shit. so it seems i put you into an unwinnable situation so lets go with a houserule.
Feel free to use negotiation (diplomacy spec would be super helpful) or con to spin a lie to resolve the situation (can use the intimidation factor of the longarm as a +4 mod either way, they're not daft and know what a shotgun blast at close range would do to them and it'll make them want to believe your story a little bit more lol)
Otherwise, we can roll with intimidation as a physical/social hybrid test (BOD+STR+CHA) opposed by INT+LOG+CHA for the heavies. No limit and the +4 for the longarm appliues, though they'll get the +2 for their revolver
sound ok to you mate?

Is it unable to make it back even if I move to ground-the thing and have it roll over the drifts?  If that's the still the case I'll work on tracking the thing down.
Hey mate, your piloting test manages to get the drone within 250m of the van before it runs out of power and enters emergency standby mode, the last image it sends back is a thermal image of the van, at the top of the hill.
you know it is off to the left hand side and quite a way down the hill and in some fairly deep drifting snow
Title: Re: OOC: The Old Smoke (london game)
Post by: saithor on <10-25-15/1751:22>
Yep, sounds fine, I'll get an IC up soon.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-29-15/1810:49>
Hi guys, been busy with interviews, training and work so will get a post up asap, apologies for the slowdown!
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <10-29-15/1816:59>
Thanks for the heads up!  Good luck with the interviews!
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <10-29-15/2137:23>
Yea man, good luck!  Hope it turns up aces for you.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <10-30-15/1503:14>
cheers guys, yeah got it in the end! so will be retraining to go back to clinical work in the next few months! looking forward to it.
Right... back to GMing lol!
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <10-30-15/1543:33>
Congratz!  Enjoy the re-training!
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <10-30-15/1549:43>
Congratulations!  So this should put you in an exceptionally generous mood when comes to starting the new chapter, right?   ;)
Title: Re: OOC: The Old Smoke (london game)
Post by: saithor on <11-01-15/1325:20>
Congratulations!

Story-wise, i'm really interested in how you're goiung to tie all of our stories together. here's hoping that I made the right choice.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <11-09-15/1509:50>
Initiative: 11+3d6. Initiative (http://orokos.com/roll/341674): 3d6 12 Total of 22.
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <11-09-15/1526:44>
@Csjarrat
Btw, I still don't know if Bex knows Mams is a TM or not.  I'm leaning towards "no" as she's not even a contact of mine (Smith is, but I've been working through Bex the whole storyline), but early on she was referencing some of my "special" abilities which implies that she *does* know.  /me is just a bit confused (and happy to throw a log + int roll to see if Mams is as well)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-13-15/1809:39>
@Csjarrat
Btw, I still don't know if Bex knows Mams is a TM or not.  I'm leaning towards "no" as she's not even a contact of mine (Smith is, but I've been working through Bex the whole storyline), but early on she was referencing some of my "special" abilities which implies that she *does* know.  /me is just a bit confused (and happy to throw a log + int roll to see if Mams is as well)
Yeah, she knows you're not a regular decker, that smith uses you for odd jobs that the regular hires can't do and suspects you're a TM. Just never had it confirmed to her from the horse's mouth so-to-speak
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <11-13-15/1814:39>
Thanks.  It feels to me through role play, that Bex and Mams are reasonably close given they actually meet in the meat.  Should I switch her in for my Smith contact and lower the connection and raise the loyalty?  Not close like he'd like to be with Amber, but nearly as friendly as he is with Ralphy.

/me likes the story and is happy to make the crunch fit.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-14-15/0444:23>
Thanks.  It feels to me through role play, that Bex and Mams are reasonably close given they actually meet in the meat.  Should I switch her in for my Smith contact and lower the connection and raise the loyalty?  Not close like he'd like to be with Amber, but nearly as friendly as he is with Ralphy.

