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Wakshaani's SR5 Archetype Challenge.

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Jimmy_Pvish

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« Reply #75 on: <09-12-15/1330:22> »
Rigger turn out to be pain in the ass to build (the shoping list, OMG the shoping list is killing me)

So, this is Troll Combat Mage I build in my spare time (take just 1/10 time to build compare to Rigger)

He does what a troll combat mage should does, throwing a spell while soaking damage like it's nothing.
With 18 dice for combat spell and 12 resist drain, he should cast force 6-7 Clout without much problem (Drain F-3).

For spell selection, I choose Blast + Clout because of Stun damage, no need to kill while we aren't getting paid to do.
Stunbolt is for fighting spirits, Heal is no brainer, Physical Mask and Extended Detect Enemies for utility.

With Focus Concentration 4, Force 4 Increase Reflexes should be sustain all the time to get 10 + 3D6 Initiative.
Cram and Jazz are for emergency use, like when you want astral stealth or go to somewhere with high background count.

With 15 Armor + 5 Body, he should survive a couple of shot.
Ballistic Shield is optional, bring it when it's not drawing much attention.


Combat Mage

== Priorities ==
Metatype: A - Troll (5)
Attributes: D - 14 Attributes
Special: B - Magician (4 Magic, 7 Spells, Spellcasting 4, Counterspelling 4)
Skills: E - 18 Skills/0 Skill Groups
Resources: C - 140,000¥

== Qualities ==
Positive
- Focus Concentration Rating 4
- Magician (Hermetic)
- Thermographic Vision
- Mentor Spirit (Dragonslayer, +2 Intimidations)

Negative
- Allergy (Uncommon, Mild) (Pollen)
- Distinctive Style (Weird Dialects)
- Prejudiced (Common, Biased) (Elves)
- SINner (Criminal)

== Attributes ==
BOD: 5
AGI: 2
REA: 3
STR: 5
CHA: 2
INT: 3
LOG: 5 (7)
WIL: 5
EDG: 4
MAG: 5
Essence: 5.10

Karma Gain (50)
25    Starting Karma
10   SINner (Criminal)
5   Allergy (Uncommon, Mild) (Pollen)
5   Distinctive Style (Weird Dialects)
5   Prejudiced (Common, Biased) (Elves)

Karma Spend (50)
18     Bonding Power Focus Rating 3
16     Focus Concentration Rating 4
7     14,000 Nuyen
5      Mentor Spirit (Dragonslayer, +2 Intimidations)
2      Intimidation 1   
2     Perception 1

Initiative: 6 + 1d6, 10 + 3d6 with Force 4 Increase Reflexes
Astral Initiative: 6 + 2d6
Physical Damage Track: 11
Stun Damage Track: 11
Composure: 7
Judge Intentions: 5
Lift/Carry: 10 (75 kg/50 kg)
Memory: 12
Nuyen: 0¥ + (3D6+60¥)

== Limits ==
Physical: 6
Mental: 8
Social: 5
Astral: 8

== Active Skills ==
Spellcasting: 6 [Combat+2]
Counterspelling: 4 [Manipulation+2]
Summoning: 4 [Spirit of Man+2]
Binding: 4 [Spirit of Man+2]
Sneaking: 4
Intimidation: 1
Perception: 1

== Knowledge Skills ==
Area Knowledge: Chicago: 6
Magic Theory: 6
Security Procedures: 4
Parazoology: 4
Action Trids: 2

== Language ==
English: N
Spanish: 2

== Contacts ==
Fixer (5, 1)

== Common Dice Pools ==
Spellcasting   18 for Combat Spells, 14 for other Spells
Drain Resist   12
Summoning   14 for Spirit of Man, 12 for Other Spirits
Stealth      Sneaking 6
Perception   4
Defense test   6 (11 Full Defense)
Resist Damage   20 (Armor Jacket), 26 (Armor Jacket + Ballistic Shield)

== Spells ==
Blast, Clout, Stunbolt, Extended Detect Enemies, Heal, Increase Reflexes, Physical Mask

== Augmentation ==
Cerebral Booster Rating 2
Orthoskin Rating 2

== Lifestyles ==
Low 1 months

== Armor ==
Armor Jacket       12
Ballistic Shield      6

== Commlink ==
2x Meta Link (one use in public broadcasting fake sin, another one for shadowruning)

== Gear ==
Power Focus Rating 3
Glasses Rating 2
   +Flare Compensation
   +Image Link
Fake SIN Rating 3
Fake License (Mage) Rating 3
Fake License (Summoner) Rating 3
Fake License (Foci) Rating 3
Fake License (Driver's) Rating 3
Medkit Rating 6
Micro-Transceiver
Miniwelder
Gas Mask
AR Gloves
Gecko Tape Gloves
10x Cram
Jazz
30x Reagent

== Vehicles ==
Dodge Scoot (Scooter)
   +Sensor Array Rating 2
« Last Edit: <10-06-15/1416:38> by Jimmy_Pvish »

Hobbes

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« Reply #76 on: <09-12-15/1609:13> »
Working my way through the list.  I don't make "Kmart mages", but the kids seem to like them.  So here we go Brawling Adept with Qi foci. 

== Info ==
Street Name: Brawling Adept
Movement: 12/24
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human
Composure: 7
Judge Intentions: 7
Lift/Carry: 8 (75 kg/50 kg)
Memory: 7
Nuyen: 25

== Priorities ==
Metatype: E - Human
Attributes: A - 24 Attributes
Special: B - Adept, Magician, or Technomancer
Skills: C - 28 Skills/2 Skill Groups
Resources: D - 50,000¥

== Attributes ==
BOD: 3
AGI: 6
REA: 5 (7)
STR: 5
CHA: 2 (1 Base, +1 Karma)
INT: 5
LOG: 2
WIL: 5
EDG: 3
MAG: 6

== Derived Attributes ==
Essence:                   6
Initiative:                10 (12) + 3d6
Rigger Initiative:         12 + 3d6
Astral Initiative:         10 + 2d6
Matrix AR Initiative:      12 + 3d6
Matrix Cold Initiative:    5 + DP + 3d6
Matrix Hot Initiative:     5 + DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         11

== Limits ==
Physical:                  7
Mental:                    5
Social:                    5
Astral:                    5

== Active Skills ==
Archery                    : 1 (+1 Karma)     Pool: 7
Assensing                  : 4                      Pool: 9
Astral Combat              : 4                      Pool: 9
Blades                     : 5 [Knives]             Pool: 11 (13)
Etiquette                  : 2      (+2 Karma)   Pool: 4
Gymnastics                 : 2                      Pool: 8
Locksmith                  : 1   (+1 Karma)  Pool: 7
Palming                    : 1  (+1 Karma)  Pool: 7
Perception                 : 4                      Pool: 9
Pilot Ground Craft         : 1  (+1 Karma)   Pool: 8
Running                    : 2                      Pool: 7
Sneaking                   : 4                      Pool: 10
Swimming                   : 2                      Pool: 7
Throwing Weapons           : 4 [Blades]             Pool: 10 (12)
Tracking                   : 1 (+1 Karma)    Pool: 8
Unarmed Combat             : 5                      Pool: 11

== Knowledge Skills ==
English                    : N                      Pool: 0
Gangs                      : 3                      Pool: 8
Magical Threats            : 3                      Pool: 5
Mandarin                   : 1                      Pool: 6
Russian                    : 3                      Pool: 8
Sprawl Life                : 3                      Pool: 8
Tibetan                    : 1                      Pool: 6

== Qualities ==
Adept
Allergy (Uncommon, Moderate) (Silver)
Distinctive Style
Gremlins (Rating 2)
Mentor Spirit (Wolf)

== Powers ==
Astral Perception
Attribute Boost (AGI) Rating: 4
Combat Sense Rating: 6
Critical Strike (Blades)
Improved Reflexes 2
Killing Hands

