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[SR5] Troll Adept Decker (8-Bit Check this Out)

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Bushw4cker

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« on: <01-15-15/1930:32> »
MADE NEW CHANGES 16-January 2015 9:20pm

Went back to the Drawing Board with this character after reading comments. I liked ZeldaBravo's street name suggestion so much, I decided to keep that. One that came to mind was "Gossip Queen".

Using Sum to Ten Character Creation. Troll-4, Attributes-3, Skills-1, Resources-1, Magic-1

Max is a German Troll who came to Seattle to go to college. He could not stay out of trouble (Trickster Mentor Spirit) and now owes a lot of money for his student loans. Needing to pay off his debt, he uses the skills and cyberdeck that got him kicked out of College (No one has a sense of humor anymore),

Thought the Linguistics Quality/Adept Power would go nice with the Electronic Warfare (Communications +2)/Improved Ability, and Metabolic Control is like having a Sleep Regulator. I thought student loans would be perfect justification for having in debt negative quality, and "Did you just call me dumb" negative quality fits character concept perfectly.

Would Linguist Quality stack with Linguistics making character able to learn language in  5 Hours at Rating 1?

LINGUIST
COST: 4 KARMA
Nothing impresses an out-of-town Johnson more than
negotiating in their native tongue. And knowing when
they’re telling their goon squad to kill you is pretty useful
too. This quality represents a natural gift for learning
and understanding languages. Characters with this
quality halve the learning time for a language, and the
quality also provides a +1 dice pool modifier to all Language
skill tests the character makes. If this quality is
purchased at character creation, the player purchases
Language skill points at a 2-for-1 rate. After character
creation, language skill ranks of 3 or higher receive a 1
Karma cost reduction for each rank.

LINGUISTICS
COST: 0.25 PP
Through enhanced memory and mimicry, adepts with
this power are able to learn new languages after a minimal
amount of exposure to it, without spending Karma.
To learn a new language, an adept must be exposed to
the new language for (12 – Magic Rating) hours, (minimum
1 hour). The adept then makes a Logic + Intuition
Test using the Linguistics Table. If successful, the adept
gains the language at Rating 1. Further development of
the new language requires normal Karma expenditure.

Any Comments or Suggestions are Appreciated.

Thanks
« Last Edit: <01-16-15/1619:50> by Bushw4cker »
"Stupid men are often capable of things the clever would not dare to contemplate." -Terry Pratchett

halflingmage

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« Reply #1 on: <01-15-15/2207:18> »
The question of this being a viable character is really going to depend on your table.  In a lower  powered game, maybe.  But to be honest, your deck is sub par, your skill set is limited.  and your dice pools are low.  You can't take attack actions (cybercombat is more useful in this edition, as you can use it to damage matrix linked devices and vehicles), and spirits help you if you have to remove a databomb.  Hacking can accomplish alot, don't get me wrong, but I think in fifth you really need a broader skill set if you are going to be the team matrix specialist.  This character strikes me as more of a matrix ganger or data punk than a professional. 

At minimum, minimum, change your adept power to improved hacking, you will use it much more than the electronic warfare.  Not that the EW is bad, but with no cybercombat you are relying on hacking for everything.  You need marks and need them fast.  And get it at plus 3.

Edit: where I said you cant take attack actions, that not accurate by the rules, what I mean is you are terrible with cyber combat (defaulting) and its more useful in 5th than it was in 4th.

Again, maybe this works for the game you are going to be in.  If its a lower powered game with an emphasis on role play and the characters are part of the masses trying to get by by dangling their toes over the legal line, then ok.  However, if you are playing typical runners, meaning seasoned professional assets, I think I would feel that you had brought a character to the table that will end up being a liability to the team.

As an idea, it looks like you have Run Faster (which i don't yet).  Try karma gen for this character.  I have not crunched the numbers yet but my strong intuition is that karma gen is the way to go for characters who are playing against a typical metatype role. 
« Last Edit: <01-15-15/2252:56> by halflingmage »

Bushw4cker

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« Reply #2 on: <01-15-15/2326:56> »
The question of this being a viable character is really going to depend on your table.  In a lower  powered game, maybe.  But to be honest, your deck is sub par, your skill set is limited.  and your dice pools are low.  You can't take attack actions (cybercombat is more useful in this edition, as you can use it to damage matrix linked devices and vehicles), and spirits help you if you have to remove a databomb.  Hacking can accomplish alot, don't get me wrong, but I think in fifth you really need a broader skill set if you are going to be the team matrix specialist.  This character strikes me as more of a matrix ganger or data punk than a professional. 

At minimum, minimum, change your adept power to improved hacking, you will use it much more than the electronic warfare.  Not that the EW is bad, but with no cybercombat you are relying on hacking for everything.  You need marks and need them fast.  And get it at plus 3.