/me likes the story and is happy to make the crunch fit.
yeah, that sounds sensible to me!
Title: Re: OOC: The Old Smoke (london game)
Post by: ProfGast on <11-19-15/0343:02>
Just as a heads up, I'll have slightly reduced net access next week but I'll still do my best to post.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-19-15/1805:04>
Just as a heads up, I'll have slightly reduced net access next week but I'll still do my best to post.
no worries mate, been doing a few late shifts myself and looking after the little one in the morning.
If you want to roll me x4 sensor checks and x2 pilot checks (total mods of -4 for bad weather) i can bring your story up to speed mate

@Zwei, i think its probably safe to say you're in downtime now mate, wrap up anything you need to with ralphy this week as i'd like to start the full-team run next week if possible.
You've got 6 karma to spend mate as your roleplaying has been superb.
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <11-19-15/1810:48>
@Cs: Thanks!  Great game :)  Gonna bank that 6 karma.  He needs to submerge again to get skinlink (you'd implied he'd need it for this run, so he might be up a river).
Mams will be happy to work on whatever Ralphy needs for his kit.  It'll give him something to keep his mind of his mum.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <11-19-15/1859:30>
Initiative: 11+3d6. Initiative (http://orokos.com/roll/341674): 3d6 12 Total of 22.

If I understand 5th Ed correctly I get another pass at 3 right?  (My initiative is actually 23, I didn't math right.)  So my first attack on this guy happens on the third pass of the first turn.  Just want to make sure I keep up properly to track when the drain is gonna hit for those boosts.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-20-15/1132:50>
@lumen, yep, you go, subtract 10 and keep going until everyone has spent it all.

@team. you're off out into the wilderness after this so think up a shopping list for your characters to help deal with the biting cold of the northern winter.
Also, if you've got some skill points spare, a pip in survival might not go amiss.
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <11-20-15/1330:42>
@CS I've lost track of how much ¥¥ Taylor has.  If you don't have it saved somewhere I can go back through the posts and try and re-create what he's got and what he's spent.

Also, when is rent due?
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <11-21-15/1359:47>
Lumen, in sr5 you can't take two attack actions in the same IP without splitting your die pool :(
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <11-21-15/1423:48>
Lumen, in sr5 you can't take two attack actions in the same IP without splitting your die pool :(

Damn...  then what's the point of having SA?  I'll edit my post later when I can get to my books.
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <11-21-15/1500:45>
Well, when your die pool is high enough splitting it is still effective.  The target has to dodge a second attack with the -1, and you have the opportunity to do the base damage (which is more than net hits will be) twice.  Lots and lots of options.
There's also the fact that you can aim and shoot in a single IP, which will increase either you die pool or accuracy and reset your recoil counter.  Even more options!
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <11-21-15/1706:58>
Fixed my IP post.  Decided to take aim for the first action and kept the first shooting roll.  Sorry for the mix up.
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <11-22-15/1432:24>
Once we wrap up the time at Ralphy's I'll write up having him train some on survival (using 2 karma) and spend some time working on his sprites.  I'm not looking to min/max every moment free to build up tasks, just spend some time working on them.  Maybe compiling a new one, but probably not.  Two is probably enough for right now.

I'll update his sheet with these changes once I get the rolls done.  Got any limitations you'd like me keep in mind?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-22-15/1642:52>
Once we wrap up the time at Ralphy's I'll write up having him train some on survival (using 2 karma) and spend some time working on his sprites.  I'm not looking to min/max every moment free to build up tasks, just spend some time working on them.  Maybe compiling a new one, but probably not.  Two is probably enough for right now.