== Lifestyles ==
Low  1 months

== Armor ==
Armor Jacket                        12
   +Thermal Damping 2
Full Body Armor: Helmet             3
   +Gas Mask

== Weapons ==
Combat Knife
   Pool: 11 (13)   Accuracy: 6   DV: 8P   AP: -3   RC: 2
Shock Gloves
   Pool: 11   Accuracy: 7   DV: 8S(e)   AP: -5   RC: 2
Throwing Knife
   Pool: 10   Accuracy: 7   DV: 6P   AP: -1   RC: 2
Unarmed Attack
   Pool: 11   Accuracy: 7   DV: 5P   AP: -   RC: 2

== Commlink ==
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1)

== Gear ==
Contacts Rating 3
   +Image Link
   +Flare Compensation
   +Low Light
Fake SIN (Pat) Rating 3
   +Fake License (Adept License) Rating 3
Qi Focus (Bonded Foci) (Astral Perception) Rating 4
Qi Focus (Bonded Foci) (Killing Hands) Rating 2
Qi Focus (Bonded Foci) (Critical Strike) Rating 2
Survival Kit
Throwing Knife x6
Tool Kit (Locksmith)

== Vehicles ==
Harley-Davidson Scorpion (Chopper)
   +Sensor Array Rating 2

==Karma==
Nuyen  -1 Karma
+1 Charisma  - 10 Karma
Positive Qualities -5
Negative Qualities +23
Skills -16
Focus -16

== Description ==
Sometimes the direct approach is best, and it's tough to be more direct than a punch to the face. But you're not just any street tough. The magic flows in your blood, it's written on your skin. Your 'tats aren't some gang ink, they're bonded to your skin and spirit. Your meditations and rituals aren't just fluff mass marketed to new age posers. They've literally been handed down from the ages. They have power and meaning. You think some troll ganger is going to handle an insect spirit, or the Street Samurai is going to notice the astral ward or the spirit watcher trailing you. They're not, you are. You're here to deal with problems from Go-gangers to spirits.

Hobbes

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« Reply #77 on: <09-12-15/2153:59> »
And just because nobody asked for it, a Hermetic version of the Occult investigator.  'mo money, less stats/skills.  A more traditional bookworm mage feel for this character. 

== Info ==
Street Name: Occult Investigator v 2
Name: Unnamed Character
Movement: 6/12
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human
Composure: 7
Judge Intentions: 7
Lift/Carry: 5 (30 kg/20 kg)
Memory: 11
Nuyen: 80

== Priorities ==
Metatype: E - Human
Attributes: B - 20 Attributes
Special: A - Magician or Technomancer
Skills: C - 28 Skills/2 Skill Groups
Resources: D - 50,000¥

== Attributes ==
BOD: 3
AGI: 3
REA: 3
STR: 2
CHA: 2
INT: 5
LOG: 6
WIL: 5
EDG: 3
MAG: 6

== Derived Attributes ==
Essence:                   6
Initiative:                8 + 1d6
Rigger Initiative:         8 + 1d6
Astral Initiative:         10 + 2d6
Matrix AR Initiative:      8 + 1d6
Matrix Cold Initiative:    5 + DP + 3d6
Matrix Hot Initiative:     5 + DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         11

== Limits ==
Physical:                  4
Mental:                    8
Social:                    5
Astral:                    8

== Active Skills ==
Alchemy                    : 4                      Pool: 11
Assensing                  : 4                      Pool: 9
Binding                    : 4                      Pool: 11
Biotechnology              : 2                      Pool: 8
Computer                   : 3                      Pool: 9
Counterspelling            : 4 [Combat]             Pool: 10 (12)
Cybertechnology            : 2                      Pool: 8
First Aid                  : 2                      Pool: 8
Medicine                   : 2                      Pool: 8
Perception                 : 4                      Pool: 9
Pilot Ground Craft         : 1    (+1 from Karma)     Pool: 4
Sneaking                   : 4                      Pool: 7
Spellcasting               : 5                      Pool: 12
Summoning                  : 5                      Pool: 12


== Knowledge Skills ==
Art                        : 2                      Pool: 8
English                    : N                      Pool: 0
Latin                      : 2                      Pool: 7
Magical Theory             : 4                      Pool: 10
Magical Threats            : 3                      Pool: 9
Origami                    : 3                      Pool: 8
Parazoology                : 4                      Pool: 10
Spirits                    : 4                      Pool: 10

== Qualities ==
Focused Concentration (Rating 4)
Gremlins (Rating 2)
Magician
Mentor Spirit (Fire-Bringer)
Prejudiced (Specific, Outspoken) (Street Shaman)
SINner (National) (UCAS)
Spirit Bane (Fire)

== Spells ==
(Tradition: Hermetic, Resist Drain with WIL + LOG (11))
Analyze Truth              DV: F-2
Combat Sense               DV: F
Detect Life, Extended      DV: F-1
Fling                      DV: F-2
Heal                       DV: F-4
Improved Invisibility (Alchemical) DV: F-1
Increase [Attribute] (Alchemical) (INT) DV: F-3
Increase Reflexes          DV: F
Levitate                   DV: F-2
Manabolt                   DV: F-3
Mob Control                DV: F+1

== Lifestyles ==
Low  1 months

== Armor ==
Armor Clothing                      6
Armor Vest                          9
Helmet                              2
   +Gas Mask

== Weapons ==
Throwing Knife
   Pool: 2   Accuracy: 4   DV: 3P   AP: -1   RC: 1
Unarmed Attack
   Pool: 2   Accuracy: 4   DV: 2S   AP: -   RC: 1

== Commlink ==
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1)

== Gear ==
AR Gloves
Fake SIN (Nancy) Rating 3
   +Fake License (Mage License) Rating 3
Magical Lodge Materials Rating 6
Medkit Rating 3
Power Focus (Bonded Foci) Rating 1
Reagents, per dram x100
Subvocal Mic
Summoning Focus (Bonded Foci) (Spirits of Man) Rating 2
Survival Kit
Throwing Knife x10
Trodes

== Vehicles ==
Chrysler-Nissan Jackrabbit (Subcompact)
   +Sensor Array Rating 2

==Karma==
Negative Qualities  +25 Karma
Positive Qualities   -21 Karma
+1 Cha                     -10 Karma
Nuyen                          -2 Karma
Skills                          -2 Karma
Foci Bonding            -10 Karma
Spells                          -5 Karma


== Description ==
Top of your class in high school. Full ride to M.I.T.&T and graduated with honors. You could have written your own contract at Docwagon. But instead you shocked everybody and headed back to the old neighboorhood and hung out your shingle. At first nobody knew what to make of the magical bookworm who set up shop on the corner. But they started coming around. Simple things at first, but gradually more and more. And then your first "night shift" job. Nobody you went too school with would have pegged you for a Shadowrunner. Good thing too, it's why you can operate the way you do. The corporate suiters started coming back too, from the covert ops division, not the smiling recuiters with phamplets and promises. Pleanty of runners have snorted the first time the slim, acedemic woman handed them magical origami. Let people underestimate you, you never cared much what others think. Just makes it sweeter when they can't keep the suprise off thier face when they see what it is you can do.
« Last Edit: <09-12-15/2200:46> by Hobbes »

Hobbes

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« Reply #78 on: <09-13-15/1315:08> »
Weapon Master.  A bit of a challenge.  Not as broad of a skill set as the original, but lost skills were quite limited in what they could actually accomplish with opposed tests and small dice pools.  Hopefully the expanded combat abilities make up for the increased focus.  Overall, Fifth edition really doesn't reward multiple weapon skills with how much they cost.  And the support skills (Demolitions, Armorer) being Logic based means you're coming up short somewhere stat wise.  You're likely coming up short in the social and legwork tests, and unfortunately Demolition and Armorer pools are still pretty mediocre.  Ah well, a grenade barrage, an independently firing Sniper Rifle, followed up by a knife to the face is going to have to be it's own reward.

