I am agreeing with you guys, but I need facts from the book somewhere to help me back this up. IE page # and stuff to help my GM see what we are talking about. not just
what make sense. He is claiming this is part of the balance for having a Smartlink is that it stop you from using your natural vision. He see it as a screen that block you
natural vision from beyond the screen in you goggle, glasses, contacts lenses.
Right now I have a way to hit him with this.
This is what I am thinking. IF we have to pay essence to use our vision with then you as can not use these "page 433 core book "If you have a smartlink, you
can mentally switch between gun modes, eject a clip, and fire the gun without pulling the trigger." Because it would have to plugged into you brain somehow to menally
use the options. Also might have a bit of a work around use monocle sence they only crover 1 eye. hehehe.
I have plowed though all the book I have looking for info on Smartlinks, here is what I have found.
433 Core FIREARM ACCESSORIES
Smartgun system: This connects a firearm or a
projectile weapon directly to the user’s smartlink. Incorporating
a small camera and laser range finder, the
smartlink keeps track of ammunition, heat buildup, and
material stress. If you have a smartlink, you can mentally
switch between gun modes, eject a clip, and fire
the gun without pulling the trigger. The camera lets
you shoot around corners without exposing yourself
to return fire (at a –3 dice pool penalty). The system
makes use of advanced calculation software, allowing
for precisely calculated trajectories and high precision
over any distance.
If you’re using a smartlink, the smartgun system increases
the gun’s Accuracy by 2. The smartgun features
are accessed either by universal access port cable to an
imaging device (like glasses, goggles, or a datajack for
someone with cybereyes) or by a wireless connection
working in concert with direct neural interface.
Retrofitting a firearm with an internal smartgun system
doubles the weapon’s price and adds 2 to its Availability.
An external smartgun system can be attached to
the top mount or underbarrel mount with an Armorer +
Logic (4, 1 hour) Extended Test. The small camera has a
capacity of 1 and can be equipped with vision enhancements.
Wireless: A wireless smartlink provides a dice pool
bonus to all attacks with the weapon: +1 if you’re using
gear with a smartlink or +2 if you’re using an augmentation
for which you paid Essence. Ejecting a clip and
changing fire modes are Free Actions.
Page 444 core VISION ENHANCEMENTS
Smartlink: This accessory works with a smartgun system
to give you the full benefit of the system. The smartgun
will tell you the range to various targets, as well as
ammunition level (and type), heat buildup, mechanical
stress and so on. Without a smartlink, a smartgun system
just sends out data that isn’t received by anyone and has
no effect. A smartlink installed in a natural eye or in a pair
of cybereyes is more effective than a smartlink installed in
an external device; see Smartgun System, p. 433.
Page 281 core Magic section
STEP 2: CHOOSE THE TARGET
The next thing you must do is choose target(s). You need
to be able to establish a link with your target—depending
on the spell, you’ll need to be able to see or touch the target
in order to establish the mystical link.
If you need to see the target, line of sight can be established
with your natural vision, including using reflective
surfaces and looking through transparent objects.
Cyber- or bioware visual enhancements that have been
paid for with Essence count as natural. Any technological
visual aid that digitizes or augments the visual input
for you (a camera, electronic binoculars, Matrix feeds,
etc.) doesn’t work—you’re looking at a generated image,
not the light from the real target. Spellcasting by visual
targeting is subject to normal visibility modifiers. You can
use visual targeting to target astral targets when you’re
in astral space (you’re not technically seeing them, but
the analogy works).
Some spells can only be cast on targets that you’re
touching. You don’t need to see these targets, but you
might need to make an unarmed attack to make contact
with an unwilling target. Touching a target through
clothing, armor, or a layer of paint is acceptable.
A magician in the physical world can only cast spells
on targets that are in the physical world. Similarly, a
magician in astral space can only cast spells on targets
that are present in astral space (though auras of things
in the physical world can be seen, auras alone cannot
be targeted). If you’re using astral perception (or you are
otherwise dual-natured), you can cast spells on targets
in either the physical world or astral plane. Only mana-
based spells work in astral space, even if you’re in the
physical world astrally perceiving the target.
Area Spells: Area spells can be cast on a specific target
or a point in space that you can see. Unless noted in
a spell, the area of the spell is a sphere centered on the
target with a radius in meters equal to the Force of the
spell. All targets in the area of effect that you can see,
friend and foe alike, are valid targets for the spell. If a potential
target is outside your vision (behind a screen, for
example), they’re not affected.