Shadowrun
Shadowrun Play => Shadowrun: Anarchy => Topic started by: Aria on <11-02-16/1736:59>
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It's an iconic SR weapon and it's missing! The joy of Anarchy is that we can stat it ourselves - at least in theory!
So here are my thoughts:
Use the stun weapons as a base damage of 7, but P rather than S, and then add two ranks of +1 Damage to give an amp level 3 and 9 damage
(Amp Level 3): Weapon. Damage 9P Range OK*, - , - , *Player(s) damaged as well at GM discretion
Or perhaps 8P/AA would be better? Yes, I know it says only spells can be AA so this might be over the top?!? But there's the risk of it turning on you too!
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I like 7-8P/AA. The monowhip has a ton of AP. AA is pretty balanced because it just bypasses armor with net hits; they don't increase damage. Which means if you have gotten past all the target's armor already or it didn't have much, AA doesn't do much.
Maybe the weapon forces a Glitch die every time used to represent it's danger?
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2 point Amp, Monowhip 7 P / AA. Basically a Stun Baton with AA and physical damage. 1 point for "Monowhip" one more point for AA.
Option: 1 point Fingertip compartment; 0.5 Essence, +2 dice to resist weapon scans, and Narrative bonus imperceptible to all but the most thorough of physical searches.
Option: 1 point - Wireless Bonus, Add a Glitch dice without spending a plot Point.
Option: Reach ; 1 point per +1 Die on attack rolls.
I would definitely make it an Amp and not a standard weapon choice.