== Info ==
Street Name: Weapon Master
Name: Unnamed Character
Movement: 6/12
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human
Composure: 5
Judge Intentions: 7
Lift/Carry: 6 (45 kg/30 kg)
Memory: 6
Nuyen: 690

== Priorities ==
Metatype: D - Human or Elf
Attributes: C - 16 Attributes
Special: E - Mundane
Skills: B - 36 Skills/5 Skill Groups
Resources: A - 450,000¥

== Attributes ==
BOD: 3
AGI: 3
REA: 5 (10)
STR: 3  (1 Base, +2 Karma)
CHA: 2  (1 Base, +1 Karma)
INT: 5
LOG: 3
WIL: 3
EDG: 5

== Derived Attributes ==
Essence:                   0.02
Initiative:                10 (15) + 3d6
Rigger Initiative:         15 + 3d6
Astral Initiative:         
Matrix AR Initiative:      15 + 3d6
Matrix Cold Initiative:    5 + DP + 3d6
Matrix Hot Initiative:     5 + DP + 4d6
Physical Damage Track:     11
Stun Damage Track:         10

== Limits ==
Physical:                  7
Mental:                    5
Social:                    3
Astral:                    5

== Active Skills ==

Armorer                    : 1  (+1 from Karma)      Pool: 4
Automatics                 : 5                      Pool: 8
Blades                     : 4                      Pool: 8
Clubs                      : 4                      Pool: 7
Demolitions                : 4 [Commercial Explosives] Pool: 7 (9)
Gymnastics                 : 1                      Pool: 4
Heavy Weapons              : 4                      Pool: 7
Locksmith                  : 4                      Pool: 7
Longarms                   : 4                      Pool: 7
Perception                 : 4                      Pool: 9
Pilot Ground Craft         : 1   (+1 from Karma)    Pool: 11
Pistols                    : 5 [Revolvers]          Pool: 9 (11)
Running                    : 1                      Pool: 4
Sneaking                   : 4                      Pool: 9
Swimming                   : 1                      Pool: 4
Unarmed Combat             : 4                      Pool: 7

Note Group skills Close Combat:4 and Athletics:1

== Knowledge Skills ==
Firearms                   : 6                      Pool: 9
Shadow Community           : 4                      Pool: 9
Small Unit Tactics         : 6                      Pool: 11

== Contacts ==
; Fixer (4, 2)

== Qualities ==
Addiction (Mild) (Nicotine)
Catlike
Code of Honor (Mercenary)
Incompetent (Acting)
Quick Healer

== Lifestyles ==
Medium  1 months

== Cyberware/Bioware ==
Alpha Cybereyes Basic System Rating 2
   +Image Link
   +Smartlink
   +Flare Compensation
   +Thermographic Vision
   +Vision Magnification
Alpha Datajack
Used Obvious Full Arm (AGI 9, STR 9, Physical 11) (Right)
   +Armor Rating 3
   +Customized Agility Rating 6
   +Customized Strength Rating 6
   +Enhanced Agility Rating 3
   +Enhanced Strength Rating 3
   +Commlink
   +Cyberarm Slide
Used Reaction Enhancers Rating 3
Reflex Recorder (Skill) (Blades)
Reflex Recorder (Skill) (Pistols)
Alpha Skin Pocket
Wired Reflexes Rating 2

== Armor ==
Armor Clothing                      6
Armor Jacket                        12
Chameleon Suit                      9
   +Thermal Damping 6
Full Body Armor: Helmet             3
   +Gas Mask
   +Single Sensor Rating 3
      +Ultrasound Rating 3

== Weapons ==
Ares Alpha
   +Gas-Vent 3 System
   +Shock Pad
   +Smartgun System, Internal
   Pool: 8   Accuracy: 7   DV: 11P   AP: -2   RC: 8
Ares Desert Strike
   +Bipod
   +Imaging Scope
   +Shock Pad
   +Smart Firing Platform
   +Smartgun System, Internal
   +Stock
   Pool: 7   Accuracy: 9   DV: 13P   AP: -4   RC: 5
Ares Light Fire 75
   +Silencer, Ares Light Fire 70
   +Smartgun System, Internal
   +Spare Clip
   Pool: 9   Accuracy: 8   DV: 6P   AP: -   RC: 2
Combat Knife
   Pool: 8   Accuracy: 6   DV: 5P   AP: -3   RC: 2
Defiance EX Shocker
   +Concealable Holster
   +Smartgun System, Internal
   Pool: 9   Accuracy: 6   DV: 9S(e)   AP: -5   RC: 2
Enfield AS-7
   +Gas-Vent 3 System
   +Laser Sight
   +Shock Pad
   +Smartgun System, Internal
   +Spare Clip
   Pool: 7   Accuracy: 6   DV: 13P   AP: -1   RC: 6
Grapple Gun
   Pool: 0   Accuracy: 3   DV: 7S   AP: -2   RC: 2
Ingram Smartgun X
   +Smartgun System, Internal
   +Sound Suppressor
   +Spare Clip
   Pool: 8   Accuracy: 6   DV: 8P   AP: -   RC: 4
Katana
   Pool: 8   Accuracy: 7   DV: 6P   AP: -3   RC: 2
Minigrenade: Flash-Bang
   Pool: 7   Accuracy: 0   DV: 10S (10m Radius)   AP: -4   RC: 2
Minigrenade: Fragmentation
   Pool: 7   Accuracy: 0   DV: 18P(f) (-1/m)   AP: +5   RC: 2
Minigrenade: High Explosive
   Pool: 7   Accuracy: 0   DV: 16P (-2/m)   AP: -2   RC: 2
Minigrenade: Thermal Smoke
   Pool: 7   Accuracy: 0   DV: (10m Radius)   AP: -   RC: 2
Ruger Super Warhawk
   +Concealable Holster
   +Smartgun System, Internal
   +Speed Loader
   +Speed Loader
   Pool: 9 (11)   Accuracy: 7   DV: 9P   AP: -2   RC: 2
Shock Gloves
   Pool: 7   Accuracy: 7   DV: 8S(e)   AP: -5   RC: 2
Stun Baton
   Pool: 7   Accuracy: 4   DV: 9S(e)   AP: -5   RC: 2
Unarmed Attack
   Pool: 7   Accuracy: 7   DV: 3S   AP: -   RC: 2

== Commlink ==
Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6)

== Gear ==
Ammo: APDS (Light Pistols) x40
Ammo: APDS (Heavy Pistols) x20
Ammo: APDS (Submachine Guns) x100
Ammo: APDS (Sniper Rifles) x20
Ammo: APDS (Assault Rifles) x40
Ammo: Explosive Rounds (Heavy Pistols) x10
Ammo: Explosive Rounds (Shotguns) x30
Ammo: Flechette Rounds (Shotguns) x30
Ammo: Taser Darts (Taser) x10
Catalyst Stick
Commercial Explosive Rating 5 x10
Contacts Rating 3
   +Vision Enhancement Rating 3
Detonator, Blasting Cap x10
Earbuds Rating 3
   +Audio Enhancement Rating 3
Fake SIN (Tiffiany) Rating 4
   +Fake License (Restricted Bioware License) Rating 4
   +Fake License (Restricted Cyberware License) Rating 4
   +Fake License (Automatic Weapons License) Rating 4
   +Fake License (Driver's License) Rating 4
Foam Explosive Rating 6 x4
Gecko Tape Gloves
Grapple Gun
Long Haul
Medkit Rating 6
Minigrenade: Flash-Bang x3
Minigrenade: Fragmentation x3
Minigrenade: High Explosive x3
Minigrenade: Thermal Smoke x3
Restraint, Containment Manacles
Restraint, Plastic x10
Slap Patch, Antidote Patch Rating 6 x2
Slap Patch, Stim Patch Rating 6 x2
Slap Patch, Trauma Patch
Stealth Rope (100m)
Survival Kit
Tool Kit (Locksmith)
Tool Kit (Armorer)

== Vehicles ==
GMC Bulldog Step-Van (Van)
   +Sensor Array Rating 2
MCT Fly-Spy (Minidrone)
   +Sensor Array Rating 3
Shiawase Kanmushi (Microdrone)
   +Sensor Array Rating 3
Shiawase Kanmushi (Microdrone)
   +Sensor Array Rating 3

==Karma==
Attributes  -35
Positive Qualities -10
Skills -4
Negative Qualities +24

== Description ==
The right tool for every job. To the Weapon Master every tactical situation has the correct application of force, and she has the right application every time. For low profile work she has weapons that need the 20th century equivalent to an MRI to find. For just walking around she'll have more options for violence on her person than an entire Go-gang. She doesn't have a heavy load, she has three. Each with variations on Ammo and configurations. And that doesn't count the different suits of Armor.

