Shadowrun

Shadowrun General => Gear => Topic started by: &#24525; on <11-14-18/1925:17>

Title: Injector Drone
Post by: &#24525; on <11-14-18/1925:17>
Hypothetically if there were a wasp-like drone that would sting victims with a needle. What would that drone look like, statistically? Likely mini similar to the flyspy, obviously some needle apparatus, but would there be an odd 'soft fornit to work? Would it be a dart instead of a contact attack? Any thoughts?
Title: Re: Injector Drone
Post by: PiXeL01 on <11-14-18/2240:59>
In Renraku Shutdown there used to be drones let that, but any drone today can be modified by using Rigger 5 basically.
Flyspy or similar drones would be optimal for the job.
Title: Re: Injector Drone
Post by: Jack_Spade on <11-15-18/0105:56>
I'd count a syringe as a reach 0 melee weapon, so a Mini Weapon Mount will suffice. And yeah, I'd think it will need an exotic weapon autosoft.
Title: Re: Injector Drone
Post by: Hephaestus on <11-27-18/1758:35>
So a Spy-Fly can sport a Mini Drone Weapon Mount, which can hold a hold-out pistol or light pistol. A Narcoject One from Street Lethal is a light pistol. The only downside is it will only shoot doses of Narcoject (which is still 15 S immediate).
Title: Re: Injector Drone
Post by: Michael Chandra on <11-27-18/1850:24>
So a Spy-Fly can sport a Mini Drone Weapon Mount, which can hold a hold-out pistol or light pistol. A Narcoject One from Street Lethal is a light pistol. The only downside is it will only shoot doses of Narcoject (which is still 15 S immediate).
Well, not immediate immediate. Immediate Toxins/Drugs apply at the end of the Combat Turn after all, so they can still fire back and destroy your drone before they run out of Initiative.
Title: Re: Injector Drone
Post by: Spooky on <11-28-18/1332:01>
So a Spy-Fly can sport a Mini Drone Weapon Mount, which can hold a hold-out pistol or light pistol. A Narcoject One from Street Lethal is a light pistol. The only downside is it will only shoot doses of Narcoject (which is still 15 S immediate).
Well, not immediate immediate. Immediate Toxins/Drugs apply at the end of the Combat Turn after all, so they can still fire back and destroy your drone before they run out of Initiative.

So make sure to hit them with stick n shock or a taser first, to reduce initiative and stun, then dart them to knock out.
Title: Re: Injector Drone
Post by: Stainless Steel Devil Rat on <11-28-18/1345:24>
There's also the called shot in R&G to move a toxin's speed up one category. Arguably "immediate" could go up to the "truly immediate" speed slap/stim patches use.