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[5E] Where is love for melee ?

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Zodd

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« on: <09-13-15/1744:14> »
Heya all ya all chummers,

Got a real quick question for you - where is the love for melee weapons ?
And i do not mean in builds, or choice of weaponry, but add-ons to the same - like Dikote or Unfolding or Firebrand or such stuff, is there really 0 enhancements for them or am i just blind as a four eye bat ?

Whiskeyjack

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« Reply #1 on: <09-13-15/1908:05> »
Personalized Grip  ;D
Playability > verisimilitude.

Sendaz

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« Reply #2 on: <09-13-15/1922:40> »
Bah, you have a means of attack that never runs out of ammo like Ranged, doesn't have Drain like magic and can not be negated by an opponent going wireless off like decking and you still want more? :P

But yeah I do miss the Dikote because we liked the shiny. 

Shouldn't be too difficult to rewrite them for 5th though.

Do you believe in a greater WIRELESS, an Invisible(WiFi) All Seeing(detecting those connected- at least if within 100'), All Knowing(all online data) Presence that we can draw upon for Wisdom(downloads & updates), Strength (wifi boni) and Comfort (porn) or do you turn your back on it  (Go Offline)?

adzling

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« Reply #3 on: <09-13-15/2152:02> »
Weapon personality?

witchdoctor

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« Reply #4 on: <09-14-15/0039:22> »
Weapon personality?

Oh great idea. Sure I don't get enough lip from my team but now I have to worry about my weapons getting uppity? Gee thanks!  :D

Medicineman

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« Reply #5 on: <09-14-15/0215:21> »
Heya all ya all chummers,

Got a real quick question for you - where is the love for melee weapons ?
And i do not mean in builds, or choice of weaponry, but add-ons to the same - like Dikote or Unfolding or Firebrand or such stuff, is there really 0 enhancements for them or am i just blind as a four eye bat ?
but there IS big love for Melee by penalizing Firearms ( Only One Attack per IP)  and with the raise of Meleedamage ( Base STR + X instead of STR/2 + x (in 4a Ed) they improved Melee incredibly.
Nothing is more Awesome than the Troll Melee Adept with a Dmage Potencial of an Assault Cannon ;)
( or maybe ....there is less Hate for the Melee char than for the Weapons specialist ? I don't know, but the ones that like to modify and Pimp their gun got the much,much shorter End of the Stick !!)

And Modifiers for Weapons, Yeahhh, CGL cut that down  explicitely and spred some Mods across their PDFs ( like personalized Grip) but this is more Painful for the Weaponsmith than for the Melee Char (faaaaaar more painfull !!)

with an aching Dance
Medicineman
« Last Edit: <09-14-15/0217:17> by Medicineman »
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Csjarrat

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« Reply #6 on: <09-14-15/1220:48> »
Martial arts mate. Get Reading!
There is the personalised grip at 100ny for +1 accuracy and you can take sheaths for quickdrawing (one of the jackets in run and gun comes with one as standard built in for a sword)
I guess you could gecko grip it too so you can't be disarmed easily. Other than that, weapon foci!!
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firebug

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« Reply #7 on: <09-14-15/1429:49> »
Adept (and Magicians, maybe?) using Imbue Item and Attune Item are great for melee weapons as well.  Very worth looking into.
I'm Madpath Moth on reddit (and other sites).  Feel free to PM me errata questions!
Jeeze.  It would almost sound stupid until you realize we're talking about an immortal elf clown sword fighting a dragon ghost in a mall.

Sendaz

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« Reply #8 on: <09-14-15/1600:45> »
Plus if you are adding Adept to the equation, there are several different version of Elemental Weapon adept power (each are bought separately) if you want a flaming weapon or one with crackling electricity running along it.
Do you believe in a greater WIRELESS, an Invisible(WiFi) All Seeing(detecting those connected- at least if within 100'), All Knowing(all online data) Presence that we can draw upon for Wisdom(downloads & updates), Strength (wifi boni) and Comfort (porn) or do you turn your back on it  (Go Offline)?

psycho835

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« Reply #9 on: <09-14-15/1617:58> »
What about elemental aura spell? Or is that not present in 5E?