I'll update his sheet with these changes once I get the rolls done.  Got any limitations you'd like me keep in mind?
No mate, usual things apply basically, just don't take the piss :-)
im on early shifts this week so will get the stuff wrapped up early week and i want to be starting the main run by fri/sat if possible
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <11-23-15/1221:42>
Once I'm done with Ralphy gonna spend the next two days working on sprites.  Here's 12 hours of work on Winston:
re-registering Winston twice (Res 6 + Reg 6 + Sepc 2 = 14) (http://orokos.com/roll/346511): 2#14d6t5 3 4
:/ statistically meh
Let's see what he thinks about this:
Winston Resist (Level 6 x2 = 12) (http://orokos.com/roll/346512): 2#12d6t5 1 3
He's fine with it :)  net +3 tasks For him
Fade?
Soaking Fade (Res 6 + Will 5 = 11) (http://orokos.com/roll/346513): 2#11d6t5 3 4
Soaked first one, took 2 on the chin the second time.  Resting for the night (Lemme know if you want 8 rolls to heal 2 boxes of stun)
Here's Victoria's rolls:
re-registering Victoria twice (Res 6 + Reg 6 = 12) (http://orokos.com/roll/346514): 2#12d6t5 6 6
Wow!  I'll take those rolls! :)
Victoria Resist (Level 6 x2 = 12) (http://orokos.com/roll/346515): 2#12d6t5 5 5
And all that for net +2 hits.  This is going to HURT.
Soaking Fade (Res 6 + Will 5 = 11) (http://orokos.com/roll/346516): 2#11d6t5 4 4
So, 6 from the first one (he'll need to rest before trying again) and 6 from the second.  Ouch.  Here's some heal rolls:
Healing Stun damage (Body 2 + Will 5 = 7) (http://orokos.com/roll/346517): 7d6t5 2
Healing Stun damage (Body 2 + Will 5 - Next pass 1 = 6) (http://orokos.com/roll/346518): 6d6t5 4 And there's 6.  That worked well enough.
Then the night before leaving lets see how beat up he is:
Healing Stun damage (Body 2 + Will 5 = 7) (http://orokos.com/roll/346520): 7d6t5 2
Healing Stun damage (Body 2 + Will 5 - Next pass 1 = 6) (http://orokos.com/roll/346521): 6d6t5 4 And that's some REALLY weird parity.

And that's his downtime!  Again, once we're done with Ralphy, I'll write Saturday Sunday and Monday as more of a monologue.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-23-15/1227:25>
@CS I've lost track of how much ¥¥ Taylor has.  If you don't have it saved somewhere I can go back through the posts and try and re-create what he's got and what he's spent.

Also, when is rent due?
i think you got x2 payments on credstik of 500 ish, plus whatever your starting cash was. rent is due next week (in-game).
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <11-23-15/1255:10>
Oh boy.  I'm up a creek.  If I've only made ¥1k this month and I've got ¥5k rent coming that looks like an eviction to me :(
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-24-15/1326:56>
This job pays 5k so you're good, so long as you complete it lol
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <11-24-15/1345:38>
This job pays 5k so you're good, so long as you complete it lol

Literally do or die! :P
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <11-24-15/1619:09>
This job pays 5k so you're good, so long as you complete it lol

Literally do or die! :P
lol, you might be able to grab some salvage as well while you're up there for a bit of extra spendies
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <11-24-15/1916:11>
The Sprite and Heal rolls good for you?
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <11-24-15/1943:18>
@CS I've lost track of how much ¥¥ Taylor has.  If you don't have it saved somewhere I can go back through the posts and try and re-create what he's got and what he's spent.

Also, when is rent due?
i think you got x2 payments on credstik of 500 ish, plus whatever your starting cash was. rent is due next week (in-game).

Okay, I found it.  The first payment was ¥1500, and he had ¥2275 to start.
yeah, you got paid 1500. we'll say breakfast was covered by lifestyle but the meal and other assorted stuff comes to 50 to make the housekeeping nice and tidy.
Counts as a decent meal so +1 to your healing roll tonight

Here's the bit for the second job:

__Zweiblumen__
//bit different this time, intrusion and monitoring. I need to get an ear on a specific commlink at a specific time. 1500 for successful completion and retrieval of audio capture. Sound good?

And Bex gave me another credstick at the hospital, so I'm assuming it had that much on it.

He spent ¥125 on the camera so it looks like it should be:
 2275
  -125
+1500
+1500
= 5150!

He's gonna need to buy some insulation for his coat, and at least a survival kit.  I'll get a shopping list up tomorrow.