Again, maybe this works for the game you are going to be in.  If its a lower powered game with an emphasis on role play and the characters are part of the masses trying to get by by dangling their toes over the legal line, then ok.  However, if you are playing typical runners, meaning seasoned professional assets, I think I would feel that you had brought a character to the table that will end up being a liability to the team.

As an idea, it looks like you have Run Faster (which i don't yet).  Try karma gen for this character.  I have not crunched the numbers yet but my strong intuition is that karma gen is the way to go for characters who are playing against a typical metatype role.

Usually Karma Gen is better for Metatypes playing against their role, but the High Body and Strength eat a lot of Karma for this character. (I did try Karma Gen, but it was pretty obvious I was going to be out of Karma early.)

I took Jack of All Trades Quality to help acquire skills  It would only take 7 Karma to get Cybercombat Rating 3 for this character if I decided I needed it. Once I get better deck, I would get Rating 6 Agent.

As for Liability to team - Willpower 5 and Intuition 4 will help keep the Trouble Making in check. Besides, the tricks this character would be most likely to do would be very subtle. Messing with peoples commlinks and wireless devices. Hacking someones Feedback clothing to say "I Hate Trogs!"

I wanted a Decker that could hide in plain sight, be a ghost in the Matrix, and have some skill at Social Engineering.

I thought long and hard about how I would approach decking with a very limited budget and small skill set. Smart use of Programs can give  one or two point bonus to Deck Attributes. (Toolbox lets you run extra program.) Originally I took Hacking Improved Ability, which I do plan to get with next point of Magic, but then decided on Electronic Warfare . Electronic Warfare is used for Hide Matrix Action, which is very useful when you don't like to fight.

It would only take 51 Karma and a little nuyen to get skill to effective Rating of 14 and Hacking to effective Rating of 8.  (Get Magic to 4, +2 to Hacking and +2 to Electronic Warfare, then bound Rating 8 Qi Focus.) 

Data Bomb, I'd Admit, would be a problem for this character as is. 2 current options. Spend a point of Edge when disarming them or Try to get pass code, maybe though some social engineering. At least this character will be able to easily detect the bombs with a 14 dice pool for Matrix Perception tests.

Don't forget this character has Max Edge for his race. That gives me up to 6 times or more a game, depending on how often edge refreshes, to add 6 dice to any test, and deck attributes don't matter for those edge rolls.  Makes up a little bit for having Sub par Deck.

I could take Overclock Quality, which gives +1 bonus to one Deck Attribute. (It's in Runners Companion for 5th ed.) I would have to get rid of One point of Perceptive though.

Thanks for the reply.
« Last Edit: <01-15-15/2336:25> by Bushw4cker »
"Stupid men are often capable of things the clever would not dare to contemplate." -Terry Pratchett

8-bit

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« Reply #3 on: <01-16-15/0042:44> »
I'm just going to be honest with this post, and I'm not going to sugarcoat anything. I don't really consider this character to be viable, not in any game I've played in. At least not right now as it's built.



Usually Karma Gen is better for Metatypes playing against their role, but the High Body and Strength eat a lot of Karma for this character. (I did try Karma Gen, but it was pretty obvious I was going to be out of Karma early.)

I took Jack of All Trades Quality to help acquire skills  It would only take 7 Karma to get Cybercombat Rating 3 for this character if I decided I needed it. Once I get better deck, I would get Rating 6 Agent.

As for Liability to team - Willpower 5 and Intuition 4 will help keep the Trouble Making in check. Besides, the tricks this character would be most likely to do would be very subtle. Messing with peoples commlinks and wireless devices. Hacking someones Feedback clothing to say "I Hate Trogs!"

I wanted a Decker that could hide in plain sight, be a ghost in the Matrix, and have some skill at Social Engineering.

I thought long and hard about how I would approach decking with a very limited budget and small skill set. Smart use of Programs can give  one or two point bonus to Deck Attributes. (Toolbox lets you run extra program.) Originally I took Hacking Improved Ability, which I do plan to get with next point of Magic, but then decided on Electronic Warfare . Electronic Warfare is used for Hide Matrix Action, which is very useful when you don't like to fight.

It would only take 51 Karma and a little nuyen to get skill to effective Rating of 14 and Hacking to effective Rating of 8.  (Get Magic to 4, +2 to Hacking and +2 to Electronic Warfare, then bound Rating 8 Qi Focus.) 

Don't forget this character has Max Edge for his race. That gives me up to 6 times or more a game, depending on how often edge refreshes, to add 6 dice to any test, and deck attributes don't matter for those edge rolls.  Makes up a little bit for having Sub par Deck.


Thanks for the reply.

Except you have literally no reason for the high Strength, and very little reason (as a Decker) for the high Body. You could easily drop them to racial minimums and save you a ton of Karma, as well as Attribute Points (depending on the system).

Jack of All Trades is kind of whatever. Also, don't plan on getting a better deck. Unless you mean the very next one up (which is like 100k+, IIRC), they are going to be way too expensive to upgrade to anytime soon. Plus, you are in debt as it is, it will take a long time to get money for anything else.

