Hey, are there any German speakers who read this GM book? I'm curious if there's anything really good in it from the perspective of running games.
Here are translation (thanks DeepL) of the table of contents:
CHARACTERS (27 pages)
- Character building
- More examples of knowledge skills
- Allergies in Shadowrun
- Phobias in the Sixth World
- Reasons, backgrounds, abysses
- Contact building
- Group building
- Alternative group building
- Character development outside the game
ADVENTURE (40 pages)
- Adventure building
- Alternative adventure building
- Solutions to problems
- Antagonists
- Handouts
- The mini run in the run
- Very special events
- The Run Generator
- Runs on the fly
- Play online
CAMPAIGNS (16 pages)
- Campaign building
- Background management
- A breath of fresh air: Alternative concepts
- Your own setting
GAME TOOLS (42 pages)
- Generic Locations
- 36 encounters
- Hosts for quick use
- Pocket looting
- And in the drawer?
- The Commlink: the unknown entity
- NPC building table
- Optional rules
TRAVELING IN THE WORLD (32 pages)
- Restaurant lists & menus
- Movies and games
- Sports in the ADL
- Music
- Gangs and sprawl guerrillas
- Businesses
- List of names