Shield (Kill Code 100) implies that it just happens. It says “Any time the sprite’s owner would take 2 or more boxes of fade damage, they may redirect one box of damage to their companion sprite.” That sounds to me like I don’t have to spend an action to tell it to use the power before I take fading. Does it cost a task or is it just a thing the companion sprite does while it’s compiled?
Should I register a companion sprite to just help me puppeteer things by eating drain and using tasks to assist threading or would I be burning 2 tasks every time?