Sorry for the annoying book-keeping.  I'll keep better track in the future.
Title: Re: OOC: The Old Smoke (london game)
Post by: saithor on <12-06-15/1913:53>
Sorry I haven't posted yet, RL is a little busy, and so are my other games, so I decided to catch a little breather here, hope you don't mind.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <12-07-15/0209:43>
No problems mate, you're on downtime anyways. Catch you soon for the beginning of the team run, just keep an eye on the IC thread
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <12-14-15/1539:06>
post is updated and that triggers the end of the mini story arcs.


@lumen_______
6 Karma awarded (i'll get a debrief post up for you tomorrow)
+ share of the loot, 1500 quid + 1 choice from:
-Streetline special + 1 clip of regular ammo
-R6 Commlink with receiver dongle
-5 doses of Cram or Jazz or Bliss

@Profgast________
You're awarded 4 karma and the payment from Bex.
I'll get you a debrief up tomorrow but feel free to get a post up calling it in to Bex and sending the data through.

@Zwei/Saithor______
you guys got your karma/shopping lists finalised?
we're ready to rock tomorrow so i'll get you started
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <12-14-15/1740:39>
Need to finalize the shopping list.  Think it's mostly just insulation for his coat and a survival kit.  I'm glad he's got some noise compensation.  For Karma he's gonna buy 1 point of Survival and bank the rest.  He's got 16 points to save up to get his next submersion :)
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <12-14-15/1817:20>
My share of the loot depends on if I can find my link that went flying during the fight.  If it can't be found I'll take the Commlink and need to get new fake SINs and licences, otherwise I will take the Jazz.  Which should be a fun new addiction and max out my initiative dice  ;D

For Karma expenditure I'm thinking of upping Assensing to Rank 3 and adding Survival at Rank 1 since you hinted it will be helpful in the upcoming adventure.

Once I know about the commlink I'll put together a shopping list but it will most likely just be some survival gear, luckily I already have Insulation 4 on my Actioneer suit.
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <12-14-15/1830:04>
Note: you use your commlink to broadcast your SIN, but it is not implicitly tied to that 'link.  IE, just because you loose your link doesn't mean you loose your SIN.  Real or Fake.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <12-14-15/1845:28>
Note: you use your commlink to broadcast your SIN, but it is not implicitly tied to that 'link.  IE, just because you loose your link doesn't mean you loose your SIN.  Real or Fake.

Ok cool.  I wasn't sure about that. 
Title: Re: OOC: The Old Smoke (london game)
Post by: ProfGast on <12-14-15/2237:28>
Many apologies, I'm going to be a little slow on my post, as my laptop pretty much kicked the bucket yesterday. Sadly this was also the laptop which held my character sheets and my digital sourcebooks. Will try to get another post in but kinda in recovery mode right now.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <12-20-15/1018:22>
Right all, thats everything concluded for the mini stories. Please can you all update your character sheets and PM them to me?

Also, rigger 5.0 is legit for this campaign now, so @profgast, if you want to rebuild your character to use anything from the book, please feel free to do so. obviously, you other guys are able to purchase stuff from the book too!
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <12-20-15/1534:27>
Character sheet updated and sent.  Below is my shopping list.  Total is 2350­­Ɏ.

Medkit Supplies x2 - 200
Survival Kit - 200
Stim Patch (Rating 6) x3 - 450
Trauma Patch x3 - 1500
Title: Re: OOC: The Old Smoke (london game)
Post by: saithor on <12-20-15/2055:18>
I think I'll just bank my Karma, picking up a spell is probably what I want to do next with the character, but that's another 1 Karma, although considering this character is going to be dying at the end of the session anyway...... Whatever, will still ust bank it. As for wish list, since I already ave a survival kit and shotgun

