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[SR5] Move-by-Wire System

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Hibiki54

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  • Omae
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« Reply #60 on: <07-10-15/2354:46> »
Rating 1 MbW is pretty useless. No one would want to use Rating 2 Skillwires unless they are going to only use misc skills so they won't default.

It's actually pretty nice if you happen to have a ton of Edge and make extensive use of Blitz since the bonus to Initiative is a fixed number rather than a rolled die.

As a person who plays a character with 8 Edge, that doesn't seem viable in the long run.

Pick up Daredevil and take risks?

Avoid more combats?

Got milk?

gilga

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  • Prime Runner
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« Reply #61 on: <07-11-15/0717:59> »
I am trying to build that char.
I made him adept with burnout way. Take restricted gear and (sadly) no room for bio-compatibility. but saves a lot of money.

PJ

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  • Chummer
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« Reply #62 on: <07-11-15/1601:47> »
I missed the pattern for cost (85,000/ 80,000/ 75,000?).

Our hypothetical level 4 Move-by-Wire:

+4 Reaction, +12 Initiative, +2d6 Initiative Dice, Level 6 Skillwires, -4 penalty to Social Limit
Essence cost: 6   Avail 30F   Nuyen 280,000

I so want to build an assassin with this!
« Last Edit: <07-12-15/0557:31> by PJ »