Body | Agility | Reaction | Strength |
2 | 3 | 5 | 1 |
Charisma | Intuition | Logic | Willpower |
2 | 5 | 5 | 8 |
Edge | Resonance/Magic | Essence | Initiative |
3 | 5 | 6 | 10 IP 1 |
Mechanic Group | 2 |
Animal husbandry skill Group | 1 |
Electronics skill Group | 1 |
spellcasting | 6 |
Dodge | 1 |
Preception | 1 |
Parazoology[N. American] | 4 |
Material composition | 4 |
Engineering[mechanical] | 4 |
Drones | 4 |
Automotive designs | 4 |
English | N |
Spell | Cost | Notes: | Type - | Range - | Duration |
Levitate | F/2 + 1 | P | LOS | S | |
Heal | DV - 2 | M | T | P | |
Control Animal | F/2+1 | M | LOS(A) | S | |
Shape [concreate] | F/2 + 3 | P | LOS(A) | S | |
Shape [plastic] | F/2 + 3 | P | LOS(A) | S | |
Shape [steel] | F/2 + 3 | P | LOS(A) | S | |
Shape [rubber] | F/2 + 3 | P | LOS(A) | S | |
Shape [Silicon] | F/2 + 3 | P | LOS(A) | S |
Commlink | Re/Si/Fi/Sy | Operation System | Mods | |
Watchman | 4/4/4/5 | Tea time | none |
Program | Rating | Notes: |
Analyze | 4 | Suite: Pro User |
Browse | 4 | Suite: Pro User |
Command | 2 | Suite: Pro User |
Edit | 4 | Suite: Pro User |
Stealth | 3 | - |
Armour | B/I | Mods |
Vashon Island: Synergist Short Jacket (Ensemble) | 4/4 | SecureTech Forearm Guards |
Fake SIN (Elgae Prahs) (4) | 4000¥ | Fake System Identification Number - Elgae Prahs |
3x Fake License R4 | 1200¥ | (concealed&carry; restricted weaponry;Drones&Accessories; Magic) - Elgae Prahs |
Weapon | Type | Mods |
* | Remington Roomsweeper | - |
6x fletchet Ammunition | ? | ammo |
3 start
3 left in Total
I'll make a list, then. But you are all (well mostly) experienced players, so overused is what you can see in most of the games. It's not a rule, you can have allergies or any kind of quality you want, I'm just asking you to try not to see them as + and - points but as factors that defines your characters.
Examples then:
Restricted gear, first impression for social characters, analytical mind for hackers, catlike for covert ops
Addiction (something irrelevant as alcohol), Allergy (non-threatening substance see strawberries), amnesia for an excuse for a crappy backstory, day job (especially with fame), distinctive style (with clothes), In debt , mania/phobia (like arachno), poor self control, prejudiced, scorched (non-tech), spirit bane, Uncouth for "trolls", maybe wanted
Underused:
astral sight, code of conduct, college education, common sense, maybe deep cover, escaped clone, home ground, inspired, latent and dormant traits, perfect time, sense of direction, speed reading, water sprite
you get the drift, just try to explore, I don't want to tell you you must use these, just feels like I'm seeing less runners with these. And in the negative qualities, there are some juicy ones too, which maybe more serious drawback-wise, but that's why it requires more roleplay to utilize.
Netz: you can know each other, can have a shared lifestyle (but starting money will depend on money spent on lifestyle) but not as a group. 2 people can have a closer relationship and you may have heard or seen or exchanged words with others (since you are all living in the same district), but generally you are not a group yet
To all: into the background, please try to work in how you ended up here and how you made name for yourself in the shadow community (a good job, some exceptional show of skill, good with the crowd, running from KE naked and making a fool out of them :) )
And I'm going to be a little busy at the weekend, so you have time to refine your character. I'm still gonna post and watch, just not this much.
