Ive never player at a table with anyone with10+ magic or 3+ initiation. Or Crazy powerful foci.
Sure. Like I said, I can only speculate how the "average" home game runs because 99% of my SR5 play has been with Missions. Played or ran a game every week for the better part of the last five years.
Example: lets say your above suggestions were in effect. How would the have Limited your Mystic adept runner?
Phain had Magic 12, Initiate Grade 12, a rating 6 power foci, a rating 12 centering foci, a rating 16 qi foci (iron will 8 ), a rating 12 qi foci (natural immunity 12), and a rating 6 qi foci (mystic armor 3). So using my above limitations, and not even considering how the increased foci costs and rarity might have removed the option for some of those foci entirely, he'd have lost:
- 14 of his 44 drain resistance dice, now 30 (6 from Initiate Grade from Centering, 8 from reduced centering foci).
- 6 raw power points from lost Initiate Grades.
- 2 dice from Magic tests from reduced power foci.
- 6 levels of Iron Will from reduced qi foci.
- 8 levels of Natural Immunity from reduced qi foci.
- 1 level of Mystic Armor from reduced qi foci.
And instead of strolling around with Tsumani (a Force 20 water spirit) he routinely summoned, he'd have had Big Wave (a Force 8 ) instead.
I personally think that is a huge power sink (primarily from the drain resistance pool), but you'll have to judge for yourself.