This is my first time making a shadow run character, and this is my first PnP RPG too. Feedback would be appreciated. I'm one of possibly two characters Astrally perceptive. In General, I want my character very perceptive and reactive. He should also hit hard. I think I did ok overall, but I probably messed up in places. Like can Knucks stack with my bone density? Does bone density mean killing hands can no longer let my fists do stun damage? Would I be better served keeping that 7th power point?
My GM said my teams background with Ares and Knight errant will cover our license and sin requirements for now. The sinner quality is not negotiable. I must have an Ares weapon.
As a side note, if some one could greatly clarify licenses and sins for me, that'd be amazing. I understand what they do, but (mostly for licenses) not how they work.
If you read the backstory, I appologize for the horrible narration!
Name: Günther Herrmann
Alias: Smash
Race: Troll
Sex: Male
Nationality: German
Lifestyle: 1 mo middle (10000¥), 3 mo low (12000¥)
Karma Spent: 25
Physical Description: 20 years old, 7'6", 385 lbs
Personality/background[spoiler]Smash and other metahuman children were captured by the triad, forced to fight each other for their captors' amusement. As the children began entering adolescence, the fights became fights for survival. The final bout was a battle royal, and the victor allowed to live (in servitude to the triad). The remaining children, an elf, two orks and Smash we're pitted against one another.
Smash knew the next moments could be his last. Two orks... Manageable, but three would be a crowd. His friend, the elf, had lower chances of surviving by teaming with Smash than going solo or even joining the orks. He could finish the elf, risk him joining the orks or join with him and risk being stabbed in the back by his own team mate.. Terrible options with terrible consequences. That was the moment Shark found Smash... Showed him power... Hunger. He dispatched his only friend immediately. Smash would survive.... But at what cost?
The orks were tough... But they didn't last long. A lucky feint put the first off balance and a quick jab put him on the ground with a twisted ankle and a broken wrist. The second Ork wasn't ready for the power Smash could pack into a punch, and Shark had showed him...something. Something that killed his friend in one blow. Force that should be absorbed by muscle and bone continued unchecked. Two blows to the head, and he was down.
Life... To claim it all that Smash needed to do was to finish the job. He could refuse... But he learned what happens to disobedient dogs long ago. The ork couldn't have his place... Lame horses fare no better. The shark showed no mercy. Yet still, there is a cost to be paid....
With fifteen years and three kills under his belt, Smash began working for the triad. Not that he had a choice. He wasn't a member of the Circle, but he belonged to it. It wasn't all bad. He had a human sized room to sleep in, enough food to keep him from starving... and master Yang, the first human to ever earn Smash's respect.
A troll adept is a rarity amongst rarities, and the circle would not allow such a valuable resource to be wasted. Most of Yang's business came from teaching triad warriors, so any objections went unspoken when he was "asked" to close shop and instruct Smash exclusively. He, however, did not share the circles views towards metahumanity.
Yang was fair with Smash, if not harsh with training. Smash learned quickly and developed his powers. Yang saw to it that Smash was compensated for his jobs. If he was lucky, Smash would be paid half of what a triad member would receive... But they kept him well supplied. Gear ain't cheap, and Smash was a valuable asset.
3 years later, Smash is a force to be reckoned with. He is set on a mission he knows he can use to fake his own death. Yang sees Smash as a son, and his greatest pupil. He gave Smash all the money he could spare, and bid farewell.
A few more deaths is all that stood between Smash and freedom... A politico causing the triad trouble and his body guard (who happens to be built similarly to smash). An explosion, some fire, and luck should see him free. They were dead either way...
Using what money he saved and the creds Yang gave him, Smash secured passage to Seattle. He would lead a different life. A better life... And no one would have to be sacrificed.
...But Shark is always hungry.
Things have gone well so far. By nineteen, Smash was "employed" by Ares. Knight Errant has been simple, and the pay is better than anything the triad threw Smash's way. He can't complain about being paid to beat unruly humans. He's partnered with an ork and a human. We get paid to work with the humans, and the guy can hold his own, so it's bearable.[/spoiler]
TL;DR Background with triad, maltreatment by humans, escaped to Seatle, works for Knight Errant division of Ares.
AttributesBody | Agility | Reaction | Strength |
5 | 4 | 4(6) | 7 |
Willpower | Logic | Intuition | Charisma |
5 | 1 | 5 | 2 |
Edge | Magic/Resonance | Essence | Initiative |
5 | 6 | 5 | 11 +3D6 |
Positive QualitiesExceptional Attribute (Magic), Mentor Spirit (Shark), Bilingual
Negative QualitiesSinner (Corporate Limited), Prejudiced (Biased, Human), Gremlins 1
Active SkillsInfluence 1 | Unarmed Combat 6 |
Thrown 2 | Gymnastics (Parkour) 3 |
Perception (Visual) 3 | Running 2 |
Assensing 2 | First Aid 2 |
Knowledge Skills ( [Logic + Intuition] x 2 free points)Triads 4 | Organized Crime 2 |
Identify Street Gang 1 | Fixers 1 |
Language Skills
German N | Mandarin N |
English (Milspec) 3 |
Adept PowersPower | Cost | Notes |
Killing Hands | 0 | (Shark) |
Astral Perception | 1 | |
Attribute Boost 2 | .5 | (Agility) |
Combat Sense 1 | .5 | |
Critical Strike | .5 | (Unarmed) |
Improved Reflexes 2 | 2.5 | |
Enhanced Perception 1 | .5 | |
Wall Running | .5 | |
Cyber/BiowareCyberware | Essence | Cost | Notes |
Bone Density Augmentation 3 | .9 | 15000¥ | |
Sleep Regulator | .1 | 12000¥ | |
Spells/Complex Forms/ProgramsCyberware | Cost | Notes |
XXXXX | XXXXX¥ | XXXXX |
Gear (70000¥)Knucks | 100¥ |
Ares LF 70 | 200¥ |
Arm Slides | 350¥ |
Smart System (+Smartlink) | 2200¥ |
Silencer | 750¥ |
2 Spare Clips | 10¥ |
20 APDS | 240¥ |
40 Regular | 80¥ |
20 Shuriken | 500¥ |
5 Flashbang | 500¥ |
3 Flash-pak | 375¥ |
4 Fragmentation | 400¥ |
3 Thermal Smoke | 180¥ |
Clothing | 700¥ |
Armor Jacket | 1000¥ |
Shock Frills | 250¥ |
Renraku Sensei | 1000¥ |
AR Gloves | 150¥ |
Subvocal Mic | 50¥ |
Silver Credstick | 20¥ |
Gold Credstick | 100¥ |
Goggles 6 | 300¥ |
Lowlight | 500¥ |
Flare Compensation | 250¥ |
Image Link | 25¥ |
Vision Enhancement 2 | 1000¥ |
Vision Magnification | 250¥ |
Earbuds | 150¥ |
Audio Enhancement 1 | 500¥ |
Spatial Recognition | 1000¥ |
Medkit 3 | 750¥ |
Basic Docwagon Contract | 5000¥ |
VehiclesXXXXX
Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Availability | Cost |
XXXXX | XXXXX/XXXXX | XXXXX | XXXXX | XXXXX | XXXXX | XXXXX | XXXXX | XXXXX¥ |
Contacts
Contact | | C/L | Triad Incense Master | | 1/2 | Fixer | | 2/1 |
Priorities: A - Metatype [Troll (5)] B - Magic [Adept (Magic 6, one rating 4 active skill)] C - Attributes [16 points] D - Resources [50000¥] E - Skills [18/0]
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