Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: AalithHUN on <01-20-12/1432:58>

Title: Drowning in Shadows [OOC]
Post by: AalithHUN on <01-20-12/1432:58>
This is the Out Of Character Thread for the game Drowning in Shadows made by Aalith

Players:
Kouryuu
Farothel
Sichr
Netzgeist
Sentinemodo - just recommended, but busy. One more slot is free!
And I would like all veterans to welcome Lysanderz - I decided to add a relatively new player too. Because I'm a noob in this site too and people have given me a chance to prove myself :)

And the things to be on the lookout for:

All characters live in Everett. You can be in a nice condo or in the sewers under the street - but in Everett. Thus you all get free area knowledge, rating depending on background.

Advanced lifestyle rules is a must. And also a description about the place. If you have qualities, work those into the description.

Contacts Charisma*2 + a name and a short personality/appearance

You are all 400 BP runners - which means you are no way newbies. Everyone starts with a Street Cred 1 + maybe more depending on background. Notoriety can come too, if you make a street-living grenade launcher on shoulder type character.

And most importantly, 2 things:

Try to utilize underused qualities. Overused ones may not be permitted or I'll make your life harder because you are lazy to be creative and want extra BP or dice. With a brilliant background, almost anything is possible of course. But please spare me the Uncommon Allergy - Strawberries. If you want some quality, I'd like to use it in the game - and not by giving you purple faces.

And, of course, have fun!



Title: Re: Drowning in Shadows [OOC]
Post by: All4BigGuns on <01-20-12/1439:47>
I may not be in this, but if anyone wants to use my character from the On the Run game thread as a contact, they can feel free (her apartment is in Everett, so it could make a lot of sense).
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <01-20-12/1547:29>
Street Name: Billy
Name: Hayden Slayter
Movement: 8/20, Swim: 4
Karma: 15
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Dwarf (Gnome) Male Age 25
Height 88 cm Weight 30 kg
Composure: 5
Judge Intentions: 6
Lift/Carry: 10 (75 kg/50 kg)
Memory: 6
Nuyen: 700

== Attributes ==
BOD: 5
AGI: 5
REA: 4 (6)
STR: 5
CHA: 3
INT: 3
LOG: 4
WIL: 2
EDG: 1

== Derived Attributes ==
Essence:                   2,05
Initiative:                7 (9)
IP:                        1 (3)
Matrix Initiative:         6
Matrix IP:                 1
Physical Damage Track:     9
Stun Damage Track:         9

== Active Skills ==
Climbing                   : 2 [Assisted]           Pool: 7 (9)
Computer                   : 3                      Pool: 7
Con                        : 2 [Fast Talk]          Pool: 5 (7)
Data Search                : 3                      Pool: 7
Disguise                   : 4                      Pool: 7
Dodge                      : 2                      Pool: 8
Escape Artist              : 1                      Pool: 8
Etiquette                  : 1                      Pool: 4
Gymnastics                 : 3                      Pool: 8
Hacking                    : 2                      Pool: 6
Hardware                   : 3                      Pool: 7
Infiltration               : 4                      Pool: 9
Locksmith                  : 2                      Pool: 7
Palming                    : 4                      Pool: 9
Perception                 : 5                      Pool: 8
Pistols                    : 5 [Semi-Automatics]    Pool: 12 (14)
Running                    : 1                      Pool: 6
Shadowing                  : 4                      Pool: 7
Software                   : 3                      Pool: 7

== Knowledge Skills ==
Biology                    : 3                      Pool: 7
Engineering                : 2                      Pool: 6
English                    : N                      Pool: 0
French                     : 1                      Pool: 4
German                     : 3                      Pool: 6
Literature                 : 3                      Pool: 7
Security Companies         : 2                      Pool: 6
Security Tactics           : 4                      Pool: 8
Spanish                    : 1                      Pool: 4
Sperethiel                 : 1                      Pool: 4
Underworld                 : 1                      Pool: 4

== Contacts ==
Cheryl Reid (female human street doc) (2, 2)
Lewis Clearwater (male elf fixer) (3, 4)

== Qualities ==
Arcane Arrester
Critter Spook
Distinctive Style
Keen-Eared
Neoteny
Nocturnal
Signature
Speed Reading
Thermographic Vision

== Lifestyles ==
Joe's Delicatessin's Basement  1 months
   Comforts:      Squatter
   Entertainment: Low
   Necessities:   Low
   Neighborhood:  Middle
   Security:      Low
   Qualities:     Hasty Exit [2LP]

== Cyberware/Bioware ==
Flex Hands
Gecko Hands
Grip Feet
Radar Sensor Rating 3
Wired Reflexes Rating 2

== Armor ==
Chameleon Suit            6/4
Clothing                  0/0
Form-Fitting Full-Body Suit6/2

== Weapons ==
Ares Light Fire 70
   +Hidden Gun Arm Slide
   +Personalized Grip
   +Smartgun System
   DV: 4P   AP: -   RC: 1
Hammerli 620S
   +Concealable Holster
   +Plasteel Components Rating 1
   +Silencer
   +Smartgun System
   +Trigger Removal
   DV: 4P   AP: -   RC: 1
Ruger Thunderbolt w/ Smartgun
   +Concealable Holster
   +Personalized Grip
   +Smartgun System
   +Sound Suppressor
   DV: 5P   AP: -1   RC: 3
Unarmed Attack
   DV: 3S   AP: -   RC: 0

== Commlink ==
Novatech Airware (3, 4, 3, 3)
   +Novatech Navi
   +Suite: Pro User [Analyze 4, Browse 4, Command 2, Edit 4]
   +Stealth Rating 5 [Copy Protection 4, Registration]
   +Spoof Rating 3 [Copy Protection 3, Registration]

== Gear ==
Ammo: EX-Explosive Rounds (Heavy Pistols) x60
Ammo: Gel Rounds (Light Pistols) x50
Ammo: Regular Ammo (Light Pistols) x100
Ammo: Regular Ammo (Heavy Pistols) x50
Ammo: Stick-n-Shock (Light Pistols) x50
Ammo: Subsonic Rounds (Light Pistols) x30
Autopicker Rating 6
Chisel
Earbuds Rating 3
   +Select Sound Filter Rating 1
   +Audio Enhancement Rating 2
Fake SIN (William Radcliffe (UCAS)) Rating 4
   +Fake License (Chameleon Suit) Rating 4
   +Fake License (Pistols) Rating 4
   +Fake License (Cyberware) Rating 4
   +Fake License (Programs) Rating 4
   +Fake License (B&E Gear) Rating 4
Glasscutter
Glasses Rating 4
   +Smartlink
   +Flare Compensation
   +Low Light
   +Image Link
Handheld Sensor
   +Camera Rating 1 [Vision Magnification]
   +Laser Microphone Rating 6
Handheld Sensor
   +Directional Microphone
   +Camera Rating 1 [Vision Magnification]
   +MAD Scanner Rating 3
Jammer, Hand Held Rating 2
Keycard Copier Rating 6
Lockpick Set
Maglock Passkey Rating 4
Medkit Rating 6
Miniwelder
Nanopaste Disguise (Small Container)
Sequencer Rating 4
Spare Clip (Hammerli 620S) x9
Spare Clip (Ares Light Fire 70) x5
Spare Clip (Ruger Thunderbolt) x5
Standard Rope (100 m)
Wire Clippers

== Description ==
Despite his age, Hayden is often mistaken for a typical sandy-haired kid, probably about 7, at first glance--an impression that he likes to encourage by "dressing young"--t-shirts, sneakers, etc. He finds that people pay less attention to him that way. (Going into a bar is always an interesting experience, though.)

Of course, on second glance, people generally realize that he's actually a gnome. Fully grown and still just short of three feet tall, Hayden is shorter than the average human's belt buckle. While this makes slipping through crowds easier, it's not generally an attractive level (despite what many taller folk seem to think); this lead to Hayden's interest in climbing. It's nice to look down on others some of the time.

His small size also helps him to get into places where he really shouldn't be, which he takes full advantage of.

== Background ==
Hayden doesn't know who his parents were, and he doesn't really care. He was found near Wiggum's Hollow one morning in May of '49. Since no one had reported a missing child matching his description, Lone Star put him in the child care system. Their best guess is that he was two at the time. Over the next ten years, Hayden lived in three different orphanages and one rather miserable foster home before deciding he'd had enough. Late one night, he slipped out his bedroom window and never looked back.

Life on the streets was harder than Hayden had expected, and he came very close to starving multiple times. His mistrust of "the system", however, prevented him from seeking hand outs; anything he wanted, he needed to be able to take. The first two or three years were spent hiding near street gangs' hideouts, watching, learning, and taking whatever he could without being noticed. Weapons were a definite problem; even dwaves' guns were often too big to use comfortably. Information, on the other hand, was surprisingly easy to get--and often worth a lot to the right customer. Of course, some of the best information was only available (though not intentionally) on the Matrix, so Hayden focused a lot of time on learning to move around the nodes almost as well as he could move around the streets.

When Hayden started Running, rather than just stealing from others for himself, he found that he often wasn't taken seriously because of his size, and so he realized that he needed to build up a reputation--without drawing too much of the wrong sort of attention, of course. Playing off of the fact that he was often mistaken for a kidat first gance, Hayden started placing a baseball card at the site of each job he pulled as his marker.

When Hayden finally had enough nuyen and contacts to get a properly sized gun, he found that he was fairly good at wetwork--he could often get close enough to the target without being seen that finishing the job was easy, without getting so close that he had to deal with the mess (physical or emotional) of direct confrontation. He prefers infiltration and retrieval, but sometimes he needs to deliver a bullet or two instead. That's life in the Shadows.

The past thirteen years have been somewhat challenging, but Hayden finally feels like he's hit his stride. Life is starting to look up.

== Concept ==
Small and lethal (from a distance, at least). If the fighting gets up close, Hayden's in trouble, so he tries to avoid that wherever possible. Focused on infiltration and information gathering,

== Notes ==
About the Signature:
Hayden places a baseball card somewhere on each job. At least he enjoys the bubblegum that still comes in the packs.

About the Apartment:
It's not much--a small portion of the basement below Joe's Deli that's been walled off--but it's home. And Hayden doesn't need much space, anyhow. The most important feature, in Hayden's opinion, is the small window well for letting in a little daylight--being nocturnal, he doesn't care so much about the light as the fact that it's just big enough for him to climb out to the alley behind the deli. He normally keeps the window hidden behind a thick curtain.

About the Contacts:
Lewis Clearwater has been Hayden's go-to for gear and odd jobs for the last six years, and always seems to know how to find items that are small enough for a gnome to use comfortably--not an easy task. Hayden appreciates this, and a comfortable relationship has grown up between the two. Lewis has even started to teach Hayden some Sperethiel, his native language.

Cheryl Reid's clinic is on the up-and-up...unless she trusts you enough to see you after hours. Luckily for Hayden, he's one of her trusted patients, and has been for about eight years. Perhaps her interest in his metagenetic abnormality helped; regardless, when Hayden needs patched up, he knows where to go.
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <01-20-12/1553:19>
Been selected! Great!

I hope we all enjoy playing this one.

First question, though, shall we start the game as a established team, or would it be better if our characters don't know each other?

EDIT:
And Here's come the Gentleman's sheet:

Street Name: Mike "Gentleman John" Aisle
Name: Mike Aisle
Movement: 10/25, Swim: 5
Karma: 16
Unspent Karma: 6
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Ork Male Age 22
Height 1,95m Weight 130kg
Composure: 8
Judge Intentions: 8
Lift/Carry: 11 (75 kg/50 kg)
Memory: 6
Nuyen: 1200

== Attributes ==
BOD: 6
AGI: 5 [7]
REA: 4 [8]
STR: 3 [5]
CHA: 4
INT: 4
LOG: 2
WIL: 4
EDG: 4

== Derived Attributes ==
[spoiler]Essence:                   2,1
Initiative:                8 (12)
IP:                        1 (3)
Matrix Initiative:         7
Matrix IP:                 1
Physical Damage Track:     11
Stun Damage Track:         10[/spoiler]

== Active Skills ==
[spoiler]Climbing                   : 2                      Pool: 7
Con                        : 4                      Pool: 11
Disguise                   : 4                      Pool: 8
Dodge                      : 1                      Pool: 9
Etiquette                  : 4                      Pool: 11
Flight                     : 2                      Pool: 7
Gymnastics                 : 2                      Pool: 9
Infiltration               : 4                      Pool: 11
Intimidation               : 1                      Pool: 8
Leadership                 : 4                      Pool: 11
Negotiation                : 4                      Pool: 11
Palming                    : 4                      Pool: 11
Pistols [Heavy Pistols]  : 6                      Pool: 15 [17]
Perception                    : 1                      Pool: 5
Running                    : 2                      Pool: 7
Shadowing                  : 4                      Pool: 8
Swimming                   : 2                      Pool: 7
Unarmed Combat             : 2                      Pool: 9

== Knowledge Skills ==
Blues                      : 3                      Pool: 7
Corporate Politics         : 2                      Pool: 6
English                    : N                      Pool: 0
Fine Beers                 : 2                      Pool: 6
Guns                       : 2                      Pool: 6
Japanese                   : 3                      Pool: 7
Spanish                    : 3                      Pool: 7
Underground Politics       : 3                      Pool: 7[/spoiler]

== Contacts ==
Eric "One-Eyed" Mandrake (Arms and Drugs Dealer) (4, 1)
Nathaniel Colds (Fixer) (2, 1)
"Ironfist" Franks (1, 1)

== Qualities ==
Bad Luck
Guts
Implant-Induced Immune Deficiency
Incompetent (Hacking)
Low-Light Vision
Restricted Gear (Rating 1)

== Lifestyles ==
Everett Apartment  1 months
   Comforts:      Middle
   Entertainment: Middle
   Necessities:   Low
   Neighborhood:  Low
   Security:      Low

== Cyberware/Bioware ==
[spoiler]Biosculpting, Minor Modification
Clean Metabolism
Echolocation
Hearing Enhancement
Move-by-Wire System Rating 2
Muscle Augmentation Rating 2
Muscle Toner Rating 2
Tailored Pheromones Rating 3
Vocal Range Enhancer[/spoiler]

== Armor ==
Form-Fitting Full-Body Suit6/2
Mortimer of London: Berwick Dinner Jacket (Ensemble)4/3
Mortimer of London: Greatcoat Line6/5
   +Chemical Protection 2
   +Insulation 2
   +Ruthenium Polymer Coating
   +Thermal Damping 4

== Weapons ==
[spoiler]Grenade: Flash-Bang
   DV: 6S (10m Radius)   AP: -3   RC: 0
Grenade: Smoke
   DV: (10m Radius)   AP: -   RC: 0
Grenade: Thermal Smoke
   DV: (10m Radius)   AP: -   RC: 0
Hardliner Gloves
   DV: 4P   AP: -   RC: 0
Morrissey Élan ("Marcelle")
   +Concealable Holster
   +Silencer
   +Chameleon Coating
   +Personalized Grip
   +Smartgun System
   DV: 4P   AP: -   RC: 1
Ruger Thunderbolt w/ Smartgun ("Audrey")
   +Concealable Holster
   +Chameleon Coating
   +Folding Stock, Powered
   +Personalized Grip
   +Smartgun System
   +Underbarrel Weight
   DV: 5P   AP: -1   RC: 5
Shock Glove
   DV: 5S(e)   AP: -half   RC: 0
Unarmed Attack
   DV: 3S   AP: -   RC: 0
Yamaha Pulsar ("Miyoshi")
   +Concealable Holster
   +Laser Sight
   +Personalized Grip
   DV: 6S(e)   AP: -half   RC: 1
Yamaha Sakura Fubuki ("Asuka")
   +Concealable Holster
   +Smartgun System, External
   +Stock
   +Chameleon Coating
   +Silencer
   DV: 4P   AP: -   RC: 1[/spoiler]

== Commlink ==
[spoiler]Novatech Airware (3, 3, 3, 3)
   +Iris Orb
   +AR Gloves
   +Biometric Reader
   +Subvocal Microphone
   +Trodes
   +Datasoft (5 very extensive Blues Music Collections) Rating 6
   +Mapsoft (Seattle) Rating 6
   +Suite: Basic+ [Analyze 3, Browse 3, Command 1, Edit 3]
   +Linguasoft (Italian) Rating 4 [Copy Protection 4, Registration] [/spoiler]

== Gear ==
[spoiler]Ammo: EX-Explosive Rounds (Holdout Pistol) x30
Ammo: EX-Explosive Rounds (Light Pistol) x30
Ammo: EX-Explosive Rounds (Heavy Pistol) x60
Ammo: Silver Bullets (Heavy Pistol) x60
Ammo: Stick-n-Shock (Holdout Pistol) x30
Ammo: Stick-n-Shock (Light Pistol) x30
Ammo: Taser Dart (Taser) x19
Backpack
Biomonitor
Contact Lenses Rating 3
   +Flare Compensation
   +Image Link
   +Smartlink
   +Skinlink
Datachip x20
Earbuds Rating 3
   +Audio Enhancement Rating 3
Fake SIN (Thomas Gramarie (UCAS)) Rating 4
Fake License (Move-By-Wire (Thomas Gramarie (UCAS Bodyguard)) Rating 4
Flashlight
Forensic Tool Kit
G3 x20
Galak x4
Gecko Tape Gloves
Gentleman's Cane
GPS
Grenade: Flash-Bang x5
Grenade: Smoke x5
Grenade: Thermal Smoke x5
Laés Cigarette x20
Loco x3
Medkit Rating 6
Medkit Supplies x5
Miniwelder
Psyche x2
Red Mescaline x6
Scent-masking Cigarette x20
Slab x3
Spare Clip (Yamaha Pulsar) x3
Spare Clip (Morrissey Élan) x3
Spare Clip (Ruger Thunderbolt) x5
Standard RFID Tags x400
Stealth Tags x400
Steampunk Accessories[/spoiler]

== Description ==
[spoiler]Gentleman John's appearance is somewhat iconic; you'll never see him without one of his tailor-made suits. There's too much formality in his attire to imply he is a wageslave, he seems more as an executive or a Mafia consigliere - a real Mafia man would be in doubt if Gentleman John is copying them out of respect or in order to mock their style. In fact, both options are wrong; The Gentleman just has an attuned, even if somewhat limited, sense of aesthetics.
Aside from his outfits (which usually are the things that show up the most), The Gentleman is a somewhat "handsome" ork, as much as that is possible. His facial features are strong and sharp, almost violent, but not disproportionate (someone with medical knowledge would probably perceive that he has some corrective cosmetic surgery done). Still, he has touched nothing that would put his orkish heritage in doubt: his pointed lower canines are as visible as ever.
[/spoiler]
== Background ==
[spoiler]The ork know in the shadows as Gentleman John probably do not remember that well the road that took him to where he is now - and he seem to not care that much about it. Anyway, the fact is that he does not talk about the past, for good or for worse.
Born from human parents (on February 7, 2050, exactly eleven years after the Night of Rage - the stories he heard about the incident left a deep mark on his childhood) and goblinized at an earlier age, the young Mike always thought that his ork characteristics were the reason that maintained his parents stranded. In fact, that was not the case - they were simply too busy and concerned with their work, so much that they even managed to forget family relationships. In order to be praised by them, Mike tried hard to distance himself the most he could from the Ork stereotype. He became skilled in talking to people and understanding what they wanted; he knew how to make they feel good and wanted, even if he needed to lie - without knowing the young work was becoming a little manipulative, since this was the only way he managed to be liked.
Here's the thing: when the story reaches this point, it forks. All information anyone managed to search on him points to to different and imcompatible records, and Gentleman John is not talking about which one, if any, is the true one.
Version A) One day, he never really understanded why, a group of hitman's entered the building where he lived with his father to collect a debt which "had been postponed so much it was REALLY REALLY due time to be paid". The young boy watched as his parents died begging for the debt to be forgiven (which as today he never knew exactly what it was). The killers saw that the boy was not afraid of them, but they couldn't exactly tell what was it that convinced them to take him as a new member of the team and teach them how to be a killer; perhaps it was the way the boy coldly told them that they had no need to make them humilliate themselves if they were kill them anyway, without showing any emotion; they valued cold enough people, they made the most efficient hitmen. From here, the story goes like this: the ork grew up among the guys who killed his fathers (the three hitman went by the handles Huey, Dewey, and Louie), learning from them the art of killing, and eventually becoming better than them in some of it's skills. When he thought he had spend enough time to learn and earn their trust, he killed them all, one by one, with the same coldness that he showed when he saw his parents being murdered. It was his first and last free killing; from them on, he acquire a reputation as a cold and efficient killer.
Version B) Huey, Dewey and Louie really broke into the condo where Mike family lived, but they were not after his parents; they were just collateral damage while they searched for another guy: a Mafia hitman named Just Steve. The thing is that they targeted the wrong man and killed his father, and then his mother since she went screaming. But then Just Steve, who was expecting them, killed the three and found the boy. At first, he found the little ork was shocked by watching his parents dying, and something in what still was left of the hitman soul ring (some say his story as an assassin also started when he watched his parents die in front of him). Motivated God knows from what, he took the boy under his wing, and during the time in which he raised the kid, he taught him how to shot and move without being seen. That is, until the day he just dissapeared, and the boy, now a mature ork, was on his own. As his teacher before him, he never worked for free, and showed up to be almost as skilled as Just Steve (which he believes to be probably deceased).

Regardless of what story is the real one (if any), the truth is that Mike is not so cold as he build his "bussiness name front character", the Gentleman, to be, but that he is afraid of losing control of everything if he let his emotions get into his way; his is hurt enough to be an adversary of the whole world, since this way he cannot be hurt anymore. The only times in which he let the emotions flow freely is when he is under the influence of drugs (which happens quite frequently; they serve as his escape-valves, since he can blame them for his behavior, and not an hypothetical weakness) or when he is savouring music. That's one of his quirks - good music (specially blues) transport him, and he is capable of letting a negotiation go south just because he choose not to pay attention on the Mr. Johnson than on the music.[/spoiler]

== Concept ==
An ork with a fine aesthetic sense, a cold and calculist hitman, who may serve as the group gunslinger/face/B&E specialist.

== Notes ==
About the Appartment:
[spoiler]Mike lives into a cheap appartment on Cascadian Way, next to the junction with Meadow road. The place is not the best in town, but the price is right for what it has to offer; technically, the landlord (a dwarf called Roger Stills) is not the owner of the place, but he has set here for so much time, and people seem to respect his authority. The appartment is clean and confortable, even though a little small. The sound system that Mike putted on seems a little out of place with the rather poor place, but it's his only diversion besides going out to the night-life (which sometimes is just not possible, when it's needed to let the dust settle after a job). [/spoiler]

About the Contacts:
[spoiler]Colds (Fixer) - Colds is the man who usually get work orders for The Gentleman. They don't get along that well, but the relationship is profitable for both of them, so they leave it as it is. Colds is a night man if a severe problem with drugs, and he just don't understand someone who can be so sober and bland as The Gentleman being suddenly all the social-guy when in front of a Johnson - so he trust his professionalism and skills, but not the person. Mike feels almost the same about him, since he can't point out what kind of relations Colds have to make the work orders coming...

One-Eyed (Arms and Drugs dealer) - An arms dealer who brags about being able to make any type of boomstick reaches the hands of his buyers with the propper time, even military weaponry (which is a debatable point). Really, an arms dealer who brags about almost everything - his weapons are better, his ammunition is failure-proof, etc. Some guys even say that listening to his bullshit is part of the payment they must endure to buy from him. But when he takes your money, he delivers, and that's enough to Mike. Also, One-Eyed (he has this handle since he choose to not replace a missing eye with a cloned part or with cybernectics - no one can say why, but Mike suspects his body does not accept implants well) sometimes passes along drugs.

"Ironfist" Franks - A Knight Errand dwarf cop who knows about the Gentleman identity and has a copy of a verification in which his fake SIN (Thomas Gramarie) showed up as false. As he has his biodata and knows his identity, and has deleted the verification which could end up with the Gentleman in jail... The Gentleman is in need of gaining his trust.[/spoiler]
Title: Re: Drowning in Shadows [OOC]
Post by: Kouryuu on <01-20-12/1556:21>
Former message:
[spoiler]Thanks for your trust.

Would love to see a list of the qualities you see as overused, i know in my case it's in debt, but I never used Allergies your example so, it would be beneficial to be accurate in these things.
you remember one case where someone ended a game without telling what he wanted right  ;)[/spoiler]

In Making From Sam's Template !!!!!

{Health: 0 / 9P and 0 / 12S damage, NO Wound penalty, NO Stun penalty} | {Edge: 0/ 3} {Defense: 2; Initiative: 10; IP's: 1} |
{Ballistic Armor: 4; Impact Armor: 4 ; Mods : No Mods} |

Concept:
Eagale Shifting Shape changing mage

Description:
Magic Mechanic, Drones and Biodrones, Shifts.

(http://i1117.photobucket.com/albums/k596/kouryuuLV/22723.jpg)

Name: Sharp
Alias: Sharp Race: Eagle (human) Shifter
Sex: Female   Age: 5
Nationality: UCAS
Lifestyle:
Silver Lake Ranch- High lifestyle(1 month paid)
Karma Spent/Total Karma: 5/5
Nuyen: (Left after chargen= 1200¥ Starting Nuyen= 8.000¥ (http://invisiblecastle.com/roller/view/3351987/)+6000(Leftovers)-5600(FakeSin+4Lic ) = On Hand 8400¥
Motto: Nothing is what it seems.
Street cred: 0
Factions relations (this will give you a bonus dices to any social roll with members of that faction):
Notoriety: 3 (Bed Rep Q)


Personality/background

Born in the lash forest next to silver Lake Sharp was enjoying her life in full, just as she reached maturity, witch for birds take just about 2 years, she noticed that she is stronger and faster, more perceptive as other s of her kind. She was special.
Her being special mean magic, she started to feel objects as the wind, she noticed that if you change how the wing touches the wind, the wind changes, so she applied this to objects too, at first she shaped things that had been shaped by humans, interesting black stuff the humans used for their iron things witch made a terrible stench when they burned, later she learned to shape much harder material like the iron carriages themselves, but the most interesting thing was the sudden realization that she herself could change into something else, but the most successful one and the one she felt comfortable with was a change into a human. She was only 4 years old at that time.
   Her newest obsession is tinkering with things human make. You could say it was fate that made her take a closer look at a bird, crow to be exact who had fled from Bicson Biomedicals research centre, it had implants Sharp could see, could feel, but could not understand, the most interesting thing for her was, they made this crow a worthy adversary to her natural form, in combat and in perception alike. This of course peaked her interest and when she started to use her Human form to see and learn how to make use and repair Human inventions she learned to love them so much she almost has forgotten her natural form, at least she has difficulties to remember when was the last time she was in her natural Form.
   Life in Seattle is Hard, here in Everett even more so, a lot of land feuds and the uncertainty of the future. Sharp has had a lot of luck up until now, she had found a home for her and her animals like no one could have dreamed. Right next to her favorite place and hunting ground Lake Silver, she got a Ranch with everything needed to support her two animal friends. Yes two, since last year a Rat she dubbed Rattatoi has joined the family, she helped it escape the Bicson MD place. These both are such technological wonders, that Sharp is herself surprised how long she has been resisting to tinker with them, on the other hand the idea to cut and saw and destroy her own kind is rather unpleasant. Thanks god she has got her own shed for tinkering and a nearby junkyard for parts, she has already had some success in repairing and improving drones, not biodrones like these two but metal drones with computer brains. Her FlyEye is patrolling as well as her Dobberman, witch she even equipped with a LMG for good measure, so no one ever dares to disturb her.
   The only one allowed in her home is Watchmaker, her landlord, if you can call him that. His hacking talent and rigging expertise has helped Sharp a lot in learning how to use drones and how to control them, even a bit on how to make them. Watchmaker was also the one who found the ranch she is living and spoofed the documentation so it is his to rent out, he is also the one who made her comlink, small with as adjusted controls as possible to enable it to be used in her natural state as well. Even thou Sharp is really Bad at communicating with others, Watchmaker gives her the time to formulate what she wants to say and even helps her out. He is just that kind of person.
   Even if life in Everett has been good to her on the material side, she can really just name one person she has got close enough to cal a friend, most others just hate her. Hate might sound strong, but she has got kind of reputation around here. Early on in her stay in Everett Sharp was strolling on the grounds of Everett community collage when two Orks started to bother her, being a newcomer to this side of the social world she responded as she always do in the animal kingdom, the orks had to be hospitalized for at least a month, this incident made headlines as the whole collage was thrown back in infighting, just when the first of the Orks came back from the Coma they endured and told that they were attacked by an outsider, the world knew she had acted in self defence, but she still was responsible for a Race fuelled massacre of three policlubers, one ork and one small troll. Most people see her as someone who will bring bad luck, but she does not mind, as long as they stay out of the ranch she can tinker with whatever she finds in the junk-yard or what Watchmaker brings back from his So called Runs. Some of the attacks on the Everett Beckon mill would not be the best thing to improve her reputation, but thank god no one has ever connected her with them.
   Sharp has not yet learned to interact in a socium of metahumans so her interactions are limited at best. So not to make mistakes she tries to be where no talking in needed, almost always this is her workshop and tinkering. At least it has given her the Basic knowledge in all Technological fields she knows, but there might be more, so she till keeps on learning

Attributes

BodyAgilityReactionStrength
2351
CharismaIntuitionLogicWillpower
2558
EdgeResonance/MagicEssenceInitiative
35610 IP 1


Positive Qualities
Magician

Negative Qualities
Bad Rep
Distinctive Style
Poor Self Control (Compulsive - Moderate Danger) (Tinker)
Uncouth

Active Skills
Mechanic Group2
Animal husbandry skill Group1
Electronics skill Group1
spellcasting6
Dodge1
Preception1
Knowledge Skills
Parazoology[N. American]4
Material composition4
Engineering[mechanical]4
Drones4
Automotive designs4

Language Skills
EnglishN

Spells
SpellCostNotes:  Type - Range - Duration
LevitateF/2 + 1 PLOSS
HealDV - 2MTP
Control AnimalF/2+1 MLOS(A)S
Shape [concreate]F/2 + 3 PLOS(A)S
Shape [plastic]F/2 + 3 PLOS(A)S
Shape [steel]F/2 + 3 PLOS(A)S
Shape [rubber]F/2 + 3 PLOS(A)S
Shape [Silicon]F/2 + 3 PLOS(A)S

Commlink
CommlinkRe/Si/Fi/SyOperation SystemMods
Watchman4/4/4/5Tea timenone

Programs
ProgramRatingNotes: 
Analyze4Suite: Pro User 
Browse4 Suite: Pro User
Command2 Suite: Pro User
Edit4 Suite: Pro User
Stealth3-


Equipment
ArmourB/IMods
Vashon Island: Synergist Short Jacket (Ensemble)4/4SecureTech Forearm Guards

Fake SIN (Elgae Prahs)                 (4)  4000¥Fake System Identification Number - Elgae Prahs
3x Fake License  R41200¥(concealed&carry; restricted weaponry;Drones&Accessories; Magic) - Elgae Prahs
WeaponTypeMods
*Remington Roomsweeper-
6x fletchet Ammunition ?ammo

Contacts

Watchmaker, Rigger/Hacker.
Connection Rating: 2 Loyalty: 2
Uses: Tech fixer, mechanic, SIN and information trader.
Places to Meet: Everet junkyard, his Van, Shadow BBS
Contact: Commlink

Quote from: Edge Log
3 start
3 left in Total
Quote from: modifiers and Changes

Change Log
[spoiler][/spoiler]
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <01-20-12/1655:43>
Well, this is not a final list, but the qualities I'm intending to use are as follow: Linguist, Perceptive, Mentor Spirit, Records on file, Lost Loved One, Spirit Bane and Gremlins. And Magician, of course.