Having seen the worse the Sixth world has to offer, she is prepared for anything from Devil Rats to Dzo no qua. Don't mistake caution and preparedness for cowardice. Just because she's constantly updating your ARO with exit strategies and fallback points doesn't mean anything. Sometimes the best way out is to roll straight through to the other side, and if you're rolling heavy you want this woman on the grenade launcher.

« Last Edit: <09-13-15/1908:57> by Hobbes »

FasterN8

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« Reply #79 on: <09-14-15/0214:49> »
Smuggler. 
Turned out to be a pretty fun build, though this is definitely one where I would have preferred to have BBCCE instead of the regular priority build.  He's got some weak spots but nothing that the first few runs couldn't fix.  I could have gone with an RCC instead of a boat, but what smuggler on the coast doesn't have a boat?  Besides that, the Avalon Firewall can't be beat for the price and a future purchase of a Stealth dongle will be a no-brainer to help hide all his drones.   I couldn't justify the Wasp on the books version (single seater), but I did get him a pair of Artemis Nightwings, so that could be fun for a covert insertion or getaway.

== Info ==
Name: Smuggler, Troll
Movement: 8/16
Karma: 0
Composure: 7
Judge Intentions: 8
Lift/Carry: 10 (75 kg/50 kg)
Memory: 9
Nuyen: 90

== Priorities ==
Resources: A - 450,000¥
Metatype: B - Troll (0)
Skills: C - 28 Skills/2 Skill Groups
Attributes: D - 14 Attributes
Special: E - Mundane

== Attributes ==
BOD: 5
AGI: 2 (4)
REA: 4 (7)
STR: 5
CHA: 4
INT: 4
LOG: 4
WIL: 3
EDG: 2

== Derived Attributes ==
Essence:                   2.26
Initiative:                8 (11) + 1d6
Rigger Initiative:         11 + 1d6
Matrix AR Initiative:      11 + 1d6
Matrix Cold Initiative:    4 + DP + 3d6
Matrix Hot Initiative:     4 + DP + 4d6
Physical Damage Track:     11
Stun Damage Track:         10

== Limits ==
Physical:                  8
Mental:                    7
Social:                    5
Astral:                    7

== Active Skills ==
Aeronautics Mechanic       : 2                      Pool: 6
Automatics                     : 4 [Assault Rifles]  Pool: 8 (10)
Automotive Mechanic        : 2                      Pool: 6
Con                                    : 1 [Fast Talk]    Pool: 5 (7)   (+2 on first impression)
Etiquette                             : 4                      Pool: 8   (+2 on first impression)
Gunnery                             : 6                      Pool: 10
Heavy Weapons               : 1                      Pool: 5
Industrial Mechanic          : 2                      Pool: 6
Intimidation                       : 1                      Pool: 5
Nautical Mechanic             : 2                      Pool: 6
Navigation                            : 1                      Pool: 5
Negotiation                        : 1                      Pool: 5
Perception                           : 1 [Visual]             Pool: 5 (7)
Pilot Aircraft                        : 1 [Rotary Wing]   Pool: 8(10)
Pilot Ground Craft                : 4                      Pool: 11
Pilot Watercraft                  : 1                        Pool: 8
Sneaking                            : 3                      Pool: 7

== Knowledge Skills ==                (all +2 from Mnemonic Enhancer)
Backroads                         : 2                      Pool: 8
Boarder Security Tactics   : 2                      Pool: 8
Combat Sports                  : 1                      Pool: 7
Politics                              : 3                      Pool: 9
Safehouses                      : 2                      Pool: 8
English                             : N                     
Or'zet                                : 2                      Pool: 8
Sioux                                : 2                      Pool: 8
Spanish                            : 1                      Pool: 7
Japanese                         : 1                      Pool: 7

== Contacts ==
Ares Sales Rep; Corporate Manager (2, 2)
Pirate; Pirate (2, 3)
Salish Boarder Guard; Beat Cop (2, 3)
Weapons Dealer; Fence (2, 5)

== Qualities ==
Allergy (Common, Moderate) (Bees)
First Impression
Prejudiced (Common, Biased) (Elves)
SINner (National) (UCAS)
Thermographic Vision

== Lifestyles ==
Low  1 months + Special Work Area

== Cyberware/Bioware ==
Control Rig Rating 1 (Used)
Damper
Datajack (A)
Fingertip Compartment (A)
Flare Compensation  (A)
Mnemonic Enhancer Rating 2
Muscle Toner Rating 2
Reaction Enhancers Rating 3 (Used)
Skin Pocket (A)
Sleep Regulator
Smartlink (A)
Vision Magnification (A)

== Armor ==
Armor Jacket                        12
   +Chemical Protection 6
Helmet                              2
   +Audio Enhancement Rating 3
   +Select Sound Filter Rating 1
   +Spatial Recognizer

== Weapons ==
Ares Alpha (Personal)
   +Shock Pad
   +Smartgun System, Internal
   +Sound Suppressor
   Pool: 8 (10)   Accuracy: 7   DV: 11P   AP: -2   RC: 6
4 x Ares Alpha (Rotodrones)
   +Smartgun System, Internal
   Pool: 8 (10)   Accuracy: 7   DV: 11P   AP: -2   RC: 5
Ares Alpha
   +Smart Firing Platform
   +Smartgun System, Internal
   Pool: 8 (10)   Accuracy: 7   DV: 11P   AP: -2   RC: 5
Minigrenade: Flash-Bang
   Pool: 5   Accuracy: 0   DV: 10S (10m Radius)   AP: -4   RC: 3
Minigrenade: High Explosive
   Pool: 5   Accuracy: 0   DV: 16P (-2/m)   AP: -2   RC: 3
Minigrenade: Smoke
   Pool: 5   Accuracy: 0   DV: (10m Radius)   AP: -   RC: 3
Minigrenade: Thermal Smoke
   Pool: 5   Accuracy: 0   DV: (10m Radius)   AP: -   RC: 3
Steyr TMP
   +Gas-Vent 3 System
   +Laser Sight
   Pool: 8   Accuracy: 5   DV: 7P   AP: -   RC: 6
Unarmed Attack
   Pool: 3   Accuracy: 8   DV: 5S   AP: -   RC: 3

== Commlink ==
Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6)

== Ammo ==
Ammo: APDS (Assault Rifles) x100
Ammo: APDS (Machine Pistols) x100
Ammo: Explosive Rounds (Assault Rifles) x500
Ammo: Gel Rounds (Assault Rifles) x500
Minigrenade: Flash-Bang x10
Minigrenade: High Explosive x18
Minigrenade: Smoke x10
Minigrenade: Thermal Smoke x10

===Programs===
Autosoft (Targeting (Ares Alpha)) Rating 6
Autosoft (Clearsight) Rating 6
Autosoft (Maneuvering (MCT Fly-Spy)) Rating 6
Autosoft (Stealth (MCT Fly-Spy)) Rating 6
Autosoft (Stealth (Rotodrone)) Rating 6
Autosoft (Stealth (Optic -X2)) Rating 6
Autosoft (Evasion (Optic-X2)) Rating 6
Virtual Machine
Wrapper
Signal Scrub