I think when he means a Liability to the team, he means the fact that your hacking is going to be pretty bad. You have a limit of 4 (possibly 5) on most actions, and that means you are never going to be able to hack a Host. Some Commlinks might even defy you. And heavens forbid someone engages you in Cybercombat. You can't attack back, and if someone link-locks you, you can consider your deck bricked.

If you want a Decker that can do all of that, an Elf is much better situated to that; even a Human is better. Now, I'm not saying that you can't play a Troll, but this build doesn't really fit the description at all to me.

Yes, you can use Programs. Except you can have a maximum of 2 Programs ever. Which 2 are you going to keep? How many are you going to be juggling constantly? Remember, everyone else with a cyberdeck will likely have a better one and Programs. And you still can't really hack a Host or really high end commlinks with your dice pools and low limits.

51 Karma is quite a bit, to be honest. I'm not seeing "an effective Rating 14", unless you mean all the Improved Ability Powers. Which, I hate to break it to you, but you can only have at a Rating of half your skill level rounded up. So, to get to Improved Ability 4 would require a skill level of 7. Qi Foci are not exempt from that, and having a Force 8 Focus with 4 Magic is a good way to get addicted to Foci.

Sure, 6 Edge is useful. However, Skill > Luck. If you have to constantly spend Edge to do what a "normal" (aka standard) decker can do, then you are going to run out of Edge really quickly. It's almost never a good idea to count on having enough Edge to spend.



All right, things that really jump out at me.

Attributes

1 Reaction and 4 Intuition. That means you need to roll a 6 to get 2 Action Passes, otherwise you are only getting one. To be frank, that is a death sentence to you. Most Matrix Actions require Complex Actions, and you are going to be getting 1 Action Pass 83% of the time. Good luck hacking anything in a meaningful time frame, having to deal with multiple devices, or another Decker. Not to mention that you will have very few dodge dice, or Surprise test dice. Body 9 and Strength 8 ... What in the world do these even do for you? I mean, Body 9 does give you more Soak Dice, but you could just be at Body 5 and be fine compared to most other Deckers. Strength 8, I'm drawing a blank. Logic 4 and Charisma 4; out of all the Attributes to max, I would max Logic over Charisma as a Decker. I mean, Charisma 4 isn't doing that much for you, but especially as a Decker, you want that Logic. I don't even know about the Agility 2. That one is always risky, but it's playable.

Magic 2? Really? If you are going to sort of cripple yourself as a Decker by being an Adept, 2 Magic is not going to cut it. A mundane unaugmented Human Decker is going to be just as effective as you are. I understand that you don't have the points to do Adept B, since you went Troll, but maybe you should rethink the whole Adept angle if that's what you are going with.

Qualities

Qualities are kind of all over the place. Linguist you didn't really take advantage of, and it's not really that useful. Perceptive 2 vs. Codeslinger or something like Overclocker and/or Perfect Time seems like a strange choice that doesn't help you that much. College Education is all right for backstory purposes. Not so sure about the Trickster Mentor Spirit. Doesn't seem to do much for you, to be honest. Jack of All Trades is a trap for you. You are not a generalist, you are trying to be a Decker. That means, you are going to want to get your skill up, at least if you want to stay in the race with your competition you will. It's going to cost you more than the 2 Karma you paid for it, assuming you are going to try to stay as a Decker.

Low Pain Tolerance is a bad quality. Anything that causes more dice penalties to you than you would already normally have is a bad thing. You don't want to rack up penalties faster. In Debt also seems like a bad choice to me. Sure, it's part of your backstory (although, it begs the question why you are using your loans from school to buy a cheap cyberdeck; or why you are in school in the first place if you are commited to hacking), but you are going to be dry on cash for a while. Assuming you could pay it off immediately (which you won't, it will take probably 6 months to a year at the least), you would have to pay 60,000 nuyen. That's a huge amount of money, which cannot be spent anywhere else. And that's the very best that could happen.

Skills

Oh boy. Where do I start?

Let's start with combat. Your only means of combat is Unarmed Combat, which requires you to be right next to people (which is a terrible idea as a Decker), and you throw an amazing 3 dice to hit. Considering that you have 5 dodge dice and you are extremely sluggish for a character, just think about what kind of opposition you might face. If you take a look at page 381 of the Core Rule Book, it shows you the lowest and weakest thugs you might face. They have 6 dodge dice. Shadowrunners pretty much never get paid to run against this kind of opposition. You are more likely to face Professional Rating 2 - 4 enemies, which have 7-9 dodge dice. That's double or triple your attack dice. Even with spending Edge, you can match the number of dice and make it about 50-50 that you hit them. That is really bad.

Since you went Agility 2, there is only one option you can go. That's Automatics, preferably with a specialty and not just one rank. Pick something with Full Auto, and spray to reduce defense dice. That's probably your only chance of actually hitting something.