Anything here that's not okay?
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <01-20-12/1658:04>
I'll make a list, then. But you are all (well mostly) experienced players, so overused is what you can see in most of the games. It's not a rule, you can have allergies or any kind of quality  you want, I'm just asking you to try not to see them as + and - points but as factors that defines your characters.

Examples then:
Restricted gear, first impression for social characters, analytical mind for hackers, catlike for covert ops

Addiction (something irrelevant as alcohol), Allergy (non-threatening substance see strawberries), amnesia for an excuse for a crappy backstory, day job (especially with fame), distinctive style (with clothes), In debt , mania/phobia (like arachno), poor self control, prejudiced, scorched (non-tech), spirit bane, Uncouth for "trolls", maybe wanted

Underused:
astral sight, code of conduct, college education, common sense, maybe deep cover, escaped clone,  home ground, inspired, latent and dormant traits, perfect time, sense of direction, speed reading, water sprite

you get the drift, just try to explore, I don't want to tell you you must use these, just feels like I'm seeing less runners with these. And in the negative qualities, there are some juicy ones too, which maybe more serious drawback-wise, but that's why it requires more roleplay to utilize.

Netz: you can know each other, can have a shared lifestyle (but starting money will depend on money spent on lifestyle) but not as a group. 2 people can have a closer relationship and you may have heard or seen or exchanged words with others (since you are all living in the same district), but generally you are not a group yet

To all: into the background, please try to work in how you ended up here and how you made name for yourself in the shadow community (a good job, some exceptional show of skill, good with the crowd, running from KE naked and making a fool out of them :) )

And I'm going to be a little busy at the weekend, so you have time to refine your character. I'm still gonna post and watch, just not this much.
Title: Re: Drowning in Shadows [OOC]
Post by: All4BigGuns on <01-21-12/0034:51>
I'll make a list, then. But you are all (well mostly) experienced players, so overused is what you can see in most of the games. It's not a rule, you can have allergies or any kind of quality  you want, I'm just asking you to try not to see them as + and - points but as factors that defines your characters.

Examples then:
Restricted gear, first impression for social characters, analytical mind for hackers, catlike for covert ops

Addiction (something irrelevant as alcohol), Allergy (non-threatening substance see strawberries), amnesia for an excuse for a crappy backstory, day job (especially with fame), distinctive style (with clothes), In debt , mania/phobia (like arachno), poor self control, prejudiced, scorched (non-tech), spirit bane, Uncouth for "trolls", maybe wanted

Underused:
astral sight, code of conduct, college education, common sense, maybe deep cover, escaped clone,  home ground, inspired, latent and dormant traits, perfect time, sense of direction, speed reading, water sprite

you get the drift, just try to explore, I don't want to tell you you must use these, just feels like I'm seeing less runners with these. And in the negative qualities, there are some juicy ones too, which maybe more serious drawback-wise, but that's why it requires more roleplay to utilize.

Netz: you can know each other, can have a shared lifestyle (but starting money will depend on money spent on lifestyle) but not as a group. 2 people can have a closer relationship and you may have heard or seen or exchanged words with others (since you are all living in the same district), but generally you are not a group yet

To all: into the background, please try to work in how you ended up here and how you made name for yourself in the shadow community (a good job, some exceptional show of skill, good with the crowd, running from KE naked and making a fool out of them :) )

And I'm going to be a little busy at the weekend, so you have time to refine your character. I'm still gonna post and watch, just not this much.

The issue is that the "underused" positive qualities, while interesting are not worth what they cost in BP to acquire, a good deal of them cost far, far too much for what they do. The "underused" negative qualities, well the BP gained from them isn't worth the hassle the qualities present. No matter what you do or say, in the end, if a quality isn't worth what you pay (for positive) or what you get (for negative) it probably won't be used much if at all. There have been times when I've considered some of the less used negative qualities, but honestly, I couldn't figure out a way to work in to the background that I did do the horrific effects they present, and I didn't feel they were worth the trouble-for-point ratio.

Distinctive style is an entirely different can of worms. What would be a max-point Distinctive Style to one person would only be worth 5 points to another. For the most part, if you ask ten different people how many points a given choice would be worth, you'll probably get 15 different answers.

Common Sense...well, I for one tend not to think about it, because most people in my gaming group RL who GM don't allow it to be taken at all (no matter what the system is).
Title: Re: Drowning in Shadows [OOC]
Post by: farothel on <01-21-12/0635:52>
hereby my character:

Name (real):  Maria De la Vega
Name (fake SIN1, r4): Rachel O’Toole, UCAS citizen
Name (fake SIN2, r3): Samantha Delavine, Horizon citizen
Alias: Sammy
Race: Orc
Sex: Female
Nationality: PCC
Lifestyle:
13 LP total, 4180¥/month (2 months bought)
Location: Everett, Seattle
1 roommate (brother)
comforts3
entertainment2
necessities3
neighborhood2
security3

She rents a 100 square metre, 2-bedroom top floor apartment in an old building on 172nd street SW, not far from the junction with 36th avenue W in Everett.  It was not in the best of neighbourhoods, but due to the proximity of the Alderwood mall (only 10 minutes on foot) there was some security, as KE patrolled the area around the mall to some extent.  She has also spent a bit more on good locks and a decent firewall for the home node.  Inside it was cozy with cheap but good furniture and some good AR paint.  As she has to pay things for her brother, despite his scholarship, she doesn’t spent that much on going out and stuff, except what’s needed to blend in.  She had magic for things like hairdressing and general body care, so she didn’t need to pay for that, which helped a lot.

Karma received: 16
Karma remaining: 2

Attributes

BodyAgilityReactionStrength
453 (4)3
CharismaIntuitionLogicWillpower
4344
EdgeMagic EssenceInitiative
2566

Positive Qualities
-mage (15)
-national fame (10)

Negative Qualities
Astral Beacon (-5)
Cursed (1) (-5)
Lost Loved One (-5)
Dependent (medium) (-10)
SINner (Standard) (-5)
Reduced Hearing (-5)

Active Skills
assensing 4
astral combat (blade foci +2) 2 (4)
blades (swords +2) 2 (4)
con (acting +2)2 (4)
pistols3
perception2
disguise (cosmetic +2)1 (3)
banishing3
summoning3
spellcraft (illusion +2) 5 (7)
Knowledge Skills ( [Logic + Intuition] x 3 free points)
Magic Trids 2
Magic Theory 2
Celebrity Gossip 3
gambling card games 2
Horizon media 2
gambling card games2
wines2
acting2
Seattle high society 1
Language Skills
EnglishN
Spanish3
Or’zet2

Spells
Spelldrain
Stunbolt (F/2)-1
fireball (F/2)+5
Heal DmgDV-2
Increase Reflexes (F/2)+2
Improved Invisibility (F/2)+1
Stealth (F/2)+1
Trid Phantasm (F/2)+3
Physical Mask (F/2)+1
Makeover (F/2)
         

commlink1
commlink/OSsignal/systemresponse/firewall
Hermes Ikon34
Novatech Navi43
Programs: analyse 6 (ergonomic, optimization 2), browse 4, edit 4, encrypt 4, purge 4, scan 4
Options: Optimization (exploit): +1 to actions using program

commlink2
commlink/OSsignal/systemresponse/firewall
Sony Emperor32
Iris Orb33
Programs: analyse 4 (ergonomic, optimization 2), browse 2, edit 2, encrypt 2, purge 2, scan 2

Gear (228731¥)
armored vest 600¥
Form-fitting half-body suit (nonconductivity 3, fire resistant 3) 1800¥
Zoé executive suit ensemble (long jacket) 1950¥
Zoé moonsilver evening gown + scarf 8000¥
docwagon basic 5000¥
survival knife 50¥
defiance EX shocker 150¥
Ares predator IV (personalised grip, gecko grip) 550¥
Katana (personalised grip, gecko grip, weapon focus r2) 21500¥
pistol ammo (90 rounds regular, 30 rounds stick-n-shock) 420¥
taser darts (20 rounds regular) 100¥
spare clips (5 pistol) 25¥
commlink accessories: AR gloves, nanopaste trodes (3), satlink, subvocal microphone, sim module 1200¥
Earbuds r3 (audio enhancement 2, select sound filter 1) 430¥
Goggles r5 (image link, flare compensation, smartlink, vision magnification, vision enhancement 2) 1125¥
tool kit (disguise) 500¥
white noise generator r6 300¥
fake SIN rating 4 + 3x fake licence rating 4 5200¥
fake SIN rating 3 + 3x fake licence rating 3 3900¥
magical lodge materials r6 3000¥
5x lael in disposable syringes 950¥
mage sight goggles + cable 2060¥
respirator rating 6 600¥
survival kit 100¥
medkit rating 6 + supplies (2) 700¥
flashlight 25¥
tag eraser 150¥
sustaining foci (illusion r3, health r2) 50000¥

Contacts
ContactC/L
James Dermott (Talistmonger)3/2
Melissa Firebird (trid mage)3/4

James Dermott: A 45-year old talismonger living near Lake Serene in Everett, he is a friend of Sammy’s old teacher back in LA.  He has a small shop and while he makes some things himself, he buys quite a lot from corporations.  He knows a lot about magic in all of its forms and he also knows quite a lot of people in the magical scene of Everett and occasionally he gets mages in contact with fixers.

Melissa Firebird: A 21 year old human female, she’s currently at UCLA (currently in her final year of a Bachelor of Magic), while working as a mage off screen in the week-ends and holidays.  Her father is VP in a movie studio (a subsidiary of Horizon).  She and Sammy were good friends during high school in LA and they still keep regular contact.  She knows a lot about the trid and glitterati scene.


Physical Description: A good looking woman, she normally has long hair done up in current fashions.  On runs normally in a simple pony tail.  On runs, she often wears loose fitting clothes, a hat, goggles and a respirator to hide herself (together with a spell and some mundane disguise equipment).
Hair colour: brown
Eye colour: brown
Length: 1m69
Weight: 80 kg
Age: 22

background
Maria was born in East Los Angeles, as daughter of two poor factory workers.  While it wasn’t El Fierno and they managed to get by, live in East LA was far removed from the glamour and glitter of Hollywood.  Live started to get interesting when she was 13.  She was on the bus when she witnessed a stabbing incident.  As there were PCC cops close by, the attacker ran away quickly, but not after stabbing his victim in the chest.  She had just had some CPR classes at school, she went over the see if she could help.  As she tried to stop the blood coming out of the man’s chest, suddenly the wound closed.

It didn’t take long for the arriving medics to figure out what had happened and when they had calmed the young girl down, the police brought her home.  Her parents were worried at first when they saw her arriving with the police, but they were quickly reassured.  As mages were something every company needed, they quickly saw that this would be the way for their daughter out of the slums.  As it was determined after testing that she followed a hermetic tradition, so she was put in a special program at school.

She didn’t find a corporate job, but she did find something else, and that was the trid industry.  When she was 15, Melissa Firebird, a mage friend of hers from school brought her in contact with her father who worked for a subsidiary of horizon.  At first she only worked there during breaks and week-ends and off-screen, mostly turning people invisible and also healing stunt people when something went wrong.  It was a life she really liked and when she was 16, she got her first chance.  A mage had fallen ill and they quickly needed a double.  As she had about the same physical built, she was asked to stand in.  She did so, although under a fake name and this was the start of a career that would last for 5 years.  She liked acting and at the end of the year she even got a small role in one of the episodes of Neill the Orc Barbarian.

When in 2069 the earthquakes shook LA, she was out of town to film on location in the PCC.  It was a trying time as they couldn’t go back and they didn’t know anything about family left in LA.  When they finally were allowed to go back, it took Maria quite some time to find out what had become of her family.  Of the seven people (herself included) only two others survived, one brother (Rodrigo) and one sister (Jemina).  She took them with her and tried to get more acting jobs to make ends meet.

She became known for researching quite a lot for the movies she acted in, even going so far as to learn to fight with a sword and things like that.  While she still liked to do some work off-screen, she got her chance in a big production when she was 19.  It was a classic fantasy movie with magic and swordfights and even a dragon, and she managed to do very well.  She was even nominated for an Oscar for best actress and even though she didn’t win, it was an amazing time for her as Horizon CEO Gary Cline made an appearance at the ceremony.

The next movie she was going to star in was set in Alaska.  While they didn’t go there, they did go to the Saskatoon in the Algonkian-Manitou council.  While filming she stood too close to an explosion and she had to go to hospital as she couldn’t hear anything and she had vertigo.  There they did tests and found she had a punctured eardrum and some inner ear damage as well.  The eardrum closed up, but she had a permanent reduction of her hearing.  While she could get cyber ears to solve the issue, she decided not to as it would interfere with her magic.

A second blow came a couple of weeks later when she got the news that her sister had gone missing.  She went back to LA to search but she couldn’t find her.  She was about to give up when she heard from James Dermott, a Seattleite talismonger and friend of her old magic teacher, that her sister had been spotted in Seattle.  Immediately she moved there, but by the time she arrived the trail had grown cold again.  She decided not to go back to LA and stay in Seattle to search for her sister.  Her brother stayed with her and now he was accepted at college on a sports scholarship.  While she still looks out for him and he lives with her, he’s mostly independent.  She has been in Seattle for a bit over a year now and turned to running the shadows as a means to earn money and also to get information on her sister.

Filmography
2068 Zombies of the deep - Nathalia (action/horror)
2068 Neil the Orc barbarian - Viera Santos (action, episode 10, season 17)
2069 Up the well - Sandra Turner (action/SF)
2069 Awaking - Laura Jasqui (action/comedy)
2069 Kung fu mage - Lisa Galletly (action)
2070 Crash 2.0, ACHE - captain Sylvia D'Angelo (action/reality)
2070 Crash 2.0, ACHE - captain Sylvia D'Angelo (trid game, voice)
2070 Karl combatmage - Sue White (episode 6+7, season 14) (action)
2071 Sadness, cubed - Laila (episode 2+3, season 3) (Dark comedy) (attitute p65)
2071 Dragons in the mist, Sevelda (action/fantasy) (Oscar nomination best actress)
2071 Dragons in the mist, Sevelda (trid game, voice)
plus some Horizon (and Horizon subsidiary) commercials

Build Point totals:  400 = 180 stats + 20 race + 74 magic + 106 skills +25 qualities – 35 qualities + 26 resources + 4 contacts
Title: Re: Drowning in Shadows [OOC]
Post by: Wretch on <01-21-12/0812:47>
I'll make a list, then. But you are all (well mostly) experienced players, so overused is what you can see in most of the games. It's not a rule, you can have allergies or any kind of quality  you want, I'm just asking you to try not to see them as + and - points but as factors that defines your characters.

Examples then:
Restricted gear, first impression for social characters, analytical mind for hackers, catlike for covert ops

Addiction (something irrelevant as alcohol), Allergy (non-threatening substance see strawberries), amnesia for an excuse for a crappy backstory, day job (especially with fame), distinctive style (with clothes), In debt , mania/phobia (like arachno), poor self control, prejudiced, scorched (non-tech), spirit bane, Uncouth for "trolls", maybe wanted

Underused:
astral sight, code of conduct, college education, common sense, maybe deep cover, escaped clone,  home ground, inspired, latent and dormant traits, perfect time, sense of direction, speed reading, water sprite

you get the drift, just try to explore, I don't want to tell you you must use these, just feels like I'm seeing less runners with these. And in the negative qualities, there are some juicy ones too, which maybe more serious drawback-wise, but that's why it requires more roleplay to utilize.

Netz: you can know each other, can have a shared lifestyle (but starting money will depend on money spent on lifestyle) but not as a group. 2 people can have a closer relationship and you may have heard or seen or exchanged words with others (since you are all living in the same district), but generally you are not a group yet

To all: into the background, please try to work in how you ended up here and how you made name for yourself in the shadow community (a good job, some exceptional show of skill, good with the crowd, running from KE naked and making a fool out of them :) )

And I'm going to be a little busy at the weekend, so you have time to refine your character. I'm still gonna post and watch, just not this much.

In my mind the relevancy of a positive or negative quality is up to both the player and GM .  If a player is allergic to strawberries, maybe the NPCs discovery this and introduce a strawberry derivative into a smoke grenade or break into the PCs house and spray the PCs clothes with a strawberry extract to taunt the player.  Strawberries is a bit extreme but I think you get where I am going.  Addiction is a role playing issues for me, but the GM should test the player by placing the addict in situation where the chemical is available and attractive and penalize the player karma award  for not role playing the addiction.  As for debt, the easiest way to make it relevant is, as a GM, don't throw money at the runners, or the interest keeps accruing no matter how much the player pays, make them work to pay it off.

A lot of great characters in literature, cinema and theater have had common qualities, Phillip Marlowe, Han Solo, and Superman (really how much Kryptonite is there on Earth),  Many of those common traits or qualities are found in the classical mythical archetypes that Joseph Campbell described in his works. http://en.wikipedia.org/wiki/The_Hero_with_a_Thousand_Faces (http://en.wikipedia.org/wiki/The_Hero_with_a_Thousand_Faces)

A good role player will make commonly used qualities relevant in the game and poor role players can make the less common qualities irrelevant.  In the end its up to the collaboration between the PC and the GM to make the games fun and interesting.  I have never played a PbP, though I am trying to find one, so I don't know how the written nature complicates storytelling for the GM or role playing for the PCs so I will withhold any judgement about the ease or complexity on those matters until I get a chance to play.

Just my .02
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <01-21-12/0839:35>
I'm working on a character sheet on Chummer, and I think I can have it mostly done at Monday to sent you.
Title: Re: Drowning in Shadows [OOC]
Post by: Kouryuu on <01-21-12/1345:06>
Working on chummer.
Q: Would it be possible for my character to stay living where she is, on the Ranch, and have her day-job place in one of Everett hospitals? Due to she is a doctor, she will most probably have some kind of low level apartement close by for down time between shifts, still, her major base is ranch. maybe I can work with someone on the rent ;)
if i am going with small time biodroning i will have something similar to a ranch at least a house with a big, i mean really big garden. not checked yet but will it be possible in Everet?
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <01-21-12/1452:55>
I wrote to Lysanderz, he's the only one who did not make a post yet.

This will be a 5 player game.

Everyone lives in Everett. You can have the ranch as secondary. (to be fair, I warned you about pre-created characters)

I feel I've said enough about Qualities.I don't want this thread to be filled with arguing, I want everyone to have fun. Thus please, if you are not in the game, don't argue about the houserules. I respect your opinion, but this is an Out Of Character thread for Drowning in Shadows - I'd really like it if you'd let the players and me discuss this between us. If you have something to say about Qualities, please use the discussion threads in this forum. Thank You! :)

Far: I don't use Omae, it's much easier to just use http://www.mediafire.com/ Drag and drop, then PM link.

Good Day to You all, and take your time with the characters. :)
Title: Re: Drowning in Shadows [OOC]
Post by: Lysanderz on <01-21-12/1650:26>
I'm here!!!! Give me a day to catch up and work on character stuff and such.
Title: Re: Drowning in Shadows [OOC]
Post by: farothel on <01-23-12/0150:25>
Ok, PMed the link.

I find Omae easier to use as it's integrated in chummer, but that's probably just me wanting everything in one place.
PS: I just found out I can't use the mediafire site at work, so all changes there I will have to do in the evening at home.
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <01-23-12/1233:47>
I don't use Omae because you have to register and I'm registered in so many things already...

But you've sent me this:
http://www.mediafire.com/myfiles.php

This is not a correct link, that looks like this (don't try to download):
http://www.mediafire.com/?gx9zubxfxv7s6ko

When you dropped your file on the giant folder wait, then when it's finished, click "share". You'll be presented with a link like above. Myfiles.php gets me back to the starting page :)
Title: Re: Drowning in Shadows [OOC]
Post by: farothel on <01-23-12/1255:42>
Sorry, that last part wasn't quite clear.  I have it now:
http://www.mediafire.com/?rq62lyas1aodke1 (http://www.mediafire.com/?rq62lyas1aodke1)
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <01-23-12/1302:01>
Got it :) I'll scan the characters tonight and pm my findings tomorrow for all who've sent me their characters so far. Of course they can be changed anytime until we start the game.
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <01-24-12/0403:13>
Hi Guys!

I know I've said pm, but things somewhat changed. I decided to lower my expectations about wanting every character to be super-unique, but even with that, we have a problem...

Netzgeist, Farothel! Please compare the two characters. Maybe it's only me, who sees a pattern here, but one thing is for certain - the amount of overlapping. You can decide to bring them, I have only minor problems in the sheets that can be repaired quickly, but maybe one of you want to try another archetype? Anyway, play this out between yourselves, if you want to have a magic heavy play, I can think up something (we have a third mage incoming, but he's all droned up, so he's a little different - I hope :) )

[spoiler]Human Male Age 25
Height 1,68m Weight 62kg
Composure: 10
Judge Intentions: 10
Lift/Carry: 4 (15 kg/10 kg)
Memory: 10
Nuyen: 0

== Attributes ==
BOD: 3
AGI: 2
REA: 2
STR: 1
CHA: 5
INT: 5
LOG: 5
WIL: 5
EDG: 4
MAG: 5

== Derived Attributes ==
Essence:                   6
Initiative:                7
IP:                        1
Astral Initiative:         10
Astral IP:                 3
Matrix Initiative:         8
Matrix IP:                 1
Physical Damage Track:     10
Stun Damage Track:         11

== Active Skills ==
Assensing                  : 3                      Pool: 10
Con                        : 3                      Pool: 9
Counterspelling            : 3                      Pool: 8
Etiquette                  : 3                      Pool: 9
Leadership                 : 3                      Pool: 9
Negotiation                : 3                      Pool: 9
Perception                 : 1                      Pool: 10
Spellcasting               : 6                      Pool: 11
Summoning                  : 3                      Pool: 8

== Knowledge Skills ==
Arabic                     : 1                      Pool: 6
Corporate Politics         : 4                      Pool: 9
English                    : N                      Pool: 0
German                     : 2                      Pool: 8
Hebrew                     : 2                      Pool: 8
Japanese                   : 2                      Pool: 8
Magic Theory               : 5                      Pool: 10
Magic Traditions           : 4                      Pool: 9
Religion                   : 3                      Pool: 8
Russian                    : 2                      Pool: 8
Spanish                    : 3                      Pool: 9
Sperethiel                 : 2                      Pool: 8

== Contacts ==
Forger (Nicholas "Fast Nick" Makiav) (2, 1)
Talislegger (Lola "La Rubra" Belnadez) (4, 3)

== Qualities ==
Gremlins (Rating 2)
Linguist
Lost Loved One (Father)
Magician
Mentor Spirit (Dark King)
Perceptive (+2 Bonus)
Records on File
Spirit Bane (Guidance Spirits)

== Spells ==
(Tradition: Chaos Magic, Resist Drain with WIL + LOG (10))
Alter Memory (Manipulation) DV: (F÷2)+2
Analyze Truth (Detection)  DV: (F÷2)
Heal (Health)              DV: (Damage Value)-2
Improved Invisibility (Illusion) DV: (F÷2)+1
Increase Reflexes (Health) DV: (F÷2)+2
Levitate (Manipulation)    DV: (F÷2)+1
Lightning Bolt (Combat)    DV: (F÷2)+3
Mind Probe (Detection)     DV: (F÷2)+2
Orgy (Illusion)            DV: (F÷2)
Physical Mask (Illusion)   DV: (F÷2)+1
Stunbolt (Combat)          DV: (F÷2)-1

== Lifestyles ==
Appartment in Everett  1 months
   Comforts:      Low
   Entertainment: Low
   Necessities:   Middle
   Neighborhood:  Squatter
   Security:      Low

== Armor ==
Armor Vest                6/4
Urban Explorer Jumpsuit   6/6
Zoé: Executive Suite Long Jacket (Ensemble)6/2

== Weapons ==
Unarmed Attack
   DV: 1S   AP: -   RC: 0
Yamaha Pulsar
   +Concealable Holster
   +Laser Sight
   +Melee Hardening
   DV: 6S(e)   AP: -half   RC: 0

== Commlink ==
Novatech Airware (3, 3, 3, 3)
   +Iris Orb
   +Suite: Basic+ [Analyze 3, Browse 3, Command 1, Edit 3]

== Gear ==
Ammo: Taser Dart (Tasers) x20
AR Gloves
Biomonitor
Earbuds Rating 3
   +Audio Enhancement Rating 3
Fake License (Magician) Rating 4
Fake SIN (Gregory Müller) Rating 4
G3
Galak
Glasses Rating 4
   +Image Link
   +Flare Compensation
   +Low Light
   +Vision Enhancement Rating 3
   +Empathy Software Rating 4
Leäl x2
Magical Lodge Materials Rating 6
Mapsoft (Seattle) Rating 6
Spare Clip x2
Subvocal Microphone
Sustaining Focus (Illusion) (bonded) Rating 3
Trance x2[/spoiler]

[spoiler]Ork Female Age 21
Height 1m69 Weight 80kg
Composure: 8
Judge Intentions: 8
Lift/Carry: 7 (45 kg/30 kg)
Memory: 7
Nuyen: 0

