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[SR5] Yoshiro Nakahara, aka Moto (Dwarf Drone Rigger)

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martinchaen

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« on: <04-07-14/0752:26> »
I've been working on a Rigger for SR4 for a while, and when the chance came up to play one in a Play-by-Post I decided to convert him to SR5. The  below is what I'll be playing him as in the PbP, but I'd appreciate people's feedback on the design in general as this'll be my first time playing a vehicle and drone rigger.

Character sheet created with the excellent Chummer for 5th Edition, by Adam. Find it here:
http://forums.shadowruntabletop.com/index.php?topic=17200.0

CHARACTER SHEET
== Info ==
Street Name: Moto
Name: Yoshiro Nakahara
Movement: 2/4
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Dwarf Male Age 28
Height 1m Weight 40kg
Composure: 7
Judge Intentions: 6
Lift/Carry: 6 (45 kg/30 kg)
Memory: 14
Nuyen: 0

== Attributes ==
BOD: 3
AGI: 1
REA: 2
STR: 3
CHA: 1
INT: 5
LOG: 6 (8)
WIL: 6
EDG: 3

== Derived Attributes ==
Essence:                   0.82
Initiative:                7 + 1d6
Rigger Initiative:         7 + 1d6
Astral Initiative:         
Matrix AR Initiative:      7 + 1d6
Matrix Cold Initiative:    5 +DP + 3d6
Matrix Hot Initiative:     5 +DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         11

== Limits ==
Physical:                  4
Mental:                    9
Social:                    3

== Active Skills ==
Aeronautics Mechanic       : 5                      Pool: 13
Armorer                    : 1                      Pool: 9
Automotive Mechanic        : 5                      Pool: 13
Computer                   : 4                      Pool: 12
Cybercombat                : 0                      Pool: 7
Demolitions                : 1                      Pool: 9
Disguise                   : 0                      Pool: 4
Diving                     : 0                      Pool: 2
Electronic Warfare         : 6 [Jamming]            Pool: 14 (16)
First Aid                  : 0                      Pool: 7
Free-Fall                  : 0                      Pool: 2
Gunnery                    : 6 [Ballistic]          Pool: 7 (9)
Hacking                    : 0                      Pool: 7
Hardware                   : 2                      Pool: 10
Industrial Mechanic        : 5                      Pool: 13
Nautical Mechanic          : 5                      Pool: 13
Navigation                 : 0                      Pool: 4
Perception                 : 0                      Pool: 4
Pilot Aircraft             : 6 [Rotary Wing]        Pool: 8 (10)
Pilot Ground Craft         : 6 [Wheeled]            Pool: 8 (10)
Pilot Watercraft           : 0                      Pool: 1
Running                    : 0                      Pool: 2
Sneaking                   : 1                      Pool: 2
Software                   : 2                      Pool: 10
Survival                   : 0                      Pool: 5
Swimming                   : 0                      Pool: 2
Tracking                   : 0                      Pool: 4

== Knowledge Skills ==
Biology                    : 1                      Pool: 9
English                    : 1                      Pool: 6
Game Theory                : 1                      Pool: 6
History                    : 1                      Pool: 6
Japanese                   : N                      Pool: 0
Area Knowledge: Seattle    : 1                      Pool: 6
Magical Theory             : 1                      Pool: 9
Mathematics                : 2 [Modern Analysis]    Pool: 10 (12)
Matrix Theory              : 2 [AI]                 Pool: 10 (12)
Mechanical Engineering     : 4 [Robotics]           Pool: 12 (14)
News                       : 1 [Current Events]     Pool: 6 (8)
Security Design            : 2 [Physical]           Pool: 10 (12)

== Contacts ==
Tora Halvarsdottir (Valkyrie, Fixer) (4, 3)

== Qualities ==
Analytical Mind
Codeblock (Control Device)
Distinctive Style
Juryrigger
Natural Hardening
Prejudiced (Common, Biased) (Humans)
Resistance to Pathogens and Toxins
SINner (National) (Japanese Imperial State)
Thermographic Vision

== Lifestyles ==
Abandoned Warehouse (Fife, Tacoma)  1 months
Derelict Factory (Puyallup City, Puyallup)  1 months
Motozone Auto Repair (Kent, Tacoma)  1 months

== Cyberware/Bioware ==
Cerebral Booster Rating 2
Control Rig Rating 3
Damage Compensators Rating 4
Datajack
Platelet Factories
Smartlink

