Shadowrun

Shadowrun General => Gear => Topic started by: Devil on <10-10-10/1000:43>

Title: Hidden Blades
Post by: Devil on <10-10-10/1000:43>
I have a couple of questions.

Firstly, I have a gun cane. I want it to also include a spring loaded hidden blade. Is this possible?

Second, I was wondering if you can put a blade on a spring loaded hidden arm slide or if there is another way to get the same effect without cyberware.
Title: Re: Hidden Blades
Post by: Medicineman on <10-10-10/1035:44>
I have a couple of questions.

Firstly, I have a gun cane. I want it to also include a spring loaded hidden blade. Is this possible?
shure, why not ask Your GM
Quote
Second, I was wondering if you can put a blade on a spring loaded hidden arm slide or if there is another way to get the same effect without cyberware.
get yourself a Ceramic knife ,should help you with MAD (but not with Cyberscanners)
There has always been the Wristblade forearm Snap Blade(equivalent to  Spurs )

JahtaHey
Medicineman
Title: Re: Hidden Blades
Post by: Angelone on <10-10-10/1056:52>
Forearm Snap Blade Sr4 pg 305. I never understood why a cyberscanner detected ceramic knives.
Title: Re: Hidden Blades
Post by: Welshman on <10-10-10/1152:09>
Forearm Snap Blade Sr4 pg 305. I never understood why a cyberscanner detected ceramic knives.

Millimeter wave scanners detect solid objects. Flesh doesn't interfere with the scanner so when it scans a human you see the solid things. The outline of a ceramic knife doesn't look much like the outline of a bone.
Title: Re: Hidden Blades
Post by: FastJack on <10-10-10/1336:14>
Quote from: SR4A, p. 322
Hidden Arm Slide: Attached to the forearm and worn under clothing, this slide can accommodate a pistol-sized weapon. With a wireless signal or correct sequence of arm movements, the slide releases the weapon/object right into the wearer’s hand. This takes only a Free Action.

There's no reason you can use this for a blade instead of a pistol.
Title: Re: Hidden Blades
Post by: Devil on <10-10-10/1352:48>
So the gun cane thing would require GM permission? Or is there a way to modify it to have a hidden spring loaded blade? You'd think things like that would be pretty common in canes. Especially considering you can easily get a cane that fires a bullet.

Also, if I want to smack someone with my guncane would I use the Exotic Ranged Weapon: Gun Cane skill? Or would it be Clubs? Or would I need an Exotic Melee Weapon: Cane skill?
Title: Re: Hidden Blades
Post by: Angelone on <10-10-10/1418:10>
Clubs for just the cane. It would probably be exotic weapon sword cane for well the sword cane.
Title: Re: Hidden Blades
Post by: FastJack on <10-10-10/1504:50>
Okay, on the gun cane, think about it for a second. Where are you going to hide the blade? The cane is barely big enough to have the gun mechanism hidden inside, so adding a hidden blade means it will either interfere with the firing of the gun or make the cane bulkier, reducing the concealability.
Title: Re: Hidden Blades
Post by: Angelone on <10-10-10/1511:23>
Gun on one end blade on the other? Maybe something that latches on? I misread and thought he wanted a sword cane instead of a gun cane.
Title: Re: Hidden Blades
Post by: Medicineman on <10-10-10/1519:26>
Okay, on the gun cane, think about it for a second. Where are you going to hide the blade? The cane is barely big enough to have the gun mechanism hidden inside, so adding a hidden blade means it will either interfere with the firing of the gun or make the cane bulkier, reducing the concealability.

the handle is the gun,the barrel is in the upper end of the cane and the Blade is in the lower end. You separate the Handle(& Barrel) from the "pointy Stick part" of the Cane

JahtaHey
Medicineman
Title: Re: Hidden Blades
Post by: KarmaInferno on <10-10-10/1542:15>
I suppose you could have a rapier-style short sword with the blade stuck into the barrel of the firearm, the blade handle forming the last 3 or 4 inches of the far tip of the cane.