== Attributes ==
BOD: 4
AGI: 5
REA: 3
STR: 3
CHA: 4
INT: 4
LOG: 3
WIL: 4
EDG: 2
MAG: 5

== Derived Attributes ==
Essence:                   6
Initiative:                7
IP:                        1
Astral Initiative:         8
Astral IP:                 3
Matrix Initiative:         8
Matrix IP:                 1
Physical Damage Track:     10
Stun Damage Track:         10

== Active Skills ==
Assensing                  : 3                      Pool: 7
Astral Combat              : 2 [blade foci]         Pool: 6 (8)
Banishing                  : 3                      Pool: 8
Blades                     : 2 [swords]             Pool: 7 (9)
Etiquette                  : 1                      Pool: 5
Negotiation                : 2                      Pool: 6
Perception                 : 2                      Pool: 6
Pistols                    : 1                      Pool: 8
Spellcasting               : 6 [Illusion spells]    Pool: 11 (13)
Summoning                  : 3                      Pool: 8

== Knowledge Skills ==
area knowledge: Seattle    : 1                      Pool: 5
Celebrity gossip           : 3                      Pool: 7
English                    : N                      Pool: 0
gambling card games        : 2                      Pool: 6
Horizon media              : 2                      Pool: 6
magic trids                : 3                      Pool: 6
magical theory             : 2                      Pool: 5
Or'Zet                     : 2                      Pool: 6
Seattle high society       : 1                      Pool: 5
Spanish                    : 3                      Pool: 7
wines                      : 2                      Pool: 6

== Contacts ==
James McDermott (talismonger) (3, 2)
Melissa Firebird (trid mage) (3, 4)

== Qualities ==
Asthma
Dependent (Nuisance)
Fame (National)
Lost Loved One (sister)
Low-Light Vision
Magician
Records on File

== Spells ==
(Tradition: Shamanic, Resist Drain with WIL + CHA (8))
Fireball (Combat)          DV: (F÷2)+5
Heal (Health)              DV: (Damage Value)-2
Improved Invisibility (Illusion) DV: (F÷2)+1
Increase Reflexes (Health) DV: (F÷2)+2
Makeover (Manipulation)    DV: (F÷2)
Stealth (Illusion)         DV: (F÷2)+1
Stunbolt (Combat)          DV: (F÷2)-1
Trid Entertainment (Illusion) DV: (F÷2)+2
Trid Phantasm (Illusion)   DV: (F÷2)+3

== Lifestyles ==
lifestyle Seattle  2 months
   Comforts:      Middle
   Entertainment: Low
   Necessities:   Middle
   Neighborhood:  Low
   Security:      Middle

== Armor ==
Armor Vest                6/4
Form-Fitting Half-Body Suit4/1
   +Fire Resistance 3
   +Nonconductivity 3
Zoé: Executive Suite Long Jacket (Ensemble)6/2
Zoé: Moonsilver Evening Gown4/1
Zoé: Moonsilver Scarf     1/0

== Weapons ==
Ares Predator IV
   +Gecko Grip
   +Personalized Grip
   +Smartgun System
   DV: 5P   AP: -1   RC: 1
Defiance EX Shocker
   DV: 8S(e)   AP: -half   RC: 0
Katana ("weapon focus")
   +Gecko Grip
   +Personalized Grip
   DV: 5P   AP: -1   RC: 1
Survival Knife
   DV: 3P   AP: -1   RC: 0
Unarmed Attack
   DV: 2S   AP: -   RC: 0

== Commlink ==
Hermes Ikon (4, 0, 0, 3)
Sony Emperor (2, 0, 0, 3)

== Gear ==
Ammo: Regular Ammo (Heavy Pistols) x90
Ammo: Stick-n-Shock (Heavy Pistols) x30
Ammo: Taser Dart (Tasers) x20
Analyze Rating 6
   +Copy Protection Rating 6
   +Registration
   +Ergonomic
   +Optimization Rating 2
Analyze Rating 4
   +Copy Protection Rating 4
   +Registration
   +Ergonomic
   +Optimization Rating 2
AR Gloves
Browse Rating 4
   +Copy Protection Rating 4
   +Registration
Browse Rating 2
   +Copy Protection Rating 2
   +Registration
Disposable Syringe x5
DocWagon Contract: Basic
Earbuds Rating 2
   +Audio Enhancement Rating 2
   +Select Sound Filter Rating 2
Edit Rating 4
   +Copy Protection Rating 4
   +Registration
Edit Rating 2
   +Copy Protection Rating 2
   +Registration
Encrypt Rating 4
   +Copy Protection Rating 4
   +Registration
Encrypt Rating 2
   +Copy Protection Rating 2
   +Registration
Fake License (mage, gear, weapons) Rating 4 x3
Fake License (mage, gear, weapons) Rating 3 x3
Fake SIN (Samantha Delavine) Rating 4
Fake SIN (Rachel O’Toole) Rating 3
Flashlight
Goggles Rating 5
   +Image Link
   +Flare Compensation
   +Smartlink
   +Vision Enhancement Rating 2
   +Vision Magnification
Iris Orb
Leäl x5
Mage Sight Cable
Mage Sight Goggles
Magical Lodge Materials Rating 6
Medkit Rating 6
Medkit Supplies x2
Nanopaste Trodes x3
Novatech Navi
Purge Rating 4
   +Copy Protection Rating 4
   +Registration
Purge Rating 2
   +Copy Protection Rating 2
   +Registration
Respirator Rating 6
Respirator Rating 5 x3
Satellite Link
Scan Rating 4
   +Copy Protection Rating 4
   +Registration
Scan Rating 2
   +Copy Protection Rating 2
   +Registration
Spare Clip (heavy pistol) x5
Subvocal Microphone
Survival Kit
Sustaining Focus (Health) (bonded) Rating 2
Sustaining Focus (Illusion) (bonded) Rating 3
Tag Eraser
Weapon Focus (bonded) Rating 2[/spoiler]
Title: Re: Drowning in Shadows [OOC]
Post by: farothel on <01-24-12/0601:11>
Just a quick question: what do you already have?  I don't mind changing, but I'd rather not change three times, so a quick overview of what you already have might be nice.  That way we can see what we can change to.
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <01-24-12/0655:15>
OK. We have the dronemage, the chaos mage and the shaman above and Nina, the wildcat specialist. We don't have a hacker-technomancer (I don't mind if I don't have to concentrate that hard on matrix, but I think I can manage if you want to play one. Remember, though, he has to be good in at least two things, so he cannot spend his whole time in the matrix). Your rigger is controlling small animals, so a more traditional rigger can be fitted in, we absolutely don't have a gunslinger (two things!) yet, or a detection mage, or a face so you have choices.

Lysanderz! If you are out there, I'd like to hear about your character soon! At least the archetype, so we don't get crowded again!
Title: Re: Drowning in Shadows [OOC]
Post by: farothel on <01-24-12/0747:33>
OK. We have the dronemage, the chaos mage and the shaman above and Nina, the wildcat specialist. We don't have a hacker-technomancer (I don't mind if I don't have to concentrate that hard on matrix, but I think I can manage if you want to play one. Remember, though, he has to be good in at least two things, so he cannot spend his whole time in the matrix). Your rigger is controlling small animals, so a more traditional rigger can be fitted in, we absolutely don't have a gunslinger (two things!) yet, or a detection mage, or a face so you have choices.

Lysanderz! If you are out there, I'd like to hear about your character soon! At least the archetype, so we don't get crowded again!

I'll try to make a gunslinger, secondary hacker.  That keeps the matrix stuff light, but we can do it if we have to.  I'll look this evening at home, where I have all my books.  In this configuration I'll probably make an ex-merc, but I'll work out the details later.
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <01-24-12/0812:22>
This seems much more balanced :) Then we almost know everyone's choices. Let creation begin!

P.S.:We'll wait for L this day (he has an average of 12 posts a day) to say what's he's up to. If he should not come, then I'll have to take drastic steps!
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <01-24-12/0919:20>
Ouch, that was some real overlapping...

Well, the thing is, I've really wanted to play a mage (I haven't played one in quite a long time), but I thought farothel's one seem a little bit more capable. If I would change to another concept, I would do a bio-samurai, so it would still fit in our necessities.

If you have no problem changing your character, farothel, that's ok. If you preffer not to, then I have no problem in doing it.
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <01-24-12/0932:26>
Just two tings:
Please, one of you, keep your character. If both of you change archetype, then we are in the same situ :)

And Netz, if you change, do like farothel suggested - gunslinger/hacker or something like that (actually a gunslinger who dabbles into the riggers world - driving and/or roto-droning and machine gunning their asses would be a good addition :) )

So go ahead and decide, I actually liked the tridmage, but I'm happy with a gunhacker too :)
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <01-24-12/0938:10>
No problem... I will be thinking of other archetypes, but will wait for farothel answer.
Title: Re: Drowning in Shadows [OOC]
Post by: Lysanderz on <01-24-12/1302:58>
Well I see we got heavy on the Magical end of things. From what I understand we have a Shaman, chaos mage, and combat specialist? I think for balance's sake I should grab up either  a face or ex-cop role. I have characters for just about anything (Including a technomancer, but I really don't like playing that little Egyptian kid.

You tell me what is best to pick.
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <01-24-12/1311:20>
Oh, and besided the overlapping, have you found anything wrong in the sheets, Aalith?
Title: Re: Drowning in Shadows [OOC]
Post by: Lysanderz on <01-24-12/1322:26>
Forgot to say: I also have a thief build.

So I have:

1) A Detective
2) A Thief
3) A Face
4) My Black-Magic thief
5) A Yakuza Hitman adept
Title: Re: Drowning in Shadows [OOC]
Post by: Lysanderz on <01-24-12/1350:18>
That rule be lame yo, hatin' on the adepts and whatnot. Fine, I guess I'll put my shiny shiny swordsman away................ or redesign him as a Magician. Because I have a working concept for a Magician hitman who is physically weak.... but spiritually strong. Yay touch spells.
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <01-24-12/1442:07>
Whichever, a mystic adept if you want, just get on it. :) The others are making good progress! Catch up! :) And make a post once in a while here just that we won't forget you  :o
Title: Re: Drowning in Shadows [OOC]
Post by: farothel on <01-24-12/1448:20>
Ouch, that was some real overlapping...

Well, the thing is, I've really wanted to play a mage (I haven't played one in quite a long time), but I thought farothel's one seem a little bit more capable. If I would change to another concept, I would do a bio-samurai, so it would still fit in our necessities.

If you have no problem changing your character, farothel, that's ok. If you preffer not to, then I have no problem in doing it.

So it looks like a number of things are really good that everybody takes them.

@Netzgeist: I've been thinking quite some time about this and if it's OK with you, I would like to keep my mage.  I'm sorry, but I've tried to build something else and I don't seem to be able to get a good background with the numbers.  Mostly it comes to me quite easily, but now I feel blocked for some reason.  I hope you have more success and if there's anything I can do to help, please let me know.  :)

@Lysanderz: maybe not too many mages.
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <01-24-12/1513:43>
Oh, and besided the overlapping, have you found anything wrong in the sheets, Aalith?

Some, nothing major. Your character, for example, can double a a face if needed, he has a good, balanced spell portfolio, the only thing I'm not happy about are the chosen negative qualities. Almost every one of them is from the overused list...except for gremlins - but since he hasn't got any technical skill and only a few things (ex: commlink and weapon) that can go wild (and don't forget that chaos mages are known of their love of technology, so where is the skill to back it up?), it seems to me as you not taking chances. Don't you want to experiment a little?

I mean these are valid qualities, every one of them can have a drawback, it's just...unlikely. I can say a guidance spirit appears and begins to haunt you, but then you can fairly accuse me of "creating opportunities to punish you". Lost loved one? Wil+Log (2) test which is easy with 10 dice what you have. Records on file? I couldn't find where. And it has a subtle drawback, nothing mentioned in the book, just you are more easily located. But somehow your SIN disappeared???

So understand, by choosing these qualities, you created a hard situation for me: either I cannot use them fairly, saying that there's a realistic chance of something related to them happening (in this case you've got 35 BP plus without having to worry much about it) or I use them and force you to suffer the drawbacks they bring, but it may seem that I'm fighting against you - which is bad, because the GM and the players are one team and I've had more then one games as a GM where players tried to score some extra BP, then were surprised and argued endlessly when they choked on a strawberry infused soymeal ("but I have Olfactory booster, enhanced eye yadayada" "yeah, but you didn't say you use them on the meal..." - see, pathetic)

Conclusion: choose qualities which offer solid drawbacks or be prepared that every one of your negative quality can come up during play, even if it would have only a minor chance of that happening. :)
Title: Re: Drowning in Shadows [OOC]
Post by: Kouryuu on <01-24-12/1516:08>
Ouch, that was some real overlapping...

Well, the thing is, I've really wanted to play a mage (I haven't played one in quite a long time), but I thought farothel's one seem a little bit more capable. If I would change to another concept, I would do a bio-samurai, so it would still fit in our necessities.

If you have no problem changing your character, farothel, that's ok. If you preffer not to, then I have no problem in doing it.

So it looks like a number of things are really good that everybody takes them.

@Netzgeist: I've been thinking quite some time about this and if it's OK with you, I would like to keep my mage.  I'm sorry, but I've tried to build something else and I don't seem to be able to get a good background with the numbers.  Mostly it comes to me quite easily, but now I feel blocked for some reason.  I hope you have more success and if there's anything I can do to help, please let me know.  :)

@Lysanderz: maybe not too many mages.

reminder i am having a mage as well. but he is technical and drone type
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <01-24-12/1519:36>
Ouch, that was some real overlapping...

Well, the thing is, I've really wanted to play a mage (I haven't played one in quite a long time), but I thought farothel's one seem a little bit more capable. If I would change to another concept, I would do a bio-samurai, so it would still fit in our necessities.

If you have no problem changing your character, farothel, that's ok. If you preffer not to, then I have no problem in doing it.

So it looks like a number of things are really good that everybody takes them.

@Netzgeist: I've been thinking quite some time about this and if it's OK with you, I would like to keep my mage.  I'm sorry, but I've tried to build something else and I don't seem to be able to get a good background with the numbers.  Mostly it comes to me quite easily, but now I feel blocked for some reason.  I hope you have more success and if there's anything I can do to help, please let me know.  :)

@Lysanderz: maybe not too many mages.

And I wrote that long, nice speech... :( But please read it anyway, every character can learn from it, and you can see my thoughts about the matter (so you know I'm not punishing you without a reason  ::) )
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <01-24-12/1521:42>
Ouch, that was some real overlapping...

Well, the thing is, I've really wanted to play a mage (I haven't played one in quite a long time), but I thought farothel's one seem a little bit more capable. If I would change to another concept, I would do a bio-samurai, so it would still fit in our necessities.

If you have no problem changing your character, farothel, that's ok. If you preffer not to, then I have no problem in doing it.

So it looks like a number of things are really good that everybody takes them.

@Netzgeist: I've been thinking quite some time about this and if it's OK with you, I would like to keep my mage.  I'm sorry, but I've tried to build something else and I don't seem to be able to get a good background with the numbers.  Mostly it comes to me quite easily, but now I feel blocked for some reason.  I hope you have more success and if there's anything I can do to help, please let me know.  :)

@Lysanderz: maybe not too many mages.

reminder i am having a mage as well. but he is technical and drone type

Rat and Pigeon controlling mage! Feel the wrath of my household vermin! We'll eat all your corn! Bwuhahahaha!

:) Just kidding. Too much anime...
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <01-24-12/2117:48>
Haven't read all the replies, but since farothel preffer to mantain his character, I will be changing mine. Tomorrow I will read everything and construct a new concept and sheet (and don't you worry, I will be sure to cover at least two roles in it, no problem).
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <01-24-12/2131:43>
Oh, and besided the overlapping, have you found anything wrong in the sheets, Aalith?

Some, nothing major. Your character, for example, can double a a face if needed, he has a good, balanced spell portfolio, the only thing I'm not happy about are the chosen negative qualities. Almost every one of them is from the overused list...except for gremlins - but since he hasn't got any technical skill and only a few things (ex: commlink and weapon) that can go wild (and don't forget that chaos mages are known of their love of technology, so where is the skill to back it up?), it seems to me as you not taking chances. Don't you want to experiment a little?

I mean these are valid qualities, every one of them can have a drawback, it's just...unlikely. I can say a guidance spirit appears and begins to haunt you, but then you can fairly accuse me of "creating opportunities to punish you". Lost loved one? Wil+Log (2) test which is easy with 10 dice what you have. Records on file? I couldn't find where. And it has a subtle drawback, nothing mentioned in the book, just you are more easily located. But somehow your SIN disappeared???

So understand, by choosing these qualities, you created a hard situation for me: either I cannot use them fairly, saying that there's a realistic chance of something related to them happening (in this case you've got 35 BP plus without having to worry much about it) or I use them and force you to suffer the drawbacks they bring, but it may seem that I'm fighting against you - which is bad, because the GM and the players are one team and I've had more then one games as a GM where players tried to score some extra BP, then were surprised and argued endlessly when they choked on a strawberry infused soymeal ("but I have Olfactory booster, enhanced eye yadayada" "yeah, but you didn't say you use them on the meal..." - see, pathetic)

Conclusion: choose qualities which offer solid drawbacks or be prepared that every one of your negative quality can come up during play, even if it would have only a minor chance of that happening. :)

Ok, now I've read it (sorry for posting it too earlier). I agree with you on most of your reasons. The only thing I could say is that in the background portion of the sheet I explained most of the qualities and the reason I took them (even though, I can understand anyone seeing the Records on file as a bit too much far-fetched...).
Anyway, I'm going for another kind of character. Tomorrow I will present the new idea. And I will try to keep your reasonings in mind while constructing him.
Title: Re: Drowning in Shadows [OOC]
Post by: Lysanderz on <01-24-12/2347:55>
I think you misinterpret, my character sheet is done. I can post it up as soon as I get near a computer. I have a dozen or so character sheets (all 400bp no karma) ready to play. Some are optimized, some are newbie runners, some are just fun. Since we lack a strong thief role, I'll be playin my Mage thief I originally put in as my concept.

Skritch is a cowardly Raven Mystic-Adept (A thief totem) who specializes in getting into places. He follows the black magic tradition (seeking wealth to better his own personal power) and ha a compulsion to steal things that he rarely even tries to resist. Somewhat paranoid and greedy as hell, the good news is that he is good at what he does and quite talented at improvisation. He is pretty worthless in a magical firefight, but otherwise his combat skills are mediocre (Focusing on clubs and tasers/light pistols). Don't expect him to be too honorable or work without some kind of profit. He's trustworthy, beyond that.... Is questionable,
Title: Re: Drowning in Shadows [OOC]
Post by: Lysanderz on <01-25-12/0106:42>
Also, just thought I should post my qualities (Most of which Skritch won't even bother to resist).

Compulsive Behavior (Petty Theft)- Yes, he will be stealing every scrap of cred he can. He's a hoarder.
Prejudiced (Elves): I have no idea who all in the group might be an elf, but I promise various colorful insults often. He also will get a kick out of kicking an elf when they are down.
Pacifist- Though a bit of a bastard who acts all hardcore, in truth Skritch is a coward and just can't bring himself to really kill. Now he is only -5 on this quality do he COULD kill, but as of this second he is a virgin to murder and advised the team against it.
Low Pain Tolerance: Skritch is a wuss. 'nough said.
Raven: He is supposed to resist taking advantage of opportunities offered to him at inopportune times. Like picking a teammate's pocket while they lay there ubconscious. Or stopping to loot bodies in the middle of a firefight. Sometimes he might try to resist........ Most of the time money comes before common sense.
Title: Re: Drowning in Shadows [OOC]
Post by: farothel on <01-25-12/0145:11>
Haven't read all the replies, but since farothel preffer to mantain his character, I will be changing mine. Tomorrow I will read everything and construct a new concept and sheet (and don't you worry, I will be sure to cover at least two roles in it, no problem).

thanks.  :)

@Aalith: if there's any issue with my character, just PM me.
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <01-25-12/0729:31>
@Lysanderz: Just...you know we are supposed to be team. Well I dont really see Why would Nina work with someone like that. Good thing on running is that most time you can choose who to work with, and that often there is someone with desired skillset so you don;t have to work with people you don`t like/trust ;)

Don't worry every one of you will have flaws. Of course, when you get together, you don't know about his, and in the beginning there may be friction, but then comes character improvement - and not just the karma kind. I like the totem Raven, my characters often have him, and he's an opportunist, but not a stupid one. He won't steal from his teammates, not because he doesn't want to, but because they will be together for a while and the chance of getting caught is high. Thus he'll get + modifiers to resist. And if he steals, and you catch him, the following beat-up will teach him a lesson - thus earning + modifiers next time :)
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <01-25-12/0734:29>
Clarification:

I have Kour's dronemage with me and farothel's tridmage, sorry Shaman. They are close to finishing.

Netz will think about an other character, Lyz will bring his thief. I can't wait for the file!

Oh and of course Sichr with Nina. Any indication when she'll be ready?

Title: Re: Drowning in Shadows [OOC]
Post by: Lysanderz on <01-25-12/1016:17>
If my character happens to be a problem, there is always my standby of Razor. He's a wheel man. If it flies, floats or drives... It works. He's also pretty good with a knife. Tends to be a down and dirty guy with a thing for hiring underground fighters for a little.... Quality time. Qualities are of course driving oriented and drug use. After all, anything to make walking seem faster than it is works for him. Everyone needs a bump, but he tries to limit himself so it doesn't become a problem. He also has a habit of picking fist fights with trolls in seedy bars. It's not a racist thing, it's just a way to pass his Saturday nights.

For the record: Yes, all of my characters have drawbacks because they aren't perfect. Drug addiction and greed are the shallow end of the pool. I have plenty of other concepts to put up if the group prefers. Perfect runners are boring.
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <01-25-12/1033:28>
I'm working on a gunslinger/face/B&E hitman... But I don't really understand why, Chummer seems to be a little funny and giving me trouble (it's calculating gear cost in a very wrong way and it's not accepting plugins on the gear section...). I'm trying to fix it, but so far I have been really out of luck.
Title: Re: Drowning in Shadows [OOC]
Post by: Lysanderz on <01-25-12/1313:43>
Now Now Sichr, don't be a spoilsport. Don't leave the group in a huff because I'm here. Say the word and I'll leave. Seriously. I get that my opinions, my presence, and my thought process isn't exactly popular on this site. I'm okay with that. If we were all the same we'd eventually get bored of each other. So Sichr, if you wish me to leave say so now or forever hold your peace.

btw: That "Insult" would be considered gloating in most circles. But that is a private conversation to be had away from this topic and either in another or in PMs. Either works if you want to continue it. I personally don't beyond this corrective statement. As far as I'm concerned, water under the bridge.
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <01-25-12/1316:57>

EDIT: Netz...try to update it to newer version, I had the same issue, wrong costs, and that helped. Well it gave me some .NET errorr whne updating so IDN if everything else works OK

There's sometime since I'm trying to update, and I always come up with a language error.
This time I downloaded it again and the problem was fixed... mostly. Now some of the House Rules just don't work (for example, Charisma x 2 Free Contacts). Well, I think I may live with it this way...

By the way, the sheet was already sent to Aalith.
If it's okay, they I will play the gunslinger/face I've said before.
Title: Re: Drowning in Shadows [OOC]
Post by: Lysanderz on <01-25-12/1333:40>
A pig in a dress is still a pig. I'm not changing who I am (or how I act) if that is what you are implying. But if you want to move forward and let bygones be bygones, then by all means lead the way Bonhomme.
Title: Re: Drowning in Shadows [OOC]
Post by: Lysanderz on <01-25-12/1337:38>
Now back onto subject:

Raizor?
Skritch?

People need to tell me what holes in the group they desire me to fill.
Title: Re: Drowning in Shadows [OOC]
Post by: Kouryuu on <01-25-12/1348:34>
But srsly...If I give up this job interview, it would be because BP system is ruining my day  :(
Next time we make a new game either me or you we do Karmagen.  ;)
Drone mage just does not like BP, Karmagen would benefit her in so many ways
Title: Re: Drowning in Shadows [OOC]
Post by: Lysanderz on <01-25-12/1417:20>
I like the BP system personally.
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <01-25-12/1421:05>
BP and Karmagen are both good, but they are not good for the same things... I like karmagen best also, simply because it gives you reasons to not overspecialize... But sometimes, one would preffer to work with a specialized character, and then BPgen would be better.
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <01-25-12/1433:28>
Don't whine, Girls! :) Play around with chummer and it will be good. BP is the basic system, that's why I'm doing it. When (or if) I'm going to be a refined GM, we can do Karmagen. Now just try to build a playable character - since it's my first game, you don't have to worry about dragons or insane AI coming at you. It's a local, smallscale game.

And as I mentioned, you'll get plenty of karma along the way, so don't worry. What you lack in BP, you shall have in Karma! So says Aalith!
Title: Re: Drowning in Shadows [OOC]
Post by: Kouryuu on <01-25-12/1437:03>
Yup, BP is far more straightforward...in Karmagen you create more average, well more versatile characters. And combat medics tends to be quite versatile. Seems like i would have to give up that idea...maybe that melee combat that is quite costly, to get the basic soldier level at standard skills like rifles etc...
average vs specialist and i like my characters to have skills because of their story not only because it's their archetype.
Karmagen - you lack the points for the 4th firearms group, but stil can teach your marine to swim by giving him the athletics group
BP - if it takes a minute to teach you to start the engine it will take just a day to become a pro race driver.
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <01-25-12/1440:39>
And as far as Lys goes, he's got a neutral card with me. I have a trublesome personality of my own, but overcoming it is the best goal I can achieve. Don't leave a game when it's not started yet! At least try! I'm sure Lys will be on his best behavior, if not, come talk to Mr. GM and we'll see to it :) And that's for all of you, be good to each other.

One thing I've learned during my days: if you have problem with a character, don't tell the player, tell the GM. It sounded ridiculous to me at first (we are mostly grown ups who can handle a problem without "daddy" coming to help!?) but that's the way to go! So if you get a PM about your character, that's from me, or just resend it to me without replying to it. OK? :)
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <01-25-12/1536:49>
Sichr! Don't toy with me! Nina was very good! If you have her skill 1 point lower, then what? Don't make a new character if you have a good one already! :) aaahhhh Just make it quick please....
Title: Re: Drowning in Shadows [OOC]
Post by: Lysanderz on <01-25-12/1541:54>
My character will be posted by this time tomorrow (I'll finally have access to the computer that holds his file). Since I heard no further complaints, it will be Skritch the mage-thief. I plan on posting it here, and sending a copy via PM to Aalith. Willing to file transfer it, but need an email pm'ed to me if that is the route you wanna go.
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <01-26-12/0359:05>
Characters coming along nicely. Those of you who have the semi-approval,

work on background
on contacts (few words, personality, appearance, how do you know him/her, and where he works and as what)
on lifestyle (qualities explanation, neighbors, and a short overall description)
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <01-26-12/0601:45>
Aalith, have you seem the notes I've made on the appearance, background and notes spaces in the sheet? They have most of what you are asking for. Can you tell me if what is there is enough and acceptable, or if I should work a little more on it?
Title: Re: Drowning in Shadows [OOC]
Post by: Kouryuu on <01-26-12/0614:40>
I will only slightly change background made for Nina already, Name of the Hospital in Everett etc. Contacts info Ive posted in Into the fire game so Ill copypaste them, IMO good way to introduce them...
As nina might Live with my char, would you say we can have each other as free contact?  ::)
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <01-26-12/0628:01>
You can have each other, since *spoiler* you are going to be teammates :). Connection is the number of contact the other character has (with at least their own connection at 2) and loyalty is 3.