comforts | 3 |
entertainment | 2 |
necessities | 3 |
neighborhood | 2 |
security | 3 |
Body | Agility | Reaction | Strength |
4 | 5 | 3 (4) | 3 |
Charisma | Intuition | Logic | Willpower |
4 | 3 | 4 | 4 |
Edge | Magic | Essence | Initiative |
2 | 5 | 6 | 6 |
assensing | 4 |
astral combat (blade foci +2) | 2 (4) |
blades (swords +2) | 2 (4) |
con (acting +2) | 2 (4) |
pistols | 3 |
perception | 2 |
disguise (cosmetic +2) | 1 (3) |
banishing | 3 |
summoning | 3 |
spellcraft (illusion +2) | 5 (7) |
Magic Trids | 2 |
Magic Theory | 2 |
Celebrity Gossip | 3 |
gambling card games | 2 |
Horizon media | 2 |
gambling card games | 2 |
wines | 2 |
acting | 2 |
Seattle high society | 1 |
English | N |
Spanish | 3 |
Or’zet | 2 |
Spell | drain |
Stunbolt | (F/2)-1 |
fireball | (F/2)+5 |
Heal | DmgDV-2 |
Increase Reflexes | (F/2)+2 |
Improved Invisibility | (F/2)+1 |
Stealth | (F/2)+1 |
Trid Phantasm | (F/2)+3 |
Physical Mask | (F/2)+1 |
Makeover | (F/2) |
commlink/OS | signal/system | response/firewall |
Hermes Ikon | 3 | 4 |
Novatech Navi | 4 | 3 |
commlink/OS | signal/system | response/firewall |
Sony Emperor | 3 | 2 |
Iris Orb | 3 | 3 |
armored vest | 600¥ |
Form-fitting half-body suit (nonconductivity 3, fire resistant 3) | 1800¥ |
Zoé executive suit ensemble (long jacket) | 1950¥ |
Zoé moonsilver evening gown + scarf | 8000¥ |
docwagon basic | 5000¥ |
survival knife | 50¥ |
defiance EX shocker | 150¥ |
Ares predator IV (personalised grip, gecko grip) | 550¥ |
Katana (personalised grip, gecko grip, weapon focus r2) | 21500¥ |
pistol ammo (90 rounds regular, 30 rounds stick-n-shock) | 420¥ |
taser darts (20 rounds regular) | 100¥ |
spare clips (5 pistol) | 25¥ |
commlink accessories: AR gloves, nanopaste trodes (3), satlink, subvocal microphone, sim module | 1200¥ |
Earbuds r3 (audio enhancement 2, select sound filter 1) | 430¥ |
Goggles r5 (image link, flare compensation, smartlink, vision magnification, vision enhancement 2) | 1125¥ |
tool kit (disguise) | 500¥ |
white noise generator r6 | 300¥ |
fake SIN rating 4 + 3x fake licence rating 4 | 5200¥ |
fake SIN rating 3 + 3x fake licence rating 3 | 3900¥ |
magical lodge materials r6 | 3000¥ |
5x lael in disposable syringes | 950¥ |
mage sight goggles + cable | 2060¥ |
respirator rating 6 | 600¥ |
survival kit | 100¥ |
medkit rating 6 + supplies (2) | 700¥ |
flashlight | 25¥ |
tag eraser | 150¥ |
sustaining foci (illusion r3, health r2) | 50000¥ |
Contact | C/L | |
James Dermott (Talistmonger) | 3/2 | |
Melissa Firebird (trid mage) | 3/4 |
I'll make a list, then. But you are all (well mostly) experienced players, so overused is what you can see in most of the games. It's not a rule, you can have allergies or any kind of quality you want, I'm just asking you to try not to see them as + and - points but as factors that defines your characters.
Examples then:
Restricted gear, first impression for social characters, analytical mind for hackers, catlike for covert ops
Addiction (something irrelevant as alcohol), Allergy (non-threatening substance see strawberries), amnesia for an excuse for a crappy backstory, day job (especially with fame), distinctive style (with clothes), In debt , mania/phobia (like arachno), poor self control, prejudiced, scorched (non-tech), spirit bane, Uncouth for "trolls", maybe wanted
Underused:
astral sight, code of conduct, college education, common sense, maybe deep cover, escaped clone, home ground, inspired, latent and dormant traits, perfect time, sense of direction, speed reading, water sprite
you get the drift, just try to explore, I don't want to tell you you must use these, just feels like I'm seeing less runners with these. And in the negative qualities, there are some juicy ones too, which maybe more serious drawback-wise, but that's why it requires more roleplay to utilize.
Netz: you can know each other, can have a shared lifestyle (but starting money will depend on money spent on lifestyle) but not as a group. 2 people can have a closer relationship and you may have heard or seen or exchanged words with others (since you are all living in the same district), but generally you are not a group yet
To all: into the background, please try to work in how you ended up here and how you made name for yourself in the shadow community (a good job, some exceptional show of skill, good with the crowd, running from KE naked and making a fool out of them :) )
And I'm going to be a little busy at the weekend, so you have time to refine your character. I'm still gonna post and watch, just not this much.
Working on chummer.if i am going with small time biodroning i will have something similar to a ranch at least a house with a big, i mean really big garden. not checked yet but will it be possible in Everet?
Q: Would it be possible for my character to stay living where she is, on the Ranch, and have her day-job place in one of Everett hospitals? Due to she is a doctor, she will most probably have some kind of low level apartement close by for down time between shifts, still, her major base is ranch. maybe I can work with someone on the rent ;)
OK. We have the dronemage, the chaos mage and the shaman above and Nina, the wildcat specialist. We don't have a hacker-technomancer (I don't mind if I don't have to concentrate that hard on matrix, but I think I can manage if you want to play one. Remember, though, he has to be good in at least two things, so he cannot spend his whole time in the matrix). Your rigger is controlling small animals, so a more traditional rigger can be fitted in, we absolutely don't have a gunslinger (two things!) yet, or a detection mage, or a face so you have choices.