Perception 2 is an interesting choice. Especially since you have no other means of boosting it. Even with your Perceptive Quality, you only have 8 dice, which is not a whole lot. You probably want Perception 3 (+2 Visual), to at least get 9 dice most of the time. A Ballistic Mask or something with Vision Enhancement would also be beneficial.

Con 1 and Etiquette 1. Well, I mean, your dice pools aren't terrible for a Troll Decker. They aren't fantastic either. You are better off leaving the talking to others still.

You are completely missing Cybercombat, which means you are pretty much dead if you have to enter a Host or deal with an enemy Decker. As for your Hacking and Electronic Warfare dice pools, they wouldn't stand up very well to Hosts, high rating Commlinks, enemy Deckers, or high Willpower + medium rating Commlinks. So, just about 60% of all targets, and 80% of meaningful targets.

Hardware 1 and Software 1. You aren't going to be doing anything meaningful with your Software dice pool. Either increase it or get rid of it. I don't even know why you want Hardware. I mean, yes, I know why it's useful, but your dice pool is so low that you might as well not have it. Repairing your deck will take a long time, and if you get link-locked, well, you aren't getting out of it.

Gear

I think I kind of covered the whole deck thing earlier.

Armor Jacket (Casual); what does that even mean? Armor Jackets are never Casual wear. Unless you mean something he just wears, but they are quite obviously armored wear, not something you would wear to a bar or anything (unless you were in like Redmond or Puyallup; then again, you're a Troll, so who knows). Somehow you have a Fichetti Tiffani Needler, yet no Pistols skill. How do you plan on hitting anything with 1 die using a Semi-Automatic weapon?

Technically, for your Fake License, you need a Cyberdeck License, not Restricted Hardware (which is way too general, by the way).

You don't have a Gas Mask or Respirator, any Ammunition for your Fichetti (at least not that I can tell; it's a fairly confusing PNG), or any Credsticks to hold money. You also have a Bike that you cannot drive, since you have no Pilot Ground Craft and you default to 0 dice (some GMs might let you get away with it, but you might need to make tests in heavy traffic or if you try to avoid something).

Adept Powers

I get that Linguistics is part of your concept, but it seems rather useless to me. As does Metabolic Control and Improved Sense (Vision Magnification). Things like Combat Sense and Improved Reflexes seem much better. I also question the Improved Electronic Warfare over Improved Hacking; you will be using Hacking much more often than Electronic Warfare, as it is more useful.



Basically, I don't see this character working except in an extremely low powered game. Karma Generation would be much better for this concept (you can't really fit it into Sum to 10 easily), and it's not that hard to fit in if you drop the Body 9 and Strength 8. Otherwise, I just don't see him being able to bring anything, really, to a normal Shadowrunning team. Your hacking pools are just too low, and you will run out of Edge fairly quickly.

Bushw4cker

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« Reply #4 on: <01-16-15/0309:20> »
I appreciate the detailed response 8-bit.

 I'm thinking about reworking a few things.

I'll post later on.

"Stupid men are often capable of things the clever would not dare to contemplate." -Terry Pratchett

Bushw4cker

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« Reply #5 on: <01-16-15/0413:47> »
I am curious what kind of metahuman Decker builds you have built, if you would care to post them 8-Bit.
"Stupid men are often capable of things the clever would not dare to contemplate." -Terry Pratchett

Darzil

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« Reply #6 on: <01-16-15/0741:04> »
Once I get better deck, I would get Rating 6 Agent.
I think 8-bit covered most stuff, but I think it's worth mentioning that an Agent is not a decker replacement. They don't get Software, Electronic Warfare or Hardware. So they can't Check Overwatch, Control Devices, Disarm Databombs, Hide, Jam Signals, Set Data Bombs, Snoop or use Sensors remotely. Depending on your GM call they may or may not get two dice for being in 'hot VR', IC's don't get it, but then they do go well above 6 rating. I've seen it both ways in threads here. 12 dice is nice, but it's still reduced by noise and it isn't benefitting from qualities like Codeslinger or skill specialisation, which can tale key dice pools higher than 12. (My Dwarf decker started with Hacking 6 (+2 vs Devices), Logic 8, Codeslinger - Hack on the Fly, for a base 20 dice hacking devices)
I am curious what kind of metahuman Decker builds you have built, if you would care to post them 8-Bit.
I'll try to find mine if it'll help. My Dwarf Decker was my first character build (I started playing Shadowrun late last year), and was a Dwarf for flavour reasons rather than mechanical ones. It seems to play ok, although I'm sure it'd be much improved by an experienced player.

Edit - Added him here : http://forums.shadowruntabletop.com/index.php?topic=19361.0
« Last Edit: <01-16-15/1057:28> by Darzil »

Whiskeyjack

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« Reply #7 on: <01-16-15/1138:55> »
Magic 2? Really? If you are going to sort of cripple yourself as a Decker by being an Adept, 2 Magic is not going to cut it. A mundane unaugmented Human Decker is going to be just as effective as you are. I understand that you don't have the points to do Adept B, since you went Troll, but maybe you should rethink the whole Adept angle if that's what you are going with.
Are you saying generally that you think adepts are ineffective hackers, or that in this specific instance being an adept is not a help?

