That... is a very interesting question, and I don't think I've ever seen it brought up before (though I'm fairly new to these forums as well, I've never seen it come up in discussions at Con and at other tables/forums over the years).
Without anything hard written, I'd say that would fall to the individual GM (and probably should remain so, unless it becomes a major plot point for the overall story). Even then, no a case by case basis... particularly if the 'coming horror scourge' is involved.
Personally, I think IF something is attempting to inhabit a host, the possessing spirit would have to already be with the host, otherwise relenting to one spirit would probably also allow the other, and that would be... messy. Presuming the possessing spirit was already there, it could still be 'messy' as the two spirits clash inside the arena of the host.
That said, if the possessing spirit and the host were working together (spirit fighting, host resisting/banishing the other) I think it could be possible, and make for some good storytelling visuals, win or lose.
As for the CFD, *that* I did explore.
During my campaign, I did allow the Shaman in the group to 'speak' temporarily with the nanites possessing a host through a spirit of man. Though their brushes with it were the overall plot, their interactions throughout the story were limited, so they didn't get to experiment with it too much. (I was still learning about it as the story was being written, myself)
I do think a spirit of man would be required for anything really helpful, since it's technology-based (anything else could possibly fight it if they knew what to look for, but on their terms it probably wouldn't end up well for the host- aka a fire spirit burning the nanites out of someone's system, for example).
So, *could* possession protect one from inhabitation? If the players were clever about it, and really thought it out and used the appropriate spirits? I'd probably allow it. Again, on a case by case basis.
I kind of hope that something like this is left out of the rulebooks for GM calls if you ask me. Disallowing it would stifle player creativity in those instances, and specifically allowing it would require rules and conditions that would probably fill a book by itself, or do the idea a disservice.
But that may just be me.
Crunch~