Netz! I'm reading and I've read, just everyone keeps changing and adding so I'm a little confused here at work. When I go home, I'll get everything in order and post if it's OK or something is missing :)
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <01-26-12/1306:35>
Okay, Netz, looks like you are the first approved. I'm posting this character as an example, so everyone will know what I roughly expect:

Street Name: Mike "Gentleman John" Aisle
Name: Mike Aisle
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Ork Male Age 22
Height 1,95m Weight 130kg
Composure: 8
Judge Intentions: 8
Lift/Carry: 11 (75 kg/50 kg)
Memory: 6
Nuyen: 0

== Attributes ==
BOD: 6
AGI: 5 (7)
REA: 4 (8)
STR: 3 (5)
CHA: 4
INT: 4
LOG: 2
WIL: 4
EDG: 4

== Derived Attributes ==
Essence:                   2,1
Initiative:                8 (12)
IP:                        1 (3)
Matrix Initiative:         7
Matrix IP:                 1
Physical Damage Track:     11
Stun Damage Track:         10

== Active Skills ==
Climbing                   : 2                      Pool: 7
Con                        : 4                      Pool: 11
Disguise                   : 4                      Pool: 8
Etiquette                  : 4                      Pool: 11
Flight                     : 2                      Pool: 7
Gymnastics                 : 2                      Pool: 9
Infiltration               : 4                      Pool: 11
Intimidation               : 1                      Pool: 8
Leadership                 : 4                      Pool: 11
Negotiation                : 4                      Pool: 11
Palming                    : 4                      Pool: 11
Pistols                    : 6                      Pool: 15
Running                    : 2                      Pool: 7
Shadowing                  : 4                      Pool: 8
Swimming                   : 2                      Pool: 7
Unarmed Combat             : 2                      Pool: 9

== Knowledge Skills ==
Blues                      : 3                      Pool: 7
Corporate Politics         : 2                      Pool: 6
English                    : N                      Pool: 0
Fine Beers                 : 2                      Pool: 6
Guns                       : 2                      Pool: 6
Japanese                   : 3                      Pool: 7
Spanish                    : 3                      Pool: 7
Underground Politics       : 3                      Pool: 7

== Contacts ==
Eric "One-Eyed" Mandrake (Arms and Drugs Dealer) (4, 1)
Nathaniel Colds (Fixer) (2, 1)

== Qualities ==
Bad Luck
Guts
Implant-Induced Immune Deficiency
Incompetent (Hacking)
Low-Light Vision
Restricted Gear (Rating 1)

== Lifestyles ==
Everett Apartment  1 months
   Comforts:      Middle
   Entertainment: Middle
   Necessities:   Low
   Neighborhood:  Low
   Security:      Low

== Cyberware/Bioware ==
Biosculpting, Minor Modification
Clean Metabolism
Echolocation
Hearing Enhancement
Move-by-Wire System Rating 2
Muscle Augmentation Rating 2
Muscle Toner Rating 2
Tailored Pheromones Rating 3
Vocal Range Enhancer

== Armor ==
Form-Fitting Full-Body Suit6/2
Mortimer of London: Berwick Dinner Jacket (Ensemble)4/3
Mortimer of London: Greatcoat Line6/5
   +Chemical Protection 2
   +Insulation 2
   +Ruthenium Polymer Coating
   +Thermal Damping 4

== Weapons ==
Grenade: Flash-Bang
   DV: 6S (10m Radius)   AP: -3   RC: 0
Grenade: Smoke
   DV: (10m Radius)   AP: -   RC: 0
Grenade: Thermal Smoke
   DV: (10m Radius)   AP: -   RC: 0
Hardliner Gloves
   DV: 4P   AP: -   RC: 0
Morrissey Élan ("Marcelle")
   +Concealable Holster
   +Chameleon Coating
   +Personalized Grip
   +Smartgun System
   DV: 4P   AP: -   RC: 1
Ruger Thunderbolt w/ Smartgun ("Audrey")
   +Concealable Holster
   +Chameleon Coating
   +Folding Stock, Powered
   +Personalized Grip
   +Smartgun System
   +Underbarrel Weight
   DV: 5P   AP: -1   RC: 5
Shock Glove
   DV: 5S(e)   AP: -half   RC: 0
Unarmed Attack
   DV: 3S   AP: -   RC: 0
Yamaha Pulsar ("Miyoshi")
   +Concealable Holster
   +Laser Sight
   +Personalized Grip
   DV: 6S(e)   AP: -half   RC: 1
Yamaha Sakura Fubuki ("Asuka")
   +Concealable Holster
   +Smartgun System, External
   +Stock
   +Chameleon Coating
   +Silencer
   DV: 4P   AP: -   RC: 1

== Commlink ==
Novatech Airware (3, 3, 3, 3)
   +Iris Orb
   +AR Gloves
   +Biometric Reader
   +Subvocal Microphone
   +Trodes
   +Datasoft (5 very extensive Blues Music Collections) Rating 6
   +Mapsoft (Seattle) Rating 6
   +Suite: Basic+ [Analyze 3, Browse 3, Command 1, Edit 3]
   +Linguasoft (Italian) Rating 4 [Copy Protection 4, Registration]

== Gear ==
Ammo: EX-Explosive Rounds (Holdouts) x30
Ammo: EX-Explosive Rounds (Light Pistols) x30
Ammo: EX-Explosive Rounds (Heavy Pistols) x60
Ammo: Silver Bullets (Heavy Pistols) x60
Ammo: Stick-n-Shock (Holdouts) x30
Ammo: Stick-n-Shock (Light Pistols) x30
Ammo: Taser Dart (Tasers) x20
Backpack
Biomonitor
Contact Lenses Rating 3
   +Flare Compensation
   +Image Link
   +Smartlink
   +Skinlink
Datachip x20
Earbuds Rating 3
   +Audio Enhancement Rating 3
Fake SIN (Thomas Gramarie (UCAS)) Rating 4
Flashlight
Forensic Tool Kit
G3 x20
Galak x4
Gecko Tape Gloves
Gentleman's Cane
GPS
Grenade: Flash-Bang x5
Grenade: Smoke x5
Grenade: Thermal Smoke x5
Laés Cigarette x20
Loco x3
Medkit Rating 6
Medkit Supplies x5
Miniwelder
Psyche x3
Red Mescaline x6
Scent-masking Cigarette x20
Slab x3
Spare Clip (Taser) x2
Spare Clip (Holdouts) x2
Spare Clip (Light Pistols) x2
Spare Clip (Heavy Pistols) x5
Standard RFID Tags x400
Stealth Tags x400
Steampunk Accessories

== Description ==
Gentleman John's appearance is somewhat iconic; you'll never see him without one of his tailor-made suits. There's too much formality in his attire to imply he is a wageslave, he seems more as an executive or a Mafia consigliere - a real Mafia man would be in doubt if Gentleman John is copying them out of respect or in order to mock their style. In fact, both options are wrong; The Gentleman just has an attuned, even if somewhat limited, sense of aesthetics.
Aside from his outfits (which usually are the things that show up the most), The Gentleman is a somewhat "handsome" ork, as much as that is possible. His facial features are strong and sharp, almost violent, but not disproportionate (someone with medical knowledge would probably perceive that he has some corrective cosmetic surgery done). Still, he has touched nothing that would put his orkish heritage in doubt: his pointed lower canines are as visible as ever.

== Background ==
The ork know in the shadows as Gentleman John probably do not remember that well the road that took him to where he is now - and he seem to not care that much about it. Anyway, the fact is that he does not talk about the past, for good or for worse.
Born from human parents (on February 7, 2050, exactly eleven years after the Night of Rage - the stories he heard about the incident left a deep mark on his childhood) and goblinized at an earlier age, the young Mike always thought that his ork characteristics were the reason that maintained his parents stranded. In fact, that was not the case - they were simply too busy and concerned with their work, so much that they even managed to forget family relationships. In order to be praised by them, Mike tried hard to distance himself the most he could from the Ork stereotype. He became skilled in talking to people and understanding what they wanted; he knew how to make they feel good and wanted, even if he needed to lie - without knowing the young work was becoming a little manipulative, since this was the only way he managed to be liked.
Here's the thing: when the story reaches this point, it forks. All information anyone managed to search on him points to to different and imcompatible records, and Gentleman John is not talking about which one, if any, is the true one.
Version A) One day, he never really understanded why, a group of hitman's entered the building where he lived with his father to collect a debt which "had been postponed so much it was REALLY REALLY due time to be paid". The young boy watched as his parents died begging for the debt to be forgiven (which as today he never knew exactly what it was). The killers saw that the boy was not afraid of them, but they couldn't exactly tell what was it that convinced them to take him as a new member of the team and teach them how to be a killer; perhaps it was the way the boy coldly told them that they had no need to make them humilliate themselves if they were kill them anyway, without showing any emotion; they valued cold enough people, they made the most efficient hitmen. From here, the story goes like this: the ork grew up among the guys who killed his fathers (the three hitman went by the handles Huey, Dewey, and Louie), learning from them the art of killing, and eventually becoming better than them in some of it's skills. When he thought he had spend enough time to learn and earn their trust, he killed them all, one by one, with the same coldness that he showed when he saw his parents being murdered. It was his first and last free killing; from them on, he acquire a reputation as a cold and efficient killer.
Version B) Huey, Dewey and Louie really broke into the condo where Mike family lived, but they were not after his parents; they were just collateral damage while they searched for another guy: a Mafia hitman named Just Steve. The thing is that they targeted the wrong man and killed his father, and then his mother since she went screaming. But then Just Steve, who was expecting them, killed the three and found the boy. At first, he found the little ork was shocked by watching his parents dying, and something in what still was left of the hitman soul ring (some say his story as an assassin also started when he watched his parents die in front of him). Motivated God knows from what, he took the boy under his wing, and during the time in which he raised the kid, he taught him how to shot and move without being seen. That is, until the day he just dissapeared, and the boy, now a mature ork, was on his own. As his teacher before him, he never worked for free, and showed up to be almost as skilled as Just Steve (which he believes to be probably deceased).

Regardless of what story is the real one (if any), the truth is that Mike is not so cold as he build his "bussiness name front character", the Gentleman, to be, but that he is afraid of losing control of everything if he let his emotions get into his way; his is hurt enough to be an adversary of the whole world, since this way he cannot be hurt anymore. The only times in which he let the emotions flow freely is when he is under the influence of drugs (which happens quite frequently; they serve as his escape-valves, since he can blame them for his behavior, and not an hypothetical weakness) or when he is savouring music. That's one of his quirks - good music (specially blues) transport him, and he is capable of letting a negotiation go south just because he choose not to pay attention on the Mr. Johnson than on the music.

== Concept ==
An ork with a fine aesthetic sense, a cold and calculist hitman, who may serve as the group gunslinger/face/B&E specialist.

== Notes ==
About the Appartment:
Mike lives into a cheap appartment on Cascadian Way, next to the junction with Meadow road. The place is not the best in town, but the price is right for what it has to offer; technically, the landlord (a dwarf called Roger Stills) is not the owner of the place, but he has set here for so much time, and people seem to respect his authority. The appartment is clean and confortable, even though a little small. The sound system that Mike putted on seems a little out of place with the rather poor place, but it's his only diversion besides going out to the night-life (which sometimes is just not possible, when it's needed to let the dust settle after a job).

About the Contacts:
Colds (Fixer) - Colds is the man who usually get work orders for The Gentleman. They don't get along that well, but the relationship is profitable for both of them, so they leave it as it is. Colds is a night man if a severe problem with drugs, and he just don't understand someone who can be so sober and bland as The Gentleman being suddenly all the social-guy when in front of a Johnson - so he trust his professionalism and skills, but not the person. Mike feels almost the same about him, since he can't point out what kind of relations Colds have to make the work orders coming...

One-Eyed (Arms and Drugs dealer) - An arms dealer who brags about being able to make any type of boomstick reaches the hands of his buyers with the propper time, even military weaponry (which is a debatable point). Really, an arms dealer who brags about almost everything - his weapons are better, his ammunition is failure-proof, etc. Some guys even say that listening to his bullshit is part of the payment they must endure to buy from him. But when he takes your money, he delivers, and that's enough to Mike. Also, One-Eyed (he has this handle since he choose to not replace a missing eye with a cloned part or with cybernectics - no one can say why, but Mike suspects his body does not accept implants well) sometimes passes along drugs.
Title: Re: Drowning in Shadows [OOC]
Post by: Lysanderz on <01-26-12/1352:48>
So he can infiltrate better than Skritch....... that's a small problem.
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <01-26-12/1354:24>
When you are paid to shoot people in the face with a gun who has a very limited range, you need to infiltrate well...

Oh, and don't worry; this is not the last version of the sheet... His guns aren't even named yet!
Title: Re: Drowning in Shadows [OOC]
Post by: Lysanderz on <01-26-12/1509:35>
Skritch is a thief.... so it really makes me look bad that my skills are too wide based to handle a 15 pool of dice. Like... I get to roll 11 I think.
Title: Re: Drowning in Shadows [OOC]
Post by: farothel on <01-26-12/1534:10>
Don't worry about that.  My max dice pool is 13 I think (and that's due to a specialisation).  I've never made characters with 15+ dice pools and I've always managed to get by.  You just have to be creative.
Title: Re: Drowning in Shadows [OOC]
Post by: Lysanderz on <01-26-12/1547:07>
It's not a matter of being creative when there is a character who is better at it than you. I think I need to change my tactics a tad..... from sneak thief to smash and grab. Fuck, and I liked that build too. Give me 6 hours.
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <01-26-12/1623:07>
Skritch is a thief.... so it really makes me look bad that my skills are too wide based to handle a 15 pool of dice. Like... I get to roll 11 I think.

The thing is, Gentleman John is augmented, and Skritch is a magician... If Skritch has some magic to back his infiltration up, than the balance goes back to his side. And note that the Gentleman needs to be quite good at it also, as much as a thief; it's not that your character is not good at what he does, it's more that there's a guy who can be a little bit more silenced than you.
Title: Re: Drowning in Shadows [OOC]
Post by: Lysanderz on <01-26-12/1631:54>
Gentleman John is a good build. He can assassinate, he can sneak, the only problem I would see with him tactics wise is the lack of real firepower under pressure. (Like when a whole gang decides to just pour lead down the alley at you) and Skritch couldn't match that either. So I gotta think quickly on either A) Another build or B) Rip through my archives for something we don't have.

We have:

Dronemage (Magician Offshoot)
Nina (Wildcat Medic last I heard)
Gentleman John (Hitman/B&E)

Which leaves..... Razor.
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <01-26-12/1638:49>
I hate to do this, but you leave me no choice, Lyz.

You have until this time tomorrow to submit a character with most of it's features ready. It can change a little, but I want to see the major structure points built. I've asked you several times to at least give me something I can work with, but still you keep delaying/changing for various reasons. Do not look at other peoples' characters, build one you want to play and submit it.

So I ask you kindly, one more time. By tomorrow afternoon, get a character ready, then we refine it until it's ready to play.
Title: Re: Drowning in Shadows [OOC]
Post by: Lysanderz on <01-26-12/1650:08>
[size=14]The Basics[/size]
Name: Ethan “Specks” Rayne
Race: Human
Height: 5’6”
Weight: 140lbs
Eyes: Green
Hair: Brown
Shadowrun Type: Arcane Researcher
Sex: Male
Age: 24
Description: Ethan is a tactician and careful planner who looks for a long time before leaping. Despite him getting frazzled when asked to improvise, his knowledge of the arcane is an ever growing compendium that can be relied on in a pinch. He is often found wearing slacks, a steampunk vest and white collared shirt. His shoes are usually loafers and his hair is shoulder length and slicked back with gel. The strangest thing about him is the pocket watch he carries, an analog ticker in a digital age without any marks on its gold surface.

[size=14]Stats[/size]
200
Body: 1
Agility: 3
Reaction: 5
Strength: 1
Charisma: 4
Intuition: 4
Logic: 5
Willpower: 5
Edge: 2
Magic: 5

Initiative: 9
Initiative Passes: 1
Essence: 6
Condition Monitor: 9
Stun Monitor: 11
Street Credit: 0
Notoriety: 0
Karma: 0

[size=14]Qualities[/size]
[-20]
Magician: Years of study and formal education in the arts of the Talent have left Ethan an accomplished Magician.(15)

In Debt: Ethan owes a good deal of money to the triads who paid for his schooling after seeing his talent with sorcery. Though his academic career did not pan out with the addition of funds, the money did go to further his education by purchasing study materials for the boy which he taught himself from. He owes exactly 15,000 nuyen left on his debt.(-10)

Bad Luck: Ethan has terrible luck. Always has, always will. (This caused him to require a check (1d6) to see if his luck is having a bad day(-20)

SIN (UCAS): Ethan is legally registered with the UCAS, a decision he made during his attempts to enroll at the university. (-5)

[size=14]Active Skills[/size]
156bp

Astral Combat: 4
Arcana: 3
Assensing: 4
Binding: 4
Counterspelling: 2
Data Search: 3
Dodge: 3
Perception: 4
Pistols: 1
Ritual Spellcasting: 1
Spell Casting (Detection): 3 (5)
Summoning (Watcher Spirit): 6 (8)

[size=14]Knowledge Skills[/size]
20/27

Ancient Texts: 3
Arcane Anomaly: 2
Archeology: 3
 Parabotany: 2
Parazoology: 2
Seattle Magical Groups: 1
Serrin Shamandar: 4
Spirit Theory: 2
Techno Opera: 1

[size=14]Language Skills[/size]
7/27

English: N
Arabic: 4
Chinese: 3


[size=14]Spells/Forms/Powers[/size]
[size=14]Spirits/Sprites[/size]
Currently None

[size=14]Weapons[/size]
Colt America L36:
(4P, 0, SA, 0, 11c)
Silencer: -4 to Audio Perception test
Laser Sight: +1 to ranged tests
Ammo: 110 Standard Rounds
Ranges: (0-5), (6-15), (16-30), (31-50)

[size=14]Commlink[/size]
Renraku Sensei: Mangadyne Deva
Response: 2, Signal: 4, Firewall: 2, System: 3

[size=14]Gear[/size]
[size=14]Contacts[/size]
Maefong(Fixer), Seattle/Renton District(1/2)

[size=14]Armor[/size]
Vashon Island Punk Vest: 2b/2i

[size=14]Lifestyle[/size]
Lifestyle: Street
Nuyen: 40

[size=14]Notes[/size]

[size=14]Personal History:[/size]
Siblings: Jeremy (Brother), Deceased
Parents: His father, Nathaniel Benson, was a well accredited lawyer with both money and power who married poor against his family’s wishes. Ethan’s mother Rebecca Sanders was an ork in love with the man of her dreams, dreams which crumbled as the romance leaked to Nathan’s workplace and his job suddenly vanished from beneath his feet. Reduced from near partnership with a firm he was forced into his own practice of representing minor criminals to make what little money he could to get by. Both are currently overseas in France after a wealthy client offered to lend money to Nathan to start a practice in the tumultuous legal systems in place in France.
Significant Others: Single
Bloodtype: O Negative
Birthday: December 21st
Favorite Color: Orange
Favorite Sport: Billiards
Favorite Type of Food: Mediterranean
Favorite City: New Orleans
Hometown: Seattle, UCAS

[size=14]Background:[/size]

Jeremy Benson was born SINless in an Ork Ghetto on the outskirts of Redmond to a family that, despite their love for each other, truly could not afford a child. Ethan stayed out of the way, trying to cause as little fuss about himself as possible while his family struggled around him to survive. Life passed as any other kid’s passed by him, his mother and father working to support him as he pushed himself hard in school in an attempt to make them proud and lessen their burden in any way he could.

At the age of fourteen Ethan found he had the interesting ability to see beyond what others could see and in fact proceeded to interact with astral forms he found in hopes of finding out the secret to the beautiful world he had been allowed into. He found tales of wonderful people who turned summoning into an art form and adventures with spirits that seemed just too surreal.

At nineteen he proceeded to apply for a SIN under the name Ethan Rayne, his desire being to enter a university to further his research and studies into the arcane alongside other such informed individuals that might be able to assist or help to refine ideas that he had yet to begin truly understanding. After a time his acceptance into the UCAS was confirmed but despite his best efforts and test scores he could not gain access to the university’s campus or classes.

With mounting debt in his pocket after borrowing from the Triads, he knew that they would expect favors on the mystic side of things if he could not complete courses and find a job to pay them back what he owed. With his talents in hand, he found the shadows willing to accept another hermetic magician with open arms. He found that the money he made there could not only pay off his debts, but continue his own private research without all that dreadful red tape of the universities.
[/list][/list]
Title: Re: Drowning in Shadows [OOC]
Post by: Lysanderz on <01-26-12/1655:38>
Crap my coding is off.
Title: Re: Drowning in Shadows [OOC]
Post by: farothel on <01-27-12/0254:05>
Aalith, anything I still need to change/update/modify?  I have some time this week-end and even Monday as I have a day off, so I can put some time in it.
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <01-27-12/0821:59>
As I said, Contacts description, house/flat description and I think your earbuds are off.


For everyone: I don't know why, but both audio enhancement and SS filter takes one capacity/rating. Calculate this when you purchase audio stuff.
Title: Re: Drowning in Shadows [OOC]
Post by: Lysanderz on <01-28-12/1027:36>
Corrections I need?
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <01-28-12/1200:52>
So, in which foot are we for starting? What is there still to solve?
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <01-28-12/1253:43>
Corrections I need?

I wrote to you about corrections, for the rest, I need a chummer file. Since you were the only one who couldn't do it, you'll have to wait patiently until I convert your submitted character into one. But I should wait with that until you correct your qualities, as you may have 20 000 nuyen less for equipment. Write me if you have chosen an other quality or decided to stick with those despite the consequences.
Title: Re: Drowning in Shadows [OOC]
Post by: farothel on <01-28-12/1455:31>
updates done and PM to you sent, Aalith.  Standing by to post.  :)
Title: Re: Drowning in Shadows [OOC]
Post by: Lysanderz on <01-28-12/1533:26>
Ah right, my In-Debt quality..... hmmmm..... dropping that much gear from Deadline would drop his precious drone cameras. Let me see what I can do with his gear with 20k less and I'll get back to you in an hour.
Title: Re: Drowning in Shadows [OOC]
Post by: Lysanderz on <01-28-12/1704:58>
Alright, So I did the math and Deadline without that 20k loses 90% of his drones. Can't do that, now can we? Especially since as an investigative reporter his cameras are his life. Trouble is... Specks has the same issue since his 10k from debt= his entire gear sheet. So I guess well move on to persona number 3. Razor. Give me a moment to get him posted, see if you approve.
Title: Re: Drowning in Shadows [OOC]
Post by: Lysanderz on <01-28-12/1724:05>
Sich, I've spent a long time programming an Excel document to do everything I could want it to in a way I can understand. Not to mention my aspergers kicks like fucking crazy with change, so it makes me a little stubborn. Beyond that, I know that he's trying to make sure that we all have our math done correctly but is it really necessary when all of us have below 15 dice in our pool in any individual skill? In fact, most of my skills don't get that high. Regardless, I'll try to make this next posted character a little easier to read for his sake. I still am nervous about downloading stuff.
Title: Re: Drowning in Shadows [OOC]
Post by: Lysanderz on <01-28-12/1846:58>
Alright Aalithun check these before I both cleaning the sheet.

Name: Lucky Paul
Race: Gnome

BOD: 4
AGI: 5
REA: 4
STR: 3
CHA: 4
INT: 5
LOG: 3
WIL: 4
EDGE: 5
MAGIC: 1


Perception   5
Assensing   5
Pistols   2
Longarms   4
Shadowing   3
Clubs   2
Unarmed Combat   1
Intimidation   4
Pilot Groundcraft   2
Etiquette   3
Negotiation   2
Tracking   4
Data Search   3

Qualities
Prejudiced (Magicians) [-10]: He doesn't like them, but can work with them when necessary
Astral Sight [5]: He can see astral stuff
Vendetta (Knight Errant) [-5]: He lost his job thanks to these peeps. (Required to take enemy, who's name is Lieutenant Ellenbacher, former Ares Firewatch point man)
SINner [-5]: He is a registered citizen
Action Geas [-10]: He can only see astrally while singing old folk songs
Bad Rep [-5]: Paul was framed for the scandal that brought down his specific unit in Lone Star (A leaked trideo of Lone Star Officers systematically gunning down unarmed Tempo Users coming down from their high)

Lucky Paul, and his partners Skunk (Assault and Extrication Specialist) and Leon (Astral Security/Defense), worked on the Magical Apprehension division of Lone Star. Specifically targeting spirits, magicians, and adepts, the unit was broken into investigators teamed with SWAT-esque officers and hermetic magicians capable of incapacitating those that did not cooperate. After KE took the city from Lone Star, Paul and his team of course were left with skills (And some pilfered gear) but not a job. They fell into freelance work amongst the shadows, making a habit of showing up KE as bounty hunters, and causing them grief as shadowrunners.
Title: Re: Drowning in Shadows [OOC]
Post by: Lysanderz on <01-29-12/0618:57>
-sighs- It is really starting to feel like I am unwanted. Seriously, I just wanted to throw together a character and run (Especially since I have so many built and have only played maybe 2 or 3). I understand he wants us to use chummer, or omae, or whatever, and you are correct it is his game. If he says "Lysander, begone." then I'll leave. I tried hard to sign onto this game because I am desperate to play shadowrun as a player and not a GM. But I get paranoid about downloading programs. Change is incredibly difficult for me (I used to cry when plans were changed at my house, it's taken many many years to get over some things like that). If I am causing that many problems, tell me to leave.... it won't be the end of my world.
Title: Re: Drowning in Shadows [OOC]
Post by: Kouryuu on <01-29-12/0629:52>
-sighs- It is really starting to feel like I am unwanted. Seriously, I just wanted to throw together a character and run (Especially since I have so many built and have only played maybe 2 or 3). I understand he wants us to use chummer, or omae, or whatever, and you are correct it is his game. If he says "Lysander, begone." then I'll leave. I tried hard to sign onto this game because I am desperate to play shadowrun as a player and not a GM. But I get paranoid about downloading programs. Change is incredibly difficult for me (I used to cry when plans were changed at my house, it's taken many many years to get over some things like that). If I am causing that many problems, tell me to leave.... it won't be the end of my world.
i usually work in linux so i had it hard to get chummer working in it, it's windows only prog. :(
but you still have time i have my background half-finished and if someone has to be kicked of the team it's me :(
Title: Re: Drowning in Shadows [OOC]
Post by: Lysanderz on <01-29-12/0656:28>
Pshaw, history comes first to me. My characters live and breathe... Lucky paul is just an investigator looking for ways to outshine Knight Errant.
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <01-29-12/0828:48>
The same as Sichr here said, Lys; I also know your pain, I had a really hard time finding games (and it's even more difficult to be in the ones which go on, instead of being abandoned in the first month). So, if you want some help in anything, just ask. There's no problem in converting an excel file to a chummer file for me (and today I have most of my day at home with relatively little to do), so don't worry about that.

Let's just make the better out of the situation: so far you're in the game, so let's just work this out together and do whatever it's needed to facilitate everyone's life.
Title: Re: Drowning in Shadows [OOC]
Post by: Lysanderz on <01-29-12/0848:17>
Well I need Lucky to get his qualities approved by Thun before I bother either of you to take a peek at his sheet.
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <01-30-12/0333:15>
Hi Guys!

Sorry if I make it hard, I just want thought-over characters, not "thrown together" or made on a conveyor belt. I think character creation is among the best parts in shadowrun, but I can understand if someone doesn't feel the same way. Bear with me, it's almost over - in turn, I try to be this demanding to myself too. I changed the story of the game a dozen times already as you change characters, to better suit you.

So Lyz, can this be your final character please? I half-converted the other one, and now you bring your...I don't know, fourth or fifth? And just for information, I use Chummer to keep changes in your characters during play, make invisible rolls, add Karma and such, so it's not just for funsies :) Please send me the full character, with gear and lifestyle and the other perks.