Lysanderz! If you are out there, I'd like to hear about your character soon! At least the archetype, so we don't get crowded again!
Ouch, that was some real overlapping...
Well, the thing is, I've really wanted to play a mage (I haven't played one in quite a long time), but I thought farothel's one seem a little bit more capable. If I would change to another concept, I would do a bio-samurai, so it would still fit in our necessities.
If you have no problem changing your character, farothel, that's ok. If you preffer not to, then I have no problem in doing it.
Oh, and besided the overlapping, have you found anything wrong in the sheets, Aalith?
Ouch, that was some real overlapping...
Well, the thing is, I've really wanted to play a mage (I haven't played one in quite a long time), but I thought farothel's one seem a little bit more capable. If I would change to another concept, I would do a bio-samurai, so it would still fit in our necessities.
If you have no problem changing your character, farothel, that's ok. If you preffer not to, then I have no problem in doing it.
So it looks like a number of things are really good that everybody takes them.
@Netzgeist: I've been thinking quite some time about this and if it's OK with you, I would like to keep my mage. I'm sorry, but I've tried to build something else and I don't seem to be able to get a good background with the numbers. Mostly it comes to me quite easily, but now I feel blocked for some reason. I hope you have more success and if there's anything I can do to help, please let me know. :)
@Lysanderz: maybe not too many mages.
Ouch, that was some real overlapping...
Well, the thing is, I've really wanted to play a mage (I haven't played one in quite a long time), but I thought farothel's one seem a little bit more capable. If I would change to another concept, I would do a bio-samurai, so it would still fit in our necessities.
If you have no problem changing your character, farothel, that's ok. If you preffer not to, then I have no problem in doing it.
So it looks like a number of things are really good that everybody takes them.
@Netzgeist: I've been thinking quite some time about this and if it's OK with you, I would like to keep my mage. I'm sorry, but I've tried to build something else and I don't seem to be able to get a good background with the numbers. Mostly it comes to me quite easily, but now I feel blocked for some reason. I hope you have more success and if there's anything I can do to help, please let me know. :)
@Lysanderz: maybe not too many mages.
Ouch, that was some real overlapping...
Well, the thing is, I've really wanted to play a mage (I haven't played one in quite a long time), but I thought farothel's one seem a little bit more capable. If I would change to another concept, I would do a bio-samurai, so it would still fit in our necessities.
If you have no problem changing your character, farothel, that's ok. If you preffer not to, then I have no problem in doing it.
So it looks like a number of things are really good that everybody takes them.
@Netzgeist: I've been thinking quite some time about this and if it's OK with you, I would like to keep my mage. I'm sorry, but I've tried to build something else and I don't seem to be able to get a good background with the numbers. Mostly it comes to me quite easily, but now I feel blocked for some reason. I hope you have more success and if there's anything I can do to help, please let me know. :)
@Lysanderz: maybe not too many mages.
reminder i am having a mage as well. but he is technical and drone type
Oh, and besided the overlapping, have you found anything wrong in the sheets, Aalith?
Some, nothing major. Your character, for example, can double a a face if needed, he has a good, balanced spell portfolio, the only thing I'm not happy about are the chosen negative qualities. Almost every one of them is from the overused list...except for gremlins - but since he hasn't got any technical skill and only a few things (ex: commlink and weapon) that can go wild (and don't forget that chaos mages are known of their love of technology, so where is the skill to back it up?), it seems to me as you not taking chances. Don't you want to experiment a little?
I mean these are valid qualities, every one of them can have a drawback, it's just...unlikely. I can say a guidance spirit appears and begins to haunt you, but then you can fairly accuse me of "creating opportunities to punish you". Lost loved one? Wil+Log (2) test which is easy with 10 dice what you have. Records on file? I couldn't find where. And it has a subtle drawback, nothing mentioned in the book, just you are more easily located. But somehow your SIN disappeared???
So understand, by choosing these qualities, you created a hard situation for me: either I cannot use them fairly, saying that there's a realistic chance of something related to them happening (in this case you've got 35 BP plus without having to worry much about it) or I use them and force you to suffer the drawbacks they bring, but it may seem that I'm fighting against you - which is bad, because the GM and the players are one team and I've had more then one games as a GM where players tried to score some extra BP, then were surprised and argued endlessly when they choked on a strawberry infused soymeal ("but I have Olfactory booster, enhanced eye yadayada" "yeah, but you didn't say you use them on the meal..." - see, pathetic)
Conclusion: choose qualities which offer solid drawbacks or be prepared that every one of your negative quality can come up during play, even if it would have only a minor chance of that happening. :)
Haven't read all the replies, but since farothel preffer to mantain his character, I will be changing mine. Tomorrow I will read everything and construct a new concept and sheet (and don't you worry, I will be sure to cover at least two roles in it, no problem).
