The vehicle-specialist “Wheelman” is an important archetype in a lot of films that inspire Shadowrun, but it just isn’t an archetype that sees much use during actual play... Kind of a shame, because I do love a good car chase. I’m not even that much of a “car guy,” but I still get kind of aroused watching Bullitt’s famous car chase.
I suspect the reason is two-fold:
First, gamers and game designers have been trying to steadily eliminate (or at least, minimize) the “solo mini-game” scenario where one PC and the GM play out a scene and everyone else goes for pizza. Early editions of Shadowrun were kind of infamous for the jacked in Decker and astrally projecting Mage basically needing separate game sessions. When the Rigger is driving the car, there’s not much for the rest of the ‘runners to do during a car chase... Lean out the window and shoot? Slap a trauma patch on the injured guy? Watch ‘Neil the Orc Barbarian’ re-runs in AR?
Second, and I realize upfront this might sound odd, but Riggers are almost too good at doing what they do. Go watch any of the famous car chases, car races, or stunt driving sequences in cinema: Bullitt, Baby Driver, The Road Warrior, The Italian Job, all 24,601 installments of The Fast and the Furious. The thing they have in common is that it’s all about ups and downs, gaining a temporary advantage here, overcoming a temporary setback there, jockeying for position... Heck the phrase “jockeying for position” literally comes from racing! But, go look at the stats for even an average fresh-out-of-CharGen newbie Rigger. Now, go look at the stats for the average Lone Star/Knight Errant beat cop in a squad car. It’s not even close. The Rigger absolutely outclasses his opposition from Day Zero... and once the Karma and Nuyen start rolling in, it just gets worse.
The only way to save the “Wheelman” Rigger as an archetype is to see some major changes in the game’s assumptions on what he is supposed to be capable of and expected to do.