== Gear ==
Earbuds Rating 3
   +Audio Enhancement Rating 3
Fake SIN (Simeon Rice) Rating 4
   +Fake License (Restricted Cyberware License) Rating 4
   +Fake License (Firearms License) Rating 4
Medkit Rating 6
Medkit Supplies x2
Tool Kit (Automotive)
Tool Shop (Automotive)

== Vehicles ==
Artemis Industries Nightwing (Glider)  with Rigger Interface
Artemis Industries Nightwing (Glider)  without Rigger interface
GMC Bulldog Step-Van (Van)
   +Rigger Interface
Harley-Davidson Scorpion (Chopper)
   +Rigger Interface
Hyundai Shin-Hyung (Sport Sedan)
   +Rigger Interface
Lockheed Optic-X2 (Small)
   +Running Virtual Machine, Clearsight, Stealth and Evasion Autosofts
MCT Fly-Spy (Minidrone)
   +Running Virtual Machine, Clearsight, Stealth and Maneuvering Autosofts
MCT Fly-Spy (Minidrone)
   +Running Virtual Machine, Clearsight, Stealth and Maneuvering Autosofts
MCT-Nissan Roto-drone (Medium)
   +Ares Alpha loaded w Gel Rounds and Flash Bang minigrenades
   +Ares Alpha loaded w Explosive Rounds and HE minigrenades
   +Running Virtual Machine, Clearsight, Stealth and Targeting Autosofts
MCT-Nissan Roto-drone (Medium)
   +Ares Alpha loaded w Gel Rounds and Flash Bang minigrenades
   +Ares Alpha loaded w Explosive Rounds and HE minigrenades
   +Running Virtual Machine, Clearsight, Stealth and Targeting Autosofts
Samuvani Criscraft Otter (Sport Cruiser Watercraft)
   +Rigger Interface

===Karma===
Neg Qualities       +25
First Impression    -11
5X Skills 0->1       -10
Edge  1->2            -10
Agility 1->2            -10
Extra Contacts        -9


Smugglin' ain't hard if you know the people you're moving past.  You gotta speak their language, know their customs and for ghosts sake, you better be able to hold a conversation about the latest brawl game or that border guard will have nothing better to do then pick you apart with every last thing on his checklist.  That's why my glovebox has a well-worn hat for every single team in the league.  It just makes everything a little smoother when you're part of the team.  And if things go south, well that's what plan B is for and let me tell you, I made sure I'm damn good at plan B because there's no half-assing it when the lead starts to fly.  You want a clean getaway?  We'll make sure that any thoughts of pursuit leave their mind very quickly.

Jimmy_Pvish

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« Reply #80 on: <09-15-15/1026:17> »
Finally finish Drone Rigger. Human with Ork Poser instead of Ork help a lot for this archetype.
I build her to be drone/driver hybrid instead of pure drone rigger.

For Combat Drones, I decide to build them cheap, just AK-97, basic sensor, not ever have a smartgun.
Because 5e drone are made of tissue paper, just 1 shot by anything and they will became a paperweight.
With cheap design, I can buy 8 of them. Remote Control 1 of them, the rest run in autopilot.
Doesn't mean you have to bring all of them on the run (you can't ever cram them all in Step-Van with passenger).
I buy 8 just in case some of them get destroyed.
Use FA mode and shooting from afar to avoid being targeted.

But all-in-all, drones are still fragile, all 8 of them will get destroy at one point (hope it's not your first run).
Counsel with your GM how you handle repairing drone, By RAW you can't repair a complete destroy drone but try to convince him/her to let you do it.

For recon drones, they SHOULD be impossible to detect/shoot-at (just a size of small bug).
So, they don't have maneuver autosoft, just stealth autosoft, we don't make a stunt move with them anyway, just fly from point A to point B silently.

For vehicle, Step-Van is a go-to vehicle to use, it will became your group mobile base of operation
Hyundai Shin-Hyung is for quick in quick out run.

Drone Rigger

== Priorities ==
Metatype: D - Human (3)
Attributes: C - 16 Attributes
Special: E - Mundane
Skills: B - 36 Skills/5 Skill Groups
Resources: A - 450,000¥

== Qualities ==
Positive
- Juryrigger

Negative
- Addiction (Mild) (BTL)
- Ork Poser
- Distinctive Style (Bizarre Fashion)
- Prejudiced (Common, Biased) (Elves)
- Incompetent (Close Combat)

== Attributes ==
BOD: 3
AGI: 2
REA: 5 (8 )
STR: 2
CHA: 2
INT: 4
LOG: 6 (8 )
WIL: 3
EDG: 5
Essence: 2.27

Karma Gain (50)
25       Starting Karma
6   Ork Poser
5   Distinctive Style (Bizarre Fashion)
5   Prejudiced (Common, Biased) (Elves)
5   Incompetent (Close Combat)
4   Addiction (Mild) (BTL)

Karma Spend (50)
10     20,000 Nuyen
10   Juryrigger
10   AGI 2
10   STR 2
10   CHA 2

Initiative: 9 (12) + 1D6
Physical Damage Track: 10
Stun Damage Track: 10
Composure: 5
Judge Intentions: 6
Lift/Carry: 5 (30 kg/20 kg)
Memory: 11
Nuyen: 890¥ + (4D6+100¥)

== Limits ==
Physical: 5
Mental: 8
Social: 4
Astral: 8

== Active Skills ==
Engineering Group: 4
Electronics Group: 1
Gunnery: 6 [Ballistic+2]
Automatic: 4 [Machine Pistols+2]
Electronic Warfare: 4 [Sensor Operations+2]
Pilot Aircraft: 4 [Rotary Wing+2]
Pilot Ground Craft: 4 [Wheels+2]
Sneaking: 4 [Urban+2]
Con: 4

== Knowledge Skills ==
Area Knowledge: Seattle: 6
Matrix Security: 4
Physical Security: 4
Police Procedures: 4
Chop Shops: 4
Drone Designs: 4

== Language ==
English: N
Or'zet: 4

== Contacts ==
Fixer (5, 1)

== Common Dice Pools ==

Meat Body
Firearms : 8 for Machine Pistol
Stealth : Sneaking 6 (Urban 8 )
Electronic Warfare : Sensor 14, Other 12
Defense test : 12 (15 Full Defense)
Resist Damage : 15 (Armor Jacket), 18 (Armor Jacket + Full Body Armor: Helmet)

Rotor-drone
Firearm : 9 for Autopilot, 16 for Remote Control, 19(21 hot-sim) for Jump In
Defense test : 9 for Auto Pilot, 12 for Remote Control, 15 for Jump In
Resist Damage : 8

Fly-Spy
Perception : 9
Stealth : 9

GMC Bulldog Step-Van
Firearm : 16, 21(23 hot-sim) for Jump-In
Defense test : 12, 15(Jump In)
Resist Damage : 28


== Augmentation ==
[Used] Control Rig Rating 2
[Used] Reaction Enhancers Rating 3
[Used] Smartlink
Cerebral Booster Rating 2

== Lifestyles ==
Medium 1 month
   + Special Work Area

== Armor ==
Armor Jacket          12
-   Nonconductivity 6
-   Chemical Protection 6
Full Body Armor: Helmet   3

== Weapon ==
Steyr TMP
   Stick-n-Shock
      Pool: 8      Accuracy: 6   DV: 5S(e)   AP: -5      RC: 4
   APDS
      Pool: 8      Accuracy: 6   DV: 7P      AP: -4      RC: 4

AK 97 (Rotor-drone: Autopilot)
   Gel Round
      Pool: 9      Accuracy: 5   DV: 10S      AP: -1      RC: 4
   APDS
      Pool: 9   Accuracy: 5   DV: 10P      AP: -6      RC: 4

AK 97 (Rotor-drone: Remote Control)
   Gel Round
      Pool: 16   Accuracy: 5   DV: 10S      AP: -1      RC: 4
   APDS
      Pool: 16   Accuracy: 5   DV: 10P      AP: -6      RC: 4

