Shadowrun

Shadowrun Play => Character creation and critique => Topic started by: Rip Cord on <05-16-16/1951:15>

Title: Decker/Medic for Gencon
Post by: Rip Cord on <05-16-16/1951:15>
I made this character originally for The Runnerhub on Reddit, but now I am converting her to be missions legal and better than she was.

I have never been to a con or played a Missions Game. I managed to sign up for World Tour 1, 2 and 3.

The original plan was to switch her to a Chicago Based from Seattle. Now I don't know if that is necessary since it appears to be world hopping.

https://drive.google.com/open?id=0BxmGNejA3gveZXhIcUtYMWlUZzA

She averages 11-13 dice for Decking, 20 dice for First Aid, 11 dice w/Automatics, 10 dice for Cybercombat.

She also has a 1 in most Social Skills so that she can at least function in normal society.

Any and all advice is welcome.

Thanks,
Title: Re: Decker/Medic for Gencon
Post by: Tarislar on <05-16-16/2232:46>
I would shift a few skill points around...

Free up 5 points by dropping Heavy Weapons, Throwing Weapons, Negotiation (Specialization), & Armorer.

Add Levels & Specializations to Automatics, Con & Hacking for sure, then maybe Perception &/or Cybercombat as well.
Title: Re: Decker/Medic for Gencon
Post by: Rip Cord on <05-16-16/2350:08>
Negotiation is the only skill from that list that wasn't bought with freebie/karma points. I pulled those 2 and replaced the level 1 with a freebie/karma by dropping the Smuggler Contact 1/1.

I will look at where to spend the 2 skill points in one of the suggested areas.

Thanks,
Title: Re: Decker/Medic for Gencon
Post by: Rip Cord on <05-17-16/2302:19>
I dropped Negotiation (specialization). Added a point in Automatics and Perception.
I also dropped all of my knowledge skills to 1 and added more.  She still has some Seattle and Lone Star Skills, but since I am World Hopping it is just for flavor.

I also upgraded her Armor to YNT and Non-conduct 4 and will have to buy the other resistances once she does her first job. Current plan is (Fire 4, Chem 4, Insulation 3 and Rad 3). Open to better upgrades.

She will also probably be buying the Armor upgrades for her Arms at Level 2 each. I had to dump that for the Agent and other gear I had missed.

I am also thinking about buying the basic control deck and a few fly spys for recon and to keep a look out. I figure I can slave it to my deck and not worry about the low Fire Wall.

Thoughts?