The balance between the two iirc is about 2.5 roughly. So if your dicepool is more than 2.5x as high as your Edge, rerolling is better, is my old rule of thumb. After all, we know that since exploding gives less hits than rerolling, an extra die on both sides makes rerolling better. Finding the balancepoints means everything above the balance is better rerolling-wise.
Mathwise, you want to find the break-even point where rerolls average equal the average of exploding dice.
First, let's calculate the average of a rerolled die:
R = 1/3 + (2/3*1/3) = 3/9+2/9 = 5/9.
Next, an exploding die:
E = 1/3 + 1/6*E => 6E = 2 + E => 5E = 2 => E = 2/5.
Now, with X dice and Y Edge, we want to find the point where X*5/9 = X*2/5 + Y*2/5. We should unify: 5/9 = 25/45, 2/5 = 18/45.
25/45 * X = 18/45 * X + 18/45 * Y
=>
7/45 * X = 18/45 * Y
=>
7X = 18Y
X = 18/7Y = (2 4/7) Y.
Insert an Edge attribute of 4 into that as Y, and we get 10 2/7 for X, so at 11 dice and 4 Edge rerolling is better.
Since 18/7 is only 1/14 higher than 2.5, you can just go 'Pool > 2.5*Edge' as rule of thumb, which is true below 7 Edge and at 7 Edge it just means you're treating the equal pool (18 dice) as superior rerolling. (Which it is: It's a more stable result.)