@Lysanderz: Just...you know we are supposed to be team. Well I dont really see Why would Nina work with someone like that. Good thing on running is that most time you can choose who to work with, and that often there is someone with desired skillset so you don;t have to work with people you don`t like/trust ;)
EDIT: Netz...try to update it to newer version, I had the same issue, wrong costs, and that helped. Well it gave me some .NET errorr whne updating so IDN if everything else works OK
But srsly...If I give up this job interview, it would be because BP system is ruining my day :(Next time we make a new game either me or you we do Karmagen. ;)
Yup, BP is far more straightforward...in Karmagen you create more average, well more versatile characters. And combat medics tends to be quite versatile. Seems like i would have to give up that idea...maybe that melee combat that is quite costly, to get the basic soldier level at standard skills like rifles etc...average vs specialist and i like my characters to have skills because of their story not only because it's their archetype.
I will only slightly change background made for Nina already, Name of the Hospital in Everett etc. Contacts info Ive posted in Into the fire game so Ill copypaste them, IMO good way to introduce them...As nina might Live with my char, would you say we can have each other as free contact? ::)
Skritch is a thief.... so it really makes me look bad that my skills are too wide based to handle a 15 pool of dice. Like... I get to roll 11 I think.
Corrections I need?
-sighs- It is really starting to feel like I am unwanted. Seriously, I just wanted to throw together a character and run (Especially since I have so many built and have only played maybe 2 or 3). I understand he wants us to use chummer, or omae, or whatever, and you are correct it is his game. If he says "Lysander, begone." then I'll leave. I tried hard to sign onto this game because I am desperate to play shadowrun as a player and not a GM. But I get paranoid about downloading programs. Change is incredibly difficult for me (I used to cry when plans were changed at my house, it's taken many many years to get over some things like that). If I am causing that many problems, tell me to leave.... it won't be the end of my world.i usually work in linux so i had it hard to get chummer working in it, it's windows only prog. :(
Carnation Seattle Ranch is in Redmont. See Settle 2072 sourcebook, p.118 for more detailed information. I didn`t wrote description because in fact it is one of locations already described, and didn`t realized that maybe not everyone read that sourcebook :P
As I said here with no reply since then:
http://forums.shadowrun4.com/index.php?topic=6023.msg105978#msg105978
my character spends maybe weekends there, as she is working in Everett Naval Hospital and it is safe to assume that she spends most of her days in the hospital or in laboratory (she has chemical workshop paid). If this would be the problem, I would think about some kind of squat of low lifestyle, I have 500Y as starting money, that t is enought to buy me a bed in some kind of dormitory.
Also, for the reason of this choice...
I got my grandfather to take care of and the Carnation ranch is just the best place I found in sourcebook :)
Also there is nothing simillar I can find in the Everett. Besides. I dont remember if I had to remove this also but Nina is capable to stay on her own using Survival skill, well Everett is not the best place to do so :)
Carnation Seattle Ranch is in Redmont. See Settle 2072 sourcebook, p.118 for more detailed information. I didn`t wrote description because in fact it is one of locations already described, and didn`t realized that maybe not everyone read that sourcebook :P
As I said here with no reply since then:
http://forums.shadowrun4.com/index.php?topic=6023.msg105978#msg105978
my character spends maybe weekends there, as she is working in Everett Naval Hospital and it is safe to assume that she spends most of her days in the hospital or in laboratory (she has chemical workshop paid). If this would be the problem, I would think about some kind of squat of low lifestyle, I have 500Y as starting money, that t is enought to buy me a bed in some kind of dormitory.
Also, for the reason of this choice...
I got my grandfather to take care of and the Carnation ranch is just the best place I found in sourcebook :)
Also there is nothing simillar I can find in the Everett. Besides. I dont remember if I had to remove this also but Nina is capable to stay on her own using Survival skill, well Everett is not the best place to do so :)
So it's still not in Everett, but closer. I've read the Sourcebook, of course, but Carnation-Seattle Ranch is not a strikingly important part of it :) so I forgot.