== Armor ==
Urban Explorer Jumpsuit             9
Urban Explorer Jumpsuit: Helmet     2

== Weapons ==
Unarmed Attack
   Pool: 0   Accuracy: 4   DV: 3S   AP: -   RC: 1

== Commlink ==
Meta Link (, , 0, )
Proteus Poseidon (, , 0, )
   +Encryption
   +Signal Scrub
   +Toolbox
   +Wrapper
   +Browse
   +Virtual Machine [Biofeedback Filter, Shell]

== Gear ==
Autosoft (Clearsight) Rating 6
Autosoft (Maneuvering (Cyberspace Designs Dragonfly)) Rating 6
Autosoft (Maneuvering (MCT-Nissan Roto-Drone)) Rating 6
Autosoft (Targeting (Ares Alpha)) Rating 6
Certified Credstick, Gold
Fake SIN (Kenji Takahashi, UCAS) Rating 4
   +Fake License (Driver's License) Rating 4
   +Fake License (Drone License) Rating 4
   +Fake License (Pilot License) Rating 4
Long Haul
Medkit Rating 6
Narcojet x5
Psyche
Respirator Rating 6
Slab x2
Survival Kit
Tool Kit (Hardware)
Tool Kit (Armorer)
Tool Shop (Automotive Mechanic)
Tool Shop (Aeronautics Mechanic)

== Vehicles ==
Ares Roadmaster (Armored Transport)
   +Morphing License Plate
   +Rigger Interface
   +Spoof Chips
   +Satellite Link
   +Sensor Array
Cyberspace Designs Dragonfly (Small)
   +Sensor Array Rating 2
Cyberspace Designs Dragonfly (Small)
   +Sensor Array Rating 2
MCT-Nissan Roto-drone (Medium)
   +Weapon Mount
      +Ares Alpha
         +Ares Alpha Grenade Launcher
         +Smartgun System, Internal
         +Improved Range Finder
         +Silencer
   +Ammo: Regular Ammo (Assault Rifles) x200
   +Minigrenade: Flash-Bang x6
   +Minigrenade: High Explosive x6
   +Sensor Array
      +Thermographic Vision
MCT-Nissan Roto-drone (Medium)
   +Weapon Mount
      +Ares Alpha
         +Ares Alpha Grenade Launcher
         +Smartgun System, Internal
         +Improved Range Finder
         +Silencer
   +Ammo: Regular Ammo (Assault Rifles) x200
   +Minigrenade: Flash-Bang x6
   +Minigrenade: High Explosive x6
   +Sensor Array
      +Thermographic Vision

== Description ==
Yoshiro, now living under the name Kenji and going by the street name Moto, is a male Koborokuru of Japanese decent. Of average height and weight for his metatype, he is still concerned that his former corporate overlords is looking for him, and as such rarely ventures outside of his workshop, located in Kent, Tacoma, except in the safety of his rigger enabled vehicle, preferring to interact with the world using one of his many drones. He also maintains a chop shop in an abandoned warehouse just south of Fife in Tacoma, where he strip cars and other vehicles for parts or transport for both clients and himself. Finally, in case of emergency he has set up a bolt hole in the bomb shelter of a derelict factory on the outskirts of Puyallup City; each location is secured with cameras and biometric maglocks, and the workshop is also patrolled by aerial drones monitoring the perimeter 24/7/365.

Moto's native tongue is Japanese, and while he does speak broken English and Mandarin his ability to communicate with others can be somewhat lackluster. In spite of his rather significant academic knowledge, Moto is fairly closeted and prefers the company of his drones to other metahumans. He will often sleep in the safety of his rigger cocoon if and when he can sleep, eschewing such trivial pleasures as soft sheets and pillows as they allegedly "interferes with" his "creative process".

Clients seeking to make use of his talents are at this point by referral only, though he will perform any repair jobs or modification work, no matter how exotic, as long as the client can provide payment and exotic parts, if needed.

Moto is driven by a thirst for knowledge and a curiosity that lends itself well to research and design. He thrives when challenged to come up with unusual designs, or when he comes across new and/or secret schematics during a run. Though he has yet to purposefully sabotage data to keep information to himself, he has on several occasions copied prototype schematics and state of the art research papers and applied them to his own research and development.

== Background ==
Yoshiro Nakahara was born in Neo-Tokyo to reasonably well-to-do parents, considering his heritage. Despite having the majority of humans looking down (literally and figuratively) on him and the rest of the Koborokuru population of the Japanese Imperial State, Yoshiro managed to prosper in the State schooling system. Earning a reputation as something of a prodigy student, the young dwarf was enrolled at a prestigious Neo-Tokyo university with backing from a privately funded think tank at only 15 years of age.