And Sichr. Ironic, your speech about "HIS game", because I remember telling both generally and explicitly to you, that every character lives in Everett. Now I see a ranch in your sheet, but not a description about it. Is it in Everett? Is it called "Ranch" ironically? Because it has a landlord, concerned neighbors and lives by committee. So it must be in Everett, a gated community, am I right? I really hope I'm right here, I must be, but tell me if I missed something. :)

Oh, and in this week, we'll start the game. This promise is adamant, so you out there who didn't finish your characters, better shape up! :)
Title: Re: Drowning in Shadows [OOC]
Post by: Lysanderz on <01-30-12/0459:41>
Aalithun, you asked me to remove my debt quality, I told you that it eviscerated my character concepts. So I posted another option without the quality. I am waiting on you to approve my qualities before I bother. I am only changing at your request.
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <01-30-12/0629:37>
Carnation Seattle Ranch is in Redmont. See Settle 2072 sourcebook, p.118 for more detailed information. I didn`t wrote description because in fact it is one of locations already described, and didn`t realized that maybe not everyone read that sourcebook :P
As I said here with no reply since then:

http://forums.shadowrun4.com/index.php?topic=6023.msg105978#msg105978

my character spends maybe weekends there, as she is working in Everett Naval Hospital and it is safe to assume that she spends most of her days in the hospital or in laboratory (she has chemical workshop paid). If this would be the problem, I would think about some kind of squat of low lifestyle, I have 500Y as starting money, that t is enought to buy me a bed in some kind of dormitory.
Also, for the reason of this choice...
I got my grandfather to take care of and the Carnation ranch is just the best place I found in sourcebook :)
Also there is nothing simillar I can find in the Everett. Besides. I dont remember if I had to remove this also but Nina is capable to stay on her own using Survival skill, well Everett is not the best place to do so :)

So it's still not in Everett, but closer. I've read the Sourcebook, of course, but Carnation-Seattle Ranch is not a strikingly important part of it :) so I forgot.
 I didn't reply to your hospital post because there was a little smiley face at the end of it and I thought it was a joke. So you mean to work 60 hrs in the hospital, go to committee meetings, take care of your grandfather AND go on shadowrunning? And yes, as it is now, you have to do all of those things, dependent is a negative quality, your grandfather needs you, he's not there to manage your living expenses (if you leave it to him, you'll find yourselves In Debt real soon, and I mean the quality ) And you have to go to work from Redmond to Everett so: 5*12 hrs of work, 0,5 hrs on traveling, at least 6 hrs of sleep,  1 hr grandfather, 1 hr else (eating f.e.)= 2-2,5 hrs a day remaining to other activities, one of them is shadowrunning. More on weekends, but you will be tired as hell and probably just want to sleep instead of dodging bullets.

So I suggest you'll become a part-time nurse, working 20 hrs and then you may have some spare time to occasionally help the team out :).

And Lyz! I want to make something real clear. If you plan to argue on every step on the way when we are playing, please tell me now. I'm being courteous to everyone to show respect for you guys, I love you all, you are all my favorite players, but I'm the GM. So when I say "please send me the character", I kindly ask you, do not write back "I  am waiting on you to approve my qualities before I bother. " If it is so much of a bother to you, you know, nobody forces you here to play. If I've had some problem with the character, I'd already let you know.

For everyone: until this point, I explained all my motives to you, so you can see that I'm not being unreasonable and in fact, I hold your best interest at heart when I recommend something. From now on, to speed things up (and because this more and more seems like as endless as a political debate to me) I'm going to tell you things once and assume you are adults who can make reasonable decisions and live with the consequences if you ignore it. So please, think over your decisions, because once you've made them, you loose the right to argue with me later. If you have questions before you act, I'll gladly answer them every time. :)
Title: Re: Drowning in Shadows [OOC]
Post by: Lysanderz on <01-30-12/0638:00>
Aalithun, you told me that you didn't really want me to have In Debt so I presented another character to you WITHOUT it because that is what you wanted. You've asked for characters, I've given them to you and you proceeded to pretty much say "Hey, do this and I'll screw you." and honestly that isn't the type of GM or game I am interested in. Peace out.
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <01-30-12/0716:13>
Okay then. I'm glad we have found that out early. It would have been troublesome in-game. :)

To get it out in the open: I think not one of you has In Debt now - I told him he has to pay his debt first before anything else and he has to buy it off with Karma, like any other negative quality.
Unfortunately, in PbP, things move slow, and this brings that many players see In Debt as a free money and BP jar. One run can take several months in RT (realtime) while your characters live a few weeks - thus, you don't have to worry about it, and this way, it has no roleplay value.

Shadowrun is supposed to be about quick, heated "runs", that can be resolved in a few sittings, taking a few hours each. Thus many long-term qualities loose their value when you play PbP. I'm sorry if that seems harsh, but I just don't feel it fair to let someone "cheat" while others are gutsy and make hard decisions with their characters, working, supporting their grandparents and such - thus making "living" characters instead of "easy" ones.

So these are my reasons, but I've said this is my first GM-ing, so I appreciate and learn from every feedback - even if it's an angry player dropping out. :) So if you have similar opinions as Lyz, just tell me and I make the game more like the other games out there, or if you just want to drop out, let me know, and we close this game without hard feelings :)

Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <01-30-12/0722:02>
Carnation Seattle Ranch is in Redmont. See Settle 2072 sourcebook, p.118 for more detailed information. I didn`t wrote description because in fact it is one of locations already described, and didn`t realized that maybe not everyone read that sourcebook :P
As I said here with no reply since then:

http://forums.shadowrun4.com/index.php?topic=6023.msg105978#msg105978

my character spends maybe weekends there, as she is working in Everett Naval Hospital and it is safe to assume that she spends most of her days in the hospital or in laboratory (she has chemical workshop paid). If this would be the problem, I would think about some kind of squat of low lifestyle, I have 500Y as starting money, that t is enought to buy me a bed in some kind of dormitory.
Also, for the reason of this choice...
I got my grandfather to take care of and the Carnation ranch is just the best place I found in sourcebook :)
Also there is nothing simillar I can find in the Everett. Besides. I dont remember if I had to remove this also but Nina is capable to stay on her own using Survival skill, well Everett is not the best place to do so :)

So it's still not in Everett, but closer. I've read the Sourcebook, of course, but Carnation-Seattle Ranch is not a strikingly important part of it :) so I forgot.
 I didn't reply to your hospital post because there was a little smiley face at the end of it and I thought it was a joke. So you mean to work 60 hrs in the hospital, go to committee meetings, take care of your grandfather AND go on shadowrunning? And yes, as it is now, you have to do all of those things, dependent is a negative quality, your grandfather needs you, he's not there to manage your living expenses (if you leave it to him, you'll find yourselves In Debt real soon, and I mean the quality ) And you have to go to work from Redmond to Everett so: 5*12 hrs of work, 0,5 hrs on traveling, at least 6 hrs of sleep,  1 hr grandfather, 1 hr else (eating f.e.)= 2-2,5 hrs a day remaining to other activities, one of them is shadowrunning. More on weekends, but you will be tired as hell and probably just want to sleep instead of dodging bullets.

So I suggest you'll become a part-time nurse, working 20 hrs and then you may have some spare time to occasionally help the team out :).

What I have on mind is Ambulance/Emergency doctor. Those 60 hrs I was referring to some common stereotypes: doctors being underpaid / overworked, doing extra shifts, emergencies etc.). I was using this to illustrate, that when working in Everett, I may have (a little) chance to be considered as Living in Everett, since I work there.
Still, I have 20hrs/week Day Job Negative quality. I understand that having Depedent Grandfather is a negattive quality, that is why I pay the rent and ALL costs for Carnage ranch. Which is more than Im able to gain in the hospital. And thats why I need to shadowrun.
Is this acceptable solution?
OR:
You need me to actually live in Everett, no other option. I must buy the flat or pay the rent there and there is no other way to get in the run. In that case Ill remove every mention oc ranch from my sheet. Just buy the same quality flat somewhere noname in Everet. Since Everett is on the Salish borders also, that would not be a a problem to relocate the whole living there, well it would lack that element of described somehow significant and generaly known place. Ill tell you that this flat is on [adress, 3rd floor]. Everyone happy and so we can continue to actual meeting etc. It may be that I see this discussion about where does character live insignificant, since I myself live abou 40 kilometers from my work place, where i spend about 50 hrs a week, and I consider myself living both in my home and in the town I work.

No, as I said, it's close enough, just drop the 60 hr shifts - think about RL, an overworked, underpaid worker having to support her father is happy if she can manage to stay on her feet when her shift ends, and being tired when on a shadowrun is a quick way to an early grave :) So you can be ambulance or anything, just stick with the 20 hrs - I appreciate you making hard choices, but this seems more like masochism :) Believe me, you'll have enough to worry about, you don't need any extra work time for no money :)
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <01-30-12/0730:22>
And I want to start the game so badly, I'll start sorting the characters - those who are ready, will get their individual IC posts soon. Sichr is almost ready, Netz is ready, Farothel is OK, Kour is taking his sweet time, but with Lyz out, we are almost ready to play. Now you will finally see if it was worth it (I hope so), and I want feedback regularly to know if something is going in the wrong way!

So final check on the ready characters, then on the IC story and we are on the way!
Title: Re: Drowning in Shadows [OOC]
Post by: Lysanderz on <01-30-12/0731:56>
I think you totally misinterpret why I am dropping. I could care less about the In-Debt quality, I don't like to hear you complain that I am submitting ANOTHER character because the other characters I submitted don't work without the boost in currency. It's kinda hard to keep a positive attitude when the GM is like "OMG, another one? Why? Why?" when I said why and went to the trouble of posting his basic stats and qualities before asking the GM to read an entire character sheet. I just wanted a "Hey, sorry your others didn't work out. These qualities you've selected for Paul are (Good or Bad), hurry up and catch up with everyone else."

I tried to fit into YOUR game and do as you wanted while you assumed that you know my rp style intimately. Debt is not just a stat problem for most people, its a psychological one. Have you ever owed anyone tons of money? I'm not talking house payments, I'm talking the gambling debts that people waste their children's college tuition on. You don't think that thought, sitting in the back of a character's mind, causes some serious moments where they go "I shouldn't do this.... but I really need the money. Sorry." ?

I understand that you have a general playerbase to judge me off of, but perhaps that is why you shouldn't judge somebody for the actions of others but their own merit. You wanna know why deadline works as a shadowrunner? Because he wants to find his sister. He hates running the shadows, and that debt is a serious problem for him. So much so that he has a history of selling his runs to the big media outlets for the cash to pay them off. He sells out teams for money not because he wants to, but because that is how far he has to go to get rid of debt and put coin in pocket to find his sister.

So I provided paul, who had decent qualities (I believe astral sight was on your list of Underused Qualities even) and he had an interesting story. He's an ex-cop from Lone Star with a grudge trying to hold his team together through a rough patch. He usually acts as a private investigator, staying out of the stickier jobs simply because he was a cop. He still holds his morals, ideas, and still thinks Magicians are the scum of the earth and the devil incarnate because he's seen what their power can do. Sure he's Lucky, but honestly he's just a guy trying to get his daily soykaff and keep his soul partially clean so he can one day go back on the straight and narrow. After his little feud with Knight Errant is over with.

These aren't "Easy" characters. I am not trying to "Cheat" the system. I'm agitated because you so readily sweep them aside or inflict them with heavy penalties (So I can't repair Deadline's drones or anything before I pay off the debt? Okay, so if they need repairs so he can do his job how is he gonna do his job to make money to pay off his debt?) without bothering to dig beyond what is there in the stats. It's just.... skin deep. And characters are soooo much more than skin deep. For someone who wants "Living" characters, you sure as heck don't come off as caring about their lives very much.
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <01-30-12/0811:47>
You are right, Paul was an interesting character. I didn't say one bad word about him, I just asked you to send me the full character. :)

Anyway, thank you for the feedback. :)
Title: Re: Drowning in Shadows [OOC]
Post by: farothel on <01-30-12/1104:44>
OK. there is wone more issue I need to solve, and despites Ive read the chapter on this topic in SRA and SpyGames, im not too clever about it and need GM ruling. I have SIN as a Salish citizen. Also day job as doctor in public hospital. What possible licences and information accesses would be connected to this? This is more story linked than quality and rules, so I need to ask about it:
Possible weapons licences linked to military history and Salish weapons politics:
I know Sioux are quite militarized, well IDN about Salish.
Weapons may be allowed only in Salish, not in UCAS/Seattle.
Weapons would be registered, so traceable to my SIN, if used to any criminal activity.

Medical databases:
IDN but today doctors have a fair access to public databases related to peoples health, surgery etc. I know this will be much more registered and secured in 2073, well still there are some informations I would have access to. Of course, only for public Sins, I dont expect to have access to DocWagon`s Gold card databases, nor I expect that my datasearches will not be traceable to myself. This is not just about peoples, but also compounds, people, ilnessess etc. I know this maybe would never become topic during the game, well I want to know what possibilities there are for me.

Not to mention access to drugs and such.  Definately tracable to you (you have to sign off if you take some out of the pharmacy), but as a doctor you can have access to things as Zeta-interferon, tetracycline and other wonder drugs.

@Aalith: something I've just noticed I've forgotten myself, adding a location to my fake SINs.
rating 4 (Rachel O’Toole): UCAS
rating 3 (Samantha Delavine): Horizon
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <01-30-12/1110:06>
What's the metatype of Kour's character? If he is also an ork, that would make a very noticeable team...
Title: Re: Drowning in Shadows [OOC]
Post by: Kouryuu on <01-30-12/1126:51>
What's the metatype of Kour's character? If he is also an ork, that would make a very noticeable team...
Eagle(Human) shifter
Just last Q before posting my Char
@Sichr you sharing the Lifestyle or not, on this depends whether I have the funds For a Fake sin or not.
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <01-30-12/1134:55>
Kour is a little drowned (pun) with his game and the games he plays in. His character is in the mold, but I'll ask him when he'll be ready to start. Worst case, he joins after we started the IC, which is not a problem, since *spoiler* you will all start individually and then somehow we forge you into a team. But as far as I know, he's not an Ork, but thatt doesn't mean he's not noticeable.. You'll see...

About licenses: yes, if you have weapon licenses, it can be traced to you or your (fake or real) SIN. If you don't, if you carry them and a patrol stops you, there will be a problem. Of course, you can carry only self-defense firearms on you, even licensed automatic/bigger weapons must be kept under lock (meaning at home or trunk of car etc.) You cannot walk the streets with a shotgun on your shoulder even if you have license for it. 
As far as I can tell, Nina is not in the Salish military, right now she's a doctor of some sort. So she may not carry anything more then self defense firearms legally.

About medical: you are on the bottom of the hospital food chain, working for a very low payment, so max resident or intern. You can access patient files, you have access to drugs, but everything is counted and on paper. Anything besides that is illegal, just as it is in RL. You have a supervisor to report to.

As I said, Day Job is a negative quality :) but you can use it to achieve good things, just don't get caught :)
And you need a medical license, but you don't have to pay for it, it comes with the job.
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <01-30-12/1145:24>
She works in Seattle, which had it's share of crazy, so as long as you don't start killing people and such, you are fine. You can wear face-paint, leather jacket, you can chant, dance on the street etc. Just hide your machete :)
Title: Re: Drowning in Shadows [OOC]
Post by: Kouryuu on <01-30-12/1205:37>
uploded in Omae
Name is Sharp filter trough me
forgot as for free Chax2 Contact - Watchmaker Con 2 Loy 2 - hacker/rigger and Landlord of Sharp. Made her CustomComlink witch she even can use in her beast-form.
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <01-30-12/1206:09>
So Nina is ready? Nothing to add?
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <01-30-12/1226:34>
OK, site is slowing down, IC post tomorrow morning.
I would like everyone registered in InviCastle, using the campaign name "drowning", making clean rolls (what are you rolling + you can add any positive modifier you feel appropriate - I will subtract dice from the end if there is a negative modifier)

On Edge:
Replenishes on good roleplay, critical successes (hard ones) and whenever I say :)
It's the hand of the Gods, a pact with the Devil, an angel on the shoulder. If you use it as a dice booster because you want a few hundred extra nuyen from the Johnson, Lady Luck will get mad at you :)

And someone can point out the section for me, where it is mentioned that you can reroll failures but keep the hits if you spend an edge?
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <01-30-12/1229:20>
Styarting Nuyen = 4d6 x 100 = 16 = 1600 nuyen.  (http://invisiblecastle.com/roller/view/3350538/)Sweet!
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <01-30-12/1232:41>

On Edge:
Replenishes on good roleplay, critical successes (hard ones) and whenever I say :)
It's the hand of the Gods, a pact with the Devil, an angel on the shoulder. If you use it as a dice booster because you want a few hundred extra nuyen from the Johnson, Lady Luck will get mad at you :)

I really like it being considered this way!

And someone can point out the section for me, where it is mentioned that you can reroll failures but keep the hits if you spend an edge?

Here it comes:
Quote from: SR4A, pg 74, Spending Edge
[...]
• You may re-roll all of the dice on a single test that did not score a hit.
[...]

It's the third option of use that Edge user have.
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <01-30-12/1317:30>
Ah, that's it? Then all of you, please re-read it. You can roll once again, if you did not score even a single hit!

I've seen and continually seeing players around the globe describing it as "rerolling misses" and if they score 2 hits from 14 dice, spend an edge and roll 12 dice again! Players, GM-s, veterans, noobs, they all do this. And I thought there was something wrong with me...
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <01-30-12/1329:11>
I understand this as poor writing (since you can interpret it in two hugely different ways), and well, you're the GM so you may choose to rule it as you wish, but my interpretation is quite different.
You can read it as "on a single test that did not score a hit", meaning that if the test in question does not score any single hit, only then you may use edge to reroll the entire test.
Or you can read as "all of the dice on a single test that did not score a hit", meaning that any and all of the dice that didn't score a hit on the test could be rerroled.

And really, there's nothing to say that one or the other is the right one... it's just poor writing. The thing with me is that I found really odd that you can only reroll tests using edge if you have achieved no hits on a single test... which usually means you could only use this on some really improbable situations. I don't think this is RAI, but as I said, it's GM's call.
Title: Re: Drowning in Shadows [OOC]
Post by: Kouryuu on <01-30-12/1353:41>
I understand this as poor writing (since you can interpret it in two hugely different ways), and well, you're the GM so you may choose to rule it as you wish, but my interpretation is quite different.
You can read it as "on a single test that did not score a hit", meaning that if the test in question does not score any single hit, only then you may use edge to reroll the entire test.
Or you can read as "all of the dice on a single test that did not score a hit", meaning that any and all of the dice that didn't score a hit on the test could be rerroled.

And really, there's nothing to say that one or the other is the right one... it's just poor writing. The thing with me is that I found really odd that you can only reroll tests using edge if you have achieved no hits on a single test... which usually means you could only use this on some really improbable situations. I don't think this is RAI, but as I said, it's GM's call.
poor interpretation wise
but i second the re-roll misses theory more then the other, meaning that if on a crucial place in the game you have to make a dodge scoring two hits, and you just score one you are disallowed to reroll the dice, seems like mindboggling. even if the roll was made with 18 dice. it still could turn out only 1 hit, so there would be no chance to even re-roll all of the dices by your interpretation, witch is counter to the -2 to re-roll rule, this way the edge loses it's point, it is even more difficult to get the result needed then the other way.

sorry for abstract expresion when i can will post exact sections but right now i am between two places and can not really look it up.
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <01-30-12/1359:07>
And, for what's sake, why wouldn't they just write up something on the lines of: "You may reroll a single test in which no die achieved a hit." if they meant it? It's clearer and simpler to write and read.
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <01-30-12/1407:11>
Oh, damn. That is difficult. We would need a linguist here. Every time I read it, it changes meaning. The trick is, where you place the emphasis.
But I'm going to use the "scored no hit" interpretation. Because:
1, If you look here http://forums.shadowrun4.com/index.php?topic=5942.195 Xzylvador tells us that rerolling misses is better in almost every situation then spending edge before the test. And this way, of course, you can spend Edge after you've seen the results.

2, I think this interpretation is the intended one, because we have the "Spend Edge after the test" option, which punishes you, by adding a few dice to your pool and only using the rule of six on those. Now who would use this to get 2-3 extra dice if they can just reroll any die which did not score a hit?

So the "rerolling misses" is better then spending Edge before and definitely better then spending Edge after + you don't have to risk anything, just roll and if it's not good, you do not roll the whole pool again, just the unsuccessful ones. Seems too good to me, much better then the other options.

So in this game, it's only a life-jacket (and I strongly believe they intended it this way) if Invicastle was cruel and you managed to don't even score a single hit on the test, you can reroll it by spending an Edge.

This forces you to think ahead, spend an Edge before and get good results or if you've got bad results by being careful with your Edge, then pay for it because you get only a few more die and need luck to achieve your goal.

This brings back the thrill of the Edge, where you must fret over it, use-don't use, pro-contra, back and forth not just roll and if bad just reroll :)
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <01-30-12/1426:31>
Okay by me. The call was made, and we are clear about it. No problem at all.
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <01-30-12/1439:46>
And Kour is almost finished his character! So everyone is ready. Now I post the characters here, look them over, tomorrow I'll make a new OOC and an IC.

Cheers!


P.S.: Sorry if I've been a demanding drekkerhole, but just look at the inspiring characters you've made! They are unique, living entities and I'm sure they will be fun to play with! I envy you guys! :) Congrats for everyone!
Title: Re: Drowning in Shadows [OOC]
Post by: Kouryuu on <01-30-12/1441:49>
if you take away the scored no hits parts away then i am ok with it,

had some edge rolls with 1 hit, from dice pool of 15, if it is a for example swimming roll where you need 2 or 3 hits not to drown
reaction not to be thorn in pieces by a LMG
scoring one hit would mean you could not re-roll, even if you are having as large dice-pool as you could almost buy them.
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <01-30-12/1442:41>
Our first contestant, Sammy, the actressmage!

Street Name: Sammy
Name: Maria De la Vega
Movement: 10/25, Swim: 5
Karma: 6
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Ork Female Age 21
Height 1m69 Weight 80kg
Composure: 8
Judge Intentions: 7
Lift/Carry: 7 (45 kg/30 kg)
Memory: 8
Nuyen: 3000

== Attributes ==
BOD: 4
AGI: 5
REA: 3
STR: 3
CHA: 4
INT: 3
LOG: 4
WIL: 4
EDG: 2
MAG: 5

== Derived Attributes ==
[spoiler]Essence:                   6
Initiative:                6
IP:                        1
Astral Initiative:         6
Astral IP:                 3
Matrix Initiative:         7
Matrix IP:                 2
Physical Damage Track:     10
Stun Damage Track:         10
[/spoiler]
== Active Skills ==
[spoiler]Assensing                  : 3                      Pool: 6
Astral Combat              : 2 [blade foci]         Pool: 6 (8)
Banishing                  : 3                      Pool: 8
Blades                     : 2 [swords]             Pool: 7 (9)
Con                        : 2 [acting]             Pool: 6 (8)
Disguise                   : 1 [Cosmetic]           Pool: 4 (6)
Perception                 : 3                      Pool: 6
Pistols                    : 1                      Pool: 8
Spellcasting               : 5 [Illusion spells]    Pool: 10 (12)
Summoning                  : 3                      Pool: 8

== Knowledge Skills ==
Acting                     : 2                      Pool: 6
Celebrity gossip           : 3                      Pool: 6
English                    : N                      Pool: 0
gambling card games        : 2                      Pool: 5
Horizon media              : 2                      Pool: 5
magic trids                : 2                      Pool: 6
Magical Theory             : 2                      Pool: 6
Or'zet                     : 2                      Pool: 5
Seattle high society       : 1                      Pool: 4
Spanish                    : 3                      Pool: 6
wines                      : 2                      Pool: 5[/spoiler]

== Contacts ==
James McDermott (talismonger) (3, 2)
Melissa Firebird (trid mage) (3, 4)

== Qualities ==
Astral Beacon
Cursed (Rating 1)
Dependent (Inconvenience)
Fame (National)
Lost Loved One (sister)
Low-Light Vision
Magician
Reduced Sense (Partial) (hearing)
SINner (Standard) (Maria De la Vega)

== Spells ==
[spoiler](Tradition: Hermetic, Resist Drain with WIL + LOG (8))
Fireball (Combat)          DV: (F÷2)+5
Heal (Health)              DV: (Damage Value)-2
Improved Invisibility (Illusion) DV: (F÷2)+1
Increase Reflexes (Health) DV: (F÷2)+2
Makeover (Manipulation)    DV: (F÷2)
Physical Mask (Illusion)   DV: (F÷2)+1
Stealth (Illusion)         DV: (F÷2)+1
Stunbolt (Combat)          DV: (F÷2)-1
Trid Phantasm (Illusion)   DV: (F÷2)+3[/spoiler]

== Lifestyles ==
Everett  2 months
   Comforts:      Middle
   Entertainment: Low
   Necessities:   Middle
   Neighborhood:  Low
   Security:      Middle

== Armor ==
Armor Vest                6/4
Form-Fitting Half-Body Suit4/1
   +Fire Resistance 3
   +Nonconductivity 3
Zoé: Executive Suite Long Jacket (Ensemble)6/2
Zoé: Moonsilver Evening Gown4/1
Zoé: Moonsilver Scarf     1/0

== Weapons ==
[spoiler]Ares Predator IV
   +Gecko Grip
   +Personalized Grip
   +Smartgun System
   DV: 5P   AP: -1   RC: 1
Defiance EX Shocker
   DV: 8S(e)   AP: -half   RC: 0
Katana ("weapon focus")
   +Gecko Grip
   +Personalized Grip
   DV: 5P   AP: -1   RC: 1
Survival Knife
   DV: 3P   AP: -1   RC: 0
Unarmed Attack
   DV: 2S   AP: -   RC: 0[/spoiler]

== Commlink ==
Hermes Ikon (4, 0, 0, 3)
Sony Emperor (2, 0, 0, 3)

== Gear ==
[spoiler]Ammo: Regular Ammo (Heavy Pistols) x90
Ammo: Stick-n-Shock (Heavy Pistols) x30
Ammo: Taser Dart (Tasers) x20
Analyze Rating 6
   +Copy Protection Rating 6
   +Registration
   +Ergonomic
   +Optimization Rating 2
Analyze Rating 4
   +Copy Protection Rating 4
   +Registration
   +Ergonomic
   +Optimization Rating 2
AR Gloves
Browse Rating 4
   +Copy Protection Rating 4
   +Registration
Browse Rating 2
   +Copy Protection Rating 2
   +Registration
Disposable Syringe x5
DocWagon Contract: Basic
Earbuds Rating 3
   +Audio Enhancement Rating 2
   +Select Sound Filter Rating 1
Edit Rating 4
   +Copy Protection Rating 4
   +Registration
Edit Rating 2
   +Copy Protection Rating 2
   +Registration
Encrypt Rating 4
   +Copy Protection Rating 4
   +Registration
Encrypt Rating 2
   +Copy Protection Rating 2
   +Registration
Fake License (mage, gear, weapons) Rating 4 x3
Fake License (mage, gear, weapons) Rating 3 x3
Fake SIN (Samantha Delavine) Rating 4
Fake SIN (Rachel O’Toole) Rating 3
Flashlight
Goggles Rating 5
   +Image Link
   +Flare Compensation
   +Smartlink
   +Vision Enhancement Rating 2
   +Vision Magnification
Iris Orb
Leäl x5
Mage Sight Cable
Mage Sight Goggles
Magical Lodge Materials Rating 6
Medkit Rating 6
Medkit Supplies x2
Nanopaste Trodes x3
Novatech Navi
Purge Rating 4
   +Copy Protection Rating 4
   +Registration
Purge Rating 2
   +Copy Protection Rating 2
   +Registration
Respirator Rating 6
Satellite Link
Scan Rating 4
   +Copy Protection Rating 4
   +Registration
Scan Rating 2
   +Copy Protection Rating 2
   +Registration
Sim Module (Cold)
Spare Clip (heavy pistol) x5
Subvocal Microphone
Survival Kit
Sustaining Focus (Health) (bonded) Rating 2
Sustaining Focus (Illusion) (bonded) Rating 3
Tag Eraser
Tool Kit (disguise)
Weapon Focus (bonded) Rating 2
White Noise Generator Rating 6[/spoiler]

== Description ==
A good looking woman, she normally has long hair done up in current fashions. On runs normally in a simple pony tail. On runs, she often wears loose fitting clothes, a hat, goggles and a respirator to hide herself (together with a spell and some mundane disguise equipment).

== Background ==
[spoiler]Maria was born in East Los Angeles, as daughter of two poor factory workers. While it wasn’t El Fierno and they managed to get by, live in East LA was far removed from the glamour and glitter of Hollywood. Live started to get interesting when she was 13. She was on the bus when she witnessed a stabbing incident. As there were PCC cops close by, the attacker ran away quickly, but not after stabbing his victim in the chest. She had just had some CPR classes at school, she went over the see if she could help. As she tried to stop the blood coming out of the man’s chest, suddenly the wound closed.

It didn’t take long for the arriving medics to figure out what had happened and when they had calmed the young girl down, the police brought her home. Her parents were worried at first when they saw her arriving with the police, but they were quickly reassured. As mages were something every company needed, they quickly saw that this would be the way for their daughter out of the slums. As it was determined after testing that she followed a hermetic tradition, so she was put in a special program at school.

