Thematic: If you don't have access to shadowbeat, there should still be the WCCL teams of North America up on the web somewhere you can access and figure out which your character will play for.
Picking what position you play would also be important. Something interesting: the goalie doesn't ride a bike. If you're making a tank niche, that'd probably be a great hook for your character. Goalies are heavily armored and wield tetsubos with which to block shots (and thump opposing players). Obviously, you'll want some melee combat skills for this hook.
Across the other positions, there is some firearm use but the flash of the game is in the melee attacking.. especially the lancers jousting each other. If you're going to be a combat biker armed melee combat is going to be more important (in the arena) than unarmed combat. So, if you don't have the skill points to cover the trifecta of armed, unarmed, and ranged combat, I'd drop ranged combat. Not necessarily for effectiveness' sake but for thematic appropriateness.
With regards to priorities, making a combatant (especially a tank) with C for attributes sounds like disaster. I'd really find a way to make A for attributes fit. Personally, I'd change your scheme to:
A Attributes
B Resources
C Skills
D Race
E (no)magic
You're already grabbing for too big of a pie in skills for the niche you want to fill. You'll have to make hard choices about what to omit/save for later development, but B for resources will still give you plenty for a vehicle and great cyberware. (A is overkill, only take that if you really want to have NUMEROUS vehicles)