Hello all,

Friend just began some mission running in SR5 for our group and i ended up with a Street Sammie (not complaining, everything is new, so everything is cool

)

This is what i came up with after a while. It is a primarily melee fighter and a tank, with some ranged capability. Are there any glaring newbie mistakes made in this build ? I am aware i could of pumped my armor higher by abusing cyber hand/feet but not gonna do that, it has a funny taste in my mouth when i even think of it.

So basically just came in to ask veteran players of Shadowrun is there anything that i missed ? Not necessarily asking for how to optimize the build further, as this char is already considered the strongest one at the table and i do not want to make the disparity even greater then it already is, as that would make it un-fun and dangerous for rest of the gaming table in case GM ever decides to throw something at me (he already threw grenades, dealt some damage) . So without further ado here is the build:

Priorities:

A - Money (450k)

B - Attributes (20)

C - Race (Ork)

D - Skills (22)

E - Magical (Mundane)

Hiroshi Aozora; Male; Ork; 180cm; 83kg; Brown eyes; Black hair;

Attributes:

Body 7 (4 base, 3 points)

Agility 5 (1 base, 3 points)

Reaction 5[+1] (1 base, 3 points)[+1 from synaptic booster]

Strength 5 (3 base, 2 points)

Charisma 2 (1 base, 1 point)

Intuition 3 (1 base, 2 points)

Logic 3 (1 base, 2 points)

Willpower 3 (1 base, 2 points)

Edge 2 (1 base, 10 karma)

Qualities:

Positive Qualities:

Bilingual (5 karma)

Toughness (9 kartma)

Negative Qualities:

SINner (Corporate - Renraku) (25 karma)

Contacts(6 points):

Grak "The Drek" 3/1 (4 points)

Zara J 4/4 (2 points, 6 karma)

Skills(22):

Automatics 3 [Spec: SMG] (4 skills)

Blades 6[+1] [Spec: Swords] (7 skills)[+1 from reflex recorder]

Etiquette 1 [Spec: Corporate] (2 skills)

Gymnastics 3 (3 skills)

Perception 3 (3 skills)

Pilot G.C. 1 (2 karma)

Running 2[+1] (6 karma)[+1 from reflex recorder]

Sneaking 3 (3 skills)

Heavy Weapons 3 (12 karma)

Cyberware and Bioware:

Cyberware:

Bonelacing (Aluminum) (1e; 18k ¥)

Cybereyes (Rating 3 with: Image Link; Flare Compensation;

Low Light Vision;Smartlink; (0.4e; 30k ¥)

Thermographic Vision; Vision Enhancement R3)

Dermal Plating (Rating 2) (Alpha; 0,8e; 7200 ¥)

Obvious Full Right Arm (Armor R2; Customized Agility R6;

Customized Strength R6; Enhanced Agility R3; (1e; 93500¥)

Enchanced Strength R2)

Obvious Full Right Arm (Customized Agility R6; Customized Strength R6;

Enhanced Agility R3; Enchanced Strength R2 (1e; 92300 ¥)

Submachine Gun)

Bioware:

Platelet Factories (0.2e; 17000 ¥)

Synaptic Booster R1 (0.5e; 95000 ¥)

Reflex Recorder (Blades) (0.1e; 14000 ¥)

Reflex Recorder (Running) (0.1e; 14000 ¥)

Street Gear:

Armor:

Armor Jacket (Fire Resistance R6; Nonconductivity R3; Insulation R3) (4000 ¥)

Helmet (Fire Resistance R3; Nonconductivity R3) (1600 ¥)

Armor Vest

Weapons:

Katana (1000 ¥)

Ingram Smartgun X (800 ¥)

Cyber Submachine Gun (See Full Right Arm)

Ares Alpha (Gas Vent 3 System) (3250 ¥)

Gear:

5x Spare Clip (Yamaha raiden) (25 ¥)

5x Spare Clip (Cyber Submachine Gun) (25 ¥)

5x Spare Clip (Ingram Smartgun X) (25 ¥)

320 Ammo: Regular (Submachine Gun) (640 ¥)

250 Ammo: Regular (Assault Rifle) (500 ¥)

8x minigrenade: High Explosive (800 ¥)

Earbuds (R3: Audio Enhancement R3) (1500 ¥)

Medkit R6 (1500 ¥)

2x Supplies (200 ¥)

2x Slap Patch: Trauma (1000 ¥)

Hermes Ikon (3000 ¥)

DocWagon Contract, Basic (5000 ¥)

Trid Projector (200 ¥)

Tool Kit (Armorer) (500 ¥)

Fake SIN/License:

Fake Sin R4 (Bounty Hunter):

Fake Linceses R4 for: Possesion of Firearms, Possesion of Augmentation; (12400 ¥)

Concealed Carry;

Fake Sin R4 (Security):

Fake Linceses R4 for: Possesion of Firearms, Possesion of Augmentation; (12400 ¥)

Concealed Carry;

Suzuki Mirage (8500 ¥)

Lifestyle (Middle x2) (10000 ¥)

Essence: 0.9

Money spent: 449865

Money Left: 135

Karma:

+25 (Starting)

+25 (Corporate Sinner)

-10 (edge)

-5 (biligual)

-9 (toughness)

-6 (contacts)

-20(skills)

Karma left: 0