She didn’t find a corporate job, but she did find something else, and that was the trid industry. When she was 15, Melissa Firebird, a mage friend of hers from school brought her in contact with her father who worked for a subsidiary of horizon. At first she only worked there during breaks and week-ends and off-screen, mostly turning people invisible and also healing stunt people when something went wrong. It was a life she really liked and when she was 16, she got her first chance. A mage had fallen ill and they quickly needed a double. As she had about the same physical built, she was asked to stand in. She did so, although under a fake name and this was the start of a career that would last for 5 years. She liked acting and at the end of the year she even got a small role in one of the episodes of Neill the Orc Barbarian.

When in 2069 the earthquakes shook LA, she was out of town to film on location in the PCC. It was a trying time as they couldn’t go back and they didn’t know anything about family left in LA. When they finally were allowed to go back, it took Maria quite some time to find out what had become of her family. Of the seven people (herself included) only two others survived, one brother and one sister. She took them with her and tried to get more acting jobs to make ends meet.

She became known for researching quite a lot for the movies she acted in, even going so far as to learn to fight with a sword and things like that. While she still liked to do some work off-screen, she got her chance in a big production when she was 19. It was a classic fantasy movie with magic and swordfights and even a dragon, and she managed to do very well. She was even nominated for an Oscar for best actress and even though she didn’t win, it was an amazing time for her as Horizon CEO Gary Cline made an appearance at the ceremony.

The next movie she was going to star in was set in Alaska. While they didn’t go there, they did go to the Saskatoon in the Algonkian-Manitou council. While filming she stood too close to an explosion and she had to go to hospital as she couldn’t hear anything and she had vertigo. There they did tests and found she had a punctured eardrum and some inner ear damage as well. The eardrum closed up, but she had a permanent reduction of her hearing. While she could get cyber ears to solve the issue, she decided not to as it would interfere with her magic.

A second blow came a couple of weeks later when she got the news that her sister had gone missing. She went back to LA to search but she couldn’t find her. She was about to give up when she heard from James Dermott, a Seattleite talismonger and friend of her old magic teacher, that her sister had been spotted in Seattle. Immediately she moved there, but by the time she arrived the trail had grown cold again. She decided not to go back to LA and stay in Seattle to search for her sister. Her brother stayed with her and now he was accepted at college on a sports scholarship. While she still looks out for him and he lives with her, he’s mostly independent. She has been in Seattle for a bit over a year now and turned to running the shadows as a means to earn money and also to get information on her sister.[/spoiler]

== Concept ==
ex-Hollywood trid mage

== Notes ==
Filmography:
[spoiler]2068 Zombies of the deep - Nathalia (action/horror)
2068 Neil the Orc barbarian - Viera Santos (action, episode 10, season 17)
2069 Up the well - Sandra Turner (action/SF)
2069 Awaking - Laura Jasqui (action/comedy)
2069 Kung fu mage - Lisa Galletly (action)
2070 Crash 2.0, ACHE - captain Sylvia D'Angelo (action/reality)
2070 Crash 2.0, ACHE - captain Sylvia D'Angelo (trid game, voice)
2070 Karl combatmage - Sue White (episode 6+7, season 14) (action)
2071 Sadness, cubed - Laila (episode 2+3, season 3) (Dark comedy) (attitute p65)
2071 Dragons in the mist, Sevelda (action/fantasy) (Oscar nomination best actress)
2071 Dragons in the mist, Sevelda (trid game, voice)
plus some Horizon (and Horizon subsidiary) commercials [/spoiler]

information on contacts:
[spoiler]James Dermott: A 45-year old talismonger living near Lake Serene in Everett, he is a friend of Sammy’s old teacher back in LA. He has a small shop and while he makes some things himself, he buys quite a lot from corporations. He knows a lot about magic in all of its forms and he also knows quite a lot of people in the magical scene of Everett and occasionally he gets mages in contact with fixers.

Melissa Firebird: A 21 year old human female, she’s currently at UCLA (currently in her final year of a Bachelor of Magic), while working as a mage off screen in the week-ends and holidays. Her father is VP in a movie studio (a subsidiary of Horizon). She and Sammy were good friends during high school in LA and they still keep regular contact. She knows a lot about the trid and glitterati scene. [/spoiler]

lifestyle:
[spoiler]She rents a 100 square metre, 2-bedroom top floor apartment in an old building on 172nd street SW, not far from the junction with 36th avenue W in Everett. It was not in the best of neighbourhoods, but due to the proximity of the Alderwood mall (only 10 minutes on foot) there was some security, as KE patrolled the area around the mall to some extent. She has also spent a bit more on good locks and a decent firewall for the home node. Inside it was cozy with cheap but good furniture and some good AR paint. As she has to pay things for her brother, despite his scholarship, she doesn’t spent that much on going out and stuff, except what’s needed to blend in. She had magic for things like hairdressing and general body care, so she didn’t need to pay for that, which helped a lot.[/spoiler]
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <01-30-12/1446:38>
Second, John The Gentleman Ork, the smiling killer:

Street Name: Mike "Gentleman John" Aisle
Name: Mike Aisle
Movement: 10/25, Swim: 5
Karma: 5
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Ork Male Age 22
Height 1,95m Weight 130kg
Composure: 8
Judge Intentions: 8
Lift/Carry: 11 (75 kg/50 kg)
Memory: 6
Nuyen: 1600

== Attributes ==
BOD: 6
AGI: 5 (7)
REA: 4 (8)
STR: 3 (5)
CHA: 4
INT: 4
LOG: 2
WIL: 4
EDG: 4

== Derived Attributes ==
[spoiler]Essence:                   2,1
Initiative:                8 (12)
IP:                        1 (3)
Matrix Initiative:         7
Matrix IP:                 1
Physical Damage Track:     11
Stun Damage Track:         10[/spoiler]

== Active Skills ==
[spoiler]Climbing                   : 2                      Pool: 7
Con                        : 4                      Pool: 11
Disguise                   : 4                      Pool: 8
Dodge                      : 1                      Pool: 9
Etiquette                  : 4                      Pool: 11
Flight                     : 2                      Pool: 7
Gymnastics                 : 2                      Pool: 9
Infiltration               : 4                      Pool: 11
Intimidation               : 1                      Pool: 8
Leadership                 : 4                      Pool: 11
Negotiation                : 4                      Pool: 11
Palming                    : 4                      Pool: 11
Pistols                    : 6                      Pool: 15
Running                    : 2                      Pool: 7
Shadowing                  : 4                      Pool: 8
Swimming                   : 2                      Pool: 7
Unarmed Combat             : 2                      Pool: 9

== Knowledge Skills ==
Blues                      : 3                      Pool: 7
Corporate Politics         : 2                      Pool: 6
English                    : N                      Pool: 0
Fine Beers                 : 2                      Pool: 6
Guns                       : 2                      Pool: 6
Japanese                   : 3                      Pool: 7
Spanish                    : 3                      Pool: 7
Underground Politics       : 3                      Pool: 7[/spoiler]

== Contacts ==
Eric "One-Eyed" Mandrake (Arms and Drugs Dealer) (4, 1)
Nathaniel Colds (Fixer) (2, 1)

== Qualities ==
Bad Luck
Guts
Implant-Induced Immune Deficiency
Incompetent (Hacking)
Low-Light Vision
Restricted Gear (Rating 1)

== Lifestyles ==
Everett Apartment  1 months
   Comforts:      Middle
   Entertainment: Middle
   Necessities:   Low
   Neighborhood:  Low
   Security:      Low

== Cyberware/Bioware ==
[spoiler]Biosculpting, Minor Modification
Clean Metabolism
Echolocation
Hearing Enhancement
Move-by-Wire System Rating 2
Muscle Augmentation Rating 2
Muscle Toner Rating 2
Tailored Pheromones Rating 3
Vocal Range Enhancer[/spoiler]

== Armor ==
Form-Fitting Full-Body Suit6/2
Mortimer of London: Berwick Dinner Jacket (Ensemble)4/3
Mortimer of London: Greatcoat Line6/5
   +Chemical Protection 2
   +Insulation 2
   +Ruthenium Polymer Coating
   +Thermal Damping 4

== Weapons ==
[spoiler]Grenade: Flash-Bang
   DV: 6S (10m Radius)   AP: -3   RC: 0
Grenade: Smoke
   DV: (10m Radius)   AP: -   RC: 0
Grenade: Thermal Smoke
   DV: (10m Radius)   AP: -   RC: 0
Hardliner Gloves
   DV: 4P   AP: -   RC: 0
Morrissey Élan ("Marcelle")
   +Concealable Holster
   +Silencer
   +Chameleon Coating
   +Personalized Grip
   +Smartgun System
   DV: 4P   AP: -   RC: 1
Ruger Thunderbolt w/ Smartgun ("Audrey")
   +Concealable Holster
   +Chameleon Coating
   +Folding Stock, Powered
   +Personalized Grip
   +Smartgun System
   +Underbarrel Weight
   DV: 5P   AP: -1   RC: 5
Shock Glove
   DV: 5S(e)   AP: -half   RC: 0
Unarmed Attack
   DV: 3S   AP: -   RC: 0
Yamaha Pulsar ("Miyoshi")
   +Concealable Holster
   +Laser Sight
   +Personalized Grip
   DV: 6S(e)   AP: -half   RC: 1
Yamaha Sakura Fubuki ("Asuka")
   +Concealable Holster
   +Smartgun System, External
   +Stock
   +Chameleon Coating
   +Silencer
   DV: 4P   AP: -   RC: 1[/spoiler]

== Commlink ==
[spoiler]Novatech Airware (3, 3, 3, 3)
   +Iris Orb
   +AR Gloves
   +Biometric Reader
   +Subvocal Microphone
   +Trodes
   +Datasoft (5 very extensive Blues Music Collections) Rating 6
   +Mapsoft (Seattle) Rating 6
   +Suite: Basic+ [Analyze 3, Browse 3, Command 1, Edit 3]
   +Linguasoft (Italian) Rating 4 [Copy Protection 4, Registration] [/spoiler]

== Gear ==
[spoiler]Ammo: EX-Explosive Rounds (Holdouts) x30
Ammo: EX-Explosive Rounds (Light Pistols) x30
Ammo: EX-Explosive Rounds (Heavy Pistols) x60
Ammo: Silver Bullets (Heavy Pistols) x60
Ammo: Stick-n-Shock (Holdouts) x30
Ammo: Stick-n-Shock (Light Pistols) x30
Ammo: Taser Dart (Tasers) x20
Backpack
Biomonitor
Contact Lenses Rating 3
   +Flare Compensation
   +Image Link
   +Smartlink
   +Skinlink
Datachip x20
Earbuds Rating 3
   +Audio Enhancement Rating 3
Fake SIN (Thomas Gramarie (UCAS)) Rating 4
Flashlight
Forensic Tool Kit
G3 x20
Galak x4
Gecko Tape Gloves
Gentleman's Cane
GPS
Grenade: Flash-Bang x5
Grenade: Smoke x5
Grenade: Thermal Smoke x5
Laés Cigarette x20
Loco x3
Medkit Rating 6
Medkit Supplies x5
Miniwelder
Psyche x2
Red Mescaline x6
Scent-masking Cigarette x20
Slab x3
Spare Clip (Yamaha Pulsar) x2
Spare Clip (Morrissey Élan) x2
Spare Clip (Yamaha Sakura Fubuki) x2
Spare Clip (Ruger Thunderbolt) x5
Standard RFID Tags x400
Stealth Tags x400
Steampunk Accessories[/spoiler]

== Description ==
[spoiler]Gentleman John's appearance is somewhat iconic; you'll never see him without one of his tailor-made suits. There's too much formality in his attire to imply he is a wageslave, he seems more as an executive or a Mafia consigliere - a real Mafia man would be in doubt if Gentleman John is copying them out of respect or in order to mock their style. In fact, both options are wrong; The Gentleman just has an attuned, even if somewhat limited, sense of aesthetics.
Aside from his outfits (which usually are the things that show up the most), The Gentleman is a somewhat "handsome" ork, as much as that is possible. His facial features are strong and sharp, almost violent, but not disproportionate (someone with medical knowledge would probably perceive that he has some corrective cosmetic surgery done). Still, he has touched nothing that would put his orkish heritage in doubt: his pointed lower canines are as visible as ever.
[/spoiler]
== Background ==
[spoiler]The ork know in the shadows as Gentleman John probably do not remember that well the road that took him to where he is now - and he seem to not care that much about it. Anyway, the fact is that he does not talk about the past, for good or for worse.
Born from human parents (on February 7, 2050, exactly eleven years after the Night of Rage - the stories he heard about the incident left a deep mark on his childhood) and goblinized at an earlier age, the young Mike always thought that his ork characteristics were the reason that maintained his parents stranded. In fact, that was not the case - they were simply too busy and concerned with their work, so much that they even managed to forget family relationships. In order to be praised by them, Mike tried hard to distance himself the most he could from the Ork stereotype. He became skilled in talking to people and understanding what they wanted; he knew how to make they feel good and wanted, even if he needed to lie - without knowing the young work was becoming a little manipulative, since this was the only way he managed to be liked.
Here's the thing: when the story reaches this point, it forks. All information anyone managed to search on him points to to different and imcompatible records, and Gentleman John is not talking about which one, if any, is the true one.
Version A) One day, he never really understanded why, a group of hitman's entered the building where he lived with his father to collect a debt which "had been postponed so much it was REALLY REALLY due time to be paid". The young boy watched as his parents died begging for the debt to be forgiven (which as today he never knew exactly what it was). The killers saw that the boy was not afraid of them, but they couldn't exactly tell what was it that convinced them to take him as a new member of the team and teach them how to be a killer; perhaps it was the way the boy coldly told them that they had no need to make them humilliate themselves if they were kill them anyway, without showing any emotion; they valued cold enough people, they made the most efficient hitmen. From here, the story goes like this: the ork grew up among the guys who killed his fathers (the three hitman went by the handles Huey, Dewey, and Louie), learning from them the art of killing, and eventually becoming better than them in some of it's skills. When he thought he had spend enough time to learn and earn their trust, he killed them all, one by one, with the same coldness that he showed when he saw his parents being murdered. It was his first and last free killing; from them on, he acquire a reputation as a cold and efficient killer.
Version B) Huey, Dewey and Louie really broke into the condo where Mike family lived, but they were not after his parents; they were just collateral damage while they searched for another guy: a Mafia hitman named Just Steve. The thing is that they targeted the wrong man and killed his father, and then his mother since she went screaming. But then Just Steve, who was expecting them, killed the three and found the boy. At first, he found the little ork was shocked by watching his parents dying, and something in what still was left of the hitman soul ring (some say his story as an assassin also started when he watched his parents die in front of him). Motivated God knows from what, he took the boy under his wing, and during the time in which he raised the kid, he taught him how to shot and move without being seen. That is, until the day he just dissapeared, and the boy, now a mature ork, was on his own. As his teacher before him, he never worked for free, and showed up to be almost as skilled as Just Steve (which he believes to be probably deceased).

Regardless of what story is the real one (if any), the truth is that Mike is not so cold as he build his "bussiness name front character", the Gentleman, to be, but that he is afraid of losing control of everything if he let his emotions get into his way; his is hurt enough to be an adversary of the whole world, since this way he cannot be hurt anymore. The only times in which he let the emotions flow freely is when he is under the influence of drugs (which happens quite frequently; they serve as his escape-valves, since he can blame them for his behavior, and not an hypothetical weakness) or when he is savouring music. That's one of his quirks - good music (specially blues) transport him, and he is capable of letting a negotiation go south just because he choose not to pay attention on the Mr. Johnson than on the music.[/spoiler]

== Concept ==
An ork with a fine aesthetic sense, a cold and calculist hitman, who may serve as the group gunslinger/face/B&E specialist.

== Notes ==
About the Appartment:
[spoiler]Mike lives into a cheap appartment on Cascadian Way, next to the junction with Meadow road. The place is not the best in town, but the price is right for what it has to offer; technically, the landlord (a dwarf called Roger Stills) is not the owner of the place, but he has set here for so much time, and people seem to respect his authority. The appartment is clean and confortable, even though a little small. The sound system that Mike putted on seems a little out of place with the rather poor place, but it's his only diversion besides going out to the night-life (which sometimes is just not possible, when it's needed to let the dust settle after a job). [/spoiler]

About the Contacts:
[spoiler]Colds (Fixer) - Colds is the man who usually get work orders for The Gentleman. They don't get along that well, but the relationship is profitable for both of them, so they leave it as it is. Colds is a night man if a severe problem with drugs, and he just don't understand someone who can be so sober and bland as The Gentleman being suddenly all the social-guy when in front of a Johnson - so he trust his professionalism and skills, but not the person. Mike feels almost the same about him, since he can't point out what kind of relations Colds have to make the work orders coming...

One-Eyed (Arms and Drugs dealer) - An arms dealer who brags about being able to make any type of boomstick reaches the hands of his buyers with the propper time, even military weaponry (which is a debatable point). Really, an arms dealer who brags about almost everything - his weapons are better, his ammunition is failure-proof, etc. Some guys even say that listening to his bullshit is part of the payment they must endure to buy from him. But when he takes your money, he delivers, and that's enough to Mike. Also, One-Eyed (he has this handle since he choose to not replace a missing eye with a cloned part or with cybernectics - no one can say why, but Mike suspects his body does not accept implants well) sometimes passes along drugs.[/spoiler]
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <01-30-12/1450:33>
Here comes next, Nina "Fourleaves", the girl who can beat you or heal you:

Street Name:
Name: Nina Fourleaves
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Ork Female Age 24
Height 198 Weight 137 kg
Composure: 6
Judge Intentions: 5
Lift/Carry: 11 (75 kg/50 kg)
Memory: 8
Nuyen: 500

== Attributes ==
BOD: 6
AGI: 4 (6)
REA: 4 (6)
STR: 5
CHA: 2
INT: 3
LOG: 4
WIL: 4
EDG: 2

== Derived Attributes ==
[spoiler]Essence:                   0,9
Initiative:                7 (9)
IP:                        1 (3)
Matrix Initiative:         4
Matrix IP:                 1
Physical Damage Track:     11
Stun Damage Track:         10[/spoiler]

== Active Skills ==
[spoiler]Chemistry                  : 2 [Toxins]             Pool: 6 (8)
Climbing                   : 2                      Pool: 7
Cybertechnology            : 2                      Pool: 6
Etiquette                  : 2                      Pool: 4
First Aid                  : 2                      Pool: 6
Flight                     : 2                      Pool: 7
Gymnastics                 : 2                      Pool: 8
Infiltration               : 4                      Pool: 10
Longarms                   : 3 [Sporting Rifles]    Pool: 11 (13)
Medicine                   : 2                      Pool: 6
Perception                 : 4                      Pool: 10
Pistols                    : 2 [Semi-Automatics]    Pool: 10 (12)
Running                    : 2                      Pool: 7
Swimming                   : 2                      Pool: 7
Unarmed Combat             : 3 [Martial Arts]       Pool: 9 (11)

== Knowledge Skills ==
Area Knowledge: Seattle    : 5                      Pool: 8
Chemistry                  : 4 [Pharmaceuticals]    Pool: 8 (10)
English                    : 4                      Pool: 7
French                     : 2                      Pool: 5
Gangs                      : 1 [Seattle]            Pool: 4 (6)
Politics                   : 2 [Salish-Shidhe Council] Pool: 6 (8)
Security Tactics           : 2 [Border Patrol]      Pool: 6 (8)
Shadow Community           : 2 [Safe Houses]        Pool: 5 (7)[/spoiler]

== Contacts ==
Amerindian Tribesperson (2, 3)
Beat Cop (2, 1)
Firefighter (2, 2)
Nomad (2, 2)

== Qualities ==
Day Job (20 hrs/week)
Dependent (Demanding)
Low-Light Vision
Quick Healer
Sensei
SINner (Standard) (Nina Fourleaves)

== Lifestyles ==
Carnation-Seattle Ranch  1 months
   Comforts:      Middle
   Entertainment: Low
   Necessities:   Middle
   Neighborhood:  Middle
   Security:      Middle
   Qualities:     Concerned Neighbors [2LP]
                  Easy-Going Landlord [1LP]
                  Privacy Screen, Physical (Rating 3) [3LP]
                  Crash Pad [-1LP]
                  Green Plan [-1LP]
                  Living by Committee [-2LP]
                  Network Bottleneck [-1LP]

== Cyberware/Bioware ==
[spoiler]Attention Coprocessor Rating 3
Cyberears Rating 3
   +Ear Recording Unit
   +Sound Link
   +Audio Enhancement Rating 3
   +Select Sound Filter Rating 4
   +Spatial Recognizer
   +Damper
Cybereyes Basic System Rating 4
   +Eye Recording Unit
   +Image Link
   +Flare Compensation
   +Smartlink
   +Microscopic Vision
   +Vision Enhancement Rating 3
   +Low-Light Vision
   +Thermographic Vision
   +Protective Covers
Muscle Toner Rating 2
Olfactory Booster Rating 3
Radar Sensor Rating 4
Taste Booster Rating 3
Wired Reflexes Rating 2[/spoiler]

== Armor ==
Camouflage Suit           8/6
Urban Explorer Helmet     0/2
Urban Explorer Jumpsuit   6/6
Victory: Industrious Jumpsuit4/2
   +Chemical Protection 2
   +Fire Resistance 2

== Weapons ==
[spoiler]Ares Predator IV
   +Additional Clip, Pistol
   +Gecko Grip
   +Personalized Grip
   +Silencer
   +Smartgun System
   DV: 5P   AP: -1   RC: 1
Grenade: Flash-Bang
   DV: 6S (10m Radius)   AP: -3   RC: 0
Remington 950
   +Extended Clip
   +Firing Selection Change, Small Mod (SA)
   +Improved Range Finder
   +Personalized Grip
   +Smartgun System
   DV: 8P   AP: -1   RC: 1
Unarmed Attack
   DV: 4S   AP: -   RC: 0[/spoiler]

== Martial Arts ==
Wildcat
   ++1 die on Called Shots to increase damage
   ++1 DV on Unarmed Combat attacks
Finishing Move
Kick Attack
Riposte
Set-Up

== Commlink ==
[spoiler]Meta Link (1, 0, 0, 2)
   +Analyze Rating 1 [Copy Protection 1, Registration]
   +Browse Rating 1 [Copy Protection 1, Registration]
   +Edit Rating 1 [Copy Protection 1, Registration]
   +Firewall Rating 1 [Copy Protection 1, Registration]
   +System (1) Rating 1 [Copy Protection 1, Registration]
   +Agent Rating 1 [Copy Protection 1, Registration]

== Gear ==
Ammo: Regular Ammo (Heavy Pistols) x50
Ammo: Regular Ammo (Sports Rifles) x50
Antibiotics Rating 5 x5
Antiparasitics Rating 5 x4
Backpack
Biomonitor x2
Breathtaker x2
Certified Credstick, Standard x2
Chemistry Shop
Chemsuit Rating 6
GPS
Grenade: Flash-Bang x3
Holo Projector
Jazz x3
Medkit Rating 6
Medkit Supplies x10
Naga Venom x2
Neuro-Stun x3
Olfactory Camouflage x3
Sleeping Bag
Stimulant Patch Rating 4 x2
Tent
Trauma Patch x2[/spoiler]

== Description ==
Physical Description: Not so tall for an ork, just something about 7 feets, Nina looks almost innocent. She is wearing her tribal tatoos and colours proudly, but without arrogance. The history teaches that pride will have a fall...and Nina doesnt want anything like that happen to her people. The history teaches those who listen. Those who dont...those are condemned to repeat it.
Well there are many of those seconds...and Nina never planned to be an easy prey.

== Background ==
[spoiler]She was always living close to the borders. Watching the sprawling Emerald City down to the coast...dawns, when the Sun first disappeared from the view in poluted clouds above the city...and transforms itself in thousands and millions sparkling lights throught nights. When she was a child, she thought that the Sun fell from the sky at the evening and break itself like a fragile ball to myriads of shining shards...but the sun keep waking again and again on the other side of the mountains...
The same with the people living there. Her grandfather was wise and respected warrior of the tribe, who danced the dance of war with Thunder Tyee. He told her, that not too many city dwellers are honest, brave and clever enought to be allowed to pass throught the tribal woods. Her parents tought her a lot about them...how to track them, how to hunt them down...or how to stay hidden once there is too many of them.
Mother and father...They were both mighty warriors, protecting their people, patrolling the borders, because times were crazy back then and not the month passed without large group of smugglers, desperate squatters or gangers or some hate militias tried to cross the borders and take, what doesnt belong to them. Not that it ever changed.
Once on the patrol they run across the Dead...and the Dead take them. It was the year of the new star...year of the Commet.
When the new star ffades away, a new life began for Nina. Practicing, traiining every single day, she tried to become strong enought to make her ancestors proud. Her grandfather teaches her a lot of things, and under his wise lead she began to learn a lot not just about how to hurt people, but also how to help them. She signed for molitias when she was 14, and after she broke some arms, noses and egos, she became part of regullar border units as a field medic. Investing every fortune into improving herself, she tried to keep the track with gifted warriors...and slowly loosing herself and her bond to the land. With every new augmentation she travels to the Emerald city...and with every piece of ware, returning back to woods was more and more difficult.
Her Grand father was an Elder now, and since she was the only relative to him, she didnt wan`t to cut her ties to him.
When Carnation-Seattle ranch was founded, she saw the oportunity. Talking her way to the right people, she managed to become the part of NAN unit moved to the Carnation and settle down to maintain the tribal order in the tribal land, protecting both the NAN borders and the fragile cultural balance in Carnation territory.
Well things moved forward, and Ninas contract expired. Her grandfather became too old, and she rather have him located here than back in the wilderness, because this was a land of piece for now, and he deserved peace at the end of his life. Yet, for the continuing residence she need to pay. She quickly realizes that her reserves wont last forever, and she tried to find the place when she can use her skills. It wasnt easy search. She began with helping charity shelters, working as a doctor most of the time. She saw it all. Crash zone, Glow City, even plastic jungles at the north. She worked in Supermall for a short time, but this place is no longer the option for her. Finally, she found the place at Everett Naval Hospital. Working there for a small amount of money, rest of her time spent outthere in the urban wilderness, providing help to those who need it, she made more contacts, both Ork underground and Metroplex representatives.
Grandfather was living in safety now, speaking most of time with his old frins and spirits, he is slowly fading out...but he still have his beautifull smile, the sense of humour, wise advice and the trust in his eyes the she is doing well.
Neverthless, resources began to dry, and with only a few months of rent paid, Nina needs to find more lucrative, and maybe also more dangerous work to cover their expenses.
Hopefully, some of her friends would have the right idea..[/spoiler]

== Concept ==
"Ive heard the call and Im currious about the rest of it. Im experienced field medic...well I have extensive Salish millitary training and history, so Im capable also of some different tasks. Good with the long shots, capable in the hand to hand combat. Ive paid my price for those capabilities...well it doesnt affected my physical or mental balance, just my relationship to the nature..in the spiritual meaning. There are some weaknesses you should be aware also...Im better with moleculas then with electrons...possibly every teenager would be able to hack my comlink...which is now offline because I got spammed too much on my way here.
As Im trained Salish warrior, it is a question of my personal honour not to take action against civilian population. Corporate targets are the option, only in the case there is strong lead that they are abusing their power to commit the crime. Criminal syndicates, gangs, mercs...those are possible targets of oportunity, if assigned, I prefere to use clear, precise hit, minimizing possibility of collateral damage.
Generally, you could say that I have no problem withu hurting people who hurts people ."

== Notes ==
Contacts:
[spoiler]Amerindian Tribesperson
Man who helped Nina to find a job in Everett Naval Hospital. He works on the Councill island, some kind of diplomatic officer.


Nomad
I can try to call one woman from Carnage ranch. She is kind of specialist for hydroponic planting, and she had been travelling a lot before she came to carnage for this seasson. Maybe she may be helpfull.
Salut ma fille, ça va? Yeah I know its fuckin late. Sorry for disturbance, you got a drink on me when I got home. How was the day? What about grandpa, did he done something silly or was he OK. Ive tried to arranged everything before my leave well you never know, so Im just checkin. Say hallo to others at the bar. And keep you hands off Michael, that joli garçon is all mine ;)
Listen, before you came to the Carnation, you`ve been working on farms and ranches all across the land, haven`t you? Seems like I need to make a trip to Denver, CAS sector, looking for someone. Did you ever been there? Have some contacts in there that may be helpfull for my task?