Because my impression was that adepts could be some of the best hackers in the game, you just have to often proceed from a premise that you'll be AR hacking (benefiting from Improved Reflexes while doing so).
Playability > verisimilitude.

Bushw4cker

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« Reply #8 on: <01-16-15/1300:31> »
8-bit, I think I will change to Hacking. Can you take Hack on Fly as Skill Specialization?

I plan to have Decker almost always running silent, so I'm going to try to get Hacking skill up to reasonable level.
"Stupid men are often capable of things the clever would not dare to contemplate." -Terry Pratchett

8-bit

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« Reply #9 on: <01-16-15/1357:38> »
@Darzil

Well, Agents can benefit from the other programs on a Deck (like Signal Scrub). They still aren't a decker replacement.



@Whiskeyjack

No, I don't think being an Adept is a bad thing, but you generally want Improved Reflexes 2 or 3, Aptitude - Hacking, and Improved Hacking 4. You can't get that with only 2 Magic.

@Bushw4cker

Hack on the Fly is not a valid Specialization. You can choose Devices, Files, Hosts, or Personas. I recommend Devices or Hosts (likely Devices).

Most of them are Dwarves, as I don't like the lower Attributes of the other races. I'll post a Dwarf Build, an Ork Build, an Elf Build, and try my hand at a Karma Generation Troll Build. They are all going to be mundane, as Adept is really hard to fit in (although I'll see what I can get on the Karma Generation one; I might be able to fit in Adept). Just too many competing Priorities. I'm also not going to lie, most of them are going to be really similar, mostly because that's just how I build my Deckers. Some of the stuff is easily changeable, like Negative Qualities, but this is mostly what I go with. If I want something super different (like part Tank Archetype, as well as a Decker) then some stuff changes; these are just my standard setups. I've also got a Pixie Adept Decker in the works, but the number crunching has been a problem.



Quote from: 8-bit; Dwarf Build
-- Priorities --
Metatype C (Dwarf)
Attributes D
Magic E
Skills B
Resources A

-- Karma Expenditure --
25 Starting Karma
-24 Positive Qualities
+25 Negative Qualities
-10 for 20,000 nuyen
-10 for Reaction 2
-2 for Pilot Ground Craft 1

4 Remaining

-- Attributes --
Body 3
Agility 1 (4)
Reaction 2 (5)
Strength 3 (6)
Willpower 5
Logic 7 (9)
Intuition 5
Charisma 2
Edge 2
Essence 0.0200

Initiative - 10 + 1d6
Physical Condition Monitor - 10
Stun Condition Monitor - 11
Overflow Boxes - 3
Physical Limit - 7
Mental Limit - 10
Social Limit - 3

-- Qualities --
Codeslinger - Hack on the Fly (-10 Karma)
Exceptional Attribute - Logic (-14 Karma)
Allergy - Berries, Moderate (+10 Karma)
Codeblock - Reboot Device (+10 Karma)
National SIN - UCAS (+5 Karma)

-- Skills --
Automatics 6 (+2 Submachine Guns)
Con 6 (+2 Fast Talk)
Cybercombat 6 (+2 Personas)
Electronic Warfare 6
Hacking 6 (+2 Devices)
Perception 1 (+2 Visual)
Pilot Ground Craft 1

-- Skill Groups --
Electronics 5

-- Knowledge/Language Skills --
English N
TBD - 24 Free Points

-- Augmentations --
Rating 4 Cybereyes - Used - 27,000 nuyen | 0.625 Essence
w/ Image Link, Flare Compensation, Low-Light Vision, Smartlink, Thermographic Vision, Vision Magnification, Vision Enhancement 3
Datajack - Alphaware - 1,200 nuyen | 0.08 Essence
Muscle Replacement 3 - Used - 56,250 nuyen | 3.75 Essence
Reaction Enhancers 3 - Used - 29,250 nuyen | 1.125 Essence
Cerebral Boosters 2 - Standard - 63,000 nuyen | 0.4 Essence

