I’m looking for help making a Face who can either be a back up Decker or Technomancer. I don’t mind starting out low (and growing) in the hacking – I plan on using it for smaller stuff (opening doors, getting blueprints to buildings, something to do in combat like ejecting clips, etc.). I’m shooting for Face skills in the 12+- range and whatever is left for the hacking stuff.
I know I want: Leadership, Con, Etiquette, Negotiation. Computer, Hacking, Software, Register, Compile. Perception for main skills. Secondary skills of Disguise, Impersonation, Palming, Sneaking, for social engineering. And whatever other skills I need/can get.
Our table does not have either a Face or a Decker/Techno (and since they are all combat and magic specked then they will take what they can get.)
5th Ed rules with cyberware cost from 4th ed. Avail limit 12 for gear. No 4th ed qualities – only what is available in 5th. I don’t mind taking 1, or more, Ess worth of cyberware even knowing that it will reduce my Res; I know I can raise it back up in game. Even if this means taking Res down to 1 until I raise it up again.
This thread was incredibly useful:
http://forums.shadowruntabletop.com/index.php?topic=16946.0I'm not sure where to go with Priorities/build
Suggestions would be appreciated!
I did see a similar post on skills for a Techno, but he is further along than I am so I started another thread. I have a good grasp on the Face stuff.