Trauma Patch x 2 1000
Stim patch Rating 6 x 4 600


Will get an IC post up soon as well, sorry for my recent lack of activity, RL and then Christmas smacked me in the gob somewhat, hopefully when the holdiays are over I'll pick up steam.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <12-22-15/1539:33>
got the sheets and shopping lists but christmas and family stuff is piling on my time here at the moment and i'm sure you guys are no different. Rather than have a stilted start to the new mission as everyone is busy, lets start this after christmas.
Feel free to tweak characters using any of the new sourcebooks that have come out too.
So long as the flavour/theme and main abilities of the character stay the same, I'm fine with you guys playing what you want your character to be
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <12-22-15/1726:47>
Thanks!  After xmas sounds great.  Happy holidays everyone!
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <12-22-15/1749:20>
Yup sounds good.  Happy holidays!
Title: Re: OOC: The Old Smoke (london game)
Post by: ProfGast on <12-22-15/2221:22>
Major apologies everyone, I have a reasonable facsimile of a working computer now, but I'm unfortunately going to have to redo my sheets from scratch since my HD was irrecoverable.  I should still have access to most of my 5e sourcebooks so I'll be getting that back together asap.
Title: Re: OOC: The Old Smoke (london game)
Post by: ProfGast on <12-27-15/1939:37>
So putting the final touches to my revamped character sheet, it occurred to me that I don't actually know how much Bex paid me for this.

Offiicially all she said was "A few hundred quid and cover the mileage"
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <12-28-15/0324:09>
Lol, that's why you should always negotiate prices :-)
400 quid and an extra 100 to cover fuel
Title: Re: OOC: The Old Smoke (london game)
Post by: ProfGast on <12-28-15/0328:42>
Well no worries as long as this dog thing doesn't end up eating me :-P
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <01-03-16/0039:23>
Happy new years chummers!  May the odds be ever in your favor.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-03-16/0708:09>
cheers lumen, will get the starting post up soon
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <01-03-16/1328:17>
Happy New Year chummers!  May all of your SR (and RL) dreams come true!
Title: Re: OOC: The Old Smoke (london game)
Post by: ProfGast on <01-03-16/1653:12>
Hope everyone had a good holiday season!  Let's get this show on the road  ;D
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-05-16/1533:13>
cheers guys, we're now live so post away!!

Title: Re: OOC: The Old Smoke (london game)
Post by: saithor on <01-05-16/1643:50>
Happy new years, IC will be up soon!
Title: Re: OOC: The Old Smoke (london game)
Post by: ProfGast on <01-07-16/0132:34>
So assuming Redline can get back to her vehicle and out of the area without any more major complications she'd definitely going to stop by somewhere to clean up a bit before going to the meet with the rest of the team.  It's been kinda a long day for her.  Actual details will have to wait until she gets out of the area though.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-07-16/0239:17>
Yeah, you've got a day's downtime anyways so can go shopping in the city/relax/whatever. All edge is refreshed too btw.
Title: Re: OOC: The Old Smoke (london game)
Post by: saithor on <01-07-16/1718:54>
Only problem with getting an extra loyalty for Callie is that Silas probably isn't going to live long enugh to use it unfortuantly.
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <01-07-16/1750:19>
Not looking for anything special in the extra clothes just some finishing touches for fighting off the cold.  If it's more than lifestyle would cover let me know how much to deduct.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-08-16/0222:19>
You've got middle lifestyle right? You get cold weather kit that's unarmoured for that lifestyle (can wear armour over top) but if you want specific  armoured stuff, you'd need to purchase it
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <01-08-16/0606:57>
Knives has low lifestyle.  It was mixed in 20A but the 5th ed chummer was not cooperative in recreating that. 
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-08-16/1207:47>
A gesture of 100 quid should give you some warmer kit, gloves/hat/scarf etc. Enough for a bit of activity outdoors but not enough for extended periods, you'd need gear with the insulation mod to avoid exposure tests
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <01-08-16/1312:57>
I forgot to write up the event, but Mams bought insulation rating 4 for his Steampunk armor.  Want me to get something up about that or did we miss it?
Title: Re: OOC: The Old Smoke (london game)
Post by: ProfGast on <01-08-16/2335:37>
Hmmmm an insulated cloak costs 350 for a passé looking one...

May have to look into it!
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-09-16/1229:12>
Hmmmm an insulated cloak costs 350 for a passé looking one...

