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The Value of Pain Editors

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All4BigGuns

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« Reply #30 on: <02-18-13/0216:21> »
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Although, RHat is right that you can't just completely disable it due to update issues.

Not really. Security personnel, for instance, only enable wireless for updating when in secure facilities.

Which means its connected to something that they can turn the wireless on through.

Manual switch located in the arm-pit, maybe?
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RHat

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« Reply #31 on: <02-18-13/0226:19> »
More likely commlink through a datajack.  Have to be able to control it, after all.  At that point, though, odds are strong that it's set to reactivate wireless if that connection is lost - don't want the skillwires to kill the paramedics in a medical emergency, after all.
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All4BigGuns

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« Reply #32 on: <02-18-13/0227:41> »
More likely commlink through a datajack.  Have to be able to control it, after all.  At that point, though, odds are strong that it's set to reactivate wireless if that connection is lost - don't want the skillwires to kill the paramedics in a medical emergency, after all.

Either works.
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RHat

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« Reply #33 on: <02-18-13/0230:54> »
Armpit switch (or any body switch, really) is probably too vulnerable to being triggered through normal movement.
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Novocrane

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« Reply #34 on: <02-18-13/0245:43> »
I think you're getting a bit too caught up in being the opposition there.

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... can be activated or deactivated ... by simultaneously pressing two separated buttons, making it possible to release the weapon from its surface even without an active PAN but efficiently preventing its abuse in combat.
It's entirely possible to create accident-proof manual switches.

RHat

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« Reply #35 on: <02-18-13/0253:44> »
I think you're getting a bit too caught up in being the opposition there.

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... can be activated or deactivated ... by simultaneously pressing two separated buttons, making it possible to release the weapon from its surface even without an active PAN but efficiently preventing its abuse in combat.
It's entirely possible to create accident-proof manual switches.

Accident-resistant, at least - but when we're talking about it being on the body, that's far from accident proof.

Vulnerability to hacker nanites is a concern, too - it's a little foolish to make shutting down wireless your sole defense when those exist.
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Novocrane

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« Reply #36 on: <02-18-13/0300:18> »
There's still an answer for everything possible to bring up.

Case in point; blue goo.

All4BigGuns

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« Reply #37 on: <02-18-13/0308:59> »
Vulnerability to hacker nanites is a concern, too - it's a little foolish to make shutting down wireless your sole defense when those exist.

Hopefully, those will be "retconed" out of existence when the new edition comes. Those are just ridiculous.
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RHat

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« Reply #38 on: <02-18-13/0309:44> »
Better hope the rating of the hunters is better than that of the hackers, than.  Which, assuming equal expenditure, it won't be unless that's the only thing your blue goo protects from.

Vulnerability to hacker nanites is a concern, too - it's a little foolish to make shutting down wireless your sole defense when those exist.

Hopefully, those will be "retconed" out of existence when the new edition comes. Those are just ridiculous.

As long as it gets harder/more disadvantageous to keep killing wireless, sure - it should pretty much be something only runners would do, and even than nowhere near all; only the intensly hacker-phobic should be doing so.  Cyberhacking is a bit of a balancing element, but more importantly it makes it easier for Matrix specialists to contribute to a fight on both offense and defense.
« Last Edit: <02-18-13/0313:04> by RHat »
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Novocrane

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« Reply #39 on: <02-18-13/0326:33> »
Vulnerability to hacker nanites is a concern, too - it's a little foolish to make shutting down wireless your sole defense when those exist.

Hopefully, those will be "retconed" out of existence when the new edition comes. Those are just ridiculous.

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Nanite hunters (often called “blue goo”) seek out and destroy other active nanites.
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immunizations treatment recognizes the most common hulls used for soft nanite technology. The immunization treatment conveys near immunity to all soft nanites, no matter their effect.
When you get to the point where your enemies are using weaponised nanotech against you, you either stay stupid or start using countermeasures.

All of which I consider covered by;
Only when you're dumb enough to use it in a way that broadcasts that information / leaves it open to public access.

RHat

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« Reply #40 on: <02-18-13/0330:24> »
At that stage, you also want your gear to be on a Tacnet.
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Mirikon

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« Reply #41 on: <02-18-13/0453:36> »
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Although, RHat is right that you can't just completely disable it due to update issues.

Not really. Security personnel, for instance, only enable wireless for updating when in secure facilities.
Ugh. That only applies for hacking the cyberware directly. You can still get into it through the PAN even if the implant's wireless functionality is turned off so long as there is a DNI, which is what the overwhelming majority of hackers will do anyways, because when you are faced with a choice of hacking a node that operates a single implant or a node that is like the master control for several implants, plus has all the target's personal info (SINs, bank accounts, paydata, etc.), and can be hacked from further than 3m away, which one do you think the hacker will target? Unless you are on COMPLETE radio silence (no tacnet, no comms, NOTHING) your ware can be hacked.

Although, RHat is right that you can't just completely disable it due to update issues. Tie it to PAN and be smart with defenses. If you are always the guy targeted by a Hacker either A) you need to tone down the I AM THE SAMMIE aspect of your character or B) the GM is screwing you.
If you have obvious ware, then you might as well beg hackers to target you in particular. Note the 'obvious' part. Natural looking cybereyes, hidden behind glasses/goggles? Doesn't count. Wired reflexes? No. Skillwires? No. Cybereyes that glow purple? Eh, sure. Obvious cyberlimbs with the bulk modification? You're damn skippy it does.

Of course, anyone who walks around with heavy weapons is another prime candidate for getting hacked, so if you have the Panther slung over one shoulder and a grenade launcher on the other, then don't be surprised if people start hacking you. Same goes for the people carrying a Barrett 121. Carry the overtly nasty with you, and people are going to target you first, same as the mage who has glowing mystical designs running over his lined coat.
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Novocrane

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« Reply #42 on: <02-18-13/0601:25> »
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You can still get into it through the PAN even if...
I use a commlink skinlinked to a subvocal mic and imagelinked contacts for wifi connections / communications, none of which is (or needs to be) connected to the rest of my equipment. Again: only if you're stupid about it.

RHat

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« Reply #43 on: <02-18-13/0612:09> »
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You can still get into it through the PAN even if...
I use a commlink skinlinked to a subvocal mic and imagelinked contacts for wifi connections / communications, none of which is (or needs to be) connected to the rest of my equipment. Again: only if you're stupid about it.

And thus, no Tacnet.  No monitoring of gear condition though the contacts - and if you wire into a pair of goggles for that, the cable will be vulnerable to damage.  And so on, and so forth.  These is no cost-free option.  And given how easy it is to get very, very, very strong defenses against hacking without needing to do that...  Its not actually the smartest option.
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Prodigy

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« Reply #44 on: <02-18-13/0612:19> »
Right Mirikon. My current character (that I never get to play because again, I'm usually GM) is a mercenary/Bodyguard who, just by looking, looks mundane Human. Muscle Toner 4, Muscle Aug 2, Synaptic Booster 1, Sleep Regulator, and generally uses pistols or an Ares Executive SMG in a city. Why the heck would a Hacker target him first?

They wouldn't and they don't.

I am getting Pain Editors ASAP on him BTW. Can you tell I love Bioware?