Shadowrun
Shadowrun Play => Character creation and critique => Topic started by: Aria on <07-20-20/1235:13>
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Been a while since I put an adept up for critique and I thought I'd try something a little different from my usual fare. I've made use of the martial arts rules and Ingentis stuff... no Krime though, he doesn't do firearms :)
Any thoughts??
Thanks
Name & Principle Alias Dafydd ''GeoLoc''
Ethnicity & MetatypeEuropean Troll: Giant
Born 2055 Sex Male Height 2.9m Build Robust
Nationality Welsh [SINless]
Description Whether Dafydd was named as a joke, he is slightly small for a giant, which is to say ridiculously tall for the modern world. His bark-like skin is even more pronounced than some giants making him look very much like the ents of that story.
Race B Attributes A Magic C Skills D Resources E
Attributes
Body: 8 ( 8 )
Agility: 5 ( 6 )
Reaction: 5 ( 8 )
Strength: 10 ( 10 )
Willpower: 5 ( 5 )
Logic: 2 ( 2 )
Intuition: 4 ( 4 )
Charisma: 2 ( 2 )
Edge: 2
Magic/Resonance: 6
Essence: 6.00
Initiative: 12+4D6
Phys CM: 14
Stun CM: 11
Surprise: 12
Composure: 7
Judge Intentions: 9
Memory: 7
Lift/Carry: 1000kgs
Defence Rating 13
Bonus D Damage Res 0
Qualities / Racial Bonuses
Allergy: Uncommon Mild [Iron] -5
Built Tough [Troll] 0
Dermal Alteration 0
Exceptional: Agility 12
Incompetant (Firearms) -10
Precision Strikes [Clubs] 5
Quaterstaff Fighting 7
Simsense Vertigo -6
Thermographic Vision [Meta] 0
Skills
Athletics 6 ( 12 )
Biotech 0 ( / )
Close Combat 4 ( 10 ) S: Clubs
Con 0 ( 1 )
Cracking 0 ( / )
Electronics 0 ( 1 )
Engineering 0 ( 1 )
Exotic Weapons 0 ( / )
Firearms 0 ( 5 )
Influence 0 ( 1 )
Outdoors 6 ( 10 )
Perception 1 ( 5 ) S: Visual
Piloting 0 ( 7 )
Stealth 1 ( 7 )
Knowledge / Language Skills
Gaelic N
English 2
Adept Powers
Attribute Boost (Agility) 1
Combat Sense 2
Direction Sense
Improved Agility 1
Improved Reflexes 3
Traceless Walk
Gear
Telescoping staff [8S,—,18/—/—/—/—,—]
Troll Bow [10] [5P,—,5/10/2.5/—/—,—]
10 Arrows [10]
2 Injection Arrows [10] w. Narcojet
Micro Transceiver & Subvocal Mic, Metalink Disposable Commlink [R1, D/F 1/0, P0], Fake SIN [1] , Fake Licence [1], Trodes, AR Gloves, Local Area Mapsoft
Respirator [6], Lowlight Flashlight, Bug Scanner, Tag Eraser, 10x Plastic Restraints, Medkit, 2x Stim Patch [4], Trauma Patch, 2x Tranq Patch [6], Survival Kit
Lined Coat [3] w. Electrochromic Modification, Chemical Protection [3]
Contacts [2] w. Imagelink, Flare Compensation, Glasses [3] w. Lowlight, Vision Enhancement, Ear Buds [2] w. Sound Link, Audio Enhancement
~2K cash remaining
Lifestyle
Low Lifestyle 1 mnth
Contacts TBC
Karma Expenditure
Racial Costs 5
Qualities 12
Negative Qualities -21
Attributes 30
Skills 20
Foci Binding 0
Resources 4
Martial Arts 12
Additional Spell 0
Additional CF 0
Initiation 0
Submersion 0
Buy off negative Qualities 0
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Looks like you have 2 starting skills at 6? Should only be one. Outdoors or Athletics. I'd drop Outdoors to 5 and bump up Close Combat.
The Iron Hawk Composite bow out of Firing Squad would be a minor upgrade.
Mentor Spirit is highly recommended if you can find the Karma somewhere. Archery Specialization for Athletics.
And I think flipping Skills and Magic would be a net gain. Shuffle the point out of Body, maybe.
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Thanks Hobbes, I'd forgotten about the max skill rule in SR6... will have to see if I can work out a warning in my excel generator somehow. Will see if I can juggle some things around for the rest :)
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For anyone interested a 'final' version with the tweaks can be found here:
https://stormy-waters-2075.obsidianportal.com/wikis/geoloc