The earlier posters already brought up some very good points. To reiterate Marcus' point, you have 3 seperate spells to do Physical damage. There are going to be a lot of cases where doing Stun damage is useful, and there's too many useful spells in general to waste 3 on essentially the same thing, even if it's going to come in handy at one time or another.
Also, why Increase Agility? Normally you'd get that to get really good at shooting things or whatnot, but that's not going to be a major factor here I think. Also, remember that, unless you use a sustaining focus or something similar, you're going to have a -2 on everything you do while the spell is active (which'd also offset most of the bonus you get from the spell). Trid Phantasm is also not the most useful spell (you might want it for roleplay reasons or such, but it's of limited use to a shadowrunner).
Having a backup burner SIN is useful, but I'm not sure if I'd use karma for it. I'd probably get your primary one to 4 first. Buying a second one, after that sweet money starts rolling in, is always a good idea though.
About skills: it's already been suggested to focus more. One thing to consider is specialties. It costs 7 karma to buy a specialty - and you're going to want some for your primary skills eventually anyway. You'd have to consider if it's worth buying them at chargen (it's not always worth it - it depends on what you'd spend the skill points on otherwise).
Like people already said, buying up Spellcasting to 6 is useful if that's going to be your specialty. If it isn't - if you go conjuring - you could think about switching the two (getting skill group Sorcery instead). That way, you can drop Banishing, which is less useful.
Alchemy is useless if you don't get any formulae for it (and I'd advise against it for now - going all three routes is spreading yourself too thin). Ritual spellcasting isn't though - if you have people to help cast spells with. That is, if you expect to join a group or get contacts that you can assist with spellcasting, it might end up being useful. If not, it's of no use to you until you get the formulae for rituals.
I'd think long and hard about getting the Electronics incompetence. That basically means you can't do any computer-related things - it wouldn't even enter your mind to do that. Commlinks being as prevalent as they are, that's going to be very, very bad (looking something up on the internet is going to be inconceivable to you). If you want to be "bad" at computers, I'd probably get Gremlins instead.
Speaking of NQ's - while it's in the book, I'd give anyone who gets Common Moderate Allergy - Bees (15) a dirty look if I were the GM. That shouldn't be common.