I didn't reply to your hospital post because there was a little smiley face at the end of it and I thought it was a joke. So you mean to work 60 hrs in the hospital, go to committee meetings, take care of your grandfather AND go on shadowrunning? And yes, as it is now, you have to do all of those things, dependent is a negative quality, your grandfather needs you, he's not there to manage your living expenses (if you leave it to him, you'll find yourselves In Debt real soon, and I mean the quality ) And you have to go to work from Redmond to Everett so: 5*12 hrs of work, 0,5 hrs on traveling, at least 6 hrs of sleep, 1 hr grandfather, 1 hr else (eating f.e.)= 2-2,5 hrs a day remaining to other activities, one of them is shadowrunning. More on weekends, but you will be tired as hell and probably just want to sleep instead of dodging bullets.
So I suggest you'll become a part-time nurse, working 20 hrs and then you may have some spare time to occasionally help the team out :).
What I have on mind is Ambulance/Emergency doctor. Those 60 hrs I was referring to some common stereotypes: doctors being underpaid / overworked, doing extra shifts, emergencies etc.). I was using this to illustrate, that when working in Everett, I may have (a little) chance to be considered as Living in Everett, since I work there.
Still, I have 20hrs/week Day Job Negative quality. I understand that having Depedent Grandfather is a negattive quality, that is why I pay the rent and ALL costs for Carnage ranch. Which is more than Im able to gain in the hospital. And thats why I need to shadowrun.
Is this acceptable solution?
OR:
You need me to actually live in Everett, no other option. I must buy the flat or pay the rent there and there is no other way to get in the run. In that case Ill remove every mention oc ranch from my sheet. Just buy the same quality flat somewhere noname in Everet. Since Everett is on the Salish borders also, that would not be a a problem to relocate the whole living there, well it would lack that element of described somehow significant and generaly known place. Ill tell you that this flat is on [adress, 3rd floor]. Everyone happy and so we can continue to actual meeting etc. It may be that I see this discussion about where does character live insignificant, since I myself live abou 40 kilometers from my work place, where i spend about 50 hrs a week, and I consider myself living both in my home and in the town I work.
OK. there is wone more issue I need to solve, and despites Ive read the chapter on this topic in SRA and SpyGames, im not too clever about it and need GM ruling. I have SIN as a Salish citizen. Also day job as doctor in public hospital. What possible licences and information accesses would be connected to this? This is more story linked than quality and rules, so I need to ask about it:
Possible weapons licences linked to military history and Salish weapons politics:
I know Sioux are quite militarized, well IDN about Salish.
Weapons may be allowed only in Salish, not in UCAS/Seattle.
Weapons would be registered, so traceable to my SIN, if used to any criminal activity.
Medical databases:
IDN but today doctors have a fair access to public databases related to peoples health, surgery etc. I know this will be much more registered and secured in 2073, well still there are some informations I would have access to. Of course, only for public Sins, I dont expect to have access to DocWagon`s Gold card databases, nor I expect that my datasearches will not be traceable to myself. This is not just about peoples, but also compounds, people, ilnessess etc. I know this maybe would never become topic during the game, well I want to know what possibilities there are for me.
What's the metatype of Kour's character? If he is also an ork, that would make a very noticeable team...Eagle(Human) shifter
On Edge:
Replenishes on good roleplay, critical successes (hard ones) and whenever I say :)
It's the hand of the Gods, a pact with the Devil, an angel on the shoulder. If you use it as a dice booster because you want a few hundred extra nuyen from the Johnson, Lady Luck will get mad at you :)
And someone can point out the section for me, where it is mentioned that you can reroll failures but keep the hits if you spend an edge?
[...]
• You may re-roll all of the dice on a single test that did not score a hit.
[...]
I understand this as poor writing (since you can interpret it in two hugely different ways), and well, you're the GM so you may choose to rule it as you wish, but my interpretation is quite different.poor interpretation wise
You can read it as "on a single test that did not score a hit", meaning that if the test in question does not score any single hit, only then you may use edge to reroll the entire test.
Or you can read as "all of the dice on a single test that did not score a hit", meaning that any and all of the dice that didn't score a hit on the test could be rerroled.
And really, there's nothing to say that one or the other is the right one... it's just poor writing. The thing with me is that I found really odd that you can only reroll tests using edge if you have achieved no hits on a single test... which usually means you could only use this on some really improbable situations. I don't think this is RAI, but as I said, it's GM's call.
First personal IC is up, others are on the way. Feel free to respond, you can do whatever you see fit, handle the NPC reactions as well, just don't do anything serious. Just an average day in your character's life...
Oh, and describe what items you have with you! Keep in mind what is restricted on (or in) you and whether or not you have license for it. If you want to buy a license, you can do it off-game from your starting money - because the KE presence is started 4 weeks ago, you had time to get one or two.
You don't have to buy it piece by piece, just by category (cyberware, bioware, magic, firearms, melee weapons etc.) You can buy professional licenses but it only allows to masquerade as one of them, you still need to prove that you own a firearm legally (as in RL, detective license doesn't mean you can carry weapons)
Kour! Have you rolled starting money yet? If not, please do and post!8000¥ (http://invisiblecastle.com/roller/view/3351987/)+6000¥
Don't. As soon as everyone's ready, I'm going to delete this one and make a new OOC. On the first page of that, everyone can post theirs.Can I go above Availability, game terms?