Sendaz

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« Reply #10 on: <09-14-15/1627:24> »
Elemental Aura for Adepts is the Elemental Body Adept Power, pg 170 in SG.
However weapons held by the Adept do not benefit from the elemental effect, the aura offensive component only aids unarmed strikes.
You need Elemental Weapon if you want your sword/axe/banjo(what? I saw a Redneck Mysad take out a whole bar with one once)/etc.. to deliver an elemental effect.
And yes, there are toxic versions of this, so if your opponent's weapon has a sickly green glow about it, remember lead lined undies are not just a fashion statement in some parts. ;)
« Last Edit: <09-14-15/1632:42> by Sendaz »
Do you believe in a greater WIRELESS, an Invisible(WiFi) All Seeing(detecting those connected- at least if within 100'), All Knowing(all online data) Presence that we can draw upon for Wisdom(downloads & updates), Strength (wifi boni) and Comfort (porn) or do you turn your back on it  (Go Offline)?

The Masked Ferret

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« Reply #11 on: <09-14-15/1647:56> »
After running a game at Dragon*Con... Weapon Foci in astral space are OMGWTFBBQ deadly.
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Medicineman

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« Reply #12 on: <09-14-15/1700:49> »
After running a game at Dragon*Con... Weapon Foci in astral space are OMGWTFBBQ deadly.
I'm saving for a Bullwhip Weaponfocus (Char has CHA 9 ;) )

 with a OMGWTFBBQ Dance
Medicineman
http://english.bouletcorp.com/2013/08/02/the-long-journey/
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Zodd

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« Reply #13 on: <09-15-15/0543:46> »
Nah, Adept is taken in my game, i decided to run a tanky street sam, got an Ork, pushed damage soak as far as it will go and hoping for the best at the moment :) so all of those elemental thingies are out for me - all tho personalized grip sounds nice, raising accuracy of Katana to 8.

Also, completely irrelevant to current topic, but i was searching for lots and lots of stuff and it seems that general consensus is that cyberlimbs are a pitfall ? Anyone care to explain why ? Next to the rules that can be interpreted in two different ways and Chrome Flesh doing nothing to support either claim.

Cause while expensive, it does allow for some frisky frisky numbers on both dice pool and damage. Running enhanced arms for Agi 9 (6 max, +3 enhanced) and Str 10 (Max 8 on an Ork, +2 enhanced) brings in a lot of pain - like 9 agi + 6 blades + 2 spec +1 from reflex recorder pushes blades DP to 18 (no small number) and damage to 13P -3AP being on par with an auto cannon

Not trying to turn this into a flame war, but my rational that seems to stick with my GM is the following:

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Page 94.
Keep in mind there are three restrictions when it
comes to purchasing gear. First, when purchasing augmentations
such as cyberware and bioware, each attribute
rating (Mental and Physical) can only receive an
augmentation bonus of up to +4. If the attribute being
raised has not reached its natural maximum limit, the
attribute can be raised naturally with Karma; but at no
point can augmentations exceed the +4 bonus cap.

This tells us that no Augmentation can bring an attribute 4 higher then it's natural maximum limit

So that brings in the question - what is the natural maximum limit ?

In character creation, page 66 it states the following:
Quote
This table shows the starting
attribute ratings for each metatype (the number before
the slash) as well as the maximum for each.

And on the same page another paragraph states the following:
Quote
A player needs to be careful in building their character,
as many of the attributes have a natural limit below
the default level of 6 to reflect a metatype’s inherent disadvantage
in that particular attribute.

We should all be on the same page as to what natural limit (or Natural Maximum Limit) is now.

That brings us to customized cyberlimbs on page:
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Customization: You can have your cyberlimb tailored
and customized to your frame and musculature. Customization
lets you add to your limb’s base Strength and/or
Agility ratings. Each increase of either attribute increases
the limb’s Availability and cost. If either of your limb’s attributes
are increased beyond your natural maximum for
that attribute, you can’t use the cyberlimb (so don’t overdo
it), but you can still add cyberlimb enhancements. You
customize your cyberlimb when you buy it; you can’t customize
it after purchase, but you can add enhancements.
Cyberlimbs may be either obvious or synthetic.

"If either of your limb’s attributes are increased beyond your natural maximum for that attribute, you can’t use the cyberlimb" - so for a human maximum would be 6 Str and 6 Agi correct ?

Also note that enhanced Strength/Agility that can be bought with cyberlimbs is maxed out on +3, so it is not in direct conflict with what's said on page 94 that natural maximum can't be augmented beyond +4.

Moonshine Fox

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« Reply #14 on: <09-15-15/0940:23> »
Limbs can take customization up to normal max, but then have to take the enhancements, possibly still owing to the +4 maximum.