You would have to remove the sword from the cane before you could use either weapon, though.




-k
Title: Re: Hidden Blades
Post by: Devil on <10-10-10/1841:35>
What I was thinking is that the blade could curve inward, fitting inside the bottom end of the cane, but sitting outside the barrel of the gun. Basically it would be between the two.

To help you picture it, if someone were stabbed by it they would have wound that looks like the sliver of the moon (crescent).

I'm also talking about something knife sized, not these swords and stuff you're talking about.

Also, a sword cane is no more difficult to use than any other sword. They are just usually a bit on the short side, Angelone.
Title: Re: Hidden Blades
Post by: Kontact on <10-11-10/0244:57>
Exotic weapons are generally either different in their function or their effect.

So, function = Thagomizer, gyrojet pistol.  Hitting someone with your tail is not like punching them and shooting little rockets (usually in underwater fights) isn't the same as shooting bullets.
Effect = laser, flamethrower.  Wicked armor-destroying awesomeness.  Own rules, own skill.

Function and effect = Monowhip.  It behaves unlike any other melee weapon and damages unlike any other.


So, a spring knife in a cane could act and be used much like any other bladed weapon.  Enough alike that it doesn't need its own rules or specialization.
Title: Re: Hidden Blades
Post by: Mäx on <10-11-10/0506:57>
Lasers ass well as few other thinks requiring an exotic weapons skill makes no sense what so ever.
Its not like pulling a trigger of a laser pistol is a totally different from pulling the trigger of a normal pistol.
Title: Re: Hidden Blades
Post by: Angelone on <10-11-10/0819:29>
Are we talking about a blade that pops out of the end of a cane or a blade at the top that you pull out along with part of the cane? For the second I'd agree you don't need an exotic skill. The first is different enough in balance and striking area that I'd say you have to. You can't use the usual blade moves with as much effect with the pop out blade.
Title: Re: Hidden Blades
Post by: FastJack on <10-11-10/0902:10>
Lasers ass well as few other thinks requiring an exotic weapons skill makes no sense what so ever.
Its not like pulling a trigger of a laser pistol is a totally different from pulling the trigger of a normal pistol.
Oh, it's VERY different.

Pulling the trigger of a laser has no recoil at all. It is instantaneous and it is continuous. You fire a laser (as it's intended in SR), and you don't have to brace your hand to soak the jerk of the gun firing. You hold down the trigger and the beam continues to burn anything in its path, friends or foes and the laser is NOT visible except when it "paints" the target; you have to make sure friends are no where near it's path.
Title: Re: Hidden Blades
Post by: Devil on <10-11-10/1053:36>
Are we talking about a blade that pops out of the end of a cane or a blade at the top that you pull out along with part of the cane? For the second I'd agree you don't need an exotic skill. The first is different enough in balance and striking area that I'd say you have to. You can't use the usual blade moves with as much effect with the pop out blade.

What I was thinking is that the blade could curve inward, fitting inside the bottom end of the cane, but sitting outside the barrel of the gun. Basically it would be between the two.

To help you picture it, if someone were stabbed by it they would have wound that looks like the sliver of the moon (crescent).

I'm also talking about something knife sized, not these swords and stuff you're talking about.

Also, a sword cane is no more difficult to use than any other sword. They are just usually a bit on the short side, Angelone.

Effectively it's a gun cane with a stiletto on the end.

You seem to be really into making the simplest weapons into exotics. If a spear isn't exotic then this thing sure as hell isn't. It's pretty much a stick that you can make sharp or not sharp. Even a toddler can jab someone with a stick. It's built in human instinct. Take another look at what melee weapons are exotic. Usually they require a completely unique fighting style.
Title: Re: Hidden Blades
Post by: FastJack on <10-11-10/1107:12>
Basically, it's a gun cane with a bayonet on the end.