If you wanna buy fake SIN(s) or licenses from your starting money, now is the time!
And Nina, Mike! Make surprise tests and normal INI-s please.
Sammy, don't forget to pay up.
Netz! That attack roll will have to wait a little. I mean the guy stands with a taser aimed at you. If you had succeeded in quick-drawing we could argue, but this way he's gonna shoot first. You may invoke Full Defense, but then of course you can't shoot and the roll will be used later.
Farothel, I don't know if you saw this:
On the other side of the aether a guy named Watchmaker answers. Apparently, he's a drone expert and knows a few people around the city. He had missing person cases before, and he's quite frank about it - "there's little chance after this much time" - he says with a sympathetic voice - "but if you're willing to try, I'm ready. Not gonna be cheap, though."
Netz: You may use your previous attack roll or do something else with your simple action.
Your taser doesn't have a smartgun system, but you get +2 point blank. Please guys, if you can, open the chummer file while planning an action - I need to rely on you knowing your characters a little, I cannot pay attention to every little detail. So please re-check your post, see if everything is OK before leaning back satisfied :)
Well no!there is no abusing rules, there is only using loop holes.
Now everything Ive done is alowed by rules, and when you read martial arts, it is even encouraged by Arsenal fluff to work creatively with this. There is nothing like "One interrupt action" at the time, I would be easily able to use Full defense (interrupt) + Riposte (Interrupt) + Finishing move (Interrupt) and one more if needed using my 1st IP in next combat turn.
What you say is not true.
And one more time you will tell me Im ABUSING rules, you will continue without me.
Characters may even take an interrupt action when they no longer possess an action that pass or Combat Turn, by “buying ahead” their very first action of the next Combat Turn instead (but only the first).
Thinks slowed down a little since the weekend... is everything alright?seems so, GM has not been on since friday
Okay then. Byebye Sichr. You know it's a sad world where I devote my free time and energy to set up a game and then the players give me the "my way or the highway" policy because I won't let them do a whole combat worth of action in one IP - you may feel it's RAI but until a character can shoot 8-10 times/IP, you will not attack 4-5 times because you've learned 5BP Boxing with 4BP worth of Maneuvers.Sichr is just like that, do not mind him, he has been GMing a lot he has his set of rules and they seem not to be the same you have.
Now I understand why there is a bunch of players in this site but only a few games running. I think I'll cancel this one too, it's just not worth the continuous arguing - which I would get either way, because if I let this slide and then bring an enemy with a monofilament katana doing attack-FM-Full Defense-Riposte-FM combos, instant killing your characters in one IP, I would be the bad guy again.
So thanks for the participation, I'll delete the thread tonight at home. Have a nice day :)
Sichr exploding again :DHe is an expert on Exploding Sichr!
a pity, that you stop the game for that.
Aalith, don't give up, thats the bread and butter for any GM to argue with his players (a little more so for Shadowrun than for other games), after six games and a year of RL play, you'll both adapt :) that's from experience.
I also would like to continue, even though I haven't done much so far. We might have to adapt a bit as we miss a character, but what kind of shadowrunners would we be if we can't adapt if a team members drops out of circulation. :)
I'd love to play honestly. I watched the whole Sichr thing in slow motion and he broke the golden rule of RP: If the GM drops his foot, his word is law. Hence why I left in the first place, we were butting heads pretty hard over character concept and it just wasn't working because of your ideas of "Good and Bad" qualities. I still have plenty of character concepts sitting and gathering dust if you need me.
You both were in the Gray zone, and i would have tried to find a golden middle way. Sichr argument about combos had merit, so did yours.
the penalty for Sichr would be the full defence holding for the rest of the CT imagine what the "defended to a previous attack" could accumulate in 4 IP's
For easy use - imagine 3 on 1 Nina kills of the first in one IP combo, then has to stand there for 3 IP's each of them attack Nina
Full defence -1 to -8 on the last attack a -8 is a really strong modifier, and each of them has 4 unhindered attacks just because Nina Wasted her moves on the first one in one go. they can even step out of melee range and use firearms (Dodge+reaction -8) i would not like to be there in place of Nina
Secondly One IP in PbP takes a a few days on CT, week or so. waiting so long for the next move you can make is torture.
It's great being in a win-win situation, but as you are asking for our opinions:
1- First things first, it's really boring when the fifth game you enter in a row ends up before a month of play has yet to pass (and I've applied for six so far, on this site or in others...), so I would really like this one to continue;
2 - I really liked the character I built, and so far I've seen the others using pretty solid concepts, which I feel could make a very interesting group dynamic; I would also like to try this;
3 - And, although you haven't yet showed up the story, you have already showed a little of how you narrate, and I liked it;
If it was up to me, I would ask you to continue.