AK 97 (Rotor-drone: Jump In)
   Gel Round
      Pool: 19*   Accuracy: 5   DV: 10S      AP: -1      RC: 4
   APDS
      Pool: 19*   Accuracy: 5   DV: 10P      AP: -6      RC: 4

Ares Alpha (GMC Bulldog Step-Van: Jump In)
   Gel Round
      Pool: 21*   Accuracy: 7   DV: 11S      AP: -1      RC: 18
   APDS
      Pool: 21*   Accuracy: 7   DV: 11P      AP: -6      RC: 18
   Grenade Launcher (High Explosive)
      Pool: 19*   Accuracy: 6   DV: 16P(-2/m)   AP: -2      RC: 16

*+2 From Hot-Sim are not include

== Commlink ==
Meta Link (use in public broadcasting fake sin)
Transys Avalon (use when shadowrunning)

== Gear ==
Steyr TMP
   Gas-Vent 3 System
   Smartgun System, External
60 Ammo :Stick-n-Shock (Machine Pistol)
400 Ammo :Gel Rounds (Assault Rifle)
30 Ammo :APDS (Machine Pistol)
200 Ammo :APDS (Assault Rifle)
10 Minigrenade: High Explosive
Vulcan Liegelord (Noise Reduction & Sharing programs depend on situation)
        +Autosoft Rating 6 [MCT Fly-Spy] Clearsight
        +Autosoft Rating 6 [MCT Fly-Spy] Stealth
        +Autosoft Rating 6 [MCT Nissan Rotor Drone] Stealth
        +Autosoft Rating 6 [MCT Nissan Rotor Drone] Maneuver? Evasion? or whatever autosoft that help rotor-drone defense test
        +Autosoft Rating 6 [AK-97] Targeting
Virtual Machine, Signal Scrub, Encryption, Toolbox, Armor, Biofeedback Filter, Guard, Shell, Sneak, Wrapper, Agent Rating 4
Satellite Link
AR Gloves
Fake SIN Rating 4
Fake License (Firearm) Rating 4
Fake License (Cyberware) Rating 4
Fake License (Drones) Rating 4
Fake License (Driver's) Rating 4
Handheld Housing Rating 3 (This is your “eyes”)
        + Single Sensor Rating 3 [Motion Sensor]
        + Single Sensor Rating 3 [Radio Signal Scanner]
        + Single Sensor Rating 3 [Ultrasound]
Handheld Housing Rating 3 (This is your “ears”)
        + Single Sensor Rating 3 [Directional Microphone]
        + Single Sensor Rating 3 [Laser Microphone]
        + Single Sensor Rating 3 [Omni-directional Microphone]
Tool Kit (Aeronautics Mechanic)
Tool Kit (Automotive Mechanic)
Tool Shop (Aeronautics Mechanic)
Tool Shop (Automotive Mechanic)
Simrig
Gecko Tape Gloves
Medkit Rating 6
Gas Mask
Miniwelder
Tag Eraser
Micro-Transceiver
Jammer, Directional Rating 6
Jammer, Area Rating 4
10x Dreamchip

== Drones ==
8x MCT-Nissan Rotor Drone
   +Sensor Array Rating 3
      - 2x Camera (Front and Back)
      - Omni-directional Microphone
      - Directional Microphone
      - Laser Range Finder
      - Motion Sensor
      - Radio Signal Scanner
      - Ultrasound
   + Weapon Mount
        AK-97

3x MCT Fly-Spy
   +Sensor Array Rating 3
      - Camera
         + Vision Enhancement Rating 3
      - Camera
         +Vision Magnification
         + Thermographic Vision
         + Low Light
      - Omni-directional Microphone
      - Laser Microphone
      - Laser Range Finder
      - Motion Sensor
      - Radio Signal Scanner
      - Ultrasound

== Vehicles ==
Hyundai Shin-Hyung
   + Sensor Array Rating 2
   + Rigger Interface

GMC Bulldog Step-Van
   + Sensor Array Rating 2
      - Camera (Main)
         + Smartlink
      - 3x Camera (Optional)
      - Omni-directional Microphone
      - Motion Sensor
      - Radio Signal Scanner
      - Ultrasound
   + Rigger Interface
   + Weapon Mount
      Ares Alpha
         + Smartgun System, Internal
         + Ares Alpha Grenade Launcher
         + Air Bust Link
« Last Edit: <06-09-16/2253:19> by Jimmy_Pvish »

Hobbes

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« Reply #81 on: <09-16-15/2021:05> »
And my take on the Decker.  Went with the low end cyberdeck.  It's another 50k to improve the limit by 1.  150k to bump it 2.  Sheesh.  Overclocker PQ would be quite helpful.  I went with piles of augments, Samurai lite with 'lete hacker skillz.  With proper arrangement of the Deck Attributes and the right program, limit 5 should workable. 

== Info ==
Street Name: Decker
Movement: 12/24
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Dwarf
Composure: 5
Judge Intentions: 7
Lift/Carry: 6 (45 kg/30 kg)
Memory: 11
Nuyen: 1555

== Priorities ==
Metatype: C - Human, Dwarf, Elf, or Ork
Attributes: D - 14 Attributes
Special: E - Mundane
Skills: B - 36 Skills/5 Skill Groups
Resources: A - 450,000¥

== Attributes ==
BOD: 3
AGI: 3 (6)
REA: 3 (8)
STR: 3
CHA: 2 (1 Base, +1 Karma)
INT: 5
LOG: 6 (8)
WIL: 3
EDG: 3 (2 Base, +1 Karma)

== Derived Attributes ==
Essence:                   0.22
Initiative:                13 + 3d6
Rigger Initiative:         13 + 3d6
Astral Initiative:         
Matrix AR Initiative:      13 + 3d6
Matrix Cold Initiative:    5 + DP + 3d6
Matrix Hot Initiative:     5 + DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         10

== Limits ==
Physical:                  6
Mental:                    8
Social:                    3
Astral:                    8

== Active Skills ==
Armorer                    : 1   (+1 from Karma)  Pool: 9
Computer                   : 4                      Pool: 12
Cybercombat                : 4                      Pool: 12
Demolitions                : 4                      Pool: 12
Electronic Warfare         : 4                      Pool: 12
Etiquette                  : 2    (+2 from Karma)    Pool: 4
Forgery                    : 4                      Pool: 12
Gymnastics                 : 1                      Pool: 7
Hacking                    : 6                      Pool: 14
Hardware                   : 4                      Pool: 12
Palming                    : 4                      Pool: 10
Pilot Ground Craft         : 1  (+1 from Karma)    Pool: 9
Pistols                    : 4 [Revolvers]          Pool: 10 (12)
Running                    : 1                      Pool: 4
Sneaking                   : 4 [Urban]              Pool: 10 (12)
Software                   : 4                      Pool: 12
Swimming                   : 1                      Pool: 4
Tracking                   : 1     (+1 from Karma)    Pool: 6

Note: Group Skills Athletics 1; Electronics 4.