Graduating with honors at age 21 with bachelor degrees in chemistry and computer science, master degrees in materials science and artificial intelligence, a civil engineering degree in mechanical engineering, and a doctorate in robotics, Yoshiro was quickly snapped up by the megacorp subsidiary Mitsuhama Automatronics, where he would spend the next few years working for their R&D department. During his employment, he received several cyberware and bioware implants to further enhance his value to the company.

During a routine excursion to the Mitsuhama-Benget Mining aquacology in the Sea of Japan, Yoshiro was trapped in an airlock with other members of the research team when an exterior pressure door malfunctioned. As water quickly began flooding the airlock, maintenance techs were unable to open the internal door due to safety protocols and stood by helplessly. They watched as the dwarf jacked in to the airlock himself, and after several minutes, despite suffering from early stages of hypothermia by the now chest-high water levels (for the dwarf, at least), Yoshiro managed to override the faulty mechanism and close the outer door which allowed the inner door to open, saving not only himself but his two fellow researchers. Despite an outward calm, the experience shook him deeply and he spent months in therapy trying to overcome the fear of water the experience had left him with. He never visited an aquacology again nor spent any time on or in water, and dedicated the next few years of his life to work focusing on developing better security protocols.

At age 26, after 5 years of frustration with restrictions placed on his research by management, boredom with endless simulations, and a perceived lack of proper field tests of his designs, Yoshiro finally decided to end his employment with the company, and over a period of several months secretely arranged for his own extraction. A daring night-time raid performed by shadowrunners hired at Yoshiro's own initiative took the corporate subsidiary by surprise, and the dwarf spent some time in hiding, enjoying his new-found freedom. Before long, however, he grew restless and settled down in Seattle hoping to elude his former superiors as well as their competitors in the Emerald City.

With all of his savings and the funds he had appropriated during his escape, Yoshiro assumed a new identity as Kenji Takahashi and set up Motozone Auto Repair & Body Shop in Tacoma, and focused on continuing his work without corporate interference. Specializing in repair and modification of drones and vehicles provided a cover for him to secretly work on improving his designs at his own pace and on his own time, and due to his natural talents with machines the business flourished. Soon he was taking only referral work and jobs he thought was interesting without having to worry about bills.

Yoshiro soon realized, however, that research and development was far more challenging than he had expected without the advanced and specialized equipment and near endless resources of a megacorporation could provide, and quickly came to the conclusion that he would need to expand his sphere of influence if he was to make any real progress. Opportunity came when a well connected client contacted him for an elaborate modification job; he performed the work beyond expectations, and asked for a a simple favor instead of the agreed upon sum of money as payment.

The client, a female Nordic Giant named Tora Halvardsdottir who went by the alias Valkyrie, was intrigued by the dwarfs proposal, and took it to one of her contacts in the shadows. Yoshiro assumed another fake identity and became Moto, Rigger Extraordinaire; he further customized his vehicle and extensively modified some of his utility drones with hardware and software of his own designs, and soon began working the shadows in earnest.

== Concept ==
Highly educated Japanese Dwarf R&D specialist-turned-shadowrigger. Poor social skills and physical fitness, spends nearly all of his time in VR as a result. Armored vehicle, recon, and long-range assault/support drone arsenal.

== Notes ==
The Wrapper program is used to obfuscate the icons of all forbidden and some restricted gear.

The Roto-Drone icons will remain unchanged, but the icons of the weapon mounts and mounted Ares Alpha's (as well as the accessories and ammunition of both) will be changed to look like telemetry sensor arrays (atmosphere sensor, camera, geiger counter, microphone, olfactory sensor, radio signal scanner, etc). Similarly, the icon of the Targeting autosoft they are both equipped with will be masked as a Signal Scrub program.