-- Gear --
Renraku Tsurugi Cyberdeck w/ All Common Programs, All Hacking Programs, Rating 4 Agent - 227,435 nuyen
Armor Jacket w/ Nonconductivity 6, Fire Resistance 6 - 4,000 nuyen
Custom Ballistic Mask w/ Biomonitor, Micro-transceiver, Gas Mask, Audio Enhancement 3 - 2,400 nuyen
Armante Suit w/ Nonconductivity 4 - 3,500 nuyen
Securetech PPP: Arms and Legs Kits - 550 nuyen
Ares SIGMA 3 w/ Folding Stock, Foregrip, Slide Mount, Internal Smartgun, Personalized Grip, Shock Pad, Silencer, 2 Spare Clips - 1,660 nuyen
Submachine Gun Ammunition: 100 APDS, 200 Regular, 200 Flechette, 200 Gel - 3,400 nuyen
Rating 6 Medkit - 1,500 nuyen
Medkit Supplies - 100 nuyen
Transys Avalon Commlink - 5,000 nuyen
2 Renraku Sensei Commlinks - 2,000 nuyen
Data Tap - 450 nuyen
Rating 4 Area Jammer - 800 nuyen
Rating 6 Directional Jammer - 1,200 nuyen
Tag Eraser - 450 nuyen
Rating 6 White Noise Generator - 300 nuyen
Satellite Link - 500 nuyen
10 doses of Cram - 100 nuyen
5 doses of Long Haul - 250 nuyen
Gas Mask - 200 nuyen
Survival Kit - 200 nuyen
Hardware Kit - 500 nuyen
2 Silver, 2 Standard Credsticks - 50 nuyen
Rating 4 Fake SIN w/ Rating 4 Fake License (Restricted Cyberware), Rating 4 Fake License (Security Hacker), Rating 4 Fake License (Concealed Carry) - 12,400 nuyen
Suzuki Mirage w/ Morphing License Plate, Spoof Chips - 10,000 nuyen
2 Months of Middle Lifestyle w/ Special Work Area - 14,400 nuyen

Remaining Money -  80 + (4d6 x 100)

-- Contacts --
TBD - 6 Free Points

I'll be honest, I ran out of stuff to spend money on.



Quote from: 8-bit; Ork Build
-- Priorities --
Metatype C (Ork)
Attributes D
Magic E
Skills B
Resources A

-- Karma Expenditure --
25 Starting Karma
-24 Positive Qualities
+25 Negative Qualities
-10 for 20,000 nuyen
-10 for Edge 2
-2 for Pilot Ground Craft 1

4 Remaining

-- Attributes --
Body 4
Agility 1 (4)
Reaction 2 (5)
Strength 3 (6)
Willpower 5
Logic 5 (7)
Intuition 5
Charisma 2
Edge 2
Essence 0.0200

Initiative - 10 + 1d6
Physical Condition Monitor - 10
Stun Condition Monitor - 11
Overflow Boxes - 4
Physical Limit - 7
Mental Limit - 8
Social Limit - 3

-- Qualities --
Codeslinger - Hack on the Fly (-10 Karma)
Overclocker (-5 Karma)
Trust Fund (-5 Karma)
Allergy - Berries, Moderate (+10 Karma)
Codeblock - Reboot Device (+10 Karma)
National SIN - UCAS (+5 Karma)

-- Skills --
Automatics 6 (+2 Submachine Guns)
Con 6 (+2 Fast Talk)
Cybercombat 6 (+2 Personas)
Electronic Warfare 6
Hacking 6 (+2 Devices)
Perception 1 (+2 Visual)
Pilot Ground Craft 1

-- Skill Groups --
Electronics 5

-- Knowledge/Language Skills --
English N
TBD - 20 Free Points

-- Augmentations --
Rating 4 Cybereyes - Used - 27,000 nuyen | 0.625 Essence
w/ Image Link, Flare Compensation, Low-Light Vision, Smartlink, Thermographic Vision, Vision Magnification, Vision Enhancement 3
Datajack - Alphaware - 1,200 nuyen | 0.08 Essence
Muscle Replacement 3 - Used - 56,250 nuyen | 3.75 Essence
Reaction Enhancers 3 - Used - 29,250 nuyen | 1.125 Essence
Cerebral Boosters 2 - Standard - 63,000 nuyen | 0.4 Essence

-- Gear --
Renraku Tsurugi Cyberdeck w/ All Common Programs, All Hacking Programs, Rating 4 Agent - 227,435 nuyen
Armor Jacket w/ Nonconductivity 6, Fire Resistance 6 - 4,000 nuyen
Custom Ballistic Mask w/ Biomonitor, Micro-transceiver, Gas Mask, Audio Enhancement 3 - 2,400 nuyen
Armante Suit w/ Nonconductivity 4 - 3,500 nuyen
Securetech PPP: Arms and Legs Kits - 550 nuyen
Ares SIGMA 3 w/ Folding Stock, Foregrip, Slide Mount, Internal Smartgun, Personalized Grip, Shock Pad, Silencer, 2 Spare Clips - 1,660 nuyen
Submachine Gun Ammunition: 100 APDS, 200 Regular, 200 Flechette, 200 Gel - 3,400 nuyen
Rating 6 Medkit - 1,500 nuyen
Medkit Supplies - 100 nuyen
Transys Avalon Commlink - 5,000 nuyen
2 Renraku Sensei Commlinks - 2,000 nuyen
Data Tap - 450 nuyen
Rating 4 Area Jammer - 800 nuyen
Rating 6 Directional Jammer - 1,200 nuyen
Tag Eraser - 450 nuyen
Rating 6 White Noise Generator - 300 nuyen
Satellite Link - 500 nuyen
10 doses of Cram - 100 nuyen
5 doses of Long Haul - 250 nuyen
Gas Mask - 200 nuyen
Survival Kit - 200 nuyen
Hardware Kit - 500 nuyen
2 Silver, 2 Standard Credsticks - 50 nuyen
Rating 4 Fake SIN w/ Rating 4 Fake License (Restricted Cyberware), Rating 4 Fake License (Security Hacker), Rating 4 Fake License (Concealed Carry) - 12,400 nuyen
Ford Americar w/ Morphing License Plate, Spoof Chips - 17,500 nuyen
Middle Lifestyle - Upkeep by Trust Fund
3 Months of Low Lifestyle w/ Obscure/Difficult to Find (Safehouse) - 6,600 nuyen