Meh... I just don't really see the point. The whole idea behind the gun cane is surprise them by shooting them with a hidden gun. If you're in melee, hitting them with a blade on the end of the cane is the difference between slashing and bludgeoning damage. In my opinion, I'd just leave it as a gun cane and hit them upside the head if they get too close. <shrug>
Title: Re: Hidden Blades
Post by: Angelone on <10-11-10/1112:30>
The blade is U shaped around the barrel. It would be a spear not a sword, you wouldn't be able to sword fight with it. What you are proposing is not only weighted differently than most blades it has a completely different "business end".

Maybe you could fence with it. It's a very specialized weapon.

PS- What FastJack said.
Title: Re: Hidden Blades
Post by: Codac on <10-11-10/1230:57>
From what I'm understanding here he doesn't want it to sword fight with he wants it to be a small blade at the end that will pop out and stab someone.
Title: Re: Hidden Blades
Post by: FastJack on <10-11-10/1232:19>
I understand that, but if your that close to some and carrying a cane, just whack 'em on the head with the cane. ;)
Title: Re: Hidden Blades
Post by: Devil on <10-11-10/1245:43>
I know enough about blades to know whether it's exotic or not. That's not what I am trying to determine. What I don't know is an issue of game mechanics. I'll try to be more clear.

If I wanted to make such a thing how would I do it?

Something like this?

Gun Cane:
Custom Look
Underbarrel Weapon: Snap Blade
Melee Hardening

Is there a better way?

See, one of the problems is that underbarrel weapons mess up your gun cane concealability. I need the blade to be hidden as well.



Fastjack, if I was aiming for effectiveness over roleplay would I really be using a Gun Cane? Lol. I don't usually build characters to be optimal. That's boring. I prefer stylistic unconventional concepts that capture people's attention, but remain realistic to the setting.

And yes, he will be capable of whacking people in the head too, but the knife will still be useful to have. Sometimes as a utility, Sometimes as a weapon.

He'll also have a small spring loaded blade on his wrist, mostly for escape artist purposes. So, if it's not possible to stick a blade on his cane, at least he'll have that.
Title: Re: Hidden Blades
Post by: KarmaInferno on <10-12-10/0038:23>
Lasers ass well as few other thinks requiring an exotic weapons skill makes no sense what so ever.
Its not like pulling a trigger of a laser pistol is a totally different from pulling the trigger of a normal pistol.

Um. I'll just say that if you think that shooting is just pulling a trigger, then you don't know much about shooting.

The trigger pull is just the last step in a series of events.

Those events will definitely be different between a firearm and a laser.



-k
Title: Re: Hidden Blades
Post by: Kontact on <10-12-10/0153:47>
The reason Lasers use exotic weapon proficiency is because they are hands down better than mass driver pistols.  It has nothing to do with how they work, and everything to do with how the rules work.

That is one of the two reasons why things are made exotic.  In fact, Gauss rifles should  be exotic too since they halve armor.

A cane with a pop-out blade like The Penguin's unbrella blade isn't particularly different from a rapier.
Title: Re: Hidden Blades
Post by: FoxBoy on <10-12-10/0224:48>
Have you thought about monowire instead?

Small reel of it at the end of the cane, and the control weight is the rubber bumper. Hit one switch and the reel unwinds, giving you an exotic, and deadly melee weapon. Hit a second, and the reel and weight both fall off so you unveil the gun barrel.
Title: Re: Hidden Blades
Post by: Devil on <10-12-10/0302:40>
I dont care for loose monowire weapons. Too unpredictable and lacking the utility uses of a knife.
Title: Re: Hidden Blades
Post by: Mäx on <10-12-10/0407:30>
Um. I'll just say that if you think that shooting is just pulling a trigger, then you don't know much about shooting.
With a laser pistol you first aim at the target and then pull the trigger same as any other pistol.
Yeah in practise its more complicated then that, but shooting a laser pistol doesn't need anykind of special training over shooting a conventional weapon.
I can't believe that your trying to claim with a straight face that shooting a laser pistol is somehow a totally different kind of action then shooting a normal pistol and requires a totally different set of skills.
Title: Re: Hidden Blades
Post by: Devil on <10-12-10/0535:03>
Can we stop talking about laser pistols and maybe discuss the answer to my question?
Title: Re: Hidden Blades
Post by: Kontact on <10-12-10/0620:29>
Nevers!  (I thought you answered your own question pretty well really.  Underbarrel snap blade modification + melee hardening with custom look covering the whole "why this doesn't look like a bracer duct-taped to a cane" thing.  If you're going to make a new weapon, there's going to be some GM fiat in there.)

