Catalyst Game Labs > Errata

Cutting Aces Errata

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Kiirnodel:
Apparently nobody else is going to just start it as a single thread... So starting it off: these are all issues that other people have posted to separate threads. Links to those threads are:

Painade Grenade page 135. Description of effects do not match with chart information.

Hustling the Mark page 154. Effects are not clear regarding what happens upon success with this action. Potentially listed effect for failure is meant to be success.

Motivational Teacher page 154. No threshold is listed. Only one success is necessary to give bonus to the Instruction?

Gear as Payment page 161. Potentially some confusion of the meaning. Clarification of the intent might be necessary.

Jack_Spade:
Text vs. Table problem p.134
NEMESIS ARMS PRAETORIAN (HEAVY PISTOL) is listed as having a Laser Sight instead of a Smartlink, but the table implies with Acc 4(6) that it has one. (Also a handgun with a bayonet? Really?)

MijRai:
There's art for it in one of the old Gun H(e)avens.  It's pretty fricking brutal (if impractical) if you ask me. 

firebug:
Gear as Payment is impressively mangled.

GEAR
Characters  can  offer  gear  instead  of  cash  payment.
Gear value during negotiation isn’t the same as its face
value. Typically, offering gear will be less valuable than
cold,  hard  nuyen,  unless  the  gear  is  rare  and  hard  to
get. To determine the nuyen value of a piece of gear,
increase  the  item’s  value  by  ten  percent  per  point  of
Availability. Then divide the final result by two. This is
what it is worth as a negotiation item. Expressed as an
equation,  this  is:  Negotiable  value  =  Price  +  (Price  x
[(Availability x 10) / 100])
For  example,  a  Ranger  Arms  SM-5  sniper  rifle  has
an Availability of 16 and a stated cost of 28,000 nuy-
en. The Availability increases its value by ten percent for
each of its 16 points, meaning it goes up by 160 percent,
or is multiplied by 1.6. The calculation for determining
its value as part of a negotiated payment is as follows:
[28,000 + (28,000 x 1.6)] / 2 = 36,400 nuyen.
Note that this rule for valuing gear only applies if the
gear  is  offered  as  an  unexpected  bargaining  element,
not if a character is specifically looking to buy the item
from another character.

None of that is consistent.  "Increase by 160%" is "not times 1.6".  And the best part is that every time the equation is shown it's written differently and wrong.  Even on the table on the next page...

Gear [Cost + (Cost x Availability x  10%)] / 2

Sir_Prometheus:
I'd like to point out it's not just the painade stat variances.  "Immediate" toxins still don't take effect until the end of the round, which I doubt was intended for this item. 

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