I've got an idea that I worry about not being
terrible very good, but it might serve as an explanation for both Trust Fund and for adventuring. Although crunchwise, this is probably better, I get the feeling this is a worse backstory, despite (because of?) being more detailed. Consider it a draft, I guess. I can't write it so I'm satisfied, maybe I'll have something better tomorrow. It just doesn't seem to hold together, at all.
Argh, I'm feeling reaally lightheaded, maybe I'll think of something better tomorrow, when I'm hoefully not sick or sneezing my head off.
There was some alternate backstory based on a quality I can't think of at the moment.Take dependent and have Glen be mooching off the trust funded, perhaps.
Name: Glen Carter
Alias: Max Magus!
Race: Dwarf
Sex: Male
Nationality: Aztlanian (Displaced)
Lifestyle: Medium
Karma Spent: 0
Physical Description: Short (duh), somewhat scrawny for a Dwarf, he's a fresh faced brunette.
Personality/background "Changing the world would be nice, helping others would be nice, but right now I'm broke." Good natured, somewhat naive by Shadowrunner standards, Glen is a curious, studious, and surprisingly adventurous young mage.
He's also the estranged son of a ex-Shadowrunner, ex-Aztlan commando, Colonel Corazon Santiago. The moderately brutal Aztlan officer and her son don't have much in common, including worldview, Awakened status, or even metatype. They're apparently related enough for her to allow him some measure of 'independence' for her own inscrutable reasons, possibly nostalgia.
For his part, he lives in Denver, free of
overt Aztlan influence, studies magic while working part time at a Talismonger's shop, and runs the shadows, though he's not sure why. Perhaps it's in the blood.
AttributesBody | Agility | Reaction | Strength |
3 | 3 | 3 | 3 |
Charisma | Intuition | Logic | Willpower |
3 | 4 | 5 | 4 |
Edge | Magic/Resonance | Essence | Initiative |
1 | 6 | 6 | 7 |
Positive QualitiesMagician (Mage)
Sensei
Trust Fund I
Human Looking
Dwarf Qualities (Thermographic Vision, Resistance to Toxins/Pathogens +2)
Negative QualitiesDay Job II
Addiction (Mild, Longhaul)
SINner I
Active SkillsAthletics Skill Group | 1 |
Infiltration | 1 |
Spellcasting | 5 |
Counterspelling | 3 |
Ritual Spellcasting | 1 |
Conjuring | 4 |
Binding | 2 |
Banishing | 1 |
Astral Combat | 1 |
Assensing | 3 |
Arcana | 1 |
Enchanting | 1 |
Unarmed Combat | 1 |
Etiquette | 1 |
Pilot Groundcraft | 1 |
Knowledge Skills ( [Logic + Intuition] x 3 free points)Magical News | 3 |
Medical News | 1 |
Motorcycles |
1 |
Magical Security | 4 |
Awakened Drugs | 1 |
Physical Security | 1 |
Denver | 2 |
Spirits | 3 |
Alchemy | 1 |
Chemistry | 1 |
Aztlan | 1 |
Storytelling | 1 |
Language Skills
English | N |
Spanish | 3 |
Sioux | 2 |
Pueblo | 1 |
Sperethiel | 1 |
SpellsStunbolt |
Healing |
Invisibility |
Levitate |
Mind Probe |
Gear (XXXXX„)
Hermes Ikon (Novatech Navi, AR Gloves, Nanopaste Trodes, Printer, Satellite Link | 5355„ | Glasses (Low Light, Flare Compensation, Vision Enhancement 3, Image Link) | 650„ | Binoculars | 50„ | Mage Sight Goggles | 2000„ | Medkit 6 | 600„ | Gas Mask | 200„ | GPS | 200„ | Mapsoft 6 (Denver) | 30„ | Gecko Tape Gloves | 250„ | Lined Coat | 700„ | Lodge 5 | 2500„ | Fake SIN 4 | 4000„ | Fake Spellcasting License | 400„ | Fake Driver's License | 400„ | Low Lifestyle Safehouse | 2000„ |
Vehicles Yamaha Growler
Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Availability | Cost | +1 | 15/40 | 150 | 1 | 6 | 6 | 1 | - | 5500„ |
Contacts
Contact | | C/L | Talismonger | | 3/3 | Thomas Amon. Teacher and Employer; Max gets tips on the finer points of the theory and practice of magic, and occasionally helps out around the store. | Smuggler/Biker | | 2/2 | John Carter of Denver (no relation). Adventurer and smuggler. Glen makes the occasional order, and enjoys listening to his stories, and John likes preening and free beer. |
|
|