May have to look into it!
Its a good call, especially if you're gonna go exploring the ranges of the property. Its quite an extensive piece of land and its quite rugged terrain too. With the cold and the snow, you will be making exposure rolls and insulated stuff will come in damn handy for that :-) otherwise, you'll have to keep cutting it short and returning to the warmth to avoid taking fatigue damage
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-09-16/1229:40>
I forgot to write up the event, but Mams bought insulation rating 4 for his Steampunk armor.  Want me to get something up about that or did we miss it?
So long as its on your charsheet mate, that's fine
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <01-10-16/1253:13>
A gesture of 100 quid should give you some warmer kit, gloves/hat/scarf etc. Enough for a bit of activity outdoors but not enough for extended periods, you'd need gear with the insulation mod to avoid exposure tests

My business suit has insulation 4 but I'll throw 100 quid at some warm accessories.

Does the family have a mage or one they regularly use?  Knives needs some mojo advice on this gnarly wound.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-10-16/1351:27>
Yeah, there's a shaman onbthe payroll. Lives up in an old social housing scheme in North london
Title: Re: OOC: The Old Smoke (london game)
Post by: ProfGast on <01-12-16/2234:31>
 Hmm checking, is that roll my SIN against a target number of 2.... or is that having my SIN vs device rating of 2?  Just asking since the normal guideline for Fake SINing is device verification vs SIN Rating... and one of those options is surprisingly more difficult than the other :-P
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-13-16/0209:49>
Ah yeah, apologies, still stuck in 4e in my head lol.
Which sin are you using whilst in the town?
Title: Re: OOC: The Old Smoke (london game)
Post by: ProfGast on <01-13-16/0222:32>
The R4 is for normal movement and basic travel around towns.  I'll make up an IC post in a bit.  Will also be using the earnings to refuel and purchase an Insulated cloak for outdoor wear.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-13-16/0739:46>
Ah no problems then, feel free to IC away, your R4 passes the scan
Title: Re: OOC: The Old Smoke (london game)
Post by: ProfGast on <01-14-16/0313:43>
Let me know the ¥ damage for lodgings, refuel/resupply and insulated cloak (market price 350)
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-14-16/1502:38>
call it 400 if you stay in a hostel, 450 if you stay in a classier BnB
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <01-14-16/1603:37>
Mams is gonna wanna keep an eye on the potential decker.  As he's got shite for a 'link his gear is pretty vulnerable.  He'll use a bunch of those hits to spot the persona running on that deck and make sure they aren't sniffing around too much.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-24-16/1723:36>
i'll give saithor till mon night to reply IC, otherwise we'll autopilot that he's happy to move on to the mission.
as for the rest of the shopping, Darlington is a nice little provincial town. Plenty of shops open that stock the mid-range gear you're after.
a couple of food marts that you can get supplies at and plenty of clothes and outdoors shops to get winter kit and your ponchos/tents/ etc from.
the shops all stay at the book's list price for simplicity so take any purchases at the list price off your cash reserves.

Title: Re: OOC: The Old Smoke (london game)
Post by: ProfGast on <01-26-16/2325:34>
For the record, Bex would probably introduce my character by her as-of-yet-unused-IC-Streetname Redline.  She just doesn't always think of herself as "Redline" unless she's jumped into a fast car...
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <01-27-16/1354:59>
For the record, Bex would probably introduce my character by her as-of-yet-unused-IC-Streetname Redline.  She just doesn't always think of herself as "Redline" unless she's jumped into a fast car...
noted! sorry, slipped into autopilot with the name, have edited the post

@all,
just trying to keep things moving, happy for you guys to be a bit more player led on this mission as its been very GM led so far.
If you're just gonna plough on and get up onto the A66 pass then you can get as far as the beginning of the back road (about an hour's drive from the centre of darlington) before the next scene
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <01-27-16/1750:00>
Other than a little chat about the location I'm ok with moving on.  OOC I know Redline doesn't have many answers.