Beat Cop
Sometimes some of his mates need a care, sometimes suspects need higher motivation to speak...and that is where her knowledge of chemistry comes handy. Everybody remains silent about those things, well he is not a bad guy, for a cop, and maybe he could pay her back some favours:
Good evening to the arms of law. Hows the service going? ... Yeah, I know you cannot tell me the truth :) Listen, man. I had a patient lately, everythink ok, she paid her check, no problems with her. Well Ive been doing some analysis later and I need to find out some more informations about her to complete exact anamnesis. She was CAS citizen, and she probably left the country now, and It looks like the commcode she gave me has expired, IMO just a temporary account for the time of her visit. Would you be able to dig something out from your databases?

Firefighter
"Good evening. Iis not usual for a Doc to call Firefighter for an assistance, but I have an interrest in a few floorplans of a building in Bellvue. Im not planning nothing illegal with that, well I understand you need to be compensated for this. Would you be able to help me...for a right price, of course?
Thank you for your willingness. I will need plans for [Address], floors 9,10,11,12. I`m sending 150Y for your troubles right now. take your children to the Everett Naval sometimes, Im sure I can manage preventive examination for free.[/spoiler]"
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <01-31-12/0410:56>
First personal IC is up, others are on the way. Feel free to respond, you can do whatever you see fit, handle the NPC reactions as well, just don't do anything serious. Just an average day in your character's life...

Oh, and describe what items you have with you! Keep in mind what is restricted on (or in) you and whether or not you have  license for it. If you want to buy a license, you can do it off-game from your starting money - because the KE presence is started 4 weeks ago, you had time to get one or two.
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <01-31-12/0828:41>
If so, you may discount 400 nuyen from my starting money to get Thomas Gramarie a rating 4 License for his Move-by-Wire System; it really improved his hiring chances in his days as a bodyguard, you know?
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <01-31-12/0907:47>
Noted on the sheet :)
Title: Re: Drowning in Shadows [OOC]
Post by: farothel on <01-31-12/0927:11>
First personal IC is up, others are on the way. Feel free to respond, you can do whatever you see fit, handle the NPC reactions as well, just don't do anything serious. Just an average day in your character's life...

Oh, and describe what items you have with you! Keep in mind what is restricted on (or in) you and whether or not you have  license for it. If you want to buy a license, you can do it off-game from your starting money - because the KE presence is started 4 weeks ago, you had time to get one or two.

Just a question: do we have to buy a licence for every piece of R rated gear we own, or can we buy a licence for a profession, which comes with the approval to own several pieces of gear.  For instance a licenced bodyguard can carry heavier weapons and have some cybergear without needing to have a licence for each seperately.  Just so I know if I have to go through my list and buy a whole set of licences.
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <01-31-12/0933:45>
You don't have to buy it piece by piece, just by category (cyberware, bioware, magic, firearms, melee weapons etc.) You can buy professional licenses but it only allows to masquerade as one of them, you still need to prove that you own a firearm legally (as in RL, detective license doesn't mean you can carry weapons)
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <01-31-12/1007:54>
You are right. What do you have in mind?

Title: Re: Drowning in Shadows [OOC]
Post by: farothel on <01-31-12/1434:16>
You don't have to buy it piece by piece, just by category (cyberware, bioware, magic, firearms, melee weapons etc.) You can buy professional licenses but it only allows to masquerade as one of them, you still need to prove that you own a firearm legally (as in RL, detective license doesn't mean you can carry weapons)

Then I don't think I need any new ones:  I have three licences already on my sheet, one for magic, one for firearms and one I hadn't put exactly, so that I put as melee weapons (my katana).  the magic one should cover my foci and the rest of my gear either I don't need one or it's F and without licence.
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <01-31-12/1521:30>
Site slowing, tomorrow will bring new IC posts :)
Patient needs surgery, didn't have one yet.
Nina worked in a hospital because she was needed there more then on the streets. Now it's calmed down a little, so she can go back on her "regular" kind of work tomorrow.
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <02-01-12/1413:49>
Kour! Have you rolled starting money yet? If not, please do and post!
Title: Re: Drowning in Shadows [OOC]
Post by: Kouryuu on <02-01-12/1426:12>
Kour! Have you rolled starting money yet? If not, please do and post!
8000¥ (http://invisiblecastle.com/roller/view/3351987/)+6000¥
will edit a post on the first page so i always have my char sheet on hand
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <02-01-12/1430:03>
Don't. As soon as everyone's ready, I'm going to delete this one and make a new OOC. On the first page of that, everyone can post theirs.

If you wanna buy fake SIN(s) or licenses from your starting money, now is the time!

And Nina, Mike! Make surprise tests and normal INI-s please.

Sammy, don't forget to pay up.
Title: Re: Drowning in Shadows [OOC]
Post by: Kouryuu on <02-01-12/1455:37>
Don't. As soon as everyone's ready, I'm going to delete this one and make a new OOC. On the first page of that, everyone can post theirs.

If you wanna buy fake SIN(s) or licenses from your starting money, now is the time!

And Nina, Mike! Make surprise tests and normal INI-s please.

Sammy, don't forget to pay up.
Can I go above Availability, game terms?
or do CG rules still apply?
P.s. updated Omae and the shape spell is Silicon, as for electronics  ;D
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <02-01-12/1535:24>
I think 12 is enough for now.
What did you update? Already marked your sheet as created. Is it important?
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <02-01-12/1617:24>
Aalith, may Mike react upon Ravier? Based on the Surprise roll, I don't think he should, but I want to be sure before posting...
Title: Re: Drowning in Shadows [OOC]
Post by: farothel on <02-02-12/0136:18>
Just a short post for now.  I'll deduct the money tonight, as I don't have chummer at work.  Actually I'm supposed to work around here.  :o
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <02-02-12/0429:55>
Netz! He can react to, but not against. You can rise your hands, step out, turn reflexes on and such.

Sichr! When Nina entered the elevator, there was only Mike inside.

Mike is not wearing Form-Fitting Armor(it would be awkward during a medical exam), and neither his Greatcoat, since he thinks the weather does not call for it and he is not "working" right now. The only weapon he has with him right now is his Yamaha Pulsar (Miyoshi), and he is carrying no spare clips for it. Apart from his commlink, there's nothing worth noting on his person right now.

Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <02-02-12/0517:36>
I'm not 100% sure how concealability works. Some could enlighten me? There are + and - modifiers but what's the threshold in  a perception test? And you can only hide items if you have palming? Anyway, it's a taser and he has a very good palming, so I don't think that from one glance, you can that easily tell if he's armed. Waiting for opinions.

To determine if someone notices a worn or carried item, make a
Perception Test and apply a Concealability dice pool modifier as ap-propriate to the item. The Concealability Table (below) lists a selec-tion of items and the standard modifiers that apply. If a character is
intentionally trying to hide something, treat this as an Opposed Test
against the concealing character’s Palming + Agility Test.
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <02-02-12/0922:49>
Yes, you are right, but what's a success? Against a threshold of what? I mean you are not suggesting that if you score 1 success with a -6 modifier, then you can spot an RFID tag in someone's concealed pocket, do you?

On p. 136, the threshold for small objects is 3, for normal is 2.

That's for later usage. Now, let's say that you scored enough hits to suspect that he is armed, or at least he's capable of defending himself somehow (that vibe of confidence :) )
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <02-02-12/0942:50>
If you wanna be paranoid, yes, but I can't see a connection or a reason why would they play a comedy like this when somebody could come any minute...Why would he aim the taser at Mike? Why would they want to convince some random doctors to...about...??
Unless they are playing some mastermind game, but they don't look like evil overlords (but maybe that's the clue!)
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <02-02-12/1015:41>
One more thing about the conceability of the taser, it's currently on a concealable holster, hiden in Mike clothes (it adds -1 to the conceability); but action declared is action done.
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <02-02-12/1147:44>
As soon as possible, Mike will quick draw his taser and reply with a dart to Ravier threat. Until them, he will be waiting.
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <02-02-12/1246:57>
It's not combat yet. We did the INI so if you want to attack or do something like that, you know in what order you can act. But nobody acted so the first round of surprise is done.

Now as I wrote, the guard steps and grabs Nina. I don't know what she's waiting for, but the next IC will be "the guard grabbed her and ..."

I'm waiting for you guys to do something. So either step out, fight or Ravier will just simply shoot you in the face because you just stand as statues.  :o
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <02-02-12/1310:00>
Dice are hating me today.
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <02-02-12/1323:35>
"Don't let the die rule the game!" - is one of the GM advices in the core book. Grabbing a standing person with hands up doesn't require a martial arts specialization. :) Unless you resist, but you wrote that Nina waits, so that doesn't seems to be the case.
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <02-02-12/1327:51>
Netz! That attack roll will have to wait a little. I mean the guy stands with a taser aimed at you. If you had succeeded in quick-drawing we could argue, but this way he's gonna shoot first. You may invoke Full Defense, but then of course you can't shoot and the roll will be used later. 
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <02-02-12/1339:13>
Netz! That attack roll will have to wait a little. I mean the guy stands with a taser aimed at you. If you had succeeded in quick-drawing we could argue, but this way he's gonna shoot first. You may invoke Full Defense, but then of course you can't shoot and the roll will be used later.

Okay, I may edit it so that the shot did not happen.
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <02-02-12/1522:37>
Heyheyhey! Finishing move can be used if you successfully attacked someone! So please scratch that roll from history and if you finish an IP please list your actions in a spoiler section

[spoiler]Free action - xy
Complex action - z
End IP 1[/spoiler]
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <02-02-12/1629:46>
Farothel, I don't know if you saw this:

On the other side of the aether a guy named Watchmaker answers. Apparently, he's a drone expert and knows a few people around the city. He had missing person cases before, and he's quite frank about it - "there's little chance after this much time" - he says with a sympathetic voice - "but if you're willing to try, I'm ready. Not gonna be cheap, though."

Netz: You may use your previous attack roll or do something else with your simple action.
Title: Re: Drowning in Shadows [OOC]
Post by: farothel on <02-02-12/1631:35>
Farothel, I don't know if you saw this:

On the other side of the aether a guy named Watchmaker answers. Apparently, he's a drone expert and knows a few people around the city. He had missing person cases before, and he's quite frank about it - "there's little chance after this much time" - he says with a sympathetic voice - "but if you're willing to try, I'm ready. Not gonna be cheap, though."

Netz: You may use your previous attack roll or do something else with your simple action.

I replied to it.

Re: [IC] Drowning in Shadows
« Reply #22 on: Today at 19:54:36 »
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <02-03-12/0736:45>
Your taser doesn't have a smartgun system, but you get +2 point blank. Please guys, if you can, open the chummer file while planning an action - I need to rely on you knowing your characters a little, I cannot pay attention to every little detail. So please re-check your post, see if everything is OK before leaning back satisfied :)

Sorry about the mistake, I though all the guns were smarlinked, but the taser is not in order to not be restricted in any fashion. Anyway, it also had a laser sight.
I will be a little more careful on the next action.
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <02-03-12/0900:20>
Guard attacks and then end of IP1.
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <02-03-12/1127:20>
Sichr! Stop abusing martial arts! :) Both finishing move and riposte counts as an interrupt action. You can only have 1 interrupt action per IP, which uses up your next IP. So riposte is OK, but scratch fm, please. :)
Title: Re: Drowning in Shadows [OOC]
Post by: Kouryuu on <02-03-12/1206:28>
Well no!
Now everything Ive done is alowed by rules, and when you read martial arts, it is even encouraged by Arsenal fluff to work creatively with this. There is nothing like "One interrupt action" at the time, I would be easily able to use Full defense (interrupt) + Riposte (Interrupt) + Finishing move (Interrupt) and one more if needed using my 1st IP in next combat turn.
What you say is not true.
And one more time you will tell me Im ABUSING rules, you will continue without me.
there is no abusing rules, there is only using loop holes.
rules in the RL are so strictly written just because they are dual either you follow them or not, there is no room for discussion, so if it's not forbidden then it is allowed.
but i would not personally like to use up all my actions in one go and then look how others are having fun, would you Sichr?
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <02-03-12/1213:24>
Look, I won't get into the merit of who is wrong and who is right here, since I really don't believe this add something to a discussion. There are some clearly poorly-written rules is SR4, and there are even some instances in which some rules go against anothers, so even presenting proof of something is not exactly a subject closing. In almost all the times when these situations apply, I do believe a house rule is what is called for, as it at least "solve" the matter for that particular game.

The only other thing I could add to this discussion is this bit of the SR4A about interrupt actions:
Quote from: SR4A, pg. 148, Interrupt Actions
Characters may even take an interrupt action when they no longer possess an action that pass or Combat Turn, by “buying ahead” their very first action of the next Combat Turn instead (but only the first).
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <02-03-12/1632:49>
Okay, don't get too serious here. Little :) face means joke. And I meant the "invisible" setup + finishing move earlier.
And this is from the FAQ, but maybe I read something wrong.

How many times can you use an Interrupt Action in a Combat Turn? Could you potentially “borrow” infinite actions this way?

When a character uses an interrupt action, such as Full Defense or Riposte, he uses up his next available action. Characters may even take an interrupt action when they no longer possess an action that pass or Combat Turn, by “buying ahead” their very first action of the next Combat Turn instead, but only the first. They cannot borrow indefinitely (Interrupt Actions, p.148, SR4A).

Because you know, attack, then riposte+finishing move+full defense is not the wildest of the scenarios, but that would mean you do 4 complex actions in one IP.
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <02-03-12/1645:38>
I'm really starting to loose faith in shadowrun. This GM-ing opens my eyes on things I believed clear as day before, but it seems there is a different interpretation on almost every rule in the book per person. Why can't they just speak clearly? I mean yes, it speaks about combat turn, but it doesn't mention IP-s. And it says "he uses up his next available action" That's not plural. I mean 4 complex action per 1 IP, then Nina stands for 2 IP-s and the first IP in the next combat turn, doing absolutely nothing. In this time, Mike fires 8 shots, defends against a couple of attacks speaks 4 times, or runs around (with his free actions) - just it seems neither possible nor fair.
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <02-03-12/1655:57>
And just one more thing:
It would mean you cannot use Full Defense with Riposte. Now I think that's the point! Full Defense, as the name suggest is when you use all your energy on Defending. Which means you are going backward and  your only concern is not to open your Defense. That's the point.

From rules perspective: with Full Defense, it's rather easy to block a melee attack. Two people with Agi 6 and Unarmed 6 = attacker uses 12 dice, defender 18. But when you have to defend without full defense, meaning not using both hands to defend, just throwing your left under the attack, and if you block it, punch with the right, then the word riposte has a meaning :)
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <02-06-12/1006:33>
Thinks slowed down a little since the weekend... is everything alright?
Title: Re: Drowning in Shadows [OOC]
Post by: Kouryuu on <02-06-12/1010:42>
Thinks slowed down a little since the weekend... is everything alright?
seems so, GM has not been on since friday
Title: Re: Drowning in Shadows [OOC]
Post by: farothel on <02-06-12/1205:46>
He's from Hungary and it's currently very cold there.  Maybe he has no power and/or internet at the moment due to the cold.  Woudn't be the first time that happens when it's cold somewhere and it probably wouldn't be the last.
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <02-07-12/1539:10>
Okay, that kind of problem is really understandable. Well, let's wait for a while, so.
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <02-08-12/0410:25>
Sorry, RL issues. But I've been busy, reading, asking around.

After careful consideration:

I rule that stacking interrupt actions on top of each other can and will create impossible scenarios which are not in harmony with Shadowrun's other rules. Actions take time, and this is represented by the combat turn and IP system. With cutting-edge technology or magic, you can move faster than it is humanly possible and through hard training you can even do 2 complex actions in one IP (which is 1 sec for a 3 IP character, meaning 1 complex action in 0,5 sec) - but here's the line, this is already on superhuman level.

I could bring a ton of examples, scenarios, we could draw diagrams but it would spoil the fun in the game. In the Shadowrun FAQ, there is the explanation for this concrete problem and I think arguing that they wrote CT instead of IP is just pointless.

IC is coming up sometimes soon, maybe when I get home. Thanks for the patience. :)
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <02-08-12/0853:44>
Okay, Real Life always comes first, no problem about that.
But I'm glad you returned. The show must go on.  ;D
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <02-09-12/0416:19>
Okay then. Byebye Sichr. You know it's a sad world where I devote my free time and energy to set up a game and then the players give me the "my way or the highway" policy because I won't let them do a whole combat worth of action in one IP - you may feel it's RAI but until a character can shoot 8-10 times/IP, you will not attack 4-5 times because you've learned 5BP Boxing with 4BP worth of Maneuvers.

Now I understand why there is a bunch of players in this site but only a few games running. I think I'll cancel this one too, it's just not worth the continuous arguing - which I would get either way, because if I let this slide and then bring an enemy with a monofilament katana doing attack-FM-Full Defense-Riposte-FM combos, instant killing your characters in one IP, I would be the bad guy again.

So thanks for the participation, I'll delete the thread tonight at home. Have a nice day :)
Title: Re: Drowning in Shadows [OOC]
Post by: Kouryuu on <02-09-12/0451:39>
Okay then. Byebye Sichr. You know it's a sad world where I devote my free time and energy to set up a game and then the players give me the "my way or the highway" policy because I won't let them do a whole combat worth of action in one IP - you may feel it's RAI but until a character can shoot 8-10 times/IP, you will not attack 4-5 times because you've learned 5BP Boxing with 4BP worth of Maneuvers.

Now I understand why there is a bunch of players in this site but only a few games running. I think I'll cancel this one too, it's just not worth the continuous arguing - which I would get either way, because if I let this slide and then bring an enemy with a monofilament katana doing attack-FM-Full Defense-Riposte-FM combos, instant killing your characters in one IP, I would be the bad guy again.

So thanks for the participation, I'll delete the thread tonight at home. Have a nice day :)
Sichr is just like that, do not mind him, he has been GMing a lot he has his set of rules and they seem not to be the same you have. 
Sorry to see this game go, but if you feel like ending it it's up to you.
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <02-09-12/0734:48>
Well, so that's it. Sad, quite sad that this game had the same ending as most had. But it was interesting and I ws liking the way it was going.

Well, I guess so this is farewell and until the next one, unfortunately.
Title: Re: Drowning in Shadows [OOC]
Post by: Sentinemodo on <02-09-12/0913:47>
Out of curiosity, what happened? I can't see a single Sichr post in the threads.
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <02-09-12/0921:25>
Sichr deleted all his previous posts in the threads, in orders for them not to appear when he clicks "Show new replies to your posts".

In  short, he didn't agree with the way Aalith rules some issues. The last drop for him was on the understanding of the use of interrupt actions, and he decided to quit.
Title: Re: Drowning in Shadows [OOC]
Post by: Sentinemodo on <02-09-12/0929:15>
Sichr exploding again :D
a pity, that you stop the game for that.

Aalith, don't give up, thats the bread and butter for any GM to argue with his players (a little more so for Shadowrun than for other games), after six games and a year of RL play, you'll both adapt :) that's from experience.
Title: Re: Drowning in Shadows [OOC]
Post by: Kouryuu on <02-09-12/0941:44>
Sichr exploding again :D
a pity, that you stop the game for that.

Aalith, don't give up, thats the bread and butter for any GM to argue with his players (a little more so for Shadowrun than for other games), after six games and a year of RL play, you'll both adapt :) that's from experience.
He is an expert on Exploding Sichr!
 ;D
Title: Re: Drowning in Shadows [OOC]
Post by: farothel on <02-09-12/1140:32>
I also would like to continue, even though I haven't done much so far.  We might have to adapt a bit as we miss a character, but what kind of shadowrunners would we be if we can't adapt if a team members drops out of circulation.  :)
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <02-09-12/1153:19>
I also would like to continue, even though I haven't done much so far.  We might have to adapt a bit as we miss a character, but what kind of shadowrunners would we be if we can't adapt if a team members drops out of circulation.  :)

This is exactly the definition of a shadowrunner. Great!

Well, if by any chance Aalith accept to continue the game, it would be great, really.
Title: Re: Drowning in Shadows [OOC]
Post by: Lysanderz on <02-09-12/1314:14>
I'd love to play honestly. I watched the whole Sichr thing in slow motion and he broke the golden rule of RP: If the GM drops his foot, his word is law. Hence why I left in the first place, we were butting heads pretty hard over character concept and it just wasn't working because of your ideas of "Good and Bad" qualities. I still have plenty of character concepts sitting and gathering dust if you need me.
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <02-09-12/1330:10>
If you feel this way, I can continue...It's just I have a kind of personality which cannot tolerate injustice. And I hate, HATE arguing. Unfortunately in the toneless world of PbP, somehow all discussions will escalate into a major conflict sooner or later.

I've felt that letting Sichr use (I dare not use the "A" word) martial arts (which is really just a way you punch) to do "infinite" actions in one measly IP would be unfair to other players who can do 1 complex action and that's it.

In my opinion, you cannot interrupt interrupt actions - these are very special "last resort" moves. Full Defense is for desperately running for cover or protecting yourself, Finishing Move is either finishes off your opponent or you risk an opening in your defenses by overextending into an attack.

You cannot just do Attack then 3 Full Defenses in one IP - you simply don't have the time to defend yourself from 3 attacks coming at you almost simultaneously, AND attack in the same IP. (not to mention, after that, you just stand for 4 IP's - and how do you explain that?) Well, maybe if you can freeze time, but that is only cool in video games...

So this is how I feel and I cannot guarantee that this is the last time I see something differently - but if you all had raised your voices saying either I'm or Sichr is right, it would have been much simpler.


Now, I'm asking for opinions: what to do? Continue? Shall I look for another player? Or try it with 3? I have spent days to write a story and I tested it with old friends  (they say it's cool, story wise, but they've also said it would be better with a veteran GM...) so I would be sad to just throw it out - on the other hand, the free time from dropping the game would be good. So either way, it's win-win for me :)

That's why I'll let you decide. ;D
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <02-09-12/1338:28>
It's great being in a win-win situation, but as you are asking for our opinions:
1- First things first, it's really boring when the fifth game you enter in a row ends up before a month of play has yet to pass (and I've applied for six so far, on this site or in others...), so I would really like this one to continue;
2 - I really liked the character I built, and so far I've seen the others using pretty solid concepts, which I feel could make a very interesting group dynamic; I would also like to try this;
3 - And, although you haven't yet showed up the story, you have already showed a little of how you narrate, and I liked it;

If it was up to me, I would ask you to continue.
About the number of players:
So far, I understand that working with a low number is good for the game speed, and it facilitates the GM job, but Shadowrun is a lot about complimentary abilities, and three is really a low number. You know your story better than us, and so far you also know the colective of the characters better than one of us individually, so I guess you can say if another one is needed/proper.
Title: Re: Drowning in Shadows [OOC]
Post by: Lysanderz on <02-09-12/1344:23>
Again.... I point to my post above Aalithun's
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <02-09-12/1348:35>
I'd love to play honestly. I watched the whole Sichr thing in slow motion and he broke the golden rule of RP: If the GM drops his foot, his word is law. Hence why I left in the first place, we were butting heads pretty hard over character concept and it just wasn't working because of your ideas of "Good and Bad" qualities. I still have plenty of character concepts sitting and gathering dust if you need me.

Ninja-d :) Let's see how the players feel. As for me, I don't have any hard feelings, just try to minimize arguing. I'm a fair GM, meaning what you cannot do, enemies can't either, so you are not suffering a disadvantage. I wrote an example about the sword wielding Attack-Finishing Move-Full Defense-Riposte-Finishing Move using enemy, which would have been possible with the way Sichr suggested. Obviously, if I've used it in game, people would have argued with me about "punishing them for disagreeing with me".

So if you want something very good for yourself, like instant killing homing bullets, either I'm not gonna let you have them, or somewhere along the way one of the enemies will use them.

In the game which Kour is GM-ing, he wouldn't let me call my binded spirit to action in one IP, I've had to wait for the next until he could act, then wait for the next after that while he materialized to do something with him. It was a drag watching my teammates getting the action while just standing there like a fool, but I've learned from it and devised a new strategy, calculating this into the play. Next time I'll be ready and now I don't have to worry about enemy magicians calling spirits into the fight before I can fry them :)

I could have argued endlessly and quit the game if he doesn't do what I thought was logical or "the good way to interpret the rules" but after a few posts I realized I'm spoiling the fun for others so I stopped and moved on. It's just a game, after all :)


2 Ninja posts! wow
Title: Re: Drowning in Shadows [OOC]
Post by: Kouryuu on <02-09-12/1349:06>
Let this go on is my Vote, but you need to decide whether there has to be one more player.

Quote from: just my penny
You both were in the Gray zone, and i would have tried to find a golden middle way. Sichr argument about combos had merit, so did yours.

the penalty for Sichr would be the full defence holding for the rest of the CT imagine what the "defended to a previous attack" could accumulate in 4 IP's
For easy use - imagine 3 on 1 Nina kills of the first in one IP combo, then has to stand there for 3 IP's each of them attack Nina
Full defence -1 to -8 on the last attack a -8 is a really strong modifier, and each of them has 4 unhindered attacks just because Nina Wasted her moves on the first one in one go. they can even step out of melee range and use firearms (Dodge+reaction -8) i would not like to be there in place of Nina
Secondly One IP in PbP takes a a few days on CT, week or so. waiting so long for the next move you can make is torture.
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <02-09-12/1351:33>
It's great being in a win-win situation, but as you are asking for our opinions:
1- First things first, it's really boring when the fifth game you enter in a row ends up before a month of play has yet to pass (and I've applied for six so far, on this site or in others...), so I would really like this one to continue;
2 - I really liked the character I built, and so far I've seen the others using pretty solid concepts, which I feel could make a very interesting group dynamic; I would also like to try this;
3 - And, although you haven't yet showed up the story, you have already showed a little of how you narrate, and I liked it;

If it was up to me, I would ask you to continue.
About the number of players:
So far, I understand that working with a low number is good for the game speed, and it facilitates the GM job, but Shadowrun is a lot about complimentary abilities, and three is really a low number. You know your story better than us, and so far you also know the colective of the characters better than one of us individually, so I guess you can say if another one is needed/proper.

4 would be better :) 5 if we want 4 after the next player drops out :) I realize that it's my GM-ing that drops players like flies, so I'm a little sad :(
Title: Re: Drowning in Shadows [OOC]
Post by: Kouryuu on <02-09-12/1355:45>
In the game which Kour is GM-ing, he wouldn't let me call my binded spirit to action in one IP, I've had to wait for the next until he could act, then wait for the next after that while he materialized to do something with him. It was a drag watching my teammates getting the action while just standing there like a fool, but I've learned from it and devised a new strategy, calculating this into the play. Next time I'll be ready and now I don't have to worry about enemy magicians calling spirits into the fight before I can fry them :)

I could have argued endlessly and quit the game if he doesn't do what I thought was logical or "the good way to interpret the rules" but after a few posts I realized I'm spoiling the fun for others so I stopped and moved on. It's just a game, after all :)
Good that you did not, as i have a definite belief in the IP's meaning, yours are different so will like to see my spirit called in the 2IP use the 3rd and 4th, if you decide to use it, as i have to live here with no re-roll misses with edge  :P

GM = Law
Does not mean we can not try to convince the law to change. ::)
Title: Re: Drowning in Shadows [OOC]
Post by: All4BigGuns on <02-09-12/1359:42>
I might be able to come up with something, but there would need to be some serious relaxing of the restrictions (not to mention the whole quality thing).
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <02-09-12/1400:29>
Quote
Good that you did not, as i have a definite belief in the IP's meaning, yours are different so will like to see my spirit called in the 2IP use the 3rd and 4th, if you decide to use it, as i have to live here with no re-roll misses with edge  :P

GM = Law
Does not mean we can not try to convince the law to change. ::)

I tried and failed, but at least I can accept defeat gracefully :) Unlike dragon totem magicians for example :)
Title: Re: Drowning in Shadows [OOC]
Post by: Kouryuu on <02-09-12/1403:05>
Quote
Good that you did not, as i have a definite belief in the IP's meaning, yours are different so will like to see my spirit called in the 2IP use the 3rd and 4th, if you decide to use it, as i have to live here with no re-roll misses with edge  :P

GM = Law
Does not mean we can not try to convince the law to change. ::)

I tried and failed, but at least I can accept defeat gracefully :) Unlike dragon totem magicians for example :)
Who me?  :-\
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <02-09-12/1403:54>
I might be able to come up with something, but there would need to be some serious relaxing of the restrictions (not to mention the whole quality thing).