== Knowledge Skills ==
Data Havens :3   Pool 8
Shadow Community: 3  Pool 8
Parazoology :4  Pool 12
Security Tactics: 4   Pool 12
Chemistry: 4   Pool 12
Business: 4   Pool 12
==Contacts==
Bartender 2,1

==Negative  Qualities ==
Allergy (Uncommon, Moderate) (Silver)
Codeblock (Brute Force)
Prejudiced (Specific, Outspoken) (Newbs, technophobes, Luddites)


==Positive Qualities==
Codeslinger (Hack on the Fly)
Quick Healer
Resistance to Pathogens and Toxins
Thermographic Vision

== Lifestyles ==
Low  1 months

== Cyberware/Bioware ==
Cerebral Booster Rating 2
Datajack
Datajack
Datajack
Used Muscle Toner Rating 3
Used Reaction Enhancers Rating 3
Smartlink
Wired Reflexes Rating 2

== Armor ==
Armor Jacket                        12
   +Thermal Damping 6
Chameleon Suit                      9
   +Thermal Damping 6
Full Body Armor: Helmet             3
   +Gas Mask
   +Single Sensor Rating 3
      +Ultrasound

== Weapons ==
Ruger Super Warhawk
   +Concealable Holster
   +Smartgun System, Internal
   +Speed Loader
   Pool: 10 (12)   Accuracy: 7   DV: 9P   AP: -2   RC: 1
Streetline Special
   Pool: 10   Accuracy: 4   DV: 6P   AP: -   RC: 1
Unarmed Attack
   Pool: 5   Accuracy: 6   DV: 3S   AP: -   RC: 1

== Commlink ==
Microdeck Summit (ATT: 4, SLZ: 3, DP: 3, FWL: 1)
   +Baby Monitor
   +Decrypt
   +Stealth
   +Sneak
   +Wrapper
   +Mugger
   +Edit
   +Virtual Machine
   +Signal Scrub
   +Search
   +Encryption

== Gear ==
Ammo: APDS (Heavy Pistols) x10
Ammo: APDS (Holdouts) x10
Ammo: Explosive Rounds (Heavy Pistols) x10
Ammo: Stick-n-Shock (Heavy Pistols) x10
Commercial Explosive Rating 5 x5
Contacts Rating 3
   +Flare Compensation
   +Image Link
   +Vision Magnification
Detonator, Blasting Cap x5
Earbuds Rating 3
   +Audio Enhancement Rating 3
Fake SIN (Darcy) Rating 4
   +Fake License (Restricted Bioware License) Rating 4
   +Fake License (Restricted Cyberware License) Rating 4
   +Fake License (Driver's License) Rating 4
   +Fake License (Concealed Carry Permit) Rating 4
   +Fake License (Cyberdeck License) Rating 4
Gecko Tape Gloves
Handheld Housing Rating 3
   +Sensor Array Rating 3 [Camera]
   +Sensor Array Rating 3 [Omni-directional Microphone]
   +Sensor Array Rating 3 [Ultrasound]
Handheld Housing Rating 3
   +Sensor Array Rating 3 [Motion Sensor]
   +Sensor Array Rating 3 [Laser Microphone]
   +Sensor Array Rating 3 [Geiger Counter]
Medkit Rating 6
Survival Kit
Tool Kit (Hardware)

== Vehicles ==
Chrysler-Nissan Jackrabbit (Subcompact)
   +Sensor Array Rating 2
MCT Fly-Spy (Minidrone)
   +Sensor Array Rating 3
MCT Fly-Spy (Minidrone)
   +Sensor Array Rating 3
Shiawase Kanmushi (Microdrone)
   +Sensor Array Rating 3
Shiawase Kanmushi (Microdrone)
   +Sensor Array Rating 3

==Karma==
Attributes -25
Skills -12
Positive Qualities -13
Negative Qualities +25
« Last Edit: <09-16-15/2050:11> by Hobbes »

revan.be

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« Reply #82 on: <09-18-15/1615:22> »
Kicking this back up to first page due to it being an important project and contest for those of us new to Shadowrun 5.
Please continue the good work , and to Wakshaani or someone else with the skills ,
please provide an updated character sheet using photoshop or some pdf creation program,
so it looks like the handouts of sledge i once saw , or the pages in the main rulebook with the actual archetypes on them,
only with the black bit with the sheet itself replaced with the new winning sheet .



SR5 archetypesof all races needed , add art male/female art if possible http://forums.shadowruntabletop.com/index.php?topic=12881.30

Hobbes

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« Reply #83 on: <09-18-15/2217:00> »
My final entry, I'll be by to clean up and add fluff text. 

== Info ==
Street Name:  Street Shaman
Name: Unnamed Character
Movement: 6/12
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Elf
Composure: 13
Judge Intentions: 13
Lift/Carry: 5 (30 kg/20 kg)
Memory: 7
Nuyen: 280

== Priorities ==
Metatype: C - Human, Dwarf, Elf, or Ork
Attributes: B - 20 Attributes
Special: A - Magician or Technomancer
Skills: D - 22 Skills/0 Skill Groups
Resources: E - 6,000¥

== Attributes ==
BOD: 3
AGI: 3
REA: 5
STR: 2 (1 Base; +1 Karma)
CHA: 8
INT: 5
LOG: 2 (1 Base; +1 Karma)
WIL: 5
EDG: 4
MAG: 6

== Derived Attributes ==
Essence:                   6
Initiative:                10 + 1d6
Rigger Initiative:         10 + 1d6
Astral Initiative:         10 + 2d6
Matrix AR Initiative:      10 + 1d6
Matrix Cold Initiative:    5 + DP + 3d6
Matrix Hot Initiative:     5 + DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         11

== Limits ==
Physical:                  4
Mental:                    5
Social:                    9
Astral:                    9

== Active Skills ==
Assensing                  : 1   (+1 Karma)    Pool: 6
Binding                    : 4                      Pool: 10
Counterspelling            : 4                      Pool: 10
Etiquette                  : 4                      Pool: 12
Negotiation                : 4                      Pool: 14
Perception                 : 4                      Pool: 9
Pilot Ground Craft         : 1  (+1 Karma)   Pool: 6
Sneaking                   : 1 [Urban]              Pool: 4 (6)
Spellcasting               : 5                      Pool: 11
Summoning                  : 5                      Pool: 11

== Knowledge Skills ==
Gangs    :3     Pool:  8
Or'zet  : 3    Pool: 8
Spanish   : 3    Pool: 8
Sprawl Life:   3   Pool:  8
Sperethiel:  2      Pool: 7

== Contacts ==
Talismonger (3, 1)
Fixer  (4, 3)
Gang Leader (3, 4)
Beat Cop (3, 3)

== Negative Qualities ==
Astral Beacon
Prejudiced (Common, Outspoken) (Megacorp Citizens)
Gremlins (Rating 2)

==Positive Qualities==
Focused Concentration (Rating 4)
Low-Light Vision
Magician
Mentor Spirit (Dragonslayer)  +2 Negotiation; +2 Combat Spells

== Spells ==
(Tradition: Shamanic, Resist Drain with WIL + CHA (13))
Ball Lightning             DV: F-1
Detect Life, Extended      DV: F-1
Flamethrower               DV: F-3
Heal                       DV: F-4
Improved Invisibility      DV: F-1
Increase Reflexes          DV: F
Influence                  DV: F-1
Levitate                   DV: F-2
Stealth                    DV: F-2
Stunbolt                   DV: F-3

== Lifestyles ==
Squatter  1 months

== Armor ==
Armor Jacket                        12

== Weapons ==
Unarmed Attack
   Pool: 2   Accuracy: 4   DV: 2S   AP: -   RC: 1

== Commlink ==
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1)

== Gear ==
AR Gloves
Fake SIN (Billy) Rating 3
   +Fake License (Mage License) Rating 3
Reagents, per dram x30
Survival Kit
Trodes

== Vehicles ==
Yamaha Growler (Off-Road Bike)
   +Sensor Array Rating 2
« Last Edit: <09-20-15/2116:37> by Hobbes »

Wakshaani

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« Reply #84 on: <09-29-15/1114:56> »
Hey gang! Just a reminder, submissions close up in aboooout... 36 hours. There's still time to toss your hat into the ring!

Keep up the good work!

Hobbes

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« Reply #85 on: <10-01-15/2059:34> »
Do we vote?  Will there be voting?  Deathmatches with the originals?  Ring Card Girls?  Cash?  Prizes?  Fame? 


T-shirts.....?

Dare we hope.....Nerps?

 :P


Wakshaani

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« Reply #86 on: <10-03-15/1109:01> »
Monday I should be dropping some answers, plus contacting winners and suchlike.

Woo!

tequila

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« Reply #87 on: <10-03-15/1414:03> »
Do we vote?  Will there be voting?  Deathmatches with the originals?  Ring Card Girls?  Cash?  Prizes?  Fame? 