Remaining Money -  765 + (4d6 x 100)

-- Contacts --
TBD - 6 Free Points

Again, kind of ran out of things to spend money on. Arguably, you could free up Karma from both builds by not taking max funds, but that's a personal decision.



Quote from: 8-bit; Elf Build
-- Priorities --
Metatype D (Elf)
Attributes C
Magic E
Skills B
Resources A

-- Karma Expenditure --
25 Starting Karma
-24 Positive Qualities
+25 Negative Qualities
-10 for 20,000 nuyen
-10 for Edge 2
-2 for Pilot Ground Craft 1

4 Remaining

-- Attributes --
Body 3
Agility 2 (5)
Reaction 2 (5)
Strength 1 (4)
Willpower 5
Logic 6 (8)
Intuition 5
Charisma 3
Edge 2
Essence 0.0200

Initiative - 10 + 1d6
Physical Condition Monitor - 10
Stun Condition Monitor - 11
Overflow Boxes - 3
Physical Limit - 6
Mental Limit - 9
Social Limit - 4

-- Qualities --
Codeslinger - Hack on the Fly (-10 Karma)
Overclocker (-5 Karma)
Trust Fund (-5 Karma)
Allergy - Berries, Moderate (+10 Karma)
Codeblock - Reboot Device (+10 Karma)
National SIN - UCAS (+5 Karma)

-- Skills --
Automatics 6 (+2 Submachine Guns)
Con 6 (+2 Fast Talk)
Cybercombat 6 (+2 Personas)
Electronic Warfare 6
Hacking 6 (+2 Devices)
Perception 1 (+2 Visual)
Pilot Ground Craft 1

-- Skill Groups --
Electronics 5

-- Knowledge/Language Skills --
English N
TBD - 22 Free Points

-- Augmentations --
Rating 4 Cybereyes - Used - 27,000 nuyen | 0.625 Essence
w/ Image Link, Flare Compensation, Low-Light Vision, Smartlink, Thermographic Vision, Vision Magnification, Vision Enhancement 3
Datajack - Alphaware - 1,200 nuyen | 0.08 Essence
Muscle Replacement 3 - Used - 56,250 nuyen | 3.75 Essence
Reaction Enhancers 3 - Used - 29,250 nuyen | 1.125 Essence
Cerebral Boosters 2 - Standard - 63,000 nuyen | 0.4 Essence

-- Gear --
Renraku Tsurugi Cyberdeck w/ All Common Programs, All Hacking Programs, Rating 4 Agent - 227,435 nuyen
Armor Jacket w/ Nonconductivity 6, Fire Resistance 6 - 4,000 nuyen
Custom Ballistic Mask w/ Biomonitor, Micro-transceiver, Gas Mask, Audio Enhancement 3 - 2,400 nuyen
Armante Suit w/ Nonconductivity 4 - 3,500 nuyen
Securetech PPP: Arms and Legs Kits - 550 nuyen
Ares SIGMA 3 w/ Folding Stock, Foregrip, Slide Mount, Internal Smartgun, Personalized Grip, Shock Pad, Silencer, 2 Spare Clips - 1,660 nuyen
Submachine Gun Ammunition: 100 APDS, 200 Regular, 200 Flechette, 200 Gel - 3,400 nuyen
Rating 6 Medkit - 1,500 nuyen
Medkit Supplies - 100 nuyen
Transys Avalon Commlink - 5,000 nuyen
2 Renraku Sensei Commlinks - 2,000 nuyen
Data Tap - 450 nuyen
Rating 4 Area Jammer - 800 nuyen
Rating 6 Directional Jammer - 1,200 nuyen
Tag Eraser - 450 nuyen
Rating 6 White Noise Generator - 300 nuyen
Satellite Link - 500 nuyen
10 doses of Cram - 100 nuyen
5 doses of Long Haul - 250 nuyen
Gas Mask - 200 nuyen
Survival Kit - 200 nuyen
Hardware Kit - 500 nuyen
2 Silver, 2 Standard Credsticks - 50 nuyen
Rating 4 Fake SIN w/ Rating 4 Fake License (Restricted Cyberware), Rating 4 Fake License (Security Hacker), Rating 4 Fake License (Concealed Carry) - 12,400 nuyen
Ford Americar w/ Morphing License Plate, Spoof Chips - 17,500 nuyen
Middle Lifestyle - Upkeep by Trust Fund
3 Months of Low Lifestyle w/ Obscure/Difficult to Find (Safehouse) - 6,600 nuyen

Remaining Money -  765 + (4d6 x 100)

-- Contacts --
TBD - 9 Free Points

I don't know what to say. Not much to really vary; it's the same concept, just a different metatype.



