Thanks, though I hoped there's something somewhere. Okay, I can use the old ones, no problem (and they aren't even strictly necessary, since yeah, the party could decide the rate of progression), but I think they were nice to have for a new GM and also helped setting the mood and expectations. like, SR3 was the frist rpg I've encountered, which explicitely stated that the GM is supposed to give xp for being funny, or gutsy, or thinking out of the box and such. I thought it was great and I'm a bit sad it's absent in 5e.