...so I came up with a concept for an archery Adept. Yeah, a bit of a throwback in the days of high powered automatic weapons, gauss rifles, and even man portable lasers. However the idea was still interesting as with the right grouping of skills I thought could be rather effective. For one bows are deadly silent with no muzzle flash, they have decent range for a strength powered weapon which make them perfect for sniping, they can be internally smartlinked, and there are a number of high tech arrowheads that can deliver a wide array of painful effects.
OK, so I can understand a bow being tuned for a certain strength (bows in RL are rated in pounds of pull), but arrows?
In 3rd ed bows were priced on a STR minimum, however arrows were just arrows with no "ratings" as like bullets, the were considered an expendable.
Standard arrows cost 10¥ ea, Ranger-X arrows (Cannon Companion) 18¥ ea. While CC also had different types of arrowheads each different costs that added to the base arrow, the prices were flat with no multiplier for rating. So the most expensive arrow one could get was an EX Explosive Ranger-X arrow at 68¥ ea OK still pricey but not like a say rating 6 Monotip Head Arrow (basically APDS for bows) that costs a whopping 180¥ ea. That's almost twice the cost of a single Depleted Uranium round.
...and there's no way to do a double tap with a bow.
The character I have been working on uses a Rating 8 bow so twenty matched Montip arrows comes to 4,800¥. That's 600 rounds worth of of APDS ammo that can go into any gun, from a holdout to a Barrett M22. Her team's face better negotiate some fat paydays just so she can stay well stocked each for job.
This is where I think the developers may have got a little carried away.