Quote from: 8-bit; Adept Troll Karma Generation
-- Point Expenditure --
800 Karma
-90 Troll
-20 Adept
-355 Attributes
-24 Positive Qualities
+25 Negative Qualities
-243 Skills
-53 106,000 nuyen

40 Remaining

-- Attributes --
Body 5
Agility 3
Reaction 3 (6)
Strength 5
Willpower 5
Logic 5
Intuition 4
Charisma 2
Edge 2
Magic 6
Essence 6

Initiative - 10 + 4d6
Initiative w/ Cram - 11 + 5d6
Physical Condition Monitor - 11
Stun Condition Monitor - 11
Overflow Boxes - 5
Physical Limit - 7
Mental Limit - 7
Social Limit - 5

-- Qualities --
Aptitude - Hacking (-14 Karma)
Codeslinger - Hack on the Fly (-10 Karma)
Allergy - Berries, Moderate (+10 Karma)
In Debt - 75,000 nuyen (+15 Karma)

-- Skills --
Automatics 4
Con 4
Cybercombat 6
Electronic Warfare 6
Hacking 7 (+2 Hosts)
Perception 2

-- Skill Groups --
Electronics 4

-- Knowledge/Language Skills --
English N
TBD

-- Adept Powers --
Combat Sense 1
Improved Hacking 4
Improved Reflexes 3

-- Gear --
Hermes Chariot Cyberdeck w/ All Common Programs, All Hacking Programs - 128,310 nuyen
Armor Jacket w/ Nonconductivity 6, Fire Resistance 6 - 4,000 nuyen
Custom Ballistic Mask w/ Biomonitor, Micro-transceiver, Trodes, Gas Mask, Vision Enhancement 2 - 1,970 nuyen
Armante Suit w/ Nonconductivity 4 - 3,500 nuyen
Securetech PPP: Arms and Legs Kits - 550 nuyen
Ares SIGMA 3 w/ Folding Stock, Foregrip, Slide Mount, Internal Smartgun, Personalized Grip, Shock Pad, Silencer, Sling, 2 Spare Clips - 1,675 nuyen
Submachine Gun Ammunition: 50 APDS, 100 Regular, 100 Gel - 1,050 nuyen
Rating 6 Medkit - 1,500 nuyen
Medkit Supples - 100 nuyen
Transys Avalon Commlink - 5,000 nuyen
2 Renraku Sensei Commlinks - 2,000 nuyen
Data Tap - 300 nuyen
Rating 4 Area Jammer - 800 nuyen
Rating 6 Directional Jammer - 1,200 nuyen
Micro-transceiver - 100 nuyen
Tag Eraser - 450 nuyen
Rating 6 White Noise Generator - 300 nuyen
10 doses of Cram - 100 nuyen
5 doses of Long Haul - 250 nuyen
AR Gloves - 150 nuyen
Trodes - 70 nuyen
Satellite Link - 500 nuyen
Gas Mask - 200 nuyen
Survival Kit - 200 nuyen
Hardware Kit - 500 nuyen
Capacity 3 Contacts w/ Image Link, Smartlink, Vision Magnification - 2,875 nuyen
2 Silver, 2 Standard Credsticks - 50 nuyen
Rating 4 Fake SIN w/ Rating 4 Fake License (Concealed Carry), Rating 4 Fake License (Security Hacker), Rating 4 Fake License (Registered Adept) - 12,400 nuyen
1 Month of Middle Lifestyle - 10,000 nuyen

Remaining Money -  900 + (4d6 x 100)

-- Contacts --
TBD

I'm not sure if this is sustainable. The In Debt is kind of necessary to get a decent, mid-range deck, but the payments are going to be nasty. If you are playing with Advanced Lifestyle Rules, get a Low Lifestyle with a Grid Subscription. If you can get away with it, lower In Debt or remove it completely. The good news is that it's pretty functional, IMO. The bad news is that you are likely going to be broke for just about forever. Not quite sure how to fix that, but hopefully this gives you some ideas.
« Last Edit: <01-16-15/1628:08> by 8-bit »

Bushw4cker

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« Reply #10 on: <01-16-15/1618:49> »
After much thought I changed some things around. With 8 Karma all the skills that are blank, will be at Rating 1, and I would raise Perception with 3 Karma later on.

Opps, just realized I didn't change Karma for Rating 6 In Debt. Will change that later.
« Last Edit: <01-16-15/1620:56> by Bushw4cker »
"Stupid men are often capable of things the clever would not dare to contemplate." -Terry Pratchett