About the number of players:
So far, I understand that working with a low number is good for the game speed, and it facilitates the GM job, but Shadowrun is a lot about complimentary abilities, and three is really a low number. You know your story better than us, and so far you also know the colective of the characters better than one of us individually, so I guess you can say if another one is needed/proper.
In the game which Kour is GM-ing, he wouldn't let me call my binded spirit to action in one IP, I've had to wait for the next until he could act, then wait for the next after that while he materialized to do something with him. It was a drag watching my teammates getting the action while just standing there like a fool, but I've learned from it and devised a new strategy, calculating this into the play. Next time I'll be ready and now I don't have to worry about enemy magicians calling spirits into the fight before I can fry them :)Good that you did not, as i have a definite belief in the IP's meaning, yours are different so will like to see my spirit called in the 2IP use the 3rd and 4th, if you decide to use it, as i have to live here with no re-roll misses with edge :P
I could have argued endlessly and quit the game if he doesn't do what I thought was logical or "the good way to interpret the rules" but after a few posts I realized I'm spoiling the fun for others so I stopped and moved on. It's just a game, after all :)
Good that you did not, as i have a definite belief in the IP's meaning, yours are different so will like to see my spirit called in the 2IP use the 3rd and 4th, if you decide to use it, as i have to live here with no re-roll misses with edge :P
GM = Law
Does not mean we can not try to convince the law to change. ::)
Who me? :-\QuoteGood that you did not, as i have a definite belief in the IP's meaning, yours are different so will like to see my spirit called in the 2IP use the 3rd and 4th, if you decide to use it, as i have to live here with no re-roll misses with edge :P
GM = Law
Does not mean we can not try to convince the law to change. ::)
I tried and failed, but at least I can accept defeat gracefully :) Unlike dragon totem magicians for example :)
I might be able to come up with something, but there would need to be some serious relaxing of the restrictions (not to mention the whole quality thing).
Who me? :-\QuoteGood that you did not, as i have a definite belief in the IP's meaning, yours are different so will like to see my spirit called in the 2IP use the 3rd and 4th, if you decide to use it, as i have to live here with no re-roll misses with edge :P
GM = Law
Does not mean we can not try to convince the law to change. ::)
I tried and failed, but at least I can accept defeat gracefully :) Unlike dragon totem magicians for example :)
I'd love to play honestly. I watched the whole Sichr thing in slow motion and he broke the golden rule of RP: If the GM drops his foot, his word is law. Hence why I left in the first place, we were butting heads pretty hard over character concept and it just wasn't working because of your ideas of "Good and Bad" qualities. I still have plenty of character concepts sitting and gathering dust if you need me.
Tonight, I'll go on with the IC and will try to insert the new player into it as it goes. Potential players should continue watching the IC and OOC just to be in the loop. I think I'm close to somehow get Sharp in (an uncouth shapeshifter dronemage who lives "in the middle of nowhere" in Everett :) and has only one contact with the outside world - it wasn't easy) :oSharp is a bit to much sociophobe for your taste?
I also have somewhere a post I'm still waiting a reply on. If you could look into it. :)
Just hard to get a reason for her to hop into the city and mingle with mortals :)Just let of my drones fly of, they have limited range signal so to reach them I would have to go get it. Not. much of a hacker here.
Contact:Watchmaker C2/Loy1
"Ironfist" Franks 1/1
Watchmaker 1/1
Respectively.
And pls go ahead and post your characters on the first page of the OOC. I'm not going to delete it as it seems.
Yeah, but Watchmaker can decide how much information he shares with his "clients". He may be even more connected then Sharp knows...The connection Value has nothing to do with Sharp, or anyone else except Watchmaker himself, Loyalty will determine everything he shares with Sharp but the connection is how well he is situated in the world.
And be ready, tomorrow Sharp will finally get her call! :)
Somewhere in some book, I cannot remember, but it sounds like this:As a twist on the usual role of contacts in a game, some contacts may seek out the player characters in search of information. In some circumstances, contacts may compete with player characters to obtain data or resources, a situation that can quickly develop into bidding or information wars as contacts play the characters off other NPCs or manipulate events to their own advantage. Other contacts may be pressured by outside individuals, groups, or other mysterious forces not to cooperate with player characters (known as “hanging them out to dry”), or even to mislead them. Contacts may also be less than cooperative for their own reasons.
"Just because a Contact has a connection rating of 2 that doesn't necessarily mean they are that connected, it just means how much they are willing to share with the character..." or something. If it's important, I can look it up tomorrow, but today I'm too tired.