In addition, the riggers own Persona will always be wrapped to look like the vehicle he is piloting.
« Last Edit: <07-14-14/1110:09> by martinchaen »

Csjarrat

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« Reply #1 on: <04-07-14/0829:15> »
certainly what i would call "unorthodox"
a rigger built as a wheelman with only a REA of 2 seems a bit odd. i mean, your dicepools are okay, but its not what you'd call staggering and he's pretty boned if he has to go out into the real world because of his tight focus on VR.
i think its the control rig R3 combined with the cerbral boosters thats hurting the build. I'd figure out whether a R2 rig would suffice or whether you really need the +2 LOG more and make a cut somewhere.
a couple ranks of reaction enhancements would really benefit this guy's piloting skills and help keep him alive in the physical world as well.
double dumpstats are a dangerous liability as well. sneaking 1 + AGI 1 isnt going to help much for your meat-shell and auto-failing social tests might make things pretty damn awkward depending on your GM.
as it is, your meat body is pretty useless at perceiving anything that isnt blindingly obvious, so it might be worth investing in a sensor array of some kind to perceive through with your EWAR skill or at the very least getting some image enhancing glasses + audio enhancing headphones to offset the defaulting penalties, though obviously i'd try and find 2 karma minimum to get perception skill in there instead.

I made a pretty similar build a while back, he's notably worse at the LOG side of things but definitely more rounded and useful outside of hotsim. i've posted him below so feel free to borrow/disregard/throw darts at/whatever:
[spoiler]Dwarf Rigger

Priorites:

A- Resources 450k
B- Skills 36/5
C- Dwarf (1)
D- Attribs (14)
E- Magic (0)

Attributes (14)
BOD 3 (+0)
STR 3 (+0)
AGI{5}(+3)
REA{8}(+4)
CHA 2 (+10 karma)
INT 3 (+2)             14/14
LOG 4 (+3)
WIL 4 (+2)

EDG 2 (+1)
ESS 1 (-5)

Qualities: 15 karma
+ve; Gearhead -11 karma
-ve; Allergy (mild, common- Cats) +10 karma
     Sinner (national -UCAS) +5 karma
     Moderate addiction, Nicotine +9 karma

Net +28 karma
_______________________________________________
Skills:
Groups-
Engineering group 2
Electronics group 3

Individual:
Pilot Ground 6 (wheeled +2)           36/36
Pilot Air 6 (remote operation +2)
Electronic Warfare 6 (Sensor Operations +2)
Perception 2
Gunnery 5
Etiquette 1 (street +2)
Pistols 2 (semi auto +2) 
Sneaking 2 (urban +2)

Karma:
Negotiation 2 (6 karma)
Pilot Walker 3 (12 karma)
{10 karma remaining}
______________________________________
Gear: 450,000 + 10 kama = 470,000
Electronics:
Transys Avalon (DR 6) 5,000
+Hotsim module 350
+Epaper 5
+Satellite 500
+Simrig 1000
+SubVocal 50
+Trid projector 200

Vulcan Liegelord RCC (DR5, FW 6) 66,000
+Encryption 80
+Virtual Machine 80
+Toolbox 80
+Signal Scrub 80
+Configurator 80
+Armour 250
+BioFeedback Filter 250
+Shell 250
+Sneak 250
+Stealth 250
+Wrapper 250
+Track 250
+Agent R3 3000           71,150

Headphones R5 250
-Audio Enhance 2 1000
-Spatial recognizer 1000
-Sound filter 1 250        2500

Glasses R4 400
-Vision enhance 2 1000
-Radio Signal Scanner R4 400
-Vision Mag 250            2050

Contacts R3 600
-Flare comp 250
-SmartLink 2,000
-Image Link 25             2875

78575 total
________________________________________
Weapons + Armour:

Ares Predator V 725
(integral Smartgun)
-Concealable Holster 150
-Gas Vent 3 600
-Flashlight 25                1500

Clothing 50 (casual gear)
Armour Jacket 1,000 (arm 12)  2500
-Non-Conduct 3 750
-Chem Protect 3 750

Helmet 100
-Motion sensor 100
-Image Link 25
-Micro Transceiver 100         325
4325 total
________________________________________
ID + Misc
Fake Sin R4 10000
-Fake License (gun) 4 800
-Fake License (vehicle) 4 800
-Fake License (software) 4 800
-Fake License (cyberware) 4 800    13200

Jammer (area) R4 800
Jammer (directional) R6 1200
Tag eraser 450

Medium Lifestyle 5000
-Special work area 1000      6000
21650 total
_________________________________________      104550 so far
Vehicles:                                      365450 left
Shin-Hyung 28500
+Rigger Interface 1000
+R6 Sensor array 6000     32500
(x2 camera, x1 Motion sensor, x2 Laser range, x1 atmosphere)

