One of the issues with 'positive only, please' is that you don't learn anything; you're refusing to discover why you
shouldn't do something. But see my .sig for my attitude towards that. As a result, my question for you, Skunkheart, is ...
... why?
I understand the urge to make your own neighborhood 'good' and 'cool, but when it comes down to it, why do you need to rewrite the 6th World in such a way as to make Aztechnology -- not the Aztecs/Nahua, not the Mexicans, but
Aztechnology -- a 'good guy'? Or, if not that, at least a 'not quite as bad as it's made out to be' guy?
Because simply put, all your logic up above is already taken into account in the source material. There was no '16th Century colonial logic' in the evolution of Aztechnology; yes, perhaps they DID start out by saying 'Aztechnology does human sacrifice, and thus they're bad!!', but
right away in the London Sourcebook they had druids doing human sacrifice
without 'teh evul'. And the Sacrifice metamagic (IIRC, not looking at it ATM) still has the 'voluntary = good, involuntary = bad' aspect. And as they delved into
Aztechnology, evolved its origins and everything, they took 'Aztechnology = bad' and came up with a whole f'skin' host of bedrock-solid reasons
why Aztechnology is bad -- and human sacrifice is only about 7.14% of it -- if you go by number of reasons and not by sheer volume of dastardliness, which would put 'blood sacrifice' at about 0.018%. Aztechnology --
- -- grew out of three Central and South American drug cartels, and retain the mindset of the same;
- -- kicked it into high gear when they corp-raided a mining company and proceeded to perform massive mineral exploitation, paying the country that allowed it a pittance while polluting the area;
- -- used strong-arm tactics, including both character and actual assassination, to take over Mexico after helping to push the government into a collapse;
- -- used the same strong-arm and assassination tactics to 'encourage' every other Central American country into joining them;
- -- intentionally selected the 'Azteca Triple Alliance' / Nahua as being just the kind of highly exploitable identity -- 'theme' in point of fact -- to create an almost instant hierarchical structure for them to use to control their citizens (Disney was already taken);
- -- utilized that cultural identity to pretend they were 'in with the tribes' of the Native American Nations, avoiding their wrath by 'joining up' and breaking the power of the only possible entity that might have had a shot at stopping them, i.e. the United States of America, then bugging out the moment the opportunity to do so presented itself;
- -- nationalized every corporation in the country, i.e. took them over by fiat;
- -- used their international corporate capability to not only bottom-rung every possible consumer consumable ('the maximum rat-hairs-per-bite the law allows!!') but also securely ship the addictive substances they are still producing (legally, since they're their own country!), because an addict is an almost permanent repeat customer;
- -- continue to seek out every opportunity to co-opt, seize, and exploit any material, individual, or information they identify as potentially being to their benefit;
- -- bribe, threaten, or outright kill anyone whom they see as having a position of influence useful to them;
- -- used chemical weapons against their own people on such a massive level it literally turned hundreds of square miles of jungle into fully toxic zones, an ecological disaster on par with the Scottish Fringe Toxic Zone combined with the Scottish Irradiated Zone;
- -- spread thousands of indiscriminate predators throughout a civilian zone in order to achieve 'area denial' during a military conflict;
- -- continues to suppress, control, and eliminate any internal threat to their rule, whether that's outlawing (and imprisoning/killing not only priests but anyone caught at a Mass) the Roman Catholic Church; forcing their people to use a currency that is ONLY good inside the country, and which takes a massive financial hit if you want to buy the one that can be traded outside the country, and which can only be done by Aztlan citizens at approved government (read: identity-controlled) locations; and every other standard 'fascist regime' technique employed by Mussolini, Hitler, Stalin, Mao Zedong, the Kim family, etc. etc.;
- -- oh, and uses the unwilling side of the Sacrifice metamagic more-or-less indiscriminately in pursuit of advantage and power over other individuals, nations, and corporations in the 6th World.
... one of the SR5 books had a whole aside about how the whole Neo-Nahua Renaissance thing Aztlan pushes is just, like, a PR and cultural indoctrination effort of Aztechnology's and not actually, y'know, genuine. Why? What even did that add to the setting?
Unfortunately, this is where 'lack of complete knowledge' comes around to bite you in the rear again. This extends the setting because --
- -- the Nahua, along with a number of other indigenous peoples, are not pleased with the way Aztechnology and its puppet-government and -country Aztlan have co-opted their history, for just the reasons you've argued, and employ very passive resistance (because active ones get shot) and as second-class citizens of the very 'nation' that claims to follow their cultural beliefs, try to survive and inform the rest of the world of the reality of their culture, not the twisted version Aztechnology presents to the world as being 'the real deal';
- -- by noting that it's PR/indoctrination and not the real deal, the writers re-emphasize the point that the controlling powers of Aztechnology (and thus Aztlan) are not actually interested in the Nahua culture, only in controlling people. Because, see, that's all they really want.
The more you know about the game, the deeper you dig for information -- the Aztlan Sourcebook is really paydirt for you, because that's where you get much of the above information -- and thus the more information you get, you can realize these things.
TL;DR -- Aztec sacrifices were sometimes, perhaps even often, willing. In modern Shadowrun, willing Sacrifices are not evil.
Aztechnology does not follow this practice, and its sacrifices are mostly unwilling -- hence evil. And without its rampant pursuit in this manner, at least preserving the threat of the Horrors is impossible.
If you WANT to do something for your players so that they don't have a knee-jerk reaction (which isn't 'racism', thank you, but instead a very real and very earned general antipathy for a corporation that is perfectly willing to kill them all at the drop-off, and as often as not tries to do just that), instead write a screed from the POV of an Aztlan/Aztechnology citizen, and talk about the auto-sacrifice, the small voluntary bloodletting, that sort of thing -- how, from their POV, their '
teyolia could contribute to the
ollin of the world'.