Nope. Pls read the post about fairness. If the others had the restrictions, you have to respect them too. And no offense, but I think your and my personality is just too different to be in the same game. Sorry.
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <02-09-12/1404:54>
Quote
Good that you did not, as i have a definite belief in the IP's meaning, yours are different so will like to see my spirit called in the 2IP use the 3rd and 4th, if you decide to use it, as i have to live here with no re-roll misses with edge  :P

GM = Law
Does not mean we can not try to convince the law to change. ::)

I tried and failed, but at least I can accept defeat gracefully :) Unlike dragon totem magicians for example :)
Who me?  :-\

No. It's a disadvantage for the totem. CHA+WIL (3)
Title: Re: Drowning in Shadows [OOC]
Post by: farothel on <02-09-12/1429:05>
I'm game to continue.  I've had quite some work to fit my character in this game and I wouldn't like to have all that effort been for nought.  Also I want to see what those qualities I've never used before will do in the end.  :)
Title: Re: Drowning in Shadows [OOC]
Post by: Thvor on <02-09-12/1432:30>
Aalith,

If you're willing to go on, and to take a relative newbie into the game, I'd be willing to pull a character together. I'd started watching your threads to see how PBP worked, and I like your GM style--you're fair, and friendly even when someone is disagreeing strongly. I'd hate for the game to have to stop now.

And it certainly doesnt hurt that I've agreed with your tougher calls (debt, interrupt actions).

As I said, I'm still fairly new to SR. I've been GM'ing for some friends for a while now, so I'm familiar with the core rules, and have access to the supplements as well. I have not done PBP yet, however.

If you're interested, let me know.

-Thvor
Title: Re: Drowning in Shadows [OOC]
Post by: Sentinemodo on <02-09-12/1442:22>
I'd love to play honestly. I watched the whole Sichr thing in slow motion and he broke the golden rule of RP: If the GM drops his foot, his word is law. Hence why I left in the first place, we were butting heads pretty hard over character concept and it just wasn't working because of your ideas of "Good and Bad" qualities. I still have plenty of character concepts sitting and gathering dust if you need me.

There is no such golden rule of RP. GM are also humans, don't know all the rules and make mistakes. That's not to say that when GM put's boundary or make an upfront call on how will he rule in certain situations he shouldn't do so.

But if you want to be perceived as fair you need to reach agreements. forcing a rule isn't an option, that result in player or gm leaving the game. It's easier on this forum, where the number of available players is very high, but still, if there is something in raw, as a player or gm i'd expect it to work, otherwise it's a freeform game. It's a style that's liked by some but not by me and it seems not by Sichr.
Title: Re: Drowning in Shadows [OOC]
Post by: Sentinemodo on <02-09-12/1448:40>
One point about silver bullets.

You can't eradicate them from your game no matter how hard you'll be on your restrictions.
I got a runner in my game *wink*, that is one shooting things here and there, and he is using perfectly legal taser to do so, I've went the way to embrace it, like the matrix, astral and entire shadowrun universe
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <02-10-12/0344:52>
Tonight, I'll go on with the IC and will try to insert the new player into it as it goes. Potential players should continue watching the IC and OOC just to be in the loop. I think I'm close to somehow get Sharp in (an uncouth shapeshifter dronemage who lives "in the middle of nowhere" in Everett :) and has only one contact with the outside world - it wasn't easy)  :o
Title: Re: Drowning in Shadows [OOC]
Post by: farothel on <02-10-12/0422:26>
I also have somewhere a post I'm still waiting a reply on.  If you could look into it.  :)
Title: Re: Drowning in Shadows [OOC]
Post by: Kouryuu on <02-10-12/0428:52>
Tonight, I'll go on with the IC and will try to insert the new player into it as it goes. Potential players should continue watching the IC and OOC just to be in the loop. I think I'm close to somehow get Sharp in (an uncouth shapeshifter dronemage who lives "in the middle of nowhere" in Everett :) and has only one contact with the outside world - it wasn't easy)  :o
Sharp is a bit to much sociophobe for your taste?

Leaving you here for 2 days, have fun!!!
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <02-10-12/1209:36>
Just hard to get a reason for her to hop into the city and mingle with mortals :)
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <02-10-12/1217:24>
I also have somewhere a post I'm still waiting a reply on.  If you could look into it.  :)

Don't worry, this time I saw that (also, it's red). :)
Title: Re: Drowning in Shadows [OOC]
Post by: Kouryuu on <02-10-12/1251:34>
Just hard to get a reason for her to hop into the city and mingle with mortals :)
Just let of my drones fly of, they have limited range signal so to reach them I would have to go get it. Not. much of a hacker here.
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <02-12-12/1237:37>
The Gentleman is not just good looking, he's smart too. :)
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <02-13-12/1517:26>
As it seems, I guess the Gentleman could be one would like to have as a friend...

Since it's quite safer to be on his good side!  ;D
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <02-13-12/1603:12>
Contact:

"Ironfist" Franks 1/1
Watchmaker 1/1

Respectively.

And pls go ahead and post your characters on the first page of the OOC. I'm not going to delete it as it seems.
Title: Re: Drowning in Shadows [OOC]
Post by: Kouryuu on <02-13-12/1605:39>
Contact:

"Ironfist" Franks 1/1
Watchmaker 1/1

Respectively.

And pls go ahead and post your characters on the first page of the OOC. I'm not going to delete it as it seems.
Watchmaker C2/Loy1
The person does not lose the connection if it's a shared one, or is it not Sharps Watchmaker?  ???
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <02-13-12/1627:21>
Yeah, but Watchmaker can decide how much information he shares with his "clients". He may be even more connected then Sharp knows...

And be ready, tomorrow Sharp will finally get her call! :)
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <02-13-12/1634:18>
Was the taser returned to Mike? Just so I know how to proprely react....  :P
Title: Re: Drowning in Shadows [OOC]
Post by: Kouryuu on <02-13-12/1640:52>
Yeah, but Watchmaker can decide how much information he shares with his "clients". He may be even more connected then Sharp knows...

And be ready, tomorrow Sharp will finally get her call! :)
The connection Value has nothing to do with Sharp, or anyone else except Watchmaker himself, Loyalty will determine everything he shares with Sharp but the connection is how well he is situated in the world.

So you can rule that he will not share more then Connection 1 with sharp cuz he has only Loy 2, but his Con level will still have to be 4 or 5 - the original one.
SRA page 285
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <02-13-12/1807:19>
Somewhere in some book, I cannot remember, but it sounds like this:

"Just because a Contact has a connection rating of 2 that doesn't necessarily mean they are that connected, it just means how much they are willing to share with the character..." or something. If it's important, I can look it up tomorrow, but today I'm too tired.

Meaning, Connection level is from your perspective. You can have a Mafia boss contact with 1/1 - meaning he's not gonna tap into his international lines and call in favors if you ask something. As your importance or reputation goes up, he's more willing to let you in into his web of contacts. 
Title: Re: Drowning in Shadows [OOC]
Post by: Kouryuu on <02-13-12/1832:38>
Somewhere in some book, I cannot remember, but it sounds like this:

"Just because a Contact has a connection rating of 2 that doesn't necessarily mean they are that connected, it just means how much they are willing to share with the character..." or something. If it's important, I can look it up tomorrow, but today I'm too tired.

Meaning, Connection level is from your perspective. You can have a Mafia boss contact with 1/1 - meaning he's not gonna tap into his international lines and call in favors if you ask something. As your importance or reputation goes up, he's more willing to let you in into his web of contacts.
As a twist on the usual role of contacts in a game, some contacts may seek out the player characters in search of information. In some circumstances, contacts may compete with player characters to obtain data or resources, a situation that can quickly develop into bidding or information wars as contacts play the characters off other NPCs or manipulate events to their own advantage. Other contacts may be pressured by outside individuals, groups, or other mysterious forces not to cooperate with player characters (known as “hanging them out to dry”), or even to mislead them. Contacts may also be less than cooperative for their own reasons.
guess you mean this?
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <02-13-12/2042:39>
I don't know about a rule book or anything like that, but I've seen one contact in one of the Official Missions which worked like this; he had four different values of Connections, according to how much information he would choose to share with the character.
It was the only place I saw something like that, it's a strange thing, after all.
Title: Re: Drowning in Shadows [OOC]
Post by: farothel on <02-14-12/0218:16>
I always assumed that it was the loyalty rating that indicated how much the contact was willing to cooperate.  Even with a connection of 6, a loyalty 1 contact is not going to give everything, or he/she needs some 'incentive' to do so.  On the other hand a loyalty 6 contact will share everything with the character, how little it might be.  Which is why I try not to take loyalty 1 contacts.
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <02-14-12/0406:43>
Taser has been given back. :)

And found it:

"Higher levels
of Connections means either they have access to more and
better equipment (Corporate Scientist with access to a particle
accelerator) or they are willing to introduce you to their own
contacts (Fixers with a low Connection rating do not
necessarily have few connections... they just aren't willing to
introduce you to them), or perhaps they are higher up on the
food chain (Corporate Executive rather than Middle
Management/Grunt). "

It's only logical. As far as you know Watchmaker is a somewhat connected droner, but he could be Lowfyr in disguise and you wouldn't know about it - until the GM reveals that he has a C20 rating the minute you get his comm number...So the connection and loyalty rating is towards you - with other people, he may have less loyalty and more connection rating or vica versa. Of course, he has a max C rating he cannot go over, even if he likes you like no other :)
Title: Re: Drowning in Shadows [OOC]
Post by: Kouryuu on <02-14-12/0436:52>
Watchmaker a drake? Good idea i like it.
But I doubt there is need to show diferent C value to every player, i still think you can use Loy  to set max avalible connection
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <02-14-12/0725:51>
Hm... guys, I'm really an ignorant when the subject is firearms, but, well, I'm playing an expert, so if some of you could just help me out understanding some little things, it would be great.

An weapon with a muzzle-loader (such as the Yamaha Sakura Fubuki) has no need for clips(or something equivalent), or I'm completely wrong on this one? It's loaded directly on the barrel, isn't it?

If so, I had bought two useless spare clips... Aalith, could I just change them to be used with another weapon?
Title: Re: Drowning in Shadows [OOC]
Post by: farothel on <02-14-12/0859:57>
Isn't a muzzle loader like those old muskets, one ball at the time from the front?  I must admit I don't know all the terminology in English.  I assume you refer to a load system like a modern day shotgun, where you put the shells one at the time in the chamber.  If that's the case you don't need clips.

I've just read your post in IC.  If it was RL, it would give me the creeps, but it was a great post.  :)  +1 to you.
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <02-14-12/0919:11>
Thanks, farothel; I was about to apologize for the lenght of the post, but I really liked to write it. It shows a little how the Gentleman sees his world.

About the muzzle thing: I got the same problem, I don't exactly know the correct terminology in english, and so far I've found it a little complicated to find clear information on the subject. But I'm thinking the same way as you are.
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <02-14-12/0950:54>
It means you have to load them from the front. Yes, you can change the clips, that makes little difference.

IC will hold for a little after Sharp steps into the stage. Now comes the part where I wanted to insert the new player, but he seems to have bailed on me. I will search for another, but it would be good if we could do this "inside the house". So if you know a reliable player from one of your runs who could join us, ask him (or her) if he wants to. :)

And I don't know if you've seen this, but this was Netz' roll:

"Composure Test (Sandwich scene)" - that just cracked me up! :)
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <02-14-12/1603:41>
And I don't know if you've seen this, but this was Netz' roll:

"Composure Test (Sandwich scene)" - that just cracked me up! :)

Glad you enjoyed. I usually try to make it easy for me to remember which roll is which, but if it can be done on a more interesting why, then I really try to make it so.

But from now on, I will be suspicious of Sandwiches in this campaign...  ;D
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <02-15-12/0918:52>
Okay, since it's a little downtime, you all survived your intro posts, your characters lived a little (sorry for Sharp, I had to wrap that up a little, my longer post was crushed by the stupid W7) so you get 10 Karma (Netz gets 11 for that last post) to advance a little and have the Tuesday to prepare. You can somehow learn or improve one skill or do something similar in one day (you are this good!). You can write your Tuesday down if you want, do a little freeform gaming, maybe earn a Karma or two if you manage to add flavor (wink) to your character.

In the meantime, I'm working on bringing one more player. If you know someone who could come, let me know! :)
Title: Re: Drowning in Shadows [OOC]
Post by: Lysanderz on <02-15-12/1323:53>
-coughs- Me. Just pick a fraggin character you want.
Title: Re: Drowning in Shadows [OOC]
Post by: farothel on <02-15-12/1327:40>
I'll just up my assensing to 4 (for 8 karma), if ok for you.
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <02-15-12/1336:42>
Well, guys, I need to inform you that next week my vacations will start (only two weeks), and during them I will be unable to post as much as I do. Sometimes I may be some days without connection, so expect a little bit of a silence from me for some days.

At the beggining of March, I'm back on bussiness and everything returns to normal.
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <02-15-12/1448:50>
That's not that bad. I'll have time to ease in the new player. He's a computer programmer and he was traveling too, but he's back now and the character is on the way. I may even have time to get the proper intro for Sharp and play around on that Tuesday. Just try to manage a post or two while you are sunbathing (or doing whatever you like doing) :)
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <02-15-12/1457:02>
No problem; be sure I'll try to post as much as I'm able. I'm enjoying this quite a lot.

By the way, the Gentleman has nothing more nothing less than 12 karma to spend. I'd like to buy the first rating of perception (after the elevator scene, that ork will try to be more carefull and paranoid to any sign of anything) and specialize the Pistols skill in Heavy Pistols. Is that okay?
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <02-16-12/0512:53>
Noted, 6 K left
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <02-16-12/0515:00>
I'll just up my assensing to 4 (for 8 karma), if ok for you.

2 Karma left if I'm correct.
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <02-16-12/0739:33>
Kour! I wanted to ask this before I reply. Does she knows about her weakness to silver? Does he know that she's a shifter?
Title: Re: Drowning in Shadows [OOC]
Post by: Kouryuu on <02-16-12/0748:20>
Kour! I wanted to ask this before I reply. Does she knows about her weakness to silver? Does he know that she's a shifter?
He and She herself know that she is a shifter, but she knows little about magic, very little. She attributes her spells as powers and miracles, as far as know, she does not know about it, she might have noticed that it hurts to touch it and that these things heal a lot slower, but the concept why, i think not.
there is a lot of silver in electronics  :(
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <02-16-12/0753:43>
Kour! I wanted to ask this before I reply. Does she knows about her weakness to silver? Does he know that she's a shifter?
She knows that she is a shifter, but she knows little about magic, very little. She attributes her spells as powers and miracles, as far as know, she does not know about it, she might have noticed that it hurts to touch it and that these things heal a lot slower, but the concept why, i think not.
there is a lot of silver in electronics  :(

The HE wasn't a typo, I've meant Watchmaker. :) Does he know how "special" is she?
Title: Re: Drowning in Shadows [OOC]
Post by: Kouryuu on <02-16-12/0756:28>
Kour! I wanted to ask this before I reply. Does she knows about her weakness to silver? Does he know that she's a shifter?
She knows that she is a shifter, but she knows little about magic, very little. She attributes her spells as powers and miracles, as far as know, she does not know about it, she might have noticed that it hurts to touch it and that these things heal a lot slower, but the concept why, i think not.
there is a lot of silver in electronics  :(

The HE wasn't a typo, I've meant Watchmaker. :) Does he know how "special" is she?
;D corrected, but as i am at work i have not much time to post, sorry
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <02-16-12/1551:26>
Kour, she will be on the same corner.
Title: Re: Drowning in Shadows [OOC]
Post by: Kouryuu on <02-16-12/1605:11>
Kour, she will be on the same corner.
well he said not to forget to meet her, implying that she could not meet her. and Sharp is not that well versed in Social conversation  :P
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <02-16-12/1722:56>
Then she will have a troubled night, but she will meet her there, since that's the "meeting point" :) And he meant, "there will be a couple of people there, so don't forget to seek out Sammy"
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <02-17-12/0758:37>
Quote
"it's wireless reliever was"

I assume you mean it hasn't got wireless? Voice command only? This is the first time I'm hearing about this, I think, and it would be a huge disadvantage - diagnostics, commands, warnings has to be done manually. A patrol drone without wireless cannot message you if they break into your hose while sleeping or not at home. It can have a siren or something, but good luck commanding it in a fight from 10 meters away while shooting it's Ingram LMG. And what would voice commands be? They must be very simple, because in AR, you just designate the target, but with voice "shoot the guy in the brown jacket and green trousers with the Ares Predator" is just hard to pull. Not to mention if you want more complex things done. Are you sure about this, many actions will be wasted with speaking in combat, instead of a quick AR command.
Title: Re: Drowning in Shadows [OOC]
Post by: Kouryuu on <02-17-12/0814:57>
Quote
"it's wireless reliever was"

I assume you mean it hasn't got wireless? Voice command only? This is the first time I'm hearing about this, I think, and it would be a huge disadvantage - diagnostics, commands, warnings has to be done manually. A patrol drone without wireless cannot message you if they break into your hose while sleeping or not at home. It can have a siren or something, but good luck commanding it in a fight from 10 meters away while shooting it's Ingram LMG. And what would voice commands be? They must be very simple, because in AR, you just designate the target, but with voice "shoot the guy in the brown jacket and green trousers with the Ares Predator" is just hard to pull. Not to mention if you want more complex things done. Are you sure about this, many actions will be wasted with speaking in combat, instead of a quick AR command.
nope you misunderstood me, it has wireless, but Sharp is no Hacker, so she keeps the wireless only one direction, the Doberman sends messages but does not receive any,  he has disabled the receiver. So you can not access him trough matrix.
 ;) good trick if you do not want your drone to be hacked.
Title: Re: Drowning in Shadows [OOC]
Post by: Kouryuu on <02-17-12/1444:25>
Done with Tuesday
Not sure if it counts still to creation or already into the game but you are free to call for rolls and say that i am not able to do so will edit but for now i have
bought
trodes
Sub vokal
Simrig
Hotsim

R5 lodge materials

Learned armourer and Stunball
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <02-17-12/1648:11>
New player is doing fine, will insert him tomorrow. Waiting for Sammy's Tuesday.

K: armorer's skill rating?
Title: Re: Drowning in Shadows [OOC]
Post by: Kouryuu on <02-17-12/1651:54>
New player is doing fine, will insert him tomorrow. Waiting for Sammy's Tuesday.

K: armorer's skill rating?
getting the first one, not more I can get in one day, and no lodge yet too, have to get it up one force pre day, no days left.  :(
Title: Re: Drowning in Shadows [OOC]
Post by: Thvor on <02-17-12/1756:15>
New player is doing fine, will insert him tomorrow. Waiting for Sammy's Tuesday.

K: armorer's skill rating?

That would be me, so I'll go ahead and say hi.  :)

Just because I like knowing the people I game with, some background on me (the real me, not my character): I'm a computer programmer in my mid thirties, currently living in Vermont, though I'm going to be moving to Virginia next weekend. My wife and I have three kids. My tabletop gaming experience has been mostly from the GM side of the screen; I'm looking forward to the different perspective.
Title: Re: Drowning in Shadows [OOC]
Post by: Kouryuu on <02-17-12/1804:35>
New player is doing fine, will insert him tomorrow. Waiting for Sammy's Tuesday.

K: armorer's skill rating?

That would be me, so I'll go ahead and say hi.  :)

Just because I like knowing the people I game with, some background on me (the real me, not my character): I'm a computer programmer in my mid thirties, currently living in Vermont, though I'm going to be moving to Virginia next weekend. My wife and I have three kids. My tabletop gaming experience has been mostly from the GM side of the screen; I'm looking forward to the different perspective.
Welcome good to have you on board

Inroductions, introductions

20-something biology student from Latvia -> North East Europe still kicking the Uni for PhD
SR PbP is most of my experience. thank-you all for that, it's awesome here!
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <02-17-12/1809:20>
Welcome aboard,Thvor;

As far as introductions go, I'm a brazilian psychology student (althought with a lot of practise experience) of twenty-four (last time I counted... seriously, I tend to forget my age. I've been playing a lot lately, which is really a new esperience for me. I've also had my share of GMing (not shadowrun, but almost all my time as an RPG player were spent behind the screen). Hope you enjoy the game.

I'm curious to see your character; let's see what will probably be our next team member.
Title: Re: Drowning in Shadows [OOC]
Post by: Thvor on <02-17-12/1932:20>
I'm curious to see your character; let's see what will probably be our next team member.

I'm looking forward to playing him. :) Since I haven't gotten final approval yet, though, I'm going to hold off on saying much. But Aalith has been working to make sure that he fills gaps in the current team, and the interactions should be...interesting. :D
Title: Re: Drowning in Shadows [OOC]
Post by: farothel on <02-18-12/1253:19>
New player is doing fine, will insert him tomorrow. Waiting for Sammy's Tuesday.

OK, put something in for Tuesday, used my negative qualities a bit for this.

As for intruductions, I'm a 30-something programmer in a pharmaceutical company in Belgium.  I've been playing PBEMs and tabletops since I started at university (seems a long time ago) and recently I've started PbPs.
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <02-18-12/1351:55>
Then me too. 27 year old in next may, studying and working in tourism, living in Hungary, practicing martial arts since childhood and nearly every extreme sport there is since teen years :) I now moved from rock climbing to caving (spelunking). I love role playing, played several (my long run favorite is Vampire), now into SR, doing that mostly from work or at night. :)

Little swamped by these things now, trying to make time for SR desperately...Reading background of Thvor's character now and thinking of a good way to insert him (may have to wait a little until we get to a certain point in the story)
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <02-20-12/1200:20>
Farothel! I think you haven't displayed your character on the first page of the OOC yet. Please do it if you can and have a little time.

I've added "Billy" there in one of my post, feel free to observe and help your new teammate :)
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <02-20-12/1330:57>
Whoa, just gave a quick glance at Billy's background... It seems like Billy and the Gentleman could have a healthy competitive interaction, hehhee.

Well, their commom specialties may imply that they probably both heard about each other, when they first seem each other.

It's going to be interesting.  ;D
Title: Re: Drowning in Shadows [OOC]
Post by: Thvor on <02-20-12/1542:16>
Whoa, just gave a quick glance at Billy's background... It seems like Billy and the Gentleman could have a healthy competitive interaction, hehhee.

I'll race you up the outside of the space needle any day, bud. ;)

Well, their commom specialties may imply that they probably both heard about each other, when they first seem each other.

It's going to be interesting.  ;D

Aalith, what do you think? Should Hayden and the Gentleman have heard of each other? With the overlap in infiltration (and Hayden's signature quality), it's definitely something we could run with. Or would that throw off your idea of how to pull Hayden into the story?
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <02-20-12/1714:25>
Probably they would... since they work in the exact same area: wetwork. But if they would recognize each other... that's the tricky part.

But I can work with both.

And after the introductions are done, we can even start our own competition (think Legolas x Gimli kill count).  ;)
Title: Re: Drowning in Shadows [OOC]
Post by: farothel on <02-21-12/0132:00>
Probably they would... since they work in the exact same area: wetwork. But if they would recognize each other... that's the tricky part.

But I can work with both.

And after the introductions are done, we can even start our own competition (think Legolas x Gimli kill count).  ;)

Do remember, trolls only count as 1.  :)
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <02-21-12/0309:45>
Remember, you guys started with street cred 1 + maybe another 1 from the karma you got. And you all live in Everett, which is not that big. You heard or have seen each other in bars, met on the streets etc. You may not know each other that well, but two people working in the same field bound to know, the competition :) But Billy is not here! You will meet him under different circumstances.
Title: Re: Drowning in Shadows [OOC]
Post by: Kouryuu on <02-22-12/0722:29>
Sorry for being so late,  :-[
A lot happening right now, and i completly forgot i needed to post here. Hope sharp has not been written of yet.  ::)
And hope i am not been causing the hold up.

BTW
Dunno how to manage the meet up so posted the whole scene, if The actress wants to meet Sharp outside i Can edit it in.  ;)
Title: Re: Drowning in Shadows [OOC]
Post by: farothel on <02-22-12/1406:57>
We can meet inside, no worries.  I've finally managed to post my arrival, but it's been rather hectic at work, with an audit and all that.  I'll also try to put the character in this thread before Sunday.
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <02-22-12/1438:09>
As I said before, I will have a difficult time posting ntil March the Fifth. Specially next week, when I will be on a place completely devoid of internet connection; sorry about that, but it's my only vacation period.

Be right back, guys.
Title: Re: Drowning in Shadows [OOC]
Post by: AalithHUN on <02-23-12/1457:07>
Sry, Netz, separate rooms/person.
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <02-24-12/0531:56>
My bad. I corrected it now.
Title: Re: Drowning in Shadows [OOC]
Post by: farothel on <02-24-12/1420:51>
I posted my character on the first page.  Posting will follow soon.
Title: Re: Drowning in Shadows [OOC]
Post by: farothel on <02-26-12/0248:21>
I'm not feeling well.  I'm going to the doctor in about an hour, but it might be that I have to go to the hospital for a couple of days (depending on the fact that I have what I think I have or not).  Anyway, it might be that I'm not online much in the coming days.  :(
Title: Re: Drowning in Shadows [OOC]
Post by: farothel on <02-26-12/1000:11>
quote author=farothel link=topic=5942.msg112479#msg112479 date=1330242512]
I'm not feeling well.  I'm going to the doctor in about an hour, but it might be that I have to go to the hospital for a couple of days (depending on the fact that I have what I think I have or not).  Anyway, it might be that I'm not online much in the coming days.  :(
[/quote]

Luckily it's not as bad as I thought, so no hospital necessary.  I will be less online though, still pretty tired.   :(
Title: Re: Drowning in Shadows [OOC]
Post by: Thvor on <02-27-12/1637:14>
Luckily it's not as bad as I thought, so no hospital necessary.  I will be less online though, still pretty tired.   :(

Glad to hear that, Farothel. Hope everything clears up soon.

On an unrelated note, I've completed the move I mentioned in my introduction, so that's one major obstacle out of my life. Yay!
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <03-04-12/1220:01>
Hello, guys! I'm back from my vacations, and ready to play some more!

Hope you are feeling better, farothel, whatever it is that you got.
Title: Re: Drowning in Shadows [OOC]
Post by: farothel on <03-04-12/1229:23>
I'm ready to go.
Title: Re: Drowning in Shadows [OOC]
Post by: Thvor on <03-04-12/1322:32>
Welcome back, Netz. Good vacation?
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <03-04-12/1326:04>
Welcome back, Netz. Good vacation?
Great, better than expected... just way too short ones! Now I'm fully charged for another year!
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <03-09-12/2222:49>
Is everything alright with the game?
Seems like we come to a halt recently...
Title: Re: Drowning in Shadows [OOC]
Post by: farothel on <03-10-12/0612:05>
I did the last reply so I'm waiting for someone else to add to that.  And it's been quite busy at work lately, so I didn't really mind the slow.  :)
Title: Re: Drowning in Shadows [OOC]
Post by: Thvor on <03-10-12/0945:57>
I sent Aalith a message with a potential first post for my character (not sure if it matches the current plan for how my character hooks up with yours), but haven't gotten a response yet. According to the forum, our intrepid GM hasn't been active for two weeks now...
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <04-13-12/1518:02>
As far as I've could assense, our GM hasn't logged on the forums for a month and a half by now. In this way, it seems like this game is another one on the pile of abandoned games over the forum...

Quite sad; I was really enjoying it, and your characters all looked like a great bunch of people to form a team.

Title: Re: Drowning in Shadows [OOC]
Post by: Kouryuu on <04-13-12/1735:54>
Pity, but that's life for ya, no wonder we change it for SR ....
Wait life is beautiful in comparison ^^.
Title: Re: Drowning in Shadows [OOC]
Post by: Netzgeist on <04-13-12/1739:28>
Pity, but that's life for ya, no wonder we change it for SR ....
Wait life is beautiful in comparison ^^.

Although each day it get's closer to SR...

 :o
Title: Re: Drowning in Shadows [OOC]
Post by: Thvor on <04-16-12/0831:57>
As far as I've could assense, our GM hasn't logged on the forums for a month and a half by now. In this way, it seems like this game is another one on the pile of abandoned games over the forum...

Quite sad; I was really enjoying it, and your characters all looked like a great bunch of people to form a team.

Yeah, I hope nothing bad's happened that's keeping Aalith from logging in.