Considering that it gains us very little while risking wound modifiers, luring the spirits does seem counter-productive.
@Tec - How are you handling spell range? Is there a range penalty for spells, or is it "if you can see it, you can hit it"? The binoculars will give me better visual acuity, but I'm assuming that sniping with Fireball from over a mile away is too cheesy. Or sniping with Control Thoughts. Granted, it's not too OP as they will likely have mages enough to counterspell anyway, but if we do come up against an entirely mundane group of opponents, I just want to know what the limits are for ranged casting.
Meanwhile, I'll IC some agreement with the forming plan.