GMC Bulldog 35000
+Rigger Interface 1000
+satellite 500
+R6 Sensor array 6000     42500
(x2 camera, x1 Motion sensor, x2 Laser range, x1 atmosphere)
75000 total
_________________________________________      290450 left
Cyberware:
R2 Control rig 72,750 (2.5 ESS {USED})
R2 Reaction Enhancers 26,000 (0.6 ESS)
R1 Wired Reflexes 46,800 (1.6 ESS {alpha}) 4.8 ESS used
DataJack 1000 (0.1 ESS)
Muscle toner R1 (0.2 ESS) 32000
146,550 total
_________________________________________      111900 left
Drones:
Recon:
Shiawase Kanmushi (Micro) 1,000
R3 Sensor
-Camera
+Low Light 250
+vision Mag 250
+Vision Enhance 1 500
-Motion Sensor
-Microphone
+Audio Enhance 1 500
+SSF 2 500                        3000

MCT Fly-Spy  2000 (mini)
R3 Sensor
-Camera
+Low Light 250
+vision Mag 250
+Vision Enhance 1 500
-Motion Sensor
-Microphone
+Audio Enhance 1 500
+SSF 2 500                        4000

MCT Fly-Spy  2000 (mini)
R3 Sensor
-Camera
+Low Light 250
+vision Mag 250
+Vision Enhance 1 500
-Motion Sensor
-Microphone
+Audio Enhance 1 500
+SSF 2 500                        4000

Lockheed Optic-X2 (small) 21,000
R3 Sensor
-Camera R6 600
-Laser Mic R3 300
+Audio enhance 1 500
+SSF 2 500
-Directional Mic R3 300
+Audio enhance 1 500
+SSF 2 500                       24200

35200 total                                 76,700 left
____________________________________________
Combat Drones:

MCT Nissan Rotodrone
Sensor Array 4 4000
-Camera
 +Smartlink 2000 (+4)
 +LowLight 500 (+4)
 +Flare Comp 250 (+1)
 +Vision Mag 250 (+2)
-Camera
 +Vision enhance R2 1000 (+4)
 +Vision mag 250 (+2)
 +Thermo 500 (+6)
-Microphone
 +Audio enhance R1 500
 +Spat recognizer 1000
-Motion Sensor
-Olfactory
-Ultrasound

Weapon Mount 2000
+Shiawase Arms Monsoon 1500
 (integral smartgun, e.firing, hardening)

120 rounds Explosive 960
19790

MCT Nissan Rotodrone
Sensor Array 4 4000
-Camera
 +Smartlink 2000 (+4)
 +LowLight 500 (+4)
 +Flare Comp 250 (+1)
 +Vision Mag 250 (+2)
-Camera
 +Vision enhance R2 1000 (+4)
 +Vision mag 250 (+2)
 +Thermo 500 (+6)
-Microphone
 +Audio enhance R1 500
 +Spat recognizer 1000
-Motion Sensor
-Olfactory
-Ultrasound

Weapon Mount 2000
+Shiawase Arms Monsoon 1500
 (integral smartgun, e.firing, hardening)

120 rounds Explosive 960
19790

MCT Nissan Rotodrone
Sensor Array 4 4000
-Camera
 +Smartlink 2000 (+4)
 +LowLight 500 (+4)
 +Flare Comp 250 (+1)
 +Vision Mag 250 (+2)
-Camera
 +Vision enhance R2 1000 (+4)
 +Vision mag 250 (+2)
 +Thermo 500 (+6)
-Microphone
 +Audio enhance R1 500
 +Spat recognizer 1000
-Motion Sensor
-Olfactory
-Ultrasound

Weapon Mount 2000
+Shiawase Arms Monsoon 1500
 (integral smartgun, e.firing, hardening)

120 rounds Explosive 960
19790
59370 total                             17330 left
_________________________________________________
RotoDrone Autosofts:
Maneuver R6 3000
ClearSight R6 3000
Targetting R6 3000 (monsoon)
9000 total                               8330 left
__________________________________________________
Misc:
Aeronautic Mechanic Tool shop 5,000
Aeronautic Mechanic Tool kit  500
Automotive Mechanic Tool kit  500
Hardware tool kit 500[/spoiler]
« Last Edit: <04-07-14/0853:15> by Csjarrat »
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martinchaen

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« Reply #2 on: <04-07-14/1008:18> »
Unorthodox indeed :)

All right, let's start at the top.