T-shirts.....?

Dare we hope.....Nerps?

 :P

All of the above?  ;D
#thistasergoesto11

Quote from: Tarislar
ArmTech MGL-12: Nothing says love like a 3 round burst of HE Grenade to hit something for 32P
Nuff said.  :-X

Grizzly

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« Reply #88 on: <10-06-15/0736:11> »
Congrats to the eventual winners.  I didn't manage to get my forum account registered in time to enter, but in case anyone is still interested here's my take on the Occult Investigator.  Personally, I would have preferred to have used Dog as a mentor spirit (and switch Arcana with Tracking), but the pic clearly had snakes tattooed on her face:

Occult Investigator

“Free spirits ain’t as common as the trids would have you believe. If something went bump in your night, it’s because there’s someone makin’ it happen.  Now if you think the drek will blow over in a few days if you can get a safe zone, then I can help you with that.  But if you want the hoop of the guy responsible…well chummer, let’s just say that when it comes to that type of person I never forget a face."

Metatype: Human

B   A   R   S   W   I   L   C   Ess   Edg   M
3   3   4   3   5   6   3   5    6.0    2      6

Limits: Physical 5, Mental 6, Social 7

Physical Init: 10 + 1d6
Astral Init: 12 + 2d6

Active Skills: Perception 4, Sneaking 3, Etiquette 3, Negotiation (Bargaining) 3 (+2), Con 3, Arcana 1 (+2), Assensing 4, Artificing (Focus Analysis) 1 (+2), Spellcasting 4, Counterspelling (Combat Spells) 4 (+2), Ritual Spellcasting (Anchored) 2 (+2), Conjuring Group 5

Languages: English N, Japanese 3, Spanish 3

Knowledge Skills: (8 Karma Spent) Magical Community 4, Spirit Lore 4, Sprawl Life 4, Magical Forensics 4, Police Procedures 4

Qualities: (Net cost 1 Karma Spent) Prejudiced (Ghouls & Vampires, Outspoken), Distinctive Style (Tattoo’s), Photographic Memory, Mentor Spirit: Snake

Rituals: Wards

Spells: Stunbolt, Powerbolt, Analyze Truth, Detect Magic Extended

Contacts: (8 Karma spent) Combat Mage (C 3, L 2), Blogger (C 2, L 2), Bartender (C 1, L 2), Talismonger (C 3, L 2), Police Detective (C 4, L 2)

Gear: (8 Karma spent)
Low Lifestyle (1 month), Yamaha Growler, Renraku Sensi commlink, Fake SIN (Rating 4), Fake License: Private Investigator (Rating 4), Fake License: Magic (Rating 4), Lined Coat (AV9), Silver Credstick, Biomonitor wristband, Medkit (Rating 3), Survival Kit, Optical Binoculars
« Last Edit: <10-06-15/0739:34> by Grizzly »

Rift_0f_Bladz

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« Reply #89 on: <10-07-15/1557:07> »
Well entry is too late, but here is my take on the brawler. First initiation will be a power point to pick up max ranks in Penetrating Strike.

==Priorities==
Attributes A: 24
Special B : Adept Magic 6 1 rating 4 active skill
Skills C: 26/2
Resources D: ¥50000 (10 karma converted to ¥)
Metatype E: Human (1)

==Info==
Street Name: Punchy MacAl-Bone
Movement: 12/24
Karma: 2
Street Cred: 0
Notoriety: 0
Public Awerness: 0
Human
Adept
Composer 5
Judge Intentions: 7
Lift/Cary: 10(11)
Memory 5
Nuyen: 375

==Attributes==
Body 5
Agility 6
Reaction 4(6)
Strength 5(6)
Will 3
Log 2 (10 karma)
Intuition 5
Cha 2
Edge 3

==Derived==
Essence 5
Initiative 11+3d6
Astral Initiative -
Matrix AR Initiative 11+3d6
Matrix Cold Initiative -
Matrix Hot Initiative -
Physical Damage Track 11
Stun Damage Track 10
Defense Pool 9(13)

==Limits==
Physical 7
Mental 4
Social 4
Astral 4

==Active Skills==
Skill   Ranks/Pool
Escape Artist 2/8
Etiquette 2/4
Gymnastics 4/12
Locksmith  2/8
Outdoors Group 2/9,7,5
Palming 4/10
Perception 2/7(9 audio and visual)
Pilot(ground craft) 1/7
Running 1/8(9)
Sneaking 4/10
Throwing 4/10
Unarmed Combat(Karate) 5(6)/11(12)(14)

==Knowledge Skills==
Skill Ranks/Pool
English N
Japanese 2/7
Street Gangs 3/8
Sprawl Life 3/8
Police Procedures (Errant Knight) 1(3)/3(5)
Security Companies (Errant Knight) 3(5)/5(7)
Smuggler Routes 3/8
Trideo Movies 1/6

==Contacts==
Fixer 2/1
Street Cop (EK) 1/2

==Qualities==
Adept
Mentor Spirit (Wolf)
Quick Healer
Natural Athlete
Distinctive Style
Allergies (uncommon (Platinum), mild)
Code of Honor (wording same as CRB Brawler)

==Powers==
(Only list those that are left after Essence loss)
Attribute boost (Agility) Rank 2 (Wolf)
Killing Hands .5
Critical Strike (Unarmed Combat) .5
Combat Sense .5
Improved Ability (Unarmed Combat) .5
Adrenal Boost Rank 2 .5
Improved Reflexes Rank 2 2.5
5 PP

==Cyberware==
Aluminum Bone Lacing

==Combat Stats==
Unarmed Combat Dice Pool 11(12)+2 Karate based strikes
Acc 7
Dv 8(9)p
Ap -

Throwing Spikes (Shurikens)
Dice pool 10
Acc 7
Dv 6(7)p
Ap -1

Def Pool 9(13)
Armor 16
Saok 23

==Gear==
Force 4 Qi Focus (Improved Attribute (Strength)
Throwing Spikes(10)
Flash Packs(2)
High Explosives(2)
Flash Bang(2)
Smoke(3)
Thermal, Smoke(2)
Clothing (¥100 x2)
Armored Jacket
+ R3 Chemical Protection
+ R3 Nonconductive
+ R3 Thermal Damping
+ R3 Fire Resistance
Helmet
+ Trodes
+ Thermal Vision
+ Flare Compensation
+ Vision Magnification
Contacts (Capacity 3, lowlight vision, vision enhancement R2)
Ear buds (Capacity 3, Select Sound Filter (R1), audio enhancement (R2)
Trodes (in a ball cap)
AR Gloves
Hermes Ikon
+SIM module and subvocal Mic
Micro Transceiver
Standard Cred Stick
Mapsoft (Seattle)
SIN Rating 4
Rating 4 License (Awaken, Foci, Drivers License, Cyberware, Private Security Guard)
Yamaha Growler
Gas Mask
Respirator (Rating 6)
Autopicker (Rating 6)
Flashlight
Squatter (2 months)

Bio

Started out as body guard for high value clients of Errant Knight. After a major client died while on the job due to planted explosives, Mac was put together by a Street Doc that owed him a major favor, but at cost of the contact (hence the bone lacing). After being framed for the clients death, Mac burned his SIN and has since taken to helping those who the Corporations harm and running the Shadows against to make some money on the side, especially if it let's him screw over EK.

Edited: Fixed error in Karma to money conversion, Starting Money, Karma, and Gear fixed. And skipped Log 2 (10 karma).




« Last Edit: <10-08-15/1545:49> by Rift_0f_Bladz »
Quote- Mirikon on 7/30/2019 at 08:26:51
Agreed. This looks like a 'training wheels' edition, that you can use to introduce someone to the setting, and then shift over to something like 5E or 4E. Like how D&D 5E is best used as training wheels for D&D 3.X.

Turned in Toxshaman for ¥1 million/4 once.