Maybe you have to depress the trigger on a laser pistol for a moment before it actually fires, so you have to keep your concentration, not on the trigger pull, but on what follows after the trigger pull?
Title: Re: Hidden Blades
Post by: FastJack on <10-12-10/0850:54>
Sorry, Joker, just have to point out one more thing on the gun/laser:

Bullet's speed: 180–1500 m/s
Laser's speed: 299,792,458 m/s

Bullet: Mechanical
Laser: Electronic

Bullet: Physical impact
Laser: Chemical reaction (super-focus light burns target)
Title: Re: Hidden Blades
Post by: Doc Chaos on <10-12-10/0911:15>
Bullet delivery system: has RECOIL!
Title: Re: Hidden Blades
Post by: Kontact on <10-12-10/1739:14>
So, because shooting a laser is easier in every single way, it requires a separate, developed skill?
That's like saying someone who can cook elaborate meals totally can't make a sandwich because it's so different.

Lasers require a separate skill because they are better, not because they behave differently.  It's a game balance issue, so logic is not really relevant.
Title: Re: Hidden Blades
Post by: Medicineman on <10-13-10/0726:50>
They should've made one seperate Skill:
Other Weapons (with a specialisation in Laser,Flamethrower,Gyro Jets,Plasmarifle,whatever)

with a seperate Dance
Medicineman
Title: Re: Hidden Blades
Post by: FastJack on <10-13-10/0820:21>
They should've made one seperate Skill:
Other Weapons (with a specialisation in Laser,Flamethrower,Gyro Jets,Plasmarifle,whatever)

with a seperate Dance
Medicineman
How is that different than Exotic Ranged Weapon (Specific)?
Nevermind, I see where... But as a house rule, you could allow them a generic Exotic Ranged Weapon skill. But I think the reason they force you to take the specialization is that the Exotics differ so much from weapon to weapon.
Title: Re: Hidden Blades
Post by: Medicineman on <10-13-10/0846:56>
that the Exotics differ so much from weapon to weapon.

not more than Heavy Weapons(MGs,Rocket Launcher ,Grenade Launcher,Assault Cannons) ;)

with a similar Dance
Medicineman
Title: Re: Hidden Blades
Post by: FastJack on <10-13-10/0850:17>
Tomato, tomahto. ;)
Title: Re: Hidden Blades
Post by: KarmaInferno on <10-14-10/1153:28>
You could make it an additional specialization for all firearm skills.

So you could have Pistols (Energy).



-k
Title: Re: Hidden Blades
Post by: voydangel on <10-14-10/1734:20>
You could use a Victorinox Memory Blade (Arsenal pg.16), and just "wrap" the sheath around the outside of the gun-cane. Giving it that "old-time" steampunk look of leather on metal that would go oh so well with your "Vashon Island Steampunk" line armored suit (Arsenal pg.46).

Then the only issue would be making the 2 handled cane look not-awkward, which should be pretty easy since it's steampunk themed, and 2 handles wouldn't really be all that out of place to begin with. =)
Title: Re: Hidden Blades
Post by: Welshman on <10-15-10/0030:21>
I've used a cane extensively in a theatre roll. Two handles would be a pain in the rear to actually use like a cane. And fancy heads are equally hard to use. Used a cane with a bust of Shakesphere as the head of it, man my hand hurt by the end of the day.