Meaning, Connection level is from your perspective. You can have a Mafia boss contact with 1/1 - meaning he's not gonna tap into his international lines and call in favors if you ask something. As your importance or reputation goes up, he's more willing to let you in into his web of contacts.
And I don't know if you've seen this, but this was Netz' roll:
"Composure Test (Sandwich scene)" - that just cracked me up! :)
I'll just up my assensing to 4 (for 8 karma), if ok for you.
Kour! I wanted to ask this before I reply. Does she knows about her weakness to silver? Does he know that she's a shifter?He and She herself know that she is a shifter, but she knows little about magic, very little. She attributes her spells as powers and miracles, as far as know, she does not know about it, she might have noticed that it hurts to touch it and that these things heal a lot slower, but the concept why, i think not.
Kour! I wanted to ask this before I reply. Does she knows about her weakness to silver? Does he know that she's a shifter?She knows that she is a shifter, but she knows little about magic, very little. She attributes her spells as powers and miracles, as far as know, she does not know about it, she might have noticed that it hurts to touch it and that these things heal a lot slower, but the concept why, i think not.
there is a lot of silver in electronics :(
;D corrected, but as i am at work i have not much time to post, sorryKour! I wanted to ask this before I reply. Does she knows about her weakness to silver? Does he know that she's a shifter?She knows that she is a shifter, but she knows little about magic, very little. She attributes her spells as powers and miracles, as far as know, she does not know about it, she might have noticed that it hurts to touch it and that these things heal a lot slower, but the concept why, i think not.
there is a lot of silver in electronics :(
The HE wasn't a typo, I've meant Watchmaker. :) Does he know how "special" is she?
Kour, she will be on the same corner.well he said not to forget to meet her, implying that she could not meet her. and Sharp is not that well versed in Social conversation :P
"it's wireless reliever was"
nope you misunderstood me, it has wireless, but Sharp is no Hacker, so she keeps the wireless only one direction, the Doberman sends messages but does not receive any, he has disabled the receiver. So you can not access him trough matrix.Quote"it's wireless reliever was"
I assume you mean it hasn't got wireless? Voice command only? This is the first time I'm hearing about this, I think, and it would be a huge disadvantage - diagnostics, commands, warnings has to be done manually. A patrol drone without wireless cannot message you if they break into your hose while sleeping or not at home. It can have a siren or something, but good luck commanding it in a fight from 10 meters away while shooting it's Ingram LMG. And what would voice commands be? They must be very simple, because in AR, you just designate the target, but with voice "shoot the guy in the brown jacket and green trousers with the Ares Predator" is just hard to pull. Not to mention if you want more complex things done. Are you sure about this, many actions will be wasted with speaking in combat, instead of a quick AR command.
New player is doing fine, will insert him tomorrow. Waiting for Sammy's Tuesday.getting the first one, not more I can get in one day, and no lodge yet too, have to get it up one force pre day, no days left. :(
K: armorer's skill rating?
New player is doing fine, will insert him tomorrow. Waiting for Sammy's Tuesday.
K: armorer's skill rating?
Welcome good to have you on boardNew player is doing fine, will insert him tomorrow. Waiting for Sammy's Tuesday.
K: armorer's skill rating?
That would be me, so I'll go ahead and say hi. :)
Just because I like knowing the people I game with, some background on me (the real me, not my character): I'm a computer programmer in my mid thirties, currently living in Vermont, though I'm going to be moving to Virginia next weekend. My wife and I have three kids. My tabletop gaming experience has been mostly from the GM side of the screen; I'm looking forward to the different perspective.
I'm curious to see your character; let's see what will probably be our next team member.
New player is doing fine, will insert him tomorrow. Waiting for Sammy's Tuesday.
Whoa, just gave a quick glance at Billy's background... It seems like Billy and the Gentleman could have a healthy competitive interaction, hehhee.
Well, their commom specialties may imply that they probably both heard about each other, when they first seem each other.
It's going to be interesting. ;D
Probably they would... since they work in the exact same area: wetwork. But if they would recognize each other... that's the tricky part.
But I can work with both.
And after the introductions are done, we can even start our own competition (think Legolas x Gimli kill count). ;)
Luckily it's not as bad as I thought, so no hospital necessary. I will be less online though, still pretty tired. :(
Welcome back, Netz. Good vacation?Great, better than expected... just way too short ones! Now I'm fully charged for another year!
Pity, but that's life for ya, no wonder we change it for SR ....
Wait life is beautiful in comparison ^^.
As far as I've could assense, our GM hasn't logged on the forums for a month and a half by now. In this way, it seems like this game is another one on the pile of abandoned games over the forum...
Quite sad; I was really enjoying it, and your characters all looked like a great bunch of people to form a team.