So scout for hidden nodes. Toss communication to the others giving the location of hidden enemies nearby. Run IC in their commlinks and keep an eye out against enemy hackers. You need to protect those communication channels after all. But if a runner has wired part of his network, he should have the consequences for that through other ways. Those goggles can be wired but even then to access TacNet he needs to have a Wireless PAN. All making the goggles wired does is preventing spoofed commands. It doesn't block the chance to hack the PAN, then give false commands or intel to the goggles. And if the goggles control the smartgun, then when you get into the commlink boom.
At this point you have something posing a clear advantage and disadvantage. If you run TacNet, you get the bonus dice but need to have your commlink wireless. An enemy can make use of that. If you decide not to run TacNet, not only do you cost yourself the bonus, you give the others less bonus. Meanwhile, if you run TacNet the hacker on your team tries to defend it while the enemy hacker tries to get into a commlink, spoof commands and cause your clip to eject. This is something that clearly has a benefit and a risk from wireless.
Vision Enhancement? Not so much. Any explanation given for it translates to it not working against well-prepared enemies or a dead zone. If that corp uses wifi-negating paint and all their gear and clothing is stripped of all RFID tags, and their comms are in hidden mode, how will Vision Enhancement have any benefits from scanning?