I'll try to step up and drive things a little more.  It's hard to read the vibe on pbps as to how much the GM wants the players to lead but since you mentioned it I'll try doing better.
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <02-08-16/0100:12>
@CS I updated my spoiler tag in the IC thread with my rolls and intentions.  Lemme know what else you need roll-wise from me.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <02-08-16/0218:36>
Sorry guys, been getting malware alerts everytime I've tried to head to this page. Firefox seems to hate it and chrome on my phone has-been the same. Will get a post up tonight now we're all sorted!
Title: Re: OOC: The Old Smoke (london game)
Post by: ProfGast on <02-08-16/2151:52>
Don't worry man, Malware alerts hasn't been just you!

By the way this is the same way(ish) that Redline came in last time?  or a different direction?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <02-09-16/0217:37>
You came up from Liverpool which is on the west coast and then drove the a66 eastwards to Darlington. You're now going westwards back up the a66 in the opposite direction to the way you came
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <02-21-16/1216:59>
Please let me know what range the biker he is at and if Knives can move to get a clearer shot.  Is it possible to take a shot out of the back of the van without spilling our kit all over the road?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <02-23-16/1611:52>
Sorry for the late reply guys, was at a gaming tournament all weekend and then furiously catching up on work stuff monday because of it!
Please let me know what range the biker he is at and if Knives can move to get a clearer shot.  Is it possible to take a shot out of the back of the van without spilling our kit all over the road?
currently two range bands in chase combat, so long/extreme range for tasers.
It is possible to do so, just might get a bit interesting if you start pulling big swinging maneuvers :-)

@profgast, modifiers are at -4 for the icy/snowy road conditions for vehicle tests
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <02-25-16/0757:48>
Sounds better than my week of coughing my fool head off with a respiratory infection.  Just now getting my head back from the fever.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <02-25-16/1514:25>
My little one has been the same! Full of snot, coughing and spiking a high temp as well :-(
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <02-25-16/1556:16>
My little one has been the same! Full of snot, coughing and spiking a high temp as well :-(

Sorry to hear that.  My wife and I traded it back and forth but luckily the little one has stayed pretty healthy. As for your IP question yes Knives is just delaying for now.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <02-25-16/1712:32>
Cool, I'll give saithor a chance to post if he's still around but will post up on his behalf tomorrow if nothing goes up
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <02-27-16/1337:51>
Ok, no reply so we're back up to the top of the ini order. Crack on with your actions and rolls :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <03-04-16/0230:45>
Sorry folks, I've been super busy with GaryCon and haven't been able to post.  I'll try and get on up tomorrow mid-afternoon.
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <03-08-16/1453:50>
Sorry guys.  GC crushed me.  I'm finally home looks like you carried on a bit.  Mams had a fit of combat stress and froze up! :P  Want me to come back in on the next IP?
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <03-09-16/0206:39>
Yeah welcome back mate. Lumen used his delayed action and zapped the biker after some fancy driving. Combat is over and you've arrived at the beginning of the search area
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <03-12-16/0326:28>
Ok guys, might as well wrap the game up as think RL has been hammering everyone since Christmas.
Thanks for playing, enjoyed it over the years :-)
Title: Re: OOC: The Old Smoke (london game)
Post by: Lumen on <03-12-16/0634:31>
Yea between bouts of sickness and my basement flooding 2016 has been a real shit year so far.  Sorry we couldn't finish out the game.  Had lots of good times playing.
Title: Re: OOC: The Old Smoke (london game)
Post by: Csjarrat on <03-12-16/0902:26>
No worries mate, know the feeling, was up all night chucking my guts up thanks to my little one being sharing and caring with her lurgy lol
Title: Re: OOC: The Old Smoke (london game)
Post by: Zweiblumen on <03-12-16/2233:47>
:( sorry I dropped the ball guys.  Hope everyone feels better soon.  Thanks for all the hard work over the years Csjarrat!
Title: Re: OOC: The Old Smoke (london game)
Post by: ProfGast on <03-18-16/0243:31>
A pity to end like this but best wished to you all.  Was fun