The low REA, AGI and CHA is intentional as I don't ever plan on leaving the vehicle; if that happens, my character is pretty much royally screwed. His dice pool for maneuvering the drones and the car is actually 16 (14 if Running Silent), with a -3 to all thresholds due to the rating of the VCR; barring the most insane stuns on rocky mountain roads that are covered in ice, netting one or two hits should be easy peasy, even with a few modifiers. This is kind of why I don't see the need for a high REA on a rigger with decent gear; the mechanical advantages the rules provide to riggers pretty much ensure that all you'll ever need is 1, maybe 2 hits, thus negating the need for high stats, and in this case the low stats reflect the isolated life the character has lived in various labs and university study halls.

I foresee sneaking being difficult in an Ares Roadmaster no matter what, so I'm only actively using Sneaking when Jumped In through the Fly-Spy drones, which are small enough to (hopefully) warrant some additional negative dice pool modifiers to even be spotted; either a -3 for the size of the object or an addition to the sneak test (which I'll have 11 dice for, when Running Silently obviously), with additional negative modifiers for either not being in the immediate vicinity and/or being far away and/or visibility or light. I plan on parking these drones near light sources so perceivers get glare modifiers when looking in the direction of the drone, or merely flying them 40m up in the air (hoping the GM sees spotting an insect shaped object at that distance as a difficult task indeed).

I'm not sure what I would achieve by going to a R2 Control Rig, to be honest; I'll lose out on lowering a threshold (taking the most extreme example in the book (the scene from The Transporter where he unhooks a bomb from underneath the car by jumping the car through the air, rolling it 360 degrees on it's own axis, and detaching the bomb on a crane hook) from a 4 to a 1. A Rating 2 Control Rig would make this test a 2, requiring an effective dice pool modifier of +5 (4 for the extra 1 hit, and 1 for the loss of 1 dice from the VCR). To achieve this equivalent increase, I'd have to get REA +5, which is only achievable by getting Wired Reflexes 1 and Reaction Enhancers 3, putting me out Essence I don't have, and/or through lowering the other mental skills. As a rigger, however, you need Willpower to resist biofeedback damage, Intuition for VR initiative, and Logic for flavour skills (like Engineering) and EWAR.

If the time comes where I'd HAVE to get out of my vehicle (and between the vehicle itself with 9 to 36 damage when Ramming, I don't see why I would), I'd be forced to spend all my time completely out of sight, and even then I'm not 100% safe. As such, I'm certainly a liability here; talking is most assuredly not something I'd be doing at all, being in full Ragdoll VR mode in the back of my car for 99% of the time in-game :)

The drones and vehicles all come with sensor arrays (equal to the Sensor rating of the vehicle + the rating of your VCR/RCC, which in my case is 6 or higher); as such, I will rarely, if ever, need to perceive anything through my meat eyes. If I do, something has gone horribly, horribly wrong. Between the two Fly-Spy drones, the two Roto-Drones, and the Ares Roadmaster, I honestly can't think of any situation where I'd want to substitute perception over EWAR.

As it stands, the character concept is more of a remote drone pilot than anything else; he has extremely solid dice pools when perceiving with EWAR through sensor arrays, when firing vehicle weapons with Gunnery, when maneuvering vehicles (due to the RCC and VCR), a high initative (11+4d6), an excellent memory (useful for when I as a player inevitably forget some important detail), resists Matrix attacks and biofeedback damage decently, and an ability to be stealthy from afar. The crowning achievement of the character, as I see it, is his ability to take on targets from beyond the range of most weapons; at 600+m out and with a single initiative pass of two take Take Aim actions, I'm rolling 19 dice with a silenced Crockett EBR loaded with APDS.

This all comes at a cost; in close quarters combat I'm nearly useless, because a roto-drone will go down like papermache, unless the GM allows movement to take place before and after a shot, but my abilities are more stealthy than confrontational. Instead of being forced into combat, I can survey the scene up ahead and map out targets for the other players, potentially redirecting them out of harms way all together, or at the very least giving the hacker something to trace so he can overlay the AR feeds of the other characters with positions of the opponents. Sadly, there's no tacnets yet, but I'm hoping the GM will take the usefulness of knowing the opponents position ahead of time into the equation when considering things like ambushes and the like.

I notice that your character has an agent and the track program; that's a great call, and I'll steal that in-game for when the decker is busy doing other stuff.

Csjarrat

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« Reply #3 on: <04-07-14/1444:02> »
Aha, that makes sense. Dropping the rig to 2 or LOG boosters was to free up cash and essence for other cyber but that's fairly irrelevant.
If your GM is cool with you being a VR recluse then get cracking, sounds like you've though it all through and have a plan
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